Sandy Posted December 30, 2014 Posted December 30, 2014 OoC: In case I'm not heard of in 24 hours, I'll leave it to the others to control Ellaria and post the battle order. I might be busy celebrating New Year. Ellaria turns her attacks to Golem Lieutenant Huxley, this time from the back row. The battle order is the same! Quote
Brickdoctor Posted December 30, 2014 Posted December 30, 2014 I attack the Golem Black Knight from the Back Row with my Darksteel Crossbow. Quote
Flipz Posted December 31, 2014 Author Posted December 31, 2014 (edited) QM Note: Hybros is now officially the Party Second-in-command, and will handle Battle Orders while Sandy is unavailable. Round 6 of Key Combat: Hybros (Darkness) vs. Golem Alchemist B - Special Damage (Mixture - Golem Alchemist B: 4,4, Purifying Water created) Hybros (Darkness) vs. Golem Alchemist C - Martial Hit (Golem Alchemist C: 33*2=66+8=74*2*2=296-10=286 damage (KO!); Hybros: -1 Ether) Thormanil Nihai (Shishkebab) vs. Golem Berserker - Special Damage (War Cry - Thormanil Hybros: 36 damage) Bartholomew Docken (Darksteel Crossbow) - Recovers from Stunned >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - Critical Hit Damage (Golem Lieutenant Huxley: 12*2=24+30=54*2/2=54-50=4 damage + Poisoned 25) >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - Hit Aim (Golem Lieutenant Huxley: 12+30=42*2/2=42-50=0 damage + Poisoned 25) Golem Lieutenant Huxley vs. Hybros: throwing weapon retrieved Golem Black Knight vs. Thormanil: 25-18=7 damage, 7 damage returned Golem Lieutenant Huxley: -52 (Poison), +3 (Blessed) Left Rear Counter: -1 (Poison), +3 (Blessed) Golem Alchemist B: +3 (Blessed) Golem Black Knight: -6 (Poison 1, Bleeding 5), +3 (Blessed) Right Rear Counter: -1 (Poison), +3 (Blessed) Golem Berserker: -51 (Poison), +3 (Blessed) Left Front Counter: -1 (Poison), +3 (Blessed) Right Front Counter: -1 (Poison), +3 (Blessed) Hybros: +3 (Blessed) The Monk beat down one of the Alchemists, but took a beating of his own from the fiercely determined Berserker. The Warden recovered from his Stun, while the Druid devastatingly poisoned another armored enemy. In retaliation, the untargetted Black Knight threw a dagger at the Dragoon, only for his shield to blast a bolt of energy right back at him. Golem Huxley retrieved his weapon and returned to the Back Row as the counters finished repairing themselves. Three enemies and four counters stood against the party. THE BATTLE CONTINUED! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Poisoned by 52* *Reinforced* *Lucky* *Hastened* *Blessed* Type: Humanoid Level: 54 Health: 579/710 Defense: 25 50 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Security Room Key, Blood-stained note, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Left Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Lieutenant Huxley). Golem Alchemist B *Immune to Sealed and Poisoned* *Back Row* *Blessed* Type: Humanoid Level: 5 Health: 32/220 Defense: 0 10 Special I: Instant Items - The Golem Alchemist uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items in their inventory, Mixture is used instead. Used in place of Damage rolls and Free Hits. Special II: Mixture - The Golem Alchemist mixes random ingredients together and creates surprising new items. (See the List of Items in the Alchemist rules for details.) The outcome of the Golem Alchemist's mixture is determined by rolling a die twice. The created item is added to Golem Alchemist's drops. Drops: Enchanted Bracelet (protects from Sealed, accessory), Diluted Arc Tonic, Bad Breath, Purifying Water Golem Black Knight *Immune to Darkness and Stunned* *Back Row* *Ignores Row* *Ignores SP* *Poisoned by 1* *Bleeding by 5* *Jinxed* *Blessed* Type: Humanoid Level: 25 Health: 238/340 Defense: 9 19 Special: Arrogant Prick - The black knight recklessly breaks through the target's defences, causing 31 damage ignoring SP. They also steal and (if suitable) equip one weapon or Artifact from the target's equipment. Drops: Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd) Note: The Golem Black Knight attacks with three throwing weapons; after three rolls of Damage and/or Free Hits, they will move to the Front Row and their attacks will no longer ignore Row but will ignore SP. Right Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Alchemist B, Golem Black Knight). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Alchemist B, Golem Black Knight, Golem Lieutenant Huxley). Golem Berserker *Poisoned by 51* *Focused on Hybros* *Blessed* Type: Humanoid Level: 26 Health: 172/330 Defense: 12 22 Special: War Cry - The berserker fears nothing, and hits her target for 36 damage. Drops: Notched Greatsword (WP:5), Mead Note: The Golem Berserker will focus her attacks on whichever party member she attacks first, until that party member is Knocked Out. Left Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Berserker). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Berserker). Right Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Poisoned by 1* *Stunned* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: no one). The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.75 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* *Encouraged* *Lucky* *Blessed* *Inspired* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 96/96 (9+29+7+1+2) Ether: 31/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, poisoned by 10 (temporary) fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Dearly Beloved Party Second-in-Command* Level: 33.5 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 50/108 (7+32+12+3*) Ether: 18/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.8 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Stunned* Power: 58 (Level 48 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43.6 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 55/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Edited December 31, 2014 by Flipz Quote
JimBee Posted December 31, 2014 Posted December 31, 2014 Ellaria repeats her attacks. Hybros attacks Alchemist B, and if defeated, Huxley, from the front row with darkness. Battle Order: Docken Thormanil Hybros Hybros Ellaria Ellaria OOC: Not that it matters this time because both of the rolls were the first ones for each turn for Ellaria, but she should only get one role per turn against Huxley because they're both Lucky. Quote
Brickdoctor Posted December 31, 2014 Posted December 31, 2014 I attack the Golem Black Knight from the Back Row with my Darksteel Crossbow. Quote
Flipz Posted January 1, 2015 Author Posted January 1, 2015 Round 7 of Key Combat: Bartholomew Docken (Darksteel Crossbow) vs Golem Black Knight - Aim Critical Hit (Golem Black Knight: 10*2=20+48=68-19=49 damage + Blinded) Thormanil Nihai (Shishkebab) vs. Golem Berserker - Damage (Thormanil Hybros: 26 damage) Hybros (Darkness) vs. Golem Alchemist B - Special Damage (Mixture - Golem Alchemist B: 1, 2, Diluted Arc Potion created) Hybros (Darkness) vs. Golem Alchemist B - Damage (Instant Items - Golem Alchemist B: Purifying Water used, all enemies: negative effects removed; Hybros: 5/2=3 damage) >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - Critical Hit (Golem Lieutenant Huxley: 12*2=24+30=54*2/2=54-50=4 damage + Poisoned 25) >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - SHIELD (Roots of Life - All party members: 12+30=42 health restored + negative effects removed, Ellaria: -1 Ether) Golem Lieutenant Huxley vs. Docken: 54/2=27-23=4 damage + Stunned Golem Lieutenant Huxley: -25 (Poison), +3 (Blessed) Left Rear Counter: +3 (Blessed) Golem Alchemist B: +3 (Blessed) Golem Black Knight: +3 (Blessed) Right Rear Counter: +3 (Blessed) Golem Berserker: -51 (Poison), +3 (Blessed) Left Front Counter: +3 (Blessed) Right Front Counter: +3 (Blessed) Hybros: +3 (Blessed) The Warden landed a solid, Blindingly painful hit on the Black Knight, but then disaster struck; the Monk, beat down by Berserker, left B the Alchemist room to cook up a concoction and then spread Purifying Water over its own party, undoing much of the efforts to keep the enemies down. The Druid quickly renewed both the poison on her opponent and some of her allies' stamina, but not in time to remedy their Warden from Huxley's Stunning blow. Four rejuvenated enemies and four counters stood against the party, one of whom would be Stunned for the remainder of the Round. THE BATTLE CONTINUED! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Poisoned by 25* *Reinforced* *Lucky* *Hastened* *Blessed* Type: Humanoid Level: 54 Health: 553/710 Defense: 25 50 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Security Room Key, Blood-stained note, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Left Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Lieutenant Huxley). Golem Alchemist B *Immune to Sealed and Poisoned* *Back Row* *Blessed* Type: Humanoid Level: 5 Health: 32/220 Defense: 0 10 Special I: Instant Items - The Golem Alchemist uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items in their inventory, Mixture is used instead. Used in place of Damage rolls and Free Hits. Special II: Mixture - The Golem Alchemist mixes random ingredients together and creates surprising new items. (See the List of Items in the Alchemist rules for details.) The outcome of the Golem Alchemist's mixture is determined by rolling a die twice. The created item is added to Golem Alchemist's drops. Drops: Enchanted Bracelet (protects from Sealed, accessory), Diluted Arc Tonic, Bad Breath, Purifying Water, Diluted Arc Potion Golem Black Knight *Immune to Darkness and Stunned* *Back Row* *Ignores Row* *Ignores SP* *Blessed* Type: Humanoid Level: 25 Health: 192/340 Defense: 9 19 Special: Arrogant Prick - The black knight recklessly breaks through the target's defences, causing 31 damage ignoring SP. They also steal and (if suitable) equip one weapon or Artifact from the target's equipment. Drops: Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd) Note: The Golem Black Knight attacks with three throwing weapons; after three rolls of Damage and/or Free Hits, they will move to the Front Row and their attacks will no longer ignore Row but will ignore SP. Right Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Alchemist B, Golem Black Knight). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Alchemist B, Golem Black Knight, Golem Lieutenant Huxley). Golem Berserker *Focused on Hybros* *Blessed* Type: Humanoid Level: 26 Health: 175/330 Defense: 12 22 Special: War Cry - The berserker fears nothing, and hits her target for 36 damage. Drops: Notched Greatsword (WP:5), Mead Note: The Golem Berserker will focus her attacks on whichever party member she attacks first, until that party member is Knocked Out. Left Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Berserker). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Berserker). Right Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: no one). The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.75 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* *Encouraged* *Lucky* *Blessed* *Inspired* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 96/96 (9+29+7+1+2) Ether: 30/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, poisoned by 10 (temporary) fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Dearly Beloved Party Second-in-Command* Level: 33.5 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 66/108 (7+32+12+3*) Ether: 18/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.8 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Stunned* Power: 58 (Level 48 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 78/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43.6 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 62/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Quote
Brickdoctor Posted January 1, 2015 Posted January 1, 2015 I attempt an attack to recover from my being Stunned. Quote
JimBee Posted January 1, 2015 Posted January 1, 2015 Hybros grumbled under his breath at the Alchemist who was rolling around to avoid his attacks and aiding the enemy party. "Just die already." Hybros lifted his foot and attempted to step on the weakened golem's head, the stomp powered by darkness. His next target would be Huxley. Battle Order: Docken Thormanil Hybros Hybros Ellaria Ellaria Quote
Sandy Posted January 1, 2015 Posted January 1, 2015 OoC: I'm back to the fray! "What will it take to make these golems fall?!" Ellaria shouted, getting exhausted. She kept attacking Huxley from the back row. The battle order is the same! Quote
swils Posted January 1, 2015 Posted January 1, 2015 Thormanil repeats, again. "Sorry Hybros, this thing just has it out for you." Quote
Flipz Posted January 2, 2015 Author Posted January 2, 2015 (edited) Round 8 of Key Combat: Bartholomew Docken (Darksteel Crossbow) - recovers from Stunned Thormanil Nihai (Shishkebab) vs. Golem Berserker - High Assault (Thormanil: avoiding all action) Hybros (Darkness) vs. Golem Alchemist B - Special Damage (Mixture - Golem Alchemist B: 6, 3, Hyper Arc Tonic created) Hybros (Darkness) vs. Golem Alchemist B - Martial Counter (Hybros: 5/2=3 damage; Golem Alchemist B: 33+8=41*2*2/2=82-10=62 damage (KO! Finally!); Hybros: -1 Ether) >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - Special Damage (Phalanx - Golem Lieutenant Huxley: Phalanx active, all party members take half damage for next 3 Rounds) >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - Hit (Golem Lieutenant Huxley: 12+30=42*2=84-50=34 damage + Poison 25) Golem Lieutenant Huxley vs. Docken: retrieves weapon Golem Black Knight vs. Hybros: 25 damage Golem Lieutenant Huxley: -25 (Poison), +3 (Blessed) Left Rear Counter: +3 (Blessed) Golem Black Knight: +3 (Blessed) Right Rear Counter: +3 (Blessed) Golem Berserker: +3 (Blessed) Left Front Counter: +3 (Blessed) Right Front Counter: +3 (Blessed) Hybros: +3 (Blessed) As the Warden recovered, the Dragoon leaped into the air to prepare a lethal blow to the Berserker. Seeing this, the Monk's foe prepared a powerful potion, but prepared not for the deadly kick fueled by the Darkness of the Monk's frustration. Seeing two of his party doomed to death, Golem Huxley desperately tried to defend his party with a Phalanx, but the Druid struck switfly, hitting hard before his defense could come into play. Three enemies, one beyond help, and four counters stood against the party. THE BATTLE CONTINUED! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Poisoned by 50* *Reinforced* *Lucky* *Hastened* *Blessed* Type: Humanoid Level: 54 Health: 506/710 Defense: 25 50 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Security Room Key, Blood-stained note, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Left Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Lieutenant Huxley). Golem Black Knight *Immune to Darkness and Stunned* *Back Row* *Ignores Row* *Ignores SP* *Blessed* Type: Humanoid Level: 25 Health: 192/340 Defense: 9 19 Special: Arrogant Prick - The black knight recklessly breaks through the target's defences, causing 31 damage ignoring SP. They also steal and (if suitable) equip one weapon or Artifact from the target's equipment. Drops: Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd) Note: The Golem Black Knight attacks with three throwing weapons; after three rolls of Damage and/or Free Hits, they will move to the Front Row and their attacks will no longer ignore Row but will ignore SP. Right Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Alchemist B, Golem Black Knight). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Alchemist B, Golem Black Knight, Golem Lieutenant Huxley). Golem Berserker *Focused on Hybros* *Blessed* Type: Humanoid Level: 26 Health: 178/330 Defense: 12 22 Special: War Cry - The berserker fears nothing, and hits her target for 36 damage. Drops: Notched Greatsword (WP:5), Mead Note: The Golem Berserker will focus her attacks on whichever party member she attacks first, until that party member is Knocked Out. Left Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Berserker). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Berserker). Right Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: no one). The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.75 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* *Encouraged* *Lucky* *Blessed* *Inspired* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 96/96 (9+29+7+1+2) Ether: 30/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, poisoned by 10 (temporary) fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Dearly Beloved Party Second-in-Command* Level: 33.5 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 66/108 (7+32+12+3*) Ether: 17/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.8 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 58 (Level 48 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 78/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43.6 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 62/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Edited January 2, 2015 by Flipz Quote
JimBee Posted January 2, 2015 Posted January 2, 2015 OOC: Cheers for the fast updates! I think Hybros' health is wrong, though. After round 6 he should have been at 75 health (108-36+3), then after Round 7 at 91 (75-26+42). In Round 8 he should've drained 31 health to be back at a full 108 health. Then the Black Knight should've dealt a Free Hit, to Hybros since Thormanil was lifted out, and then given 3 more health from Blessed at the end of the round (108-25+3=86). "Finally, heh... Docken, stay on that Black Knight. Thormanil, make it bleed and leave Huxley to Ellaria. I will also be contributing to the damage, eheh..." Hybros stretches his fingers out as the darkness from their tips fade. He advanced, and brought both his elbows down upon the Right Rear Counter (no element). Quote
Sandy Posted January 2, 2015 Posted January 2, 2015 "Glad to see the alchemist fall, at last. We should have little trouble finishing the rest of these, now." Ellaria repeats her attacks with the same battle order. Quote
Brickdoctor Posted January 3, 2015 Posted January 3, 2015 I attack the Golem Black Knight from the Back Row with my Darksteel Crossbow. Quote
Flipz Posted January 3, 2015 Author Posted January 3, 2015 (edited) Round 9 of Key Combat: Bartholomew Docken (Darksteel Crossbow) vs. Golem Black Knight - Hit (Golem Black Knight: 10+48=50/2=25-19=6 damage + Blinded) Thormanil Nihai (Shishkebab) vs. Golem Berserker - High Assault (Golem Berserker: 16*5=80+43+1=124*2/2=124-22=102+102=204 (KO!)) Hybros vs. Right Rear Counter - Martial Hit (Right Rear Counter: 33*2=66+8=74*2/2/2=18 damage; Hybros: 9 health restored) Hybros vs. Left Front Counter - SHIELD (Chakra - Hybros: full health restored, negative effects removed, Lucky, -1 Ether) >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - SHIELD (Roots of Life - All party members: 12+30=42 health restored + negative effects removed, Ellaria: -1 Ether) >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - Damage (Ellaria: 54-7=47 damage + Stunned) Golem Lieutenant Huxley vs. Docken: retrieves weapon Golem Lieutenant Huxley: -50 (Poison), +3 (Blessed) Left Rear Counter: +3 (Blessed) Golem Black Knight: +3 (Blessed) Right Rear Counter: +3 (Blessed) Golem Berserker: +3 (Blessed) Left Front Counter: +3 (Blessed) Right Front Counter: +3 (Blessed) Hybros: +3 (Blessed) The Warden Blinded the Black Knight, just in time for the monk to mash his fists upon the counter, only for its distance and Huxley's Phalanx to reduce what would have easily been a destroying blow to a mediocre one. The Monk was again forced to meditate upon why his actions seemed less effective than they should have been, restoring his health in the process and bringing him Luck. The Dragoon fatally speared the Berserker, but when the Druid stopped to heal the party she took an unexpected blow from Huxley. Only two enemies and four counters stood against the party! THE BATTLE CONTINUED! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Poisoned by 50* *Reinforced* *Lucky* *Hastened* *Blessed* *Phalanx (2 Rounds)* Type: Humanoid Level: 54 Health: 459/710 Defense: 25 50 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Security Room Key, Blood-stained note, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Left Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Lieutenant Huxley). Golem Black Knight *Immune to Darkness and Stunned* *Back Row* *Ignores Row* *Ignores SP* *Blessed* *Blinded (3 Rounds)* Type: Humanoid Level: 25 Health: 189/340 Defense: 9 19 Special: Arrogant Prick - The black knight recklessly breaks through the target's defences, causing 31 damage ignoring SP. They also steal and (if suitable) equip one weapon or Artifact from the target's equipment. Drops: Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd) Note: The Golem Black Knight attacks with three throwing weapons; after three rolls of Damage and/or Free Hits, they will move to the Front Row and their attacks will no longer ignore Row but will ignore SP. Right Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 85/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Black Knight). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Black Knight, Golem Lieutenant Huxley). Left Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Berserker). Right Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: no one). The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.75 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* *Encouraged* *Lucky* *Blessed* *Inspired* *Stunned* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 49/96 (9+29+7+1+2) Ether: 30/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, poisoned by 10 (temporary) fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Blessed* *Lucky* *Dearly Beloved Party Second-in-Command* Level: 33.5 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 16/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.8 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 58 (Level 48 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43.6 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 62/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Edited January 3, 2015 by Flipz Quote
JimBee Posted January 3, 2015 Posted January 3, 2015 Hybros switches his target to Huxley, and attacks him with darkness from the front row (twice). "Thormanil, make the Black Knight bleed." Quote
swils Posted January 3, 2015 Posted January 3, 2015 Switching to his Gladiator Trident, Thormanil shifts his focus to the Black Knight, attacking from the front row. Quote
Sandy Posted January 4, 2015 Posted January 4, 2015 "Ung... I'm alright... I can still... fight..." Ellaria takes a turn to recover from being stunned, and then attacks Huxley from the back row again. The battle order is the same! Quote
Flipz Posted January 4, 2015 Author Posted January 4, 2015 (edited) QM Note: Rolling the Round now! Round 10 of Key Combat: Bartholomew Docken retrieves Unlucky Horseshoe - retrieved Thormanil Nihai (Gladiator Trident) vs. Golem Black Knight - SHIELD (Dragon's Wrath: Elemental Breath - Golem Black Knight, Right Rear Counter, Left Front Counter: 43*3=129/2=64 Ice-elemental damage) Hybros (Darkness) vs. Golem Lieutenant Huxley - Special Damage (Phalanx - Golem Lieutenant Huxley: Phalanx extended by 3 Rounds) Hybros (Darkness) vs. Golem Lieutenant Huxley - Special Damage (Phalanx - Golem Lieutenant Huxley: Phalanx extended by 3 Rounds) >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley recovers from Stunned >Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - Special Damage (Phalanx - Golem Lieutenant Huxley: Phalanx extended by 3 Rounds) Golem Lieutenant Huxley vs. Docken: 54/2=27-23=4 damage + Stunned Golem Lieutenant Huxley: -50 (Poison), +3 (Blessed) Left Rear Counter: +3 (Blessed) Golem Black Knight: +3 (Blessed) Right Rear Counter: +3 (Blessed) Golem Berserker: +3 (Blessed) Left Front Counter: +3 (Blessed) Right Front Counter: +3 (Blessed) Hybros: +3 (Blessed) One thought crystallized in the party's minds like the Dragon's icy blast: Lieutenant Huxley's golem doppelganger was quite possibly the most stubborn creature on the face of Olegaia. Though the aforementioned blast ripped through monster and masonry alike, the Golem Lieutenant remained nearly untouched, only harmed at all by the Druid's previous poisoning. Only two enemies and four counters stood against the party! THE BATTLE CONTINUED! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Poisoned by 50* *Reinforced* *Lucky* *Hastened* *Blessed* *Phalanx (10 Rounds)* Type: Humanoid Level: 54 Health: 412/710 Defense: 25 50 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Security Room Key, Blood-stained note, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Left Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Lieutenant Huxley). Golem Black Knight *Immune to Darkness and Stunned* *Back Row* *Ignores Row* *Ignores SP* *Blessed* *Blinded (3 Rounds)* Type: Humanoid Level: 25 Health: 147/340 Defense: 9 19 Special: Arrogant Prick - The black knight recklessly breaks through the target's defences, causing 31 damage ignoring SP. They also steal and (if suitable) equip one weapon or Artifact from the target's equipment. Drops: Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Throwing Knife (WP:3, retrievable throwing weapon), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd) Note: The Golem Black Knight attacks with three throwing weapons; after three rolls of Damage and/or Free Hits, they will move to the Front Row and their attacks will no longer ignore Row but will ignore SP. Right Rear Counter *Back Row* *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 29/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: Golem Black Knight). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Black Knight, Golem Lieutenant Huxley). Left Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 44/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Berserker). Right Front Counter *Counter-Striking* *Does Not Deal Free Hits* *Blessed* Type: Counter Level: 0 Health: 100/100 Defense: 5 Special: Floor – This is a floor counter. Nothing happens. Drops: nothing Note: Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: no one). The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.75 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* *Encouraged* *Lucky* *Blessed* *Inspired* *Stunned* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 49/96 (9+29+7+1+2) Ether: 29/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, poisoned by 10 (temporary) fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Blessed* *Lucky* *Dearly Beloved Party Second-in-Command* Level: 33.5 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 16/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.8 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 58 (Level 48 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43.6 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 62/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Edited January 4, 2015 by Flipz Quote
Sandy Posted January 4, 2015 Posted January 4, 2015 OoC: I don't remember if this has been asked before, but I assume we don't have to destroy the counters in order to win the battle? I find it funny how furniture can be blessed, but that might be just me... Also, you seem to have forgotten that Ellaria is lucky and blessed. Ellaria keeps attacking Huxley, but if she gets damaged on her first turn, she will be spend her second turn nurturing herself instead. The battle order remains the same! Quote
swils Posted January 4, 2015 Posted January 4, 2015 Thormanil tries again to make the Golem Black Knight bleed, beginning to question whether it even had any blood to spill. Quote
Brickdoctor Posted January 4, 2015 Posted January 4, 2015 I attack the Golem Black Knight from the Back Row with my Unlucky Horseshoe. Quote
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