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Posted

Althior steps back, his jabs at the alchemist not working. "What time are you tucked in, kid?"

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"Nine, I think, I'm always so sleepy when papa's carrying me to bed though."

"No sir, I do not think you are. Do you need help?" Hoke asks as he looks at Mr Blitze in a new light as he motions for his companions to back off a bit.

Hoke grabs the remedy he accept from Mr. Blitze.

"The remedy sir, a new formula? Mr. Blitze, are you using this remedy on yourself? Are you using it as a cure for something?"

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"What would it matter if I was?"

Blitze's eyes turn back to red and the man shifts into a were-cat.

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"I've asked you kindly, I've been compliant, now unless you intend to do something as opposed to more nagging, get out!"

Posted

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"I've asked you kindly, I've been compliant, now unless you intend to do something as opposed to more nagging, get out!"

Hoke uses Diplomacy.

"I do not want to fight you Mr Blitze. If you are what is behind this attacks but are you trying to prevent them from happening, I want to help you. If, however, you are going to continue these attacks, we will stop you, right here, right now, before you kill anyone or destroy anything else."

Posted (edited)

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"I have not killed or destroyed anything. There is nothing to be done and there is no help to be had." Blitze looks ready to charge the mystic knight.

"As you say," Hoke says,"We will continue our investigation elsewhere."

Hoke turns to the group.

"He's not as big as an ogre. Let's leave him be, for now."

Hoke moves to leave Mr Blitze's shop.

Edited by UsernameMDM
Posted

As Hoke makes ready to leave, Blitze calms down a little.

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"If I see you back here, trust me, then there will be things destroyed."

"These are all your things. Do with them as you like."

Hoke turns to the group,"Where to next?"

Posted

Benji chases the little girl until he gently grabs her. Looking at her fondly, he asks her.

"Whats wrong? Is your father scaring you? I'm sorry I never told you my name. It's Benji. I hope I can help you, I only want to be friends. Now has your father ever done this before?"

Posted (edited)

Benji chases after the girl as she slips past him and runs outside into the street. There is a shriek followed by a resounding roar as the beast warrior exits the residence to witness a terrifying monstrosity towering over the street.

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Edited by Waterbrick Down
Posted (edited)

"HOLY FRAKKING HEL" Benji screamed out as loud as his own monster lungs could shout.

Edited by Flare
Posted

"Hoke! That things mouth is gaping open! Throw the remedy in quick, before its too late!"

Benji pops down a mead and nostrum in the spur of the moment and makes sure that his new glasses are equipped, as well as the Overkill Gloves.

Posted (edited)

Hoke nods at Benji and throws the special Remedy into the beast's open mouth.

Hoke then tosses Alithor a Crocodile Handbag, Crocodile Belt, and Hydra Fang.

Forgot to roleplay the exchange when we met back up.

Hoke consumes a Mead, Nostrum and Grand Potion.

Edited by UsernameMDM
Posted

Althior pulls out his scepter with a death grip on it. "There's something you don't see every day," He remarks, coldly. He uncorks a Tonic and drinks it. He catches the Fang as he makes his way toward the monster, ready for combat.

Posted (edited)

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"No I beg you, you mustn't."

Blitze stays Hoke's hand from throwing the remedy.

Hoples upon seeing the monster, quickly starts running east.

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"Keep it busy, I'll go get help."

As the detective dashes east, a shadow drops in behind the heroes and a familiar voice to Althior pipes up.

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"Ain't this a lovely picnic."

The Monster:

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Maw of the Monster *Permanently Hastened*

Type: Ancient

Level: 104

SP: 60

Health: 600/600

Special: Terrifying Roar - All targets have a 1/3 chance of being Petrified with fright.

Drops: Nothing

Note: The individual body parts of the monster may not be raised

Right Claw of the Monster *Deals Slowed and Bleeding 10*

Type: Ancient

Level: 75

Health: 400/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Right claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised

Left Claw of the Monster *Deals Slowed & Bleeding 10*

Type: Ancient

Level: 75

Health: 400/400

Special: Crushing Grasp - The target is nearly squeezed to death, their health is cut in 1/2 and they lose a random positive effect

Passive Special: Survival Instincts - The Maw of the Monster gains 30 SP while the Left claw of the Monster lives

Drops: Nothing

Note: The individual body parts of the monster may not be raised

Right Hoof of the Monster *Deals Fragile and Weakened*

Type: Ancient

Level: 50

Health: 300/300

Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round.

Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive.

Drops: Nothing

Note: The individual body parts of the monster may not be raised

Left Hoof of the Monster *Deals Fragile & Weakened*

Type: Ancient

Level: 50

Health: 300/300

Special: Kicked to the Dust - The monster kicks the hero violently to the street removing them from the remainder of the round.

Passive Special - The Maw of the Monster is Hastened while the Left & Right Hooves of the Monster are still alive.

Drops: Nothing

Note: The individual body parts of the monster may not be raised

The Party:

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Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Level 37 3/4 *Party Leader**Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* *Encouraged* *Lucky*

Power Bonus: 4 (+4 WP)

Defense:29 32

Health: 61/61

Ether: 31/37

Gold: 1138

Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 22), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened)

Inventory:

Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword), Blade of Tranquility (WP: 2, deals the Sealed effect, Longsword)

Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),

Tools: Bedroll, Pickaxe, Shovel

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

•Consumables: Remedy, 2x Phoenix Essences, 4x Ether Core, 2x Elixir, Neutralizer, 2x Mead, 1x Nostrums, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom, Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Modified Remedy

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Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms

Beast Warrior

Level 48 4/5 *Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, Poisoned, Bleeding, and Weakened Effects* *Immune to Ice and Water* *Immune to Poisoned and Bleeding* *Lucky* *Encouraged*

Power Bonus: 0

Defense: 12 15

Health: 74/74

Gold: 1186

Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Marksman Monocle (Misses are rerolled, Headwear)

Inventory:

Weapons - Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Hydra Fang (WP: 10, Dagger)

Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Trickster Mask of the Dwarf (The wearer's appearance is changed to that of a dwarf, Headwear), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects);

Consumables - Health Core (3), Grand Potion (7), Potion (2), Remedy (4), Phoenix Essence (5), Dragon Scales (3), Nostrum (3), Smelling Salts (3), Mead (1), Flame-Distilled Brandy (4), Mulled Wine (3), Venom-1, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (12), Venom-15, Grating Stone, Hydra Eye (worth 100 Gold), Ruby

Tools - Magic Compass, Pickaxe, Bedroll, Shovel, Sewer Map of Eubric Freeport

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Althior Emorith (K-Nut)

Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness**Encouraged**Lucky**Companionship*

Power Bonus: 5 for Spells

Defense: 7 10

Health: 55/55

Ether: 53/59

Gold: 1220

Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Winged Sandals (Protects from bound- and slowed-effects; Footwear)

Inventory:

Weapons: Hydra Fang (WP: 10, Dagger)

Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Crocodile Handbag (+2 Max Ether, Accessory), Crocodile Belt (+2 Max HP, Accessory)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: Potion, 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, 7x Mead, 4x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools & Treasure: Bedroll, Pickaxe, 2 Bones, Unicorn's Horn (Can be sold for 250 gold in certain magic shops)

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Undead Asp

Level: 30

Element: Darkness

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Ecrub the Man-bat *Takes suggestions from Althior*

Hunter

Level 35 *Absorbs Darkness* *Favors Humanoids*

Power Bonus: 0

Defense: 6 9

Health: 46/46

Gold: 10

Equipment: Winged Axe (WP: 20, Flying Elemental, Axe), Cloak of the Crusader (SP: 5, absorbs darkness, Backwear), Chiopt's Cowl (If the wearer does not target an enemy they become dodgy for the round, Headwear), Leather Armor (SP :1, Bodywear)

Inventory: 3x Smoke Bomb, 3x Darkness Bomb, 3x Weighted Dart (WP 5, Throwing weapon), 3x Venom (5)

Party Leader, battle order, the rest of you, actions.

Edited by Waterbrick Down
Posted

Althior spins on his heels, thrusting a gloved finger into Blitze's face. "You had your chance to comply, Alchemist. We'll do what we must," He turns back to the monster. "We should go for its legs first. I'm guessing that will slow it down," He looks to Hoke. "Up to you, boss"

Posted (edited)

Battle Order:

Hoke - Scroll of Sleep - Maw - Back Row

Benji - Smelling Salt - Back Row

Benji - Meduiak - Left Hoof - Back Row

Ecrub - Winged Axe - If Maw Asleep - Left Claw - Back Row/If Maw not Asleep - Maw - Back Row/Favored Ancient if Rolled

Althior - Darkness - Right Claw - Back Row

Asp - Right Claw

(All actions agreed to via PM)

Edited by UsernameMDM
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