UsernameMDM Posted October 19, 2014 Posted October 19, 2014 "Alithor, direct your creature to attack the other dog. It seems as if they are calling their pack if the have a chance. Carvenhall and I can take on that giant turkey. Unless you are seeing something that I have missed."
K-Nut Posted October 19, 2014 Posted October 19, 2014 "Makes sense to me. Venom's affecting my logic a bit," Althior redirects his undead asp to Dog B
Waterbrick Down Posted October 19, 2014 Author Posted October 19, 2014 (edited) "Somebody better plug up that hole, quick!" Round 2 of Hanging Gardens Breakout: >Hoke vs. Hippogriff (Sapphire) - Special Damage (Hoke Removed From Combat) >Benji uses a Grand Potion on Althior - Althior Healed to Full Health (Bleeding Cured) >Benji vs. Bear - Steal Hit (276 Damage) Private U'tens vs. Dog A - Critical Hit (55 Damage) >Althior vs. Unicorn - Special Damage (40 Damage to all opponents except Hoke, U'tens KO'd) Benji - Free Hits (Aepyornis, Python)(12 Damage, Bleeding 15) Althior - Free Hits (Aepyornis)(2 Damage) Dog B - Undead Asp (0 Damage, -1 Ether, Summons Slip Dog C) Benji - Bleeding (15 Damage) Hoke - Sky Bomb (29 Damage) Slip Dog D Joins the Enemy Party Hoke attempts to finish off the Hippogriff, but the majestic beast dodges the knights spell, hauling him off his feet and taking him into the sky. Benji heals Althior up before trying to unsuccessfully pickpocket the bear. Private U'tens valiantly wards off one of the slip dogs, but falls underneath the trampling hooves of the unicorn that manages to work itself into a vicious frenzy, severely damaging the party. Benji tries to fend off the Aepyornis but fails to notice the python wrapping itself around his waist until it is too late. More slip dogs join the fight and Hoke plummets to the ground with a tremendous smash his armor helping to absorb some of the blow. The Enemies: Unnerved Unicorn *Pierces SP* *Immune to Stunned, Sleep, and Afraid* Type: Beast/Dark Level: 40 Health: 300/300 Special I: Healing Horn – Restores 100 health to self. Used only at reduced health. Special II: Stampede – Causes 40 damage to all opponents. Used only at full health Drops: Unicorn Horn (Can be sold at magic shops for 250 Gold) Horror-stricken Hippogriff *Ignores Row**Immune to Stunned, Sleep, and Afraid* Type: Flying Level: 50 Health: 161/285 Special: Sky Bomb – The Hippogriff grabs it's opponent and flies to the sky for the remainder of the round, avoiding all damage and removing the target from the battle, the hippogriff drops the target for Damage equal to the Target's SP*2. Drops: Winged Sandals (Protects from bound- and slowed-effects; Footwear) Agitated Aepyornis *Hastened* *Immune to Stunned, Sleep, and Afraid* Type: Flying? Level: 25 Health: 282/282 Special: Road Runner – Causes slowed-effect to the target for the remainder of the battle. Drops: Smelling Salts Startled Slip Dog *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 70/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog B *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog C *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog D *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Panicked Python *Deals Bleeding 15**Immune to Stunned, Sleep, and Afraid* Type: Vermin Level: 30 Health: 200/200 Special: Major Hemorrhage - Causes Bleeding 30 and Fragile for the remainder of the battle Drops: Nothing Horrified Hungry Bear *Immune to Stunned, Sleep, and Afraid* Type: Beast Level: 45 Health: 24/300 Special: Berserk – The bear goes mad and focuses its sight on the attacker, causing 40 damage to the target as well as dealing extra 40 damage each upcoming round to that target until it is defeated. Drops: Raw Meat (max. health +5 upon consumption) The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 31/53 Ether: 56/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water**Overkill Gloves* *Hastened* *Bleeding 15* Power Bonus: 0 Defense: 12 15 Health: 25/71 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), , Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Consumables - Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (6), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 24/53 Ether: 34/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Private U'tens (Controlled by Party Leader) *KO'd* Knight Level 25 Power Bonus: 0 Defense: 5 8 Health: 0/35 Gold: 10 Equipment: Standard Issue Spear (WP: 15), Standard Issue Uniform (SP: 5) Party Leader, Battle Order please. The rest of you, actions. QM Note: At the end of every round a new creature will come through the hole and join the fight. Edited October 20, 2014 by Waterbrick Down
UsernameMDM Posted October 20, 2014 Posted October 20, 2014 Hoke staggers to his feet and reachers into his pouch. "Guess you will help me when something like that in the future," Hoke says to Torc, "Detective, come tend to the Private or find a way to block that hole." He looks at the object in his hand and wish he had more of these. Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Pumpkin Bomb, Back Row Battle Order: Hoke Benji Althior
Waterbrick Down Posted October 20, 2014 Author Posted October 20, 2014 Hoke staggers to his feet and reachers into his pouch. "Guess you will help me when something like that in the future," Hoke says to Torc, "Detective, come tend to the Private or find a way to block that hole." "Do I look like a mason, sir knight? I'm about as much help fixing that hole as a fish. U'tens looks like he's breathing, but I don't think he'll take another knock-out like that."
K-Nut Posted October 20, 2014 Posted October 20, 2014 "Unless you need my expertise elsewhere, I'll see about having a go at that wall there," Althior attempts to expend one ether to block the hole using his Garnet, spending his turn this round. Meanwhile, the Undead Asp attacks the Panicked Python.
UsernameMDM Posted October 20, 2014 Posted October 20, 2014 "Do I look like a mason, sir knight? I'm about as much help fixing that hole as a fish. U'tens looks like he's breathing, but I don't think he'll take another knock-out like that." "Do we look like masons? Find a cart or some boxes, anything to help block that hole."
Waterbrick Down Posted October 20, 2014 Author Posted October 20, 2014 "It looks like the mage might have it under control."
Flare Posted October 20, 2014 Posted October 20, 2014 "Get your undead on a different enemy, I will take down the python." Benji equips his Sterile Gloves in place of the Overkill gloves, and attacks the Python, from the back row.
UsernameMDM Posted October 20, 2014 Posted October 20, 2014 (edited) Seeing that Alithor may have the situation remedied, Hoke pockets the Pumpkin Bomb. Repeat Battle Order: Hoke Benji - Gloves Alithor Benji the Undead Asp attacks the Panicked Python. attacks the Python, from the back row. "Carvenhall, you may want to target another one of these beasts, perhaps the unicorn, bear, or one of the dogs." Edited October 20, 2014 by UsernameMDM
Flare Posted October 20, 2014 Posted October 20, 2014 (edited) OoC: The thrall doesn't prevent free hits. If the python's free hit isn't directed to me then someone's going to be pretty close to death at the end of this round, if not dead, and we can't risk this. The bear should be dead. I think that your bomb would come in use, but whatever, your choice. Edited October 20, 2014 by Flare
K-Nut Posted October 20, 2014 Posted October 20, 2014 The Undead Asp attacks the Bear. "Keep attacking the Snake, Benji. My little friend here will take out the Bear,"
Waterbrick Down Posted October 20, 2014 Author Posted October 20, 2014 "This isn't looking good." Round 3 of Hanging Gardens Breakout: >Hoke vs. Hippogriff (Sapphire) - Spell (104 Damage, -1 Ether) >Benji equips Sterile Gloves - Success (Bleeding Cured) >Althior seals hole (Garnet) - Success (Hole blocked, no more escaping animals, -1 Ether) >Benji vs. Python - Special Dodge (Redirected to Hoke, Bleeding 30, Hoke Immune to Fragile) Hoke - Free Hits (Unicorn, Slip Dog C)(20 Damage) Benji - Free Hits (Aepyornis, Slip Dog D)(10 Damage) Althior - Free Hits (Aepyornis)(2 Damage) Slip Dog A - Summons Slip Dog E Slip Dog B - Summons Slip Dog F Bear - Undead Asp (30 Damage, Bear KO'd) Hoke - Bleeding (30 Damage, Hoke KO'd) Hoke almost finishes off the Griffon as Althior seals up the hole in the wall preventing any more creatures within from escaping. The python flings itself at Benji, but expecting the reptiles charge, the beast warrior flings himself out of harms way. Unfortunately the snake lands right on Hoke crushing his armor into his chest. Bleeding heavily, Hoke tries to fend off the unicorn and one of the slip dogs but the strain proves too much for the mystic knight and he crumples unconscious from loss of blood. The Enemies: Unnerved Unicorn *Pierces SP* *Immune to Stunned, Sleep, and Afraid* Type: Beast/Dark Level: 40 Health: 300/300 Special I: Healing Horn – Restores 100 health to self. Used only at reduced health. Special II: Stampede – Causes 40 damage to all opponents. Used only at full health Drops: Unicorn Horn (Can be sold at magic shops for 250 Gold) Horror-stricken Hippogriff *Ignores Row**Immune to Stunned, Sleep, and Afraid* Type: Flying Level: 50 Health: 57/285 Special: Sky Bomb – The Hippogriff grabs it's opponent and flies to the sky for the remainder of the round, avoiding all damage and removing the target from the battle, the hippogriff drops the target for Damage equal to the Target's SP*2. Drops: Winged Sandals (Protects from bound- and slowed-effects; Footwear) Agitated Aepyornis *Hastened* *Immune to Stunned, Sleep, and Afraid* Type: Flying? Level: 25 Health: 282/282 Special: Road Runner – Causes slowed-effect to the target for the remainder of the battle. Drops: Smelling Salts Startled Slip Dog *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 70/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog B *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog C *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog D *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog E *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog F *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Panicked Python *Deals Bleeding 15**Immune to Stunned, Sleep, and Afraid* Type: Vermin Level: 30 Health: 200/200 Special: Major Hemorrhage - Causes Bleeding 30 and Fragile for the remainder of the battle Drops: Nothing The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 29/53 Ether: 54/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened* Power Bonus: 0 Defense: 12 15 Health: 15/71 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (6), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *KO* Power Bonus: 4 (+4 WP) Defense: 29 Health: 0/53 Ether: 32/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Private U'tens (Controlled by Party Leader) *KO'd* Knight Level 25 Power Bonus: 0 Defense: 5 8 Health: 0/35 Gold: 10 Equipment: Standard Issue Spear (WP: 15), Standard Issue Uniform (SP: 5) Party Leader, Battle Order please. The rest of you, actions.
Flare Posted October 20, 2014 Posted October 20, 2014 (edited) "Oh hel, 'ey get up Hoke you bloody idiot!" Benji roars as he uses a Phoenix Essence on Hoke, and repeats his attack. Edited October 20, 2014 by Flare
UsernameMDM Posted October 20, 2014 Posted October 20, 2014 Hoke staggers to his feet and orients himself as quickly as he can. "Next time just kill the thing instead of throwing it at me." Repeat Battle Order: Benji - Phoenix Essence Hoke Benji Alithor
K-Nut Posted October 21, 2014 Posted October 21, 2014 Althior chuckles. Even this mighty knight was having troubles with these Beasts. He sends a Light Spell at the Unicorn from the Back Row as the Undead Asp attacks the Aepyornis.
Waterbrick Down Posted October 21, 2014 Author Posted October 21, 2014 Round 4 of Hanging Gardens Breakout: >Benji uses Phoenix Essence on Hoke - Success >Hoke vs. Hippogriff (Sapphire) - Spell (104 Damage, Hippogriff KO'd, -1 Ether) >Benji vs. Python - Special Dodge (No redirect, Bleeding 30, Benji Immune to Fragile and Bleeding) >Althior vs. Unicorn (Diamond) - Spell (126 Damage, No curse, -1 Ether) Hoke - Free Hits (Aepyornis, Slip Dog B, Slip Dog E)(8 Damage) Benji - Free Hits (Aepyornis, Slip Dog C, Slip Dog F)(22 Damage, Benji KO'd) Althior - Free Hits (Slip Dog A, Slip Dog D)(15 Damage) Aepyornis - Undead Asp (30 Damage) Benji revives Hoke and as the Mystic Knight rights himself he summons a great gust of wind that knocks the hippogriff out of the sky. Benji tries to pull the same trick he did earlier with the snake, but this time the reptile proves too quick for him. Fortunately the beast warrior shrugs off the python's vain attempts to strangle him. Althior fires off a blast of holy energy that sears the hide of the charging unicorn as the Aepyornis and pack of Slip Dogs swarm the party. Hoke and Althior manage to stay standing, but Benji falls from the onslaught of the canines. The Enemies: Unnerved Unicorn *Pierces SP* *Immune to Stunned, Sleep, and Afraid* Type: Beast/Dark Level: 40 Health: 174/300 Special I: Healing Horn – Restores 100 health to self. Used only at reduced health. Special II: Stampede – Causes 40 damage to all opponents. Used only at full health Drops: Unicorn Horn (Can be sold at magic shops for 250 Gold) Agitated Aepyornis *Hastened* *Immune to Stunned, Sleep, and Afraid* Type: Flying? Level: 25 Health: 252/282 Special: Road Runner – Causes slowed-effect to the target for the remainder of the battle. Drops: Smelling Salts Startled Slip Dog *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 70/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog B *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog C *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog D *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog E *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog F *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Panicked Python *Deals Bleeding 15**Immune to Stunned, Sleep, and Afraid* Type: Vermin Level: 30 Health: 200/200 Special: Major Hemorrhage - Causes Bleeding 30 and Fragile for the remainder of the battle Drops: Nothing The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 14/53 Ether: 52/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened* *KO* Power Bonus: 0 Defense: 12 15 Health: 0/71 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects),Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 45/53 Ether: 31/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Private U'tens (Controlled by Party Leader) *KO'd* Knight Level 25 Power Bonus: 0 Defense: 5 8 Health: 0/35 Gold: 10 Equipment: Standard Issue Spear (WP: 15), Standard Issue Uniform (SP: 5) Party Leader, Battle Order please. The rest of you, actions.
UsernameMDM Posted October 21, 2014 Posted October 21, 2014 (edited) Hoke raises his shield and levels the flagpole at the python as he conjures the elemental powers of his opal. He can feel Torc tense up as he channels the mystical energies. Opal, Python, Back Row "Hold on Carvenhall!" Battle Order: Hoke Alithor Hoke raises his shield and levels the flagpole at the crazed beasts as he conjures the elemental powers of his opal. He can feel Torc tense up as he channels the mystical energies. Opal, Dog B, Back Row Battle Order: Hoke (Back Row) - Dog B Alithor (Back Row) - Phoenix Incense Private (Back Row) - Dog C Benji (Back Row) - Smelling Salts Benji (Back Row) - Great Potion - Althior Undead Viper - Dog D If no KOs (PCs or Enemies): Hoke - Unicorn, Dog E = 20 Damage Alithor - Aepy, Dog F = 15 Damage Benji - Aepy, Dog A, Python = 10 Damage Private - Dog D= 13 Damage If that is not correct, please notify so that Benji gets the Python's Free Hit. Hoke - Unicorn, Dog D Althior - Aepy, Dog E Private - Apy, Dog F Benji - Dog A, Python Q: If a hero is hastened, will he get two Free Hits where the other heroes get one? A: No. Free Hits are divided as equally as possible among all the heroes, starting from the top of the battle order. The first hero listed will get the Free Hit from the first untargetted enemy, the second hero listed from the second untargetted enemy and so forth until all untargetted enemies have gotten a hit. However, if a hero is hastened or otherwise gets multiple turns in one round, only their first turn is counted when calculating Free Hits. Edited October 22, 2014 by UsernameMDM
K-Nut Posted October 22, 2014 Posted October 22, 2014 Althior follows Hoke's lead and drops his Phoenix Incense in the Back Row.
Flare Posted October 22, 2014 Posted October 22, 2014 (edited) Benji, collapsed and near-dead, feels the power of the phoenix incense wash over him and he rises from the dust, bellowing a challenging roar. As he rises to his feet, he drinks a smelling salts and then proceeds to pour a Greater Potion onto Althior. (All actions back row) He nods at the necromancer and continues with his piercing shout. Edited October 22, 2014 by Flare
Waterbrick Down Posted October 23, 2014 Author Posted October 23, 2014 "I miss my old job which is what I miss." Round 5 of Hanging Gardens Breakout: >Hoke vs. Dog B (Opal) - Deflected Damage (No deflection, 0 Damage to Hoke, 2 Damage to Althior, 0 Damage to Benji, 4 Damage to U'tens) >Althior uses Phoenix Incense - Success (Benji and Private U'tens revived) >Private U'tens vs. Dog C - Deflected Damage (No deflection, 4 Damage to U'tens, 0 Damage to Hoke, 2 Damage to Althior, 0 Damage to Benji) >Benji uses Smelling Salts - Success (Benji Hastened) >Benji uses Greater Potion on Althior - Success (Althior restored to full health) Hoke - Free Hits (Unicorn, Slip Dog D)(20 Damage) Althior - Free Hits (Aepyornis, Slip Dog E)(15 Damage) Private U'tens (Aepyornis, Slip Dog F)(17 Damage) Benji - Free Hits (Slip Dog A, Python)(12 Damage) Dog D - Undead Asp (0 Damage, -1 Ether) The party hunkers down and goes on the defensive trying to mitigate as much damage as possible. Althior revives Benji and Private U'tens as Hoke and the newly awoken guard trade unsuccessful blows with the pack of slip dogs. Benji wards off the python once more as the Aepyornis dodges in and out, it's sharp beak held at bay by the heroes shields and armor. The Enemies: Unnerved Unicorn *Pierces SP* *Immune to Stunned, Sleep, and Afraid* Type: Beast/Dark Level: 40 Health: 174/300 Special I: Healing Horn – Restores 100 health to self. Used only at reduced health. Special II: Stampede – Causes 40 damage to all opponents. Used only at full health Drops: Unicorn Horn (Can be sold at magic shops for 250 Gold) Agitated Aepyornis *Hastened* *Immune to Stunned, Sleep, and Afraid* Type: Flying? Level: 25 Health: 252/282 Special: Road Runner – Causes slowed-effect to the target for the remainder of the battle. Drops: Smelling Salts Startled Slip Dog *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 70/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog B *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog C *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog D *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog E *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Startled Slip Dog F *Does AoE Damage**Immune to Stunned, Sleep, and Afraid* Type: Beast/Etherial Level: 25 Health: 125/125 Special: Pack Assembly - The slip dog, disappears from time and space for the rest of the round and returns the next round with another Slip Dog. Passive Special: Cowardly - The Slip Dog will use it's Special in place of Free Hits. Not used if there are 6 or more Slip Dogs Drops: Bone Panicked Python *Deals Bleeding 15**Immune to Stunned, Sleep, and Afraid* Type: Vermin Level: 30 Health: 200/200 Special: Major Hemorrhage - Causes Bleeding 30 and Fragile for the remainder of the battle Drops: Nothing The Heroes: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 10 Health: 38/53 Ether: 51/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Undead Asp Level: 30 Element: Darkness Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Hastened* Power Bonus: 0 Defense: 12 15 Health: 59/71 Gold: 1401 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects),Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy) Consumables - Health Core (4), Greater Potion (consumable, +50 health) (2), Grand Potion (8), Potion (3), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (6), Smelling Salts (5), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 25/53 Ether: 31/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom Private U'tens (Controlled by Party Leader) Knight Level 25 Power Bonus: 0 Defense: 5 8 Health: 10/35 Gold: 10 Equipment: Standard Issue Spear (WP: 15), Standard Issue Uniform (SP: 5) Party Leader, Battle Order please. The rest of you, actions.
UsernameMDM Posted October 23, 2014 Posted October 23, 2014 (edited) Torc hisses and lashes out at the Unicorn as Hoke does his best to swat the crazed beasts aside. Repeat Battle Order: Hoke (Back Row) - Dog B Althior (Back Row) - Dog C Benji (Back Row) - Unicorn Benji (Back Row) - Python Private (Back Row) - Dog D Undead Viper - Aepy Free Hits: Hoke - Aepy, Dog F (0 damage) Althior - Aepy (3 damage) Private - Dog A (5 damage) Benji - Dog E (0 damage) Edited October 23, 2014 by UsernameMDM
K-Nut Posted October 23, 2014 Posted October 23, 2014 Althior sends an Ice Spell at Dog D from the back row as his Asp takes the Aepyornis.
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