Masked Builder Posted January 28, 2015 Posted January 28, 2015 Alexis swings her fan at Morbid Molly from the front row. "They have to die sometime right?" Quote
K-Nut Posted January 28, 2015 Posted January 28, 2015 (edited) "I'd try and seal the jinxing doll this round," Althior remarks before casting lightning at Dour Dolly from the back row. Same Battle Order Edited January 28, 2015 by K-Nut Quote
Flipz Posted January 28, 2015 Posted January 28, 2015 Arthur forecasts an Electrified weather, then casts Sealed at Nelly. If the weather is Electrified he casts Lightning at Dolly, otherwise he tries to forecast the correct weather again. If Dolly is not Sealed after his second action, Arthur tries to Seal her again, otherwise if Lilly is not asleep after his second action, he casts Sleep at her, otherwise he casts Sleep at the first target from the bottom of the enemy listing that is not Asleep already. Quote
Sandy Posted January 28, 2015 Author Posted January 28, 2015 Results of Round Six of the Parlour Battle: >Arthur forecasts Electrified Weather - Forecast (Arthur: -1 ether, weather will change to electrified for the next 3 rounds) >Arthur uses Scroll of Sealing on Negative Nelly - Failure (Arthur: -1 ether) >Arthur (Lightning) vs. Dour Dolly - Great Spell (Dolly: 10 health-(66x4=264 dmg)=0 health; Arthur: -1 ether, +254 gold for overkill) >Arthur uses Scroll of Sealing on Negative Nelly - Failure (Arthur: -1 ether) >Althior (Lightning) vs. Dour Dolly Morbid Molly - Spell (Molly: 70 health-(70x2=140 dmg)=0 health; Althior: -1 ether) Alexis vs. Morbid Molly Negative Nelly - Lethal Hit (Nelly: 150 health-(79x2=158 dmg)=0 health) Callous Kelly - Free Hit on Arthur (Kelly: asleep, no effect) Lame Lilly - Free Hit on Althior (Lilly: asleep, no effect) Arthur correctly predicts that another thunderstorm will soon hit the parlour. The heroes take out three of the dolls in quick succession while waiting for the storm to begin, with only the two sleeping dolls remaining. Current Weather: Electrified (doubles lightning damage and halves water damage for 3 rounds) Enemies: Callous Kelly *Asleep for 2 rounds* Type: Mechanical Level: 30 Health: 150/150 Special: Heartfelt Cry – Causes bleeding-effect to all opponents. Drops: Callous Kelly (Power: 30, causes bleeding-effect; has 1/6 chance to break when used; toy) Lame Lilly *Asleep for 1 rounds* Type: Mechanical Level: 30 Health: 150/150 Special: Tantrum – Causes stunned-effect to all opponents. Drops: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory) Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 65 (44+21) (Spellpower: 70 (44+21+5)) Defense: 10 (2+5+3) Health: 50/55 (5+44+5+1) Ether: 59/60 (5+44+5+4+2) Gold: 980 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 7 Remedies, Elixir, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* Power: 79 (47+20+12) Defense: 1 Health: 39/58 (6+46+5+1) Gold: 1359 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Spell Items: Diamond (Light), Topaz (lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Overkill* *Encouraged* *Hastened* Power: 46 (34+12) Defense: 15 (14+1) Health: 48/48 (5+33+4+6) Ether: 38/46 (5+33+6+2) Gold: 758 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:7, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Macabre Collar (Provides immunity to Insta-Kill and Doomed; accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 2x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Quote
Flipz Posted January 28, 2015 Posted January 28, 2015 OOC: Should have 254 Overkill gold. "Hmm...Althior, you're least likely to accidentally kill Lilly. You should finish off Kelly--long as she's occupied, I can deal with anything Lilly dishes out indefinitely." Arthur does nothing from the Back Row. Quote
Flipz Posted January 28, 2015 Posted January 28, 2015 "I think that'd be for the best. Unless you can think of something else you'd like to do?" Quote
Masked Builder Posted January 28, 2015 Posted January 28, 2015 "Meh." Alexis does nothing from the back row. Quote
K-Nut Posted January 29, 2015 Posted January 29, 2015 Althior casts Lightning Spells at Callous Kelly from the Back Row for as long as it takes (In case of SHIELD Skills/Damage/Special Damage/Miss). Same Battle Order Quote
Sandy Posted January 29, 2015 Author Posted January 29, 2015 Results of Round Six of the Parlour Battle: >Arthur does nothing >Arthur does nothing >Althior (Lightning) vs. Callous Kelly - Great Spell (Kelly: 150 health-(70x4=280 dmg)=0 health; Althior: -1 ether) Alexis does nothing Lame Lilly - Free Hit on Arthur (Lilly: asleep, no effect) Arthur and Alexis watch as Althior takes out Callous Kelly with a single bolt of lightning. Now only the doll resembling Lilly remains... It wakes from it's slumber, not happy to find out she is the last one standing. "Yawn... Hey, what have you done to my sisters?! You're all nasty and wicked and... poopoo heads!" Current Weather: Electrified (doubles lightning damage and halves water damage for 2 rounds) Enemies: Lame Lilly Type: Mechanical Level: 30 Health: 150/150 Special: Tantrum – Causes stunned-effect to all opponents. Drops: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory) Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 65 (44+21) (Spellpower: 70 (44+21+5)) Defense: 10 (2+5+3) Health: 50/55 (5+44+5+1) Ether: 58/60 (5+44+5+4+2) Gold: 980 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 7 Remedies, Elixir, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* Power: 79 (47+20+12) Defense: 1 Health: 39/58 (6+46+5+1) Gold: 1359 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Spell Items: Diamond (Light), Topaz (lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Overkill* *Encouraged* *Hastened* Power: 46 (34+12) Defense: 15 (14+1) Health: 48/48 (5+33+4+6) Ether: 38/46 (5+33+6+2) Gold: 758 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:7, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Macabre Collar (Provides immunity to Insta-Kill and Doomed; accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 2x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Quote
K-Nut Posted January 29, 2015 Posted January 29, 2015 "Let's finish this then," Althior casts a Lightning Spell at Lilly from the back row Battle Order Althior Arthur Alexis Quote
Flipz Posted January 30, 2015 Posted January 30, 2015 Arthur opens his mouth to object, but realizes his Party Leader wouldn't be reasoned with. "Let's hope you're not about to have to start using your Spiritism skill, then," he says, before casting Frailty, Lightning, Frailty, and Lightning at the Lilly doll from the Back Row. Quote
Masked Builder Posted January 30, 2015 Posted January 30, 2015 Alexis swings her fan from the front row at Lilly. "Are we sure this is a good idea?" Quote
Flipz Posted January 30, 2015 Posted January 30, 2015 Alexis swings her fan from the front row at Lilly. "Are we sure this is a good idea?" "No, but I don't really see us getting Althior to back down." Quote
K-Nut Posted January 30, 2015 Posted January 30, 2015 "No, but I don't really see us getting Althior to back down." "Not trying to sound like Docken here, but I think this voice in the sky would have called this off if it were actually Lilly," Quote
Sandy Posted January 30, 2015 Author Posted January 30, 2015 Results of Round Seven of the Parlour Battle: >Althior (Lightning) vs. Lame Lilly - Meditate (Althior: +1 ether) >Arthur uses Scroll of Frailty on Lame Lilly - Success (Lilly: fragile, Arthur: -1 ether) >Arthur (Lightning) vs. Lame Lilly - Mist (Arthur: -1 ether) >Arthur (Lightning) vs. Lame Lilly - Shield (Disaster: Thunderstorm - Lilly: 150 health-(46x16=736 dmg)=0 health; Arthur: -1 ether, +586 gold from overkill) Alexis vs. Lame Lilly It took a few attempts, but Arthur's disastrous spell finally took out the last doll. As soon as it was done, the dolls diminished in size and became normal, inanimate toys - save for Lame Lilly, who turnd into the girl she resembled all along. Lilly blinked a few times in confusion. "What was that? Why did I...?" She looked down at the dolls at her feet. "Why did I listen to these meanies? It isn't that important to be pretty, is it? You can be good in other things and be respected for that." Lilly looked back at the heroes. "Am I right or what? So, somehow we ended up inside my dollhouse. This is so neat! You know, I cut this carpet with my own hands from Uncle Altair's jacket. Funny to see it so big... But yes, we should totally go and explore now! And I'm coming with you, no ifs and buts about it!" THE BATTLE IS VICTORIOUS! Althior and Alexis gain three fifths of a level, while Arthur gains a quarter. Lilly Ziegfried joins the party! Lilly scooped up the dolls from the floor, then picked up the pink ribbon and showed it to the heroes. "I'll keep my dolls, since I can do all sorts of tricks with them, but what do you want to do with this?" Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory) Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 44 3/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 65 (44+21) (Spellpower: 70 (44+21+5)) Defense: 10 (2+5+3) Health: 50/55 (5+44+5+1) Ether: 59/60 (5+44+5+4+2) Gold: 980 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 7 Remedies, Elixir, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 47 3/5 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* Power: 79 (47+20+12) Defense: 1 Health: 39/58 (6+46+5+1) Gold: 1359 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Spell Items: Diamond (Light), Topaz (lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 34 3/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* *Overkill* Power: 46 (34+12) Defense: 15 (14+1) Health: 48/48 (5+33+4+6) Ether: 35/46 (5+33+6+2) Gold: 1344 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:7, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Macabre Collar (Provides immunity to Insta-Kill and Doomed; accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 2x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 30 Power: 30 Health: 30/30 (1+29) Ether: 30/30 (1+29) Gold: 0 Equipment: Inventory: 5 Toys (see below) Sullen Sally (Toy) Power: 30 Note: Causes fragile-effect; has 1/6 chance to break when used Dour Dolly Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Callous Kelly (Toy) Power: 30 Note: Causes bleeding-effect; has 1/6 chance to break when used Quote
K-Nut Posted January 30, 2015 Posted January 30, 2015 Althior tosses the ribbon to Lilly, "You can make better use of this, at least for now. Regulus, maybe give Alexis some of your armor for now? The Duplovian Helmet may help negate all of the damage she was taking." He drinks a Nostrum and a Mead "Where to next?" Quote
Flipz Posted January 31, 2015 Posted January 31, 2015 "What was that? Why did I...?" She looked down at the dolls at her feet. "Why did I listen to these meanies? It isn't that important to be pretty, is it? You can be good in other things and be respected for that." Lilly looked back at the heroes. "Am I right or what? So, somehow we ended up inside my dollhouse. This is so neat! You know, I cut this carpet with my own hands from Uncle Altair's jacket. Funny to see it so big... But yes, we should totally go and explore now! And I'm coming with you, no ifs and buts about it!" "I'm so glad you're all right!" Arthur lets out the breath he hadn't even realized he was holding. "I was worried...but you're safe now. Well, safe-ish. Here," he says, lending his Fur Leggings, Noble Mask, and Cloak of Deception to Lilly as well. "Hopefully that should keep you a little more protected for now." He shrugs at her question. "I don't think it's that important. I used to, until I found out there's bigger things to worry about in the world. Like you said, there's plenty of other things to be respected for--being pretty doesn't have to be one of them." He looks to Alexis. "Althior's right. Here," he says, tossing the Duplovian Helmet to Alexis, "maybe you should wear that instead of your Counterstrike Gloves for now." He also counts out 280 Gold for Althior and 280 for Alexis. "So, where to now?" he asks. "Maybe we should find Morgan and Merlyn before whatever made the noises--which is probably whatever dragged us in here--can get to them?" Without waiting for an answer, Arthur pulls out his Magic Compass to search for Merlyn. He also equips his Winged Sandals, since he'd lent his fur-lined footwear to Lilly. Quote
Sandy Posted January 31, 2015 Author Posted January 31, 2015 "So, where to now?" he asks. "Maybe we should find Morgan and Merlyn before whatever made the noises--which is probably whatever dragged us in here--can get to them?" Without waiting for an answer, Arthur pulls out his Magic Compass to search for Merlyn. "Umm..." Lilly looked at the random pieces of clothing Arthur poured on her arms and wrinkled her little nose. She put them on, anyway. "Thanks, I guess. You guys are lucky I know this dollhouse so well. We're at the parlour on the first floor, and straight across the hall is the kitchen. Upstairs we have the bathroom and the bedroom, and on the third floor there's a big attic. Its not all that big of a house, but at least it's pretty as heck!" While Lilly spoke, Arthur tried scrying for Merlyn, but the arrow of the compass only spun around wildly. It simply could not find Merlyn at the moment. Where would the party head next? Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 44 3/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Encouraged* *Lucky* Power: 65 (44+21) (Spellpower: 70 (44+21+5)) Defense: 10 (2+5+3) Health: 50/55 (5+44+5+1) Ether: 59/60 (5+44+5+4+2) Gold: 1260 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 7 Remedies, Elixir, Phoenix Incense, 6 Meads, 5 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 47 3/5 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* *Counterstrike* Power: 79 (47+20+12) Defense: 1 Health: 39/58 (6+46+5+1) Gold: 1636 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Spell Items: Diamond (Light), Topaz (lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 34 3/4 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* Power: 46 (34+12) Defense: 14 (14) Health: 48/48 (5+33+4+6) Ether: 35/46 (5+33+6+2) Gold: 784 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:7, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Macabre Collar (Provides immunity to Insta-Kill and Doomed; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 4x Mead, 2x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 30 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 1 Health: 30/30 (1+29) Ether: 33/33 (1+29+3) Gold: 0 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 5 Toys (see below) Sullen Sally (Toy) Power: 30 Note: Causes fragile-effect; has 1/6 chance to break when used Dour Dolly Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Callous Kelly (Toy) Power: 30 Note: Causes bleeding-effect; has 1/6 chance to break when used Quote
K-Nut Posted January 31, 2015 Posted January 31, 2015 "Might as well finish searching this floor while we're here," Althior says, before leading the party to the kitchen across the hall. Quote
Masked Builder Posted January 31, 2015 Posted January 31, 2015 Alexis takes off her gloves and puts on the helmet, then follows Althior without a word. Quote
Flipz Posted January 31, 2015 Posted January 31, 2015 (edited) Arthur, too, follows Althior, drinking a Mead as he does. "Umm..." Lilly looked at the random pieces of clothing Arthur poured on her arms and wrinkled her little nose. She put them on, anyway. "Thanks, I guess. You guys are lucky I know this dollhouse so well. We're at the parlour on the first floor, and straight across the hall is the kitchen. Upstairs we have the bathroom and the bedroom, and on the third floor there's a big attic. Its not all that big of a house, but at least it's pretty as heck!" "It is a very nice house. You say you made it yourself?" Edited January 31, 2015 by Flipz Quote
Sandy Posted February 1, 2015 Author Posted February 1, 2015 "It is a very nice house. You say you made it yourself?" "No, you doofus! I just...what's the word, furbishtrated it? My mom build it for me. My dad always yammers on about how good she is with her hands." The party crossed the hallway to the kitchen as they talked. There they met five teddy bears sitting around a table. "No no no! This is all wrong!" "Big Sis will not like this..." "Maybe if we switched the cups around?" "Fe inftwuctfionf awe too compwicated." "Hai! But you know how specific Big Sis is about the sitting order." "Hey, that's Morgan's teddy bear collection! Funny to hear them talk like that..." The bears turned their beady eyes at the door as they realized they got company. "Are you invited to the tea party?" one of the bears asked. "Big Sis does not like intruders..." What would the heroes respond? Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 44 3/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Encouraged* *Lucky* Power: 65 (44+21) (Spellpower: 70 (44+21+5)) Defense: 10 (2+5+3) Health: 50/55 (5+44+5+1) Ether: 59/60 (5+44+5+4+2) Gold: 1260 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 7 Remedies, Elixir, Phoenix Incense, 6 Meads, 5 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 47 3/5 *Immune to Magic, Healing, Bound, Slowed* *Gains Triple Experience* Power: 79 (47+20+12) Defense: 1 Health: 39/58 (6+46+5+1) Gold: 1636 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Counterstrike Gloves Spell Items: Diamond (Light), Topaz (lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 34 3/4 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Encouraged* Power: 46 (34+12) Defense: 14 (14) Health: 48/48 (5+33+4+6) Ether: 35/46 (5+33+6+2) Gold: 784 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Shadeaux Cape (SP:7, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Macabre Collar (Provides immunity to Insta-Kill and Doomed; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory) Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.) Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 3x Mead, 2x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore Lilly Ziegfried (NPC, controlled by K-Nut) 7 years old female human Puppeteer Level 30 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts* Power: 30 Defense: 1 Health: 30/30 (1+29) Ether: 33/33 (1+29+3) Gold: 0 Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear), Inventory: 5 Toys (see below) Sullen Sally (Toy) Power: 30 Note: Causes fragile-effect; has 1/6 chance to break when used Dour Dolly Power: 30 Note: Causes weakened-effect; has 1/6 chance to break when used Morbid Molly (Toy) Power: 30 Note: Causes cursed-effect; has 1/6 chance to break when used Negative Nelly (Toy) Power: 30 Note: Causes jinxed-effect; has 1/6 chance to break when used Callous Kelly (Toy) Power: 30 Note: Causes bleeding-effect; has 1/6 chance to break when used Quote
K-Nut Posted February 1, 2015 Posted February 1, 2015 "Not exactly. We're just, well, passing through as they say. Who's this 'big sis' you're talking about? Does it look like her perhaps?" He points to Lilly. If these things were going to be as stubborn as the dolls, they might as well get them out of the way as soon as possible. Quote
Flipz Posted February 2, 2015 Posted February 2, 2015 "No no no! This is all wrong!" "Big Sis will not like this..." "Maybe if we switched the cups around?" "Fe inftwuctfionf awe too compwicated." "Hai! But you know how specific Big Sis is about the sitting order." "Hey, that's Morgan's teddy bear collection! Funny to hear them talk like that..." The bears turned their beady eyes at the door as they realized they got company. "Are you invited to the tea party?" one of the bears asked. "Big Sis does not like intruders..." What would the heroes respond? Arthur rolls his eyes at Althior's cluelessness about the Ziegfried family tree. Of course, he himself wasn't much better, having only gotten a quick crash course from Valentine before he'd hurried here, but even he remembered that Lilly was Morgan's cousin, not her sister. "I'm afraid we haven't received an invitation, at least not that I heard of. But perhaps we could help you figure out your seating order before we move along?" Arthur whispers to Lilly, "Would 'Big Sis' possibly be Morgan herself? Mom didn't mention if she's older or younger than Merlyn." Quote
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