Waterbrick Down Posted November 25, 2014 Author Posted November 25, 2014 (edited) "Pressing matter? You expect me to follow the vhim of any madman vho comes barging into my labratorty even iv he ith vith the town vatch?" The vampire looks between Hoples, Mando, and Althior. "Very vell, you'll need to give me a little bit of time, and I vant the vhole story. Portia, you're assistance please." Edited November 25, 2014 by Waterbrick Down
Flare Posted November 25, 2014 Posted November 25, 2014 (edited) Benji switches targets to Gaunt Yfilth B, back row, Mediuak. Edited November 25, 2014 by Flare
K-Nut Posted November 25, 2014 Posted November 25, 2014 The vampire looks between Hoples, Mando, and Althior. "Very vell, you'll need to give me a little bit of time, and I vant the vhole story. Portia, you're assistance please." "Very well then. I assume you've heard about the terrors this city has been experiencing in the last few weeks? Whatever it is, it's leaving around this residue and broken glass. Whatever it is, it's using this substance to wreak havoc on the populace of the city. Eyewitnesses like Mr Mando here have been assaulted by this thing and badly injured. That needs to stop as soon as possible, which is why we were brought to you. "Now, correct me if I'm wrong, but this substance doesn't seem like it's indeed a common one. I'm guessing it has to be brewed. Is there any other place in the city with these kind of resources?"
Waterbrick Down Posted November 25, 2014 Author Posted November 25, 2014 Round 3 of the Tunnel Tussle: >Hoke uses Grand Potion - Success (25 HP restored) >Benji vs. Gaunt B (Meduiak) - Damage (10 Damage) Hoke - Free Hits (Maju)(18 Damage) Hoke downs a potion as Benji takes a slice from Gaunt's remaining doppelganger. The Enemy: Gaunt Yfilth B *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: Nothing Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 685/750 Ether: 4/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 26/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 3x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Encouraged* Power Bonus: 0 Defense: 12 15 Health: 39/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel
UsernameMDM Posted November 25, 2014 Posted November 25, 2014 Scroll of Weakening, Maju, Back Row Battle Order: Hoke Benji
Waterbrick Down Posted November 25, 2014 Author Posted November 25, 2014 (edited) "Very well then. I assume you've heard about the terrors this city has been experiencing in the last few weeks? Whatever it is, it's leaving around this residue and broken glass. Whatever it is, it's using this substance to wreak havoc on the populace of the city. Eyewitnesses like Mr Mando here have been assaulted by this thing and badly injured. That needs to stop as soon as possible, which is why we were brought to you. "Now, correct me if I'm wrong, but this substance doesn't seem like it's indeed a common one. I'm guessing it has to be brewed. Is there any other place in the city with these kind of resources?" The vampire tinkered here and there with his various equipment. "Pothibly, there are at leatht 5 other chemith in thith great city excluding myself. There'th Doc Daneeka of Guffington Manor, Master Ovigadra of the Tritech Company down by the dockth, the local apothecary, Doctor Hugin Brimstone of the Academy, and a Mr. Omri Blitze vho liveth over by the Temple of Ennoc. Any of the latter 4 vould probably have the necethary ingredienth. Your mixture here, theemth to be of a tranthformative nature and actually thimilar to the compoihtion of a remedy. Round 4 of the Tunnel Tussle: >Hoke vs. Maju (Scroll of Weakening) - Failure >Benji vs. Gaunt B (Meduiak) - Damage (10 Damage) Hoke - Free Hits (Maju)(18 Damage) Hoke attempts another reading of his scroll, but has no success. Benji can't seem to pin the final doppelganger down as Guant stabs the beast warrior again. The Enemy: Gaunt Yfilth B *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: Nothing Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 750/750 Ether: 4/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 8/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 3x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Encouraged* Power Bonus: 0 Defense: 12 15 Health: 29/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Edited November 25, 2014 by Waterbrick Down
UsernameMDM Posted November 25, 2014 Posted November 25, 2014 Hoke grits in frustration and downs another potion. Grand Potion, Back Row Battle Order: Hoke Benji
K-Nut Posted November 25, 2014 Posted November 25, 2014 "Anyone you know at the Guild who would be capable of using or creating such a substance? We should get to know all possible suspects for our little inquiry,"
Waterbrick Down Posted November 25, 2014 Author Posted November 25, 2014 Round 5 of the Tunnel Tussle: >Hoke uses a Grand Potion - Success (25 HP restored) >Benji vs. Gaunt B (Meduiak) - Damage (10 Damage) Hoke - Free Hits (Maju)(18 Damage) Things don't seem to be going the heroes way as Benji takes another hit from the Phlegman. The Enemy: Gaunt Yfilth B *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: Nothing Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 750/750 Ether: 4/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 15/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Encouraged* Power Bonus: 0 Defense: 12 15 Health: 19/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Greater Potion (consumable, +50 health) (1), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel "Anyone you know at the Guild who would be capable of using or creating such a substance? We should get to know all possible suspects for our little inquiry," "Athide from mythelf? Doctor Mynatt, hith laboratory ith jutht down the hall."
Flare Posted November 25, 2014 Posted November 25, 2014 (edited) Benji dumps a Greater Potion onto Hoke from the back row. "Hey kid, stop screwing around and land a hit on that little frogface." Edited November 25, 2014 by Flare
UsernameMDM Posted November 25, 2014 Posted November 25, 2014 (edited) Amethyst, Maju, Back Row (+1 to Shield on Enchantment, Ruby if Spellspin) Battle Order: Benji - Greater Potion - Hoke Hoke - Maju Free Hits: Benji - Gaunt Yfilth B (10 Damage) Edited November 25, 2014 by UsernameMDM
Waterbrick Down Posted November 25, 2014 Author Posted November 25, 2014 Round 6 of the Tunnel Tussle: >Benji uses a Greater Potion on Honke - Success (50 HP restored) >Hoke vs. Maju (Amethyst) - Special Damage (Hoke takes 32 Damage, Benji takes 15 Damage) Benji - Free Hits (Gaunt B)(10 Damage, Benji KO'd) Benji brings Hoke back up to full health, but fails to notice the sneaking Gaunt who combined with another sweltering spell from the Croaken, end up taking the beast warrior out. The Enemy: Gaunt Yfilth B *Deals Bleeding 10* Type: Vermin Level: 50 Health: 120/120 Special I: Rogue's Cocktail – Gaunt becomes Hastened, Lucky, and Encouraged Special II: Multi-strike - (If Special 1 has already been used) Guant and any of his split-offs attack the target will get an extra free hit on the target. Passive Special: Divide and Conquer - Whenever Gaunt takes damage he will split into two, dividing his level and remaining health evenly. Drops: Nothing Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 750/750 Ether: 3/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 29/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Grand Potions, Remedy, 3x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *KO'd* Power Bonus: 0 Defense: 12 15 Health: 0/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headware), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel
UsernameMDM Posted November 25, 2014 Posted November 25, 2014 Phoenix Essence, Benji, Back Row Battle Order: Hoke - Phoenix Essence Benji
K-Nut Posted November 25, 2014 Posted November 25, 2014 "Athide from mythelf? Doctor Mynatt, hith laboratory ith jutht down the hall." "Mind showing me to him? Assuming he's here, of course,"
Waterbrick Down Posted November 25, 2014 Author Posted November 25, 2014 (edited) "Mind showing me to him? Assuming he's here, of course," "Of courth. Follow me." The vampire leads the trio down a few doors to another laboratory. Upon knocking an older gentlemen answers the door. "Yes?" "Morning Mynatt, thethe gentlemen vould like to have a vord vith you." "Is zere somezing ze matter? Is it Julian again?" Edited November 25, 2014 by Waterbrick Down
K-Nut Posted November 25, 2014 Posted November 25, 2014 "Sorry to interrupt, sir. We're on some pressing business with the watch and Mr Cula said you could help us identify this substance?"
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 "I think so, might need a little assistance though." Doctor Mynatt walks Althior over to a lab bench. "Alrighz, we're going zo need 10 L of solvenz. When you mix ze red and green soluzions in equal proporzions you'll gez a blue subzance, zat's our solvent. I'm running a lizzle low on glassware, so you'll need zo make do wiz ze empzy glassware we've goz on ze bench. I'm going zo need iz prezzy quick, whaz you've got lefz of zis sample isn'z going zo lasz long." In what order and in what glassware will Althior combine the solutions?
Flare Posted November 26, 2014 Posted November 26, 2014 (edited) Benji drinks some smelling salts and then attacks Gaunt A from the back row with Meduiak. Edited November 26, 2014 by Flare
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 (edited) Round 7 of the Tunnel Tussle: >Hoke uses a Phoenix Essence on Benji - Success (Benji is Revived) >Benji uses a Smelling Salt on himself - Success (Benji is Hastened) >Benji vs. Guant A (Maduka) - Hit (Guant A KO'd) Hoke - Free Hits (Maju)(18 Damage) Hoke revives his half-elf companion as Benji finally takes down the last Guant doppleganger. The pair prepare to square off with the Croaken. The Enemy: Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 750/750 Ether: 3/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 11/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 2x Grand Potions, Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Hastened* Power Bonus: 0 Defense: 12 15 Health: 74/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Edited November 26, 2014 by Waterbrick Down
UsernameMDM Posted November 26, 2014 Posted November 26, 2014 Grand Potion, Back Row Battle Order: Hoke - Grand Potion Benji - Maju Benji - Maju
Flare Posted November 26, 2014 Posted November 26, 2014 (edited) OoC: Benji should be at 74 health. Benji attacks Maju twice from the back row with his trusty bow Meduiak. Edited November 26, 2014 by Flare
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 (edited) Round 8 of the Tunnel Tussle: >Hoke uses a Grand Potion - Success (25 HP Restored) >Benji vs. Maju (Maduiak) - Extra Critical Hit (240 Damage) >Benji vs. Maju (Maduiak) - Damage (35 Damage, Sealed) Benji and the Croaken exchange blows as Hoke downs a potion. The Enemy: Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 510/750 Ether: 3/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 36/61 Ether: 35/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Grand Potion, Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Hastened* *Sealed (3 Rounds remaining)* Power Bonus: 0 Defense: 12 15 Health: 39/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Edited November 26, 2014 by Waterbrick Down
UsernameMDM Posted November 26, 2014 Posted November 26, 2014 (edited) Scroll of Sealing, Maju, Back Row Battle Order: Hoke - Scroll of Sealing - Maju Benji Benji Edited November 26, 2014 by UsernameMDM
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