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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

QM Note: The counters do not need to be destroyed to win. :blush:

Golem Huxley is Lucky as well. :wink:

Round 10 of Key Combat:

Bartholomew Docken recovers from Stun

Thormanil Nihai (Gladiator Trident) vs. Golem Black Knight - SHIELD (Dragon's Wrath: Elemental Breath - Golem Black Knight, Right Rear Counter, Left Front Counter: 43*3=129/2=64 Ice-elemental damage (counters KO'd!); Golem Black Knight + Golem Lieutenant Huxley: Bleeding 15)

Hybros (Darkness) vs. Golem Lieutenant Huxley - Martial Hit (Golem Lieutenant Huxley: 33*2=66+8=74*2*2/2=148-50=98 damage)

Hybros (Darkness) vs. Golem Lieutenant Huxley - Special Damage (Phalanx - Golem Lieutenant Huxley: Phalanx extended by 3 Rounds)

>Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - Critical Hit (Golem Lieutenant Huxley: 13*2=26+30=56*2/2=56-50=6 damage + Poisoned 25)

>Ellaria Arbour (Ignis Fatuus) vs. Golem Lieutenant Huxley - SHIELD (Roots of Life - All party members: 13+30=43 health restored + negative effects removed, Ellaria: -1 Ether)

Golem Lieutenant Huxley vs. Docken: retrieves weapon

Golem Lieutenant Huxley: -75 (Poison), -15 (Bleeding), +3 (Blessed)

Left Rear Counter: +3 (Blessed)

Golem Black Knight: -15 (Bleeding), +3 (Blessed)

Right Front Counter: +3 (Blessed)

Hybros: +3 (Blessed)

Ellaria: +3 (Blessed)

Though Huxley refused to roll over and die, the party continued to gain momentum against him. The Dragoon's Dragon once again interfered in his attack, smashing shelves and scattering shards and splinters spectacularly for massive injuries against the remaining foes. The Monk, too, landed a solid blow, weakened only by the Phalanx, as the Druid decided to heal herself after poking her poisoned staff past his defenses. One way or another, this would all be over within the next few Rounds.

Only two enemies and four counters stood against the party! THE BATTLE CONTINUED!

The Enemies:

15928644991_af0b0e1e8f_t.jpg

Golem Lieutenant Huxley
*Immune to
Weakened
,
Blinded
,
Fragile
, and
Jinxed
*
*Back Row* *Ignores Row* *Deals
Stunned
*
*Assistance*
*Poisoned by 75*
*Bleeding by 15*
*Reinforced*
*Lucky*
*Hastened*
*Blessed*
*Phalanx (12 Rounds)*

Type:
Humanoid

Level:
54

Health:
221/710

Defense:
25
50

Special:
Phalanx
- The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds.

Drops:
Security Room Key, Blood-stained note, Duplovian Swift Halberd (WP:3, deals
Stunned
, halberd), Lieutenant's Sword (WP:6, longsword)

Note:
Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row.

Left Rear Counter
*Back Row*
*Counter-Striking*
*Does Not Deal Free Hits*
*Blessed*

Type:
Counter

Level:
0

Health:
100/100

Defense:
5

Special:
Floor
– This is a
floor
counter. Nothing happens.

Drops:
nothing

Note:
Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Lieutenant Huxley).

15919923747_89cf5aaaf6_t.jpg

Golem Black Knight
*Immune to
Darkness
and
Stunned
*
*Back Row*
*Ignores Row*
*Ignores SP*
*Blessed*
*Blinded (3 Rounds)*

Type:
Humanoid

Level:
25

Health:
90/340

Defense:
9
19

Special:
Arrogant Prick
- The black knight recklessly breaks through the target's defences, causing 31 damage ignoring SP. They also steal and (if suitable) equip one weapon or Artifact from the target's equipment.

Drops:
Throwing Knife (WP:3, retrievable throwing weapon)
,
Throwing Knife (WP:3, retrievable throwing weapon)
, Throwing Knife (WP:3, retrievable throwing weapon), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd)

Note:
The Golem Black Knight attacks with three throwing weapons; after three rolls of Damage and/or Free Hits, they will move to the Front Row and their attacks will no longer ignore Row but will ignore SP.

Right Front Counter
*Counter-Striking*
*Does Not Deal Free Hits*
*Blessed*

Type:
Counter

Level:
0

Health:
100/100

Defense:
5

Special:
Floor
– This is a
floor
counter. Nothing happens.

Drops:
nothing

Note:
Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: no one).

The Party:

ava-ellaria4.jpg

Ellaria Arbour
(Sandy)

23 years old female human Druid

Level 30.75
*Immune to
Sealed
,
Poisoned
,
Bleeding
, and
Hexed
* *Ignis Fatuus: permanently
poisoned by 15
*
*Party Leader*
*Hastened*
*Encouraged*
*Lucky*
*Blessed*
*Inspired*
*Stunned*

Power:
42
(30+12)

Defense:
7
(3+4)

Health:
48/48
96/96
(9+29+7+1+2)

Ether:
28/42
(5+29+5+1+2)

Gold:
253

Equipment:
Ignis Fatuus (WP:13, permanently poisoned by 15, poisoned by 10 (temporary)
fire
- and
lighting
-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory)

Inventory:

Weapons
Sylvania's Crossbow (WP:10,
wood
-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1,
fire
-,
wind
-,
water
- and
earth
-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to
Darkness
-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6)

Artefacts:
Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear),

Spell Items:
Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (
Fire
)

Consumables:
3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb,

Currency:
Gold Ore (worth 80 gold)

Tools:
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

Quest Items:

14260855264_c8919cec5c_o.jpg

Hybros (played by JimButcher)

53-year-old male imp Chi Monk
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
*
*Immune to all elements except wood*
*Intimidation*
*Natural Respite*
*Life Drain*
*Encouraged*
*Inspired*
*Blessed*
*Lucky*
*Dearly Beloved Party Second-in-Command*

Level:
33.5

Power Bonus:
3 (8 in front row)
*

Defense:
0

Health:
54/54
108/108
(7+32+12+3*)

Ether:
16/37
(32+3+2)

Gold:
713

Equipment:
Golden Armor
(user is permanently hastened and cursed,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
darkness
-,
light
-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear),
The Black Hat
(Suitable for anyone, grants
Intimidation
, immune to
darkness
and
cursed
, headwear),
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Inventory:

• Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear)

• Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether)

• 12 Potions, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone

• Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone

gallery_11254_206_17653.png

Bartholomew Docken
, Dragonslayer
(Brickdoctor)

34-year-old human male, Warden

Level 48.8
*Gains Triple XP* *Takes Halved Damage from Free Hits*
*Scary*
*Immune to
Defense Reduction
,
Removal of Positive Effects
,
Confused
,
Blinded
,
Poison
,
Fragile
,
Fire
,
Earth
,
Wind
, and
Sudden Death
*
*Counterstriking*

Power:
58
(Level 48 + WP: 10) (
Power Bonus:
0)

Defense:
23
(SP: 20 + SP: 3)

Health:
82/82
(base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*)

Gold:
541
(1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP:
27

Equipment:
Darksteel Crossbow
(WP: 10; inflicts the
Blinded
-effect; Crossbow),
Mythril Shield
(SP: 20; Shield),
Dread Hat
(permanent
Scary
effect; immune to
Defense Reduction
,
Removal of Positive Effects
,
Confusion
,
Blindness
,
Poison
,
Fragile
,
Fire
,
Earth
, and
Wind
; suitable for anyone; Headwear),
Mail of the Renegade Commander
(SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear),
Cobweb Cowl
(immune to
Sudden Death
; suitable for anyone; Backwear),
Medal of Glory
(Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory),
Counterstrike Gloves
(After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear)

Inventory:

• Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the
Jinxed
-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword),

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds
Water
-element to physical attacks, immune to
Water
, Accessory)

• Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle)

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

• Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery)

7928526094_0c2174ef6b_t.jpg9394458519_4bc0f05f51_o.png

Thormanil Nihai
, Dragonslayer, Orc-kin (Played by swils) and
Arx
the Youngling (
Ice
)

Level 43.6 Dragoon

*Immune to
Darkness
,
Light
,
Water
,
Fire
,
Air
,
Earth
,
Lightning
, and
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
*
*Gains Triple Experience*
*Reflects physical damage*

Power Bonus
: +1

Defense
: 18

Health
: 62/62

Gold:
1656

Equipment:
Shishkebab (WP: 16, dual-strike,
darkness
-
elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null
Darkness
), Winged Sandals (Wearer is immune to
Light
,
Water
,
Fire
,
Air
,
Earth
, and
Lightning
, and the
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
-effects), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

• Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword,
Stuns
enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null
Wood
), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger)

• Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Aqua Gear (Wearer deals and is immune to
water
-elemental damage)

• Pickaxe, Shovel, Magnifying Glass

• 2x Amethyst (
Darkness
), Emerald (
Wood
), Opal (
Ice
),

• Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk

• Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe,

• 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb

• 3x Venom, 2x Deadly Venom,

• 2x Grating Stone, Bright Polish, Teleportapple
Posted

"Leave the Leuitenant to die, he cannot harm us. We will only need to finish the Black Knight now." Hybros attacks the Black Knight from the front row, twice (no element).

OOC: I'm going on a trip from the 5th-16th. I'll be limited to mobile, but will most likely be able to check in daily.

Posted

OoC: I guess it's okay to just autoroll the results from here-on out.

"Hybros is right! Once the knight is dead, we should just watch the lieutenant succumb to his wounds and poisoning. A cruel tactic, I admit, but I don't think these golems actually feel anything."

Ellaria directs her attacks to the Black Knight from the back row. If the target is dead, she does nothing.

The battle order remains the same.

Posted

As if confirming his suspicions, the Black Knight once again refuses to bleed, even as splinters of wood fly around him. He tries yet again, though will withhold his attack if the Black Knight has fallen.

Posted

As if confirming his suspicions, the Black Knight once again refuses to bleed, even as splinters of wood fly around him. He tries yet again, though will withhold his attack if the Black Knight has fallen.

QM Note: Sorry, he is bleeding, I just forgot to note it. Whoops! :blush:

Round 11 of Key Combat:

>Bartholomew Docken (Unlucky Horseshoe) vs. Golem Black Knight - Aim (Golem Black Knight: 13/2=6-9=0 damage + Jinxed)

Thormanil Nihai (Gladiator Trident) vs. Golem Black Knight - Special Damage Hit (Golem Black Knight: 11+43+1=55/2=27-9=18 damage + Bleeding 5)

Hybros vs. Golem Black Knight - SHIELD Special Damage Martial Counter Martial Hit (Chakra - Hybros: Full health restored, negative effects removed, Reinforced, -1 Ether)

Hybros vs. Golem Black Knight - SHIELD Martial Counter Damage Damage (Chakra - Hybros: Full health restored, negative effects removed, Transcended, -1 Ether)

>Ellaria Arbour (Ignis Fatuus) vs. Golem Black Knight - SHIELD Damage Aim Damage (Roots of Life - All party members: 13+30=43 health restored + negative effects removed, Ellaria: -1 Ether)

>Ellaria Arbour (Ignis Fatuus) vs. Golem Black Knight - Hit SHIELD SHIELD Critical Hit (Roots of Life - All party members: 13+30=43 health restored + negative effects removed, Ellaria: -1 Ether)

Golem Lieutenant Huxley vs. Docken: 54/2=27-23=4 damage + Stunned

Golem Lieutenant Huxley vs. Docken: retrieves throwing weapon

Golem Lieutenant Huxley: -75 (Poison), -15 (Bleeding), +3 (Blessed)

Left Rear Counter: +3 (Blessed)

Golem Black Knight: -20 (Bleeding), +3 (Blessed)

Right Front Counter: +3 (Blessed)

Hybros: +3 (Blessed), +1 Ether (Transcended)

Ellaria: +3 (Blessed)

The Enemies:

15928644991_af0b0e1e8f_t.jpg

Golem Lieutenant Huxley
*Immune to
Weakened
,
Blinded
,
Fragile
, and
Jinxed
*
*Back Row* *Ignores Row* *Deals
Stunned
*
*Assistance*
*Poisoned by 75*
*Bleeding by 15*
*Reinforced*
*Lucky*
*Hastened*
*Blessed*
*Phalanx (12 Rounds)*

Type:
Humanoid

Level:
54

Health:
140/710

Defense:
25
50

Special:
Phalanx
- The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds.

Drops:
Security Room Key, Blood-stained note, Duplovian Swift Halberd (WP:3, deals
Stunned
, halberd), Lieutenant's Sword (WP:6, longsword)

Note:
Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row.

Left Rear Counter
*Back Row*
*Counter-Striking*
*Does Not Deal Free Hits*
*Blessed*

Type:
Counter

Level:
0

Health:
100/100

Defense:
5

Special:
Floor
– This is a
floor
counter. Nothing happens.

Drops:
nothing

Note:
Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Lieutenant Huxley).

15919923747_89cf5aaaf6_t.jpg

Golem Black Knight
*Immune to
Darkness
and
Stunned
*
*Back Row*
*Ignores Row*
*Ignores SP*
*Blessed*
*Bleeding by 20*

Type:
Humanoid

Level:
25

Health:
55/340

Defense:
9

Special:
Arrogant Prick
- The black knight recklessly breaks through the target's defences, causing 31 damage ignoring SP. They also steal and (if suitable) equip one weapon or Artifact from the target's equipment.

Drops:
Throwing Knife (WP:3, retrievable throwing weapon)
,
Throwing Knife (WP:3, retrievable throwing weapon)
, Throwing Knife (WP:3, retrievable throwing weapon), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd)

Note:
The Golem Black Knight attacks with three throwing weapons; after three rolls of Damage and/or Free Hits, they will move to the Front Row and their attacks will no longer ignore Row but will ignore SP.

Right Front Counter
*Counter-Striking*
*Does Not Deal Free Hits*
*Blessed*

Type:
Counter

Level:
0

Health:
100/100

Defense:
5

Special:
Floor
– This is a
floor
counter. Nothing happens.

Drops:
nothing

Note:
Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: no one).

The Party:

ava-ellaria4.jpg

Ellaria Arbour
(Sandy)

23 years old female human Druid

Level 30.75
*Immune to
Sealed
,
Poisoned
,
Bleeding
, and
Hexed
* *Ignis Fatuus: permanently
poisoned by 15
*
*Party Leader*
*Hastened*
*Encouraged*
*Lucky*
*Blessed*
*Inspired*
*Stunned*

Power:
42
(30+12)

Defense:
7
(3+4)

Health:
48/48
96/96
(9+29+7+1+2)

Ether:
26/42
(5+29+5+1+2)

Gold:
253

Equipment:
Ignis Fatuus (WP:13, permanently poisoned by 15, poisoned by 10 (temporary)
fire
- and
lighting
-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory)

Inventory:

Weapons
Sylvania's Crossbow (WP:10,
wood
-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1,
fire
-,
wind
-,
water
- and
earth
-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to
Darkness
-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6)

Artefacts:
Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear),

Spell Items:
Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (
Fire
)

Consumables:
3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb,

Currency:
Gold Ore (worth 80 gold)

Tools:
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

Quest Items:

14260855264_c8919cec5c_o.jpg

Hybros (played by JimButcher)

53-year-old male imp Chi Monk
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
*
*Immune to all elements except wood*
*Intimidation*
*Natural Respite*
*Life Drain*
*Encouraged*
*Inspired*
*Blessed*
*Lucky*
*Reinforced*
*Transcended*
*Dearly Beloved Party Second-in-Command*

Level:
33.5

Power Bonus:
3 (8 in front row)
*

Defense:
0

Health:
54/54
108/108
(7+32+12+3*)

Ether:
15/37
(32+3+2)

Gold:
713

Equipment:
Golden Armor
(user is permanently hastened and cursed,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
darkness
-,
light
-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear),
The Black Hat
(Suitable for anyone, grants
Intimidation
, immune to
darkness
and
cursed
, headwear),
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Inventory:

• Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear)

• Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether)

• 12 Potions, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone

• Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone

gallery_11254_206_17653.png

Bartholomew Docken
, Dragonslayer
(Brickdoctor)

34-year-old human male, Warden

Level 48.8
*Gains Triple XP* *Takes Halved Damage from Free Hits*
*Scary*
*Immune to
Defense Reduction
,
Removal of Positive Effects
,
Confused
,
Blinded
,
Poison
,
Fragile
,
Fire
,
Earth
,
Wind
, and
Sudden Death
*
*Counterstriking*

Power:
58
(Level 48 + WP: 10) (
Power Bonus:
0)

Defense:
23
(SP: 20 + SP: 3)

Health:
78/82
(base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*)

Gold:
541
(1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP:
27

Equipment:
Darksteel Crossbow
(WP: 10; inflicts the
Blinded
-effect; Crossbow),
Mythril Shield
(SP: 20; Shield),
Dread Hat
(permanent
Scary
effect; immune to
Defense Reduction
,
Removal of Positive Effects
,
Confusion
,
Blindness
,
Poison
,
Fragile
,
Fire
,
Earth
, and
Wind
; suitable for anyone; Headwear),
Mail of the Renegade Commander
(SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear),
Cobweb Cowl
(immune to
Sudden Death
; suitable for anyone; Backwear),
Medal of Glory
(Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory),
Counterstrike Gloves
(After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear)

Inventory:

• Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the
Jinxed
-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword),

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds
Water
-element to physical attacks, immune to
Water
, Accessory)

• Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle)

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

• Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery)

7928526094_0c2174ef6b_t.jpg9394458519_4bc0f05f51_o.png

Thormanil Nihai
, Dragonslayer, Orc-kin (Played by swils) and
Arx
the Youngling (
Ice
)

Level 43.6 Dragoon

*Immune to
Darkness
,
Light
,
Water
,
Fire
,
Air
,
Earth
,
Lightning
, and
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
*
*Gains Triple Experience*
*Reflects physical damage*

Power Bonus
: +1

Defense
: 18

Health
: 62/62

Gold:
1656

Equipment:
Shishkebab (WP: 16, dual-strike,
darkness
-
elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null
Darkness
), Winged Sandals (Wearer is immune to
Light
,
Water
,
Fire
,
Air
,
Earth
, and
Lightning
, and the
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
-effects), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

• Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword,
Stuns
enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null
Wood
), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger)

• Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Aqua Gear (Wearer deals and is immune to
water
-elemental damage)

• Pickaxe, Shovel, Magnifying Glass

• 2x Amethyst (
Darkness
), Emerald (
Wood
), Opal (
Ice
),

• Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk

• Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe,

• 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb

• 3x Venom, 2x Deadly Venom,

• 2x Grating Stone, Bright Polish, Teleportapple

Round 12 of Key Combat:

>Bartholomew Docken recovers from Stunned

Thormanil Nihai (Gladiator Trident) vs. Golem Black Knight - Damage High Assault (Thormanil: Avoiding all action)

Hybros vs. Golem Black Knight - Special Damage Martial Counter Martial Counter Martial Counter (Hybros: 25 damage; Golem Black Knight: 33+8=41/2/2=10-9=1 damage)

Hybros vs. Golem Black Knight - Martial Counter Damage Critical Martial Hit Critical Martial Hit (Golem Black Knight: 33*3=99+8=107/2=53 damage)

>Ellaria Arbour (Ignis Fatuus) vs. Golem Black Knight - Special Damage SHIELD Critical Hit Damage (Roots of Life - All party members: 13+30=43 health restored + negative effects removed, Ellaria: -1 Ether)

>Ellaria Arbour (Ignis Fatuus) vs. Golem Black Knight - Damage Damage Aim Aim (Golem Black Knight: 13/2=6-9=0 damage + Poisoned 25)

Golem Lieutenant Huxley vs. Docken: 54/2=27-23=4 damage + Stunned

Golem Lieutenant Huxley vs. Thormanil Hybros: recovers weapon

Golem Lieutenant Huxley: -75 (Poison), -15 (Bleeding), +3 (Blessed)

Left Rear Counter: +3 (Blessed)

Golem Black Knight: -25 (Poison) (KO!), -20 (Bleeding), +3 (Blessed)

Right Front Counter: +3 (Blessed)

Hybros: +3 (Blessed), +1 Ether (Transcended)

Ellaria: +3 (Blessed)

The Enemies:

15928644991_af0b0e1e8f_t.jpg

Golem Lieutenant Huxley
*Immune to
Weakened
,
Blinded
,
Fragile
, and
Jinxed
*
*Back Row* *Ignores Row* *Deals
Stunned
*
*Assistance*
*Poisoned by 75*
*Bleeding by 15*
*Reinforced*
*Lucky*
*Hastened*
*Blessed*
*Phalanx (12 Rounds)*

Type:
Humanoid

Level:
54

Health:
53/710

Defense:
25
50

Special:
Phalanx
- The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds.

Drops:
Security Room Key, Blood-stained note, Duplovian Swift Halberd (WP:3, deals
Stunned
, halberd), Lieutenant's Sword (WP:6, longsword)

Note:
Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row.

Left Rear Counter
*Back Row*
*Counter-Striking*
*Does Not Deal Free Hits*
*Blessed*

Type:
Counter

Level:
0

Health:
100/100

Defense:
5

Special:
Floor
– This is a
floor
counter. Nothing happens.

Drops:
nothing

Note:
Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: Golem Lieutenant Huxley).

Right Front Counter
*Counter-Striking*
*Does Not Deal Free Hits*
*Blessed*

Type:
Counter

Level:
0

Health:
100/100

Defense:
5

Special:
Floor
– This is a
floor
counter. Nothing happens.

Drops:
nothing

Note:
Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: no one).

The Party:

ava-ellaria4.jpg

Ellaria Arbour
(Sandy)

23 years old female human Druid

Level 30.75
*Immune to
Sealed
,
Poisoned
,
Bleeding
, and
Hexed
* *Ignis Fatuus: permanently
poisoned by 15
*
*Party Leader*
*Hastened*
*Encouraged*
*Lucky*
*Blessed*
*Inspired*
*Stunned*

Power:
42
(30+12)

Defense:
7
(3+4)

Health:
48/48
96/96
(9+29+7+1+2)

Ether:
26/42
(5+29+5+1+2)

Gold:
253

Equipment:
Ignis Fatuus (WP:13, permanently poisoned by 15, poisoned by 10 (temporary)
fire
- and
lighting
-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory)

Inventory:

Weapons
Sylvania's Crossbow (WP:10,
wood
-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1,
fire
-,
wind
-,
water
- and
earth
-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to
Darkness
-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6)

Artefacts:
Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear),

Spell Items:
Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (
Fire
)

Consumables:
3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb,

Currency:
Gold Ore (worth 80 gold)

Tools:
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

Quest Items:

14260855264_c8919cec5c_o.jpg

Hybros (played by JimButcher)

53-year-old male imp Chi Monk
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
*
*Immune to all elements except wood*
*Intimidation*
*Natural Respite*
*Life Drain*
*Encouraged*
*Inspired*
*Blessed*
*Lucky*
*Reinforced*
*Transcended*
*Dearly Beloved Party Second-in-Command*

Level:
33.5

Power Bonus:
3 (8 in front row)
*

Defense:
0

Health:
54/54
108/108
(7+32+12+3*)

Ether:
16/37
(32+3+2)

Gold:
713

Equipment:
Golden Armor
(user is permanently hastened and cursed,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
darkness
-,
light
-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear),
The Black Hat
(Suitable for anyone, grants
Intimidation
, immune to
darkness
and
cursed
, headwear),
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Inventory:

• Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear)

• Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether)

• 12 Potions, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone

• Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone

gallery_11254_206_17653.png

Bartholomew Docken
, Dragonslayer
(Brickdoctor)

34-year-old human male, Warden

Level 48.8
*Gains Triple XP* *Takes Halved Damage from Free Hits*
*Scary*
*Immune to
Defense Reduction
,
Removal of Positive Effects
,
Confused
,
Blinded
,
Poison
,
Fragile
,
Fire
,
Earth
,
Wind
, and
Sudden Death
*
*Counterstriking*

Power:
58
(Level 48 + WP: 10) (
Power Bonus:
0)

Defense:
23
(SP: 20 + SP: 3)

Health:
82/82
(base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*)

Gold:
541
(1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP:
27

Equipment:
Darksteel Crossbow
(WP: 10; inflicts the
Blinded
-effect; Crossbow),
Mythril Shield
(SP: 20; Shield),
Dread Hat
(permanent
Scary
effect; immune to
Defense Reduction
,
Removal of Positive Effects
,
Confusion
,
Blindness
,
Poison
,
Fragile
,
Fire
,
Earth
, and
Wind
; suitable for anyone; Headwear),
Mail of the Renegade Commander
(SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear),
Cobweb Cowl
(immune to
Sudden Death
; suitable for anyone; Backwear),
Medal of Glory
(Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory),
Counterstrike Gloves
(After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear)

Inventory:

• Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the
Jinxed
-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword),

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds
Water
-element to physical attacks, immune to
Water
, Accessory)

• Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle)

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

• Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery)

7928526094_0c2174ef6b_t.jpg9394458519_4bc0f05f51_o.png

Thormanil Nihai
, Dragonslayer, Orc-kin (Played by swils) and
Arx
the Youngling (
Ice
)

Level 43.6 Dragoon

*Immune to
Darkness
,
Light
,
Water
,
Fire
,
Air
,
Earth
,
Lightning
, and
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
*
*Gains Triple Experience*
*Reflects physical damage*

Power Bonus
: +1

Defense
: 18

Health
: 62/62

Gold:
1656

Equipment:
Shishkebab (WP: 16, dual-strike,
darkness
-
elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null
Darkness
), Winged Sandals (Wearer is immune to
Light
,
Water
,
Fire
,
Air
,
Earth
, and
Lightning
, and the
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
-effects), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

• Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword,
Stuns
enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null
Wood
), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger)

• Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Aqua Gear (Wearer deals and is immune to
water
-elemental damage)

• Pickaxe, Shovel, Magnifying Glass

• 2x Amethyst (
Darkness
), Emerald (
Wood
), Opal (
Ice
),

• Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk

• Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe,

• 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb

• 3x Venom, 2x Deadly Venom,

• 2x Grating Stone, Bright Polish, Teleportapple

Round 13 of Key Combat:

>Bartholomew Docken recovers from Stunned

Thormanil Nihai (Gladiator Trident) vs. Golem Black Knight Right Front Counter - High Assault (Right Front Counter: 11*5=55+43+1=99 damage + "Bleeding" 5)

Hybros does nothing

Hybros does nothing

>Ellaria Arbour does nothing

>Ellaria Arbour does nothing

Golem Lieutenant Huxley vs. Docken: 54/2=27-23=4 damage + Stunned

Golem Lieutenant Huxley vs. Thormanil: recovers weapon

Golem Lieutenant Huxley: -75 (Poison) (KO!), -15 (Bleeding), +3 (Blessed)

Left Rear Counter: +3 (Blessed)

Right Front Counter: -5 ("Bleeding") (destroyed!), +3 (Blessed)

Hybros: +3 (Blessed), +1 Ether (Transcended)

Ellaria: +3 (Blessed)

The Enemies:

Left Rear Counter
*Back Row*
*Counter-Striking*
*Does Not Deal Free Hits*
*Blessed*

Type:
Counter

Level:
0

Health:
100/100

Defense:
5

Special:
Floor
– This is a
floor
counter. Nothing happens.

Drops:
nothing

Note:
Increases the SP of anyone hiding behind it by 10 (currently: no one). The flying glass shards and splinters cause Bleeding 15 to anyone near it when destroyed (currently: no one).

After much waiting, the golems die, with the Dragoon smashing the next-to-last table for good measure.

THE BATTLE IS VICTORIOUS! All party members gain experience. Ellaria Docken, and Thormanil level up! The enemies drop a lot of loot yeah, I'm just going to stop listing this twice :tongue: .

The Party:

ava-ellaria4.jpg

Ellaria Arbour
(Sandy)

23 years old female human Druid

Level 31
*Immune to
Sealed
,
Poisoned
,
Bleeding
, and
Hexed
* *Ignis Fatuus: permanently
poisoned by 15
*
*Party Leader*

Power:
44
(31+13)

Defense:
7
(3+4)

Health:
49/49
(9+30+7+1+2)

Ether:
27/43
(5+29+5+1+2)

Gold:
253

Equipment:
Ignis Fatuus (WP:13, permanently poisoned by 15,
fire
- and
lighting
-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory)

Inventory:

Weapons
Sylvania's Crossbow (WP:10,
wood
-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1,
fire
-,
wind
-,
water
- and
earth
-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to
Darkness
-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6)

Artefacts:
Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear),

Spell Items:
Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (
Fire
)

Consumables:
3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb,

Currency:
Gold Ore (worth 80 gold)

Tools:
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

Quest Items:

14260855264_c8919cec5c_o.jpg

Hybros (played by JimButcher)

53-year-old male imp Chi Monk
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
*
*Immune to all elements except wood*
*Intimidation*
*Natural Respite*
*Life Drain*
*Dearly Beloved Party Second-in-Command*

Level:
33.75

Power Bonus:
3 (8 in front row)
*

Defense:
0

Health:
54/54
108/108
(7+32+12+3*)

Ether:
17/37
(32+3+2)

Gold:
713

Equipment:
Golden Armor
(user is permanently hastened and cursed,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
darkness
-,
light
-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear),
The Black Hat
(Suitable for anyone, grants
Intimidation
, immune to
darkness
and
cursed
, headwear),
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Inventory:

• Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear)

• Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether)

• 12 Potions, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone

• Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone

gallery_11254_206_17653.png

Bartholomew Docken
, Dragonslayer
(Brickdoctor)

34-year-old human male, Warden

Level 49.4
*Gains Triple XP* *Takes Halved Damage from Free Hits*
*Scary*
*Immune to
Defense Reduction
,
Removal of Positive Effects
,
Confused
,
Blinded
,
Poison
,
Fragile
,
Fire
,
Earth
,
Wind
, and
Sudden Death
*
*Counterstriking*

Power:
59
(Level 49 + WP: 10) (
Power Bonus:
0)

Defense:
23
(SP: 20 + SP: 3)

Health:
75/83
(base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*)

Gold:
541
(1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP:
27

Equipment:
Darksteel Crossbow
(WP: 10; inflicts the
Blinded
-effect; Crossbow),
Mythril Shield
(SP: 20; Shield),
Dread Hat
(permanent
Scary
effect; immune to
Defense Reduction
,
Removal of Positive Effects
,
Confusion
,
Blindness
,
Poison
,
Fragile
,
Fire
,
Earth
, and
Wind
; suitable for anyone; Headwear),
Mail of the Renegade Commander
(SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear),
Cobweb Cowl
(immune to
Sudden Death
; suitable for anyone; Backwear),
Medal of Glory
(Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory),
Counterstrike Gloves
(After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear)

Inventory:

• Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the
Jinxed
-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword),

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds
Water
-element to physical attacks, immune to
Water
, Accessory)

• Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle)

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

• Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery)

7928526094_0c2174ef6b_t.jpg9394458519_4bc0f05f51_o.png

Thormanil Nihai
, Dragonslayer, Orc-kin (Played by swils) and
Arx
the Youngling (
Ice
)

Level 44.2 Dragoon

*Immune to
Darkness
,
Light
,
Water
,
Fire
,
Air
,
Earth
,
Lightning
, and
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
*
*Gains Triple Experience*
*Reflects physical damage*

Power Bonus
: +1

Defense
: 18

Health
: 63/63

Gold:
1656

Equipment:
Shishkebab (WP: 16, dual-strike,
darkness
-
elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null
Darkness
), Winged Sandals (Wearer is immune to
Light
,
Water
,
Fire
,
Air
,
Earth
, and
Lightning
, and the
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
-effects), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

• Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword,
Stuns
enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null
Wood
), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger)

• Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Aqua Gear (Wearer deals and is immune to
water
-elemental damage)

• Pickaxe, Shovel, Magnifying Glass

• 2x Amethyst (
Darkness
), Emerald (
Wood
), Opal (
Ice
),

• Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk

• Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe,

• 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb

• 3x Venom, 2x Deadly Venom,

• 2x Grating Stone, Bright Polish, Teleportapple

Party Leader, how will the loot be divided?

heroica-magickey.jpgSecurity Room Key (Quest Item)

Blood-Stained Note (Quest Item, Note, found: Lower Lab)

Duplovian Swift Halberd (WP:3, deals Stunned, halberd)

Lieutenant's Sword (WP:6, longsword)

Order of Request (Quest Item, Note, found: Lower Lab)

2x Diluted Arc Potion (Restores 15 health to all allies)

heroica-enchantedbracelet.jpgEnchanted Bracelet (protects from Sealed, accessory)

Diluted Arc Tonic (Restores 10 Ether to all allies)

Bad Breath (Causes the Poisoned-by-1 effect to all enemies)

Hyper Arc Tonic (Restores full Ether to all allies)

3x Throwing Knife (WP:3, retrievable throwing weapon)

8004588401_9fc47b0feb_t.jpgGuardian Halberd (WP: 5, target's defense is used as additional WP, halberd)

Lab Notes (Quest Item, Note, found: Lower Lab)

Last Resort (Revives all knocked out allies with 1 health)

Wyvern's Breath (Causes the Poisoned-by-10 effect to all enemies)

Notched Greatsword (WP:5)

heroica-mead.jpg Mead

Skirmisher's Shield (SP:10)

Training Longsword (WP:5)

With the path forward--apparently a set of downward-leading stairs--blocked by bombed boulders, it seemed the only path was back. Was the party ready to go back to the Security Room and open up the Sanctuary Door?

Posted

OoC: I can't believe you dropped all these weapons, but not a single one can be used by an alchemist! :laugh:

I gave all the consumables to Ellaria and Hybros, since I know they're going alchemist and can use them to great effect. That's why all the weapons went to Docken and Thormanil.

Ellaria collects the items that the enemies left behind.

"Gentlemen, we should probably read these first." She then reads the Blood-Stained Note, the Order of Request and the Lab Notes. After those were read, Ellaria took the party back to the Security Room to open the last door.

Loot Division:

Ellaria: all quest items (key + notes), Diluted Arc Potion (Restores 15 health to all allies), Hyper Arc Tonic (Restores full Ether to all allies), Last Resort (Revives all knocked out allies with 1 health), Bad Breath (Causes the Poisoned-by-1 effect to all enemies), Mead

Docken: Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5)

Hybros: Enchanted Bracelet (protects from Sealed, accessory), Diluted Arc Potion (Restores 15 health to all allies), Diluted Arc Tonic (Restores 10 Ether to all allies), Wyvern's Breath (Causes the Poisoned-by-10 effect to all enemies)

Thormanil: Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), 2x Throwing Knife (WP:3, retrievable throwing weapon), Notched Greatsword (WP:5)

Posted

QM Note: Stats update and first note, I'll post the others as soon as I finish writing them. :blush:

The Party:

ava-ellaria4.jpg

Ellaria Arbour
(Sandy)

23 years old female human Druid

Level 31
*Immune to
Sealed
,
Poisoned
,
Bleeding
, and
Hexed
* *Ignis Fatuus: permanently
poisoned by 15
*
*Party Leader*

Power:
44
(31+13)

Defense:
7
(3+4)

Health:
49/49
(9+30+7+1+2)

Ether:
27/43
(5+29+5+1+2)

Gold:
253

Equipment:
Ignis Fatuus (WP:13, permanently poisoned by 15,
fire
- and
lighting
-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory)

Inventory:

Weapons
Sylvania's Crossbow (WP:10,
wood
-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1,
fire
-,
wind
-,
water
- and
earth
-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to
Darkness
-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6)

Artefacts:
Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear),

Spell Items:
Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (
Fire
)

Consumables:
3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath,

Currency:
Gold Ore (worth 80 gold)

Tools:
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

Quest Items:

14260855264_c8919cec5c_o.jpg

Hybros (played by JimButcher)

53-year-old male imp Chi Monk
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
*
*Immune to all elements except wood*
*Intimidation*
*Natural Respite*
*Life Drain*
*Dearly Beloved Party Second-in-Command*

Level:
33.75

Power Bonus:
3 (8 in front row)
*

Defense:
0

Health:
54/54
108/108
(7+32+12+3*)

Ether:
17/37
(32+3+2)

Gold:
713

Equipment:
Golden Armor
(user is permanently hastened and cursed,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
darkness
-,
light
-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear),
The Black Hat
(Suitable for anyone, grants
Intimidation
, immune to
darkness
and
cursed
, headwear),
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Inventory:

• Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from
Sealed
, accessory)

• Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether)

• 12 Potions, Diluted Arc Potion, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone,

• Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone

gallery_11254_206_17653.png

Bartholomew Docken
, Dragonslayer
(Brickdoctor)

34-year-old human male, Warden

Level 49.4
*Gains Triple XP* *Takes Halved Damage from Free Hits*
*Scary*
*Immune to
Defense Reduction
,
Removal of Positive Effects
,
Confused
,
Blinded
,
Poison
,
Fragile
,
Fire
,
Earth
,
Wind
, and
Sudden Death
*
*Counterstriking*

Power:
59
(Level 49 + WP: 10) (
Power Bonus:
0)

Defense:
23
(SP: 20 + SP: 3)

Health:
75/83
(base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*)

Gold:
541
(1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP:
27

Equipment:
Darksteel Crossbow
(WP: 10; inflicts the
Blinded
-effect; Crossbow),
Mythril Shield
(SP: 20; Shield),
Dread Hat
(permanent
Scary
effect; immune to
Defense Reduction
,
Removal of Positive Effects
,
Confusion
,
Blindness
,
Poison
,
Fragile
,
Fire
,
Earth
, and
Wind
; suitable for anyone; Headwear),
Mail of the Renegade Commander
(SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear),
Cobweb Cowl
(immune to
Sudden Death
; suitable for anyone; Backwear),
Medal of Glory
(Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory),
Counterstrike Gloves
(After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear)

Inventory:

• Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the
Jinxed
-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds
Water
-element to physical attacks, immune to
Water
, Accessory)

• Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle)

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

• Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery)

7928526094_0c2174ef6b_t.jpg9394458519_4bc0f05f51_o.png

Thormanil Nihai
, Dragonslayer, Orc-kin (Played by swils) and
Arx
the Youngling (
Ice
)

Level 44.2 Dragoon

*Immune to
Darkness
,
Light
,
Water
,
Fire
,
Air
,
Earth
,
Lightning
, and
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
*
*Gains Triple Experience*
*Reflects physical damage*

Power Bonus
: +1

Defense
: 18

Health
: 63/63

Gold:
1656

Equipment:
Shishkebab (WP: 16, dual-strike,
darkness
-
elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null
Darkness
), Winged Sandals (Wearer is immune to
Light
,
Water
,
Fire
,
Air
,
Earth
, and
Lightning
, and the
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
-effects), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

• Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals
Stunned
, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword,
Stuns
enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null
Wood
), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon)

• Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Aqua Gear (Wearer deals and is immune to
water
-elemental damage)

• Pickaxe, Shovel, Magnifying Glass

• 2x Amethyst (
Darkness
), Emerald (
Wood
), Opal (
Ice
),

• Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk

• Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe,

• 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb

• 3x Venom, 2x Deadly Venom,

• 2x Grating Stone, Bright Polish, Teleportapple

The bloodstained note appeared to be the lieutenant's logbook, chronicling the events of the towns guard over the past few weeks. The most interesting entries appeared to have started roughly a month prior to the attacks:

Blood-Stained Note:

Mayor Persephone has put the town on high alert. Captain Sloane says she can't give particulars, but that some sort of threat has been made against the town, and that we need to be ready. It'll be tough to mount a defense against an enemy unknown, but we'll do our duty to the Mayor, and to this town.

-------------------------------------------------------------------

The Mayor received a letter today, and Captain Sloane's been called in to his office. This can't end well--for us, or him.

-------------------------------------------------------------------

I was right. The Mayor's calling for around-the-clock vigilance, which with our limited force means double shifts or more for everyone. We've already been putting in extra hours all week, and now we're escalating further? I don't know if the men can take it. I wish the Mayor would give us some details--not even knowing what we're up against is even worse than the lack of sleep.

-------------------------------------------------------------------

Private Schist nearly fell off the Tower today--fell asleep on duty. We can't go on like this. I'm going to have a talk with Captain Sloane.

-------------------------------------------------------------------

Captain Sloane agreed with me, but she doesn't think the Mayor will see things our way. I hope that, for once, she's actually wrong.

-------------------------------------------------------------------

It's been two weeks since Mayor Persephone put us on high alert, and we're falling apart. The Mayor reluctantly agreed to limit monitoring to his home and the Tower, but that still begs the question--why? We've been on alert for two weeks of...hold that thought.

-------------------------------------------------------------------

Good gods, was that Amara Jing? It has to have been, what, ten years since she left town! Most of the guards don't even recognize her--can't say I blame them, I barely remembered her myself. She has to be tied up in this...the Mayor's not telling us something, but at this point I'm just too tired to even figure it out.

-------------------------------------------------------------------

Captain Sloane says Ming and the alchemists are working on something to improve our staffing problems, but it'll be a while longer before they can perfect it. I hope they hurry--nearly three weeks on next to no rest...it's starting to get to me.

-------------------------------------------------------------------

The Captain's been asking all of the townsfolk to come in to the Tower for some kind of experiments in the basement one by one. I'm not even going to try and figure out what or why at this point, but even I can tell she's not too thrilled about it.

-------------------------------------------------------------------

Holy balls. I knew Ming was ambitious, but...golem duplicates? Of the whole town? Really? I mean, better them on duty than us at this point, but I don't trust this weird soul-magic thingy they're talking about. And if they're us, and we're us...gah. I need some sleep, this is all too confusing.

The next few pages were bloody and smeared beyond comprehension, but the final entry was, by some miracle, readable. Written in a rushed script, the ink was not even completely dry on the page.

I don't know if anyone will ever read this, but...we failed. The town, each other...it's all over.

Damn, Cartwright bled all over the last few entries. Better recap, then, on the off chance someone finds this. A few of the golems slipped past us on the first day, and one or two yesterday but that's what the backup troops were for...hopefully. Schist was slow on the door seals, but hopefully none of them got into the Sanctuary. Been trying not to think about what must be happening if that's the case. Anyway, it doesn't matter. We were trying to keep them contained in the basement, but apparently some of them got outside, we just heard them breach the outer door. Our only choice is to set the bombs and collapse the stairs, then head out the front in pursuit--with any luck our doubles will get caught in the blast, but frankly our luck's been horrible so far, and I can be damned stubborn when I need to be. I can only assume my own double is just as relentless. If you're reading this--kill him. Kill him dead, because obviously I couldn't, and he's too dangerous to let him get away. Please.

--Lieutenant Mason Huxley

Posted

"Well, nothing to worry about there, since we took care of these golems already, eheh... Too bad this one's mind was so addled that they got Ming and Jing mixed up, and they seemed unsure if their captain was a man or woman... Hm... It is also interesting that the ink has not even dried, yet the real lieutenant had been trapped for some time now..." Hybros turned to his allies. "Could it be possible that the golem wrote this and was leading us astray?"

Posted

"So they were gonna replace the guard force with a bunch of golems? I'm more worried about what the Mayor needed so much defense against."

Posted (edited)

Order of Request

What had appeared at first to be one note was actually three official letters, all of which were very boring and formal. The first appeared to be a formal request for assistance addressed to Mayor Persephone from Captain Sloane and then forwarded to the Alchemists' Tower, signed by both Captain Sloane and Mayor Persephone. The second was an order from the Mayor--apparently a reply to a previous letter, from the wording--approving the Alchemists' proposal to provide aid to the guards via golem. This official correspondence, too, was signed by both Sloane and Persephone, but the former had apparently attached an addendum outlining her reservations, a page not included with this copy of the letter. Finally, the third looked to be an order approving the use of a technique referred to simply as "Soul Tap". As with the two previous cases of official correspondence, this one was signed by Mayor Persephone and Captain Sloane, but there was something off about the latter's signature.

Lab Notes:

Initial prototypes outmatching physical expectations; training and decision-making skills leave something to be desired.

--Dr. Richter

Commence material experimentation; I'm not going to have Sloane complaining about our work again. Consider every possibility, no matter how unusual.

--Dr. Ming

Failure of experimentation with non-organic matter leads me to believe we should explore other possibilities. Consider flesh golems, perhaps?

--Dr. Richter

Approved. Keep Sloane out of the loop until we've perfected design, however; she won't like it.

--Dr. Ming

Flesh golems performing well with complex commands, but failing durability requirements. Suggestions?

--Dr. Richter

Explore use of Stoneskin treatment. Expensive, but should be effective.

--Dr. Ming

Won't that affect our ability to implement our standard control safeguards?

--Dr. Lucan

Relax, Lucan, we're not going to have any trouble with this. Persephone's already got Carl digging around in some...alternate methods. We'll be fine.

--Dr. Ming

Use of Stoneskin Potion evaluated, generally considered by most of us to be a success. Establishment of new command protocols recommended by Dr. Lucan before greenlighting full production.

--Dr. Richter.

Sample testing suggests our current command protocols are likely insufficient to maintain proper control. Recommend we go back to formula and re-evaluate in light of new guest's arrival.

--Dr. Lucan

Jeez, Lucan, you're worse than Sloane. It's fine. The Mayor's looped Amara in on the project, she's even evaluating those new command protocols you wanted. I'm not letting you rubes' superstitions about magic undo all our hard work.

--Dr Ming

Unsuccessful cognitive impressioning leads me to believe current project could experience an undesirable loss of stability. Current mechanism of control is insufficient to maintain safe operation.

--Dr. Lucan

I reluctantly have to agree with Dr. Lucan. Request permission to investigate alternative methods.

Dr. Richter

What exactly are you getting at, Richter? You're suggesting we...what? Consult Amara?

--Dr. Lucan

That is exactly what I am suggesting.

--Dr. Richter

Dr. Richter's request has been approved. Dr. Lucan, I'm transferring you to supply requisitioning. If you want to cook up some crazy safeguard, fine, do it on your own time. You're off the project.

--Dr. Ming

The next few notes were too smudged to read, but the entries continued clearly later on.

...unxepected...from Captain Sloane. Seems unwilling to approve use of proposed Soul Tap procedure.

--Dr. Richter

I'll deal with Sloane. Continue testing.

--Dr. Ming

Soul Tap successfully performed on test subject. Resulting golem performing at or above specifications. Experiment considered to be successful.

--Dr. Richter

Addendum: Golem experiencing unexpected instability upon recognition of original subject. Three alchemists and subject injured, prototype was destroyed during containment. In light of this event, recommend recalculation of current line of experimentation.

--Dr. Richter

Storage of all specimens moved to basement level due to aforementioned security concerns.

--Dr. Richter

Jing and Carl may have a solution for our little...incident. I'll have them bring you the report on their findings in person.

--Dr. Ming

Interesting. Believe this spell may reduce instability, though I am doubtful it will alleviate the issue entirely. This "perception filter" may also present other difficulties in clear documentation of further results. Are you certain you wish to proceed?

--Dr. Richter

Of course! We've come too far to stop now! What are you, Lucan?

--Dr. Ming

Perhaps perplexed, or perhaps feeling pressed for time, the fivesome traveled back to the Security Room, activating the door controls as they had been asked. But the moment they did...

*CLANK-click* *CLANK-click* *CLANK-click* *CLANK-click*

Following the sound of mangled machinery, the party ended up where they'd entered, seeing the Sanctuary door almost fully opened...

...and carnage beyond. The door part-jammed by a dead man's now-mashed mace, the echoes of grinding gears reverberated loudly throughout the space, rendering any attempt to speak through the vents void. By the blood and bodies, however, the party knew they would have to...

PREPARE FOR GRID BATTLE!

15619223204_9e2b04e475_c.jpg

Rules for Grid Battle (totally not ripped off from Brickdoctor :innocent: )

  • The map will be laid out as a grid of squares, with the fog of war covering what you cannot yet see.
  • A "square" is any 2x2 area with a single stud in the center; if you can see the stud, you may move into it (provided there are no other obstacles in the way).
  • In a battle, you can move up to three squares with each turn; diagonal moves are allowed. You may attack or use an item once at any time during these moves. Hastened heroes may move up to six squares, and attack or use an item twice at any time during these moves.
  • Outside of a battle, you're free to move around as much as you want and investigate things or move up.
  • You must be standing in a square adjacent to an enemy in order to melee attack.
  • Line-of-sight is required for a ranged attack. I'm going to be fairly lenient with this, since it can be hard to judge.
  • Bombs can be tossed anywhere, rather than at a specific target, even at squares you can't see. You can try to bounce them around corners, or you can target a specific square that you can see. Why is this important?
  • Well, because AoE actions — Magic Bursts, group heals, Auras and Guardian Angels, bombs, any actions and abilities affecting more than one target — affect all targets within a radius of two squares (not including the square of origin, so a diameter of five squares), so you need to be careful about where you aim them. (For simplicity's sake, offensive actions such as Bombs will not harm your allies, and defensive actions such as group heals will not heal your enemies. In-universe, you're expecting the action and they are not.)
  • Back Row/Front Row still works as usual. Think of it as a defensive versus an aggressive approach to your action.
  • Objects in the battlefield will provide cover from attacks, granting a +5 SP bonus to a target standing next to them if they're between the target and his attacker. Objects that are taller than head-high break line-of-sight.
  • Dual-strike attacks may strike any one target adjacent to the main target; this includes diagonally and behind the target.
  • When defeating an enemy at melee range, you will automatically move into their space unless you specify otherwise.
  • Special rule for Dragoons: rolling Jump Hit will interrupt any additional movement specified. The "landing" portion of Jump Hit allows the Dragoon to land in any square adjacent to the target at no movement cost; this takes place before any further movement can occur.
  • Special rule for Wardens: Aura draws in all enemy ranged attacks (IF the enemy has line-of-sight), but follows the standard AoE rule for melee attacks.
  • As always, creative solutions are welcome — you don't need to confine your thinking to what I've defined in these rules! (I mean, obviously you can't break them, but...)

Edited by Flipz
Posted

OoC: We can move through each other and the blood, right? Can we move over the bodies?

Also, do I need to post Order of Action when there are no enemies in sight? For now you can just move us in the order we post.

Also also, how will effects work? Do they last the entire duration of the Grid Battle, or just for each separate battle we face?

"Oh Sylvania..." Ellaria gasped as she saw the bodies sprawled all over the staircase. "All these poor people." Ellaria helped Thormanil search the bodies while moving towards A2 to see what laid ahead.

Posted

OoC: We can move through each other and the blood, right? Can we move over the bodies?

Also, do I need to post Order of Action when there are no enemies in sight? For now you can just move us in the order we post.

Also also, how will effects work? Do they last the entire duration of the Grid Battle, or just for each separate battle we face?

QM Note: You can pass through each others' spaces (though you can't end a move in the same space as an ally), and you may step freely in the blood if you wish. The bodies occupy a square, however (per the "if you can see the stud" rule) and cannot be passed through or stood upon.

For purposes of positive effects and experience, the entire grid battle is one fight. :wink:

Posted

Just want to clarify--"the entire battle is one fight" meaning we can only move 3 squares per submitted action, or are we "outside of battle" until we engage an enemy?

Posted

Just want to clarify--"the entire battle is one fight" meaning we can only move 3 squares per submitted action, or are we "outside of battle" until we engage an enemy?

OoC: It was already stated we can move around as much as we want when there are no enemies in sight.

Posted (edited)

QM Note: Don't forget, you now have individual control of Arx, swils; this means he moves and attacks independently of Thormanil. :wink:

Also, due to the size of this area, the labels are likely to end up shifting around like this quite a bit; I'll do my best to keep them as consistent as I can though. :blush:

EDIT: Larger versions of these images should be publicly visible on my Flickr; just click the image and it should take you to the relevant page for each image. Didn't realize they'd be this cramped at this size! :blush:

Round 1 of Sanctuary Squares

Thormanil investigates bodies - 25 Gold found (roll of 3)

Thormanil moves to C2

Arx moves to C3

Docken moves to L3

Ellaria investigates bodies - Mace (WP:5) found (roll of 2)

Ellaria moves to A2

Hybros moves to D3

Hybros drinks Mead - Encouraged!

The party hesitantly moved forward, the Druid and Dragoon pausing to strip the bodies of all of their remaining usable items. Upon reaching the doorway into the next room the Druid saw a sinister sight similar to one they had just witnessed previously: a Golem Skirmisher wearing a Dark Gray helmet, and a Golem Alchemist wearing a Blue hat.

15631763783_58582f5a3e_c.jpg

Enemy Activity in Round 1 of Sanctuary Squares

Golem Alchemist (Blue) uses Cloud of Celerity on L2 (Golem Alchemist (Blue), Golem Skirmisher (Dark Gray): Hastened)

Golem Alchemist (Blue) moves to O3

Golem Alchemist (Blue) moves to ???

Golem Skirmisher (Dark Gray) moves to O1

Golem Skirmisher (Dark Gray) moves to ???

The Golem Alchemist immediately drops a Cloud of Celerity, summoning swiftness to both. Once Hastened, both golems swiftly sped away out of sight, no doubt to warn their allies of the party's approach.

16065507919_96f64917b1_c.jpg

The Party:

ava-ellaria4.jpg

Ellaria Arbour
(Sandy)

23 years old female human Druid

Level 31
*Immune to
Sealed
,
Poisoned
,
Bleeding
, and
Hexed
* *Ignis Fatuus: permanently
poisoned by 15
*
*Party Leader*

Power:
44
(31+13)

Defense:
7
(3+4)

Health:
49/49
(9+30+7+1+2)

Ether:
27/43
(5+29+5+1+2)

Gold:
253

Equipment:
Ignis Fatuus (WP:13, permanently poisoned by 15,
fire
- and
lighting
-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory)

Inventory:

Weapons
Sylvania's Crossbow (WP:10,
wood
-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1,
fire
-,
wind
-,
water
- and
earth
-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to
Darkness
-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5)

Artefacts:
Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear),

Spell Items:
Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (
Fire
)

Consumables:
3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Nostrum, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath,

Currency:
Gold Ore (worth 80 gold)

Tools:
Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

Quest Items:

14260855264_c8919cec5c_o.jpg

Hybros (played by JimButcher)

53-year-old male imp Chi Monk
*Permanently Hastened*
*Immune to
Cursed
,
Asleep
,
Blinded
,
Confused
,
Fragile
,
Weakened
*
*Immune to all elements except wood*
*Intimidation*
*Natural Respite*
*Life Drain*
*Encouraged*

Level:
33.75

Power Bonus:
3 (8 in front row)
*

Defense:
0

Health:
54/54
108/108
(7+32+12+3*)

Ether:
17/37
(32+3+2)

Gold:
713

Equipment:
Golden Armor
(user is permanently hastened and cursed,
fire
-,
water
-,
earth
-,
wind
-,
ice
-,
lightning
-,
darkness
-,
light
-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear),
The Black Hat
(Suitable for anyone, grants
Intimidation
, immune to
darkness
and
cursed
, headwear),
Fighting Boots
(Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors),
Metal Claw
(Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Inventory:

• Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from
Sealed
, accessory)

• Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether)

• 12 Potions, Diluted Arc Potion, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Mulled Wine, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone,

• Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone

gallery_11254_206_17653.png

Bartholomew Docken
, Dragonslayer
(Brickdoctor)

34-year-old human male, Warden

Level 49.4
*Gains Triple XP* *Takes Halved Damage from Free Hits*
*Scary*
*Immune to
Defense Reduction
,
Removal of Positive Effects
,
Confused
,
Blinded
,
Poison
,
Fragile
,
Fire
,
Earth
,
Wind
, and
Sudden Death
*
*Counterstriking*
*Dearly Beloved Party Second-in-Command*

Power:
59
(Level 49 + WP: 10) (
Power Bonus:
0)

Defense:
23
(SP: 20 + SP: 3)

Health:
75/83
(base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*)

Gold:
541
(1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP:
27

Equipment:
Darksteel Crossbow
(WP: 10; inflicts the
Blinded
-effect; Crossbow),
Mythril Shield
(SP: 20; Shield),
Dread Hat
(permanent
Scary
effect; immune to
Defense Reduction
,
Removal of Positive Effects
,
Confusion
,
Blindness
,
Poison
,
Fragile
,
Fire
,
Earth
, and
Wind
; suitable for anyone; Headwear),
Mail of the Renegade Commander
(SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear),
Cobweb Cowl
(immune to
Sudden Death
; suitable for anyone; Backwear),
Medal of Glory
(Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory),
Counterstrike Gloves
(After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear)

Inventory:

• Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the
Jinxed
-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds
Water
-element to physical attacks, immune to
Water
, Accessory)

• Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle)

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

• Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery)

7928526094_0c2174ef6b_t.jpg9394458519_4bc0f05f51_o.png

Thormanil Nihai
, Dragonslayer, Orc-kin (Played by swils) and
Arx
the Youngling (
Ice
)

Level 44.2 Dragoon

*Immune to
Darkness
,
Light
,
Water
,
Fire
,
Air
,
Earth
,
Lightning
, and
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
*
*Gains Triple Experience*
*Reflects physical damage*

Power Bonus
: +1

Defense
: 18

Health
: 63/63

Gold:
1681

Equipment:
Shishkebab (WP: 16, dual-strike,
darkness
-
elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null
Darkness
), Winged Sandals (Wearer is immune to
Light
,
Water
,
Fire
,
Air
,
Earth
, and
Lightning
, and the
Asleep
,
Blinded
,
Bound
,
Confused
,
Fragile
,
Slowed
, and
Weakened
-effects), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

• Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals
Stunned
, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword,
Stuns
enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null
Wood
), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon)

• Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from
Weakened
-effect; handwear), Aqua Gear (Wearer deals and is immune to
water
-elemental damage)

• Pickaxe, Shovel, Magnifying Glass

• 2x Amethyst (
Darkness
), Emerald (
Wood
), Opal (
Ice
),

• Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk

• Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe,

• 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb

• 3x Venom, 2x Deadly Venom,

• 2x Grating Stone, Bright Polish, Teleportapple
Edited by Flipz
Posted

QM Note: I've taken care of as many actions as I can, but I do need actions for Thormanil and Arx before I can finish running. :wink:

Oh, and a rule I forgot to edit in: allies provide cover, but do so by absorbing 5 damage of the attack themselves; they also block line-of-sight for ranged attacks.

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