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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

Arthur thinks for a moment. "You should have just told us," Arthur remarks. "While I would have had a few reservations, a few simple words would have convinced me. It concerns me that you did not consider us competent enough to recruit to your cause."

---

Arthur nods. "If you can reassure me that these ideals can be concretely implemented for Xu, Ladi Shanxian, then no amount of guards will be enough to stop me from bringing it to pass."

Shanxian frowned as Arthur went on and on.

heroicanpc-shanxianjipei.jpg

"I am sorry, but if one tries to take over a nation, one does not shout it out to all the world. We just met, Mister Regulus, so how could I have trusted you with something I did not tell even my son or my own bodyguard? Remember that it was Lee who insisted I take you with me. Anyway, those are all excellent questions and I would love to discuss them with you, but I'm afraid those guards don't share the same enthusiasm - let alone patience. We simply don't have the time, so you will have to either help me like you were hired to do, or abandon your mission."

QM Note: This is your time to get prepared for the final battle. If you want the quest to be successful, you have to fight.

Posted

"This ain't the time, Arthur. We'll make short work of these guards, then we'll discuss what happens to Xu."

Atramor pulls the Pheles Kris from its sheath once again, still stained with the black oil of the automatons it had just bitten into, turning to face the guards.

Posted

"The fact that you're willing to talk at all speaks volumes, Lady Shanxian. You have my blade," he says, ready to face the guards. "Skrall, why don't you drink up now and maybe equip my gloves while you're at it?"

Miirym cocks her head thoughtfully at the assembled Aoi, then spreads her wings and leaps to Lady Shanxian's shoulder, clearly protective of the woman but still ready to assist as necessary.

OOC: for roleplaying purposes, Miirym will be launching her attacks from her perch on Lady Shanxian's shoulder.

Posted

Arthur quickly applies the Bright Polish to his Shadeaux Cloak.

OOC: Other loot will be divided later, after this fight.

Posted

heroicaquest120-middlefinger.jpg

"Enough, Lady Shanxian! Hand over the Arkenstone now and your execution will be swift."

heroicaquest120-thumb.jpg

"The time for talk is over, old man. Guards, kill them all!"

heroicaquest120-ringfinger.jpg

"This is not the first rebellion we have quenched during our reign."

heroicaquest120-littlefinger.jpg

"I'm going to enjoy watching this, hehe..."

As the guards approached the heroes, the Forefinger raised her hands. Light began to emanate from them.

heroicaquest120-forefinger.jpg

"Do not take us for feeble politicians. We have a few tricks up our sleeves as well! I call upon you, Herald of the Five Forces: Jun-Chi!"

A huge spiritual beast apparated into the crowd with rays of light emanating from between it's mighty jaws. Going up against seven enemies, the heroes had their work cut out for them.

heroicaquest120-council5.jpg

PREPARE FOR BATTLE!

Enemies:

heroicaquest120-azureguarda.jpgAzure Guard Akavi

*Immune to stunned, confused, hexed, doomed and petrified*

Type: Humanoid

Level: 28

Defense: 10

Health: 376/376

Special: Sentinel – The allied party is protected from damage until the end of the next round.

Drops (varies by roll):

1-2: Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected; shield)

3-4: Blue Hand Helmet (SP:5; suitable for knights, dragoons, regulators and skirmishers; headwear)

5-6: 10 gold

heroicaquest120-azureguardb.jpgAzure Guard Bangu

*Immune to stunned, confused, hexed, doomed and petrified*

Type: Humanoid

Level: 28

Defense: 10

Health: 376/376

Special: Sentinel – The allied party is protected from damage until the end of the next round.

Drops (varies by roll):

1-2: Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected; shield)

3-4: Blue Hand Helmet (SP:5; suitable for knights, dragoons, regulators and skirmishers; headwear)

5-6: 10 gold

heroicaquest120-azurearcherc.jpgAzure Archer Chie

*Back row*

Type: Humanoid

Level: 32

Health: 228/228

Special: Homing Arrows – Causes 32 damage to all opponents regardless of row.

Drops (varies by roll):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

Note: Azure Archer fights from the back row, meaning that non-ranged weapons will only cause half damage to it from the front row and quarter damage from the back row.

heroicaquest120-azurearcherd.jpgAzure Archer Do

*Back row*

Type: Humanoid

Level: 32

Health: 228/228

Special: Homing Arrows – Causes 32 damage to all opponents regardless of row.

Drops (varies by roll):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

Note: Azure Archer fights from the back row, meaning that non-ranged weapons will only cause half damage to it from the front row and quarter damage from the back row.

heroicaquest120-azuretaowarriore.jpgAzure Tao Warrior Elu

*Dual Strike*

Type: Humanoid

Level: 30

Defense: 4

Health: 423/423

Special I: Bound by Fate – Damages both the target and the next opponent in turn equal to the difference between their current health, regardless of row and defense. Used only if there’s more than one opponent left.

Special II: Cross Slash – Causes 60 damage to the target and makes it drop its current weapon. Retrieving the weapon costs a turn.

Drops (varies by roll):

1-2: Silver Katana (WP:15, longsword)

3-4: Golden Pauldrons (SP:4; suitable for knights, dragoons, regulators and skirmishers; accessory)

5-6: 10 gold

Note: Azure Tao Warrior hits both the target and the opponent after it in the battle order with normal attacks and Free Hits. If only one opponent remains, it will be hit twice.

heroicaquest120-azuretaowarriorf.jpgAzure Tao Warrior Feong

*Dual Strike*

Type: Humanoid

Level: 30

Defense: 4

Health: 423/423

Special I: Bound by Fate – Damages both the target and the next opponent in turn equal to the difference between their current health, regardless of row and defense. Used only if there’s more than one opponent left.

Special II: Cross Slash – Causes 60 damage to the target and makes it drop its current weapon. Retrieving the weapon costs a turn.

Drops (varies by roll):

1-2: Silver Katana (WP:15, longsword)

3-4: Golden Pauldrons (SP:4; suitable for knights, dragoons, regulators and skirmishers; accessory)

5-6: 10 gold

Note: Azure Tao Warrior hits both the target and the opponent after it in the battle order with normal attacks and Free Hits. If only one opponent remains, it will be hit twice.

heroicaquest120-junchi.jpgJun-Chi

*Absorbs earth, fire, light, water and wind*

Type: Beast/Luminous

Level: 50

Health: 1370/1370

Special: Quad-Ray – Shoots four elemental rays at four random opponents regardless of row. First ray causes 50 earth-elemental damage and the stunned-effect. Second ray causes 50 fire-elemental damage and the enraged-effect. Third ray causes 50 water-elemental damage and the sealed-effect. Fourth ray causes 50 wind-elemental damage and the confused-effect.

Drops: Chaotic Bomb (Causes 100 random elemental damage to all opponents)

Party:

15801744472_1cf43aa159_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Dragoon *Party Leader*

Level 34 1/4 *Immune to Magic, Healing, Blind, Confused, Fragile and all Poisons* *Ignores Free Hits from Beasts*

Power: 45 (34+11)

Defense: 34 (14+5+2+12+1)

Health: 29/57 (5+33+15+4)

Gold: 944 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP:5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Shadeaux Cape (SP:6, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP:1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone)

Inventory:

Weapons: Spider Leg (WP:10/20 against flying enemies, Lightning-elemental; spear), Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Dauntlet Index (WP: 10, doubled against humanoids, Darkness-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Essence])

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), handwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Pointy Hat

Spell Items: Opal (Ice), Diamond (Light), Garnet (Earth), Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Weakening

Consumables: Potion, Grand Potion x7, Tonic, Grand Tonic, Ether Core, Remedy x10, Elixir x3, 2 Phoenix Incenses, Hurricane, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone x2, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Smoke Bomb x6, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Bone x3, Silver Ore x2, Grating Stone

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

14692172731_f204630c8a_t.jpgAtramor Gibbin (CallMePie)

32 year old male human Regulator

Level 34 3/4 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Battle Style: Chaotic*

Power: 54 (34+20)

Defense: 26 (4+6+4+12)

Health: 30/64 (7+33+12+6+6*)

Gold: 656

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura whenever using the weapon, doubling the user's current and max. health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, and darkness-elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Tiger Claws (WP: 15, double WP against humanoids, fire- and darkness-elemental, dual strike, daggers), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Sylvania's Cowl (Grants Animal Talk, headwear, suitable for anyone)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 2 Grand Potions, Phoenix Essence, 2 Phoenix Incenses, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Smoke Bomb, Fire Bomb, 3 Bones, Grating Stone

- Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.)

Decamon Deck: Sylph (Electric 3), Thunderbird (Electric 4), Cloud Gigas (Electric 9)

skrall_avatar.jpgSkrall (Waterbrick Down)

81 year old Male Ogre Hunter

Level 37 2/4 *Natural Respite* *Favors Mechanical and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Overkill* *Encouraged* *Hastened*

Power: 51 (37+12+2)

Defense: 8 (3+5)

Health: 51/51 (6+36+6+3)

Gold: 138

Equipment: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear)

Inventory: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword), Lucky Doubloon (Grants "Special Guard"; accessory), Medal of Glory (Wearer gains 3x experience from fights, accessory), Potion, 1 Grand Potion, Ether Core, Phoenix Essence, Phoenix Incense, 7 Meads, 2 Nostrums, 4 Remedy, Smelling Salts, 6 Venoms, 1 Deadly Venoms, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), 4 Bone, Blind Fury, Wolfgang Insignia, Black Goo

Posted

Arthur realizes the odds against the party and immediately throws his Pumpkin Bomb from the Back Row. "Skrall, I want you and Atramor Lucky. Atramor, once you're Lucky, see if you can halve something's health. Oh, and try and get one of those Tao Warriors down a bit before the bomb sets in, we'll be focusing them first while they're incapacitated."

Battle Order:

Atramor Free Hit

Arthur

Skrall

Skrall

Atramor

Posted (edited)

"Regulus, I'm up for fightin' not drinkin'." Skrall fires off a shot from his Hunter's Crossbow at Azure Tao Warrior Elu from the back row followed by a second shot if he killed the guard at Azure Tao Warrior Feong.

Edited by Waterbrick Down
Posted (edited)

Atramor's wild mind took over, and he pulled the Tiger Claws swiftly out of his coat to slash into Tao Warrior Feong. He then swung at Feong normally from the front row (twice).

Edited by CallMePie
Posted

Round One of the Council Chambers Battle:

Atramor (Tiger Claws) - Free Hit vs. Azure Tao Warrior Feong (twice) (Feong: 423 health+4 SP-(64x2=128+128=256 dmg)=171 health)

>Arthur uses a Pumpkin Bomb - (Azure Guards: poisoned by 1, asleep, blinded, sealed; All other enemies: stunned, poisoned by 1, asleep, blinded, sealed, confused)

>Skrall (Hunter's Crossbow) vs. Azure Tao Warrior Elu - Special Damage (Elu: asleep, no effect)

>Skrall (Hunter's Crossbow) vs. Azure Tao Warrior Elu - Hit (Elu: 423 health+4 SP-(51x12=612 dmg)=0 health; Skrall: +185 gold for overkill)

Atramor (Tiger Claws) vs. Azure Tao Warrior Feong (twice) - Special Damage (Feong: asleep, no effect)

Azure Guard Akavi - Poisoned by 1

Azure Guard Bangu - Poisoned by 1

Azure Archer Chie - Poisoned by 1

Azure Archer Do - Poisoned by 1

Azure Tao Warrior Feong - Poisoned by 1

Jun-Chi - Poisoned by 1

Arthur incapacitates their opponents as Atramor and Skrall begin to assault them. One of the Tao Warriors falls to Skrall's arrows, but six more enemies remain!

Enemies:

heroicaquest120-azureguarda.jpgAzure Guard Akavi

*Immune to stunned, confused, hexed, doomed and petrified* *Poisoned by 1* *Asleep for 3 rounds* *Blinded for 3 rounds* *Sealed for 3 rounds*

Type: Humanoid

Level: 28

Defense: 10

Health: 375/376

Special: Sentinel – The allied party is protected from damage until the end of the next round.

Drops (varies by roll):

1-2: Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected; shield)

3-4: Blue Hand Helmet (SP:5; suitable for knights, dragoons, regulators and skirmishers; headwear)

5-6: 10 gold

heroicaquest120-azureguardb.jpgAzure Guard Bangu

*Immune to stunned, confused, hexed, doomed and petrified* *Poisoned by 1* *Asleep for 3 rounds* *Blinded for 3 rounds* *Sealed for 3 rounds*

Type: Humanoid

Level: 28

Defense: 10

Health: 375/376

Special: Sentinel – The allied party is protected from damage until the end of the next round.

Drops (varies by roll):

1-2: Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected; shield)

3-4: Blue Hand Helmet (SP:5; suitable for knights, dragoons, regulators and skirmishers; headwear)

5-6: 10 gold

heroicaquest120-azurearcherc.jpgAzure Archer Chie

*Back row* *Stunned* *Poisoned by 1* *Asleep for 3 rounds* *Blinded for 3 rounds* *Sealed for 3 rounds* *Confused for 3 rounds*

Type: Humanoid

Level: 32

Health: 227/228

Special: Homing Arrows – Causes 32 damage to all opponents regardless of row.

Drops (varies by roll):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

Note: Azure Archer fights from the back row, meaning that non-ranged weapons will only cause half damage to it from the front row and quarter damage from the back row.

heroicaquest120-azurearcherd.jpgAzure Archer Do

*Back row* *Stunned* *Poisoned by 1* *Asleep for 3 rounds* *Blinded for 3 rounds* *Sealed for 3 rounds* *Confused for 3 rounds*

Type: Humanoid

Level: 32

Health: 227/228

Special: Homing Arrows – Causes 32 damage to all opponents regardless of row.

Drops (varies by roll):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

Note: Azure Archer fights from the back row, meaning that non-ranged weapons will only cause half damage to it from the front row and quarter damage from the back row.

heroicaquest120-azuretaowarriorf.jpgAzure Tao Warrior Feong

*Dual Strike* *Stunned* *Poisoned by 1* *Asleep for 3 rounds* *Blinded for 3 rounds* *Sealed for 3 rounds* *Confused for 3 rounds*

Type: Humanoid

Level: 30

Defense: 4

Health: 170/423

Special I: Bound by Fate – Damages both the target and the next opponent in turn equal to the difference between their current health, regardless of row and defense. Used only if there’s more than one opponent left.

Special II: Cross Slash – Causes 60 damage to the target and makes it drop its current weapon. Retrieving the weapon costs a turn.

Drops (varies by roll):

1-2: Silver Katana (WP:15, longsword)

3-4: Golden Pauldrons (SP:4; suitable for knights, dragoons, regulators and skirmishers; accessory)

5-6: 10 gold

Note: Azure Tao Warrior hits both the target and the opponent after it in the battle order with normal attacks and Free Hits. If only one opponent remains, it will be hit twice.

heroicaquest120-junchi.jpgJun-Chi

*Absorbs earth, fire, light, water and wind* *Stunned* *Poisoned by 1* *Asleep for 3 rounds* *Blinded for 3 rounds* *Sealed for 3 rounds* *Confused for 3 rounds*

Type: Beast/Luminous

Level: 50

Health: 1369/1370

Special: Quad-Ray – Shoots four elemental rays at four random opponents regardless of row. First ray causes 50 earth-elemental damage and the stunned-effect. Second ray causes 50 fire-elemental damage and the enraged-effect. Third ray causes 50 water-elemental damage and the sealed-effect. Fourth ray causes 50 wind-elemental damage and the confused-effect.

Drops: Chaotic Bomb (Causes 100 random elemental damage to all opponents)

Party:

15801744472_1cf43aa159_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Dragoon *Party Leader*

Level 34 1/4 *Immune to Magic, Healing, Blind, Confused, Fragile and all Poisons* *Ignores Free Hits from Beasts*

Power: 45 (34+11)

Defense: 34 (14+5+2+12+1)

Health: 29/57 (5+33+15+4)

Gold: 944 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP:5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Shadeaux Cape (SP:6, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP:1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone)

Inventory:

Weapons: Spider Leg (WP:10/20 against flying enemies, Lightning-elemental; spear), Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Dauntlet Index (WP: 10, doubled against humanoids, Darkness-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Essence])

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), handwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Pointy Hat

Spell Items: Opal (Ice), Diamond (Light), Garnet (Earth), Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Weakening

Consumables: Potion, Grand Potion x7, Tonic, Grand Tonic, Ether Core, Remedy x10, Elixir x3, 2 Phoenix Incenses, Hurricane, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone x2, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Smoke Bomb x6, Bone x3, Silver Ore x2, Grating Stone

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

14692172731_f204630c8a_t.jpgAtramor Gibbin (CallMePie)

32 year old male human Regulator

Level 34 3/4 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Battle Style: Chaotic*

Power: 49 (34+15)

Defense: 26 (4+6+4+12)

Health: 30/64 (7+33+12+6+6*)

Gold: 656

Equipment: Tiger Claws (WP: 15, double WP against humanoids, fire- and darkness-elemental, dual strike, daggers), Robust Shield (SP: 12, shield), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura whenever using the weapon, doubling the user's current and max. health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, and darkness-elemental dagger), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Sylvania's Cowl (Grants Animal Talk, headwear, suitable for anyone)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 2 Grand Potions, Phoenix Essence, 2 Phoenix Incenses, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Smoke Bomb, Fire Bomb, 3 Bones, Grating Stone

- Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.)

Decamon Deck: Sylph (Electric 3), Thunderbird (Electric 4), Cloud Gigas (Electric 9)

skrall_avatar.jpgSkrall (Waterbrick Down)

81 year old Male Ogre Hunter

Level 37 2/4 *Natural Respite* *Favors Mechanical and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Overkill* *Encouraged* *Hastened*

Power: 51 (37+12+2)

Defense: 8 (3+5)

Health: 51/51 (6+36+6+3)

Gold: 323

Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear)

Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword), Lucky Doubloon (Grants "Special Guard"; accessory), Medal of Glory (Wearer gains 3x experience from fights, accessory), Potion, 1 Grand Potion, Ether Core, Phoenix Essence, Phoenix Incense, 7 Meads, 2 Nostrums, 4 Remedy, Smelling Salts, 6 Venoms, 1 Deadly Venoms, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), 4 Bone, Blind Fury, Wolfgang Insignia, Black Goo

Posted

"I'll try and get the Jun-Chi Bleeding while it's still Sealed. After Feong's down...hmm, maybe start on Chie?"

Arthur stabs his Gladiator Trident at Jun-Chi from the Front Row.

Battle Order:

Arthur

Skrall

Skrall

Atramor

Posted

OOC: Upon further inspection, Arthur should be at 29 health from Round Five of the last battle; I seem to recall catching it before and then forgetting to bring it up. :blush:

Posted

QM Note: I fixed Arthur's health and the fact that enemies shouldn't recover from stunned if they're asleep.

Round Two of the Council Chambers Battle:

>Arthur vs. Jun-Chi - Special Damage (Jun-Chi: asleep, no effect)

>Skrall vs. Azure Tao Warrior Feong - Critical Hit (Feong: 170 health+4 SP-(63x12=756 dmg)=0 health; Skrall: +582 gold for overkill)

>Skrall vs. Azure Guard Akavi - Special Damage (Akavi: asleep, no effect)

Atramor vs. Azure Archer Chie (twice) - Damage (Chie: asleep, no effect)

Azure Guard Akavi - Poisoned by 1

Azure Guard Bangu - Poisoned by 1

Azure Archer Chie - Poisoned by 1

Azure Archer Do - Poisoned by 1

Jun-Chi - Poisoned by 1

Skrall overkills his target, but all the other attacks on the unconscious opponents inexplicably miss. Five enemies are left!

Enemies:

heroicaquest120-azureguarda.jpgAzure Guard Akavi

*Immune to stunned, confused, hexed, doomed and petrified* *Poisoned by 1* *Asleep for 2 rounds* *Blinded for 2 rounds* *Sealed for 2 rounds*

Type: Humanoid

Level: 28

Defense: 10

Health: 374/376

Special: Sentinel – The allied party is protected from damage until the end of the next round.

Drops (varies by roll):

1-2: Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected; shield)

3-4: Blue Hand Helmet (SP:5; suitable for knights, dragoons, regulators and skirmishers; headwear)

5-6: 10 gold

heroicaquest120-azureguardb.jpgAzure Guard Bangu

*Immune to stunned, confused, hexed, doomed and petrified* *Poisoned by 1* *Asleep for 2 rounds* *Blinded for 2 rounds* *Sealed for 2 rounds*

Type: Humanoid

Level: 28

Defense: 10

Health: 374/376

Special: Sentinel – The allied party is protected from damage until the end of the next round.

Drops (varies by roll):

1-2: Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected; shield)

3-4: Blue Hand Helmet (SP:5; suitable for knights, dragoons, regulators and skirmishers; headwear)

5-6: 10 gold

heroicaquest120-azurearcherc.jpgAzure Archer Chie

*Back row* *Stunned* *Poisoned by 1* *Asleep for 2 rounds* *Blinded for 2 rounds* *Sealed for 2 rounds* *Confused for 2 rounds*

Type: Humanoid

Level: 32

Health: 226/228

Special: Homing Arrows – Causes 32 damage to all opponents regardless of row.

Drops (varies by roll):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

Note: Azure Archer fights from the back row, meaning that non-ranged weapons will only cause half damage to it from the front row and quarter damage from the back row.

heroicaquest120-azurearcherd.jpgAzure Archer Do

*Back row* *Stunned* *Poisoned by 1* *Asleep for 2 rounds* *Blinded for 2 rounds* *Sealed for 2 rounds* *Confused for 2 rounds*

Type: Humanoid

Level: 32

Health: 226/228

Special: Homing Arrows – Causes 32 damage to all opponents regardless of row.

Drops (varies by roll):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

Note: Azure Archer fights from the back row, meaning that non-ranged weapons will only cause half damage to it from the front row and quarter damage from the back row.

heroicaquest120-junchi.jpgJun-Chi

*Absorbs earth, fire, light, water and wind* *Stunned* *Poisoned by 1* *Asleep for 2 rounds* *Blinded for 2 rounds* *Sealed for 2 rounds* *Confused for 2 rounds*

Type: Beast/Luminous

Level: 50

Health: 1368/1370

Special: Quad-Ray – Shoots four elemental rays at four random opponents regardless of row. First ray causes 50 earth-elemental damage and the stunned-effect. Second ray causes 50 fire-elemental damage and the enraged-effect. Third ray causes 50 water-elemental damage and the sealed-effect. Fourth ray causes 50 wind-elemental damage and the confused-effect.

Drops: Chaotic Bomb (Causes 100 random elemental damage to all opponents)

Party:

15801744472_1cf43aa159_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Dragoon *Party Leader*

Level 34 1/4 *Immune to Magic, Healing, Blind, Confused, Fragile and all Poisons* *Ignores Free Hits from Beasts*

Power: 45 (34+11)

Defense: 34 (14+5+2+12+1)

Health: 29/57 (5+33+15+4)

Gold: 944 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP:5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Shadeaux Cape (SP:6, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP:1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone)

Inventory:

Weapons: Spider Leg (WP:10/20 against flying enemies, Lightning-elemental; spear), Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Dauntlet Index (WP: 10, doubled against humanoids, Darkness-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Essence])

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), handwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Pointy Hat

Spell Items: Opal (Ice), Diamond (Light), Garnet (Earth), Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Weakening

Consumables: Potion, Grand Potion x7, Tonic, Grand Tonic, Ether Core, Remedy x10, Elixir x3, 2 Phoenix Incenses, Hurricane, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone x2, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Smoke Bomb x6, Bone x3, Silver Ore x2, Grating Stone

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

14692172731_f204630c8a_t.jpgAtramor Gibbin (CallMePie)

32 year old male human Regulator

Level 34 3/4 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Battle Style: Chaotic*

Power: 49 (34+15)

Defense: 26 (4+6+4+12)

Health: 30/64 (7+33+12+6+6*)

Gold: 656

Equipment: Tiger Claws (WP: 15, double WP against humanoids, fire- and darkness-elemental, dual strike, daggers), Robust Shield (SP: 12, shield), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura whenever using the weapon, doubling the user's current and max. health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, and darkness-elemental dagger), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Sylvania's Cowl (Grants Animal Talk, headwear, suitable for anyone)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 2 Grand Potions, Phoenix Essence, 2 Phoenix Incenses, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Smoke Bomb, Fire Bomb, 3 Bones, Grating Stone

- Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.)

Decamon Deck: Sylph (Electric 3), Thunderbird (Electric 4), Cloud Gigas (Electric 9)

skrall_avatar.jpgSkrall (Waterbrick Down)

81 year old Male Ogre Hunter

Level 37 2/4 *Natural Respite* *Favors Mechanical and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Overkill* *Encouraged* *Hastened*

Power: 51 (37+12+2)

Defense: 8 (3+5)

Health: 51/51 (6+36+6+3)

Gold: 905

Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear)

Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword), Lucky Doubloon (Grants "Special Guard"; accessory), Medal of Glory (Wearer gains 3x experience from fights, accessory), Potion, 1 Grand Potion, Ether Core, Phoenix Essence, Phoenix Incense, 7 Meads, 2 Nostrums, 4 Remedy, Smelling Salts, 6 Venoms, 1 Deadly Venoms, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), 4 Bone, Blind Fury, Wolfgang Insignia, Black Goo

Posted

"Nice shot, Skrall! Perhaps we should focus on the archers next, since they disregard Row?"

Same attack and Battle Order

Posted

Round Three of the Council Chambers Battle:

>Arthur vs. Jun-Chi - Shield (Dragon's Wrath: Petit Breath - Jun-Chi: 1368 health-(34x2=68 dmg)=1300 health, awakened; Akavi: 374 health+10 SP-(34x2=68 dmg)=316 health, awakened)

>Skrall vs. Azure Archer Chie - Damage (Chie: asleep, no effect)

>Skrall vs. Azure Archer Do - Damage (Do: asleep, no effect)

Atramor vs. Azure Archer Chie (twice) - Hit (Chie: 226 health-(64x2/2=64+64=128 dmg)=98 health, awakened)

Akavi - Free Hit vs. Arthur (Akavi: blinded, no effect)

Azure Guard Akavi - Poisoned by 1

Azure Guard Bangu - Poisoned by 1

Azure Archer Chie - Poisoned by 1

Azure Archer Do - Poisoned by 1

Jun-Chi - Poisoned by 1

Miirym breathes acid over Jun-Chi and one of the guards, damaging them but also waking them up. Skrall's arrows miss, but Atramor hits one of the archers, waking her up as well. Five enemies are still standing!

Enemies:

heroicaquest120-azureguarda.jpgAzure Guard Akavi

*Immune to stunned, confused, hexed, doomed and petrified* *Poisoned by 1* *Blinded for 1 rounds* *Sealed for 1 rounds*

Type: Humanoid

Level: 28

Defense: 10

Health: 315/376

Special: Sentinel – The allied party is protected from damage until the end of the next round.

Drops (varies by roll):

1-2: Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected; shield)

3-4: Blue Hand Helmet (SP:5; suitable for knights, dragoons, regulators and skirmishers; headwear)

5-6: 10 gold

heroicaquest120-azureguardb.jpgAzure Guard Bangu

*Immune to stunned, confused, hexed, doomed and petrified* *Poisoned by 1* *Asleep for 1 rounds* *Blinded for 1 rounds* *Sealed for 1 rounds*

Type: Humanoid

Level: 28

Defense: 10

Health: 373/376

Special: Sentinel – The allied party is protected from damage until the end of the next round.

Drops (varies by roll):

1-2: Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected; shield)

3-4: Blue Hand Helmet (SP:5; suitable for knights, dragoons, regulators and skirmishers; headwear)

5-6: 10 gold

heroicaquest120-azurearcherc.jpgAzure Archer Chie

*Back row* *Stunned* *Poisoned by 1* *Blinded for 1 rounds* *Sealed for 1 rounds* *Confused for 1 rounds*

Type: Humanoid

Level: 32

Health: 97/228

Special: Homing Arrows – Causes 32 damage to all opponents regardless of row.

Drops (varies by roll):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

Note: Azure Archer fights from the back row, meaning that non-ranged weapons will only cause half damage to it from the front row and quarter damage from the back row.

heroicaquest120-azurearcherd.jpgAzure Archer Do

*Back row* *Stunned* *Poisoned by 1* *Asleep for 1 rounds* *Blinded for 1 rounds* *Sealed for 1 rounds* *Confused for 1 rounds*

Type: Humanoid

Level: 32

Health: 225/228

Special: Homing Arrows – Causes 32 damage to all opponents regardless of row.

Drops (varies by roll):

1-2: Composite Bow (WP:11, ignores defense, bow)

3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear)

5-6: 10 gold

Note: Azure Archer fights from the back row, meaning that non-ranged weapons will only cause half damage to it from the front row and quarter damage from the back row.

heroicaquest120-junchi.jpgJun-Chi

*Absorbs earth, fire, light, water and wind* *Stunned* *Poisoned by 1* *Blinded for 1 rounds* *Sealed for 1 rounds* *Confused for 1 rounds*

Type: Beast/Luminous

Level: 50

Health: 1299/1370

Special: Quad-Ray – Shoots four elemental rays at four random opponents regardless of row. First ray causes 50 earth-elemental damage and the stunned-effect. Second ray causes 50 fire-elemental damage and the enraged-effect. Third ray causes 50 water-elemental damage and the sealed-effect. Fourth ray causes 50 wind-elemental damage and the confused-effect.

Drops: Chaotic Bomb (Causes 100 random elemental damage to all opponents)

Party:

15801744472_1cf43aa159_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Dragoon *Party Leader*

Level 34 1/4 *Immune to Magic, Healing, Blind, Confused, Fragile and all Poisons* *Ignores Free Hits from Beasts*

Power: 45 (34+11)

Defense: 34 (14+5+2+12+1)

Health: 29/57 (5+33+15+4)

Gold: 944 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP:5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Shadeaux Cape (SP:6, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP:1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone)

Inventory:

Weapons: Spider Leg (WP:10/20 against flying enemies, Lightning-elemental; spear), Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Dauntlet Index (WP: 10, doubled against humanoids, Darkness-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Essence])

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), handwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Pointy Hat

Spell Items: Opal (Ice), Diamond (Light), Garnet (Earth), Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Weakening

Consumables: Potion, Grand Potion x7, Tonic, Grand Tonic, Ether Core, Remedy x10, Elixir x3, 2 Phoenix Incenses, Hurricane, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone x2, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Smoke Bomb x6, Bone x3, Silver Ore x2, Grating Stone

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

14692172731_f204630c8a_t.jpgAtramor Gibbin (CallMePie)

32 year old male human Regulator

Level 34 3/4 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Battle Style: Chaotic*

Power: 49 (34+15)

Defense: 26 (4+6+4+12)

Health: 30/64 (7+33+12+6+6*)

Gold: 656

Equipment: Tiger Claws (WP: 15, double WP against humanoids, fire- and darkness-elemental, dual strike, daggers), Robust Shield (SP: 12, shield), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory:

- Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura whenever using the weapon, doubling the user's current and max. health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, and darkness-elemental dagger), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging)

- Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Sylvania's Cowl (Grants Animal Talk, headwear, suitable for anyone)

- Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

- 2 Grand Potions, Phoenix Essence, 2 Phoenix Incenses, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), Smoke Bomb, Fire Bomb, 3 Bones, Grating Stone

- Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.)

Decamon Deck: Sylph (Electric 3), Thunderbird (Electric 4), Cloud Gigas (Electric 9)

skrall_avatar.jpgSkrall (Waterbrick Down)

81 year old Male Ogre Hunter

Level 37 2/4 *Natural Respite* *Favors Mechanical and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Overkill* *Encouraged* *Hastened*

Power: 51 (37+12+2)

Defense: 8 (3+5)

Health: 51/51 (6+36+6+3)

Gold: 905

Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear)

Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword), Lucky Doubloon (Grants "Special Guard"; accessory), Medal of Glory (Wearer gains 3x experience from fights, accessory), Potion, 1 Grand Potion, Ether Core, Phoenix Essence, Phoenix Incense, 7 Meads, 2 Nostrums, 4 Remedy, Smelling Salts, 6 Venoms, 1 Deadly Venoms, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.), 4 Bone, Blind Fury, Wolfgang Insignia, Black Goo

Posted

...

...yeah, my class' rolls suck. All of them. :sad:

"Miirym!" Arthur scolds in exasperation. "Now is not the time!" The little reptile sniffs indignantly and breathes a smoke ring at Arthur in retaliation.

Arthur again repeats, hoping he could physically hit the Jun-Chi at least once before everything wears off.

Same Battle Order

Posted

Atramor repeats his vicious slash. McCafferey watched the battle idly from the floor nearby.

"Skrall, take down Do quick, they're about to come to."

Posted

QM Note: Sorry, no update today! I'll try to get one up tomorrow, but I'll be back in Finland on Thursday so everything will return to normal then.

Posted

OOC: For purposes of expediency, here's my plan in case of autoroll:

If Jun-Chi is Sealed or Stunned, Arthur will attack it with his Gladiator Trident from the Back Row. Otherwise, he will attack the next highest Level enemy with his Duplovian Swift Halberd from the Back Row until either it is Stunned or Jun-Chi becomes unable to perform its Special on a roll of Special Damage.

Battle Order will be a pain to specify in advance, but once the enemies are un-Blinded, Arthur will always position himself to absorb the maximum amount of damage from Free Hits and Skrall to take as little Free Hit damage as possible. Generally that means Arthur->Atramor->Skrall, but given the arrangement of enemies and inclusion of enemies that ignore Row, that may not be the case.

If Skrall or Atramor goes down, but the other is still up, Arthur will use his Phoenix Essence on Skrall out of the hollow compartment of his Swift Halberd before performing his attack. If both of the others are down, he will drop a Phoenix Incense instead of attacking.

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