Flare Posted November 26, 2014 Posted November 26, 2014 Benji attacked from the back row. So 100/2-15=35 damage Oh wait, it looks like you got it right actually, just not in the initial description. Turn 1: Benji attacks Maju Redcloak from the back row with Meduiak. Turn 2: More than 35 health - attack Maju from the back row, Meduiak Less than 35 health, until 26 health - drink potion, back row 25 health or less - drink grand potion, back row Would autorolling a few rounds be managable? If so, future actions for Benji would always be run like "Turn 2"
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 (edited) Round 9 of the Tunnel Tussle: >Hoke vs. Maju (Scroll of Sealing) - Failure >Benji vs. Maju (Maduiak) - Beast Form >Benji vs. Maju (Maduiak) - Massacre (48 Damage) Benji shifts into his beast form as Hoke continues to fail to get the pronunciation of his scroll spell just right. The Enemy: Maju Redcloak *Deals Sealed* Type: Humanoid Level: 100 Health: 462/750 Ether: 3/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 36/61 Ether: 33/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Grand Potion, Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Hastened* *Sealed (2 Rounds remaining)* *Beast Form* Power Bonus: 0 Defense: 12 15 Health: 39/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Edited November 26, 2014 by Waterbrick Down
Flare Posted November 26, 2014 Posted November 26, 2014 (edited) (Autorolling:) Turns 1 & 2: More than 35 health - attack Maju from the back row, Meduiak 26 to 35 health - drink potion, back row 25 health or less - drink grand potion, back row Edited November 26, 2014 by Flare
UsernameMDM Posted November 26, 2014 Posted November 26, 2014 (edited) Repeat All Conditions for upcoming rounds- If not sealed, continue to cast If under 32 HP, drink Grand Potion If over 32 HP and Sealed, cast Weakening, then Frailty Edited November 26, 2014 by UsernameMDM
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 (edited) Round 10 of the Tunnel Tussle: >Hoke vs. Maju (Scroll of Sealing) - Success (Maju Sealed, -1 ether) >Benji vs. Maju (Maduiak) - Unleash the Beast (6 Hits)(432 Damage) >Benji vs. Maju (Maduiak) - Beast Form Benji tears into the Croaken leaving him on the edge of death as Hoke finally reads his sealing spell correctly. The Enemy: Maju Redcloak *Deals Sealed* *Sealed (3 rounds remaining)* Type: Humanoid Level: 100 Health: 30/750 Ether: 3/5 Special: Heat Wave: Maju unleashes a spell of searing heat that ignores SP and Row doing damage to all targets equal to their respective SP at the cost of 1 ether. Passive Special: Ether Drain - If Maju takes damage from a spell, the ether cost is equal to the damage divided by 10. Drops: Ruby, Blade of Tranquility (WP: 2, deals sealed, Longsword) The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience**Encouraged* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 36/61 Ether: 32/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Grand Potion, Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 1/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Hastened* *Sealed (1 Rounds remaining)* *Beast Form* Power Bonus: 0 Defense: 12 15 Health: 39/74 Gold: 1391 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory) Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Edited November 26, 2014 by Waterbrick Down
Flare Posted November 26, 2014 Posted November 26, 2014 (edited) OOC: Are you still autorolling or could I switch something around here? If you're not autorolling, I'd like for the next round to be done: Benji switches for Overkill Gloves. Benji attacks Maju again from the back. And then back again to the autorolling plan if he's not killed. Edited November 26, 2014 by Flare
UsernameMDM Posted November 26, 2014 Posted November 26, 2014 Frailty, Maju, Back Row Repeat Battle Order
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 Round 11 of the Tunnel Tussle: >Hoke vs. Maju (Scroll of Frailty) - Failure (-1 ether) >Benji vs. Maju (Maduiak) - Bite (24 Damage, 24 HP restored) >Benji vs. Maju (Maduiak) - Bite (24 Damage, 24 HP restored, 18 Gold) Benji finishes off the Croaken, leaving the mage in a crumpled heap on the sewer floor barely breathing. THE BATTLE IS VICTORIOUS! The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 36/61 Ether: 31/37 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Grand Potion, Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* Power Bonus: 0 Defense: 12 15 Health: 74/74 Gold: 1409 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects) Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Party Leader, please divide the loot. 50 Gold Sewer Map of Eubric Freeport (A map of the sewers, the markings are in a code though) Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Ruby As Hoke and Benji sift through the loot they are approached by two figures out of the shadows. "Well, well, well. What do we have here? Heroes, caught off their guard?" Somewhere further back in the tunnel, the locking mechanisms of several crossbows can be heard.
UsernameMDM Posted November 26, 2014 Posted November 26, 2014 Loot: Benji - 25 Gold, Sewer Map, Ruby Hoke - 25 Gold, Blade of Tranquility (WP: 2, deals sealed, Longsword) Hoke uses Diplomacy "Madame, it looks like we may have actually helped you out a bit."
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 (edited) The werewolf behind the lady gives a low growl. The wolfgang woman smiles warmly at Hoke. "Is that a fact, Sugar? Pray, do enlighten me why heroes such as yourselves find yourselves down in this rather dank and dull environment." The Party: Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 32 Health: 36/61 Ether: 31/37 Gold: 1188 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Pugilist Gloves (+2 to power, immune Weakened), Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: Grand Potion, Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 3x Mead, 2x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* Power Bonus: 0 Defense: 12 15 Health: 74/74 Gold: 1436 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects) Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (2), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport Edited November 26, 2014 by Waterbrick Down
UsernameMDM Posted November 26, 2014 Posted November 26, 2014 (edited) The werewolf behind the lady gives a low growl. The wolfgang woman smiles warmly at Hoke. "Is that a fact, Sugar? Pray, do enlighten me why heroes such as yourselves find yourselves down in this rather dank and dull environment." Hoke uses Diplomacy. "For fun of course!" Hoke chuckles,"We were looking for a way out when we ran across these two nefarious fellows. If your sigil represents who/what I think it does, surely you saw my friend here and abilities and know how he learned those abilities." Hoke leans over to Benji and whispers,"Do NOT say anything about the Town Watch." Torc, now somehow too big to perch upon Hoke's shoulders, leaned in on his leg as she sat next to him, staring stone like at the werewolf. Edited November 26, 2014 by UsernameMDM
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 "Still doesn't explain, why you were down here dearies. And what made these gentlemen so 'nefarious'."
UsernameMDM Posted November 26, 2014 Posted November 26, 2014 "Still doesn't explain, why you were down here dearies. And what made these gentlemen so 'nefarious'." Hoke uses Diplomacy "We were looking for someone or something not related to you, as far as I know. We had a run-in with these two 'gentlemen' earlier this evening. I guess you can say that relationship ran its course. Now we are simply trying to find the nearest exit to the surface."
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 "And yet you say 'you've helped us out a bit'?"
UsernameMDM Posted November 26, 2014 Posted November 26, 2014 "And yet you say 'you've helped us out a bit'?" Hoke uses Diplomacy. "I may have mispoke madame, but my companion and I were under the heavy belief that these two were plotting harm to the Wolfgang. We met them early with a wanted poster for your patron and heard them speak of killing as they disparaged your leader."
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 "Hmm, if that is the case then you have done very well indeed. Any idea who hired them?"
Flare Posted November 26, 2014 Posted November 26, 2014 (edited) "Can you shut up, you bloody moron.." Benji looks at Hoke in annoyance. "Bloodpaw, other minor crime orginazations have grouped together in a plot against the king. Benji Carvenhall, Beast Warrior, at your service." Benji turning into his werelizard form, bows and roars at the Wolfgang lady. Edited November 26, 2014 by Flare
UsernameMDM Posted November 26, 2014 Posted November 26, 2014 "Hmm, if that is the case then you have done very well indeed. Any idea who hired them?" Hoke uses Diplomacy "As to hired them, no madame, I do not know for sure, but I sure I can find out for the right offer." Hoke kept the knowledge of the werewolf and metasimian to himself, for now. Torc hisses at Benji's annoying outburst as Hoke shoots him a scalding look.
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 "Impressive. Your information is invaluable Master Carvenhall. Your's not so much" The woman looked coldly at Hoke her smile vanishing. "We knew the Bloodpaw and Metasimian threats were getting more intense, didn't know they were getting this close though. I'll make sure Ulric learns of your assistance. As for a way out, second tunnel to the left, anything else you need?"
UsernameMDM Posted November 26, 2014 Posted November 26, 2014 Hoke uses Diplomacy. "Some information, if you have it: my colleague and I are searching for something or someone who has recently been attacking and destroying seemingly at random. Do you or the Wolfgang have any idea what or who is behind this?"
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 "We don't know who's behind it, sweets. And if this attack proves anything, I doubt it's Bloodpaw or Metasimian. Word going around is it killed 3 of our group a few days back, other than that, orders are for us to stay clear of the Northwestern corner of the city unless necessary. I'm sure the top brass would be grateful to have that little problem taken care of as well."
Flare Posted November 26, 2014 Posted November 26, 2014 "I already talked to Pedro about this" growled Benji at the others, as he transformed back into humanoid form. "I thank you miss and I'll make sure to let one of you know when we accomplish our mission. By the way, I didn't catch your name."
Waterbrick Down Posted November 26, 2014 Author Posted November 26, 2014 (edited) "That's because I didn't give it." The woman gives Benji a smile, before indicating the Croaken to the Werewolf, "Grab the mage, Allen. I'm sure Ulric will have some plans for him." The Wolfgang members head back into the shadows, leaving Benji and Hoke alone in the sewers once more. Edited November 26, 2014 by Waterbrick Down
UsernameMDM Posted November 26, 2014 Posted November 26, 2014 "Thanks madame." Hoke heads back to the surface.
Flare Posted November 26, 2014 Posted November 26, 2014 (edited) "Dammit. I liked her." Benji mumbled to himself, as he found the nearest exit from the sewer, and found his way back to where they left Althior and the others in the first place. While walking Benji investigates the map. Edited November 26, 2014 by Flare
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