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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted (edited)

Arthur Moves forward to I15 and checks I14 with his Magic Compass, then if I14 is safe he moves to it and checks I13 with his Magic Compass, otherwise he stays in I15 and checks J14 with his Magic Compass.

Edited by Flipz
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Posted

Arthur Moves forward to I15 and checks I14 with his Magic Compass, then if I14 is safe he moves to it and checks I13 with his Magic Compass, otherwise he stays in I15 and checks J14 with his Magic Compass.

It turned out that the tile at I-14 contained a mine, but J-14 seemed safe.

heroicaquest125-minefield3.jpg

Posted (edited)

Arthur moves to J-14 and checks I-13, J-13, and K-13 with his Magic Compass.

Edited by Flipz
Posted

Arthur moves to J-14 and checks I-13, J-13, and K-13 with his Magic Compass.

The compass indicated that I-13 and K-13 are safe to walk to, whereas J-13 seemed hazardous.

Althior checks M16, then checks L15, M15, and N15

M-16 was safe, as were all the other tiles Althior inspected.

heroicaquest125-tinknight.jpg

"Ha ha ha!" laughed the Tin Knight, his voice echoing inside his helmet. "Thy movements are akin to the maggots thou art! Beware thine limbs lest thou trip and fall!"

heroicaquest125-minefield4.jpg

Posted

Arthur moves to I13, then checks I12 with his Magic Compass. If I12 is safe, he slides a Bone vertically up the column.

Posted

Arthur moves to I13, then checks I12 with his Magic Compass. If I12 is safe, he slides a Bone vertically up the column.

I-12 looked to be safe, so Arthur moved there and slided a bone along the floor. It didn't get far, though, as it exploded at I-10.

Althior moves to N15, then checks the three tiles in front of him that he can move to.

Upon inspection, M-14 and N-14 looked safe, but O-14 seemed to contain a mine.

heroicaquest125-minefield5.jpg

Posted

Alexis moves to I11 then checks for mines in H10 and J10.

Alexis found both tiles safe to move to.

Party:

8664722617_bb6be3521f_t.jpgAlthior Emorith, The Dragonslayer (K-Nut) *Party Leader*

35 years old male human Necromancer

Level 45 2/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Encouraged* *Lucky*

Power: 66 (45+21) (Spellpower: 71 (45+21+5))

Defense: 10 (2+5+3)

Health: 37/55 (5+44+5+1)

Ether: 59/60 (5+44+5+4+2)

Gold: 930 (owed 65g by Warlen Meliname)

Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear)

Inventory:

Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: 6 Tonics, 3 Ether Cores, 6 Remedies, Phoenix Incense, 5 Meads, 4 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril

Tools etc.: Bedroll, Magnifying Glass, 2 Bones

IMG_2946-1_zps80faf5a9.jpgAlexis Fenral, Orc-kin (Masked Builder)

24 year old female elven Assassin

Level 48 2/5 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* *Cat-O'-Nine-Tails: causes poisoned by 10*

Power: 80 (48+20+12)

Defense: 0

Health: 70/70 (6+6+47+5+5+1)

Gold: 56

Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear),

Inventory:

Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6),

Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear)

Spell Items: Diamond (Light), Topaz (Lightning)

Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite

Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold)

16306387965_97c0811ab4_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Weather Mage

Level 35 1/4 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Encouraged*

Power: 55 (35+20)

Defense: 16 (8x2)

Health: 40/49 (5+34+4+6)

Ether: 20/47 (5+34+6+2)

Gold: 114 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory)

Inventory:

Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), )

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory)

Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.)

Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, Ether Core, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 2x Mead, Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.)

Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore

heroicanpc-lillyziegfried2.jpgLilly Ziegfried (NPC, controlled by K-Nut)

7 years old female human Puppeteer

Level 30 2/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts*

Power: 30

Defense: 1

Health: 30/30 (1+29)

Ether: 23/33 (1+29+3)

Gold: 6

Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear),

Inventory: 3 Potions, 3 Grand Potions, 3 Grand Tonics, 3 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 9 Toys (see below)

heroicaquest125-dourdolly.jpgDour Dolly

Power: 30

Note: Causes weakened-effect; has 1/6 chance to break when used

heroicaquest125-morbidmolly.jpgMorbid Molly (Toy)

Power: 30

Note: Causes cursed-effect; has 1/6 chance to break when used

heroicaquest125-negativenelly.jpgNegative Nelly (Toy)

Power: 30

Note: Causes jinxed-effect; has 1/6 chance to break when used

heroicaquest125-baddiepanda.jpgBaddie Panda (Toy)

Power: 45

Note: Causes confused-effect; has 1/6 chance to break when used

heroicaquest125-broodybear.jpgBroody Bear (Toy)

Power: 45

Note: Causes blinded-effect; has 1/6 chance to break when used

heroicaquest125-deaddybear.jpgDeaddy Bear (Toy)

Power: 45

Note: Causes doomed-effect; has 1/6 chance to break when used

heroicaquest125-naughtybear.jpgNaughty Bear (Toy)

Power: 45

Note: Causes sealed-effect; has 1/6 chance to break when used

heroicaquest125-snootybear.jpgSnooty Bear (Toy)

Power: 45

Note: Causes fast asleep-effect; has 1/6 chance to break when used

heroicaquest125-equestria.jpgEquestria (Toy)

Power: 50

Note: Causes light-elemental damage; cannot break but costs 5 ether to use

Posted

Alexis moves to H10 then checks I9. If I9 is safe she moves there and slides a bone along the floor, up the I row.

Alexis found I-9 safe to move to, and followed Arthur's example by sliding a bone across the tiles. It exploded at I-6.

heroicanpc-lillyziegfried2.jpg

"Wow! You're almost through!"

heroicaquest125-minefield6.jpg

Posted

Alexis moves to H6 then inspects I5. If I5 is safe she moves there then slides a bone across the floor.

Alexis's maneuver worked, and her sliding bone revealed that I-1 contained a mine. Just one more step and they would have cleared a path across the tiles!

heroicaquest125-minefield7.jpg

Posted

With one final step, the heroes found their way through the minefield, feeling more experienced because of it. Lilly followed along the path they showed with her toys.

heroicanpc-lillyziegfried2.jpg

"You did it! And none of my toys had to be blown up! Yay! Now let's kick some tin butt!"

Arthur prepares to summon an Electrified weather as soon as the party has finished crossing the minefield.

Arthur successfully summoned a thunderstorm to the ceiling of the bathroom, but it wouldn't last long. The Tin Knight was not about to succumb, though, but threw some toys to the floor in front of him. They immediately grew in size, revealing to be a wooden soldier and a toy cannon.

heroicaquest125-tinknight.jpg

"March on, my army! We shall vanquish the invaders from our realm! In the name of glory!"

heroicaquest125-bathroom2.jpg

PREPARE FOR BATTLE!

Current weather: Electrified (doubles lightning damage and halves water damage for one round)

Enemies:

heroicaquest125-toysoldier.jpgToy Soldier

*Attacks pierce defense*

Type: Mechanical

Level: 30

Defense: 30

Health: 300/300

Special: War Hero – Toy Soldier destroys itself to give one of the following effects to the Tin Knight: encouraged, hastened, lucky, blessed, reinforced and inspired. The effect is chosen randomly out of those that the Tin Knight does not already have. If the Tin Knight has been defeated, the Toy Soldier only destroys itself. If this happens, the Toy Soldier drops nothing.

Drops: Toy Soldier (Power: 30, pierces defense; has 1/6 chance to break when used; toy)

heroicaquest125-toycannon.jpgToy Cannon

*Attacks damage whole party*

Type: Mechanical

Level: 30

Health: 300/300

Special: Bombs Away – Damages all opponents equal to 10 times the number of bombs they carry in their inventory.

Drops: Toy Cannon (Power:30, damages all opponents; has 1/6 chance to break when used; toy) OR Toy Cannon (WP:30, damages all opponents; has 1/6 chance to break when used; handcannon)

heroicaquest125-tinknight.jpgTin Knight

*Immune to negative effects and sudden death*

Type: Mechanical

Level: 90

Defense: 60

Health: 1200/1200

Special: Reinforcements! – Calls another Toy Soldier and Toy Cannon to join the battle.

Drops: Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear)

Note: If the Tin Knight is the only enemy left standing, it will use Reinforcements! for a Free Hit.

Party:

8664722617_bb6be3521f_t.jpgAlthior Emorith, The Dragonslayer (K-Nut) *Party Leader*

35 years old male human Necromancer

Level 45 3/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Encouraged* *Lucky*

Power: 66 (45+21) (Spellpower: 71 (45+21+5))

Defense: 10 (2+5+3)

Health: 37/55 (5+44+5+1)

Ether: 59/60 (5+44+5+4+2)

Gold: 930 (owed 65g by Warlen Meliname)

Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear)

Inventory:

Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: 6 Tonics, 3 Ether Cores, 6 Remedies, Phoenix Incense, 5 Meads, 4 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril

Tools etc.: Bedroll, Magnifying Glass, 2 Bones

IMG_2946-1_zps80faf5a9.jpgAlexis Fenral, Orc-kin (Masked Builder)

24 year old female elven Assassin

Level 48 3/5 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* *Cat-O'-Nine-Tails: causes poisoned by 10*

Power: 80 (48+20+12)

Defense: 0

Health: 70/70 (6+6+47+5+5+1)

Gold: 56

Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear),

Inventory:

Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6),

Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear)

Spell Items: Diamond (Light), Topaz (Lightning)

Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite

Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold)

16306387965_97c0811ab4_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Weather Mage

Level 35 2/4 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Encouraged*

Power: 55 (35+20)

Defense: 16 (8x2)

Health: 40/49 (5+34+4+6)

Ether: 19/47 (5+34+6+2)

Gold: 114 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory)

Inventory:

Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), )

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory)

Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.)

Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, Ether Core, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 2x Mead, Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.)

Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore

heroicanpc-lillyziegfried2.jpgLilly Ziegfried (NPC, controlled by K-Nut)

7 years old female human Puppeteer

Level 30 3/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts*

Power: 30

Defense: 1

Health: 30/30 (1+29)

Ether: 23/33 (1+29+3)

Gold: 6

Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear),

Inventory: 3 Potions, 3 Grand Potions, 3 Grand Tonics, 3 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 9 Toys (see below)

heroicaquest125-dourdolly.jpgDour Dolly

Power: 30

Note: Causes weakened-effect; has 1/6 chance to break when used

heroicaquest125-morbidmolly.jpgMorbid Molly (Toy)

Power: 30

Note: Causes cursed-effect; has 1/6 chance to break when used

heroicaquest125-negativenelly.jpgNegative Nelly (Toy)

Power: 30

Note: Causes jinxed-effect; has 1/6 chance to break when used

heroicaquest125-baddiepanda.jpgBaddie Panda (Toy)

Power: 45

Note: Causes confused-effect; has 1/6 chance to break when used

heroicaquest125-broodybear.jpgBroody Bear (Toy)

Power: 45

Note: Causes blinded-effect; has 1/6 chance to break when used

heroicaquest125-deaddybear.jpgDeaddy Bear (Toy)

Power: 45

Note: Causes doomed-effect; has 1/6 chance to break when used

heroicaquest125-naughtybear.jpgNaughty Bear (Toy)

Power: 45

Note: Causes sealed-effect; has 1/6 chance to break when used

heroicaquest125-snootybear.jpgSnooty Bear (Toy)

Power: 45

Note: Causes fast asleep-effect; has 1/6 chance to break when used

heroicaquest125-equestria.jpgEquestria (Toy)

Power: 50

Note: Causes light-elemental damage; cannot break but costs 5 ether to use

Posted

"Compared to his minefield? This should be a snap."

Arthur casts Blindness on the cannon; if he is successful the first time, he then forecasts more Electrified weather, otherwise he casts Lightning at the cannon.

Posted

"Lilly, could you please send Broody after the Toy Soldier and Nelly after the Toy Cannon? We could possibly finish this in a single Round if we do that and put me last in the order." If Lilly uses Negative Nelly on the toy cannon, Arthur casts Blindness on it and then casts Lightning at it; otherwise he follows his previously stated conditional action.

Posted

Battle Order

Broody Bear vs Toy Soldier

Negative Nelly vs Toy Cannon

Althior casts Lightning on the Tin Soldier from the Back Row

Alexis

Arthur

Posted

QM Note: K-Nut, you wrote "Tin Soldier", but I assume you meant the Tin Knight and not the Toy Soldier. :wink:

Results of Round One of the Bathroom Battle:

Broody Bear hits Toy Soldier - (Toy Soldier: 300 health+30 SP-45 dmg=285 health+blinded; Broody Bear breaks! Lilly: -1 ether)

Negative Nelly hits Toy Cannon - (Toy Cannon: 300 health-30 dmg=270 dmg+jinxed; Nelly does not break; Lilly: -1 ether)

>Althior (Lightning) Tin Knight - Amplified Spell/Damage (Tin Knight: 1200 health+60 SP-(71x8=568)=692 health; Althior: -1 ether)

>Alexis uses a Nostrum on herself - (Alexis: lucky)

Alexis vs. Tin Knight - Critical Lethal Hit/Special Damage (Tin Knight: 692 health+60 SP-(100x4=400 dmg)=352 health)

>Arthur uses Scroll of Blindess on Toy Cannon - Success (Toy Cannon: blinded; Arthur: -1 ether)

>Arthur (Lightning) vs. Toy Cannon - Great Spell/Great Spell (Toy Cannon: 270 health-(55x8=440 dmg)=0 health; Arthur: -1 ether, +170 gold for overkill)

>Lilly does nothing

Toy Soldier - Free Hit on Althior (no effect)

The buffed party's spells really dig into the enemies. The toy cannon is defeated, while both the Tin Knight and the Toy Soldier take damage as well. One of Lilly's bears gets destroyed in the process as well.

Enemies:

heroicaquest125-toysoldier.jpgToy Soldier

*Attacks pierce defense* *Blinded for 3 rounds*

Type: Mechanical

Level: 30

Defense: 30

Health: 285/300

Special: War Hero – Toy Soldier destroys itself to give one of the following effects to the Tin Knight: encouraged, hastened, lucky, blessed, reinforced and inspired. The effect is chosen randomly out of those that the Tin Knight does not already have. If the Tin Knight has been defeated, the Toy Soldier only destroys itself. If this happens, the Toy Soldier drops nothing.

Drops: Toy Soldier (Power: 30, pierces defense; has 1/6 chance to break when used; toy)

heroicaquest125-tinknight.jpgTin Knight

*Immune to negative effects and sudden death*

Type: Mechanical

Level: 90

Defense: 60

Health: 352/1200

Special: Reinforcements! – Calls another Toy Soldier and Toy Cannon to join the battle.

Drops: Tin Helmet (Immunity to confused- and hexed-effects; headwear.), Tin Greaves (Immunity to stunned-, slowed- and hastened-effects; footwear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear)

Note: If the Tin Knight is the only enemy left standing, it will use Reinforcements! for a Free Hit.

Party:

8664722617_bb6be3521f_t.jpgAlthior Emorith, The Dragonslayer (K-Nut) *Party Leader*

35 years old male human Necromancer

Level 45 3/5 *Gains Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* *Encouraged* *Lucky*

Power: 66 (45+21) (Spellpower: 71 (45+21+5))

Defense: 10 (2+5+3)

Health: 37/55 (5+44+5+1)

Ether: 58/60 (5+44+5+4+2)

Gold: 930 (owed 65g by Warlen Meliname)

Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear)

Inventory:

Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear)

Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood)

Consumables: 6 Tonics, 3 Ether Cores, 6 Remedies, Phoenix Incense, 5 Meads, 4 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used), Mythril

Tools etc.: Bedroll, Magnifying Glass, 2 Bones

IMG_2946-1_zps80faf5a9.jpgAlexis Fenral, Orc-kin (Masked Builder)

24 year old female elven Assassin

Level 48 3/5 *Immune to Bound and Slowed* *Gains Triple Experience* *Permanently Hastened* *Cat-O'-Nine-Tails: causes poisoned by 10* *Lucky*

Power: 80 (48+20+12)

Defense: 0

Health: 70/70 (6+6+47+5+5+1)

Gold: 56

Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (protects from bound and slowed effects; footwear), Big Bear Suit (Doubles base and class bonus health and ether; bodywear), Quickdraw Quiver (permanent hastened-effect, suitable to rangers, backwear),

Inventory:

Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6),

Artifacts: Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Ring of Sight (protects from blinded; accessory), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Aventine's Cape (SP:1, immunity to darkness and water; backwear), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear)

Spell Items: Diamond (Light), Topaz (Lightning)

Consumables: 6 Potions, 8 Grand Potions, Health Core, 7 Remedies, 9 Meads, Smelling Salts, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 7 Bones, 2 Grating Stones, Zoot's Cookie, Adamantite

Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold)

16306387965_97c0811ab4_t.jpgArthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz)

22 year old male human Weather Mage

Level 35 2/4 *Immune to Blinded, Confused, Bound and Slowed* *Overkill* *Encouraged*

Power: 55 (35+20)

Defense: 16 (8x2)

Health: 40/49 (5+34+4+6)

Ether: 17/47 (5+34+6+2)

Gold: 284 (Owed 128 gold by Boomingham)

Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Shadeaux Cape (SP:8, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy; handwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory)

Inventory:

Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), )

Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Pointy Hat (+2 Max Ether), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear), Shackles of War (Prevents anyone from fleeing battles; accessory), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; accessory), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; accessory), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Macabre Collar (Provides immunity to Sudden Death and Doomed; accessory)

Spell Items: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Aquamarine (Water), Sapphire (Wind), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Has 1/2 chance to reduce target’s SP by 5 at the cost of 1 ether), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.)

Consumables: Potion, 5x Grand Potion, Tonic, Grand Tonic, Ether Core, 7x Remedy, 2x Elixir, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 2x Mead, Smelling Salts, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Seal Bomb, 2x Stun Bomb, 4x Smoke Bomb, 2x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.)

Tools etc: Bedroll, Telescope, Shovel, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore

heroicanpc-lillyziegfried2.jpgLilly Ziegfried (NPC, controlled by K-Nut)

7 years old female human Puppeteer

Level 30 3/4 *Immune to Sealed, Afraid and Doomed* *Gains gold equal to number of enemies* *Free Hits have 1/6 chance to be redirected at another enemy* *Ignores Free Hits from Beasts*

Power: 30

Defense: 1

Health: 30/30 (1+29)

Ether: 21/33 (1+29+3)

Gold: 6

Equipment: Pink Ribbon (Max. Ether +3, grants immunity to sealed, afraid and doomed; accessory), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Fur Leggings (SP: 1, beast enemies do not deal free hits to the wearer; footwear),

Inventory: 3 Potions, 3 Grand Potions, 3 Grand Tonics, 3 Remedies, 2 Elixirs, Smelling Salts, Stun Bomb, Smoke Bomb, 8 Toys (see below)

heroicaquest125-dourdolly.jpgDour Dolly

Power: 30

Note: Causes weakened-effect; has 1/6 chance to break when used

heroicaquest125-morbidmolly.jpgMorbid Molly (Toy)

Power: 30

Note: Causes cursed-effect; has 1/6 chance to break when used

heroicaquest125-negativenelly.jpgNegative Nelly (Toy)

Power: 30

Note: Causes jinxed-effect; has 1/6 chance to break when used

heroicaquest125-baddiepanda.jpgBaddie Panda (Toy)

Power: 45

Note: Causes confused-effect; has 1/6 chance to break when used

heroicaquest125-deaddybear.jpgDeaddy Bear (Toy)

Power: 45

Note: Causes doomed-effect; has 1/6 chance to break when used

heroicaquest125-naughtybear.jpgNaughty Bear (Toy)

Power: 45

Note: Causes sealed-effect; has 1/6 chance to break when used

heroicaquest125-snootybear.jpgSnooty Bear (Toy)

Power: 45

Note: Causes fast asleep-effect; has 1/6 chance to break when used

heroicaquest125-equestria.jpgEquestria (Toy)

Power: 50

Note: Causes light-elemental damage; cannot break but costs 5 ether to use

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