JimBee Posted December 12, 2014 Posted December 12, 2014 Hybros added to Thormanil's words, addressing the first voice. "You must be Persephone. Your daughter was taken on the way back to this town... I can not say if she is alright." Quote
Sandy Posted December 12, 2014 Posted December 12, 2014 Ellaria hands Hybros the other biscuit. She then yells an answer to the vent. "Sir, we have not found anyone in this village - not living or dead - aside from some golems. There was a family of them at the General Store, and just now we fought a monk-like golem who was harassed by a roguish golem. Like my companion said, we were escorted here by Miss Persephone, but she went missing on the mountains. We found all these letters and notes around the village that imply a mage named Amara Jing came to this town right before the strange events started. Can you shed more light on the matter? It would be better if we could meet face-to-face. How can we get to where you are?" Quote
Flipz Posted December 13, 2014 Author Posted December 13, 2014 (edited) Thormanil looks around and with a surprisingly nervous tone, responds, "Uh, well.. No, maybe, ghost town, what men, you folks, and no, we've wrecked each golem we've seen so far, if those are your prototypes." "Hmph. I like this one. Not his answers, but that can't be helped. Captain Cecilia Sloane. Head of the Towr Guard--what's left of 'em. My men are downstairs trying to contain the outbreak. I'd be with 'em, but this big baby made me bring him up here to Ming's personal lab right before we sealed the Sanctuary door." "Hey! I'm still the Mayor of this town!" "You're also a gigantic pain in the megablocks, so shut up and let the competent people speak." The mayor spluttered and stammered, unable to construct a coherent comeback. Hybros added to Thormanil's words, addressing the first voice. "You must be Persephone. Your daughter was taken on the way back to this town... I can not say if she is alright." "Oh, Mallora...oh my little girl..." "It'll be all right, Dad. She's clever. She'll figure something out." "Damn...all that work. Are you sure they're all completely irreparable?" A sharp slapping sound was heard, and several seconds of scuffling. "You bastard, Ming, my daughter is out there and all you can think of is your precious project...!" "Where was all this hesitation when your other daughter and I first brought this to you, hm? After all that's happened, now you don't want to have my back?" "Leave me out of this please..." "Oh, stuff it the both of you. Sure, Manfred, Kennedy may be a hypocrite, but that doesn't make you any less of a bastard." Ellaria hands Hybros the other biscuit. She then yells an answer to the vent. "Sir, we have not found anyone in this village - not living or dead - aside from some golems. There was a family of them at the General Store, and just now we fought a monk-like golem who was harassed by a roguish golem. Like my companion said, we were escorted here by Miss Persephone, but she went missing on the mountains. We found all these letters and notes around the village that imply a mage named Amara Jing came to this town right before the strange events started. Can you shed more light on the matter? It would be better if we could meet face-to-face. How can we get to where you are?" "Um...I'm Amara Jing..." the softer feminine voice answered. "Damn...well, can't say I blame Gideon for not trusting us, but it's a shame to hear they got to him and his family. The other two...it sounds like Kent's double, and maybe one of those bandits we had locked in the basement. Remind me again why you didn't destroy that one after the first wave of experiments?" "Mental reconditioning, Phase Two. We had this project all planned out, you know, we're not complete idiots." "Hmpf. Some plan. Well, to answer your question, lady, we're at the top of the tower, barricaded in. When the experiments started breaking out, we rushed everyone we could into the Sanctuary, the room behind that big heavy door you would have seen when you first came in. Unfortunately, a few of them managed to bust past our guard lines while we were sealing all the doors, so we have no idea how many may have made it inside--or outside, for that matter. There's a back way out, but I can't protect three civilians on my own--we've barricaded the lab, and hoped to gods the townspeople could handle the ones that made it inside the Sanctuary. I'm not holding out hope, though--it has to have been days, and you're the first ones who've come for us." "I don't know what you've read, but I guess I should probably explain what exactly happened..." Just then, a loud explosion resounded through the building, the echoes seeming to originate from the hallway to the left of where the party had entered. Dust rained down from the ceiling as the whole building vibrated. In the silence that followed, the faintest sound of clashing steel could be heard. "No time for that, Amara. Sounds like they just blew the basement staircase. That means containment's failed." The party heard the woman take a deep breath. "I'm not sure exactly where you're at, but I'm guessing you can't be very far in. There's a hallway on the bottom floor that curves around the outer edge of the Tower. At one point, though, it turns sharply right. The door at the turn is the Security Room, and that's where you'll find the controls to open up the Sanctuary Door. You'll have to make it through the Sanctuary to get to where we are. My second-in-command, Lieutenant Huxley, should have the key to the Security Room--if he's still alive. And hurry--Ming claims his family built this place to be indestructible, but blowing up a building's basement generally doesn't bode well for the structure on top of it." Would the party ask any more of the four individuals speaking through the vents, or would the move forward with their mission? Edited December 13, 2014 by Flipz Quote
Brickdoctor Posted December 13, 2014 Posted December 13, 2014 "Well then, it appears that time is of the essence. I'm ready to go; there will hopefully be time for more detailed questions later." Quote
JimBee Posted December 14, 2014 Posted December 14, 2014 "Yes, we must get going. Let us continue down that hallway then, the security room is our goal. We will have to worry about escape routes later, heheh..." Quote
Sandy Posted December 14, 2014 Posted December 14, 2014 "Well, what else can we do but find these experiments and stop them from killing everyone? Onwards, gentlemen!" Ellaria motioned towards the corridor where the explosion came from. Quote
JimBee Posted December 14, 2014 Posted December 14, 2014 OOC: I would just like to suggest that we move on within 24 hours. Yes, even I was late this time, but with or without input that echoes what the rest of the party says it may be better to just keep things moving smoothly. My two cents. Quote
Flipz Posted December 14, 2014 Author Posted December 14, 2014 (edited) FM Note: Once again, thanks to Scubacarrot for this scene! Recognizing the urgency of the situation, the party pressed onward, the sound of sword-on-sword growing greatly as they progressed. Suddenly, screams of pain sounded, followed by the sound of metal crashing to the floor. Running forward, the party bore witness to a gruesome sight. The five fallen bore the exact likenesses of the living, with one exception: the blank, featureless faces on the latter. The faceless five drew their weapons, and the party knew they would have to... PREPARE FOR BATTLE! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Fleeing in 1 Round (will not deal Free Hits)* Type: Humanoid Level: 54 108 Health: 649/710 Defense: 25 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Feather of Flight, Security Room Key, Blood-stained note, Ambrosia, Nostrum, Smelling Salts, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Golem Skirmisher A *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* Type: Humanoid Level: 44 Health: 482/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Spear (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Skirmisher B *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* Type: Humanoid Level: 44 32 64 Health: 462/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Halberd (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Junior Skirmisher A *Immune to Blinded and Jinxed* *Assistance* *Reinforced* Type: Humanoid Level: 30 60 Health: 438/450 Defense: 10 20 Special: Defend - The Skirmisher steps out in front of the rest of the party, decreasing their damage taken during the next Round by an amount equal to his Defense. Drops: Skirmisher's Shield (SP:10), Training Longsword (WP:5) Golem Junior Skirmisher B *Immune to Blinded and Jinxed* *Assistance* *Reinforced* Type: Humanoid Level: 30 60 Health: 445/450 Defense: 10 20 Special: Defend - The Skirmisher steps out in front of the rest of the party, decreasing their damage taken during the next Round by an amount equal to his Defense.. Drops: Skirmisher's Shield (SP:10), Training Longsword (WP:5) The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.5 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Lucky* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 58/58 (9+29+7+1+2) Ether: 34/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Tasty Pretzel (1/3 chance each of granting Lucky, Hastened and Encouraged-effects upon consumption for the duration of one battle.), Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Tower Key Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* Level: 33.25 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 64/64 (7+32+12+3*) Ether: 19/37 (32+3+2) Gold: 788 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 3 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.2 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 58 (Level 47 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 62/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Edited December 15, 2014 by Flipz Quote
JimBee Posted December 15, 2014 Posted December 15, 2014 OOC: What is the "Assistance" effect? "Hm, these must be the town watch that the one letter spoke of... These creatures... they are like automatons, machines designed by the Tritech, although I have never seen those go as wrong as this... experiment has." Hybros turned his attention to the battle. "The captain, he is escaping... let him go for now. There is nowhere he can run." Hybros prepared two fists of darkness from the front row, aiming towards Golem Junior Skirmishers A and B. "Ellaria, stay safe. We may need your healing skills soon, eheh..." Quote
Flipz Posted December 15, 2014 Author Posted December 15, 2014 OOC: What is the "Assistance" effect? QM Note: It's the Skirmisher class' Job Trait; when three other enemies are in the same Row as one of the Skirmishers, those other enemies are Encouraged. The Skirmishers cannot Assist themselves, but they can Assist and be Assisted by other Skirmishers. Quote
Brickdoctor Posted December 15, 2014 Posted December 15, 2014 I attack Golem Skirmisher B from the Back Row with my Unlucky Horseshoe. Quote
swils Posted December 15, 2014 Posted December 15, 2014 Skirmisher A, back row, Shishkebab. Sorry, internet on campus went out. Quote
Sandy Posted December 15, 2014 Posted December 15, 2014 OoC: I don't understand. Why are some of the drops overlined, and one of the Golems is not assisted even though it is in the same row with two others? Also, will Ellaria's Pumpkin Bomb prevent Huxley lookalike from fleeing? I only want to use it in case it does. "These golems look injured. Looks like the guards didn't go down without a fight... We will continue where they left off." Ellaria consumed Smelling Salts and then threw her Pumpkin Bomb (or if it doesn't prevent Huxley look-a-like from fleeing, attacked Golem Skirmisher A). Battle Order: Ellaria Ellaria Docken Thormanil Hybros Hybros Quote
Flipz Posted December 15, 2014 Author Posted December 15, 2014 OoC: I don't understand. Why are some of the drops overlined, and one of the Golems is not assisted even though it is in the same row with two others? Also, will Ellaria's Pumpkin Bomb prevent Huxley lookalike from fleeing? I only want to use it in case it does. QM Note: I strikethrough throwing weapons when they're thrown, to help indicate they need to be retrieved; doing so for the enemies (while also striking through their *Back Row* tags) is my way of indicating they've thrown their weapons. In this case, all of the enemies are currently on the Front Row except for Skirmisher A, so Skirmisher A is not encouraging any other enemies, nor is he being encouraged by any. The Pumpkin Bomb will Stun Golem Huxley, preventing him from using his Feather of Flight to flee; he will use it next Round when the Stun wears off, however. Quote
swils Posted December 15, 2014 Posted December 15, 2014 Oh, so that Swift Halberd wasn't just rebalanced out of the loot drops? Excellent! Dibs! Quote
JimBee Posted December 15, 2014 Posted December 15, 2014 The Pumpkin Bomb will Stun Golem Huxley, preventing him from using his Feather of Flight to flee; he will use it next Round when the Stun wears off, however. OOC: He'll also be asleep though, so he can't act for three rounds/until we attack him, right? Quote
Flipz Posted December 15, 2014 Author Posted December 15, 2014 OOC: He'll also be asleep though, so he can't act for three rounds/until we attack him, right? QM Note: Ah, good point. You are correct. I'll run the Round momentarily. Quote
Flipz Posted December 15, 2014 Author Posted December 15, 2014 Round 1 of the Security Room Scuffle >Ellaria drinks Smelling Salts - Hastened! >Ellaria throws Pumpkin Bomb - Success! (All enemies: Stunned, Poisoned by 1, Asleep, Blinded, Sealed, Confused) >Docken (Unlucky Horseshoe) vs. Golem Skirmisher B (Back Row) - SHIELD (Aura - Docken: Aura) >Thormanil (Shishkebab) vs. Golem Skirmisher A (Back Row) - High Assault (Thormanil: avoiding all action) Hybros (Darkness) vs. Golem Junior Skirmisher A (Front Row) - Damage (Hybros: Docken: no effect, Asleep) Hybros (Darkness) vs. Golem Junior Skirmisher B (Front Row) - Martial Counter (Hybros: Docken: no effect, Asleep; Golem Junior Skirmisher B: 33+8=41*2=82-20=62 damage + Asleep removed; Hybros: -1 Ether) Golem Lieutenant Huxley: -1 (poison) Golem Skirmisher A: -1 (poison) Golem Skirmisher B: -1 (poison) Golem Junior Skirmisher A: -1 (poison) Golem Junior Skirmisher B: -1 (poison) The Druid dispatches her foes with a mighty bomb that dazes and confuses everyone in the enemy party. The party's relief upon seeing the sleeping foes was palpable. The Warden prepares to absorb any loose blows, while the Dragoon leaps into the air and the Chi Monk cautiously taps one of his opponents, waking him up. Five disabled enemies remain. THE BATTLE CONTINUES! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Fleeing in 1 Round (will not deal Free Hits)* *Poisoned by 1* *Stunned* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Confused (3 Rounds)* Type: Humanoid Level: 54 108 Health: 648/710 Defense: 25 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Feather of Flight, Security Room Key, Blood-stained note, Ambrosia, Nostrum, Smelling Salts, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Golem Skirmisher A *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 1* *Stunned* *Asleep (3 Rounds)* *Blinded (3 Rounds)* *Sealed (3 Rounds)* *Confused (3 Rounds)* Type: Humanoid Level: 44 Health: 481/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Spear (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Skirmisher B *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 1* *Stunned* *Asleep (3 Rounds)* *Blinded (3 Rounds)* *Sealed (3 Rounds)* *Confused (3 Rounds)* Type: Humanoid Level: 44 32 64 Health: 461/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Halberd (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Junior Skirmisher A *Immune to Blinded and Jinxed* *Assistance* *Reinforced* *Poisoned by 1* *Stunned* *Asleep (3 Rounds)* *Sealed (3 Rounds)* *Confused (3 Rounds)* Type: Humanoid Level: 30 60 Health: 437/450 Defense: 10 20 Special: Defend - The Skirmisher steps out in front of the rest of the party, decreasing their damage taken during the next Round by an amount equal to his Defense. Drops: Skirmisher's Shield (SP:10), Training Longsword (WP:5) Golem Junior Skirmisher B *Immune to Blinded and Jinxed* *Assistance* *Reinforced* *Poisoned by 1* *Stunned* *Sealed (3 Rounds)* *Confused (3 Rounds)* Type: Humanoid Level: 30 60 Health: 382/450 Defense: 10 20 Special: Defend - The Skirmisher steps out in front of the rest of the party, decreasing their damage taken during the next Round by an amount equal to his Defense.. Drops: Skirmisher's Shield (SP:10), Training Longsword (WP:5) The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.5 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Lucky* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 58/58 (9+29+7+1+2) Ether: 34/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, 2 Nostrum, 2 Soma, Ambrosia, Tasty Pretzel (1/3 chance each of granting Lucky, Hastened and Encouraged-effects upon consumption for the duration of one battle.), Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Grating Stone, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Tower Key Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* Level: 33.25 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 64/64 (7+32+12+3*) Ether: 19/37 (32+3+2) Gold: 788 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 3 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.2 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 58 (Level 47 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 62/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Quote
JimBee Posted December 15, 2014 Posted December 15, 2014 "Perhaps we should focus our attacks on one or a few enemies, so we do not wake the rest up just yet..." Hybros attacks Junior Skirmisher Golem B twice from the front row with darkness. Quote
Brickdoctor Posted December 15, 2014 Posted December 15, 2014 I attack Junior Golem Skirmisher B from the Back Row with my Darksteel Crossbow. Quote
Sandy Posted December 16, 2014 Posted December 16, 2014 "Excellent plan, Hybros!" Ellaria attacks Junior Golem Skirmisher B twice from the front row. Same Battle Order! Quote
Flipz Posted December 16, 2014 Author Posted December 16, 2014 Round 2 of the Security Room Scuffle Ellaria (Ignis Fatuus) vs. Golem Junior Skirmisher B (Front Row) - Special Damage SHIELD (Roots of Life - All party members: 12+30=42 health restored + negative effects removed, Ellaria: -1 Ether) Ellaria (Ignis Fatuus) vs. Golem Junior Skirmisher B (Front Row) - Critical Hit Hit (Golem Junior Skirmisher B: 12*2=24+30=54-20=34 damage + Poisoned 15) >Docken (Darksteel Crossbow) vs. Golem Junior Skirmisher B (Back Row) - Hit (Golem Junior Skirmisher B: 10+48=58-20=38 damage) >Thormanil (Shishkebab) vs. Golem Skirmisher A (Back Row) - High Assault (Golem Skirmisher A: 16*5=80+43+1=124*2/2/2=62-20=42+42=84 damage + Asleep removed) Hybros (Darkness) vs. Golem Junior Skirmisher B (Front Row) - Damage (Hybros: Docken: 60/2=30-23=7 damage) Hybros (Darkness) vs. Golem Junior Skirmisher B (Front Row) - Critical Martial Hit (Golem Junior Skirmisher B: 33*3=99+8=107*2=214-20=194 damage; Hybros: -1 Ether) Golem Lieutenant Huxley: -1 (poison) Golem Skirmisher A: -1 (poison) Golem Skirmisher B: -1 (poison) Golem Junior Skirmisher A: -1 (poison) Golem Junior Skirmisher B: -1 (poison) The party whittles the well-defended Junior Skirmisher down to low health, while the Dragoon wakes up another Skirmisher with what would have been a strong strike from a different Row. The Warden absorbs a hit from the Junior Skirmisher before his aura fades. Five mostly-disabled enemies remain. THE BATTLE CONTINUES! The Enemies: Golem Lieutenant Huxley *Immune to Weakened, Blinded, Fragile, and Jinxed* *Back Row* *Ignores Row* *Deals Stunned* *Assistance* *Fleeing in 1 Round (will not deal Free Hits)* *Poisoned by 1* *Stunned* *Asleep (2 Rounds)* *Sealed (2 Rounds)* *Confused (2 Rounds)* Type: Humanoid Level: 54 108 Health: 647/710 Defense: 25 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Feather of Flight, Security Room Key, Blood-stained note, Ambrosia, Nostrum, Smelling Salts, Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Lieutenant's Sword (WP:6, longsword) Note: Golem Huxley attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, Golem Huxley will attack from the Back Row and his attacks will no longer ignore Row. Golem Skirmisher A *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 1* *Stunned* *Blinded (2 Rounds)* *Sealed (2 Rounds)* *Confused (2 Rounds)* Type: Humanoid Level: 44 Health: 396/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Spear (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Skirmisher B *Immune to Weakened and Fragile* *Back Row* *Ignores Row* *Assistance* *Poisoned by 1* *Stunned* *Asleep (2 Rounds)* *Blinded (2 Rounds)* *Sealed (2 Rounds)* *Confused (2 Rounds)* Type: Humanoid Level: 44 32 64 Health: 460/550 Defense: 20 Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops: Halberd (WP:6), Pugilist's Gloves Note: The Golem Skirmisher attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the Front Row and will retrieve his weapon on the next roll of Damage or Free Hit. If for any reason he cannot retrieve his throwing weapon, the Golem Skirmisher will attack from the Front Row and his attacks will no longer ignore Row. Golem Junior Skirmisher A *Immune to Blinded and Jinxed* *Assistance* *Reinforced* *Poisoned by 1* *Stunned* *Asleep (2 Rounds)* *Sealed (2 Rounds)* *Confused (2 Rounds)* Type: Humanoid Level: 30 60 Health: 436/450 Defense: 10 20 Special: Defend - The Skirmisher steps out in front of the rest of the party, decreasing their damage taken during the next Round by an amount equal to his Defense. Drops: Skirmisher's Shield (SP:10), Training Longsword (WP:5) Golem Junior Skirmisher B *Immune to Blinded and Jinxed* *Assistance* *Reinforced* *Poisoned by 16* *Stunned* *Sealed (2 Rounds)* *Confused (2 Rounds)* Type: Humanoid Level: 30 60 Health: 100/450 Defense: 10 20 Special: Defend - The Skirmisher steps out in front of the rest of the party, decreasing their damage taken during the next Round by an amount equal to his Defense.. Drops: Skirmisher's Shield (SP:10), Training Longsword (WP:5) The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30.5 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* *Lucky* *Hastened* Power: 42 (30+12) Defense: 7 (3+4) Health: 48/48 58/58 (9+29+7+1+2) Ether: 33/42 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, 2 Nostrum, 2 Soma, Ambrosia, Tasty Pretzel (1/3 chance each of granting Lucky, Hastened and Encouraged-effects upon consumption for the duration of one battle.), Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Grating Stone, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Tower Key Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* Level: 33.25 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 64/64 (7+32+12+3*) Ether: 17/37 (32+3+2) Gold: 788 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, Feather of White, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 3 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 48.2 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 58 (Level 47 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 82/82 (base HP: 6 + Level bonus: 47 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 43 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 62/62 Gold: 1656 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Party Leader, please post the order of actions. Everyone else, choose your actions. Quote
JimBee Posted December 16, 2014 Posted December 16, 2014 Hybros attacks Junior Skirmisher Golem B from the front row with darkness. If he is already defeated, the attack(s) will be directed to Junior Skirmisher Golem A. "Ellaria, perhaps you should go last in order in case any of us are injured." OOC: I think you subtracted one too many ether from Hybros - he only attacked once. Quote
Flipz Posted December 16, 2014 Author Posted December 16, 2014 OOC: I think you subtracted one too many ether from Hybros - he only attacked once. QM Note: Forgot to deduct it for the Martial Counter last Round. Quote
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