Sandy Posted December 16, 2014 Posted December 16, 2014 OoC: Did you subtract 1 or 16 poison damage from Junior Skirmisher B? "Ellaria, perhaps you should go last in order in case any of us are injured." "I know, so don't you worry. We just weren't in any danger last round, that's why I jumped first." Ellaria attacks both Skirmisher A and Junior Skirmisher B from the front row. Battle Order: Docken Thormanil Hybros Hybros Ellaria Ellaria Quote
Brickdoctor Posted December 16, 2014 Posted December 16, 2014 I attack Golem Junior Skirmisher B from the Back Row with my Darksteel Crossbow, unless he is already defeated, in which case I will attack Golem Skirmisher A from the Back Row with my Unlucky Horseshoe. Quote
swils Posted December 16, 2014 Posted December 16, 2014 Upon landing, Thormanil takes only a single step back before attacking Golem Skirmisher A from the front row. Quote
Flipz Posted December 17, 2014 Author Posted December 17, 2014 OoC: Did you subtract 1 or 16 poison damage from Junior Skirmisher B? QM Note: Upon re-checking my math, it was indeed 16 poison damage, I just failed to note it properly. Keep on top of me, though! ...Also, what is up with these dice?! Round 3 of the Security Room Scuffle >Docken (Darksteel Crossbow) vs. Golem Junior Skirmisher B (Back Row) - SHIELD (Aura - Docken: Aura) Thormanil (Shishkebab) vs. Golem Skirmisher A (Front Row) - Dragon Aid (Golem Skirmisher A: 43-20=23 Ice-elemental damage) Hybros (Darkness) vs. Golem Junior Skirmisher B (Front Row) - Martial Hit (Golem Junior Skirmisher B: 33*2=66+8=74*2=148-20=128 damage (KO!); Hybros: -1 Ether) Hybros (Darkness) vs. Golem Junior Skirmisher B A (Front Row) - Damage (Hybros: Docken: 30/2=15-23=0 damage) Ellaria (Ignis Fatuus) vs. Golem Skirmisher A (Front Row) - SHIELD Hit (Roots of Life - All party members: 12+30=42 health restored + negative effects removed, Ellaria: -1 Ether) Ellaria (Ignis Fatuus) vs. Golem Skirmisher A (Front Row) - SHIELD Critical Hit (Roots of Life - All party members: 12+30=42 health restored + negative effects removed, Ellaria: -1 Ether) Golem Lieutenant Huxley: -1 (poison) Golem Skirmisher A: -1 (poison) Golem Skirmisher B: -1 (poison) Golem Junior Skirmisher A: -1 (poison) The Warden again assumed a protective stance, as the Monk finally crushed the junior Skirmisher, ending his contribution to the enemy party. The Dragoon's dragon swooped in for a moderate hit to the other conscious Skirmisher, as the other enemies' negative effects nearly ran out. For the next Round, though, the enemies would still be crippled, unable to put up a decent defense. Four barely-disabled enemies remain. THE BATTLE CONTINUES! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Fleeing in 1 Round (will not deal Free Hits)* *Poisoned by 1* *Stunned* *Asleep (1 Round)* *Sealed (1 Round)* *Confused (1 Round)* Type: Humanoid Level: 54 Health: 646/710 Defense: 25 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Feather of Flight, Security Room Key, Blood-stained note, Ambrosia, Nostrum, Smelling Salts, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Golem Skirmisher A *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 1* *Stunned* *Blinded (1 Round)* *Sealed (1 Round)* *Confused (1 Round)* Type: Humanoid Level: 44 Health: 372/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Spear (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Skirmisher B *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 1* *Stunned* *Asleep (1 Round)* *Blinded (1 Round)* *Sealed (1 Round)* *Confused (1 Round)* Type: Humanoid Level: 44 32 Health: 459/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Halberd (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Junior Skirmisher A *Immune to Blinded and Jinxed* *Assistance* *Reinforced* *Poisoned by 1* *Stunned* *Asleep (1 Round)* *Sealed (1 Round)* *Confused (1 Round)* Type: Humanoid Level: 30 Health: 435/450 Defense: 10 20 Special: Defend - The Skirmisher steps out in front of the rest of the party, decreasing their damage taken during the next Round by an amount equal to his Defense. Drops: Skirmisher's Shield (SP:10), Training Longsword (WP:5) The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.5 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Lucky* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 58/58 (9+29+7+1+2) Ether: 32/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, 2 Nostrum, 2 Soma, Ambrosia, Tasty Pretzel (1/3 chance each of granting Lucky, Hastened and Encouraged-effects upon consumption for the duration of one battle.), Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Grating Stone, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Tower Key Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* Level: 33.25 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 64/64 (7+32+12+3*) Ether: 16/37 (32+3+2) Gold: 788 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 3 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.2 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Aura (1 Round)* Power: 58 (Level 47 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 164/164 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 62/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Quote
JimBee Posted December 17, 2014 Posted December 17, 2014 Hybros nodded to Ellaria for her help. "We do not have long before the others wake up... let us make this count!" He turned his attention to Golem Skirmisher A and attacked him from the front row with darkness. Quote
Brickdoctor Posted December 17, 2014 Posted December 17, 2014 I attack Golem Skirmisher A from the Back Row with my Unlucky Horseshoe. Quote
Sandy Posted December 17, 2014 Posted December 17, 2014 Ellaria attacks Golem Skirmisher A twice from the front row. Same battle order! Quote
Flipz Posted December 18, 2014 Author Posted December 18, 2014 (edited) Round 4 of the Security Room Scuffle >Docken (Unlucky Horseshoe) vs. Golem Skirmisher A (Back Row) - Hit (Golem Skirmisher A: 13+47=60-20=40 damage + Jinxed; Docken: Unlucky Horseshoe must be retrieved) Thormanil (Shishkebab) vs. Golem Skirmisher A (Front Row) - Dragon Aid SHIELD (Dragon's Wrath: Elemental Breath - Golem Skirmisher A, Golem Skirmisher B, Golem Junior Skirmisher A: 43*3=129-20=109 Ice-elemental damage + Asleep removed)) Hybros (Darkness) vs. Golem Skirmisher A (Front Row) - Martial Counter Martial Counter (Hybros Docken: no effect, Stunned removed; Golem Junior Skirmisher B: 33+8=41*2/2=41-20=21 damage; Hybros: -1 Ether) Hybros (Darkness) vs. Golem Skirmisher A (Front Row) - Special Guard Martial Counter (Hybros Docken: no effect, Blinded; Golem Junior Skirmisher B: 33+8=41*2/2=41-20=21 damage; Hybros: -1 Ether) Ellaria (Ignis Fatuus) vs. Golem Skirmisher A (Front Row) - Damage SHIELD Aim Hit (Roots of Life - All party members: 12+30=42 health restored + negative effects removed, Ellaria: -1 Ether) Ellaria (Ignis Fatuus) vs. Golem Skirmisher A (Front Row) - SHIELD Aim Aim Critical Hit (Roots of Life - All party members: 12+30=42 health restored + negative effects removed, Ellaria: -1 Ether) Golem Lieutenant Huxley: -1 (poison) Golem Skirmisher A: -1 (poison) Golem Skirmisher B: -1 (poison) Golem Junior Skirmisher A: -1 (poison) Golem Skirmisher B + Golem Junior Skirmisher A vs. Bartholomew Docken: no effect, stunned removed The Warden Jinxed one of the enemy Skirmishers, prompting the party to go into overdrive. The Dragoon's Dragon breathed upon the floor, creating a sheet of ice beneath the enemies' feet that promptly erupted into shards of sharp shattering ice splinters, the chilly cuts pre-emptively awakening them. The Chi Monk got close, causing some damage but also allowing his opponent to shake off his stunned state. The Druid continued concerning herself with finding foliage, ensuring that even if the party's defense had faltered, the Warden would not have fallen. The second Skirmisher stares around wildly, searching for the weapon he had been unable to retrieve, but is still slightly stunned; as the second Skirmisher shakes off his stun, his junior officer similarly does the same. Four enemies remain, only one of whom has not shaken off his Stun. THE BATTLE CONTINUES! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Fleeing in 1 Round (will not deal Free Hits)* *Poisoned by 1* *Stunned* Type: Humanoid Level: 54 Health: 645/710 Defense: 25 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Feather of Flight, Security Room Key, Blood-stained note, Ambrosia, Nostrum, Smelling Salts, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Golem Skirmisher A *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 1* *Jinxed* Type: Humanoid Level: 44 Health: 220/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Spear (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Skirmisher B *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 1* Type: Humanoid Level: 44 32 Health: 349/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Halberd (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Junior Skirmisher A *Immune to Blinded and Jinxed* *Assistance* *Reinforced* *Poisoned by 1* Type: Humanoid Level: 30 Health: 325/450 Defense: 10 20 Special: Defend - The Skirmisher steps out in front of the rest of the party, decreasing their damage taken during the next Round by an amount equal to his Defense. Drops: Skirmisher's Shield (SP:10), Training Longsword (WP:5) The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.5 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Lucky* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 58/58 (9+29+7+1+2) Ether: 30/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, 2 Nostrum, 2 Soma, Ambrosia, Tasty Pretzel (1/3 chance each of granting Lucky, Hastened and Encouraged-effects upon consumption for the duration of one battle.), Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Grating Stone, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Tower Key Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* Level: 33.25 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 64/64 (7+32+12+3*) Ether: 14/37 (32+3+2) Gold: 788 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 3 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.2 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 58 (Level 47 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 62/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Edited December 19, 2014 by Flipz Quote
Sandy Posted December 18, 2014 Posted December 18, 2014 "Alright! Time to spread out! Just leave Huxley be for the moment." Ellaria consumes a mead and becoming bolder due to the alcohol in her blood, she attacks Golem Skirmisher B! Same battle order! Quote
JimBee Posted December 18, 2014 Posted December 18, 2014 Docken steps in front of Hybros to block the incoming attacks, and he responds by popping back out from behind the Warden's shield to strike back."Good teamwork, eheh..." Hybros tries to muster up his strength to hit Golem Skirmisher A again from the front row with darkness (twice). Quote
Brickdoctor Posted December 18, 2014 Posted December 18, 2014 I attack Golem Junior Skirmisher A from the Back Row with my Darksteel Crossbow. Quote
Flipz Posted December 19, 2014 Author Posted December 19, 2014 (edited) QM Note: I apologize for screwing up the effect tags last Round; Golem Skirmisher A is now properly Jinxed (was already accounted for in the rolls, just not noted), Docken's Aura properly faded (ditto), and Ether counts should be accurate as well now. I've also amended my terrible job at keeping track of your Quest items. Round 5 of the Security Room Scuffle >Docken (Darksteel Crossbow) vs. Golem Junior Skirmisher A (Back Row) - Deflected Damage (Docken: no deflection, 30/2=15-23=0 damage) Thormanil (Shishkebab) vs. Golem Skirmisher A (Front Row) - Dragon Aid Special Damage (Golem Skirmisher A: 43-20=23 Ice-elemental damage) Hybros (Darkness) vs. Golem Skirmisher A (Front Row) - Martial Hit Critical Martial Hit (Golem Skirmisher A: 33*3=99+8=107*2/2=107-20=87 damage; Hybros: -1 Ether) Hybros (Darkness) vs. Golem Skirmisher A (Front Row) - Martial Counter Martial Counter (Hybros: 44 damage; Golem Junior Skirmisher B: 33+8=41*2/2=41-20=21 damage; Hybros: -1 Ether, +10 HP) >Ellaria drinks Mead (Back Row) - Encouraged! Ellaria (Ignis Fatuus) vs. Golem Skirmisher B (Front Row) - Damage Damage (Golem Skirmisher B: retrieves weapon, returns to Back Row) Golem Lieutenant Huxley: -1 (poison) Golem Skirmisher A: -1 (poison) Golem Skirmisher B: -1 (poison) Golem Junior Skirmisher A: -1 (poison) Golem Lieutenant Huxley vs. Bartholomew Docken: no effect, stunned removed The tables began to turn against the party, as several of the Skirmishers land bruising blows upon them. The Monk and the Dragon strike back, but disaster is barely averted when one of the Skirmishers makes a dive for his weapon instead of Ellaria. The first Skirmisher starts searching for his spear, as their commander recovers from his stun and prepares to flee. Four enemies remain, one of whom is near death. THE BATTLE CONTINUES! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Fleeing in 1 Round (will not deal Free Hits)* *Poisoned by 1* Type: Humanoid Level: 54 Health: 644/710 Defense: 25 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Feather of Flight, Security Room Key, Blood-stained note, Ambrosia, Nostrum, Smelling Salts, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Golem Skirmisher A *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 1* *Jinxed* Type: Humanoid Level: 44 32 Health: 88/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Spear (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Skirmisher B *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 1* Type: Humanoid Level: 44 Health: 348/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Halberd (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Junior Skirmisher A *Immune to Blinded and Jinxed* *Assistance* *Reinforced* *Poisoned by 1* Type: Humanoid Level: 30 Health: 324/450 Defense: 10 20 Special: Defend - The Skirmisher steps out in front of the rest of the party, decreasing their damage taken during the next Round by an amount equal to his Defense. Drops: Skirmisher's Shield (SP:10), Training Longsword (WP:5) The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.5 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Lucky* *Hastened* *Encouraged* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 58/58 (9+29+7+1+2) Ether: 30/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, 2 Nostrum, 2 Soma, Ambrosia, Tasty Pretzel (1/3 chance each of granting Lucky, Hastened and Encouraged-effects upon consumption for the duration of one battle.), Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Grating Stone, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* Level: 33.25 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 30/64 (7+32+12+3*) Ether: 12/37 (32+3+2) Gold: 788 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 3 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.2 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 58 (Level 47 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 62/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Edited December 19, 2014 by Flipz Quote
JimBee Posted December 19, 2014 Posted December 19, 2014 OOC: I should've received 32 damage, not 44, and my strike from the counter should restore some health to me thanks to the Metal Claw. "We will not be able to stop the leader now. I say we focus on finishing this battle quickly so that we can chase after him. Ellaria, perhaps you could poison him further before he gets away..." Hybros attacks Junior Skirmisher A with darkness from the front row. Quote
Flipz Posted December 19, 2014 Author Posted December 19, 2014 OOC: I should've received 32 damage, not 44, and my strike from the counter should restore some health to me thanks to the Metal Claw. "We will not be able to stop the leader now. I say we focus on finishing this battle quickly so that we can chase after him. Ellaria, perhaps you could poison him further before he gets away..." Hybros attacks Junior Skirmisher A with darkness from the front row. QM Note: Skirmisher A was in the Back Row and ignoring Row until his attack; he's only Level 32 right now because he already threw his weapon. HP gain from Metal Claw fixed. Quote
JimBee Posted December 19, 2014 Posted December 19, 2014 QM Note: Skirmisher A was in the Back Row and ignoring Row until his attack; he's only Level 32 right now because he already threw his weapon. HP gain from Metal Claw fixed. OOC: Of course. For some reason I thought whoever was fighting the guards before us lowered their levels. Hybros turns back to Skirmisher A and repeats his attack from last round. "I could... use some healing, eheh..." Quote
Brickdoctor Posted December 19, 2014 Posted December 19, 2014 "I could... use some healing, eheh..." "I've got it."You're Lucky, Hastened, and Encouraged, Miss Arbour; I'm sure you have much more potential to deal Damage than I do." I use a Grand Potion on Hybros from the Back Row. Quote
Sandy Posted December 19, 2014 Posted December 19, 2014 "Oh drat... It seems I utterly wasted my only Pumpkin Bomb." Ellaria attacks Skirmisher B twice. Same battle order! Quote
Flipz Posted December 19, 2014 Author Posted December 19, 2014 (edited) QM Note: Running the Round a little early since I may be unavailable later this evening; I'll assume Thormanil repeats, dual-striking the next enemy in line since a Hit will kill. Round 6 of the Security Room Scuffle >Docken uses Grand Potion on Hybros - Success! (Hybros: 25 HP restored) Thormanil (Shishkebab) vs. Golem Skirmisher A (Front Row) - Special Damage Hit (Golem Skirmisher A: 16+43=59+1=60*2=120-20=100 damage (KO!); Golem Skirmisher B: 16+43=59+1=60/2=30-20=10) Hybros (Darkness) vs. Golem Skirmisher A B (Front Row) - Damage (Hybros: 44 damage; Golem Skirmisher B: must retrieve weapon) Hybros (Darkness) vs. Golem Skirmisher A B (Front Row) - Special Damage (Phalanx - All enemies: Phalanx in effect next 3 Rounds) Ellaria (Ignis Fatuus) vs. Golem Skirmisher B (Front Row) - Special Damage Special Damage (Phalanx - Golem Skirmisher B: Phalanx extended by 3 Rounds) Ellaria (Ignis Fatuus) vs. Golem Skirmisher B (Front Row) - Aim Hit (Golem Skirmisher B: 12+30=42*2=84-20=64 damage + Poisoned by 15) Golem Lieutenant Huxley: -1 (poison) Golem Skirmisher B: -16 (poison) Golem Junior Skirmisher A: -1 (poison) Golem Lieutenant Huxley vs. Bartholomew Docken uses Feather of Flight: Success! (Golem Lieutenant Huxley: flees) Golem Junior Skirmisher A vs. Thormanil Nihai: 30-18=12 damage; 12 damage reflected back to Golem Junior Skirmisher A Though on the brink of defeat, the Golem Skirmishers managed to put up a fight. Though the Dragoon stabbed his lance clear through the first Golem and into the one behind him, it was one of the few successes for the party. The Warden healed the Monk, only for the latter to take even more damage; as the imp limped towards his opponent again, he allowed enough of an opening for the Skirmisher to signal a Phalanx for the few remaining foes. The Druid attempted to land some last-second hits before the enemy could step into their protective stance, but only one got through, the other prompting the position to extend even longer. Saluting to his surviving men, the lieutenant's golem doppelganger scooped up his previously-abandoned weapon, flashed a feather in his foes' faces, and fled down the hallway to the right, taking his key with him. Two enemies remained, but their Phalanx was now in effect for six Rounds. THE BATTLE CONTINUED! The Enemies: Golem Skirmisher B *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 16* *Phalanx (6 Rounds)* Type: Humanoid Level: 44 32 Health: 258/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Halberd (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Junior Skirmisher A *Immune to Blinded and Jinxed* *Assistance* *Reinforced* *Poisoned by 1* Type: Humanoid Level: 30 Health: 312/450 Defense: 10 20 Special: Defend - The Skirmisher steps out in front of the rest of the party, decreasing their damage taken during the next Round by an amount equal to his Defense. Drops: Skirmisher's Shield (SP:10), Training Longsword (WP:5) The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.5 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Lucky* *Hastened* *Encouraged* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 58/58 (9+29+7+1+2) Ether: 30/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, 2 Nostrum, 2 Soma, Ambrosia, Tasty Pretzel (1/3 chance each of granting Lucky, Hastened and Encouraged-effects upon consumption for the duration of one battle.), Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Grating Stone, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* Level: 33.25 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 11/64 (7+32+12+3*) Ether: 12/37 (32+3+2) Gold: 788 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 3 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.2 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 58 (Level 47 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 50/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Edited December 22, 2014 by Flipz Quote
JimBee Posted December 20, 2014 Posted December 20, 2014 Hybros rubbed his temple as the Skirmishers assumed a defensive stance. They looked as though they wouldn't be moving for some time. He sighed. "At times like these I wish I had kept up with my studies with the blade... I could have killed these golems no matter how strong their defenses..." "Thank you for the potion, Docken, eheh... perhaps it would be a good time to retrieve that horseshoe of yours. For now, poison may be the best way to take these creatures down." He nodded to Ellaria. Hybros then took a step back to heal himself, and as long as he was above 32 health (44 if the weapon would be retrieved) he would repeat his attack from the front row. Quote
swils Posted December 20, 2014 Posted December 20, 2014 Skirmisher B, Front Row, Gladiator Trident Quote
JimBee Posted December 21, 2014 Posted December 21, 2014 OOC: If it helps move things along at all, Ellaria should repeat with the same Battle Order. Quote
Flipz Posted December 21, 2014 Author Posted December 21, 2014 (edited) Round 7 of the Security Room Scuffle Docken retrieves throwing weapons Thormanil (Gladiator Trident) vs. Golem Skirmisher B (Front Row) - Dragon Aid (Golem Skirmisher B: 43/2=21-20=1 Ice-elemental damage) Hybros heals self (Front Row) - Heal (Hybros: 33*2=66 HP restored, -1 Ether) Hybros (Darkness) vs. Golem Skirmisher B (Front Row) - Special Guard (Phalanx - Golem Skirmisher B: Phalanx extended by 3 Rounds) Ellaria (Ignis Fatuus) vs. Golem Skirmisher B (Front Row) - Damage Critical Hit (Golem Skirmisher B: 12*2=24+30=54*2/2=54-20=34 damage + Poisoned 15) Ellaria (Ignis Fatuus) vs. Golem Skirmisher B (Front Row) - Hit Damage (Golem Skirmisher B: 12+30=42*2/2=42-20=22 damage + Poisoned by 15) Golem Skirmisher B: -46 (poison) Golem Junior Skirmisher A: -1 (poison) Golem Junior Skirmisher A vs. Bartholomew Docken: 30/2=15-23=0 damage The party struggled to even scratch the foes, with the Skirmisher seeming determined to draw out the conflict as long as possible. Still, however, the Druid out of all of them managed to both cause the most damage and inflict a tremendous amount of poison damage upon their foe. The Junior Skirmisher scrabbled uselessly against the Warden's shield, perhaps feeling the same way about him as the party did about the Phalanx. Two enemies remained, but their Phalanx was now in effect for eight Rounds. THE BATTLE CONTINUED! The Enemies: Golem Skirmisher B *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 46* *Phalanx (8 Rounds)* Type: Humanoid Level: 44 32 Health: 155/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Halberd (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Junior Skirmisher A *Immune to Blinded and Jinxed* *Assistance* *Reinforced* *Poisoned by 1* Type: Humanoid Level: 30 Health: 311/450 Defense: 10 20 Special: Defend - The Skirmisher steps out in front of the rest of the party, decreasing their damage taken during the next Round by an amount equal to his Defense. Drops: Skirmisher's Shield (SP:10), Training Longsword (WP:5) The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.5 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Lucky* *Hastened* *Encouraged* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 58/58 (9+29+7+1+2) Ether: 30/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, 2 Nostrum, 2 Soma, Ambrosia, Tasty Pretzel (1/3 chance each of granting Lucky, Hastened and Encouraged-effects upon consumption for the duration of one battle.), Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Grating Stone, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* Level: 33.25 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 64/64 (7+32+12+3*) Ether: 11/37 (32+3+2) Gold: 788 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 3 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.2 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 58 (Level 47 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 50/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Edited December 22, 2014 by Flipz Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.