wghost Posted February 17, 2015 Posted February 17, 2015 (edited) After proper images of the summer sets from both Nuremberg and NY, I can safely say I don't like the new masks. :( They have a really futuristic (Scorpio, Basher) and organic (Grinder, Warrior) feel to them and they are not as pleasing aesthetically as I hoped them to be. I admit, the Brain Attack villains had really organic masks as well, but they didn't feel as much out of style as these do imo. freakin' PEW PEW LAHZORZ Kopaka is not impressed. Edited February 17, 2015 by wghost Quote
GK733 Posted February 17, 2015 Posted February 17, 2015 After proper images of the summer sets from both Nuremberg and NY, I can safely say I don't like the news masks. :( They have a really futuristic (Scorpio, Basher) and organic (Grinder, Warrior) feel to them and they are not as pleasing aesthetically as I hoped them to be. I admit, the Brain Attack villains had really organic masks as well, but they didn't feel as much out of style as these do imo. Kopaka is not impressed. I'd say they are intended as actual skulls and not masks. Quote
wghost Posted February 17, 2015 Posted February 17, 2015 I have a problem with the actual designs, not with the labelling. Quote
Phantoka_Chirox Posted February 17, 2015 Posted February 17, 2015 After proper images of the summer sets from both Nuremberg and NY, I can safely say I don't like the news masks. :( They have a really futuristic (Scorpio, Basher) and organic (Grinder, Warrior) feel to them and they are not as pleasing aesthetically as I hoped them to be. I admit, the Brain Attack villains had really organic masks as well, but they didn't feel as much out of style as these do imo. Kopaka is not impressed. Me neither. The winter sets definitely raised the bar with really good designs. This wave just seems really disappointing with only three new mask molds, skinny sets, and god awful colors. I know they're supposed to be spooky skellingtons, but dang do they look lazy. Quote
DraikNova Posted February 17, 2015 Posted February 17, 2015 They're not lazy, they're just bad design choices. Really bad design choices. Quote
Lord-Vorahk Posted February 17, 2015 Posted February 17, 2015 (edited) I still like 'em. Random thought I ended up having: >These armour pieces on Tahu's forearm look kinda like jets for a rocket punch. >Tahu has a rocket punch now. >What about the ones on his shoulders? >Fold his back blades out of the way, they can rotate back and become a jetpack. >Tahu has a jetpack too. >Fold the back blades down a bit instead of out of the way. >Tahu has wings now. >What about the ones on his legs? >Who cares I'm doing the same with Gali now. >Gali has a jetpack. >Need to justify this. >Adaptive armour. Stream of consciousness and headcanon lead to some weird stuff. I'll admit, I've been wondering what each of the new sets could be as "Counts as" characters for people who won't adopt the new canon, and so far, with just the sets I had, I got this: Tahu: Tahu w/golden armour at full size. Gali: Tuyet or Helryx Lewa: Toa Tanma PoF: Ta-Matoran with an Arthron. Edited February 17, 2015 by Lord-Vorahk Quote
Nekchir Posted February 17, 2015 Posted February 17, 2015 Me neither. The winter sets definitely raised the bar with really good designs. This wave just seems really disappointing with only three new mask molds, skinny sets, and god awful colors. I know they're supposed to be spooky skellingtons, but dang do they look lazy. That's what happens when you 'raise the bar'. It's already hard to surpass an already great design, which leads me to suspect that the Winter 2016 wave won't be as good, or just as good as Winter 2015's. Quote
Aanchir Posted February 17, 2015 Posted February 17, 2015 They're not lazy, they're just bad design choices. Really bad design choices. Personally, I feel like all those things Phantoka_Chirox mentioned were excellent design choices. The skeletal designs of the new villains are a big part of what makes them unique, the mask molds are being used efficiently instead of just wasting exclusive mask molds on characters who look plenty unique without them, and the color schemes are vibrant, unique, and eerie. Quote
Leewan Posted February 17, 2015 Posted February 17, 2015 Personally, I feel like all those things Phantoka_Chirox mentioned were excellent design choices. The skeletal designs of the new villains are a big part of what makes them unique, the mask molds are being used efficiently instead of just wasting exclusive mask molds on characters who look plenty unique without them, and the color schemes are vibrant, unique, and eerie. It's a matter of taste, unique doesn't necessarily mean good. Quote
Lyichir Posted February 18, 2015 Posted February 18, 2015 (edited) Personally, I feel like all those things Phantoka_Chirox mentioned were excellent design choices. The skeletal designs of the new villains are a big part of what makes them unique, the mask molds are being used efficiently instead of just wasting exclusive mask molds on characters who look plenty unique without them, and the color schemes are vibrant, unique, and eerie. I'll emphasize that second point. I like new masks as much as the next guy... but do we really need 4–6 different varieties of skull mask? I feel like two are plenty—if anything, maybe they should have alternated the colors like the 2011 HF Fire Villains did, but even then you'd most likely just get Titanium Metallic and Silver Metallic, which is not that huge of a difference. Mind you, I agree with the other parts too (spoopy skeletons are neat and the color schemes are GORGEOUS), but I feel it's important for folks who wish they all had distinct masks to reexamine exactly what their request would amount to. Edited February 18, 2015 by Lyichir Quote
Lord-Vorahk Posted February 18, 2015 Posted February 18, 2015 Yeah, I think having six different variants of skull-face would be a bit of a waste of plastic, especially since these guys are supposed to be kinda dead anyway. Quote
Clone 01354 Productions Posted February 18, 2015 Posted February 18, 2015 LEGO is mixing up their designs, going for something that has never been done before: skeletal, undead warriors. Each set has a unique build, *decent* color schemes, great mask molds that actually look like skulls, and unique functions (Scorpion has a snap-tail, Basher hugs people, etc.) What more could you want? People complained back in 2009 that every build was just the same, generic Inika build. Now, each set has so much diversity, and we still complain. Quote
Ikaatril Posted February 18, 2015 Posted February 18, 2015 Don't really understand the people complaining about the skinniness of the skeletons to be honest. What kind of skeleton isn't skeletal? A skeleton that's not a skeleton, that's what. Or a zombie, that's a skeleton coated in rotting flesh. But here we are with a skeleton theme. And of course, once we get non-standard colour schemes that dare to do something different for once, people complain. That was a big limiter of the old generation, methinks. Canisters and impulse sets had to be red/blue/green/black/white/brownorbrownreplacement for some reason, as if it were some unwritten law. Now we get sets that are various colours. And let's be honest here, Grinder, Basher, and Scorpio have colour schemes that aren't even that bad. Transparent purple goes pretty well with transparent orange, I think, and I'd definitely love to see a future set with a transparent orange + transparent light blue colour scheme because that would be a very vibrant set . Really, Skull Slicer and Skull Warrior are the only ones who get near 'indecent colour schemes' and that's cause of their one orange shell, which is the only orange shell in them. Even then, the trans orange isn't as egregious as some people claim it is. You know what would be egregious on these sets? A random flame yellowish orange shell. Some people just dislike colour schemes that aren't the standard six, I guess. I'd say I prefer non-standard colour schemes at this point, which is why I find the colours of the summer wave to be a bit of a breath of fresh air. For once we're getting sets that aren't primarily black/red/blue/green/white/orange/gold. It's something different, and something the old generation never, ever dared to do, even in its later years. This one's daring to do it right off the bat. Quote
Clone 01354 Productions Posted February 18, 2015 Posted February 18, 2015 I just noticed something: look at this image: All of the clouds and planets are angled towards the beam of light, almost like the beam is physically pushing the clouds away. Could this mean anything, or.....? Quote
Lord-Vorahk Posted February 18, 2015 Posted February 18, 2015 (edited) I'm really glad we got skeletal undead instead of zombies. Zombies are boring now. Edited February 18, 2015 by Lord-Vorahk Quote
Kalhiki Posted February 18, 2015 Posted February 18, 2015 (edited) I'm really glad we got skeletal undead instead of zombies. Zombies are boring now. And I really hope they aren't treated as zombies in any sort of media. Seeing slow, lumbering "braaaaaaiiiiiinnnnssss" zombies would just kill the appeal of these characters. I really hope they're more like actual characters that just look like skeletons. They can still be undead just so they don't fall under the cliché zombie umbrella. Edited February 18, 2015 by Kalhiki Quote
barnstench fartface Posted February 18, 2015 Posted February 18, 2015 Don't really understand the people complaining about the skinniness of the skeletons to be honest. What kind of skeleton isn't skeletal? A skeleton that's not a skeleton, that's what. Or a zombie, that's a skeleton coated in rotting flesh. But here we are with a skeleton theme. And of course, once we get non-standard colour schemes that dare to do something different for once, people complain. That was a big limiter of the old generation, methinks. Canisters and impulse sets had to be red/blue/green/black/white/brownorbrownreplacement for some reason, as if it were some unwritten law. Now we get sets that are various colours. And let's be honest here, Grinder, Basher, and Scorpio have colour schemes that aren't even that bad. Transparent purple goes pretty well with transparent orange, I think, and I'd definitely love to see a future set with a transparent orange + transparent light blue colour scheme because that would be a very vibrant set . Really, Skull Slicer and Skull Warrior are the only ones who get near 'indecent colour schemes' and that's cause of their one orange shell, which is the only orange shell in them. Even then, the trans orange isn't as egregious as some people claim it is. You know what would be egregious on these sets? A random flame yellowish orange shell. Some people just dislike colour schemes that aren't the standard six, I guess. I'd say I prefer non-standard colour schemes at this point, which is why I find the colours of the summer wave to be a bit of a breath of fresh air. For once we're getting sets that aren't primarily black/red/blue/green/white/orange/gold. It's something different, and something the old generation never, ever dared to do, even in its later years. This one's daring to do it right off the bat. Honestly, I'm not sure how one can say that Warrior's color scheme is any worse than Scorpio due to lack of orange...Warrior has a shell and claws in trans fluor. red orange, which combined with the eyes (and the fact that it contrasts nicely) isn't too out of place. Scorpio only has claws and the bohrok eyes on the tail, which makes it look less fitting--and trans neon green doesn't contrast with the orange as well as the trans light blue on Warrior or the trans bright green on Slicer do. If anything, I'd say Scorpio has the worst color scheme out of them all simply because of the random gunmetal legs. (since he has no gunmetal anywhere else on him. kinda wish his mask was gunmetal, for a couple of reasons...) Not that I disagree that these new bold color schemes aren't nice. I like them quite a bit myself. Quote
vexorian Posted February 18, 2015 Posted February 18, 2015 They are trying something different and it sems the skeletons will all have functions. It's silly to claim of gaps when the sets are skeletons. Quote
Rayskull Posted February 18, 2015 Posted February 18, 2015 these are robotic skeletons, I think they did a decent job here. no complaints from me. Quote
Mandate Posted February 18, 2015 Posted February 18, 2015 LEGO is mixing up their designs, going for something that has never been done before: skeletal, undead warriors. "Never been done before" -Castle (2007) -NINJAGO -Monster Fighters (minus the skeleton bit) -CMF (both zombies and mummies) -Pharaoh's Quest (minus the skeleton bit, but they were mummies, so give or take as you will) -CHIMA (this is a huge one, especially regarding Ultrabuilds) -Minecraft -PotC -LotR (undead, but they did have a skeleton aesthetic at the very least) And finally, The LEGO Movie. Or at least I think I saw a non-robot skeleton somewhere in Middle Zealand. This list is bigger than I thought it would be I just found this beauty. Saw that coming a mile away Quote
Scarilian Posted February 18, 2015 Posted February 18, 2015 (edited) Don't really understand the people complaining about the skinniness of the skeletons to be honest. What kind of skeleton isn't skeletal? A skeleton wearing armour, which is what these skeletons are supposed to be. Thats where people are finding the issue as we get really bulky pieces of armour next to bone pieces that are hollow. If its all the bone pieces then it works (Like one of Warrior's arms) if however we get really thin upper legs and then really bulky lower legs it looks ridiculous (Basher, Grinder) They are trying something different and it sems the skeletons will all have functions. It's silly to claim of gaps when the sets are skeletons. Not only have they done the skeletal theme an insane amount of times as demonstrated by Mandate, they have also done the skeleton theme in a specific style before now which has been lost here. While we normally get a typical Lego Skeleton representing a normal humanoid bone structure, with the Bionicle Summer wave the bone pieces we have are much more gappy, having a gap intentionally built into the middle of them, which isnt a bone design people are typically used to seeing. In addition they are armour clad in the wrong places, unlike the other skeleton designs we have seen which have armour equally dispersed around the body or just on the chest. These humanoid skeleton sets have armour on their upper chest, shoulders and on the lower or upper parts of their legs. It doesnt help the armour is insanely bulky compared to even normal CCBS pieces, but with the new bone pieces it emphasises the size difference. If you have armour on a skeleton the armour needs to be only slightly larger than the bone pieces, otherwise it comes off as being badly proportioned, and that is the issue here. We have fairly tiny feet on most of these that grow to a massive armour piece then shrink to an even smaller bone piece. Edited February 18, 2015 by Scarilian Quote
Logan McOwen Posted February 18, 2015 Posted February 18, 2015 (edited) > "uGH the summer sets are so gappy and skinny!!" > summer sets are literally skeletons wearing battered up armour > greentexting on eurobricks Edited February 18, 2015 by LewiMOC Quote
TheGreatSpirit Posted February 18, 2015 Posted February 18, 2015 (edited) > "uGH the summer sets are so gappy and skinny!!" > summer sets are literally skeletons wearing battered up armour > greentexting on eurobricks >what is Skull Scorpio All jokes aside, I actually like them all to some degree, even scorpio (although he's at the bottom of the list for sure). I'll probably pick em all up when they come out, unless I don't have the protectors/LOSS yet. Edited February 18, 2015 by TheGreatSpirit Quote
Logan McOwen Posted February 18, 2015 Posted February 18, 2015 (edited) >what is Skull Scorpio Well actually, when you look at Scorpio, it looks like the skellie has been flipped onto its back, had it's head rotated and ribs extended, and that funky mechanism attached to what were its knees. Just a theory! And yes, I shall be picking them all up too, even though I really don't like Scorpio. Gotta get me all them bones, skulls 'n' shtuff! Also, MoCr <3 Edited February 18, 2015 by LewiMOC Quote
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