KotZ Posted May 24, 2015 Posted May 24, 2015 Kiray chugs the mulled wine and equips the never blessed armor. "This soul-link chain isn't the best for me. Monk, this was yours correct?" Quote
Palathadric Posted May 25, 2015 Posted May 25, 2015 I slip off the Cloak of the Barbaric Rune Caster and instead put on the Rock Gauntlets. Moving around the boy, I slam my fists through the gate causing it to smash to pieces. "I always prefer to not fight if I can help it," I lie. Quote
Zepher Posted May 25, 2015 Author Posted May 25, 2015 Simon doesn't move to stop Pretzel as he smashes down the doors, but smiles abashedly when light floods into the room and Pretzel stumbles backwards as a whole parade of angels stream in. "I guess now would be the time to tell you," says Simon shyly. "That I am known as the Fourteen Times Blessed." The Enemies Defensive Angel A Level 0 Holy Health: 120/120 Special: You Shall Not Pass – Stuns the attacker and the heroes listed above and below them in the battle order. Used as damage and free hits. Drops: 50 Gold Defensive Angel B Level 0 Holy Health: 120/120 Special: You Shall Not Pass – Stuns the attacker and the heroes listed above and below them in the battle order. Used as damage and free hits. Drops: 50 Gold Blessed Angel A Level 10 Holy *Immune to Instant Kill* Health: 60/60 Special: Blessed be the Servents of Ennoc – Grants the blessed effect to one ally. Passive Special: Holy be the Servents of Ennoc – Heals one ally by 50 health each round. Drops: Soma NOTE: Cannot be effected by damage or effects until Defensive Angel A destroyed. Blessed Angel B Level 10 Holy *Immune to Instant Kill* Health: 60/60 Special: Blessed be the Servents of Ennoc – Grants the blessed effect to one ally. Passive Special: Holy be the Servents of Ennoc – Heals one ally by 50 health each round. Drops: Soma NOTE: Cannot be effected by damage or effects until Defensive Angel B destroyed. Judgmental Angel A Level 15 Holy Health: 80/80 Special: Unworthy – Makes the hero fragile and weakened. Passive Special: Cast Thee Down – Makes one hero jinxed at the end of each round. Drops: Nothing Note: Cannot be effected by damage or effects until Defensive Angel A destroyed. Judgmental Angel B Level 15 Holy Health: 80/80 Special: Unworthy – Makes the hero fragile and weakened. Passive Special: Cast Thee Down – Makes one hero jinxed at the end of each round. Drops: Nothing Note: Cannot be effected by damage or effects until Defensive Angel B destroyed. Guardian Angel A Level 30 Holy *Immune to Instant Kill* Health: 140/140 Special: Guardian Angel – Guardian Angel A is protected from harm and negative effects the following round. Drops: Soma Guardian Angel B Level 30 Holy *Immune to Instant Kill* Health: 140/140 Special: Guardian Angel – Guardian Angel A is protected from harm and negative effects the following round. Drops: Soma Angry Angel A Level 50 Holy Health: 110/110 Special: Defenseless Against the Light – The hero is made enraged and fragile. Passive Special: Face the Light – Has a ½ chance to make a hero enraged at the end of the round. If left untargetted, 100% chance of making a hero enraged. Drops: 50 Gold Note: Cannot be effected by damage or effects until Guardian Angel A destroyed. Angry Angel B Level 50 Holy Health: 110/110 Special: Defenseless Against the Light – The hero is made enraged and fragile. Passive Special: Face the Light – Has a ½ chance to make a hero enraged at the end of the round. If left untargetted, 100% chance of making a hero enraged. Drops: 50 Gold Note: Cannot be effected by damage or effects until Guardian Angel A destroyed. Calm Angel A Level 40 Holy *Immune to Sealed, Sleep, Fragile, Confused and Instant Kill* Health: 160/160 Special: Healing Light – Removes all negative effects from allies. Passive Special: Angelic Glow – Grants a random ally a positive effect (blessed, encouraged, hastened, lucky) at the end of each round. Note: Cannot be effected by damage or effects until Guardian Angel B destroyed. Calm Angel B Level 40 Holy *Immune to Sealed, Sleep, Fragile, Confused and Instant Kill* Health: 160/160 Special: Healing Light – Removes all negative effects from allies. Passive Special: Angelic Glow – Grants a random ally a positive effect (blessed, encouraged, hastened, lucky) at the end of each round. Note: Cannot be effected by damage or effects until Guardian Angel B destroyed. Simon’s Battle Angel Level 106 Holy *Immune to Negative Effects and Instant Kill* Health: 260/260 Special: Ennoc’s Rage – Deals 20 fire damage, 20 wind damage, 20 light damage, and 20 lightning damage, ignoring row. Drops: Ennoc’s Mighty Staff (WP: 2, Light-elemental spells may include a second element) Note: Cannot be effected by damage until Angry Angels destroyed. Simon’s Guardian Angel Level 75 Holy *Immune to Negative Effects and Instant Kill* Health: 300/300 Special: Ennoc’s Love – Heals 3 random allies for 25 health each. Simon’s Angel cannot be harmed the following round. Drops: 100 Gold Note: Cannot be effect by damage until Calm Angels destroyed. Simon Artesia, Order Imperial Boy Prophet, The Fourteen Times Blessed Level 38 Holy Humanoid *Immune to Negative Effects and Instant Kills* *Lucky* *Blessed* Health: 160/160 SP: 10 Special I: Ennoc’s Favor – Simon grants himself a positive effect (lucky, hastened, encouraged, inspired, blessed) that he doesn’t already have. If he has all effects, Special II used. Special II (used if Simon fully buffed OR if there are 4 or fewer angels left in combat): Ennoc’s Final Judgement – Has a 1/3 chance to instant kill each member of the party. Has a 1/2 chance to doom each member of the party. Curses each member of the party. Drops: Razor, Order Imperial Prophet’s Armor Note: Cannot be damaged until Simon’s Guardian Angel destroyed. Uses Special Damage on free hits. Killing Simon will end the battle. The Party Avery the Red Assassin Level 39.5 Assassin Health: 50/50 Gold: 54 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan *reinforced* *Poisoned -12 (permanent)* *Blessed* Level: 33.75 Power: 40 33 + 7 Defense: 30 Health: 58/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Inventory: Weapons and Shields: Flying Cross (WP: 11, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; back wear), Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 8 Grand Potions, Cherry (Restores 1 ether), Tonic, 2 Ether Cores, 3 Remedies, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar x2, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 21.33 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 28/28 Ether: 12/22 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Bleeding -3 (permanent)* *Lucky* *Encouraged* *Inspired* *Immune to Blinded, Doomed, Blessed, Light, Darkness* *Deals double damage to Holy and Demonic Foes* 24 year old female human Level 16 Knight Power Bonus: 6 Defense: 38 Health: 21/24 42/48 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Mythril Shield (SP: 20), Inventory: - x3 Potion, Banana (Restores full health when eaten), Nostrum, Ambrosia, Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia, x3 Remedies, x3 Grand Potions, Tonic - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (--) Nerwen Calmcacil (played by Chromeknight) *Party Leader* 264 year old female Elven Minstrel Level 37.5 *2x XP**Counterstriking* *Immune to sealed* Power bonus:,+8 (quest #102) Defence: 7 (Darksteel armor 6 +lesser etherial cloak 1) Health: 55/55 (Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour) Ether: 21/50 (Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 504 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear), Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) •Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), •Opal (2), Topaz (2), Diamond, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether) •Shovel, Bedroll, Magnifying Glass, Telescope •Grating Stone Marcellus Level 27 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Bleeding -3 (permanent)* Health: 45/45 SP: 8 Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to Blind), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights) Inventory: Mead x3, Grand Potion x2, Potion x2 Grimwald Gjinko 69 year old male gnome Sage *Encouraged* *Hastened* Level: 21.66 Power Bonus: +1 permanent, +5 spells, +5 front row SP: 0 (+5 back row) Health: 29/29 Ether: 20/25 Gold: 485 (Owed 38 by Benji) Glory Points: 8 Equipment: Single-Fanged Stave (WP: 20), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental), Magical Staff (WP:15; Staff) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz, Garnet, Sapphire, Emerald,Aquamarine, Ruby • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x7, Grand Tonic x3, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom Deborah, The Golden Warden Level 26.66 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Health: 48/48 SP: 20 Gold: 15 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead x2, Grand Potion, Soma x2, Ambrosia Ser Abel Justice Healer Rolls: 1-2 Heals 62 health, 3-4 heals 16 health, 5-6 Healng Fails Yu Shu Counter: 30 (Yu Shu: Out of Combat) Loot Pile (Will be Considered Nerwen's should it be required in combat unless specified otherwise now) Feather of Lithe x2, Mead x2 Trickster's Mask of the Angel Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble, Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons) Potion 150 Gold Grating Stone Burning Knuckle Helmet (SP: 10, Wearer suffers burning -3 effect) OoC: And since I'm sure it will come up, yes you can target angels who you can't damage yet, yes you can debuff people before they become unlocked to damage or effect. Also, Pretzel, thanks to your actions those with the "flee trait" may now use it to escape the compound if they so choose. Quote
KotZ Posted May 25, 2015 Posted May 25, 2015 "I feel like fourteen is overkill for how many times you can be blessed. Don't they balance with some sin, or something?" Zepher, Kiray is inspired, but will you factor the health bonus during the round and leave her health as it looks right now, or are you changing it in the stats for the battle? Quote
Chromeknight Posted May 27, 2015 Posted May 27, 2015 (edited) Sorry for the delay. I made a plan based on using Nanny's lullaby, then remembered Nerwen's forgotten it... Nerwen watches the Angels troop in. She spends a moment watching their circling, gaining a feel for who is protecting whom. Another angel shimmers faintly into sight at the edge of the battle. Seraphiel, with her hands behind her back, watching impassively. That one she says, pointing. That one is the key. Suggested Battle Order Marcellus v. Angry Angel A - Whip Kiray v. Simon's battle angel - Katana > Nerwen v. Self - Smelling Salts > Nerwen v. Party - Lucky Chant > Avery v. Self - Smelling Salts Avery v. Defensive angel A - Dagger > Grimwald v. Guardian Angel B - Darkness (Single Fang) > Grimwald v.Guardian Angel B if standing otherwise v. Calm Angel A- Darkness (Single Fang) > Pretzel v. Calm Angel B - Flying broomstick > Deborah v. Calm Angel A - Crossbow Samuel v. Simon's Guardian Angel - sword As always, the first round is scariest. If we get good rolls, we're set. If we get bad ones, we're stuffed... Edited May 28, 2015 by Chromeknight Quote
KotZ Posted May 27, 2015 Posted May 27, 2015 Kiray attacks Simon's battle angel from the front with the katana. Quote
Palathadric Posted May 27, 2015 Posted May 27, 2015 "Simon, beware, your angels only give you a false sense of security. They are not of Ennoc. Bella had angels similar to this, but when we ended it all she turned into a demon of rage. Don't fall down that path!" I follow orders. Quote
Zepher Posted May 27, 2015 Author Posted May 27, 2015 OoC: Don't know how stunned and hastened work together for a Minstrel. I feel like you should automatically recover at the TOP of next round and still get a turn, but not carry over the song like you normally would? Seem right? Round One Judgement of Ennoc Marcellus v. Angry Angel A - Miss Kiray v. Simon's Battle Angel - Hit/Hit (No Effect) >Nerwen uses Smelling Salts >Nerwen sings Lucky Chant (10 ether) >Avery uses Smelling Salts Avery v. Defensive Angel A - Damage/Damage (Avery, Nerwen, and Grimwald stunned) >Grimwald stunned >Grimwald v. Guardian Angel B - Shield/Shield ([20+21+6]*2=94 Damage [Effected Angels], -4 ether, Kiray and Avery Healed, -2 ether) >Pretzel v. Calm Angel B - Hit/Critical Hit (44*2=88 Damage) >Deborah v. Calm Angel A - Damage/Hit (36 Damage) >Samuel v. Simon's Guardian Angel - Miss/Special Damage (No Effect) Blessed Angel A v. Marcellus - 2 Damage Blessed Angel B v. Kiray - No Damage Judgmental A v. Nerwen - 1 Damage Judgmental B v. Avery - 15 Damage Angry B v. Grimwald - 25 Damage Simon's Guardian Angel v. Pretzel - 18 Damage Simon grants self *Inspired* No Heroes Enraged Defensive Angel A and Angry Angel A healed by 50 Avery and Kiray Jinxed Calm Angel A makes Calm Angel B Lucky Calm Angel B makes Simon's Battle Angel Blessed Marcellus and Kiray bleeding -3 Pretzel poisoned -12 Pretzel blessed by 6 The heroes start a tough battle... (for the QM, please check everything!) The Enemies Blessed Angel A Level 10 Holy *Immune to Instant Kill* Health: 60/60 Special: Blessed be the Servents of Ennoc – Grants the blessed effect to one ally. Passive Special: Holy be the Servents of Ennoc – Heals one ally by 50 health each round. Drops: Soma NOTE: Cannot be effected by damage or effects until Defensive Angel A destroyed. Blessed Angel B Level 10 Holy *Immune to Instant Kill* Health: 60/60 Special: Blessed be the Servents of Ennoc – Grants the blessed effect to one ally. Passive Special: Holy be the Servents of Ennoc – Heals one ally by 50 health each round. Drops: Soma NOTE: Cannot be effected by damage or effects until Defensive Angel B destroyed. Judgmental Angel A Level 15 Holy Health: 80/80 Special: Unworthy – Makes the hero fragile and weakened. Passive Special: Cast Thee Down – Makes one hero jinxed at the end of each round. Drops: Nothing Note: Cannot be effected by damage or effects until Defensive Angel A destroyed. Judgmental Angel B Level 15 Holy Health: 80/80 Special: Unworthy – Makes the hero fragile and weakened. Passive Special: Cast Thee Down – Makes one hero jinxed at the end of each round. Drops: Nothing Note: Cannot be effected by damage or effects until Defensive Angel B destroyed. Angry Angel A Level 50 Holy Health: 110/110 Special: Defenseless Against the Light – The hero is made enraged and fragile. Passive Special: Face the Light – Has a 1/2 chance to make a hero enraged at the end of the round. If left untargetted, 100% chance of making a hero enraged. Drops: 50 Gold Note: Cannot be effected by damage or effects until Guardian Angel A destroyed. Angry Angel B Level 50 Holy Health: 110/110 Special: Defenseless Against the Light – The hero is made enraged and fragile. Passive Special: Face the Light – Has a 1/2 chance to make a hero enraged at the end of the round. If left untargetted, 100% chance of making a hero enraged. Drops: 50 Gold Note: Cannot be effected by damage or effects until Guardian Angel A destroyed. Calm Angel A Level 40 Holy *Immune to Sealed, Sleep, Fragile, Confused and Instant Kill* Health: 124/160 Special: Healing Light – Removes all negative effects from allies. Passive Special: Angelic Glow – Grants a random ally a positive effect (blessed, encouraged, hastened, lucky) at the end of each round. Note: Cannot be effected by damage or effects until Guardian Angel B destroyed. Calm Angel B Level 40 Holy *Immune to Sealed, Sleep, Fragile, Confused and Instant Kill* *Lucky* Health: 72/160 Special: Healing Light – Removes all negative effects from allies. Passive Special: Angelic Glow – Grants a random ally a positive effect (blessed, encouraged, hastened, lucky) at the end of each round. Note: Cannot be effected by damage or effects until Guardian Angel B destroyed. Simon’s Battle Angel Level 106 Holy *Immune to Negative Effects and Instant Kill* *Blessed* Health: 260/260 Special: Ennoc’s Rage – Deals 20 fire damage, 20 wind damage, 20 light damage, and 20 lightning damage, ignoring row. Drops: Ennoc’s Mighty Staff (WP: 2, Light-elemental spells may include a second element) Note: Cannot be effected by damage until Angry Angels destroyed. Simon’s Guardian Angel Level 75 Holy *Immune to Negative Effects and Instant Kill* Health: 300/300 Special: Ennoc’s Love – Heals 3 random allies for 25 health each. Simon’s Angel cannot be harmed the following round. Drops: 100 Gold Note: Cannot be effect by damage until Calm Angels destroyed. Simon Artesia, Order Imperial Boy Prophet, The Fourteen Times Blessed Level 38 Holy Humanoid *Immune to Negative Effects and Instant Kills* *Lucky* *Blessed* *Inspired* Health: 160/160 320/320 SP: 10 Special I: Ennoc’s Favor – Simon grants himself a positive effect (lucky, hastened, encouraged, inspired, blessed) that he doesn’t already have. If he has all effects, Special II used. Special II (used if Simon fully buffed OR if there are 4 or fewer angels left in combat): Ennoc’s Final Judgement – Has a 1/3 chance to instant kill each member of the party. Has a 1/2 chance to doom each member of the party. Curses each member of the party. Drops: Razor, Order Imperial Prophet’s Armor Note: Cannot be damaged until Simon’s Guardian Angel destroyed. Uses Special Damage on free hits. Killing Simon will end the battle. The Party Avery the Red Assassin Level 39.5 Assassin *Hastened* *Stunned* *Jinxed* Health: 35/50 Gold: 54 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan *reinforced* *Poisoned -12 (permanent)* *Blessed* Level: 33.75 Power: 40 33 + 7 Defense: 30 Health: 34/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Inventory: Weapons and Shields: Flying Cross (WP: 11, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; back wear), Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 8 Grand Potions, Cherry (Restores 1 ether), Tonic, 2 Ether Cores, 3 Remedies, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, Sleep Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar x2, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 21.33 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 28/28 Ether: 12/22 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Bleeding -3 (permanent)* *Lucky* *Encouraged* *Inspired* *Immune to Blinded, Doomed, Blessed, Light, Darkness* *Deals double damage to Holy and Demonic Foes* *Jinxed* 24 year old female human Level 16 Knight Power Bonus: 6 Defense: 38 Health: 21/24 45/48 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Mythril Shield (SP: 20), Inventory: - x3 Potion, Banana (Restores full health when eaten), Nostrum, Ambrosia, Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia, x3 Remedies, x3 Grand Potions, Tonic - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (--) Nerwen Calmcacil (played by Chromeknight) *Party Leader* 264 year old female Elven Minstrel Level 37.5 *2x XP**Counterstriking* *Immune to sealed* *Hastened* *Stunned* Power bonus:,+8 (quest #102) Defence: 7 (Darksteel armor 6 +lesser etherial cloak 1) Health: 54/55 (Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour) Ether: 25/50 (Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 504 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear), Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) •Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), •Opal (2), Topaz (2), Diamond, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (2), Sushi (restores 5 health and ether) •Shovel, Bedroll, Magnifying Glass, Telescope •Grating Stone Marcellus Level 27 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Bleeding -3 (permanent)* Health: 40/45 SP: 8 Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to Blind), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights) Inventory: Mead x3, Grand Potion x2, Potion x2 Grimwald Gjinko 69 year old male gnome Sage *Encouraged* *Hastened* Level: 21.66 Power Bonus: +1 permanent, +5 spells, +5 front row SP: 0 (+5 back row) Health: 4/29 Ether: 20/25 Gold: 485 (Owed 38 by Benji) Glory Points: 8 Equipment: Single-Fanged Stave (WP: 20), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental), Magical Staff (WP:15; Staff) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz, Garnet, Sapphire, Emerald,Aquamarine, Ruby • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x7, Grand Tonic x3, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom Deborah, The Golden Warden Level 26.66 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Health: 48/48 SP: 20 Gold: 15 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead x2, Grand Potion, Soma x2, Ambrosia Ser Abel Justice Healer Rolls: 1-2 Heals 62 health, 3-4 heals 16 health, 5-6 Healng Fails Yu Shu Counter: 28 (Yu Shu: Out of Combat) Loot Pile (Will be Considered Nerwen's should it be required in combat unless specified otherwise now) Feather of Lithe x2, Mead x2 Trickster's Mask of the Angel Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble, Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons) Potion 150 Gold Grating Stone Burning Knuckle Helmet (SP: 10, Wearer suffers burning -3 effect) Quote
Palathadric Posted May 28, 2015 Posted May 28, 2015 "Simon, you are surely in a trance. We can help you break out of it, but don't force us to have to knock you down in order to do it. Don't submit to the will of the demons in your heart." I follow orders. Quote
Zepher Posted May 28, 2015 Author Posted May 28, 2015 "What demons? I fight with love for this world, not hate. I offered you a chance to leave, but you refused. Why do you try to steer me from the Light?" Quote
Chromeknight Posted May 28, 2015 Posted May 28, 2015 (edited) Hastened minstrel's song lasts until their second turn (if first turn was a song) or until the end of the round. Stunned makes a character take no action on their turn, but they still have a turn recovering from stunned. Minstrel songs will need a clarification now they're per target costed. Technically Marcellus and Kiray weren't targeted since they went before the song in the battle order, thus Nerwen spent 10E not 14. Kiray is now immune to blessed since she's wearing never-blessed armour. Also I forgot to task Abel, but since I've healed Kiray, it doesn't matter. Does Abel's healing remove debuffs? But the big thing is Grimwald is encouraged, throwing darkness at holy enemies, thus does [21+20+6]*2*2=188 damage to defensive A&B and Guardian A&B. KOing them all. Pretzel and Deborah's subsequent hits on the calm Angels also do damage. Free hits will also need recalculating and Kiray won't be stunned. Out of the corner of her eye, Nerwen sees Seraphiel nod in satisfaction. Well done Grimwald. Edited May 28, 2015 by Chromeknight Quote
LordoftheNoobs Posted May 28, 2015 Posted May 28, 2015 "The poor lad seems delusional almost" Grimwald whispers to Pretzel. The gnome then smiles faintly as he hears Nerwen's words. "Let's just hope I can keep it up" he replies. OOC: So shall I repeat? Quote
Palathadric Posted May 28, 2015 Posted May 28, 2015 "What demons? I fight with love for this world, not hate. I offered you a chance to leave, but you refused. Why do you try to steer me from the Light?" I wish you could see the path on which you're going. Your sister turned into something like a demon itself, but I guess you won't believe me because you didn't see it for yourself." Quote
Chromeknight Posted May 28, 2015 Posted May 28, 2015 LotN, let's wait until the first round is fixed and we can see how the board lies. But yes, you're on artillery duty, keep the bombardment up. Nerwen says, half to herself. The sun is for walking under, not staring into. Speaking to Monk, she says Dont waste your breath. He is a prophet. He has seen how this ends. Quote
KotZ Posted May 28, 2015 Posted May 28, 2015 Kiray can still target the battle angel if necessary. Quote
Zepher Posted May 28, 2015 Author Posted May 28, 2015 OoC: Sorry, shaky wifi on this last leg of my journey - fixing that last round now! It might take me a bit of time though. Should be fixed now. Quote
Palathadric Posted May 28, 2015 Posted May 28, 2015 "Nice work, gnome! Sometimes I do wish I hadn't given up the arcane arts, but a lesson had to be taught." Perhaps the time for the lesson has expired? Quote
Chromeknight Posted May 28, 2015 Posted May 28, 2015 Suggested Battle Order Abel v. Grimwald - heal Samuel v . Grimwald THEN Pretzel - heal Marcellus v. Simon's Battle Angel - Whip Kiray v. Simon - Katana > Nerwen v. Stunned - recover > Nerwen v. Party - Lucky Chant > Grimwald v. Calm A - Darkness (Single Fang) > Grimwald v. Calm A THEN Calm B THEN Simon's Guardian - Darkness (Single Fang) > Avery v. Stunned - recover Avery v. Calm A THEN Calm B THEN Simon's Guardian - Dagger > Deborah v. Simon's Guardian - Crossbow > Pretzel v. IF Grimwald rolls no shields THEN (enemies -sleep bomb) ELSE Simon's Guardian - Flying broomstick The first shield Grimwald rolls KOs 8 enemies which would drastically change targeting for everyone else. But if he doesn't there'll be free hits galore. I think I've accounted for everything, sorry for all the conditionals Zeph! Quote
Zepher Posted May 29, 2015 Author Posted May 29, 2015 OoC: Nerwen doesn't get both 2 turns and get to carry over the song from last round. Minstrel's don't get two benefits from hastened - the carry over from the previous round was implemented because Minstrel's can't sing for two turns. But if you're getting the carry over from the last round, you will use this round to recover from stunned. If you're not getting the carry over from last round, you will use that as your recovery from stunned and get to sing a song this round. I'll wait for you to revise the battle order accordingly. I believe that Nerwen should "recover" at the beginning of the round, and then get to sing a new song, but I'm going to take this to Sandy. I was totally confused, will run round as soon as I have time! I will be flying home today, and don't really "have a home" until I get on the plane in... god, 18 hours (may end up sleeping in the airport tonight) so be patient, but it's a-coming! Quote
Zepher Posted May 29, 2015 Author Posted May 29, 2015 Round Two Judgement of Ennoc Abel heals Grimwald - Heals 16 Samuel heals Pretzel - Failure >Marcellus v. Simon's Battle Angel - Special Damage (Marcellus KO'd) >Kiray v. Simon - Damage/Damage (No Damage) >Nerwen recovers from Stunned >Nerwen sings Lucky Chant (-8 ether) >Grimwald v. Calm A - Damage/Damage (20 Damage, Grimwald KO'd) >Avery recovers from Stunned Avery v. Calm A - Shield (5,3,2,3, Angry Angel A KO'd, 175 Gold) >Deborah v. Simon's Guardian - Damage/Critical Hit (No Effect) >Pretzel v. Throws Sleep Bomb (Enemies put to sleep unless immune) Simon and Judgmental Angel A Healed (No Effect) Pretzel and Deborah Jinxed Pretzel Enraged Judgmental Angel A Hastened, Simon's Guardian Angel Lucky Kiray bleeding -3 Pretzel poisoned -12 Pretzel blessed by 6 The heroes axe one more angel, but their numbers dwindle as well. Yu Shu slumps forward, but there is fire in her eyes should they need to call on her. Pretzel hurls a sleep bomb, which will at least allow them to focus their efforts on a specific group of angels should they need to. "Do you see how the unworthy fall, Monk?" asks Simon. "The killers grow weak, and those with the Light in their hearts still stand strong. The Enemies Blessed Angel A Level 10 Holy *Immune to Instant Kill* *Asleep (3 Rounds)* Health: 60/60 Special: Blessed be the Servents of Ennoc – Grants the blessed effect to one ally. Passive Special: Holy be the Servents of Ennoc – Heals one ally by 50 health each round. Drops: Soma NOTE: Cannot be effected by damage or effects until Defensive Angel A destroyed. Blessed Angel B Level 10 Holy *Immune to Instant Kill* *Asleep (3 Rounds)* Health: 60/60 Special: Blessed be the Servents of Ennoc – Grants the blessed effect to one ally. Passive Special: Holy be the Servents of Ennoc – Heals one ally by 50 health each round. Drops: Soma NOTE: Cannot be effected by damage or effects until Defensive Angel B destroyed. Judgmental Angel A Level 15 Holy *Asleep (3 Rounds)* *Hastened* Health: 80/80 Special: Unworthy – Makes the hero fragile and weakened. Passive Special: Cast Thee Down – Makes one hero jinxed at the end of each round. Drops: Nothing Note: Cannot be effected by damage or effects until Defensive Angel A destroyed. Judgmental Angel B Level 15 Holy *Asleep (3 Rounds)* Health: 80/80 Special: Unworthy – Makes the hero fragile and weakened. Passive Special: Cast Thee Down – Makes one hero jinxed at the end of each round. Drops: Nothing Note: Cannot be effected by damage or effects until Defensive Angel B destroyed. Angry Angel B Level 50 Holy *Asleep (3 Rounds)* Health: 110/110 Special: Defenseless Against the Light – The hero is made enraged and fragile. Passive Special: Face the Light – Has a 1/2 chance to make a hero enraged at the end of the round. If left untargetted, 100% chance of making a hero enraged. Drops: 50 Gold Note: Cannot be effected by damage or effects until Guardian Angel A destroyed. Calm Angel A Level 40 Holy *Immune to Sealed, Sleep, Fragile, Confused and Instant Kill* *Asleep (3 Rounds)* Health: 124/160 Special: Healing Light – Removes all negative effects from allies. Passive Special: Angelic Glow – Grants a random ally a positive effect (blessed, encouraged, hastened, lucky) at the end of each round. Note: Cannot be effected by damage or effects until Guardian Angel B destroyed. Calm Angel B Level 40 Holy *Immune to Sealed, Sleep, Fragile, Confused and Instant Kill* *Lucky* *Asleep (3 Rounds)* Health: 72/160 Special: Healing Light – Removes all negative effects from allies. Passive Special: Angelic Glow – Grants a random ally a positive effect (blessed, encouraged, hastened, lucky) at the end of each round. Note: Cannot be effected by damage or effects until Guardian Angel B destroyed. Simon’s Battle Angel Level 106 Holy *Immune to Negative Effects and Instant Kill* *Blessed* Health: 260/260 Special: Ennoc’s Rage – Deals 20 fire damage, 20 wind damage, 20 light damage, and 20 lightning damage, ignoring row. Drops: Ennoc’s Mighty Staff (WP: 2, Light-elemental spells may include a second element) Note: Cannot be effected by damage until Angry Angels destroyed. Simon’s Guardian Angel Level 75 Holy *Immune to Negative Effects and Instant Kill* *Lucky* Health: 300/300 Special: Ennoc’s Love – Heals 3 random allies for 25 health each. Simon’s Angel cannot be harmed the following round. Drops: 100 Gold Note: Cannot be effect by damage until Calm Angels destroyed. Simon Artesia, Order Imperial Boy Prophet, The Fourteen Times Blessed Level 38 Holy Humanoid *Immune to Negative Effects and Instant Kills* *Lucky* *Blessed* *Inspired* Health: 160/160 320/320 SP: 10 Special I: Ennoc’s Favor – Simon grants himself a positive effect (lucky, hastened, encouraged, inspired, blessed) that he doesn’t already have. If he has all effects, Special II used. Special II (used if Simon fully buffed OR if there are 4 or fewer angels left in combat): Ennoc’s Final Judgement – Has a 1/3 chance to instant kill each member of the party. Has a 1/2 chance to doom each member of the party. Curses each member of the party. Drops: Razor, Order Imperial Prophet’s Armor Note: Cannot be damaged until Simon’s Guardian Angel destroyed. Uses Special Damage on free hits. Killing Simon will end the battle. The Party Avery the Red Assassin Level 39.5 Assassin *Hastened* *Jinxed* Health: 35/50 Gold: 229 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan *reinforced* *Poisoned -12 (permanent)* *Blessed* *Jinxed* Level: 33.75 Power: 40 33 + 7 Defense: 30 Health: 28/58 9 + 15 + 31 + 2* Gold: 1760 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Inventory: Weapons and Shields: Flying Cross (WP: 11, Darkness; broomstick), Splinter Broom (WP: 9; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Clan Enzima Armor (SP: 8, Immune to Fire, Wind, Stunned and Instant Death, Suitable to Enzimas), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; back wear), Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Consumables: 2 Potions, 8 Grand Potions, Cherry (Restores 1 ether), Tonic, 2 Ether Cores, 3 Remedies, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 3 Meads, 2 Smelling Salt, 2 Nostrum, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juice, 2 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, Blind Bomb, Seal Bomb, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently), Gold Bar x2, Soma, Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Samuel the Doubly Blessed Level 21.33 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 28/28 Ether: 12/22 SP: 15 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed), Orcish Barbed Shield (SP: 11), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: Scroll of Blinding, Scroll of Arc Sleep, Scroll of Sealing, Shadeaux Mace (WP: 9, Deals Fragile) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Bleeding -3 (permanent)* *Lucky* *Encouraged* *Inspired* *Immune to Blinded, Doomed, Blessed, Light, Darkness* *Deals double damage to Holy and Demonic Foes* *Jinxed* 24 year old female human Level 16 Knight Power Bonus: 6 Defense: 38 Health: 21/24 42/48 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Mythril Shield (SP: 20), Inventory: - x3 Potion, Banana (Restores full health when eaten), Nostrum, Ambrosia, Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Blind Bomb, Seal Bomb, Smoke Bomb, Phoenix Essence, x3 Bones, Soma, Ambrosia, x3 Remedies, x3 Grand Potions, Tonic - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) (--) Nerwen Calmcacil (played by Chromeknight) *Party Leader* 264 year old female Elven Minstrel Level 37.5 *2x XP**Counterstriking* *Immune to sealed* *Hastened* Power bonus:,+8 (quest #102) Defence: 7 (Darksteel armor 6 +lesser etherial cloak 1) Health: 54/55 (Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour) Ether: 17/50 (Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 504 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear), Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) •Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), •Opal (2), Topaz (2), Diamond, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (2), Sushi (restores 5 health and ether) •Shovel, Bedroll, Magnifying Glass, Telescope •Grating Stone Marcellus Level 27 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Bleeding -3 (permanent)* *KO'd* Health: 0/45 SP: 8 Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to Blind), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights) Inventory: Mead x3, Grand Potion x2, Potion x2 Grimwald Gjinko 69 year old male gnome Sage *KO'd* Level: 21.66 Power Bonus: +1 permanent, +5 spells, +5 front row SP: 0 (+5 back row) Health: 0/29 Ether: 20/25 Gold: 485 (Owed 38 by Benji) Glory Points: 8 Equipment: Single-Fanged Stave (WP: 20), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental), Magical Staff (WP:15; Staff) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz, Garnet, Sapphire, Emerald,Aquamarine, Ruby • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x7, Grand Tonic x3, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom Deborah, The Golden Warden Level 26.66 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* *Jinxed* Health: 48/48 SP: 20 Gold: 15 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead x2, Grand Potion, Soma x2, Ambrosia Ser Abel Justice Healer Rolls: 1-2 Heals 62 health, 3-4 heals 16 health, 5-6 Healng Fails Yu Shu Counter: 26 (Yu Shu: Out of Combat) Loot Pile (Will be Considered Nerwen's should it be required in combat unless specified otherwise now) Feather of Lithe x2, Mead x2 Trickster's Mask of the Angel Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble, Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons) Potion 150 Gold Grating Stone Burning Knuckle Helmet (SP: 10, Wearer suffers burning -3 effect) Quote
Chromeknight Posted May 30, 2015 Posted May 30, 2015 Calm A should be cursed by Avery's dagger. Not that I expect it'll make any difference. Monk. I know your feelings about Marcellus. But do you think Grimwald is unworthy? Get him up. I will let the witch convince you regarding the yohdah.. Suggested Battle Order Pretzel v. Grimwald - Essence OR Party - Incense Abel v. Pretzel - heal Samuel v. Pretzel - heal Kiray v. Simon's Battle - Bone Nerwen v. Grimwald - Smelling Salts Nerwen v. Party - Lucky Chant Grimwald v. Calm A - Darkness (Single Fang) Grimwald v. Calm A OR Calm B OR Simon's Guardian - Darkness (Single Fang) > Avery v. Simon's Guardian - Dagger Avery v. Simon's Guardian - Dagger > Deborah v. Simon - Crossbow Quote
Zepher Posted May 30, 2015 Author Posted May 30, 2015 "He'll live," says Morta with a shrug. "Some critters are strong enough to survive one blow to the head even without that damn boring blessing your vets gave you. But he's a fighter, Pretzel. Getting him up wouldn't be worse than leaving him down." Quote
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