UsernameMDM Posted November 23, 2014 Posted November 23, 2014 Hoke stays back in the shadows behind Benji, concealing his presence. He studies their positions, committing them to perfect memory as he pulls the Amethyst from his pouch.
Waterbrick Down Posted November 23, 2014 Author Posted November 23, 2014 The two would be assassins look slightly surprised but quickly regain their composure. The fireball swirling in the croakan's hand expands a little to let out more light. "His lordship? What are you, his bloody herald?" "Step aside, traveler, our minds our made and there will be no more blood spilled than is necessary this night."
Flare Posted November 23, 2014 Posted November 23, 2014 (edited) "I am no traveler, and I cannot permit you to go on any further with your plans. If only you would've listened to me, you might've been spared." Benji motions with his hand to Hoke, who was standing in his shadow. "Now die." Benji prepares to assault the two assassins. He grins wickedly and howls. Edited November 23, 2014 by Flare
UsernameMDM Posted November 23, 2014 Posted November 23, 2014 Hoke quickly looses a glob of utter darkness at the fire orb, hoping to blind the would be assassins.
UsernameMDM Posted November 23, 2014 Posted November 23, 2014 Hoke quickly doffs his Pugilist Gloves & dons the Hydra Skin.
Waterbrick Down Posted November 24, 2014 Author Posted November 24, 2014 Above ground, the werebat continues to wait patiently, rays from the sun slowly start to top the eastern wall of the city. The vigilante turns to Althior. "Well are we going to get going?" Below in the sewers Benji and Hoke prepare for another tussle. Hoke releases a glob of darkness for the cost of 1 ether to temporarily make his opponents blind for the first round. The Enemy: Gaunt Yfilth *Deals Bleeding 10* *Blind (1 Round Remaining)* Type: Vermin Level: 100 Health: 1200/1200 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: 50 Gold, Sewer Map Maju Redcloak *Deals Sealed* *Blind (1 Round Remaining)* Type: Humanoid Level: 100 Health: 750/750 Ether: 5/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 51/61 Ether: 36/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water**Encouraged* Power Bonus: 0 Defense: 12 15 Health: 74/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel
UsernameMDM Posted November 24, 2014 Posted November 24, 2014 Scroll of Frailty, Gaunt Yfilth, Back Row Battle Order: Hoke Benji Above ground, the werebat continues to wait patiently, rays from the sun slowly start to top the eastern wall of the city. The vigilante turns to Althior. "Well are we going to get going?" "How dreadfully tactless of those two," Alithor sighs, "Might as well. Hopefully they can figure out where we are off to."
Waterbrick Down Posted November 24, 2014 Author Posted November 24, 2014 The trio above ground make their way to the Guild of Invision, knocking upon the door a young boy answers. "Yes?"
Flare Posted November 24, 2014 Posted November 24, 2014 Benji prepares to attack Gaunt Yfilth from the back row with his trust bow Meduiak.
Waterbrick Down Posted November 24, 2014 Author Posted November 24, 2014 (edited) Round 1 of the Tunnel Tussle: Hoke vs. Gaunt (Scroll of Frailty) - Failure Benji vs. Guant (Meduiak) - Extra Critical Hit (336 Damage) As Hoke's spell snuffs out the Croaken's orb, the Mystic Knight finds himself without enough light to read his scroll correctly by. Undeterred, Benji fires off a bolt at Gaunt, splitting the Phlegman in half. The Enemy: Gaunt Yfilth A *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: 50 Gold, Sewer Map Gaunt Yfilth B *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: Nothing Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 750/750 Ether: 5/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 51/61 Ether: 36/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water**Encouraged* Power Bonus: 0 Defense: 12 15 Health: 74/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Edited November 24, 2014 by Waterbrick Down
Flare Posted November 24, 2014 Posted November 24, 2014 Sorry but how did you get that number for damage? 24*3=72+48=120*2*4=960 damage Benji prepares to put another arrow through Gaunt Yfilth A, back row, Mediuak.
UsernameMDM Posted November 24, 2014 Posted November 24, 2014 (edited) Amythest Flagpole, Maju, Back Row (+1 to Shield if Enchantment, no Element if Spellspin Blade) Battle Order: Benji Hoke Free Hits: Benji - B (50/2-15=10 Damage) Edited November 24, 2014 by UsernameMDM
Waterbrick Down Posted November 24, 2014 Author Posted November 24, 2014 (edited) Round 2 of the Tunnel Tussle: Benji vs. Guant A (Meduiak) - Extra Critical Hit (Gaunt A KO'd) Hoke vs. Maju (Flag Pole) - Special Damage (32 Damage to Hoke, 15 Damage to Benji) Benji - Free Hits (Gaunt A)(10 Damage) Benji, skewers Gaunt A with a crossbow bolt as the Croaken begins to heat up the sewer, Hoke and Benji both sweltering in their armor. The Enemy: Gaunt Yfilth B *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: Nothing Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 685/750 Ether: 4/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 19/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Encouraged* Power Bonus: 0 Defense: 12 15 Health: 49/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Edited November 24, 2014 by Waterbrick Down
UsernameMDM Posted November 24, 2014 Posted November 24, 2014 (edited) Hoke's HP should be 19 Grand Potion, Back Row Battle Order: Hoke - Grand Potion Benji - B Free Hits: Hoke - Maju - 18 Damage (26 HP) Edited November 24, 2014 by UsernameMDM
Waterbrick Down Posted November 24, 2014 Author Posted November 24, 2014 (edited) "So what's it like following a cur? I thought you heroes were all for the houses and such, after all, they're basically paying your salary." Edited November 24, 2014 by Waterbrick Down
UsernameMDM Posted November 24, 2014 Posted November 24, 2014 (edited) "So what's it like following a cur? I thought you heroes were all for the houses and such, after all, they're basically paying your salary." "Tangled webs and such." Edited November 24, 2014 by UsernameMDM
Waterbrick Down Posted November 24, 2014 Author Posted November 24, 2014 "Tangled webs and such." "Best make sure you're not the fly."
UsernameMDM Posted November 24, 2014 Posted November 24, 2014 (edited) "Best make sure you're not the fly." "Best make sure you're the biggest spider." Edited November 24, 2014 by UsernameMDM
K-Nut Posted November 25, 2014 Posted November 25, 2014 "Yes?" "Corrupting them young these days," He sighs, "Where are your superiors, young man? The Watch desires to speak with them,"
Waterbrick Down Posted November 25, 2014 Author Posted November 25, 2014 "It's still a little early, or late depending on who you're here to see. Dr. Cula? Dr. Mynatt, Madame Ladybug?"
K-Nut Posted November 25, 2014 Posted November 25, 2014 The Necromancer rolls his eyes, "Anyone who's here should be fine. Not like any of them have more qualifications than the rest,"
Waterbrick Down Posted November 25, 2014 Author Posted November 25, 2014 the were-bat remains outside as the young boy leads them into a laboratory where Dr. Cula stands amidst a sea of chemical equipment. "Vello, vello? I don't recall having any appointmenth and it ith getting clothe to my bed time."
K-Nut Posted November 25, 2014 Posted November 25, 2014 Althior pockets the mythril on his right marvels at the instruments used by the Alchemists. Their use was for naught, but it was impressive nonetheless. "Quite a vast arrangement of instruments in here, Dr Cula. Where do you get the glass for them from?" He then gestures to Finnegan to get the sample of chemicals from the Were-Bat, assuming he has it on him.
Waterbrick Down Posted November 25, 2014 Author Posted November 25, 2014 (edited) "Vat? My glassvare? Vrom the local glath blowerth of courth. Now vho are you again? And vhy ith the town vatch here?" Finnegan returns with a small vial containing a few droplets of a blue substance. Edited November 25, 2014 by Waterbrick Down
K-Nut Posted November 25, 2014 Posted November 25, 2014 "I'm not important, at least not now," He grabs the vial and passes it to the Vampire. "This here is the most pressing matter at hand. Can you identify this substance? We've found remnants of it and the same glassware used here from a few crime scenes we've looked through. A few informants of ours have told us you may have an idea of what it is and where it comes from,"
Recommended Posts