Kintobor Posted February 11, 2015 Author Posted February 11, 2015 OOC: Allo, allo? Update coming soon. Quote
Kintobor Posted February 12, 2015 Author Posted February 12, 2015 (edited) The party, finally finished making their preparations, bunker down as the swarm of gangly creatures begin to surround the party on all sides. The heroes could see other movements in the shadows, as if more of these abominations could lunge out at the party at any moment. The creatures moan and wheeze ghastly as they move closer to the party, twitching occasionally as their outstretched arms begin to grab at the party! With their room diminishing, the party would have to be ready for what lay ahead. Prepare for Battle! QM Note: There's two special variant rules in affect. 1. Area of effect attacks affect enemies only in the direction you are attacking in. Keep in mind that the enemies attack normally. 2. Each Flank has a reserve. When a round ends, a new Greater Shadow will enter field from the reserve. When the reserve is depleted, no more enemies will spawn. All enemies from the reserves must be defeated in order for the battle to be successful. North Flank: 4/4 Reserve "..." Greater Shadow A *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Amethyst "..." Greater Shadow B *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow C *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) South Flank: 4/4 Reserve "..." Greater Shadow D *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Nothing "..." Greater Shadow E *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow F *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) The Party Eric (Khorne) 30 year old Human Nord Level 25. 3 Raider *Natural Respite* *Evasion* *Protected from Fragile, Weakened and Asleep + Immune to Water and Earth* *Hastened!* Power: 42 (25+15+2) Defense: 5 Health: 43/43 (8+24+7+4) Gold: 778 Equipment: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Pugilist's Gloves (Power +2, protects from Weakened), Heavy Armor (SP:5, protects from Fragile), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep) Inventory: Conspirator (WP: 15, causes Blinded; longsword, Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Garnet (Earth), 1 Potion 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, 6 Meads, 4 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, 3 ElixirVenom, Deadly Venom, Fire Bomb, Lightning Bomb, Aeolus Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of White, Raw Meat (Consumable, +5 Max. Health), Mulled Wine x2, Ambrosia Decamon Cards: (N/A) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) *Party Leader* *Humanoid Male enemies enamoured, Humanoid Female enemies encouraged* 32 year old male human Sorcerer Level: 24 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 32/32 Ether: 35/35 Gold: 641 Equipment: Solemn Scythe (WP: 12, Darkness elemental Scythe, 1/2 chance of dealing the Sealed Effect), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: 2x Skeleton Decoy, 2x Deadly Venom x2, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Nostrum, Bedroll, Shovel, Blue Jelly, 7 Bones Throlar Wineghilm 135 year old male Dwarven Knight. *immune to ice and weakened* *avoids free hits from flying enemies* *Lucky!* *Blessed!* Level, 12.5 Power, 25 (12+12+1) Defense, 6 (5+1) Health, 26/26 (10+11+5) Gold, 102 Equipped;Mopagsabre (WP 12, ice elemental longsword), Poncanis Shield (SP 5, ice elemental),, Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, bodywear), Counterstrike Gloves (If the wearer is damaged by a free hit they counter with strength equal to their level, handwear) Inventory; Weapons; Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword) Shields; Elven Shield (SP 5, All elves in the party gain an equal amount of SP so long as the wielder is standing.). Artifacts; Crow Helmet (SP 1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear). Consumables; Potion x3, Remedy x3, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, Fire Bomb x4, Smoke Bomb, Deadly Venom, Phoenix Essence, Feather of Flight, Grand Tonic, 2 Mead, Ambrosia, Sack of Items (Quest Item) Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; None. Decamon Deck, x2 Magic Carp (Aquatic 1), Volt Ant (Electric 1), Tweetybird (Flying 1) Ursa Minor (Eithereal 1) Skeleton Decoy Health: 20/20 Party Leader, please determine Battle Order. Everyone, else choose a target! Edited February 12, 2015 by Kintobor Quote
Duvors Posted February 12, 2015 Posted February 12, 2015 OOC; Okay, I see several problems with our stats here, firstly our weapons are no longer bloodied, secondly, I have the Mopagsabre equipped currently, thirdly our health and ether should be full, fourthly, you forgot to remove my holy bomb from my inventory and have added a mead to it, fifthly, when did Eric and I become hastened, and lastly, why does Greater Shadow B have 2,050 health as opposed to 200? "Well this is just brilliant." Throlar attacks Greater Shadow A from the back row with his Mopagsabre. Quote
Kintobor Posted February 12, 2015 Author Posted February 12, 2015 OOC; Okay, I see several problems with our stats here, firstly our weapons are no longer bloodied, secondly, I have the Mopagsabre equipped currently, thirdly our health and ether should be full, fourthly, you forgot to remove my holy bomb from my inventory and have added a mead to it, fifthly, when did Eric and I become hastened, and lastly, why does Greater Shadow B have 2,050 health as opposed to 200? QM Note: Oops. Eric took a smelling salts before combat. I seem to have forgotten to remove your effect from the previous fight. Stats should be fixed. Quote
Khorne Posted February 12, 2015 Posted February 12, 2015 I think there's still an error. Greater Shadow B has 250/200 health. Eric switched his blade for Conspirator and used his first turn to down a mead. Then he attacks Greater Shadow B in the North Flank from the first row (using Conspirator). Quote
Cutcobra Posted February 12, 2015 Posted February 12, 2015 (edited) OoC: I should be missing one Skeleton Decoy and the Soma.[/b] "Oohh, I met these before. That time when I was in the cementery with Metalface, Mister Mysterious Name, Bearded Ugly and Knight who could read my mind." Heckz casts an ice spell at Greater Shadow C from the back row. Battle Order: Throlar Heckz Eric Edited February 12, 2015 by Cutcobra Quote
Kintobor Posted February 13, 2015 Author Posted February 13, 2015 Round 1 of the Battle! Battle Order: >Throlar vs. Shadow A- Special Damage/Hit (12+1=13 damage) >Heckz vs. Shadow C- Sleight of Hand (-1 ether, Shadow C Confused) Eric- Downs a Mead (Eric is Encouraged) Eric vs. Shadow B- Shield (Shadow A, B, and C Blinded! 15+25+2=42x2=84 damage. ) Shadow D vs. Decoy- 10 damage Shadow E vs. Throlar- 10/2-6=0 damage Shadow F vs. Heckz- 10/2-3=2 damage Shadow's G and H Join Combat! The battle starts off strongly as Throlar manages to land a hit on his opponent. Heckz casts a spell on one of the shadows, causing it to become confused. Erik rips into multiple of the skeletal creatures, barrelling his way about. However, the party is so focused one front that the other manages to grab them from behind, dealing damage as their boney claws grab at the party, burning them. They wheeze and mutter unintelligible nonsense as the battle continues. The party can hear a door opening. "Wha-what's all the ruckus going on? I heard an ex-" At the sight of the shadows, Featherhead immediately shuts the door to his room. The party can hear him begin to weep furiously from his room. The party can hear thunderous footstep boulder down as Lydia stands looking over the carnage from the bottom of the stairs. "What in the hel's going on?" She's suddenly rushed by a shadow, the creature lunging for her from the darkness. She swiftly pulls out her sword and begins to hack away at the shambling entity. "I assume, your... urk, going to need some help?" QM Note: There's two special variant rules in affect. 1. Area of effect attacks affect enemies only in the direction you are attacking in. Keep in mind that the enemies attack normally. 2. Each Flank has a reserve. When a round ends, a new Greater Shadow will enter field from the reserve. When the reserve is depleted, no more enemies will spawn. All enemies from the reserves must be defeated in order for the battle to be successful. North Flank: 3/4 Reserve "..." Greater Shadow A *Dark Elemental Attacks* *Blinded and Confused! Three turns remain!* Level 10 Dark HP: 108/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Amethyst "..." Greater Shadow B *Dark Elemental Attacks* *Blinded! Three Turns Remain* Level 10 Dark HP: 116/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow C *Dark Elemental Attacks* *Blinded! Three Turns Remain!* Level 10 Dark HP 116/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow G *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) South Flank: 3/4 Reserve "..." Greater Shadow D *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Nothing "..." Greater Shadow E *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow F *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow H *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) The Party Eric (Khorne) 30 year old Human Nord Level 25. 3 Raider *Natural Respite* *Evasion* *Protected from Fragile, Weakened and Asleep + Immune to Water and Earth* *Hastened!* Power: 42 (25+15+2) Defense: 5 Health: 43/43 (8+24+7+4) Gold: 778 Equipment: Conspirator (WP: 15, causes Blinded; longsword), Pugilist's Gloves (Power +2, protects from Weakened), Heavy Armor (SP:5, protects from Fragile), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Garnet (Earth), 1 Potion 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, 6 Meads, 4 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, 3 ElixirVenom, Deadly Venom, Fire Bomb, Lightning Bomb, Aeolus Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of White, Raw Meat (Consumable, +5 Max. Health), Mulled Wine x2, Ambrosia Decamon Cards: (N/A) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) *Party Leader* *Humanoid Male enemies enamoured, Humanoid Female enemies encouraged* 32 year old male human Sorcerer Level: 24 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 30/32 Ether: 35/35 Gold: 641 Equipment: Solemn Scythe (WP: 12, Darkness elemental Scythe, 1/2 chance of dealing the Sealed Effect), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: 2x Skeleton Decoy, 2x Deadly Venom x2, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Nostrum, Bedroll, Shovel, Blue Jelly, 7 Bones Throlar Wineghilm 135 year old male Dwarven Knight. *immune to ice and weakened* *avoids free hits from flying enemies* *Lucky!* *Blessed!* Level, 12.5 Power, 25 (12+12+1) Defense, 6 (5+1) Health, 26/26 (10+11+5) Gold, 102 Equipped;Mopagsabre (WP 12, ice elemental longsword), Poncanis Shield (SP 5, ice elemental),, Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, bodywear), Counterstrike Gloves (If the wearer is damaged by a free hit they counter with strength equal to their level, handwear) Inventory; Weapons; Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword) Shields; Elven Shield (SP 5, All elves in the party gain an equal amount of SP so long as the wielder is standing.). Artifacts; Crow Helmet (SP 1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear). Consumables; Potion x3, Remedy x3, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, Fire Bomb x4, Smoke Bomb, Deadly Venom, Phoenix Essence, Feather of Flight, Grand Tonic, 2 Mead, Ambrosia, Sack of Items (Quest Item) Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; None. Decamon Deck, x2 Magic Carp (Aquatic 1), Volt Ant (Electric 1), Tweetybird (Flying 1) Ursa Minor (Eithereal 1) Skeleton Decoy Health: 10/20 Party Leader, please determine Battle Order. Everyone, else choose a target! Quote
Duvors Posted February 14, 2015 Posted February 14, 2015 (I only have five defense due to not having the Crow helmet equipped.) "I assume, your... urk, going to need some help?" "Yes, a lot." said Throlar as he repeated his attack. Quote
Cutcobra Posted February 14, 2015 Posted February 14, 2015 Heckz was about to answer the woman but he stopped when he looked at her scar. He continued to fight as he cast an ice spell at Greater Shadow G from the back row. Quote
Khorne Posted February 14, 2015 Posted February 14, 2015 (edited) You forgot to add the "Encouraged" effect to Eric's stats. "You're free to join us, just don't expect any reward" Eric repeats. EDIT: We can change the flank we're attacking without losing a turn, right? In that case...: Eric attacks Greater Shadow D from the front row, using Conspirator. Then he attacks Greater Shadow E. Edited February 15, 2015 by Khorne Quote
Kintobor Posted February 14, 2015 Author Posted February 14, 2015 QM Note: Can I get a battle order? Otherwise I'll repeat last rounds, which if that's what you guys want, is fine by me. Quote
Cutcobra Posted February 14, 2015 Posted February 14, 2015 OoC: Whoopsies... Same Battle Order. Quote
Kintobor Posted February 15, 2015 Author Posted February 15, 2015 (edited) Round 2 of the Shadowy Scuffle! Battle Order: >Throlar vs. Shadow A- Special Damage/Hit (12+1=13 damage) >Heckz vs. Shadow C- Hit/Hit (-2 ether, 24+12+10=46 damage. Enemy jinxed!) Eric vs. Shadow D- Shield ( Shadow D, E, F, H Blinded! 15+25+2=42x2=84 damage) Eric vs. Shadow E- Crit. (25+15x2+2x2=114 damage, Shadow E KO'D!) Shadow B vs. Decoy- 10 damage, Skeleton Decoy Destroyed! Shadow G vs. Throlar- 10/2-6=0 damage Shadow F vs. Heckz- 10/2-3=2 damage Shadow H vs. Eric, 10-5= 5 damage Shadow's I and J Join Combat! Things continue to go well for the party, as Throlar continues to chip away at his enemy. Heckz continues to blast his foes with ice, while Eric begins to hack away at the rear flank, slicing one of the shambling shadows in smithereens. Lydia grunts from the stairs. "Well... it may take me a minute to get there, I'm kind of preoccupied with these things right now!" The battle continued... QM Note: There's two special variant rules in affect. 1. Area of effect attacks affect enemies only in the direction you are attacking in. Keep in mind that the enemies attack normally. 2. Each Flank has a reserve. When a round ends, a new Greater Shadow will enter field from the reserve. When the reserve is depleted, no more enemies will spawn. All enemies from the reserves must be defeated in order for the battle to be successful. North Flank: 2/4 Reserve "..." Greater Shadow A *Dark Elemental Attacks* *Blinded and Confused! Two turns remain!* *Jinxed! Three turns remain!* Level 10 Dark HP: 108/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Amethyst "..." Greater Shadow B *Dark Elemental Attacks* *Blinded! Two Turns Remain* Level 10 Dark HP: 116/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow C *Dark Elemental Attacks* *Blinded! Two Turns Remain!* Level 10 Dark HP 162/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow G *Dark Elemental Attacks* *Blinded! Two turns remain!* *Jinxed! Three turns remain!* Level 10 Dark HP: 144/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow I *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Nothing South Flank: 2/4 Reserve "..." Greater Shadow D *Dark Elemental Attacks* *Blinded! Three Turns Remain!* Level 10 Dark HP: 114/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Nothing "..." Greater Shadow F *Dark Elemental Attacks* *Blinded! Three Turns Remain!* Level 10 Dark HP: 114/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow H *Dark Elemental Attacks* *Blinded! Three Turns Remain!* Level 10 Dark HP: 114/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow J *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Nothing The Party Eric (Khorne) 30 year old Human Nord Level 25. 3 Raider *Natural Respite* *Evasion* *Protected from Fragile, Weakened and Asleep + Immune to Water and Earth* *Hastened!* Power: 42 (25+15+2) Defense: 5 Health: 32/43 (8+24+7+4) Gold: 778 Equipment: Conspirator (WP: 15, causes Blinded; longsword), Pugilist's Gloves (Power +2, protects from Weakened), Heavy Armor (SP:5, protects from Fragile), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Garnet (Earth), 1 Potion 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, 6 Meads, 4 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, 3 ElixirVenom, Deadly Venom, Fire Bomb, Lightning Bomb, Aeolus Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of White, Raw Meat (Consumable, +5 Max. Health), Mulled Wine x2, Ambrosia Decamon Cards: (N/A) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) *Party Leader* *Humanoid Male enemies enamoured, Humanoid Female enemies encouraged* 32 year old male human Sorcerer Level: 24 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 28/32 Ether: 35/35 Gold: 641 Equipment: Solemn Scythe (WP: 12, Darkness elemental Scythe, 1/2 chance of dealing the Sealed Effect), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: 2x Skeleton Decoy, 2x Deadly Venom x2, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Nostrum, Bedroll, Shovel, Blue Jelly, 7 Bones Throlar Wineghilm 135 year old male Dwarven Knight. *immune to ice and weakened* *avoids free hits from flying enemies* *Lucky!* *Blessed!* Level, 12.5 Power, 25 (12+12+1) Defense, 6 (5+1) Health, 26/26 (10+11+5) Gold, 102 Equipped;Mopagsabre (WP 12, ice elemental longsword), Poncanis Shield (SP 5, ice elemental),, Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, bodywear), Counterstrike Gloves (If the wearer is damaged by a free hit they counter with strength equal to their level, handwear) Inventory; Weapons; Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword) Shields; Elven Shield (SP 5, All elves in the party gain an equal amount of SP so long as the wielder is standing.). Artifacts; Crow Helmet (SP 1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear). Consumables; Potion x3, Remedy x3, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, Fire Bomb x4, Smoke Bomb, Deadly Venom, Phoenix Essence, Feather of Flight, Grand Tonic, 2 Mead, Ambrosia, Sack of Items (Quest Item) Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; None. Decamon Deck, x2 Magic Carp (Aquatic 1), Volt Ant (Electric 1), Tweetybird (Flying 1) Ursa Minor (Eithereal 1) Party Leader, please determine Battle Order. Everyone, else choose a target! Edited February 18, 2015 by Kintobor Quote
Cutcobra Posted February 16, 2015 Posted February 16, 2015 OoC: I targeted Shadow G and apparently he didn't take damage or become Jinxed. Heckz casts an ice spell at Shadow D from the back row. "Wait, didn't I see these guys once before?" Battle Order: Throlar Heckz Eric Quote
Khorne Posted February 16, 2015 Posted February 16, 2015 Okay, looking over the stats, there are several things I don't get. Why am I at 32 health? If I'm not mistaken, I should be at 38, so you probably made a typo or I missed something. Also, where did Throlar suddenly get 102 gold? Eric lent him money (57 gold, which was then immediately spent) because Throlar was broke and now he suddenly has 102 gold . If that's Rollinger's coin, then Eric already took that. Heckz took the other stuff from the Paladin and Throlar took all the spooky items to take care off. "By all means, take your time", the Raider sarcastically remarked to Lydia and grinned mischievously. Eric spins his blade around and turns his attention to the shadows in the North Flank once more. He strikes at Greater Shadow G, from the front row. The Nord then catches a glance of the Amethyst one of the Shadows is carrying and then follows up his first attack with a second blow at Greater Shadow A, also from the front row. Quote
Duvors Posted February 16, 2015 Posted February 16, 2015 (edited) OOC; I don't think that the health for any of the shadows has changed at all since last round. And why am I only dealing thirteen damage? I should be doing twenty five a hit. "Well... it may take me a minute to get there, I'm kind of preoccupied with these things right now!" "Don't worry, take all the time in the world, it's not like this is important or anything." was Throlar's response as he continued to hammer his enemy. Edited February 18, 2015 by Lord Duvors Quote
Duvors Posted February 18, 2015 Posted February 18, 2015 (OOC; Dear God it's happened again, where is Kintobor?) Quote
Cutcobra Posted February 18, 2015 Posted February 18, 2015 OoC: Let us pray for his safe return. Quote
Kintobor Posted February 18, 2015 Author Posted February 18, 2015 OOC: Pray and I shall appear! Sorry, I haven't had the time to run a round of combat. I'll rectify this problem immediately. Quote
Kintobor Posted February 19, 2015 Author Posted February 19, 2015 (edited) QM Note: Okay, so there seems to be some things I screwed up, so I'm going to fix those right now. OoC: I targeted Shadow G and apparently he didn't take damage or become Jinxed. Don't know how that happened, but Shadow C has regained health and and Shadow G is now damaged and Jinxed. Okay, looking over the stats, there are several things I don't get. Why am I at 32 health? If I'm not mistaken, I should be at 38, so you probably made a typo or I missed something. Also, where did Throlar suddenly get 102 gold? Eric lent him money (57 gold, which was then immediately spent) because Throlar was broke and now he suddenly has 102 gold . If that's Rollinger's coin, then Eric already took that. Heckz took the other stuff from the Paladin and Throlar took all the spooky items to take care off. Another blunder on my part. Fixed. It's supposed to be Rollinger's coin, but I'm pretty positive Throlar snatched it back earlier when he took the artefacts. I'll check back, but I'm pretty positive that's how it happened... OOC; I don't think that the health for any of the shadows has changed at all since last round. And why am I only dealing thirteen damage? I should be doing twenty five a hit. I'm apparently forgetting your level. Perhaps I should stop doing battles after this quest... Round 3 of the Shadowy Scuffle! Battle Order: >Throlar vs. Shadow D with Ice- Damage (Shadow D Blinded! -1 ether) >Heckz vs. Shadow C- Damage/Hit (12+12+1= 25 damage) Eric vs. Shadow D Special Damage/Shield (What is going on with my dice... 84 damage, and Blinded to all enemies on the South Flank.) Eric vs. Shadow E- Shield (I think you need to go and help the 124 party, Khorne. 84 damage and Blinded to all enemies on the South Flank Shadow A vs. Throlar: 10/2-6=0 damage Shadow B vs. Heckz: 10/2-3=2 damage Shadow C vs. Eric: 10-5= 5 damage Shadow G vs. Eric: 10-5= 5 damage Shadow I vs. Throlar: 10/2-6= 0 damage. Shadow J Vs. Heckz: 10/2-3=2 damage Shadow's K and L Join Combat! Lydia Joins Combat! The party manages to hold out as Eric goes on a frenzy, devastating the southern flank. It gives enough space for Lydia to crawl through and join the heroes, just as the shadows begin to swipe and claw again. Lydia readies her sword, a look of bloodlust in her eyes. "Right, which one of you sorry bastards is in charge, here? I need to know where to strike my blade at these otherworldly abominations... Let me guess, it's you, pretty boy?" Lydia looks equally disappointed and humoured at the sorcerer. The battle continues... QM Note: There's two special variant rules in affect. 1. Area of effect attacks affect enemies only in the direction you are attacking in. Keep in mind that the enemies attack normally. 2. Each Flank has a reserve. When a round ends, a new Greater Shadow will enter field from the reserve. When the reserve is depleted, no more enemies will spawn. All enemies from the reserves must be defeated in order for the battle to be successful. North Flank: 1/4 Reserve "..." Greater Shadow A *Dark Elemental Attacks* *Blinded and Confused! Two turns remain!* *Jinxed! Three turns remain!* Level 10 Dark HP: 108/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Amethyst "..." Greater Shadow B *Dark Elemental Attacks* *Blinded! Two Turns Remain* Level 10 Dark HP: 116/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow C *Dark Elemental Attacks* *Blinded! Two Turns Remain!* Level 10 Dark HP 137/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow G *Dark Elemental Attacks* *Blinded! Two turns remain!* *Jinxed! Three turns remain!* Level 10 Dark HP: 144/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Murky Pearl (worth 25 gold) "..." Greater Shadow I *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Nothing "..." Greater Shadow K *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Nothing South Flank: 1/4 Reserve "..." Greater Shadow J *Dark Elemental Attacks* *Blinded! Three Rounds Remain!* Level 10 Dark HP: 32/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Nothing "..." Greater Shadow L *Dark Elemental Attacks* Level 10 Dark HP: 200/200 Special: Deep Darkness- The Shadow surrounds the hero in darkness, causing them to be jinxed. Drops: Nothing The Party Eric (Khorne) 30 year old Human Nord Level 25. 3 Raider *Natural Respite* *Evasion* *Protected from Fragile, Weakened and Asleep + Immune to Water and Earth* *Hastened!* Power: 42 (25+15+2) Defense: 5 Health: 22/43 (8+24+7+4) Gold: 778 Equipment: Conspirator (WP: 15, causes Blinded; longsword), Pugilist's Gloves (Power +2, protects from Weakened), Heavy Armor (SP:5, protects from Fragile), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Garnet (Earth), 1 Potion 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, 6 Meads, 4 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, 3 ElixirVenom, Deadly Venom, Fire Bomb, Lightning Bomb, Aeolus Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of White, Raw Meat (Consumable, +5 Max. Health), Mulled Wine x2, Ambrosia Decamon Cards: (N/A) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) *Party Leader* *Humanoid Male enemies enamoured, Humanoid Female enemies encouraged* 32 year old male human Sorcerer Level: 24 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 22/32 Ether: 35/35 Gold: 641 Equipment: Solemn Scythe (WP: 12, Darkness elemental Scythe, 1/2 chance of dealing the Sealed Effect), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: 2x Skeleton Decoy, 2x Deadly Venom x2, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Nostrum, Bedroll, Shovel, Blue Jelly, 7 Bones Throlar Wineghilm 135 year old male Dwarven Knight. *immune to ice and weakened* *avoids free hits from flying enemies* *Lucky!* *Blessed!* Level, 12.5 Power, 25 (12+12+1) Defense, 6 (5+1) Health, 26/26 (10+11+5) Gold, 102 Equipped;Mopagsabre (WP 12, ice elemental longsword), Poncanis Shield (SP 5, ice elemental),, Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, bodywear), Counterstrike Gloves (If the wearer is damaged by a free hit they counter with strength equal to their level, handwear) Inventory; Weapons; Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword) Shields; Elven Shield (SP 5, All elves in the party gain an equal amount of SP so long as the wielder is standing.). Artifacts; Crow Helmet (SP 1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear). Consumables; Potion x3, Remedy x3, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, Fire Bomb x4, Smoke Bomb, Deadly Venom, Phoenix Essence, Feather of Flight, Grand Tonic, 2 Mead, Ambrosia, Sack of Items (Quest Item) Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; None. Decamon Deck, x2 Magic Carp (Aquatic 1), Volt Ant (Electric 1), Tweetybird (Flying 1) Ursa Minor (Eithereal 1) "I don't have a shield with me. One of you got a spare?" Lydia Level 20 Female Human Berserker HP: 39/39(10+19+10) Power Bonus: +2 SP: 4 Gold: 0 Equipment: Sturdy Sword (WP: 10, great sword), Scale-Mail Armour (SP: 4, protects from Fragile and Weakened, suitable for knights, dragoons, and barbarians, body wear), Mercenaries Gloves (SP: 2, Power Bonus +2, suitable for Lydia, hand wear) Inventory: Potion x2, Smoke Bomb Party Leader, please determine Battle Order. Everyone, else choose a target! Edited February 19, 2015 by Kintobor Quote
Cutcobra Posted February 19, 2015 Posted February 19, 2015 (edited) It's supposed to be Rollinger's coin, but I'm pretty positive Throlar snatched it back earlier when he took the artefacts. I'll check back, but I'm pretty positive that's how it happened... OoC: I believe Throlar just took the cursed items before Eric did. The other stuff is ours. "Right, which one of you sorry bastards is in charge, here? I need to know where to strike my blade at these otherworldly abominations... Let me guess, it's you, pretty boy?" Lydia looks equally disappointed and humoured at the sorcerer. "At least I'm pretty. Can't say the same for hideously scarred redheaded men." Says Heckz coldly as he casts an ice spell at Shadow A from the back row. Lydia (Do I even control her? I'll assume I do.) fiercely strikes at Shadow G from the back row. Battle Order: Throlar Lydia Eric Heckz Edited February 19, 2015 by Cutcobra Quote
Khorne Posted February 19, 2015 Posted February 19, 2015 Yaay! More Shields ! I hate to whine, but actually I attacked Shadow A & G . Nevermind now though, let's just get this thing over with . "Damn it!", Eric muttered under his breath as Heckz flung an icy spell at Shadow A. The Nord redoubled his efforts and tried to take down some other Shades. He'd have to try and claim the Amethyst later then. Eric attacks Greater Shadow J and L from the front row, using Conspirator. Quote
Duvors Posted February 19, 2015 Posted February 19, 2015 Battle Order: >Throlar vs. Shadow D with Ice- Damage (Shadow D Blinded! -1 ether) (OOC: What the Hell? I attack shadow a and I somehow use magic on shadow d?) "I don't have a shield with me. One of you got a spare?" "Here, take my Elven Shield, just remember to give it back afterwards." Quote
Cutcobra Posted February 19, 2015 Posted February 19, 2015 (edited) (OOC: What the Hell? I attack shadow a and I somehow use magic on shadow d?) OoC: Kinto confused Heckz's and Throlar's names. We still attack normally, though. Edited February 19, 2015 by Cutcobra Quote
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