JimBee Posted November 16, 2014 Posted November 16, 2014 "I'll get the Masculine Golem. Even if he nullifies my Weapon Power, well, it's not as if I deal that much Damage anyways. And it would be nice if he were Blinded so that it were safer for Master Hybros to attack him, considering that Master Hybros doesn't use a weapon." I attack the Masculine Golem from the Back Row with my Darksteel Crossbow. "Yes, heh, I would like to see him appraise these fists!" Hybros attacks Small Golem B from the front row, imbuing his attack with a shroud of darkness. If he falls below 46 health before his next attack he heals himself in the back row, otherwise repeats. "Oh, there is a whole family of them!" Ellaria noted. She had a bad feeling about this. "What if this is what has become of the villagers...?" "This would not be the first time that I have rescued a village from faceless enemies or the villagers' counterparts..." Quote
Flipz Posted November 16, 2014 Author Posted November 16, 2014 (edited) Round 1 of Brawl in the Basement: >Docken (Darksteel Crossbow) vs. Masculine Golem (back) - Special Damage (Expert Appraisal - Masculine Golem: 2*10=20+46=66-10=56 damage + Blinded; Docken: Darksteel Crossbow's WP reduced to 0) Thormanil (Shishkebab) vs. Small Golem A (front) - Deflected Damage (Thormanil: no deflection, 46-18=28 damage; Small Golem A: 28 damage) >Ellaria uses Smelling Salts >Ellaria uses Scroll of Weakening on Feminine Golem (success, roll of 1; Ellaria: -1 Ether) Hybros (Darkness) vs. Small Golem B - Critical Martial Hit (Small Golem B: no evasion, 32.75*3=98+6=104*2*2=416-2=414 damage (KO!); Hybros: -1 Ether) Hybros (Darkness) vs. Small Golem B Masculine Golem - SHIELD (Chakra - Hybros: Blessed, -1 Ether) Free Hits: Masculine Golem vs. Bartholomew Docken: 0-23=0 damage Feminine Golem vs. Thormanil Nihai: 74/2=37-18=19 damage; Feminine Golem: 19 damage The foursome fought ferociously, but failed to frustrate their foes' frenetic flailing. Though successful in Blinding his opponent, the Warden's crossbow was caught by the masculine golem's pitchform and flung against the wall, unbalancing its delicate mechanisms. Likewise, the Dragoon is damaged despite diving to deflect the blow; his momentum carries him onward, however, slamming into the small golem. It is the Druid who turns the Round around. Popping a Smelling Salts, she casts a spell that greatly Weakens her feminine foe, an act that would soon save her companion's life; meanwhile, the diminutive monk punches his diminutive foe into oblivion before calmly meditating, prompting a fierce but ultimately unfocused counterattack from the two larger golems that nonetheless dangerously diminishes the Dragoon's health. Three opponents remain. THE BATTLE CONTINUES! The Enemies: Masculine Golem *Hastened* *Immune to Weakened and Sealed* *Blind (3 Rounds)* Type: Humanoid Level: 92 Health: 561/750 Defense: 10 Special: Expert Appraisal - The golem appraises the target's weapon and then strikes its weak point, taking a Critical Hit in the process but subsequently reducing the target's Weapon Power to 0 for the remainder of the battle. Drops: Storekeeper's Note, Tower Key, Grating Stone Feminine Golem *Immune to Blind and Confused* *Weakened (3 Rounds)* Type: Humanoid Level: 74 Health: 481/500 Defense: 5 Special: Stonewall - The Feminine Golem pushes the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Feminine Golem. Drops: Emergency Essence, Pan (WP: 1; +1 Max HP; suitable for all classes) Small Golem A *Nimble* Type: Humanoid Level: 46 Health: 372/400 Defense: 2 Special: Rock & Roll - The golem rolls out of reach, avoiding all action for the rest of the Round. Drops: 2x Feather of Lithe, Smoke Bomb, 20 Gold The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 46/46 (9+29+7+1) Ether: 42/42 (5+29+5+1+2) Gold: 193 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Encouraged* *Blessed* Level: 32.75 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 53/53 (7+31+12+3*) Ether: 30/34 (31+3) Gold: 744 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 4 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 46.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 56 (Level 46 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 78/78 (base HP: 6 + Level bonus: 45 + Class bonus: 8 + permanent boost: 19*) Gold: 511 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), ???'s Note (Quest Item, note, found: General Store) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 41.8 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 13/60 Gold: 1626 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice • 2x Fire Bomb, Lightning Bomb, 2x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Edited November 16, 2014 by Flipz Quote
Brickdoctor Posted November 16, 2014 Posted November 16, 2014 "He's all yours, Master Hybros." I throw my Unlucky Horseshoe at the Feminine Golem from the Back Row. Quote
JimBee Posted November 16, 2014 Posted November 16, 2014 OOC: I think you subtracted my health rather than ether. Hybros nods to his one-eyed companion. "With pleasure, eheh..." He turns his attention to the Masculine Golem, and attacks with darkness-imbued fists from the front row. Quote
Flipz Posted November 16, 2014 Author Posted November 16, 2014 OOC: I think you subtracted my health rather than ether. QM Note: Shh! You saw nothing. It's fixed. Quote
Sandy Posted November 16, 2014 Posted November 16, 2014 "We have this one in the bag", Ellaria says. She then sees Thormanil's wounds. "Let me take care of that." Ellaria nurtures Thormanil from the back row. Should she fail, she tries again on the second turn. If she succeeds, she attacks the Small Golem A from the back row. Battle Order: Docken Hybros Hybros Ellaria Ellaria Thormanil Quote
swils Posted November 16, 2014 Posted November 16, 2014 If he is healed, Thormanil repeats his attack. "For not havin' eyes, they're damn accurate with their hits!" Quote
Flipz Posted November 17, 2014 Author Posted November 17, 2014 (edited) Round 2 of Brawl in the Basement: >Docken (Unlucky Horseshoe) vs. Feminine Golem (back) - Special Damage (Stonewall - Masculine Golem and Small Golem A pushed to Back Row, all effects and damage redirected to Feminine Golem) Hybros (Darkness) vs. Masculine Golem - SHIELD (Chakra - Hybros: Lucky, -1 Ether) Hybros (Darkness) vs. Masculine Golem - Damage Damage (Hybros: no effect, Masculine Golem Blind) >Ellaria nurtures Thormanil (back) - Nurture More (Thormanil: 12*2=24+30=54 health restored + negative effects removed; Ellaria: -1 Ether) >Ellaria (Ignis Fatuus) vs. Small Golem A (back) - Special Damage (Rock & Roll - Small Golem A: avoiding all action until end of Round) Thormanil (Shishkebab) vs. Small Golem A Masculine Golem (front) - SHIELD (Dragon's Wrath - Masculine Golem Feminine Golem: 41*3=123-10=113 Ice-elemental damage; Feminine Golem: 41*3=123-5=118 Ice-elemental damage) Free Hits: Masculine Golem vs. Bartholomew Docken: 0-23=0 damage The Warden's waning luck continued to wither, as his aggressive action provoked a protective stance from the feminine golem. The monk meditated to Luckiness, but it could not help him land a finishing blow. The Druid healed her companion, but even she frightened her foe into the back corner of the room. Fed up with the frustrating failures, the Dragoon's dragon filled the room with a cone of pure cold, causing great damage to their feminine foe. Three opponents remained. THE BATTLE CONTINUED! The Enemies: Masculine Golem *Hastened* *Immune to Weakened and Sealed* *Blind (2 Rounds)* *Back Row (non-Ranged)* Type: Humanoid Level: 92 Health: 561/750 Defense: 10 Special: Expert Appraisal - The golem appraises the target's weapon and then strikes its weak point, taking a Critical Hit in the process but subsequently reducing the target's Weapon Power to 0 for the remainder of the battle. Drops: Storekeeper's Note, Tower Key, Grating Stone Feminine Golem *Immune to Blind and Confused* *Weakened (2 Rounds)* *Intercepting incoming damage and effects (1 Round)* Type: Humanoid Level: 74 37 Health: 250/500 Defense: 5 Special: Stonewall - The Feminine Golem pushes the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Feminine Golem. Drops: Emergency Essence, Pan (WP: 1; +1 Max HP; suitable for all classes) Small Golem A *Nimble* *Back Row (non-Ranged)* Type: Humanoid Level: 46 Health: 372/400 Defense: 2 Special: Rock & Roll - The golem rolls out of reach, avoiding all action for the rest of the Round. Drops: 2x Feather of Lithe, Smoke Bomb, 20 Gold The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 46/46 (9+29+7+1) Ether: 40/42 (5+29+5+1+2) Gold: 193 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Encouraged* *Blessed* *Lucky* Level: 32.75 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 53/53 (7+31+12+3*) Ether: 29/34 (31+3) Gold: 744 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 4 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 46.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 56 (Level 46 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 78/78 (base HP: 6 + Level bonus: 45 + Class bonus: 8 + permanent boost: 19*) Gold: 511 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10 0; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), ???'s Note (Quest Item, note, found: General Store) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 41.8 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 60/60 Gold: 1626 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice • 2x Fire Bomb, Lightning Bomb, 2x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Edited November 17, 2014 by Flipz Quote
Brickdoctor Posted November 17, 2014 Posted November 17, 2014 OoC: Do I have to retrieve the horseshoe now, or did I never throw it last Round? Quote
Flipz Posted November 17, 2014 Author Posted November 17, 2014 OoC: Do I have to retrieve the horseshoe now, or did I never throw it last Round? QM Note: No; throwing weapons are only thrown on a roll of 1, 2, 3, or 4. Quote
Sandy Posted November 17, 2014 Posted November 17, 2014 "Even though the female golem draws the damage, we should keep the others occupied as well to avoid getting pummeled by them." Ellaria attacks Feminine Golem from the front row on her first turn, and if she is not damaged, Small Golem on her second turn. If she is damaged, she will nurture herself instead. Battle Order: Docken Thormanil Hybros Hybros Ellaria Ellaria Quote
Brickdoctor Posted November 17, 2014 Posted November 17, 2014 I throw my Unlucky Horseshoe at the Feminine Golem from the Back Row. Quote
Flipz Posted November 17, 2014 Author Posted November 17, 2014 Round 3 of Brawl in the Basement: >Docken (Unlucky Horseshoe) vs. Feminine Golem (back) - Hit (Feminine Golem: 13+46=59-5=54 damage + Jinxed; Docken: Unlucky Horseshoe must be retrieved) Thormanil (Shishkebab) vs. Small Golem A (front) - Hit (Small Golem A Feminine Golem: No dodge, 16+41=57+1=58*2/2=58-2=56*2=112 damage) Hybros (Darkness) vs. Masculine Golem - SHIELD Hit (Chakra - Hybros: Reinforced, -1 Ether) Hybros (Darkness) vs. Masculine Golem - Martial Hit Martial Counter (Masculine Golem Feminine Golem: 32.75*2=65+6=71*2*2/2=142-10=132 damage (Feminine Golem KO'd!); Hybros: -1 Ether) >Ellaria (Ignis Fatuus) vs. Feminine Golem Small Golem A (front) - SHIELD (Roots of Life - All Heroes: 12+30=42 health restored + negative effects removed; Ellaria: -1 Ether) >Ellaria (Ignis Fatuus) vs. Feminine Golem Small Golem A (front) - SHIELD (Roots of Life - All Heroes: 12+30=42 health restored + negative effects removed; Ellaria: -1 Ether) Free Hits: Masculine Golem vs. Bartholomew Docken: 0-23=0 damage The Warden finally managed to turn fate to his side by Jinxing the feminine golem, just in time for her to go down in defense of her fellows as the monk and the Dragoon both landed solid hits. Perhaps feeling protective of her party, the Druid conjured up numerous life-giving roots twice in a row. Only two opponents remained. THE BATTLE CONTINUED! The Enemies: Masculine Golem *Hastened* *Immune to Weakened and Sealed* *Blind (1 Round)* Type: Humanoid Level: 92 Health: 561/750 Defense: 10 Special: Expert Appraisal - The golem appraises the target's weapon and then strikes its weak point, taking a Critical Hit in the process but subsequently reducing the target's Weapon Power to 0 for the remainder of the battle. Drops: Storekeeper's Note, Tower Key, Grating Stone Small Golem A *Nimble* Type: Humanoid Level: 46 Health: 372/400 Defense: 2 Special: Rock & Roll - The golem rolls out of reach, avoiding all action for the rest of the Round. Drops: 2x Feather of Lithe, Smoke Bomb, 20 Gold The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 46/46 (9+29+7+1) Ether: 38/42 (5+29+5+1+2) Gold: 193 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Encouraged* *Blessed* *Lucky* *Reinforced* Level: 32.75 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 53/53 (7+31+12+3*) Ether: 27/34 (31+3) Gold: 744 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 4 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 46.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 56 (Level 46 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 78/78 (base HP: 6 + Level bonus: 45 + Class bonus: 8 + permanent boost: 19*) Gold: 511 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10 0; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), ???'s Note (Quest Item, note, found: General Store) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 41.8 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 60/60 Gold: 1626 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice • 2x Fire Bomb, Lightning Bomb, 2x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Quote
Sandy Posted November 17, 2014 Posted November 17, 2014 Ellaria attacks the Small Golem from the front row on both of her turns, except if she is damaged, in which case she will heal herself on her second turn. Battle Order: Docken Thormanil Hybros Hybros Ellaria Ellaria Quote
Brickdoctor Posted November 17, 2014 Posted November 17, 2014 "I'll go ahead and try to re-Blind this one..." I attack the Masculine Golem from the Back Row with my Darksteel Crossbow. Quote
Flipz Posted November 18, 2014 Author Posted November 18, 2014 (edited) QM Note: And now watch Hybros never roll a SHIELD again for the rest of the Quest. Round 4 of Brawl in the Basement: >Docken (Darksteel Crossbow) vs. Masculine Golem (back) - Special Damage (Expert Appraisal - Masculine Golem: 0*2=0+46=46-10=36 damage + Blinded; Docken: Darksteel Crossbow's WP already 0) Thormanil (Shishkebab) vs. Small Golem A (front) - Dragon Aid (Small Golem A: damage dodged (roll of 1)) Hybros (Darkness) vs. Masculine Golem - Special Damage SHIELD (Chakra - Hybros: Inspired, -1 Ether) Hybros (Darkness) vs. Masculine Golem - SHIELD Martial Hit (Chakra - Hybros: Transcended, -1 Ether) Ellaria (Ignis Fatuus) vs. Small Golem A (front) - Damage (Ellaria: 46-7=39 damage) >Ellaria heals herself (back) - Nurture (Ellaria: 12+30=42 health restored + negative effects removed, -1 Ether) Free Hits: Masculine Golem vs. Bartholomew Docken: 0-23=0 damage Hybros: Transcended (+1 Ether) The Warden's streak of poor luck continued, but he fortunately managed to blind and damage his opponent in the process. The Dragoon's dragon again launches a bolt of ice, but the Nimble smaller golem deftly dodges it. The Chi Monk entered the Avatar State, while the druid took a nasty hit but managed to patch herself up. Two opponents remained. THE BATTLE CONTINUED! The Enemies: Masculine Golem *Hastened* *Immune to Weakened and Sealed* *Blind (3 Rounds)* Type: Humanoid Level: 92 Health: 525/750 Defense: 10 Special: Expert Appraisal - The golem appraises the target's weapon and then strikes its weak point, taking a Critical Hit in the process but subsequently reducing the target's Weapon Power to 0 for the remainder of the battle. Drops: Storekeeper's Note, Tower Key, Grating Stone Small Golem A *Nimble* Type: Humanoid Level: 46 Health: 372/400 Defense: 2 Special: Rock & Roll - The golem rolls out of reach, avoiding all action for the rest of the Round. Drops: 2x Feather of Lithe, Smoke Bomb, 20 Gold The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 46/46 (9+29+7+1) Ether: 37/42 (5+29+5+1+2) Gold: 193 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Encouraged* *Blessed* *Lucky* *Reinforced* *Inspired* *Transcended* Level: 32.75 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 53/53 106/106 (7+31+12+3*) Ether: 26/34 (31+3) Gold: 744 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 4 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 46.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 56 (Level 46 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 78/78 (base HP: 6 + Level bonus: 45 + Class bonus: 8 + permanent boost: 19*) Gold: 511 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10 0; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), ???'s Note (Quest Item, note, found: General Store) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 41.8 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 60/60 Gold: 1626 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice • 2x Fire Bomb, Lightning Bomb, 2x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Edited November 18, 2014 by Flipz Quote
JimBee Posted November 18, 2014 Posted November 18, 2014 Feeling more powerful than ever thanks to his Chi Monk skills, Hybros repeats. Quote
swils Posted November 18, 2014 Posted November 18, 2014 Relieved that at least Arx and the others were finding success, Thormanil repeats. Quote
Sandy Posted November 18, 2014 Posted November 18, 2014 "Hmpf, why aren't these two going down with the rest of their family?" Ellaria murmured. She then repeated her actions. Battle Order: Docken Thormanil Hybros Hybros Ellaria Ellaria Quote
Flipz Posted November 18, 2014 Author Posted November 18, 2014 Round 5 of Brawl in the Basement: Docken retrieves throwing weapons - throwing weapons retrieved Thormanil (Shishkebab) vs. Small Golem A (front) - High Assault (Thormanil: avoiding all action) Hybros (Darkness) vs. Masculine Golem - Critical Martial Hit Critical Martial Hit (Masculine Golem: 32.75*3=98+6=104*2*2=416-10=406 damage Hybros: -1 Ether) Hybros (Darkness) vs. Masculine Golem - SHIELD Martial Hit (Chakra - Hybros: no additional effect, -1 Ether) Ellaria (Ignis Fatuus) vs. Small Golem A (front) - SHIELD (All Heroes except Thormanil: 12+30=42 health restored + negative effects removed; Ellaria: -1 Ether) Ellaria (Ignis Fatuus) vs. Small Golem A (front) - Aim (Small Golem A: dodged! (roll of 1)) Free Hits: Masculine Golem vs. Bartholomew Docken: 0-23=0 damage Hybros: Transcended (+1 Ether) The Warden retrieved his weapon, while the Dragon swept up the Dragoon to help him land a devastating strike that would surely annihilate their opponent. The monk punched the masculine golem with a shattering strike of dark power, but it was not quite enough to fell him, so the monk choose to spend his next action meditating on his failure. The Druid again healed an already-fully-healed party, and when she brought down her weapon she had the misfortune of having her strike dodged. Two opponents still remained. THE BATTLE CONTINUED! The Enemies: Masculine Golem *Hastened* *Immune to Weakened and Sealed* *Blind (2 Rounds)* Type: Humanoid Level: 92 Health: 119/750 Defense: 10 Special: Expert Appraisal - The golem appraises the target's weapon and then strikes its weak point, taking a Critical Hit in the process but subsequently reducing the target's Weapon Power to 0 for the remainder of the battle. Drops: Storekeeper's Note, Tower Key, Grating Stone Small Golem A *Nimble* Type: Humanoid Level: 46 Health: 372/400 Defense: 2 Special: Rock & Roll - The golem rolls out of reach, avoiding all action for the rest of the Round. Drops: 2x Feather of Lithe, Smoke Bomb, 20 Gold The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 46/46 (9+29+7+1) Ether: 37/42 (5+29+5+1+2) Gold: 193 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Encouraged* *Blessed* *Lucky* *Reinforced* *Inspired* *Transcended* Level: 32.75 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 53/53 106/106 (7+31+12+3*) Ether: 25/34 (31+3) Gold: 744 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 4 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 46.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 56 (Level 46 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 78/78 (base HP: 6 + Level bonus: 45 + Class bonus: 8 + permanent boost: 19*) Gold: 511 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10 0; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), ???'s Note (Quest Item, note, found: General Store) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 41.8 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 60/60 Gold: 1626 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice • 2x Fire Bomb, Lightning Bomb, 2x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. QM Note: If I can get an action for/from Docken, I'll go ahead and autoroll a bit. Quote
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