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Posted

"Samuel, take these three Scrolls, should they prove useful. If you think Yu Shu can make better use of them, give them to her," I say, before downing a Smelling Salts and Nostrum.

"Kiray, are you sufficiently prepared?" I query, handing her a Sleep Bomb, Blind Bomb, and Seal Bomb.

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Posted

Kiray accepts the bombs. "I'll try not to use these so you can keep them, unless it's absolutely necessary to use them." She chugs a nostrum. "Alright, now I'm prepared," she says as she wipes some excess nostrum from her mouth with the back of her hand.

Posted

The party inches forward, listening to their enemies planning, even catching sight of them as they remain in shadows.

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"So I will return, and tell the order that my sister has fallen."

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"You will have to win the Warrior Priests over slowly. Catching flies with honey - not my preferred method, but it will do for now."

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"I understand Yu Shu can never return to the order, but she must be spared. It is not a condition. You promised me."

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"I promised you only I would give her a chance. You seem sure that she will be won over, I'm less hopeful."

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"She is no fool. She's stubborn, but she will understand with time that I have made the move that is best for the Light. She was compromised. Poison can seep into any blood, but it can be removed as well if the host fights it off. There is no shame in weakness. But one is often blind to it. Once her failings have been pointed out, she will come around. The only true shame is in seeing your own weakness and refusing to fight against it. That is why I could not stand by idly as she fell deeper into the abyss."

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"Perhaps I will find something for her. But for the time being you should concern yourself with your return. You must look like you barely escaped our grasp yourself."

Yu Shu walks forward out of the shadows.

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"It seems bad form to plan this all without knowing for a fact that I'm out of the picture. I expected better of you two."

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"Yu Shu. Not so easy then," says Bella with a warm smile. "Thank Ennoc, I was afraid I'd never find someone worth squaring off against in your decaying order."

Oko pounces onto the table.

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"Stand down, Yu Shu. I don't wish to kill you, but I will if I must."

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"I guess we'll be seeing who's weak then." Yu Shu throws her shield to the floor and pounces onto the table as well. The siblings cross blades. Bella peers by them.

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"Ah. Samuel. Clever ploy, Yu Shu." She turns to her fellow commander. "Stephen, kill them all." The room explodes with light as angels burst into existence. The time to fight is upon the heroes.

The Enemies

IMG_2318_zpsukcataij.jpg

Bella the Four Times Blessed Conquerer

Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Encouraged* *Hastened* *Lucky* *Blessed*

Health: 575/575

Ether: 5/5

Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three.

Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed.

Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether.

Drops:

Guardian Angel of the North

Level 20 Holy *Immune to Instant Death*

Health: 210/210

Special: Guardian Angel - No damage can be dealt to Bella next round.

Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive.

Passive Special II: Blessed Companion – Blesses Bella.

Drops: Soma x2

Fleet Angel of the East

Level 18 Holy *Hastened* *Nimble* *Immune to Sleep, Stunned, and Sealed*

Health: 120/120

Special: Swiftly Go – Flies through the hero and removes them from combat the following round.

Passive Special: Eastern Winds – Hastens Bella

Drops: x2 Feather of Lithe, Smelling Salts

Battle Angel of the South

Level 48 Holy *Immune Weakened, Sealed, Blinded, Jinxed and Instant Death*

Health: 340/340

Special: Fire of the Gods - Deals 30 light damage and 30 fire damage ignoring row.

Passive Special I: Piercing Light - Damage/free hits ignore SP.

Passive Special II: Southern Encouragment – Encourages Bella.

Drops: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mead

The Trickster Angel of the West

Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death*

Health: ???/???

Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them.

Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5

Passive Special: Special Child – The Trickster makes Bella Lucky.

Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2

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Commander Stephen Colt

Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death*

SP: 6

Health: 200/200

Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5.

Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear)

Guardian Angel A

Level 15 Holy

Health: 120/120

Special: Guardian Angel - No damage can be dealt to Stephen next round.

Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive.

Drops: Soma

Guardian Angel B

Level 15 Holy

Health: 120/120

Special: Guardian Angel - No damage can be dealt to Stephen next round.

Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive.

Drops: Soma

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Order Imperial Crossbowman

Level 18 Humanoid

HP: 150/150

SP: 5

Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage.

Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row

Drops: Nothing

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Oko Enzima

Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death*

Health: 520/520

SP: 17

Ether: 32/32

Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round.

Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round.

Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to this level) at the end of a round.

Drops: Mulled Wine x2, Mead x2, Ambrosia, Nostrum x2, Phoenix Essence x2, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace

The Party

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Avery the Red Assassin

Level 38.25 Assassin

Health: 49/49

Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3)

Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm)

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Yu Shu Enzima

Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged*

Health:
54
/
56
108/112

SP: 2

Ether: 34/35

Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins)

Inventory: Phoenix Essence x2, Mead x2, Mulled Wine, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage),

paladin_pretzel_2.jpg

Monk Pretzel and His 99 Pieces
, the Super Sleuth (Played by Palathadric)
*Temporary Party Leader*

463-year-old male "hermit" Artisan
*reinforced*
*Hastened*
*Lucky*

Level:
32 3/4

Power:
39
32 + 7

Defense:
30

Health:
57/57
9 + 15 + 31 + 2*

Gold:
1460

Equipment:
Dual Staff (WP: 7,
Ice
,
Lightning
,
Fire
,
Wind
,
Light
; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel)

Inventory:

Weapons and Shields:
Flying Cross (WP: 9,
Darkness
; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff),

Artifacts:
Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear)

Gems:
2 Amethysts
,
Emerald
,
Garnet,
2 Aquamarines
,
Ruby

Scrolls:
Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep

Consumables:
2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently)

Tools:
Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)

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Samuel the Doubly Blessed

Level 19.5 Paladin
*Hastened*
*Lucky*
*Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed*

Power Bonus: 0

Health: 26/26

Ether: 16/20

SP: 12

Gold: 0

Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11)

Inventory:

kiray_cu.jpg

Kiray Nastayo (KingoftheZempk),
A Hero Who Is Actually Worth Something
*Absorbs
Water
*
*
Immune to
Fire
*

24 year old female human

Level 13.5 Knight
*Lucky*

Power Bonus:
6

Defense:
29

Health:
21/21

Gold:
167

Equipment:
Smith’s Katana (WP:10,
Darkness
elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to
Fire;
suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear)

Inventory:

- x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Sleep Bomb, Blind Bomb, Seal Bomb

- Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding)

-Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5)

,
Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
Posted

"Alright, let's see if this works out. Avery, I want you to bring the Angel of the East down. If we can destroy it, we're putting a serious dent in Bella's strength. Samuel, attempt to call on your Guardian Angel. It would be very appreciated if it would show up. Yu Shu, if you lunge for the Guardian Angel to the North, you can simultaneously hit the Eastern one without risky getting carried away from battle. Kiray, cover us with a Sleep Bomb."

Battle Order:

>Pretzel: Guardian Angel of the East (Flying Cross):

>Samuel: Trickster Angel of the West

>Avery: Guardian Angel of the East (Dark Throwing Knife)

Yu Shu: Guardian Angel of the North (Dual-Striking GA East if not KOed, if KOed, Dual-Strike GA South).

Yu Shu: Repeat

>Pretzel: Bone at Bella

>Samuel: GA East, if not KOed, otherwise Repeat

>Kiray: Sleep Bomb

Posted

OoC: Just a note, I did roll for Yu Shu's Seal of the Warrior Priestess, and she did get Inspired, though she already had it due to the Mulled Wine.

Round One Angels and Conquerers Battle

>Pretzel v. Fleet Angel of the East - Hit/Damage (Nimble: 1, No Damage)

>Samuel v. Trickster Angel of the West - Shield/Shield (Guardian Angel)

>Avery v. Fleet Angel of the East - Special Damage (Avery Removed from Combat the next round)

Yu Shu v. Guardian Angel of the North - Meditate

Yu Shu v. Guardian Angel of the North - Special Damage (Bella Negates All Damage Next Round)

>Pretzel throws a Bone at Bella

>Samuel v. Fleet Angel of the East - Damage (18/2-12=0 Damage)

>Kiray throws Sleep Bomb

Free Hits

Bella v. Pretzel (80-30=50 Damage [ignores Row], -1 ether)

Fleet Angel v. Samuel - 0 Damage

The heroes square off against their foes and find themselves oddly evenly matched. Kiray chucks a sleep bomb as the round comes to a close, and Samuel's angels throw up a protective barrier. Glancing around the heroes find Avery missing, but there's little to do about it now.

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"Now is the time for a quick and strategical strike, Monk. We need to get rid of Bella's angels, and fast."

The Enemies

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Bella the Four Times Blessed Conquerer

Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Encouraged* *Hastened* *Lucky* *Blessed* *Immune to Damage (1 Round)*

Health: 575/575

Ether: 4/5

Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three.

Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed.

Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether.

Drops:

Guardian Angel of the North

Level 20 Holy *Immune to Instant Death* *Sleeping (3 Rounds)*

Health: 210/210

Special: Guardian Angel - No damage can be dealt to Bella next round.

Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive.

Passive Special II: Blessed Companion – Blesses Bella.

Drops: Soma x2

Fleet Angel of the East

Level 18 Holy *Hastened* *Nimble* *Immune to Sleep, Stunned, and Sealed*

Health: 120/120

Special: Swiftly Go – Flies through the hero and removes them from combat the following round.

Passive Special: Eastern Winds – Hastens Bella

Drops: x2 Feather of Lithe, Smelling Salts

Battle Angel of the South

Level 48 Holy *Immune Weakened, Sealed, Blinded, Jinxed and Instant Death* *Sleeping (3 Rounds)*

Health: 340/340

Special: Fire of the Gods - Deals 30 light damage and 30 fire damage ignoring row.

Passive Special I: Piercing Light - Damage/free hits ignore SP.

Passive Special II: Southern Encouragment – Encourages Bella.

Drops: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mead

The Trickster Angel of the West

Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death*

Health: ???/???

Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them.

Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5

Passive Special: Special Child – The Trickster makes Bella Lucky.

Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2

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Commander Stephen Colt

Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Sleeping (3 Rounds)*

SP: 6

Health: 200/200

Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5.

Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear)

Guardian Angel A

Level 15 Holy *Sleeping (3 Rounds)*

Health: 120/120

Special: Guardian Angel - No damage can be dealt to Stephen next round.

Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive.

Drops: Soma

Guardian Angel B

Level 15 Holy *Sleeping (3 Rounds)*

Health: 120/120

Special: Guardian Angel - No damage can be dealt to Stephen next round.

Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive.

Drops: Soma

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Order Imperial Crossbowman

Level 18 Humanoid *Sleeping (3 Rounds)*

HP: 150/150

SP: 5

Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage.

Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row

Drops: Nothing

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Oko Enzima

Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Sleeping (3 Rounds)*

Health: 520/520

SP: 17

Ether: 32/32

Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round.

Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round.

Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to this level) at the end of a round.

Drops: Mulled Wine x2, Mead x2, Ambrosia, Nostrum x2, Phoenix Essence x2, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace

The Party

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Avery the Red Assassin

Level 38.25 Assassin *Removed from Combat*

Health: 49/49

Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3)

Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm)

IMG_2313_zps3lj67aob.jpg

Yu Shu Enzima

Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged*

Health:
54
/
56
108/112

SP: 2

Ether: 34/35

Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins)

Inventory: Phoenix Essence x2, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage),

paladin_pretzel_2.jpg

Monk Pretzel and His 99 Pieces
, the Super Sleuth (Played by Palathadric)
*Temporary Party Leader*

463-year-old male "hermit" Artisan
*reinforced*
*Hastened*
*Lucky*

Level:
32 3/4

Power:
39
32 + 7

Defense:
30

Health:
7/57
9 + 15 + 31 + 2*

Gold:
1460

Equipment:
Dual Staff (WP: 7,
Ice
,
Lightning
,
Fire
,
Wind
,
Light
; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel)

Inventory:

Weapons and Shields:
Flying Cross (WP: 9,
Darkness
; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff),

Artifacts:
Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear)

Gems:
2 Amethysts
,
Emerald
,
Garnet,
2 Aquamarines
,
Ruby

Scrolls:

Consumables:
2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 12 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently)

Tools:
Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)

IMG_2317_zps3tsubtfq.jpg

Samuel the Doubly Blessed

Level 19.5 Paladin
*Hastened*
*Lucky*
*Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed*

Power Bonus: 0

Health: 26/26

Ether: 16/20

SP: 12

Gold: 0

Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11)

Inventory: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep

kiray_cu.jpg

Kiray Nastayo (KingoftheZempk),
A Hero Who Is Actually Worth Something
*Absorbs
Water
*
*
Immune to
Fire
*

24 year old female human

Level 13.5 Knight
*Lucky*

Power Bonus:
6

Defense:
29

Health:
21/21

Gold:
167

Equipment:
Smith’s Katana (WP:10,
Darkness
elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to
Fire;
suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear)

Inventory:

- x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb

- Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding)

-Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5)

,
Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
Posted (edited)

Battle Order:

Yu Shu: Angel East (Counter-Strike Double) (Action assumes immunity to East Angel's Special Damage)

Yu Shu: Repeat (if less than 48 HP remains on East Angel, also hit South Angel).

>Pretzel: Angel East (if Dead, Angel South after Kiray) Flying Cross

Kiray (or before Pretzel's first if Angel East dead): Angel East; Katana (if Dead, Angel South; Heavy Flail)

>Pretzel: Jinxy Juice on Commander Colt if Guardian Angel or Sentinel Not Rolled Already; if already rolled, repeat former attack.

Samuel: Commander Colt (if Jinxed), otherwise same as Pretzel's first.

Samuel: Repeat (if rolled Guardian Angel against Colt, follow Pretzel's first action).

If Angel South, KO'ed, those targeting it will hit Angel West instead.

Edited by Palathadric
Posted

OoC: Make sure I rolled the round correctly! Lots of conditionals!

Round Two Angels and Conquerers Battle

Yu Shu v. Fleet Angel of the East - Hit ([12+36]*2=96 twice, KO)

Yu Shu v. Angel of the South - Special Damage (Wakes UP)

Kiray v. Angel of the South - Damage/Hit (18 Damage, Fragile)

Pretzel v. Angel of the South - Damage/Enchament (Failure, WP decreases by 1)

>Pretzel uses Jinxy Juice on Commander Colt

Samuel v. Commander Colt - Shield/Damage/Meditate/Meditate (Guardian Angel)

Samuel v. Angel of the South - Special Damage/Hit (24*2=48)

Free Hits

N/A (-1 ether Bella)

The heroes are able to rip apart one angel, though the rest are shockingly agile. Samuel's Guardian Angel sticks around, though.

The Enemies

IMG_2318_zpsukcataij.jpg

Bella the Four Times Blessed Conquerer

Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Encouraged* *Lucky* *Blessed*

Health: 575/575

Ether: 3/5

Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three.

Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed.

Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether.

Drops:

Guardian Angel of the North

Level 20 Holy *Immune to Instant Death* *Sleeping (2 Rounds)*

Health: 210/210

Special: Guardian Angel - No damage can be dealt to Bella next round.

Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive.

Passive Special II: Blessed Companion – Blesses Bella.

Drops: Soma x2

Battle Angel of the South

Level 48 Holy *Immune Weakened, Sealed, Blinded, Jinxed and Instant Death* *Fragile (3 Rounds)*

Health: 274/340

Special: Fire of the Gods - Deals 30 light damage and 30 fire damage ignoring row.

Passive Special I: Piercing Light - Damage/free hits ignore SP.

Passive Special II: Southern Encouragment – Encourages Bella.

Drops: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mead

The Trickster Angel of the West

Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death*

Health: ???/???

Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them.

Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5

Passive Special: Special Child – The Trickster makes Bella Lucky.

Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2

IMG_2315_zps6es2zncl.jpg

Commander Stephen Colt

Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed (3 Rounds)* *Sleeping (2 Rounds)*

SP: 6

Health: 200/200

Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5.

Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear)

Guardian Angel A

Level 15 Holy *Sleeping (2 Rounds)*

Health: 120/120

Special: Guardian Angel - No damage can be dealt to Stephen next round.

Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive.

Drops: Soma

Guardian Angel B

Level 15 Holy *Sleeping (2 Rounds)*

Health: 120/120

Special: Guardian Angel - No damage can be dealt to Stephen next round.

Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive.

Drops: Soma

9354931630_6719e907f7_o.jpg

Order Imperial Crossbowman

Level 18 Humanoid *Sleeping (2 Rounds)*

HP: 150/150

SP: 5

Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage.

Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row

Drops: Nothing

IMG_2310_zpsrqc2gqd4.jpg

Oko Enzima

Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Sleeping (2 Rounds)*

Health: 520/520

SP: 17

Ether: 32/32

Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round.

Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round.

Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to this level) at the end of a round.

Drops: Mulled Wine x2, Mead x2, Ambrosia, Nostrum x2, Phoenix Essence x2, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace

The Party

IMG_2137_zps15182d0c.jpg

Avery the Red Assassin

Level 38.25 Assassin

Health: 49/49

Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3)

Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm)

IMG_2313_zps3lj67aob.jpg

Yu Shu Enzima

Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged*

Health:
54
/
56
108/112

SP: 2

Ether: 34/35

Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins)

Inventory: Phoenix Essence x2, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage),

paladin_pretzel_2.jpg

Monk Pretzel and His 99 Pieces
, the Super Sleuth (Played by Palathadric)
*Temporary Party Leader*

463-year-old male "hermit" Artisan
*reinforced*
*Hastened*
*Lucky*

Level:
32 3/4

Power:
39
32 + 7

Defense:
30

Health:
7/57
9 + 15 + 31 + 2*

Gold:
1460

Equipment:
Dual Staff (WP: 7,
Ice
,
Lightning
,
Fire
,
Wind
,
Light
; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel)

Inventory:

Weapons and Shields:
Flying Cross (WP: 8,
Darkness
; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff),

Artifacts:
Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear)

Gems:
2 Amethysts
,
Emerald
,
Garnet,
2 Aquamarines
,
Ruby

Scrolls:

Consumables:
2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 12 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently)

Tools:
Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)

IMG_2317_zps3tsubtfq.jpg

Samuel the Doubly Blessed

Level 19.5 Paladin
*Hastened*
*Lucky*
*Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed*

Power Bonus: 0

Health: 26/26

Ether: 16/20

SP: 12

Gold: 0

Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11)

Inventory: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep

kiray_cu.jpg

Kiray Nastayo (KingoftheZempk),
A Hero Who Is Actually Worth Something
*Absorbs
Water
*
*
Immune to
Fire
*

24 year old female human

Level 13.5 Knight
*Lucky*

Power Bonus:
6

Defense:
29

Health:
21/21

Gold:
167

Equipment:
Smith’s Katana (WP:10,
Darkness
elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to
Fire;
suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear)

Inventory:

- x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb

- Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding)

-Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5)

,
Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
Posted (edited)

"Ha, ha! Samuel, your angel prevails still. Tell me, Bella, as your angels fall around you to mortal strikes, do you really feel that God is on your side?"

Battle Order:

Yu Shu: Angel of the South (Dual Strike)

Yu Shu: If first strike unsuccessful, try again; otherwise see later action.

Pretzel: Angel of the South

Pretzel: Repeat if Angel Not Dead, Otherwise, see later action.

Kiray: Angel of the South (Katana) if not dead, otherwise Angel of the North (Heavy Flail)

Yu Shu: Angel of the South (Dual-Strike hit Angel of the West) or Angel of the North (Dual Strike)

Pretzel: Angel of the South, North, West (in that order whichever one is still alive)

Samuel: Commander Colt if no Guardian Angel Rolled; Otherwise: Angel of the South, North, West (in that order whichever one is still alive).

Samuel: Repeat

Avery: Order Imperial Crossbowman (Dark Throwing Knife)

Edited by Palathadric
Posted

IMG_2318_zpsukcataij.jpg

"I have no need of my angels. I will defeat you myself."

Round Three Angels and Conquerers Battle

Yu Shu v. Angel of the South - Damage (N/A)

Yu Shu v. Angel of the South - Damage (N/A)

Pretzel v. Angel of the South - Special Damage/Shield (Dig It - Earth Trap)

Pretzel v. Angel of the South - Critical Hit/Shield (Finders Keepers - +300 gold)

Kiray v. Angel of the South - Miss/Hit (23*2*2=92 Damage)

Samuel v. Commander Colt - Hit/Special Damage/Critical Hit/Special Damage ([5*2]+19-6=23)

Samuel v. Commander Colt - Hit/Special Damage/Damage/Damage (5+19-6=18 Damage)

Avery v. Order Imperial Crossbowman - Special Damage (No Effect)

Free Hits

N/A (-1 ether Bella)

The heroes plow forward, but as the round ends the angel fades and Bella gives a sick smile as she squares off against Pretzel.

IMG_2318_zpsukcataij.jpg

"We'll see how you fare now, Monk."

The Enemies

IMG_2318_zpsukcataij.jpg

Bella the Four Times Blessed Conquerer

Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Encouraged* *Lucky* *Blessed*

Health: 575/575

Ether: 2/5

Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three.

Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed.

Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether.

Drops:

Guardian Angel of the North

Level 20 Holy *Immune to Instant Death* *Sleeping (2 Rounds)*

Health: 210/210

Special: Guardian Angel - No damage can be dealt to Bella next round.

Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive.

Passive Special II: Blessed Companion – Blesses Bella.

Drops: Soma x2

Battle Angel of the South

Level 48 Holy *Immune Weakened, Sealed, Blinded, Jinxed and Instant Death* *Fragile (2 Rounds)*

Health: 182/340

Special: Fire of the Gods - Deals 30 light damage and 30 fire damage ignoring row.

Passive Special I: Piercing Light - Damage/free hits ignore SP.

Passive Special II: Southern Encouragment – Encourages Bella.

Drops: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mead

The Trickster Angel of the West

Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death*

Health: ???/???

Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them.

Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5

Passive Special: Special Child – The Trickster makes Bella Lucky.

Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2

IMG_2315_zps6es2zncl.jpg

Commander Stephen Colt

Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed (2 Rounds)*

SP: 6

Health: 159/200

Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5.

Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear)

Guardian Angel A

Level 15 Holy *Sleeping (1 Rounds)*

Health: 120/120

Special: Guardian Angel - No damage can be dealt to Stephen next round.

Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive.

Drops: Soma

Guardian Angel B

Level 15 Holy *Sleeping (1 Rounds)*

Health: 120/120

Special: Guardian Angel - No damage can be dealt to Stephen next round.

Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive.

Drops: Soma

9354931630_6719e907f7_o.jpg

Order Imperial Crossbowman

Level 18 Humanoid *Sleeping (1 Rounds)*

HP: 150/150

SP: 5

Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage.

Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row

Drops: Nothing

IMG_2310_zpsrqc2gqd4.jpg

Oko Enzima

Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Sleeping (1 Rounds)*

Health: 520/520

SP: 17

Ether: 32/32

Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round.

Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round.

Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to this level) at the end of a round.

Drops: Mulled Wine x2, Mead x2, Ambrosia, Nostrum x2, Phoenix Essence x2, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace

The Party

IMG_2137_zps15182d0c.jpg

Avery the Red Assassin

Level 38.25 Assassin

Health: 49/49

Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3)

Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm)

IMG_2313_zps3lj67aob.jpg

Yu Shu Enzima

Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged*

Health:
54
/
56
108/112

SP: 2

Ether: 34/35

Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins)

Inventory: Phoenix Essence x2, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage),

paladin_pretzel_2.jpg

Monk Pretzel and His 99 Pieces
, the Super Sleuth (Played by Palathadric)
*Temporary Party Leader*

463-year-old male "hermit" Artisan
*reinforced*
*Hastened*
*Lucky*

Level:
32 3/4

Power:
39
32 + 7

Defense:
30

Health:
7/57
9 + 15 + 31 + 2*

Gold:
1760

Equipment:
Dual Staff (WP: 7,
Ice
,
Lightning
,
Fire
,
Wind
,
Light
; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel)

Inventory:

Weapons and Shields:
Flying Cross (WP: 8,
Darkness
; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff),

Artifacts:
Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear)

Gems:
2 Amethysts
,
Emerald
,
Garnet,
2 Aquamarines
,
Ruby

Scrolls:

Consumables:
2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 12 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently)

Tools:
Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)

IMG_2317_zps3tsubtfq.jpg

Samuel the Doubly Blessed

Level 19.5 Paladin
*Hastened*
*Lucky*
*Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed*

Power Bonus: 0

Health: 26/26

Ether: 16/20

SP: 12

Gold: 0

Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11)

Inventory: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep

kiray_cu.jpg

Kiray Nastayo (KingoftheZempk),
A Hero Who Is Actually Worth Something
*Absorbs
Water
*
*
Immune to
Fire
*

24 year old female human

Level 13.5 Knight
*Lucky*

Power Bonus:
6

Defense:
29

Health:
21/21

Gold:
167

Equipment:
Smith’s Katana (WP:10,
Darkness
elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to
Fire;
suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear)

Inventory:

- x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb

- Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding)

-Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5)

,
Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
Posted

"We will, won't we?" I chuckle in response. "Here, take another bone, won't you? You had so much fun ducking under your shield when I tossed the last one.

"Samuel, excellent work. Let's see if your prayers can't be more beneficial than your stabs.

"Kiray, if the battle is too hot around Samuel for him to call on his angel, then try to see if you can lock yourself into a defensive position in front of Commander Colt. If the Guardian Angel returns, then let's get rid of these half-baked angels. Your defense should protect you from getting too hurt by this Southern one."

Battle Order:

>Samuel: Commander Colt

>Samuel: Repeat/if Guardian Angel Rolled, heal Pretzel

>Pretzel: Bone at Bella

>Pretzel: Angel of the South (Flying Cross)

>Kiray: Commander Colt (Anointed Gladius) if Guardian Angel Not Rolled, Otherwise Angel of the South (Front Row)(Katana)

>Yu Shu: Commander Colt (no weapon) if Guardian Angel Not Rolled, Otherwise Dual-Strike Angel of the West (Front Row)

>Yu Shu: Commander Colt (no weapon) if Guardian Angel Not Rolled, Otherwise hit Angel of the North while also hitting Angel of the South (Front Row).

>Avery: Order Imperial Crossbowman (Dark Throwing Knife)

Posted

Kiray nods and she attacks Commander Colt (Anointed Gladius) if Guardian Angel Not Rolled, Otherwise Angel of the South (Front Row)(Katana)

Posted

OoC: All damage to Colt should be 1/4th'd while the angels are up. I will leave it as is from the previous round, but have applied it this round.

Round Four Angels and Conquerers Battle

>Samuel v. Commander Colt - Special Damage/Meditate/Damage/Hit (18/4=5 Damage)

>Samuel v. Commander Colt - Special Damage/Critical Hit/Critical Hit/Critical Hit (23/4=6 Damage)

>Pretzel throws a bone at Bella

>Pretzel v. Angel of the South - Special Damage/Special Damage (No Trap [Roll of 4], 30-30=0 Damage)

>Kiray: Commander Colt - Hit/Special Damage/Damage/Shield (Sentinel)

>Yu Shu v. Colt - Damage/Hit ([36-6]/4=9 Damage)

>Yu Shu v. Colt - Special Damage/Shield (Guardian Angel)

>Avery: Order Imperial Crossbowman (Dark Throwing Knife) - Damage (No Effect)

Bella delivers on her word, and her angel, perhaps angry at Pretzel for his many quips, flies in front of him and with a great rain of light and fire casts him to the ground. Yu Shu and Kiray are able to rush to his defense, with a great roar signifying the return of Yu Shu's angel. Yu Shu drags him to safety and faces Kiray as their foes slowly wake up.

IMG_2313_zps3lj67aob.jpg

"I understand why the Monk wanted me to attack without my weapon that round, but we need to start executing these foes, or they're going to hit us hard when our angels can't stand this realm any longer."

IMG_2137_zps15182d0c.jpg

"I swear, the next move I make will be deadly," says Avery with a sly smile.

IMG_2313_zps3lj67aob.jpg

"What do you think, Kiray. And we're going to have to deal with Oko sooner or later." Oko menacingly glares at Yu Shu and Kiray as he shambles back to his feet.

Suddenly Pretzel rolls over, and though badly singed, he is apparently alright afterwards! QM NOTE: Forgot to apply his immunity to light from Samuel.

The Enemies

IMG_2318_zpsukcataij.jpg

Bella the Four Times Blessed Conquerer

Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Encouraged* *Lucky* *Blessed*

Health: 575/575

Ether: 2/5

Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three.

Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed.

Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether.

Drops:

Guardian Angel of the North

Level 20 Holy *Immune to Instant Death*

Health: 210/210

Special: Guardian Angel - No damage can be dealt to Bella next round.

Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive.

Passive Special II: Blessed Companion – Blesses Bella.

Drops: Soma x2

Battle Angel of the South

Level 48 Holy *Immune Weakened, Sealed, Blinded, Jinxed and Instant Death* *Fragile (1 Round)*

Health: 182/340

Special: Fire of the Gods - Deals 30 light damage and 30 fire damage ignoring row.

Passive Special I: Piercing Light - Damage/free hits ignore SP.

Passive Special II: Southern Encouragment – Encourages Bella.

Drops: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mead

The Trickster Angel of the West

Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death*

Health: ???/???

Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them.

Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5

Passive Special: Special Child – The Trickster makes Bella Lucky.

Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2

IMG_2315_zps6es2zncl.jpg

Commander Stephen Colt

Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed (1 Rounds)*

SP: 6

Health: 139/200

Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5.

Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear)

Guardian Angel A

Level 15 Holy

Health: 120/120

Special: Guardian Angel - No damage can be dealt to Stephen next round.

Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive.

Drops: Soma

Guardian Angel B

Level 15 Holy

Health: 120/120

Special: Guardian Angel - No damage can be dealt to Stephen next round.

Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive.

Drops: Soma

9354931630_6719e907f7_o.jpg

Order Imperial Crossbowman

Level 18 Humanoid

HP: 150/150

SP: 5

Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage.

Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row

Drops: Nothing

IMG_2310_zpsrqc2gqd4.jpg

Oko Enzima

Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death*

Health: 520/520

SP: 17

Ether: 32/32

Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round.

Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round.

Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to this level) at the end of a round.

Drops: Mulled Wine x2, Mead x2, Ambrosia, Nostrum x2, Phoenix Essence x2, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace

The Party

IMG_2137_zps15182d0c.jpg

Avery the Red Assassin

Level 38.25 Assassin

Health: 49/49

Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3)

Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm)

IMG_2313_zps3lj67aob.jpg

Yu Shu Enzima

Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged*

Health:
54
/
56
108/112

SP: 2

Ether: 34/35

Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins)

Inventory: Phoenix Essence x2, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage),

paladin_pretzel_2.jpg

Monk Pretzel and His 99 Pieces
, the Super Sleuth (Played by Palathadric)
*Temporary Party Leader*

463-year-old male "hermit" Artisan
*reinforced*
*Hastened*
*Lucky*

Level:
32 3/4

Power:
39
32 + 7

Defense:
30

Health:
9/57
9 + 15 + 31 + 2*

Gold:
1760

Equipment:
Dual Staff (WP: 7,
Ice
,
Lightning
,
Fire
,
Wind
,
Light
; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel)

Inventory:

Weapons and Shields:
Flying Cross (WP: 8,
Darkness
; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff),

Artifacts:
Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear)

Gems:
2 Amethysts
,
Emerald
,
Garnet,
2 Aquamarines
,
Ruby

Scrolls:

Consumables:
2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 11 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently)

Tools:
Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)

IMG_2317_zps3tsubtfq.jpg

Samuel the Doubly Blessed

Level 19.5 Paladin
*Hastened*
*Lucky*
*Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed*

Power Bonus: 0

Health: 26/26

Ether: 16/20

SP: 12

Gold: 0

Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11)

Inventory: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep

kiray_cu.jpg

Kiray Nastayo (KingoftheZempk),
A Hero Who Is Actually Worth Something
*Absorbs
Water
*
*
Immune to
Fire
*

24 year old female human

Level 13.5 Knight
*Lucky*

Power Bonus:
6

Defense:
29

Health:
21/21

Gold:
167

Equipment:
Smith’s Katana (WP:10,
Darkness
elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to
Fire;
suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear)

Inventory:

- x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb

- Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding)

-Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5)

,
Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
Posted

Kiray stares in awe as Pretzel gets up. "You know what, I don't want to know how you survived that. Let's press forward." The knight surveys the enemies. "I'll repeat. I suggest Avery takes out a Guardian Angel. This Colt guy is getting a little close for my liking and we need to eliminate him soon."

Posted (edited)

"No, Kiray, we need Commander Colt alive. Our Angels seem to have an aversion to him. And protect us when he is up. We need to make sure we keep our protection up or things could go badly for us. Yu Shu is right. Deal with Oko if it all possible, my weapons are ineffective against him. I'll try to take care of one of these angels. Bella is still very strong with their protection."

>Samuel: Commander Colt

>Samuel: Commander Colt; if Guardian Angel Rolled, Heal Pretzel

Kiray: Oko (Heavy Flail)

>Avery: Oko (Light Throwing Knife)

Yu Shu: Commander Colt (Back Row; Dual Hitting Guardian Angel A); if Guardian Angel Rolled in the round, Dual-hit Oko; if Oko Doomed, Dual-Hit Angel of the South

Yu Shu: Repeat

>Pretzel: Angel of the South; if KO'ed, Angel of the North

>Pretzel: Repeat

Edited by Palathadric
Posted

Kiray thinks about what Yu Shu said earlier, how she wanted to take down Oko. "You decide what to do with him," she shouts towards Yu Shu as she attacks Oko with the flail from the front.

Posted

OoC: Have re-worded Oko's special. It should imitate Guardian Angel exactly (for obvious reasons) so it also grants immunity to negative effects. If you are vehemently opposed, I'm willing to talk as always.

IMG_2313_zps3lj67aob.jpg

"I'll finish him, then. Stand aside."

IMG_2310_zpsrqc2gqd4.jpg

"You make it sound easy, sister."

Round Five Angels and Conquerers Battle

>Samuel v. Commander Colt - Special Damage/Critical Hit/Shield/Hit (Guardian Angel)

>Samuel heals Pretzel - No Heal/Heal (24 Health Restored, -1 ether)

Kiray v. Oko - Special Damage/Special Damage (No Damage to Party, Enemies immune to damage following round)

>Avery v. Oko - Shield (123, Assassinates Guardian Angel A)

Yu Shu v. Oko - Critical Hit ([[12+36]*2]-17=79 Damage Twice)

Yu Shu v. Oko - Shield (Guardian Angel)

>Pretzel v. Angel of the South - Shield/Hit (Spirited Away, No Effect)

>Pretzel v. Angel of the South - Special Damage/Special Damage (Trap!, 100*2=200 damage to the Angel, KO)

Free Hits

Bella v. Samuel (-1 ether)

Half a Hero - Success (Drinks Nostrum)

Healer - Failure

Oko's angel and Yu Shu's angel blaze in front of each other as both sides stand back.

The Enemies

IMG_2318_zpsukcataij.jpg

Bella the Four Times Blessed Conquerer

Level 40 Humanoid *Immune to Darkness and Light* *Immune to Negative Effects and Instant Death* *Lucky* *Blessed*

Health: 575/575

Ether: 1/5

Special I: Trial by Fire – Deals 50 fire damage (ignoring row) to the target hero and 20 fire damage (ignoring row) to the heroes above and below them in the battle order. Also gives the burning by -10 effect to all three.

Special II (if ether is depleted): Conquerer – Hexes the hero for three rounds, after which the hero is instant killed.

Passive Special: Pyromancer – While ether remains, Bella’s attacks ignore row. Damages/free hits consume 1 ether.

Drops: Nothing

Guardian Angel of the North

Level 20 Holy *Immune to Instant Death*

Health: 210/210

Special: Guardian Angel - No damage can be dealt to Bella next round.

Passive Special: Serving Guard - All damage to Bella is halved as long as this angel is alive.

Passive Special II: Blessed Companion – Blesses Bella.

Drops: Soma x2

The Trickster Angel of the West

Level – Holy *Immune to Sleep, Stunned, Confused, Hexed, Jinxed, and Instant Death*

Health: ???/???

Special: Trickster – Deals damage to the hero equal to SP, ignoring SP & row. Also confuses them.

Passive Special I: Get what You Give – The Trickster’s level is equal to the hero’s level x1.5

Passive Special: Special Child – The Trickster makes Bella Lucky.

Drops: Trickster’s Mask of the Angel (Allows the wearer to appear as an angel), Jinxy Juice x2

IMG_2315_zps6es2zncl.jpg

Commander Stephen Colt

Level 40 Humanoid *Immune to Stunned, SP Reduction, and Instant Death* *Jinxed*

SP: 6

Health: 139/200

Special: Armor Rattler – Deals damage equal to his SP+ the heroes SP (ignoring SP). Reduces the hero’s SP by 5.

Drops: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, bodywear)

Guardian Angel B

Level 15 Holy

Health: 120/120

Special: Guardian Angel - No damage can be dealt to Stephen next round.

Passive Special: Serving Guard - All damage to Stephen is halved as long as this angel is alive.

Drops: Soma

9354931630_6719e907f7_o.jpg

Order Imperial Crossbowman

Level 18 Humanoid

HP: 150/150

SP: 5

Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage.

Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row

Drops: Nothing

IMG_2310_zpsrqc2gqd4.jpg

Oko Enzima

Level 52 (Odd)/41 (Even) Humanoid *Deals Fragile on Even Rounds* *Countstrikes for 7 Damage* *Immune to Darkness, Fire, Wind, Stunned, and Instant Death* *Lucky*

Health: 362/520

SP: 17

Ether: 32/32

Special: Guardian’s Fury – Oko’s Angel bursts into existance. Oko sweeps his stave across the party, dealing 20 damage to each ignoring SP, and all enemies are protected from damage the following round.

Passive Special: Half-A-Hero – There is a 1/3 chance that Oko will use one of his consumables at the end of a round.

Passive Special II: Healer – There is a 1/3 chance that Oko will heal an enemy (equal to this level) at the end of a round.

Drops: Mulled Wine x2, Mead x2, Ambrosia, Nostrum, Phoenix Essence x2, Single Fanged Stave (WP: 20), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash replaces Meditate), Helm (SP: 2), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Shadeuax Mace

The Party

IMG_2137_zps15182d0c.jpg

Avery the Red Assassin

Level 38.25 Assassin

Health: 49/49

Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3)

Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm)

IMG_2313_zps3lj67aob.jpg

Yu Shu Enzima

Level 36.5 Paladin *Hastened* *Immune to Afraid* *Inspired* *Encouraged*

Health:
54
/
56
108/112

SP: 2

Ether: 34/35

Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins)

Inventory: Phoenix Essence x2, Mead, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6, Pegesus Shield (SP: 14, Immune to Slowed and Light Damage),

paladin_pretzel_2.jpg

Monk Pretzel and His 99 Pieces
, the Super Sleuth (Played by Palathadric)
*Temporary Party Leader*

463-year-old male "hermit" Artisan
*reinforced*
*Hastened*
*Lucky*

Level:
32 3/4

Power:
39
32 + 7

Defense:
30

Health:
33/57
9 + 15 + 31 + 2*

Gold:
1760

Equipment:
Dual Staff (WP: 7,
Ice
,
Lightning
,
Fire
,
Wind
,
Light
; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel)

Inventory:

Weapons and Shields:
Flying Cross (WP: 8,
Darkness
; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff),

Artifacts:
Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear)

Gems:
2 Amethysts
,
Emerald
,
Garnet,
2 Aquamarines
,
Ruby

Scrolls:

Consumables:
2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, Smelling Salt, Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, Jinxy Juice, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 11 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently)

Tools:
Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)

IMG_2317_zps3tsubtfq.jpg

Samuel the Doubly Blessed

Level 19.5 Paladin
*Hastened*
*Lucky*
*Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed*

Power Bonus: 0

Health: 26/26

Ether: 15/20

SP: 12

Gold: 0

Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Pretzel), Orcish Barbed Shield (SP: 11)

Inventory: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep

kiray_cu.jpg

Kiray Nastayo (KingoftheZempk),
A Hero Who Is Actually Worth Something
*Absorbs
Water
*
*
Immune to
Fire
*

24 year old female human

Level 13.5 Knight
*Lucky*

Power Bonus:
6

Defense:
29

Health:
21/21

Gold:
167

Equipment:
Smith’s Katana (WP:10,
Darkness
elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to
Fire;
suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear)

Inventory:

- x3 Potion, Banana (Restores full health when eaten), Remedy, 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones, Blind Bomb, Seal Bomb

- Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding)

-Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5)

,
Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword)
Posted

"Humph, so it appears that Oko's angel may be more loyal to him than to Ennoc. How disappointing that mine strayed...never mind. Looks like we'll take it easy this round apart from the usual pressure on the horse foal. Kiray, if you're not busy, take this Phoenix Essence and this Smoke Bomb, in case of an emergency."

Battle Order:

Samuel: Commander Colt

Samuel: Repeat, if Guardian Angel rolled, give Scroll of Sealing to Yu Shu

Yu Shu: Commander Colt, if Guardian Angel rolled, accept Scroll of Sealing form Yu Shu, if not passed, heal Pretzel.

Yu Shu: Commander Colt, if Guardian Angel rolled, heal Pretzel if he's not at full health.

Pretzel: Hand Phoenix Essence and Smoke Bomb to Kiray if Guardian Angel Not Rolled yet, otherwise do nothing.

Kiray: Commander Colt, If Guardian Angel Rolled, Accepts Items from Pretzel

Pretzel: Do nothing.

"Kiray, is that a bone or a few of them I see in your satchel. I didn't know you had any. Imagine!"

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