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Posted

Well that explains where the voices are coming from. Easy in easy out, so they say. "My apologies. I'm not really into the whole 'women' thing anymore. This one ruined it for me," he nods towards Alexis, smugly. "so I guess you could say I had more of a liking towards brunettes anyways. You'll get the same answer from the guy in the hat. Hell, she did the same thing to him,"

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Posted
"My apologies. I'm not really into the whole 'women' thing anymore. This one ruined it for me," he nods towards Alexis, smugly. "so I guess you could say I had more of a liking towards brunettes anyways. You'll get the same answer from the guy in the hat. Hell, she did the same thing to him,"

heroicaquest125-morbidmolly.jpg

"Excuse me?! You don't think we're pretty?"

heroicaquest125-sullensally.jpg

"Are you saying we're not good enough for you?"

heroicaquest125-callouskelly.jpg

"What are you, blind?"

heroicaquest125-dourdolly.jpg

"I've never been this insulted in my life!"

heroicaquest125-negativenelly.jpg

"Tsch, men!"

"Yeah these two pervs have moved on." She pauses for a second. "What exactly are you girls?"

heroicaquest125-lamelilly.jpg

"Who asked you anything?" said the blonde doll, sizing up Alexis. "Sisters, let's get them!"

The dolls suddenly surrounded the party, exposing their sharp nails.

heroicaquest125-parlour2.jpg

PREPARE FOR BATTLE!

Enemies:

heroicaquest125-sullensally.jpgSullen Sally

Type: Mechanical

Level: 30

Health: 150/150

Special: Spine-chilling Scream – Causes fragile-effect to all opponents.

Drops: Sullen Sally (Power: 30, causes fragile-effect; has 1/6 chance to break when used; toy)

heroicaquest125-dourdolly.jpgDour Dolly

Type: Mechanical

Level: 30

Health: 150/150

Special: Defiant Spirit – Causes weakened-effect to all opponents.

Drops: Dour Dolly (Power: 30, causes weakened-effect; has 1/6 chance to break when used; toy)

heroicaquest125-morbidmolly.jpgMorbid Molly

Type: Mechanical

Level: 30

Health: 150/150

Special: Creepy Stare – Causes cursed-effect to all opponents.

Drops: Morbid Molly (Power: 30, causes cursed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-negativenelly.jpgNegative Nelly

Type: Mechanical

Level: 30

Health: 150/150

Special: Bad Omen – Causes jinxed-effect to all opponents.

Drops: Negative Nelly (Power: 30, causes jinxed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-callouskelly.jpgCallous Kelly

Type: Mechanical

Level: 30

Health: 150/150

Special: Heartfelt Cry – Causes bleeding-effect to all opponents.

Drops: Callous Kelly (Power: 30, causes bleeding-effect; has 1/6 chance to break when used; toy)

heroicaquest125-lamelilly.jpgLame Lilly

Type: Mechanical

Level: 30

Health: 150/150

Special: Tantrum – Causes stunned-effect to all opponents.

Drops: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory)

Party:

8664722617_bb6be3521f_t.jpgAlthior Emorith, The Dragonslayer (K-Nut) *Party Leader*

35 years old male human Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness*

Power: 65 (44+21) (Spellpower: 70 (44+21+5))

Defense: 10 (2+5+3)

Health: 55/55 (5+44+5+1)

Ether: 60/60 (5+44+5+4+2)

Gold: 980 (owed 65g by Warlen Meliname)

Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear)

Inventory:

Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 8 Remedies, 2 Elixirs, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used)

Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops)

IMG_2946-1_zps80faf5a9.jpgAlexis Fenral, Orc-kin (Masked Builder)

24 year old female elven Assassin

Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience*

Power: 79 (47+20+12)

Defense: 1

Health: 58/58 (6+46+5+1)

Gold: 1359

Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water),

Inventory:

Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6),

Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle),

Spell Items: Diamond (Light), Topaz (lightning)

Consumables: 6 Potions, 8 Grand Potions, Health Core, 9 Remedies, 9x Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie

Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold)

16306387965_97c0811ab4_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Weather Mage

Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Encouraged*

Power: 46 (34+12)

Defense: 15 (14+1)

Health: 48/48 (5+33+4+6)

Ether: 40/46 (5+33+6+2)

Gold: 504 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Pointy Hat (+2 Max Ether), Shadeaux Cape (SP:7, Immune to Blind andConfused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone)

Inventory:

Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), )

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory)

Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.)

Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 3x Elixir, 3x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 3x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.)

Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore

Posted

"Put me first, Althior--I'll try and make this easier on us." Arthur attempts to forecast an Electrified weather from the Back Row.

Posted

"Of all the things I've come across over the years..." Althior casts a Lightning Spell at Dour Dolly from the Back Row

Battle Order

Arthur

Alexis

Althior

Posted

Round One of the Parlour Battle:

>Arthur forecasts Electrified Weather - Bad Forecast (Arthur: -1 ether, no weather change)

Alexis vs. Sullen Sally - Critical Lethal Hit (Sally: 150 health-(99x2=198 dmg)=0 health)

>Althior (Lightning) vs. Dour Dolly - Damage (Althior: 55 health+10 SP-(30/2=15 dmg)=50 health)

Morbid Molly + Lame Lilly - Free Hits on Arthur (Arthur: 48 health+15 SP-(30+30=60/2=30 dmg)=33 health)

Negative Nelly - Free Hit on Alexis (Alexis: 58 health+1 SP-30 dmg=29 health)

Callous Kelly - Free Hit on Althior (Althior: 50 health+10 SP-(30/2=15 dmg)=45 health)

Arthur fails miserably at his attempt to change the weather in the room. The strike from Alexis's steel fan breaks one of the dolls while another assaults Althior. Four others follow the attack, including the one that resembles the heroes' current employer.

Five enemies are left.

Enemies:

heroicaquest125-dourdolly.jpgDour Dolly

Type: Mechanical

Level: 30

Health: 150/150

Special: Defiant Spirit – Causes weakened-effect to all opponents.

Drops: Dour Dolly (Power: 30, causes weakened-effect; has 1/6 chance to break when used; toy)

heroicaquest125-morbidmolly.jpgMorbid Molly

Type: Mechanical

Level: 30

Health: 150/150

Special: Creepy Stare – Causes cursed-effect to all opponents.

Drops: Morbid Molly (Power: 30, causes cursed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-negativenelly.jpgNegative Nelly

Type: Mechanical

Level: 30

Health: 150/150

Special: Bad Omen – Causes jinxed-effect to all opponents.

Drops: Negative Nelly (Power: 30, causes jinxed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-callouskelly.jpgCallous Kelly

Type: Mechanical

Level: 30

Health: 150/150

Special: Heartfelt Cry – Causes bleeding-effect to all opponents.

Drops: Callous Kelly (Power: 30, causes bleeding-effect; has 1/6 chance to break when used; toy)

heroicaquest125-lamelilly.jpgLame Lilly

Type: Mechanical

Level: 30

Health: 150/150

Special: Tantrum – Causes stunned-effect to all opponents.

Drops: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory)

Party:

8664722617_bb6be3521f_t.jpgAlthior Emorith, The Dragonslayer (K-Nut) *Party Leader*

35 years old male human Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness*

Power: 65 (44+21) (Spellpower: 70 (44+21+5))

Defense: 10 (2+5+3)

Health: 45/55 (5+44+5+1)

Ether: 60/60 (5+44+5+4+2)

Gold: 980 (owed 65g by Warlen Meliname)

Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear)

Inventory:

Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 8 Remedies, 2 Elixirs, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used)

Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops)

IMG_2946-1_zps80faf5a9.jpgAlexis Fenral, Orc-kin (Masked Builder)

24 year old female elven Assassin

Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience*

Power: 79 (47+20+12)

Defense: 1

Health: 29/58 (6+46+5+1)

Gold: 1359

Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water),

Inventory:

Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6),

Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle),

Spell Items: Diamond (Light), Topaz (lightning)

Consumables: 6 Potions, 8 Grand Potions, Health Core, 9 Remedies, 9x Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie

Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold)

16306387965_97c0811ab4_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Weather Mage

Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Encouraged*

Power: 46 (34+12)

Defense: 15 (14+1)

Health: 33/48 (5+33+4+6)

Ether: 39/46 (5+33+6+2)

Gold: 504 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Pointy Hat (+2 Max Ether), Shadeaux Cape (SP:7, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone)

Inventory:

Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), )

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory)

Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.)

Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 3x Elixir, 3x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 3x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.)

Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore

Posted (edited)

Alexis isn't a Harlot anymore. I think her target would still be KOd, but still worthwhile pointing out

Althior staggers back. Never thought he'd be hit by a Doll and have it have a lasting impact. "You alright Regulus? Or do you need to take a step out?" He didn't really care, but perhaps being more of a "people person" would help him endure the rest of the quest. He Repeats his Action.

Same Battle Order.

Edited by K-Nut
Posted (edited)

"Sorry, let me try that again!"

"You alright Regulus? Or do you need to take a step out?"

"I'm fine--Alexis might need to take a breather, though. I'll see if I can't make things a little easier on her." In addition to his forecasting, Arthur casts his Scroll of Blindness at Callous Kelly (unless Alexis chooses to attack Callous Kelly or Lame Lilly, in which case he casts at Negative Nelly).

OOC: Whoops, forgot I can do that, could have saved us some damage. :blush:

Edited by Flipz
Posted

QM Note: Sorry, I haven't gotten adjusted to Alexis' class change yet. My mistake didn't affect the results, though. :blush:

Round Two of the Parlour Battle:

>Arthur forecasts Electrified Weather - Forecast (Arthur: -1 ether, weather will change to electrified for the next 3 rounds)

>Arthur uses Scroll of Blindness on Callous Kelly - Failure (Arthur: -1 ether)

Alexis vs. Negative Nelly - Special Damage (Bad Omen - All heroes: jinxed)

>Althior (Lightning) vs. Dour Dolly - Amplified Hit/Shield (Dolly: 150 health-(70x2=140 dmg)=10 health; Althior: -1 ether)

Morbid Molly - Free Hit on Arthur (Arthur: 33 health+15 SP-(30/2=15 dmg)=33 health)

Callous Kelly - Free Hit on Alexis (Alexis: 29 health+1 SP-30 dmg=0 health)

Lame Lilly - Free Hit on Althior (Althior: 45 health+10 SP-(30/2=15 dmg)=40 health)

Arthur successfully forecasts that a thunderstorm will hit the parlour for the following three rounds. He fails at blinding one of the dolls, though. Negative Nelly jinxes the party. Althior's spell isn't quite enough to take down his target. The rest of the dolls gang up on the heroes, and Alexis gets knocked out.

Five dolls still remain when the thunderstorm begins.

Current Weather: Electrified (doubles lightning damage and halves water damage for 3 rounds)

Enemies:

heroicaquest125-dourdolly.jpgDour Dolly

Type: Mechanical

Level: 30

Health: 10/150

Special: Defiant Spirit – Causes weakened-effect to all opponents.

Drops: Dour Dolly (Power: 30, causes weakened-effect; has 1/6 chance to break when used; toy)

heroicaquest125-morbidmolly.jpgMorbid Molly

Type: Mechanical

Level: 30

Health: 150/150

Special: Creepy Stare – Causes cursed-effect to all opponents.

Drops: Morbid Molly (Power: 30, causes cursed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-negativenelly.jpgNegative Nelly

Type: Mechanical

Level: 30

Health: 150/150

Special: Bad Omen – Causes jinxed-effect to all opponents.

Drops: Negative Nelly (Power: 30, causes jinxed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-callouskelly.jpgCallous Kelly

Type: Mechanical

Level: 30

Health: 150/150

Special: Heartfelt Cry – Causes bleeding-effect to all opponents.

Drops: Callous Kelly (Power: 30, causes bleeding-effect; has 1/6 chance to break when used; toy)

heroicaquest125-lamelilly.jpgLame Lilly

Type: Mechanical

Level: 30

Health: 150/150

Special: Tantrum – Causes stunned-effect to all opponents.

Drops: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory)

Party:

8664722617_bb6be3521f_t.jpgAlthior Emorith, The Dragonslayer (K-Nut) *Party Leader*

35 years old male human Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Jinxed*

Power: 65 (44+21) (Spellpower: 70 (44+21+5))

Defense: 10 (2+5+3)

Health: 40/55 (5+44+5+1)

Ether: 59/60 (5+44+5+4+2)

Gold: 980 (owed 65g by Warlen Meliname)

Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear)

Inventory:

Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 8 Remedies, 2 Elixirs, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used)

Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops)

IMG_2946-1_zps80faf5a9.jpgAlexis Fenral, Orc-kin (Masked Builder)

24 year old female elven Assassin

Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* *Knocked Out*

Power: 79 (47+20+12)

Defense: 1

Health: 0/58 (6+46+5+1)

Gold: 1359

Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water),

Inventory:

Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6),

Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle),

Spell Items: Diamond (Light), Topaz (lightning)

Consumables: 6 Potions, 8 Grand Potions, Health Core, 9 Remedies, 9x Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie

Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold)

16306387965_97c0811ab4_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Weather Mage

Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Encouraged* *Jinxed*

Power: 46 (34+12)

Defense: 15 (14+1)

Health: 33/48 (5+33+4+6)

Ether: 37/46 (5+33+6+2)

Gold: 504 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Pointy Hat (+2 Max Ether), Shadeaux Cape (SP:7, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone)

Inventory:

Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), )

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory)

Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.)

Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 3x Elixir, 3x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 3x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.)

Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore

Posted

Did you roll for my potential cursed roll? She has so little HP left it probably doesn't matter but still.

"Arthur, go ahead and wake up Alexis. We'll probably need her to finish this up," Althior takes a Remedy from the back row.

Battle Order

Arthur

Althior

Alexis

Posted

Arthur uses a Smelling Salts, then casts Sleep at Negative Nelly, then uses a Phoenix Essence on Alexis. If Nelly is Asleep, Arthur then casts Sleep at Molly, otherwise he tries to cast at Nelly again. "Alexis, if you can Remedy me, it would be extremely helpful."

Posted

QM Note: Yeah, the cursing didn't happen.

Results of Round Three of the Parlour Battle:

>Arthur uses Smelling Salts on himself - (Arthur: hastened)

>Arthur uses Scroll of Sleep on Negative Nelly - Failure (Arthur: -1 ether)

>Arthur uses Phoenix Essence on Alexis - (Alexis: revived with full health)

>Arthur uses Scroll of Sleep on Negative Nelly - Failure (Arthur: -1 ether)

>Althior uses Remedy on himself - (Althior: negative effects removed)

>Alexis uses Remedy on Arthur - (Arthur: negative effects removed)

Dour Dolly+Callous Kelly - Free Hit on Arthur (Arthur: 33 health+15 SP-(30+30=60/2=30 dmg)=18 health)

Morbid Molly+Lame Lilly - Free Hit on Althior (Althior: 40 health+10 SP-(30+30=60/2=30 dmg)=20 health)

Negative Nelly - Free Hit on Alexis (Alexis: 58 health+1 SP-(30/2=15 dmg)=44 health)

The heroes use the chance to get back to their feet. Arthur's spell keep on failing, and all the dolls gang up on the heroes, knocking them down a peg again.

Current Weather: Electrified (doubles lightning damage and halves water damage for 2 rounds)

Enemies:

heroicaquest125-dourdolly.jpgDour Dolly

Type: Mechanical

Level: 30

Health: 10/150

Special: Defiant Spirit – Causes weakened-effect to all opponents.

Drops: Dour Dolly (Power: 30, causes weakened-effect; has 1/6 chance to break when used; toy)

heroicaquest125-morbidmolly.jpgMorbid Molly

Type: Mechanical

Level: 30

Health: 150/150

Special: Creepy Stare – Causes cursed-effect to all opponents.

Drops: Morbid Molly (Power: 30, causes cursed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-negativenelly.jpgNegative Nelly

Type: Mechanical

Level: 30

Health: 150/150

Special: Bad Omen – Causes jinxed-effect to all opponents.

Drops: Negative Nelly (Power: 30, causes jinxed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-callouskelly.jpgCallous Kelly

Type: Mechanical

Level: 30

Health: 150/150

Special: Heartfelt Cry – Causes bleeding-effect to all opponents.

Drops: Callous Kelly (Power: 30, causes bleeding-effect; has 1/6 chance to break when used; toy)

heroicaquest125-lamelilly.jpgLame Lilly

Type: Mechanical

Level: 30

Health: 150/150

Special: Tantrum – Causes stunned-effect to all opponents.

Drops: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory)

Party:

8664722617_bb6be3521f_t.jpgAlthior Emorith, The Dragonslayer (K-Nut) *Party Leader*

35 years old male human Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness*

Power: 65 (44+21) (Spellpower: 70 (44+21+5))

Defense: 10 (2+5+3)

Health: 20/55 (5+44+5+1)

Ether: 59/60 (5+44+5+4+2)

Gold: 980 (owed 65g by Warlen Meliname)

Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear)

Inventory:

Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used)

Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops)

IMG_2946-1_zps80faf5a9.jpgAlexis Fenral, Orc-kin (Masked Builder)

24 year old female elven Assassin

Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience*

Power: 79 (47+20+12)

Defense: 1

Health: 44/58 (6+46+5+1)

Gold: 1359

Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water),

Inventory:

Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6),

Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle),

Spell Items: Diamond (Light), Topaz (lightning)

Consumables: 6 Potions, 8 Grand Potions, Health Core, 8 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie

Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold)

16306387965_97c0811ab4_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Weather Mage

Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Encouraged* *Hastened*

Power: 46 (34+12)

Defense: 15 (14+1)

Health: 18/48 (5+33+4+6)

Ether: 35/46 (5+33+6+2)

Gold: 504 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Pointy Hat (+2 Max Ether), Shadeaux Cape (SP:7, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone)

Inventory:

Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), )

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory)

Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.)

Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 3x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 2x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.)

Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore

Posted

"Try the scroll again! A healing over here wouldn't hurt either," Althior targets Lame Lilly with Lightning from the Back Row.

Battle Order

Arthur

Alexis

Althior

Posted

"No, don't target Lilly! I have a feeling that it would lead to very bad things."

"It's only a doll, boy. If it keeps standing in our way, we'll have to take it out. If you're willing to take the hit, then be my guest," Althior switches his target to Callous Kelly.

Posted

Arthur swaps out his pointy hat for his Overkill Gloves, casts Sleep at Lame Lilly, and casts Lightning at Negative Nelly from the Back Row. If Lilly is not asleep after the Lightning spell, he casts Sleep at her again; otherwise he casts Sleep at Dolly.

"It's only a doll, boy. If it keeps standing in our way, we'll have to take it out. If you're willing to take the hit, then be my guest," Althior switches his target to Callous Kelly.

"I'm not so sure she is just a doll," Arthur counters. "Isn't there still an archdemon in this house that can turn people into living inanimate objects? I'm not taking any risk of accidentally killing my own cousin...well, second cousin once removed."

Posted

Results of Round Four of the Parlour Battle:

>Arthur switches Pointy Hat to Overkill Gloves

>Arthur uses Scroll of Sleep on Lame Lilly - Success (Lame Lilly: asleep; Arthur: -1 ether)

>Arthur (Lightning) vs. Negative Nelly - Special Damage (Bad Omen - All heroes: jinxed)

>Arthur uses Scroll of Sleep on Dour Dolly - Failure (Arthur: -1 ether)

Alexis vs. Morbid Molly - Lethal Aim/Lethal Aim (Molly: 150 dmg-(20x4=80 dmg)=70 health)

>Althior (Lightning) vs. Callous Kelly - Special Damage/Shield (Heartfelt Cry - All heroes: bleeding)

Dour Dolly - Free Hit on Arthur (Arthur: 18 health+15 SP-(30/2=15 dmg)=18 health)

Lame Lilly - Free Hit on Alexis (no effect)

Arthur - Bleeding by 5

Alexis - Bleeding by 5

Althior - Bleeding by 5

Arthur swaps his equipment in hopes of making some gold out of the situation. He then puts Lame Lilly to sleep, but his other attacks fail. Alexis gets a minor hit on Morbid Molly, but in the end of the round, the heroes find themselves jinxed again as well as bleeding all over the carpet. The raging thunderstorm begins to settle down as well.

There are still five dolls remaining.

Current Weather: Electrified (doubles lightning damage and halves water damage for 1 rounds)

Enemies:

heroicaquest125-dourdolly.jpgDour Dolly

Type: Mechanical

Level: 30

Health: 10/150

Special: Defiant Spirit – Causes weakened-effect to all opponents.

Drops: Dour Dolly (Power: 30, causes weakened-effect; has 1/6 chance to break when used; toy)

heroicaquest125-morbidmolly.jpgMorbid Molly

Type: Mechanical

Level: 30

Health: 70/150

Special: Creepy Stare – Causes cursed-effect to all opponents.

Drops: Morbid Molly (Power: 30, causes cursed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-negativenelly.jpgNegative Nelly

Type: Mechanical

Level: 30

Health: 150/150

Special: Bad Omen – Causes jinxed-effect to all opponents.

Drops: Negative Nelly (Power: 30, causes jinxed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-callouskelly.jpgCallous Kelly

Type: Mechanical

Level: 30

Health: 150/150

Special: Heartfelt Cry – Causes bleeding-effect to all opponents.

Drops: Callous Kelly (Power: 30, causes bleeding-effect; has 1/6 chance to break when used; toy)

heroicaquest125-lamelilly.jpgLame Lilly

*Asleep for 3 rounds*

Type: Mechanical

Level: 30

Health: 150/150

Special: Tantrum – Causes stunned-effect to all opponents.

Drops: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory)

Party:

8664722617_bb6be3521f_t.jpgAlthior Emorith, The Dragonslayer (K-Nut) *Party Leader*

35 years old male human Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Jinxed* *Bleeding by 5*

Power: 65 (44+21) (Spellpower: 70 (44+21+5))

Defense: 10 (2+5+3)

Health: 15/55 (5+44+5+1)

Ether: 59/60 (5+44+5+4+2)

Gold: 980 (owed 65g by Warlen Meliname)

Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear)

Inventory:

Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used)

Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops)

IMG_2946-1_zps80faf5a9.jpgAlexis Fenral, Orc-kin (Masked Builder)

24 year old female elven Assassin

Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* *Jinxed* *Bleeding by 5*

Power: 79 (47+20+12)

Defense: 1

Health: 39/58 (6+46+5+1)

Gold: 1359

Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water),

Inventory:

Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6),

Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle),

Spell Items: Diamond (Light), Topaz (lightning)

Consumables: 6 Potions, 8 Grand Potions, Health Core, 8 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie

Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold)

16306387965_97c0811ab4_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Weather Mage

Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Overkill* *Encouraged* *Hastened* *Jinxed* *Bleeding by 5*

Power: 46 (34+12)

Defense: 15 (14+1)

Health: 13/48 (5+33+4+6)

Ether: 33/46 (5+33+6+2)

Gold: 504 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:7, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear)

Inventory:

Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), )

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Macabre Collar (Provides immunity to Insta-Kill and Doomed; accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory)

Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.)

Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 3x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 2x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.)

Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore

Posted

Arthur groans. After drinking an Elixir, he casts Sleep at Kelly and Lightning at Dolly. If Lilly is not asleep after his attack, he casts Sleep at her, otherwise he casts Sleep at the first target from the bottom of the enemy listing that is not Asleep already.

Posted

Althior stumbles back from the bleeding, quickly popping the cap off of an Elixir and drinking it from the back row. "Nobody go after the jinxing doll! We can't handle more of her tricks,"

Battle Order

Arthur

Althior

Alexis

Posted

Results of Round Five of the Parlour Battle:

>Arthur uses Elixir on himself - (Arthur: +50 health, +10 ether, negative effects removed)

>Arthur uses Scroll of Sleep on Callous Kelly - Failure (Arthur: -1 ether)

>Arthur (Lightning) vs. Dour Dolly - Damage (Arthur: 48 health+15 SP-(30/2=15 dmg)=48 health)

>Arthur uses Scroll of Sleep on Callous Kelly - Success (Kelly: asleep, Arthur: -1 ether)

>Althior uses an Elixir on himself - (Althior: +50 health, +10 ether, negative effects removed)

>Alexis uses Remedy on herself - (Alexis: negative effects removed)

Morbid Molly+Lame Lilly - Free Hits on Arthur (Lilly: asleep, no effect; Arthur: 48 health+15 SP-(30/2=15 dmg)=48 health)

Negative Nelly - Free Hit on Althior (Althior: 55 health+10 SP-(30/2=15 dmg)=50 health)

Callous Kelly - Free Hit on Alexis (Kelly: asleep, no effect)

The heroes are forced to heal themselves again. Arthur tries to take advantage of the fading storm one more time, but fails. He makes one more doll fall asleep, though, reducing the damage the party takes when the dolls retaliate.

There are still five dolls remaining.

Enemies:

heroicaquest125-dourdolly.jpgDour Dolly

Type: Mechanical

Level: 30

Health: 10/150

Special: Defiant Spirit – Causes weakened-effect to all opponents.

Drops: Dour Dolly (Power: 30, causes weakened-effect; has 1/6 chance to break when used; toy)

heroicaquest125-morbidmolly.jpgMorbid Molly

Type: Mechanical

Level: 30

Health: 70/150

Special: Creepy Stare – Causes cursed-effect to all opponents.

Drops: Morbid Molly (Power: 30, causes cursed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-negativenelly.jpgNegative Nelly

Type: Mechanical

Level: 30

Health: 150/150

Special: Bad Omen – Causes jinxed-effect to all opponents.

Drops: Negative Nelly (Power: 30, causes jinxed-effect; has 1/6 chance to break when used; toy)

heroicaquest125-callouskelly.jpgCallous Kelly

*Asleep for 3 rounds*

Type: Mechanical

Level: 30

Health: 150/150

Special: Heartfelt Cry – Causes bleeding-effect to all opponents.

Drops: Callous Kelly (Power: 30, causes bleeding-effect; has 1/6 chance to break when used; toy)

heroicaquest125-lamelilly.jpgLame Lilly

*Asleep for 2 rounds*

Type: Mechanical

Level: 30

Health: 150/150

Special: Tantrum – Causes stunned-effect to all opponents.

Drops: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory)

Party:

8664722617_bb6be3521f_t.jpgAlthior Emorith, The Dragonslayer (K-Nut) *Party Leader*

35 years old male human Necromancer

Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness*

Power: 65 (44+21) (Spellpower: 70 (44+21+5))

Defense: 10 (2+5+3)

Health: 50/55 (5+44+5+1)

Ether: 60/60 (5+44+5+4+2)

Gold: 980 (owed 65g by Warlen Meliname)

Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear)

Inventory:

Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 7 Remedies, Elixir, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used)

Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops)

IMG_2946-1_zps80faf5a9.jpgAlexis Fenral, Orc-kin (Masked Builder)

24 year old female elven Assassin

Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience*

Power: 79 (47+20+12)

Defense: 1

Health: 39/58 (6+46+5+1)

Gold: 1359

Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water),

Inventory:

Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6),

Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle),

Spell Items: Diamond (Light), Topaz (lightning)

Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie

Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold)

16306387965_97c0811ab4_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Weather Mage

Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Overkill* *Encouraged* *Hastened*

Power: 46 (34+12)

Defense: 15 (14+1)

Health: 48/48 (5+33+4+6)

Ether: 42/46 (5+33+6+2)

Gold: 504 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:7, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear)

Inventory:

Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), )

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Macabre Collar (Provides immunity to Insta-Kill and Doomed; accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory)

Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.)

Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 2x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.)

Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore

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