swils Posted January 12, 2015 Posted January 12, 2015 Thormanil and Arx take up defensive positions around Ellaria at Q1 and Q3 respectively. Quote
Flipz Posted January 12, 2015 Author Posted January 12, 2015 (edited) QM Note: Urgh...camera angles. I might try a top-down view once everyone's a little closer together, should make the grid a little easier to label, too. Once I get confirmation that Ellaria still wants to move into Q2 (which is now J25 in the updated labeling--this should stay consistent unless/until we go back into the enclosed hallways) and Thormanil and Arx want to move as close as they can to the adjoining squares, I'll be able to run the next Round as well. AAAND remembered to split Thormanil's stats according to the new Dragoon rules! (I also went back and added the proper Act heading I forgot to put in before the start of the battle. Enjoy! ) Round 2 of Sanctuary Squares Ellaria consumes Nostrum Ellaria moves to J2 (now D25) Docken moves to ??? Docken consumes Smelling Salts Docken moves to A2 (now ???) Hybros moves to J2 J1 (now D24) Hybros consumes Mulled Wine Hybros does nothing Thormanil moves to H2 (now B25) Arx moves to G2 (now A25) Enemy Activity in Round 2 of Sanctuary Squares ??? Round 3 of Sanctuary Squares Ellaria moves to G25 Hybros does nothing Hybros does nothing Docken moves to ??? (previously D1) Docken moves to A1 (previously G1) Thormanil moves to E25 Arx moves to D25 The party cautiously crept forward, finding four unfriendly foes in formation just outside the entrance to the large, open space that could only be the Sanctuary, an impromptu campsite created around hastily-stacked crates and barrels. A shanty town of tents and sheets, 'twas uncomfortable, but filled their needs. Here, too, were bodies scattered 'round--some golem, some members of town. There was no sign of the Golem Alchemist from earlier, however. Enemy Activity in Round 3 of Sanctuary Squares >Female Golem (purple) moves to EE15 >Female Golem (purple) uses Neutralizer on EE14 (Male Golem (light gray), Small Golem (red), Small Golem (green), Female Golem (purple): All effects removed) >Male Golem (light gray) does nothing Small Golem (red) does nothing Small Golem (green) does nothing >Male Golem (blue) moves to ??? >Golem Skirmisher (silver) moves to DD22 >Golem Skirmisher (dark gray) drinks Mead (Golem Skirmisher (dark gray): Encouraged) >Golem Skirmisher (dark gray) does nothing >Golem Ranger (blue) fires at H25 - (no effect) >Golem Ranger (white) does nothing >Golem Ranger (red) fires at G24 - (no effect) The Golem Skirmisher from before has her ranged allies fire a few warning shots at the Druid, momentarily stopping her in her tracks. Meanwhile, a whole group of other golems begin moving around in the background, though as of yet is it impossible to tell what they might be up to. The Enemies: Female Golem (purple) *Immune to Lightning, Enamored, Slowed, Stunned, and Sleep* Type: Humanoid Level: 64 Defense: 3 Health: 535/535 Special: We Will Rock You - The Female Golem takes damage equivalent to the Hero's Miss (4) roll, but counters with damage equal to her Level, additionally pushing the Hero back in a straight line up to 6 squares; if this movement is interrupted by an obstacle, the Hero stops moving but takes damage equal to their level (ignoring Row and defense). Drops: (varies by roll) 1: Jill's Hair Clip (wearer is immune to Lightning and Enamored; accessory, suitable for females) 2-4: Sandman's Parasol (Protects from asleep- and fast asleep –effects; accessory.) 5-6: 16 gold Note: This Golem and all allies within 2 squares of her at the start of her turn are permanently Hastened for the remainder of the Round. Male Golem (light gray) *Immune to Blinded, Stunned, Sealed, and Asleep* *Ranged (ignores Row)* Type: Humanoid Level: 13 Health: 492/492 Special I: Bottle Rocket - The Male Golem launches a random effect-inducing bomb (see Dain Almight's shop in The Marketplace) at the target, max range 12 squares. Used in place of Damage rolls and Free Hits. Special II: Bottle Rocket Barrage - The Male Golem launches three random effect-inducing bombs (see Dain Almight's shop in The Marketplace) at the target, max range 12 squares. Drops: Jeff's Goggles (Protects from blind-effect; accessory.), 1-6 random bombs (amount and type varies by roll) Small Golem (red) *Nimble* *Deals Stunned and Slowed* Type: Humanoid Level: 56 Health: 450/450 Defense: 2 Special: Rock & Roll - The golem rolls out of reach, avoiding all action for the rest of the Round. Drops: (varies by roll) 1-2: 2x Feather of Lithe 3-4: Smoke Bomb 5-6: 20 Gold Small Golem (green) *Nimble* *Deals Stunned and Slowed* Type: Humanoid Level: 38 Health: 380/380 Defense: 2 Special: Rock & Roll - The golem rolls out of reach, avoiding all action for the rest of the Round. Drops: (varies by roll) 1-2: 2x Feather of White 3-4: Smoke Bomb 5-6: 20 Gold Golem Skirmisher (Silver) *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance* Type: Humanoid Level: 44 Health: 550/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: (varies by roll) 1-2: Spear (WP:6), Pugilist's Gloves 3-4: 2x Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, the Golem Skirmisher will no longer be ranged. The thrown weapon will land in a random square next to the target; if the Golem Skirmisher retrieves it, they will once again become ranged. Golem Skirmisher (Dark Gray) *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance* *Hastened* *Encouraged* Type: Humanoid Level: 44 88 Health: 550/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: (varies by roll) 1-2: Spear (WP:6), Pugilist's Gloves 3-4: Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, the Golem Skirmisher will no longer be ranged. The thrown weapon will land in a random square next to the target; if the Golem Skirmisher retrieves it, they will once again become ranged. Golem Ranger (Blue) *Back row* *Ranged (ignores row)* Type: Humanoid Level: 32 64 Health: 228/228 Special: Homing Arrows – Causes 32 64 damage to opponent and all allies within 2 squares regardless of row. Drops (varies by roll): 1-2: Composite Bow (WP:11, ignores defense, bow) 3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear) 5-6: 10 gold Golem Ranger (White) *Back row* *Ranged (ignores row)* Type: Humanoid Level: 32 64 Health: 228/228 Special: Homing Arrows – Causes 32 64 damage to opponent and all allies within 2 squares regardless of row. Drops (varies by roll): 1-2: Composite Bow (WP:11, ignores defense, bow) 3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear) 5-6: 10 gold Golem Ranger (Red) *Back row* *Ranged (ignores row)* Type: Humanoid Level: 32 64 Health: 228/228 Special: Homing Arrows – Causes 32 64 damage to opponent and all allies within 2 squares regardless of row. Drops (varies by roll): 1-2: Composite Bow (WP:11, ignores defense, bow) 3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear) 5-6: 10 gold The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Lucky* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 27/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* Level: 33.75 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 17/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 49.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Hastened* *Dearly Beloved Party Second-in-Command* Power: 59 (Level 49 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 75/83 (base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.2 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 63/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.2 Health: 73/73 (30+43) Element: Ice Edited January 13, 2015 by Flipz Quote
Brickdoctor Posted January 13, 2015 Posted January 13, 2015 OoC: Some pictures would be helpful; I can't really tell the difference between the different types of Golems. I move ->B25->C26->D26; then I move ->E26->F26 and attack Golem Skirmisher (Dark Grey) from the Back Row with my Darksteel Crossbow. Quote
Flipz Posted January 13, 2015 Author Posted January 13, 2015 QM Note: pics added; I'll probably also edit the color of Male Golem (light gray), since I just noticed he's really hard to see against the floor and walls. Quote
JimBee Posted January 13, 2015 Posted January 13, 2015 Hybros moves as close to the Skirmisher as possible and attacks with darkness if possible. OOC: It's nearly impossible to see what's going on with the pictures on mobile and it's hard to keep track of the enemies; if someone else wants to override Hybros' actions that's fine by me. Quote
Sandy Posted January 13, 2015 Posted January 13, 2015 OoC: Whatever happened to the quirky, fun, little Halloween quest we were supposed to be on? Are the Golem Rangers supposed to be encouraged, too? I can't see how we can even survive one round of this battle, if they all get Free Hits on us just because we can't reach them... "Sylvania have mercy..." Ellaria gasps as she sees the room full of golems they have wandered into. "Alright, I spot nine enemies in sight. The rangers seem to be lethal to just about any one of us. Maybe I can take them down a notch..." Ellaria moves to J25 and tosses a Neutralizer at Golem Skirmisher (Dark Grey) from the back row, praying it will affect the rangers as well. Battle Order: Docken Ellaria Thormanil Hybros Quote
swils Posted January 13, 2015 Posted January 13, 2015 Thormanil and Arx slide along the left wall as far as they can while remaining out of sight. Quote
Flipz Posted January 14, 2015 Author Posted January 14, 2015 QM Note: Having computer issues, but I will get a top down view up for you guys and give you time to evaluate before running the Round. The Rangers are encouraged by Assistance, but the other golems are out of range to deal Free Hits. Also note that attacks may be made at any point during movement, including before and during it; I'm not sure if the wording made that clear or not, so I thought I'd clarify. Quote
Flipz Posted January 14, 2015 Author Posted January 14, 2015 (edited) QM Note: The full-size image of the top-down view can be seen here, or half-size here. Unfortunately, they are rather large photos (~20 MB), so for those viewing on mobile I recommend connecting to wifi first. I'm already working to label every square with the coordinates you see in the center of the image for even easier reference, but I wanted to get this up for you to at least look at as soon as possible. Sorry for the inconvenience! Edited January 14, 2015 by Flipz Quote
JimBee Posted January 14, 2015 Posted January 14, 2015 Hybros moves to J22. "Perhaps we should move to cover and let the enemies come to us?" OOC: Are those doorways to either side of the angled walls? Quote
Flipz Posted January 15, 2015 Author Posted January 15, 2015 QM Note: They are, but they are locked at the moment. I'm having severe computer issues at the moment that are preventing me from using vital software like LDD, POV-Ray, and GIMP. If I can't solve these issues within the next two days, I'll pre-emptively end this battle and move on to the finale. My deepest apologies for the numerous problems at this point, I'll do my best to try and move forward and end things on a more enjoyable note. Quote
Sandy Posted January 15, 2015 Posted January 15, 2015 QM Note: They are, but they are locked at the moment. I'm having severe computer issues at the moment that are preventing me from using vital software like LDD, POV-Ray, and GIMP. If I can't solve these issues within the next two days, I'll pre-emptively end this battle and move on to the finale. My deepest apologies for the numerous problems at this point, I'll do my best to try and move forward and end things on a more enjoyable note. OoC: Or you could just make this a normal battle, like the others have been. I hate to say this before the quest has concluded, but this grid battle seems awfully gimmicky without really adding the fun factor. But that is just my personal opinion. Quote
JimBee Posted January 15, 2015 Posted January 15, 2015 OOC: I have to agree with Sandy. Between every time that we have to make and wait for an update every 24 hours, this would take much longer than a regular battle, and the quest is, sorry to say, already seeming to drag on. :( I'm on board for whatever as your loyal questee, but I thought I'd offer my feedback. Edit: Or like you said, just end the battle preemptively. Quote
Flipz Posted January 16, 2015 Author Posted January 16, 2015 QM Note: All right, I'm refactoring the battle as we speak, should be done in a couple of hours. It's all normal battles from this point forward! Quote
Flipz Posted January 17, 2015 Author Posted January 17, 2015 Round 4 of the Sanctuary Skirmish After fighting their foes through the Tower's hallways, the party finally forced a faceoff. THE BATTLE CONTINUED! The Enemies: Golem Alchemist Mob *Immune to Sealed, Poisoned, and Asleep* *Mob 6* Type: Humanoid Level: 30 (5*6) Health: 1320/1320 (220*6) Special I: Instant Items - The Golem Alchemist Mob uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items remaining in their drops, Mixture is used instead. Used in place of Damage rolls and Free Hits. Special II: Mixture - The Golem Alchemist Mob mixes random ingredients together and creates surprising new items. The Golem Alchemist Mob adds one item to their drops. Drops: 6x random Alchemist items (see Alchemist "Mixture" rules page) Civilian Golem Defender Mob *Immune to Lightning, Enamored, Slowed, Blinded, Stunned, Sealed, and Asleep* *Mob 5* Type: Humanoid Level: 85 (15*5) Health: 800/800 (160*5) Defense: 20 (4*5) Special I: Bottle Rocket - The Sand Green Male Golem in the mob launches a random effect-inducing bomb (see Dain Almight's shop in The Marketplace) at the party. Used in place of Damage rolls and Free Hits. Special II: Butchery - The Golem Butcher in the mob slashes fiercely, doing half normal damage but inflicting Bleeding 5. Used in place of Damage rolls and Free Hits. Special III: Bottle Rocket Barrage - The Male Golem launches three random effect-inducing bombs (see Dain Almight's shop in The Marketplace) at the party. Special IV: Stonewall - The Female Golems in the mob push the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Civilian Golem Defender Mob. Specials determined by a separate roll. Drops (varies by roll): 1: Jill's Hair Clip (wearer is immune to Lightning and Enamored; accessory, suitable for females), Sandman's Parasol (Protects from asleep- and fast asleep –effects; accessory.), 2-3: Jeff's Goggles (Protects from blind-effect; accessory.), 1-6 random bombs (amount and type varies by roll) 4-5: 120 gold, Emergency Essence, Phoenix Essence 6: 2x Chicken Drumstick Small Golem Mob *Nimble* *Deals Stunned and Slowed* *Mob 3* Type: Humanoid Level: 27 (9*3) Health: 300/300 (100*3) Defense: 6 (2*3) Special: Rock & Roll - The Small Golem Mob rolls out of reach, avoiding all action for the rest of the Round. Drops (varies by roll): 1-2: 2x Feather of White, 2x Feather of Lithe 3-4: 3x Smoke Bomb 5-6: 60 Gold Golem Skirmisher Mob *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance: Assisting Golem Ranger Mob* *Mob 2* Type: Humanoid Level: 88 (44*2) Health: 1100/1100 (550*2) Defense: 40 (20*2) Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops (varies by roll, rolled twice from list): 1-2: Spear (WP:6), Pugilist's Gloves 3-4: 2x Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row. Golem Ranger Mob *Back row* *Ranged (ignores row)* *Mob 3* *Assisted by Golem Skirmisher Mob* Type: Humanoid Level: 96 (32*3) 192 Health: 684/684 (228*3) Special: Homing Arrows – Causes 32 damage to all opponents regardless of row. Drops (varies by roll, rolled 3 times from list): 1-2: Composite Bow (WP:11, ignores defense, bow) 3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear) 5-6: 10 gold Golem Scholar *Immune to Encouraged* *Permanently Transcended* *Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5* Type: Humanoid Level: 36 Health: 450/450 Ether: 68/68 Special: Lecture - The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used. Inventory (not dropped): Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.), Drops: The Scholar's Story (journal, Quest Item), 3x Grand Tonic, 1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether) 3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.) 5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5) Note: The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve. QM Note: The Mobs count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the Civilian Golem Defender Mob, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits. The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Lucky* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 27/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* Level: 33.75 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 17/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 49.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Hastened* *Dearly Beloved Party Second-in-Command* Power: 59 (Level 49 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 75/83 (base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.2 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 63/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.2 Health: 73/73 (30+43) Element: Ice Quote
JimBee Posted January 17, 2015 Posted January 17, 2015 "Docken, see if you can blind that group of Alchemists. It looks like they outnumber us, so let me go first to take their hits. Leave the Rangers for now; Docken will have to take hits from them behind his shield. Leave the Scholar as well, he poses little threat without his allies so we will save him for last. It would be best if Ellaria took the Defenders, and Thormanil helped me with the Skirmishers. Arx can handle the smaller ones." Hybros attacks the Golem Skirmishers from the front row with darkness, twice. Suggested Battle Order: Hybros Docken Thormanil Arx Ellaria Quote
Brickdoctor Posted January 17, 2015 Posted January 17, 2015 I attack the Golem Alchemist Mob from the Back Row with my Darksteel Crossbow, twice. Quote
Sandy Posted January 17, 2015 Posted January 17, 2015 Feeling intimidated by all these golems they were facing, Ellaria gripped her staff harder. The part of the party leader was becoming increasingly difficult for her. "Uh, your suggestions all sound excellent, Hybros. Let's just do as you say." Ellaria attacked the Golem Defender Mob from the back row. Battle Order: Hybros Docken Thormanil Arx Ellaria Quote
swils Posted January 17, 2015 Posted January 17, 2015 Seeing the Skirmishers' tough armor, he brandished his newest toy, the Guardian Halberd. As he faced them down from the front row, Arx followed Hybros' plan and stood on his own against what appeared to be golem children, from the front row. Quote
Flipz Posted January 17, 2015 Author Posted January 17, 2015 (edited) QM Note: Just FYI, Swils, Arx is ranged, so he also ignores row. Round 5 of the Sanctuary Skirmish Hybros (Darkness) vs. Golem Skirmisher Mob - Critical Martial Hit (Golem Skirmisher Mob: 33*3=99+8=107*2*2/2=214-40=174 damage; Hybros: -1 Ether) Hybros (Darkness) vs. Golem Alchemist C - Special Damage (Phalanx - Golem Skirmisher Mob: Phalanx for 3 Rounds) Bartholomew Docken (Darksteel Crossbow) vs. Golem Alchemist Mob - Critical Hit (10*2=20+49=69 damage + Blinded) Bartholomew Docken (Darksteel Crossbow) vs. Golem Alchemist Mob - Special Damage (Mixture - Golem Alchemist Mob: +1 consumable added to drops) Thormanil Nihai (Guardian Halberd) vs. Golem Skirmisher Mob - SHIELD (Dragon's Wrath - Golem Skirmisher Mob: (3*(5+40=45)=135+44+1=180/2=90-40=50)+(44*2=88-40=48 Ice-elemental damage)=98 damage; Small Golem Mob: 44*2=88-6=82 Ice-elemental damage; Golem Ranger Mob: 44*2=88 Ice-elemental damage) Arx vs. Small Golem Mob - Special Damage (Rock & Roll - Small Golem Mob: Avoiding all action) >Ellaria Arbour (Ignis Fatuus) vs. Civilian Golem Defender Mob - Damage Damage (Ellaria: 85/2=42-7=35 damage) Golem Alchemist Mob vs. Hybros: Instant Items - 2,3 (Arc Elixir): 60 HP+15 Ether restored to all allies except Small Golem Mob, 1 consumable removed from drops; 30 0 damage Hybros Golem Ranger Mob vs. Bartholomew Docken: 192/2=96-23=73 damage Golem Scholar vs. Thornamil Nihai: 36-18=18 damage; 18 damage returned Though the party hit hard, the golems hit harder, the civilian defenders decking the Druid while the rangers rip apart the Warden. The enemy Skirmishers take some serious damage, but it's not enough to prevent their Phalanx. THE BATTLE CONTINUED! The Enemies: Golem Alchemist Mob *Immune to Sealed, Poisoned, and Asleep* *Mob 6* *Blinded (3 Rounds)* Type: Humanoid Level: 30 (5*6) Health: 1311/1320 (220*6) Special I: Instant Items - The Golem Alchemist Mob uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items remaining in their drops, Mixture is used instead. Used in place of Damage rolls and Free Hits. Special II: Mixture - The Golem Alchemist Mob mixes random ingredients together and creates surprising new items. The Golem Alchemist Mob adds one item to their drops. Drops: 6x random Alchemist items (see Alchemist "Mixture" rules page) Civilian Golem Defender Mob *Immune to Lightning, Enamored, Slowed, Blinded, Stunned, Sealed, and Asleep* *Mob 5* Type: Humanoid Level: 85 (15*5) Health: 800/800 (160*5) Defense: 20 (4*5) Special I: Bottle Rocket - The Sand Green Male Golem in the mob launches a random effect-inducing bomb (see Dain Almight's shop in The Marketplace) at the party. Used in place of Damage rolls and Free Hits. Special II: Butchery - The Golem Butcher in the mob slashes fiercely, doing half normal damage but inflicting Bleeding 5. Used in place of Damage rolls and Free Hits. Special III: Bottle Rocket Barrage - The Male Golem launches three random effect-inducing bombs (see Dain Almight's shop in The Marketplace) at the party. Special IV: Stonewall - The Female Golems in the mob push the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Civilian Golem Defender Mob. Specials determined by a separate roll. Drops (varies by roll): 1: Jill's Hair Clip (wearer is immune to Lightning and Enamored; accessory, suitable for females), Sandman's Parasol (Protects from asleep- and fast asleep –effects; accessory.), 2-3: Jeff's Goggles (Protects from blind-effect; accessory.), 1-6 random bombs (amount and type varies by roll) 4-5: 120 gold, Emergency Essence, Phoenix Essence 6: 2x Chicken Drumstick Small Golem Mob *Nimble* *Deals Stunned and Slowed* *Mob 3* Type: Humanoid Level: 27 (9*3) Health: 218/300 (100*3) Defense: 6 (2*3) Special: Rock & Roll - The Small Golem Mob rolls out of reach, avoiding all action for the rest of the Round. Drops (varies by roll): 1-2: 2x Feather of White, 2x Feather of Lithe 3-4: 3x Smoke Bomb 5-6: 60 Gold Golem Skirmisher Mob *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance: Assisting Golem Ranger Mob* *Mob 2* *Phalanx (3 Rounds)* Type: Humanoid Level: 88 (44*2) Health: 888/1100 (550*2) Defense: 40 (20*2) Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops (varies by roll, rolled twice from list): 1-2: Spear (WP:6), Pugilist's Gloves 3-4: 2x Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row. Golem Ranger Mob *Back row* *Ranged (ignores row)* *Mob 3* *Assisted by Golem Skirmisher Mob* Type: Humanoid Level: 96 (32*3) 192 Health: 656/684 (228*3) Special: Homing Arrows – Causes 32 damage to all opponents regardless of row. Drops (varies by roll, rolled 3 times from list): 1-2: Composite Bow (WP:11, ignores defense, bow) 3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear) 5-6: 10 gold Golem Scholar *Immune to Encouraged* *Permanently Transcended* *Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5* Type: Humanoid Level: 36 Health: 432/450 Ether: 68/68 Special: Lecture - The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used. Inventory (not dropped): Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.), Drops: The Scholar's Story (journal, Quest Item), 3x Grand Tonic, 1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether) 3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.) 5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5) Note: The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve. QM Note: The Mobs count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the Civilian Golem Defender Mob, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits. The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Lucky* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 14/49 (9+30+7+1+2) Ether: 27/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab), Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* Level: 33.75 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 17/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 17 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 49.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Hastened* *Dearly Beloved Party Second-in-Command* Power: 59 (Level 49 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 2/83 (base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.2 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 45/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.2 Health: 73/73 (30+43) Element: Ice Edited January 17, 2015 by Flipz Quote
JimBee Posted January 17, 2015 Posted January 17, 2015 OOC: I don't think you calculated Thormanil's/Arx's Shield damage correctly; the WP is multiplied by 3 and ice damage (44x2) is done by Arx to the Smalls, Defenders, and Skirmishers regardless of row. Hybros curses at the Skirmishers. They were by far the most irritating enemy he had ever faced. Could they not just stop hiding behind their shields and accepted defeat? "Hm." He smirked. "Docken, now is the time to blind those Archers. Here, take this." Hybros uses a Health Core on Docken if he is not KO'd, then attacks the Skirmishers from the front row with darkness. Suggested Battle Order: Docken Thormanil Arx Hybros Ellaria Quote
Flipz Posted January 17, 2015 Author Posted January 17, 2015 OOC: I don't think you calculated Thormanil's/Arx's Shield damage correctly; the WP is multiplied by 3 and ice damage (44x2) is done by Arx to the Smalls, Defenders, and Skirmishers regardless of row. QM Note: Ah, that's right, he uses the second stage of Dragon's Wrath. Recalculating now. Quote
Sandy Posted January 18, 2015 Posted January 18, 2015 "Let's play it safe, guys", Ellaria said, inspecting her wounds with some worry. "These golems are tough enough even with all of us standing." Ellaria then nurtures herself, sticking to the back row. Battle Order: Hybros Docken Docken Thormanil Arx Hybros Ellaria Quote
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