Zepher Posted May 6, 2015 Author Posted May 6, 2015 "I understand. I find that it is rarely as easy as finding the evil ones and killing them." The heroes round the corner and plunge into deep shadow. Even glancing back at where they were a few seconds ago, they find that they can see nothing. The female voice calls out to them, but it seems to come from all around them. It is hard, actually, the distinguish any of the voices. The heroes feel numb. "Ah, hello! Some new comers. And only one of you dressed as the Order Imperial. I'm sorry for the shadows, but these boys were trying to hurt my little Marcellus. I told them I'd lift the shadows if they'd let him go." "The green skin will die!" bellows a voice. "Yes, see, that's exactly why I can't let the shadows up yet." "We should have killed you when you were in prison, witch. Simon was too soft on you. Bella wanted you dead." "Now now. What are you? More heroes? Or part of that kobold's group? You wouldn't hurt a poor little kind hearted green skin, would you?" Quote
Palathadric Posted May 7, 2015 Posted May 7, 2015 "Now now. What are you? More heroes? Or part of that kobold's group? You wouldn't hurt a poor little kind hearted green skin, would you?" "That's neither here nor there. I am not in possession of your greenskin, so we have no effect on the outcome of this. Perhaps you weren't talking to me, though..." I mumble, as if struck by an afterthought. "Nerwen?" I call, wondering if she too and the gnome were present in the mess. Quote
KotZ Posted May 7, 2015 Posted May 7, 2015 Kiray steps back at the name of Marcellus. "Your little Marcellus? Witch? Wait, are you related to him? His mother?" Quote
Palathadric Posted May 7, 2015 Posted May 7, 2015 "No doubt it's just a term of endearment. Condescending endearment from the sound of it, but...I'm sure you understand." Quote
Zepher Posted May 8, 2015 Author Posted May 8, 2015 "Ah, part of my extraction team. Good, I was starting to get a little tired of keeping up this fog." The shadows wink back out of existence, and though the corridor remains dark, murky figures can be made out. One growls: "More heroes? You will feel my fury." On the ground lie Nerwen, Marcellus, and Grimwald. A blond woman stands over them, but steps to the side and nods to the heroes. "Have fun!" The Enemies Burning Knuckle Immune to Fragile, Stunned, Sealed and Sudden Death Level 42 Fiery Humanoid Health: 482/520 SP: 10 Special 1: Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive burning, dealing 5 damage, and halving the hero's SP for three rounds. Special 2: Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect. Special 3: Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects. Specials decided by die roll Passive Special 1: Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage Passive Special 2: Heavy Armor- The Iron Knuckle Armour cannot be stolen from the Iron Knuckle. Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect) Order Imperial Mage Not-Klaus Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental* HP: 85/230 SP: 5 Ether: 4/6 Special: Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether. Passive Special: Spell Slinger - Attacks ignore row and are light elemental while ether remains. Drops: Tonic Order Imperial Swordman Jonas Level 18 Humanoid *Immune to Stunned, Fragile and Weakened* HP: 62/150 SP: 5 Special: Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied. Drops: Potion Order Imperial Swordman Not-Jonas Level 18 Humanoid *Immune to Stunned, Fragile and Weakened* HP: 65/150 SP: 5 Special: Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied. Drops: Nothing Order Imperial Crossbowman Dumont Level 18 Humanoid *Immune to Sleep, Blinded, and Sealed* HP: 71/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Crossbowman attacks from the back row, recieving halved damage from melee weapons from the front row Drops: 75 Gold Order Imperial Crossbowman "Fancy-Foot" Level 18 Humanoid *Immune to Sleep, Blinded, and Sealed* HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Crossbowman attacks from the back row, recieving halved damage from melee weapons from the front row Drops: 75 Gold The Party Avery the Red Assassin Level 39 Assassin Health: 50/50 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) *Temporary Party Leader* 463-year-old male "hermit" Artisan *reinforced* *Poisoned -12 (permanent)* Level: 33.25 Power: 40 33 + 7 Defense: 36 Health: 58/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 11, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 8 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 3 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 2 Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Stored Loot: Bella's Ashes, Some x2, Feather of Lithe x2, Mead, Trickster's Mask of the Angel, Mulled Wine, Mead, Single-Fanged Stave (WP: 20) Samuel the Doubly Blessed Level 20 2/3 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 13/21 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Kiray), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 15 Knight Power Bonus: 6 Defense: 29 Health: 23/23 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia, x3 Remedies, x3 Grand Potions, Tonic - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Nerwen Calmcacil (played by Chromeknight) *Party Leader* *KO'd* 264 year old female Elven Minstrel Level 36.5 *2x XP**Counterstriking* *Immune to sealed* Power bonus:,+8 (quest #102) Defence: 7 (Darksteel armor 6 +lesser etherial cloak 1) Health: 0/54 (Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour) Ether: 31/49 (Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 504 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear), Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) •Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers) •Opal (2), Topaz (2), Diamond, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether) •Shovel, Bedroll, Magnifying Glass, Telescope •Grating Stone Marcellus Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *KO'd* Health: 0/44 SP: 8 Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to Blind), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights) Inventory: Mead x3, Grand Potion x2, Potion x2 Grimwald Gjinko 69 year old male gnome Sage *KO'd* Level: 21 Power Bonus: +1 permanent, +5 spells, +5 front row SP: 0 (+5 back row) Health: 0/29 Ether: 8/25 Gold: 485 (Owed 38 by Benji) Glory Points: 8 Equipment: Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz, Garnet, Sapphire, Emerald,Aquamarine, Ruby • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x8, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom Ser Abel Justice Healer Rolls: 1-2 Heals 62 health, 3-4 heals 16 health, 5-6 Healng Fails Yu Shu Counter: 44 (Yu Shu: Out of Combat) Quote
Palathadric Posted May 9, 2015 Posted May 9, 2015 (edited) I use a Phoenix Essence on Nerwen from the Back Row and with it defer *Party Leader* duties to Nerwen. "Wake up, Musician, we've got a battle to fight. We're almost through here. You've got to get these folks up. I hope that filthy green doesn't feel compelled to arise... never mind.!" Edited May 9, 2015 by Palathadric Quote
Chromeknight Posted May 9, 2015 Posted May 9, 2015 Battle Order > Pretzel v. Party - Pheonix incense > Nerwen v. Party - Lucky Chant Avery v. Burning Knuckle - Dagger > Grimwald Kiray Marcellus v. Fancy Foot - Whip > Samuel v. Enemies - Arc scroll of sleep Quote
LordoftheNoobs Posted May 9, 2015 Posted May 9, 2015 OOC: So is Pretzel using an Essence or an Incense? If revived, Grimwald attacks Jonas with Darkness from the Back Row. Quote
Chromeknight Posted May 9, 2015 Posted May 9, 2015 Battle Order > Pretzel v. Nerwen - Pheonix essence > Nerwen v. Party - Dirge of the Pheonix Avery v. Burning Knuckle - Dagger > Grimwald v. Jonas - Darkness (Magical Staff) Kiray v. Not-Jonas - Katana Marcellus v. Fancy Foot - Whip > Samuel v. Enemies - Arc scroll of sleep Quote
Zepher Posted May 10, 2015 Author Posted May 10, 2015 The party springs back into action, apparently so tightly coordinated they don't even have to exchange a hello or a "what happened" or any of that nonsense. Round One Regroup Fight >Pretzel uses a Phoenix Essence on Nerwen > Nerwen sings Dirge of the Phoenix - (-10 ether, Grimwald and Marcellus revived for the round) Avery v. Burning Knuckle - Shield (Dumont Assassinated, 36 Gold Stolen) > Grimwald v. Jonas - Shield ([6+21+15]*2=84 Damage-SP Enemies, Jonas and Not-Jonas KO'd, -5 ether, heals self and Marcellus, -2 ether) Kiray v. Not-Jonas Fancy Foot - Hit (25*2/2-5=20) Marcellus v. Fancy Foot - Shield ([([16*4]+26+1)/2]-5=41 Damage) > Samuel v. Enemies - Arc Scroll of Sleep (Failure, -3 ether) Not-Klaus v. Pretzel - 24-36=0, -1 ether Monk Poisoned by -12 Even with their QM's snarky comments that they're not role playing a reunion, the heroes are able to show him up and tear through their enemies with relative ease. "My oh my. You're much better than the party you sent to save me, aren't you?" says the witch to the new comers. Only Avery smiles. The Enemies Burning Knuckle Immune to Fragile, Stunned, Sealed and Sudden Death Level 42 Fiery Humanoid Health: 408/520 SP: 10 Special 1: Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive burning, dealing 5 damage, and halving the hero's SP for three rounds. Special 2: Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect. Special 3: Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects. Specials decided by die roll Passive Special 1: Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage Passive Special 2: Heavy Armor- The Iron Knuckle Armour cannot be stolen from the Iron Knuckle. Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect) Order Imperial Mage Not-Klaus Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental* HP: 6/230 SP: 5 Ether: 3/6 Special: Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether. Passive Special: Spell Slinger - Attacks ignore row and are light elemental while ether remains. Drops: Tonic Order Imperial Crossbowman "Fancy-Foot" Level 18 Humanoid *Immune to Sleep, Blinded, and Sealed* HP: 10/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Crossbowman attacks from the back row, recieving halved damage from melee weapons from the front row Drops: 75 Gold The Party Avery the Red Assassin Level 39 Assassin Health: 50/50 Gold: 36 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan *reinforced* *Poisoned -12 (permanent)* Level: 33.25 Power: 40 33 + 7 Defense: 36 Health: 46/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 11, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 8 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 3 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Stored Loot: Bella's Ashes, Some x2, Feather of Lithe x2, Mead, Trickster's Mask of the Angel, Mulled Wine, Mead, Single-Fanged Stave (WP: 20) Samuel the Doubly Blessed Level 20 2/3 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 10/21 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Kiray), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 15 Knight Power Bonus: 6 Defense: 29 Health: 23/23 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia, x3 Remedies, x3 Grand Potions, Tonic - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Nerwen Calmcacil (played by Chromeknight) *Party Leader* 264 year old female Elven Minstrel Level 36.5 *2x XP**Counterstriking* *Immune to sealed* Power bonus:,+8 (quest #102) Defence: 7 (Darksteel armor 6 +lesser etherial cloak 1) Health: 54/54 (Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour) Ether: 21/49 (Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 504 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear), Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) •Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers) •Opal (2), Topaz (2), Diamond, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether) •Shovel, Bedroll, Magnifying Glass, Telescope •Grating Stone Marcellus Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* Health: 43/44 SP: 8 Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to Blind), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights) Inventory: Mead x3, Grand Potion x2, Potion x2 Grimwald Gjinko 69 year old male gnome Sage Level: 21 Power Bonus: +1 permanent, +5 spells, +5 front row SP: 0 (+5 back row) Health: 29/29 Ether: 1/25 Gold: 485 (Owed 38 by Benji) Glory Points: 8 Equipment: Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz, Garnet, Sapphire, Emerald,Aquamarine, Ruby • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x8, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom Ser Abel Justice Healer Rolls: 1-2 Heals 62 health, 3-4 heals 16 health, 5-6 Healng Fails Yu Shu Counter: 42 (Yu Shu: Out of Combat) Quote
Chromeknight Posted May 10, 2015 Posted May 10, 2015 As the song that was uppermost in her thoughts before she was knocked out spills out, she notes the others piling in, though with a wan looking Yu Shu hanging back. Grimwald's magic finally rips out, an action long overdue. Ignoring the witches muttering she smiles in welcome to Kiray and Pretzel. Did Gocklo go past you? Did you stop him? And what of Bella? Seeing Grimwald's aura shrunk almost to invisibility she says Do you want someone to give you a tonic or to just drink one yourself? Quote
KotZ Posted May 10, 2015 Posted May 10, 2015 "We were supposed to stop him?" Kiray asks as she attacks Fancy foot from the front. "Well, megablocks." Quote
Palathadric Posted May 10, 2015 Posted May 10, 2015 "The creature came up with a man whom, I believe, Abel called Gustav. Gocklo had a knife at his throat and he was dragging somebody else along with them, wrapped up in barbed wire. He was the one who alerted us to your plight. Would you mind telling us what is going on here? As far as Bella is concerned...well...she is no more. "Samuel, try again with that Scroll, unless Nerwen says otherwise. Abel, heal me...please. Also...do you know who this knight is?" I direct the question to Abel. "He does not appear to be of your order." I attack Burning Knuckle from the Back Row with the Flying Cross. Quote
Zepher Posted May 10, 2015 Author Posted May 10, 2015 "I will heal you. These men cannot be reasoned with, especially if there is a Burning Knuckle in their midst... I fear that he is indeed a part of our Order, though you are not likely to find much mortal left in that suit. Bella and some of her allies believe we can and must go to certain extremes to hold back the darkness. I do not know what goes into stripping a man or woman to the point where they can survive in those suits, and I hope to never find out." "The kobold took a witch," grunts Marcellus. "And I'm not shocked that you didn't stop him. What do they call you heroes for, anyway? He held a knife to the throat of one of our foes, and you were- what- to afraid he might off the foe for you?" Quote
KotZ Posted May 10, 2015 Posted May 10, 2015 "There's a little more to it than that, Marcellus. We can fill you in later. First lets get thing heap of armor down on the ground." Quote
Chromeknight Posted May 11, 2015 Posted May 11, 2015 Battle Order > Nerwen v. Party - Lucky Chant Sir Able - heal Pretzel > Pretzel v. Burning Knuckle - Flying Broomstick Avery v. Burning Knuckle - Dagger > Grimwald v. Self - Grand Tonic Kiray v. Fancy-Foot - Katana Marcellus v. Burning Knuckle - Whip > Samuel v. Pretzel - Heal Quote
Zepher Posted May 11, 2015 Author Posted May 11, 2015 Round Two Regroup Fight > Nerwen v. Party - Lucky Chant (-12 ether [Abel not effected]) Sir Abel heals Pretzel - Heals 62 health > Pretzel v. Burning Knuckle - Hit/Special Damage ([44*2]-10=78) Avery v. Burning Knuckle - Shield/Damage (Not Klaus Assassinated, 18 Gold Stolen) > Grimwald drinks a Grand Tonic Kiray v. Fancy-Foot - Shield/Critical Hit (Sentinel) Marcellus v. Burning Knuckle - Shield/Miss (36) > Samuel v. Pretzel - Shield/Miss (Angel) Pretzel poisoned by 12 The heroes continue their impossibly impeccable battle. The Enemies Burning Knuckle Immune to Fragile, Stunned, Sealed and Sudden Death Level 42 Fiery Humanoid Health: 294/520 SP: 10 Special 1: Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive burning, dealing 5 damage, and halving the hero's SP for three rounds. Special 2: Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect. Special 3: Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects. Specials decided by die roll Passive Special 1: Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage Passive Special 2: Heavy Armor- The Iron Knuckle Armour cannot be stolen from the Iron Knuckle. Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect) Order Imperial Crossbowman "Fancy-Foot" Level 18 Humanoid *Immune to Sleep, Blinded, and Sealed* HP: 10/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Crossbowman attacks from the back row, recieving halved damage from melee weapons from the front row Drops: 75 Gold The Party Avery the Red Assassin Level 39 Assassin Health: 50/50 Gold: 54 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan *reinforced* *Poisoned -12 (permanent)* Level: 33.25 Power: 40 33 + 7 Defense: 36 Health: 46/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 11, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 8 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 3 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Stored Loot: Bella's Ashes, Some x2, Feather of Lithe x2, Mead, Trickster's Mask of the Angel, Mulled Wine, Mead, Single-Fanged Stave (WP: 20) Samuel the Doubly Blessed Level 20 2/3 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 10/21 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Kiray), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 15 Knight Power Bonus: 6 Defense: 29 Health: 23/23 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia, x3 Remedies, x3 Grand Potions, Tonic - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Nerwen Calmcacil (played by Chromeknight) *Party Leader* 264 year old female Elven Minstrel Level 36.5 *2x XP**Counterstriking* *Immune to sealed* Power bonus:,+8 (quest #102) Defence: 7 (Darksteel armor 6 +lesser etherial cloak 1) Health: 54/54 (Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour) Ether: 9/49 (Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 504 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear), Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) •Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers) •Opal (2), Topaz (2), Diamond, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether) •Shovel, Bedroll, Magnifying Glass, Telescope •Grating Stone Marcellus Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* Health: 43/44 SP: 8 Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to Blind), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights) Inventory: Mead x3, Grand Potion x2, Potion x2 Grimwald Gjinko 69 year old male gnome Sage Level: 21 Power Bonus: +1 permanent, +5 spells, +5 front row SP: 0 (+5 back row) Health: 29/29 Ether: 16/25 Gold: 485 (Owed 38 by Benji) Glory Points: 8 Equipment: Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz, Garnet, Sapphire, Emerald,Aquamarine, Ruby • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x8, Grand Tonic x3, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom Ser Abel Justice Healer Rolls: 1-2 Heals 62 health, 3-4 heals 16 health, 5-6 Healng Fails Yu Shu Counter: 40 (Yu Shu: Out of Combat) Quote
Palathadric Posted May 11, 2015 Posted May 11, 2015 I repeat my action in silence, apparently Nerwen and Grimwald need to concentrate on their singing and spell-casting respectively and are not up for chatting. At least they're doing a decent job of it. Quote
LordoftheNoobs Posted May 11, 2015 Posted May 11, 2015 Grimwald casts darkness at the Knuckle from the back row. Quote
Chromeknight Posted May 12, 2015 Posted May 12, 2015 Berwen shrugged. We found the witch, but it turns out there were two. Gocklo betrayed us and ran off with one. Mitchell stood in out way for a bit, then one of these hot pockets showed and he joined us again. He got beat down and checked out. Then we were coming to find you but got turned around in these passages. The witch seemed to think it was a maze, but clearly you didn't have any trouble with it. As it was, we found guards then more guards found us and our luck turned. Battle Order Sir Able - heal Pretzel Marcellus v. Burning Knuckle - Whip Avery v. Burning Knuckle - Dagger > Pretzel v. Burning Knuckle - Flying Broomstick > Grimwald v. Knuckle - Darkness Kiray v. Fancy-Foot - Katana > Samuel v. Pretzel - Heal > Nerwen v. Self - Grand Tonic Quote
Zepher Posted May 12, 2015 Author Posted May 12, 2015 OoC: I realized I failed to apply cursed to the Burning Knuckle from Avery, but at this point it doesn't really matter. Round Three Regroup Fight Sir Able heals Pretzel - Heals 62 Health Marcellus v. Burning Knuckle - Hide Avery v. Burning Knuckle - Critical Hit (59-10=49) >Pretzel v. Burning Knuckle - Critical Hit ([[11*2]+33]*2-10=100 Damage) >Grimwald v. Knuckle - Meditate Kiray v. Fancy-Foot - Damage (No Effect) > Samuel v. Pretzel - Shield (Angel) > Nerwen drinks a Grand Tonic Pretzel poisoned by 12 The heroes continue their impossibly impeccable battle. The Enemies Burning Knuckle Immune to Fragile, Stunned, Sealed and Sudden Death Level 42 Fiery Humanoid Health: 145/520 SP: 10 Special 1: Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive burning, dealing 5 damage, and halving the hero's SP for three rounds. Special 2: Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect. Special 3: Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects. Specials decided by die roll Passive Special 1: Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage Passive Special 2: Heavy Armor- The Iron Knuckle Armour cannot be stolen from the Iron Knuckle. Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect) Order Imperial Crossbowman "Fancy-Foot" Level 18 Humanoid *Immune to Sleep, Blinded, and Sealed* HP: 10/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Crossbowman attacks from the back row, recieving halved damage from melee weapons from the front row Drops: 75 Gold The Party Avery the Red Assassin Level 39 Assassin Health: 50/50 Gold: 54 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan *reinforced* *Poisoned -12 (permanent)* Level: 33.25 Power: 40 33 + 7 Defense: 36 Health: 46/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 11, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 8 Grand Potions, Cherry (Restores 1 ether), 3 Tonics, 2 Ether Cores, 3 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Stored Loot: Bella's Ashes, Some x2, Feather of Lithe x2, Mead, Trickster's Mask of the Angel, Mulled Wine, Mead, Single-Fanged Stave (WP: 20) Samuel the Doubly Blessed Level 20 2/3 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 27/27 Ether: 10/21 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Soul-Link Chain (Kiray), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 15 Knight Power Bonus: 6 Defense: 29 Health: 23/23 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (Samuel) Inventory: - x3 Potion, Banana (Restores full health when eaten), 2x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia, x3 Remedies, x3 Grand Potions, Tonic - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Nerwen Calmcacil (played by Chromeknight) *Party Leader* 264 year old female Elven Minstrel Level 36.5 *2x XP**Counterstriking* *Immune to sealed* Power bonus:,+8 (quest #102) Defence: 7 (Darksteel armor 6 +lesser etherial cloak 1) Health: 54/54 (Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour) Ether: 24/49 (Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 504 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear), Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) •Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers) •Opal (2), Topaz (2), Diamond, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether) •Shovel, Bedroll, Magnifying Glass, Telescope •Grating Stone Marcellus Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* Health: 43/44 SP: 8 Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to Blind), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights) Inventory: Mead x3, Grand Potion x2, Potion x2 Grimwald Gjinko 69 year old male gnome Sage Level: 21 Power Bonus: +1 permanent, +5 spells, +5 front row SP: 0 (+5 back row) Health: 29/29 Ether: 17/25 Gold: 485 (Owed 38 by Benji) Glory Points: 8 Equipment: Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz, Garnet, Sapphire, Emerald,Aquamarine, Ruby • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x8, Grand Tonic x3, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom Ser Abel Justice Healer Rolls: 1-2 Heals 62 health, 3-4 heals 16 health, 5-6 Healng Fails Yu Shu Counter: 38 (Yu Shu: Out of Combat) Quote
Palathadric Posted May 12, 2015 Posted May 12, 2015 (edited) I repeat. We found the witch, but it turns out there were two. Gocklo betrayed us and ran off with one. Mitchell stood in out way for a bit, then one of these hot pockets showed and he joined us again. He got beat down and checked out. Then we were coming to find you but got turned around in these passages. The witch seemed to think it was a maze, but clearly you didn't have any trouble with it. As it was, we found guards then more guards found us and our luck turned. "Gocklo betrayed you, how so? Well, it doesn't matter anyway. He has what he wants, and is out of our reach, Marcellus has what he wants. Everyone should be happy," I state glumly. "We've got to get out of here. Yu Shu won't hold out much longer. Abel will help us out." Edited May 12, 2015 by Palathadric Quote
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