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Posted

Am I the only one who actually loves Kopaka's legs? The reason I like them is because of the fact that it makes him look very protected. This, I think, goes with the character trait of his independence and "I work alone." attitude among the Toa, in which he needs to fend for himself, especially in the harsh snowy environment. I think I'm reading a bit too much into this, but simply, to go along with what others have said, they just look like big winter boots.

The only thing that could possibly make them better is to remove them (which as I just said, would not work for me, as I like them a lot) or do the same bulking up to only the front of the upper legs, as adding them to the back would restrict bending of the knees.

Even the bulkiest of winter boots does not turn your calves as thick as they are long. A little bulk in the legs is okay, but Kopaka's legs are ridiculously thick, and yet only the average amount wide, giving them the oddest shape. Not to mention that, from the side, pretty much the entire leg bone is exposed.

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Posted

Am I the only one who actually loves Kopaka's legs? The reason I like them is because of the fact that it makes him look very protected. This, I think, goes with the character trait of his independence and "I work alone." attitude among the Toa, in which he needs to fend for himself, especially in the harsh snowy environment. I think I'm reading a bit too much into this, but simply, to go along with what others have said, they just look like big winter boots.

The only thing that could possibly make them better is to remove them (which as I just said, would not work for me, as I like them a lot) or do the same bulking up to only the front of the upper legs, as adding them to the back would restrict bending of the knees.

I like his legs. I love giant legs on my robots.

Posted (edited)

I guess we all just have different opinions. Honestly, I don't really care about real life proportions on figures like BIONICLE. It's a fantasy universe, and looks should be kept fantasyish (to an extent, and I'll be honest when I say that Kopaka's legs are borderline ridiculous). We'll probably never know the reasoning for some set designs in any theme. I guess it's the same type of argument as Lewa's color scheme, Gali's mask, or even Tahu's, for that matter.

I just always thought of Kopaka that way. And, it really doesn't matter anyway, because if this is a reboot, God only knows how these characters will change, personality-wise. LEGO can do anything as we wish. Pohatu could be the leader, and we can see that Onua is definitely a monster of a thing. Heck, Gali could even be a boy now! Just a week longer until we know anything for sure. It's all just speculation based on images.

Edited by Puffle Pal26
Posted

Pretty much this, most of the time for me it's about correcting a few wrong things in the sets (that often stem from budget limitations, other times..not sure what the heck sets designers were thinking), like missing armour or asymmetrical-for-no-reason arms . Sometimes though, there are so many things I don't like (often because I feel the model doesn't represent its character well) I just have to revamp the set while doing my best to keep its key elements (colours, weapon, mask).

Yup, that's mostly the extent of my mods; changing around armor and arbitrary asymmetry on most sets. For Brain Attack Breez, for example, I used spare lime paws (from an extra Hulk I got) as shoulderpads.

Out of curiosity, what do you see as the line between modding an existing set, and doing a basic revamp of it?

For example, I am planning on heavily modding the armor arrangements and colors on the Toa, but I'll likely end up with a few minor revamps when I'm done, but the difference between the two will be quite subjective.

I consider there to be a scale of modding:

Level 0- Nothing changed whatsoever

Level 1- Some minor changes

Level 2- Major overhaul

Level 3- Rebuilt in a different way from the ground up

Level 4- It's an entirely different MOC in it's own right

Posted

Most modding I do is swapping out hinged elbow joints for ball jointed ones for free arm movement (thank you for doing this with Pohatu's trans joints, LEGO!) but I'm not above making some heavier tweaks. It's a pretty subjective art, but I generally like keeping my sets mostly as is.

Posted

I know... It's just odd, you know? After getting used to flick missiles and other basic functions in HF, it's strange that Lego are pushing functionality with these sets. Especially in the case of the Protectors, with the machine gun-ish stud launchers.

Well, more elaborate Technic functions aren't unheard of in Hero Factory either. Dragon Bolt obviously had his flapping-wings function, and then there's Breez Flea Machine, which is the only constraction set ever to incorporate a winch. So it's not as though the LEGO Group thinks Hero Factory or its audience can't handle Technic-based functions.

But beyond that, it's clear that with the new BIONICLE sets, the LEGO Group is putting in a lot of effort to recreate the aspects that made the theme so appealing over the years, and gear functions were a major feature during the years when the theme was most successful.

Posted

I once turned the body of my Toa Inika Kongu into a spaceship. I turned the Chima Eris large figure into the bird form of the Armored Eagle Goddess for GOH (upcoming MOC). There is a lot of potential for modding and full on MOC building here.

Posted

You mean because it's the name of the Tahu/Pohatu/Onua Toa Kaita? =P. Apparently the company Akamai (which does data storage and stuff, and is featured in a lot of places, but in an amusing coincidence also is used by LEGO) named itself after the Hawaiian word for "intelligence" or "wit" (or its adjectives), and it possibly means something in Maori as well (if not, the two languages are at least obviously related, so there's that). Wairuha bears the Kanohi of Wisdom, but I think it's all a big coincidence at that point. Still fun to know.

Oh, so that's it! I knew Akamai sounded familiar, must've slipped my mind somehow...

I really dig that Arthron-esque mask, though, and getting it in 6 colours is even better (wish there was a gold version though). But next time I'd rather see 6 brave villagers wearing recolours of the Toa masks.. you know who I'm talking about of course.

I'm really tempted to do a Jaller Mahri MOC using the Fire Defender's mask.

Posted (edited)

Even if they never make official Kaita combiners, I'm going to buy Lewa, Gali and Kopaka just to build a Toa Kaita. Although if they were to exist officially, something makes me think that the New Kaita will be Lewa, Gali, Pohatu and Tahu, Kopaka, Onua and have them based of their size classes instead, but who knows.

Edited by SirPuddings
Posted

I'm sure we'll see story-based combiners at some point, likely in the magazine; even Hero Factory dabbled in it from time to time, and combiners never received more focus than in the years BIONICLE G2 is trying to emulate, so it's certainly not impossible. Whether or not they're the Kaita (as we knew them) is up the set designers.

(unrelated, but does anybody remember the prototype name for the Kanohi Ignika? Referenced in the VNOG or something, I think, I can't remember for the life of me. Thanks!)

Posted (edited)

I'm sure we'll see story-based combiners at some point, likely in the magazine; even Hero Factory dabbled in it from time to time, and combiners never received more focus than in the years BIONICLE G2 is trying to emulate, so it's certainly not impossible. Whether or not they're the Kaita (as we knew them) is up the set designers.

(unrelated, but does anybody remember the prototype name for the Kanohi Ignika? Referenced in the VNOG or something, I think, I can't remember for the life of me. Thanks!)

According to BS01, it was called the "vision mask" and it had a completely different design from the Ignika in the game.

http://biosector01.com/wiki/index.php/File:VNOLG_Vision_Mask.png

Edited by Jetrax99
Posted

I know that one, there was like a prototype name or something floating out there at one point that never made it to canon (think the Kanohi Naynu, Umbra's alleged mask).

Posted

I'm sure we'll see story-based combiners at some point, likely in the magazine; even Hero Factory dabbled in it from time to time, and combiners never received more focus than in the years BIONICLE G2 is trying to emulate, so it's certainly not impossible. Whether or not they're the Kaita (as we knew them) is up the set designers.

(unrelated, but does anybody remember the prototype name for the Kanohi Ignika? Referenced in the VNOG or something, I think, I can't remember for the life of me. Thanks!)

Are you referring to the "bunny ears" ignika?

Posted

I know that one, there was like a prototype name or something floating out there at one point that never made it to canon (think the Kanohi Naynu, Umbra's alleged mask).

Naynu? Never heard of that. Was it a hoax thing, or a planned story concept that they dropped?
Posted

The way he built LOSS intrigues me.

Intriguing, but not accurate. Gear function has to be stuffed in there somehow.

Though it does give a decent look at how big he'll be, at least. Glad he's not too terribly small.

Posted (edited)

In case anyone missed it, Jangbricks made a few Mock-ups of Gali, Fire Protector and LOSS.

The way he built LOSS intrigues me.

The more I see of LoSS, the more I like it. Really looking forward to that set. Edited by arc
Posted

This approximation of the LOSS' size makes me think even more that the LOSS is not a unique being. It would take more than one of those to fight Kopaka in one setting, let alone the whole team. I would be pretty disappointed in LEGO if they just pulled a Dragon Bolt in the media portraying him instead (showing him in movies and animations as 3-4 times bigger than he actually is).

Posted

Wait, is Artakha maybe the main villain? :tongue:

Also, if there were Ultrabuilds next year, would they use the same cárdboard packaging as in BIONICLE, and they would Possibly have gear functions?

Posted

Wait, is Artakha maybe the main villain? :tongue:

Also, if there were Ultrabuilds next year, would they use the same cárdboard packaging as in BIONICLE, and they would Possibly have gear functions?

I think LEGO wants to keep the gear functions Bio exclusive. The reason being that gear functions were a big part of what made Bionicle sell, so it'd make sense that, to boost bio's sales in its early years, they'd want to keep them exclusive.

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