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Posted

Hoke stays back in the shadows behind Benji, concealing his presence. He studies their positions, committing them to perfect memory as he pulls the Amethyst from his pouch.

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Posted

The two would be assassins look slightly surprised but quickly regain their composure. The fireball swirling in the croakan's hand expands a little to let out more light.

15763515902_d435685261_t.jpg

"His lordship? What are you, his bloody herald?"

15738252546_34e609a41f_t.jpg

"Step aside, traveler, our minds our made and there will be no more blood spilled than is necessary this night."

Posted (edited)

"I am no traveler, and I cannot permit you to go on any further with your plans. If only you would've listened to me, you might've been spared." Benji motions with his hand to Hoke, who was standing in his shadow.

"Now die." Benji prepares to assault the two assassins. He grins wickedly and howls.

Edited by Flare
Posted

Above ground, the werebat continues to wait patiently, rays from the sun slowly start to top the eastern wall of the city. The vigilante turns to Althior.

8886596872_879f8c81bb_t.jpg

"Well are we going to get going?"

Below in the sewers Benji and Hoke prepare for another tussle. Hoke releases a glob of darkness for the cost of 1 ether to temporarily make his opponents blind for the first round.

The Enemy:

15763515902_d435685261_t.jpg

Gaunt Yfilth *Deals Bleeding 10* *Blind (1 Round Remaining)*

Type: Vermin

Level: 100

Health: 1200/1200

Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged

Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target.

Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly.

Drops: 50 Gold, Sewer Map

15738252546_34e609a41f_t.jpg

Maju Redcloak *Deals Sealed* *Blind (1 Round Remaining)*

Type: Humanoid

Level: 100

Health: 750/750

Ether: 5/5

Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether.

Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10.

Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword)

The Party:

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged*

Power Bonus: 4 (+4 WP)

Defense: 29 32

Health: 51/61

Ether: 36/37

Gold: 1163

Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),

Inventory:

Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword)

Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened),

Tools: Bedroll, Pickaxe, Shovel

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

•Consumables: 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

9173297646_e66d93ed81_o.jpg

Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms

Beast Warrior

Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water**Encouraged*

Power Bonus: 0

Defense: 12 15

Health: 74/74

Gold: 1391

Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes),

Inventory:

Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger)

Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory)

Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold)

Tools - Magic Compass, Pickaxe, Bedroll, Shovel

Posted

Scroll of Frailty, Gaunt Yfilth, Back Row

Battle Order:

Hoke

Benji

Above ground, the werebat continues to wait patiently, rays from the sun slowly start to top the eastern wall of the city. The vigilante turns to Althior.

8886596872_879f8c81bb_t.jpg

"Well are we going to get going?"

8664722617_bb6be3521f_t.jpg

"How dreadfully tactless of those two," Alithor sighs, "Might as well. Hopefully they can figure out where we are off to."

Posted (edited)

Round 1 of the Tunnel Tussle:

Hoke vs. Gaunt (Scroll of Frailty) - Failure

Benji vs. Guant (Meduiak) - Extra Critical Hit (336 Damage)

As Hoke's spell snuffs out the Croaken's orb, the Mystic Knight finds himself without enough light to read his scroll correctly by. Undeterred, Benji fires off a bolt at Gaunt, splitting the Phlegman in half.

The Enemy:

15763515902_d435685261_t.jpg

Gaunt Yfilth A *Deals Bleeding 10*

Type: Vermin

Level: 50

Health: 120/120

Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged

Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target.

Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly.

Drops: 50 Gold, Sewer Map

15763515902_d435685261_t.jpg

Gaunt Yfilth B *Deals Bleeding 10*

Type: Vermin

Level: 50

Health: 120/120

Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged

Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target.

Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly.

Drops: Nothing

15738252546_34e609a41f_t.jpg

Maju Redcloak *Deals Sealed*

Type: Humanoid

Level: 100

Health: 750/750

Ether: 5/5

Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether.

Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10.

Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword)

The Party:

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged*

Power Bonus: 4 (+4 WP)

Defense: 29 32

Health: 51/61

Ether: 36/37

Gold: 1163

Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),

Inventory:

Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword)

Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened),

Tools: Bedroll, Pickaxe, Shovel

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

•Consumables: 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

9173297646_e66d93ed81_o.jpg

Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms

Beast Warrior

Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water**Encouraged*

Power Bonus: 0

Defense: 12 15

Health: 74/74

Gold: 1391

Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes),

Inventory:

Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger)

Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory)

Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold)

Tools - Magic Compass, Pickaxe, Bedroll, Shovel

Edited by Waterbrick Down
Posted

Sorry but how did you get that number for damage?

24*3=72+48=120*2*4=960 damage

Benji prepares to put another arrow through Gaunt Yfilth A, back row, Mediuak.

Posted (edited)

Amythest Flagpole, Maju, Back Row (+1 to Shield if Enchantment, no Element if Spellspin Blade)

Battle Order:

Benji

Hoke

Free Hits:

Benji - B (50/2-15=10 Damage)

Edited by UsernameMDM
Posted (edited)

Round 2 of the Tunnel Tussle:

Benji vs. Guant A (Meduiak) - Extra Critical Hit (Gaunt A KO'd)

Hoke vs. Maju (Flag Pole) - Special Damage (32 Damage to Hoke, 15 Damage to Benji)

Benji - Free Hits (Gaunt A)(10 Damage)

Benji, skewers Gaunt A with a crossbow bolt as the Croaken begins to heat up the sewer, Hoke and Benji both sweltering in their armor.

The Enemy:

15763515902_d435685261_t.jpg

Gaunt Yfilth B *Deals Bleeding 10*

Type: Vermin

Level: 50

Health: 120/120

Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged

Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target.

Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly.

Drops: Nothing

15738252546_34e609a41f_t.jpg

Maju Redcloak *Deals Sealed*

Type: Humanoid

Level: 100

Health: 685/750

Ether: 4/5

Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether.

Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10.

Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword)

The Party:

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged*

Power Bonus: 4 (+4 WP)

Defense: 29 32

Health: 19/61

Ether: 35/37

Gold: 1163

Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),

Inventory:

Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword)

Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened),

Tools: Bedroll, Pickaxe, Shovel

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

•Consumables: 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

9173297646_e66d93ed81_o.jpg

Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms

Beast Warrior

Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Encouraged*

Power Bonus: 0

Defense: 12 15

Health: 49/74

Gold: 1391

Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes),

Inventory:

Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger)

Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory)

Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold)

Tools - Magic Compass, Pickaxe, Bedroll, Shovel

Edited by Waterbrick Down
Posted (edited)

Hoke's HP should be 19

Grand Potion, Back Row

Battle Order:

Hoke - Grand Potion

Benji - B

Free Hits:

Hoke - Maju - 18 Damage (26 HP)

Edited by UsernameMDM
Posted (edited)

15763515902_d435685261_t.jpg

"So what's it like following a cur? I thought you heroes were all for the houses and such, after all, they're basically paying your salary."

Edited by Waterbrick Down
Posted (edited)

15763515902_d435685261_t.jpg

"So what's it like following a cur? I thought you heroes were all for the houses and such, after all, they're basically paying your salary."

"Tangled webs and such."

Edited by UsernameMDM
Posted

8061735072_26d78b2d9f_t.jpg

"Yes?"

"Corrupting them young these days," He sighs, "Where are your superiors, young man? The Watch desires to speak with them,"

Posted

The Necromancer rolls his eyes, "Anyone who's here should be fine. Not like any of them have more qualifications than the rest,"

Posted

the were-bat remains outside as the young boy leads them into a laboratory where Dr. Cula stands amidst a sea of chemical equipment.

heroicaquest34-lab.jpg

heroicanpc-alphonsecula.jpg

"Vello, vello? I don't recall having any appointmenth and it ith getting clothe to my bed time."

Posted

Althior pockets the mythril on his right marvels at the instruments used by the Alchemists. Their use was for naught, but it was impressive nonetheless. "Quite a vast arrangement of instruments in here, Dr Cula. Where do you get the glass for them from?" He then gestures to Finnegan to get the sample of chemicals from the Were-Bat, assuming he has it on him.

Posted (edited)

heroicanpc-alphonsecula.jpg

"Vat? My glassvare? Vrom the local glath blowerth of courth. Now vho are you again? And vhy ith the town vatch here?"

Finnegan returns with a small vial containing a few droplets of a blue substance.

Edited by Waterbrick Down
Posted

"I'm not important, at least not now," He grabs the vial and passes it to the Vampire. "This here is the most pressing matter at hand. Can you identify this substance? We've found remnants of it and the same glassware used here from a few crime scenes we've looked through. A few informants of ours have told us you may have an idea of what it is and where it comes from,"

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