UsernameMDM Posted November 18, 2014 Posted November 18, 2014 Topaz, Giant Sewer Ally Gator, Back Row
Flare Posted November 18, 2014 Posted November 18, 2014 Benji rushes back to where he left Hoples, Barlin, and Althior, and manages to splurt all he learned in one breath: "Hey, I talked to an emmm insider, apparently there have been three unreported wolfgang casualties, err deaths, from the beast around the Hinckwell Villa, and consequently they are avoiding the northwest area of the city. My, er, friend, also thought that the Guild of Invision might have something to say about it, so maybe we should check them out, but wait, where's Hoke?"
Waterbrick Down Posted November 18, 2014 Author Posted November 18, 2014 Round 4 of the Sewer Scuffle: >Hoke vs. Unknown Assailant (Topaz) - Great Spell (KO'd, -1 Ether) Hoke zaps the giant croc out of the water, instantly killing it. The sound of the approaching cross grows closer. THE BATTLE IS VICTORIOUS! The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 36 1/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced* Power Bonus: 4 (+4 WP) Defense: 29 58 Health: 52/60 82/120 Ether: 33/36 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Will Hoke be sticking around in the sewers?
K-Nut Posted November 18, 2014 Posted November 18, 2014 Benji rushes back to where he left Hoples, Barlin, and Althior, and manages to splurt all he learned in one breath: "Hey, I talked to an emmm insider, apparently there have been three unreported wolfgang casualties, err deaths, from the beast around the Hinckwell Villa, and consequently they are avoiding the northwest area of the city. My, er, friend, also thought that the Guild of Invision might have something to say about it, so maybe we should check them out, but wait, where's Hoke?" The Necromancer rolls his eyes. "He went down with you, remember?" Should've expected this type of incompetence from a Wolfgang crony, "We've identified the glass as coming from glassblower's across the street, which is where I think we should go next. Now, can you go find our resident Mystic Knight? Or would you rather he find his way back as you take a bath?" Althior waits to see if Hoke comes out of the sewer. Otherwise, he heads to Glassblower's. "Please say bath..."
UsernameMDM Posted November 18, 2014 Posted November 18, 2014 Hoke stands his ground. Topaz, Gator A, Back Row.
Waterbrick Down Posted November 18, 2014 Author Posted November 18, 2014 (edited) Round 5 of the Sewer Scuffle: >Hoke vs. Giant Sewer Ally Gator A (Topaz) - Enchant (Steel Buckler to SP: 22, -22 Ether) Hoke - Free Hits (Giant Sewer Ally Gator B)(0 Damage) Hoke decides to stick around as two more gators emerge from the waters. Further down the tunnel even more splashing can be heard and a roar quite different than the reptiles, the creature however is still out of view for the next turn. The Enemy: Giant Sewer Ally Gator A Type: Beast/Aquatic Level: 100 Health: 110/110 Special: Piercing Bite – Deals 30 Damage that ignores SP Drops: Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Giant Sewer Ally Gator B Type: Beast/Aquatic Level: 100 Health: 110/110 Special: Piercing Bite – Deals 30 Damage that ignores SP Drops: Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 81/118 Ether: 10/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Edited November 18, 2014 by Waterbrick Down
Waterbrick Down Posted November 18, 2014 Author Posted November 18, 2014 Round 6 of the Sewer Scuffle: >Hoke vs. Giant Sewer Ally Gator A (Topaz) - Damage (0 Damage) Hoke - Free Hits (Giant Sewer Ally Gator B)(0 Damage) Hoke blocks another attack from the reptiles his lightning magic filling the air with crackling energy. Down the tunnel, Hoke can see the head of a gigantic multi-headed monster bearing down on him and he can sense fear even in the crocodiles. The Hydra would be on him in another 2 turns. The Enemy: Giant Sewer Ally Gator A Type: Beast/Aquatic Level: 100 Health: 110/110 Special: Piercing Bite – Deals 30 Damage that ignores SP Drops: Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Giant Sewer Ally Gator B Type: Beast/Aquatic Level: 100 Health: 110/110 Special: Piercing Bite – Deals 30 Damage that ignores SP Drops: Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 81/118 Ether: 10/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom
Waterbrick Down Posted November 19, 2014 Author Posted November 19, 2014 (edited) Round 7 of the Sewer Scuffle: >Hoke vs. Giant Sewer Ally Gator A (Topaz) - Spell Spin (6 Hits)(Gator's KO'd, -1 Ether) Hoke finishes off the two remaining gators with a tremendous Spell Spin, but the Hydra continues to close in and will be on Hoke in 1 more turn. Will Hoke stay in the sewers? The Enemy: Hydra (1 Turn remaining) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 81/118 Ether: 9/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 5x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom The Necromancer rolls his eyes. "He went down with you, remember?" Should've expected this type of incompetence from a Wolfgang crony, "We've identified the glass as coming from glassblower's across the street, which is where I think we should go next. Now, can you go find our resident Mystic Knight? Or would you rather he find his way back as you take a bath?" Althior waits to see if Hoke comes out of the sewer. Otherwise, he heads to Glassblower's. "Please say bath..." Hoke isn't coming out of the sewers. It's still three hours till daybreak, the Glassblower's is still dark. What would Althior like to do? Edited November 19, 2014 by Waterbrick Down
UsernameMDM Posted November 19, 2014 Posted November 19, 2014 (edited) Hoke can't quite suppress a chill from creeping down his spine as a monstrous roar echoes off the sewer tunnel's slime coated walls. He hunkers down, not sure whether to run while there is a clear opening or face whatever is coming towards him. He looks down the tunnel ahead of him and behind him. Then he feels it. Rather, he feels her. Silk smooth reptilian scales sliding across his neck and under his chin. Her whip-like tail wraping around from the other side and caressing his face. She cranes her neck and looks Hoke in his eyes. Her heat could have boiled a tea kettle, but Hoke simply soaks it in. Into his flesh, into his bones, into his blood. Her smoldering amber eyes gathered what small light remained from Hoke's diamond burst and everything else seemed to go dark. She stared at him, into him and through him. The slight chill melted away and magma poured forth from his very core. He felt her. Anger. Malice. Defiance. Hoke held his ground, determined to face whatever came at him. Hoke consumes a Mead. Another voice chuckled in his head and whispered in his ear. Edited November 19, 2014 by UsernameMDM
Waterbrick Down Posted November 19, 2014 Author Posted November 19, 2014 Round 8 of the Sewer Scuffle: >Hoke consumes a Mead - Success (Hoke is Encouraged) Hoke readies himself for the encounter ahead as the creature bears down on him. The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 100 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 81/118 Ether: 9/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom
UsernameMDM Posted November 19, 2014 Posted November 19, 2014 (edited) Pumpkin bomb, Back Row Edited November 19, 2014 by UsernameMDM
Flare Posted November 19, 2014 Posted November 19, 2014 (edited) Hearing the boom of a bomb, Benji drinks a smelling salt and nostrum, and rushes to assist Hoke. Edited November 19, 2014 by Flare
Waterbrick Down Posted November 19, 2014 Author Posted November 19, 2014 Round 9 of the Sewer Scuffle: >Hoke uses a Pumpkin Bomb - Success (All Heads, Sealed and Asleep) Hoke pulls out a pumpkin bomb and hurls it at the monster. The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (3 turns remaining)* Type: Aquatic Level: 100 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (3 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (3 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* *Sealed and Asleep (3 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 81/118 Ether: 9/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Hearing the boom of a bomb, Benji drinks a smelling salt and nostrum, and rushes to assist Hoke. Hoke has traveled too far away from the party for Benji to hear anything.
Flare Posted November 19, 2014 Posted November 19, 2014 OoC: Oh, really? Oops "Since no one has seen Hoke recently, I guess its my job to go after him..." Benji enters the sewers again, switching his Overkill Gloves for his Sterile Gloves, and tracks down Hoke. When finding him he drinks a smelling salt and nostrum.
K-Nut Posted November 19, 2014 Posted November 19, 2014 Althior has a look around the perimeter of Glassblowers, searching for any glass bearing resemblance to that of what he's found. If there are windows to search in, he peers in, searching for the same items.
Waterbrick Down Posted November 19, 2014 Author Posted November 19, 2014 Benji plunges down into the sewer and will arrive to help Hoke between 1-6 turns. Althior stands above ground and tries to peer into the shop. The necromancer does manage to spot some alchemical glassware. As the mage snoops a cloaked figure drops in behind him. "So you heroes are taking up breaking and entering now too."
K-Nut Posted November 19, 2014 Posted November 19, 2014 The Necromancr chuckles, "Hardly. Merely following up a lead for the Town Watch." He turns to face the figure behind him, "You're the owner of this store, are you not? We've found what my colleague believes to be glassware from your store at multiple crime scenes, including the observatory across the street,"
UsernameMDM Posted November 19, 2014 Posted November 19, 2014 Hoke consumes a Dragons Scale, Casts Weaken on B, Casts Weaken on C, back row
Waterbrick Down Posted November 19, 2014 Author Posted November 19, 2014 (edited) The Necromancr chuckles, "Hardly. Merely following up a lead for the Town Watch." He turns to face the figure behind him, "You're the owner of this store, are you not? We've found what my colleague believes to be glassware from your store at multiple crime scenes, including the observatory across the street," "Do I look like a glassblower?" The masked were-bat moves a large two handed axe from hand to hand. "I've been following your party since the incident at the gardens. I must say, your companions strike me as a bit... foolish, not to mention the seedy company they choose to keep. But then again, that's to be expected when you put the Town Watch in charge of the security of this city." Hoples stays silent, clearly nervous around the masked vigilante. "The glassware is from here, I interviewed the proprietors yesterday. Trouble is that glassware gets sold to half a dozen locations throughout the city: Guild of Invision, Apothecary, private individuals." "Hey weren't you at the Foundation Day Ball?" "My presence at said event is currently irrelevant to the case at hand Mr. Mando." "Just asking." Barlin takes another swig from his bottle he had brought with him. Round 10 of the Sewer Scuffle: >Hoke uses a Dragon Scale - Success (Hoke is Lucky & Blessed) The enemies continue to sleep as Hoke buffs himself up. Hoke - Blessed (+3 Health) The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (2 turns remaining)* Type: Aquatic Level: 100 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (2 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (2 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* *Sealed and Asleep (2 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 84/118 Ether: 9/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Round 11 of the Sewer Scuffle: >Hoke vs. Hydra Head B (Scroll of Weakening) - Failure (-1 Ether) Hoke unfurls one of his scrolls but the light isn't enough for him to completely make out the wording of the spell. Hoke - Blessed (+3 Health) The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (1 turns remaining)* Type: Aquatic Level: 100 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (1 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* *Sealed and Asleep (1 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* *Sealed and Asleep (1 turns remaining)* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 87/118 Ether: 8/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Round 11 of the Sewer Scuffle: >Hoke vs. Hydra Head C (Scroll of Weakening) - Failure (-1 Ether) Hoke tries again, but the stench of the sewers gets to the mystic knight and ruins his concentration and his spell fails. Benji shows up at Hoke's side as the Hydra awakens. Hoke - Blessed (+3 Health) The Enemy: Hydra Head A *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 100 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the targets SP is cut in 1/2 Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Fang (WP: 10, Dagger) Hydra Head B *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Hydra Head C *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2x XP* Type: Aquatic Level: 80 Health: 583/583 Special: Corrosive Bite – Deals 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Eye (Worth 100 Gold) Hydra Head D *Immune to Poisoned, Blinded, Confused, & Stunned**Worth 2XP* Type: Aquatic Level: 80 Health: 583/583 Special: Piercing Bite – Corrosive 40 Damage and the target's SP is cut in 1/2. Passive Special I: Corrosive Blood - When the Hydra Head takes physical damage, the target's weapon's WP is cut in 1/2. Passive Special II: Immortal Head - Unless all heads are destroyed in one round, every time a head is destroyed, two will grow back in it's place. Alternatively, if a head is destroyed with fire elemental damage, it will not grow back. Drops: Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 35 1/2 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Inspired**Absorbs Fire**Reinforced**Encouraged**Lucky* Power Bonus: 4 (+4 WP) Defense: 30 60 Health: 51/59 90/118 Ether: 7/35 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 4x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 47 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened**Lucky* Power Bonus: 0 Defense:12 15 Health: 73/73 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15 Tools - Magic Compass, Pickaxe, Bedroll, Shovel Edited November 19, 2014 by Waterbrick Down
UsernameMDM Posted November 19, 2014 Posted November 19, 2014 (edited) Blessed is +3 to HP/turn, Transcended to +1 to Ether. Hoke switches the Flagpole for the Wasabi Blade. Topaz, Head A, Back Row Edited November 19, 2014 by UsernameMDM
K-Nut Posted November 19, 2014 Posted November 19, 2014 "What's the point?" Althior rolls his eyes, "You're looking into this case too then? You're wasting your time following us around. I agree that the watch isn't the right group to investigate whatever the hell this is. If they were they wouldn't have brought us into it. But whatever this thing is, it's not safe to have on the streets. Do you have a name, sir? Or do you just brood wherever the hell you go, seeing as you're much more qualified for the protection of the city," "Wonder what that's like..." Finnegan scoffs. Althior ignores the aura as he continues his inquiry, "You come so armed as well. Did you come to threaten me then? Don't want me or me shady cohorts messing with your prized city? Probably have some profound duty to protect it from its problems, right?"
Waterbrick Down Posted November 19, 2014 Author Posted November 19, 2014 "I do have a name and as for my armament, justice without a sword is a mockery. Do you think this city is something to be prized, Necromancer? Have you seen the filth and decay that permeates it? No, I do not protect this city, I restrain it, keep it from devouring what innocence there is left in it. You stay on the side of innocence, you'll never have to worry about me, you don't, you'll end up like your half-elf's informant friend hanging from a rooftop. Now if we're done talking philosophy, I believe we have a monster to catch. My leads have only gotten me so far and a few cracked ribs from an encounter I had earlier with the beast. I can help you find it, if you'll help me put it down, that would be the arrangement."
K-Nut Posted November 19, 2014 Posted November 19, 2014 "Please, no one here is 'innocent'. Every action has it's consequences. Even those with the best intentions end up on the wrong side from time to time." He chuckles, "And who says I can trust you? I'm not the kind of person who sides with someone they just met who claims to be stalking them and has been lurking in the dark for the whole night," He pauses, pondering his options. "Then again, show me this Wolfgang crony you hung up and maybe I'll change my mind. Perhaps we do have a few common enemies. You can also state your case on the way, if you want,"
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