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Posted

Kiray waves good bye to Yu Shu and then directs her attention to Samuel. "It was a pleasure meeting you," she tells him as she sticks her hand out. "It was good to fight with one such as you."

She pockets her diamond before realizing she still had Nerwen's Katana. She hands it back. "Sorry, I thought I had given this to you already."

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Posted

I bow to Yu Shu in respect.

"You led well. I'm glad we could be successful in bringing down their leaders."

My words sound hollow in light of the events regarding Simon.

I clap Samuel on the shoulders.

"Good fighting with you too. You really saved our sorry necks back there. I'm certainly glad you and Yu Shu had a plan or it would have been very awkward indeed. May the light of Ennoc shine on you both."

Having said that, I return to the temple for a while and ponder power of the light.

Finally, discovering no real peace, I exit the building and return to the hall.

Posted (edited)

You hang on to the katana and pay me when you can.

Samuel. I pray to your god that he gives you peace. Yu Shu, may the light shine on you again.

The magical staff used to be Nerwen's but she sold it to Grimwald before the quest started.

Edited by Chromeknight
  • 2 weeks later...
Posted

Side Quest - Witches

Samuel gives Nerwen and Grimwald specific directions to get to the witches before the heroes watch as the Paladins and their crew disappear.

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"Listen up you two," she looks at Marcellus and Gocklo. "We can all stop pretending you're not prepared to kill each other at the drop of a hat. But if you do it, you'll have the rest of us to answer to." She wheels on Nerwen and Grimwald. "Keep them in line," and to Mitchell. "And you. You. Don't do anything stupid."

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"You know I CAN CUT DOWN the SMALL ONES if they act up!" He sneers at Gocklo. "It WOULD BE EASY."

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"He he he, that's not how it goes when we spar, Mitchell."

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"Call ME the GOLDEN ENFORCER. And THAT is only because I AM NOT ALLOWED TO CLEAVE YOU IN TWO WITH ONE STROKE WHILE SPARRING." He looks Marcellus over. "And armor is EASY for MY sword. In the DARKLANDS I killed MANY ARMORED MEN as I LEFT my OLD LIFE."

Deborah smirks.

"Good luck," she says to the heroes, and then she takes off down a random passage.

The Party

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Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.4 *2x XP**Counterstriking**immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
50/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
34/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonics (3), Potions (8), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Phoenix Essence (2), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (4), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

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Gocklo, The Witch Hunter
*Immune to Hexed* *Cannot Mimic Blessed* *Bleeding -5*

Male kobold Mime

Level 52.8

Power Bonus: 0

Health: 53/53

Ether: 53/53

Gold: 0

Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed)

Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14), Barbed Chain (WP: 10)

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Mitchell Blueblast, The Golden-Eyed Enforcer

Level 34.25 Beserker

Health: 51/51

Gold: 240

Special: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell)

Inventory: x3 Meads

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Marcellus

Level 25 2/3 Black Knight *Immune to Stunned and Blinded*

Health: 43/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
)

Inventory: Mead, Grand Potion x3,

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Grimwald Gjinko

69 year old male gnome Sage

Level:
20.33

Power Bonus:
+1 permanent, +5 spells

SP:
0

Health:
28/28

Ether:
24/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb,

The heroes begin to lead they way. The become acutely aware of the piercing gaze of both Marcellus and Mitchell as they continue down the path. They feel like both their allies are sizing them up, taking a real measure of their character. Only Gocklo skips along merrily, totally ignoring them.

Nerwen again settles her darksteel armour and lesser etherial cloak making sure the benefits were working as intended.

Grimwald, you look like you can now equip another artifact.

She opens her satchel and tosses Mitchell the nordic stomach guard and Marcellus the helm of the lord of light. These should be useful for you boys.

Sorry Gocklo, I've nothing for you, unless you've learnt to channel darkness through an Amethyst, I expect the guards will all be edain.

"Oh of course, thanks for reminding me."

Grimwald equips Pretzel's Strategist's Shako.

OOC: Unless you think I should put one of the other two artefacts on?

Nah, that's the one I'd've suggested.

So, Mitchell, what was your old life where you left many armoured men to die?

Your stats are fixed, sorry, CK.

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"I can use the amethyst, but you know I like my daggers better!"

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"I come from the DARKLANDS of Babeleth. There are the RUINS OF TRANSMOGRIA. It is difficult for the mutants there TO SURVIVE. THERE ARE MANY HUMANS who want to KILL US, and the CHIEFTAIN of our TRIBE is a RUTHLESS CREATURE who judges many immaculates and MUTANTS poorly, FEEDING THEM to his WEAK GOD. It was a BAD PLACE so I LEFT! But the immaculates of BABELETH did not care that I WAS NO LONGER HUNTING THEM for my WEAK GOD. They STILL tried to KILL me. So did the MUTANTS that I left behind! So I KILLED EVERYTHING and EVERYONE I met until I got to a port where I COULD LEAVE THE DARKLANDS. The rest of OLEGAIA is KINDER to MUTANTS, but only BARELY! Eventually HEWEYRT FOUND ME! He saw I was strong, that I COULD SURVIVE and that, more importantly, I WANTED TO SURVIVE! I AM A MUTANT WHO LIVES OFF MY OWN MERIT, NOT PUNY GODS OR PUNY ARMOR OR PUNY PROTECTION FROM PUNY ALLIES! He RESPECTED that, so I RESPECTED HIM, even though I could BREAK HIM IN HALF!"

He looks at both heroes. "THOSE WHO ARE WEAK WILL and SHOULD DIE. That is why the ORDER IMPERIAL WILL FALL TO MY BLADE! But I will also not SAVE you if YOU FALL, so I hope YOU CAN FIGHT!"

Nerwen hands Gocklo her Amethyst.

She asks Gocklo quietly

Would Deborah want him back if he falls and we need to save him?

She speaks to Mitchell,

And how did you meet Deborah?

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"I don't know. Would you want your pacifist gnome back if he fell?"

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"You people sure ask a LOT of QUESTIONS! I met her after I met Heweyrt. Once this whole GOLDEN CRUSADE thing started to REALLY COME TOGETHER." The heroes hear some voices up ahead. Marcellus turns around and shushes Mitchell. Mitchell rolls his eyes.

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"They CAN'T HEAR ME, or they'd have ATTACKED ME."

"Actually," calls a wavering voice, "we can. I assume you're here for the witches. Please, come in."

I assume the others accepted the helmet and stomach guard since they didn't say they didn't. No need for a party update, but a say either way'd help.

Yes I would want him back. You saw me on the bridge. I don't leave mine behind. Strength is not the only measure of worth.

Nerwen tosses Gocklo a pheonix essence to hold onto. And follows Marcellus and Mitchell in.

Grimwald follows them in as well.

The heroes follow their companions into a small jail block. They are shocked to find only two guards, both confidently facing them. One of them wears a white scarf around his head, and the other is a gangly awkward young boy with a few freckles, clearly still growing into himself. He smiles shyly at the party.

Behind them in two separate cells stand two women. The witches.

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The man with white cloth around his head jerks forward, and Mitchell raises his blade instinctively. The boy stays his guard with his hand.

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"Peace, please. We have no quarrel here," he says in a shaky voice. "These heroes are simply here to assist the green-skin in his attempt to free his witches. Besides, we do not fight here. As soon as they see I will not stand in their way, there is no conflict." He looks at the others with his watery eyes. "There are only three people in this compound with keys to these cages." He yanks from around his neck two keys, and inserts one into each lock. "We have no further use for these witches. You may have them back very shortly. But first I'd love to hear how the heroes of heroica arrived to save a witch with a witch hunter and two green-skins in tow. Doesn't that seem like a recipe for disaster?"

Nerwen's smile is bright, with the same wolfen edge to it she wore while debating theology with the Hermit.

This one is not a greenskin, though his skin is green.

This one works for one of them, you might have expected him.

And this one, how did you know he was a witch hunter? It is not as if it is written on his forehead.

You then must be the prophet, the brother. And the bodyguard with you. Of course.

So the light will have revealed to you who I am also. Introductions are unnecessary.

As for what things seem like to you, only you can answer to that. To me, this group is no more or less unusual those I have worked with over the last year. No more or less a disaster than those either.

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"Yes. You would recognize me as well, making introductions entirely unnecessary. It is a pleasure to meet you, Lady Nerwen. I have seen flashes of your work. Ousting the Pongcanis from R'Klif. Removing Reno. I believe we both understand the importance of the Order and Justice the Light can bring."

"But I'm afraid Mitchell is actually a green-skin." Simon blushes. "Watch." He nods to his guard, who silently draws his blade. Mitchell's sword is raised just as quickly, and he bellows. Simon holds up a hand, and his guard once more sheaths his weapon.

"You see. Green-skin or no, these are the creatures that cannot survive in this paradise in Olegaia. Look at his capacity for anger, violence, hate. Do not think I despise these creatures like my sister. I pity them. Their tortured souls keep me awake at night. But they are beyond redemption. The best you can do is set them free from this life that is such torture for them. Even your witch hunter is a green skin. Look at him." He crouches down and looks Gocklo in the eyes. "You despise these woman behind me, don't you. And you know if they leave here, they will walk free."

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"AH HEL! Let me TEAR HIM APART! What a prissy little snooty tooty JACK megablocks!"

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"Bad idea."

mm-mhm. I do understand you. A creature is not a green-skin because of their skin, green or not, but by something inside. You must set them free. Nerwen steps to beside the white masked figure, bending slightly to speak in his ear. Her voice diplomatic yet firm.

He means you too, dear. There is no paradise for you, whatever he might have promised.

She steps back hands spread palm up before her.

I too am a green skin then, I am a creature with the capacity for anger, violence, hate. A creature like Yu Shu who brought us here, a creature like your sister.

But if that is your measure, where does it end? What mortal being is not, at base, a creature. A creature with the capacity for anger, violence and hate? Are we not all, at heart, greenskins?

Stepping closer to the boy, circling him, taking his measure,

Do you include yourself, are you excluded from paradise as well Simon? For if you are to set these greenskins free from this life, it will require violence. And we are both know that there is no refuge in the claim that it is others' hands that do the work. A man is killed as much by the hand that wields it as by the sword under which he falls.

Come, you are of the edain, four score and ten is your lot and the life of men is as tortured as any other race, regardless of which god they serve. You cannot claim you are not a creature also.

And which God is it that you truely serve, Simon? Is it Ennoc? Ennoc the sun that burns with righteous anger at injustice? Ennoc the eagle, whose messengers not only protect but are permitted to dispense violent retribution on those who oppose them? Ennoc the honest who hates, with unrelenting passion, dishonesty and lies?

She shake her head sadly

No, you pity them not because of anger or violence or hatred but because you think yourself special, above them, and you have decided that those are the qualities that mark you apart. You fail to know yourself honestly, to measure yourself by the same measure you use for others, fail to heed the message that your god speaks clearly by his own actions.

She turns and addresses him face to face

No one is beyond redemption Simon, no one is beyond the mighty power of Ennoc. To suggest otherwise is to have too narrow a view of the light. No one is beyond the hope of paradise, not them, not I, not even you.

Yet even now, your sister and Yu Shu angrily do hateful violence against one another. Shall we finish jousting, send these on their way with their prize and go put an end to the unecessary division between the servants of Ennoc?

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"He hasn't promised me anything. Ennoc will judge me, not Simon."

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"Perhaps you are a green-skin. I do not know yet. Perhaps you do not deserve paradise."

"But I will tell you this, and this truly is the difference. I kill, yes. But I do it out of love. Should Mitchell tear me apart, as he'd like, it is out of hatred. He wishes to rob me of my further years on Olegaia. When I kill, it is to set these poor creatures free. It is out of love, not hatred."

"And I am special. I am above them. I am a child of the Light, and they are a child of the darkness. I have not chosen the virtues, my Lord has. I was simply born lucky enough to exemplify them, and gifted enough to spread them. Who else will pass into Paradise... that is not for me to decide. Perhaps my sister and Yu Shu have no place."

"But I will show you." He kneels down once more. "Kobold. If these witches will leave this room with the green-skin, you will not see them again. Ever. This I have seen."

Simon and his guard step out of the room. Marcellus rushes forward and unlocks both the cages as Mitchell and Gocklo stands back.

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"Don't do anything STUPID, Gocklo," grumbles Mitchell.

Opening both cells, Marcellus bows to the two witches.

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"I am deeply sorry for my failure, Deci. Morta."

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"Do not fear, Marcellus. Everything has gone as it should."

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"Hey, Nerwen, Mitchell, gnome, sorry about this, he he he. We were supposed to do this later, after we left here, but you have to trust prophets, you know? He he he."

Mitchell lunges at the kobold, but in a puff of smoke he's gone! The heroes look anxiously around the room, and spy him suddenly next to Deci, wielding his barbed whip. He lassos it around Deci, and the barbs dig into her skin. Blood leaks. She stands perfectly still.

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"I like to keep that little trick under wraps. The whole teleporting thing. Nice surprise, huh, he he he." He winks at Nerwen, and then pivots to face his team mate. "This is happening, Mitchell! Cover me, he he he!"

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"Ah HELS GOCKLO! WE WERE SUPPOSED TO megablocking WAIT YOU GOD DAMN KOBOLD!"

But it's too late for that. Marcellus grabs Morta and shoves her behind him. The kobold whizzes by dragging the bleeding witch, down the same passage that Simon just went down. Marcellus' whip flies out in an attempt to lasso the little creature. It snakes around Gocklo's arm as he passes through the doorway. There is a moment of struggle. Gocklo stands frozen, half out the door.

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"I got you, you bastard," says Marcellus smugly. Gocklo shakes his head sadly.

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"Sorry greeny, I've been waiting too long for this." The kobold sinks his sharp teeth into his own shoulder, ripping off his own arm and freeing himself. He grabs the end of his whip in his mouth and is off again, disappearing into shadows as Mitchell blocks his escape route.

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"I guess I GET to see if I can DEFEAT the HEROES of Heroica." Mitchell grits his teeth.

The Enemies

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Mitchell Blueblast, The Golden-Eyed Enforcer

Level 52 Humanoid *Deals Bleeding -10* *Immune to Water and Ice*

SP: 3

Health: 510/510

Special: Beserk! - Deals 104 damage, and all damage dealt by Mitchell is redirected to said hero for the rest of the battle until said hero is KO'd.

Drops: 240, Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), x3 Meads

The Party

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Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.4 *2x XP**Counterstriking**immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
50/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
34/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonics (3), Potions (8), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Phoenix Essence, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (4), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 25 2/3 Black Knight *Immune to Light, Stunned, Jinxed and Blinded*

Health: 43/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
20.33

Power Bonus:
+1 permanent, +5 spells

SP:
0

Health:
28/28

Ether:
24/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb,

If Mitchell is asleep, can Marcellus and Grimwald flee without penalty?

How shall we play this Grimwald? Will Deborah want him back in one peice or will she understand the strong defeat the weak?

Grimwald doesn't say a word, but he does cast a wicked, shadowy blob of darkness energy at Mitchell from the back row.

OOC: I posted this before I saw you replied, Chromeknight, but I think it answers Nwrwen's question anyway. :tongue:

Nerwen chants a lucky chant.

Battle order

> Nerwen v. Party -Lucky Chant

Marcellus v. Mitchell -whip

> Grimwald v. Mitchell -Darkness(magical staff)

OoC: Doesn't effect the round, but Mitchell should be an Aquatic Humanoid.

Round One Golden Enforcer Enforces Battle

>Nerwen sings lucky chant (-3 ether)

Marcellus v. Mitchell - Damage/Hide

>Grimwald v. Mitchell - Special Damage/Hit (([15+6+20]*2)-3=79, -1 ether)

As the heroes barrage him, Mitchell tries desperately to stab at one of them.

IMG_2320_zpsnqgzlc7i.jpg

"Willing to have a GOOD FIGHT then?!" says Mitchell with a deep grin as Grimwald pummels him.

The Enemies

IMG_2320_zpsnqgzlc7i.jpg

Mitchell Blueblast, The Golden-Eyed Enforcer

Level 52 Aquatic Humanoid *Deals Bleeding -10* *Immune to Water and Ice*

SP: 3

Health: 431/510

Special: Beserk! - Deals 104 damage, and all damage dealt by Mitchell is redirected to said hero for the rest of the battle until said hero is KO'd.

Drops: 240, Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), x3 Meads

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.4 *2x XP**Counterstriking**immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
50/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
31/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonics (3), Potions (8), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Phoenix Essence, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (4), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 25 2/3 Black Knight *Immune to Light, Stunned, Jinxed and Blinded*

Health: 43/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
20.33

Power Bonus:
+1 permanent, +5 spells

SP:
0

Health:
28/28

Ether:
24/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

"Fight? Pah! You're merely an obstacle that needs to be overtaken."

Grimwald repeats.

Nerwen takes a smelling salts and then uses a scroll of blinding

She makes no response to Mitchell's conversation

Battle Order

Nerwen -Smelling Salts

Nerwen v. Mitchell -Scroll of Blindness

Marcellus v. Mitchell -Whip

Grimwald v. Mitchell -Darkness(magical staff)

OoC: Chromeknight, I believe I was recording your level incorrectly - doesn't effect anything, but instead of 35.4 you are now 35.5. :thumbup:

Round Two Golden Enforcer Enforces Battle

Nerwen uses a Smelling Salts

Nerwen uses a Scroll of Blindness on Mitchell - (4: Failure)

>Marcellus v. Mitchell - Special Damage ([104/2]-8=44 Damage, KO)

>Grimwald v. Mitchell - Damage - ([52/2]=26 Damage, Bleeding -10)

Grimwald loses 10 health to bleeding, KO

Mitchell goes on the offensive, barreling through the heroes defenses. He cuts down the gremlin, which at the very least gets a gasp out of Morta, who has been quiet for the entirety of the battle, glancing down both corridors leading to the room expectantly. He stabs his sword through Grimwald's stomach, and as he pulls it out a stream of blood follows, and Grimwald goes down as well.

IMG_2320_zpsnqgzlc7i.jpg

"Anything to SAY NOW, GNOME?!" growls Mitchell. "What say you, ELF? GO OUR SEPARATE WAYS, and you MAY BE ABLE to GET THESE WEAKLINGS back on their FEET! Not that they will SURVIVE for LONG if they go DOWN THAT EASY. But WE ALREADY HAVE A WITCH and I'M HERE to kill ORDER IMPERIAL, not MEASLY HEROES."

IMG_2321_zpscol5nhyy.jpg

"Very noble, Mitchell. But it's an empty offer, admittedly unintentionally. Look." Morta smirks and points down both corridors. Imperial Order soldiers stream down them. Marcellus drags himself to his feet to stand in front of Morta.

IMG_2273_zpskzlmkwka.jpg

IMG_2312_zpssvbvzicl.jpg

"They're not getting you back," he struggles out. Morta shushes him and pets his head affectionately.

IMG_2321_zpscol5nhyy.jpg

"It's alright, dearest. You've done well so far. Don't strain yourself."

Marcellus collapses again.

IMG_2319_zpsdnir2xv0.jpg

"Ha ha ha. Just my luck. Looks like I will get to face you, greenies," rattles the Never-Blessed. "I'm not one for big speeches, so should we just skip to the good part?"

The Enemies

IMG_2319_zpsdnir2xv0.jpg

Bernard the Never Blessed

Level 60 Humanoid *Immune to Light, Darkness, Blessed, Negative Effects and Instant Kill*

Health: 410/410

SP: 30

Special:
Never Blessed - Bernard calls upon the strength within himself. He is protected from damage the following round, and at the end of the round deals 60 damage to the hero who rolled special damage, as well as making them weakened, fragile, slowed, and jinxed.

Drops: Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers) Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman

Level 18 Humanoid
*Immune to Stunned, Fragile and Weakened*

HP: 150/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to
bleed out
. The hero loses five health at the end of each round until remedied.

Drops:
Potion

9354931630_6719e907f7_o.jpg

Order Imperial Crossbowman

Level 18 Humanoid
*Immune to Sleep, Blinded, and Sealed* *Hastened*

HP: 150/150

SP: 5

Special:
Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage.

Passive Special:
Trained in Marksmanship- The Crossbowman attacks from the back row, recieving halved damage from melee weapons from the front row

Drops:
75 Gold

16813970765_d115fb6f20_t.jpg

Order Imperial Mage

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 230/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Staff of the Order Imperial (WP: 10, Light Elemental)

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.5 *2x XP**Counterstriking* *Immune to sealed* *Hastened*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
50/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
31/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonics (3), Potions (8), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Phoenix Essence, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2320_zpsnqgzlc7i.jpg

Mitchell Blueblast, The Golden-Eyed Enforcer

Level 34.25 Beserker

Health: 43/51

SP: 3

Gold: 240

Equipment: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Inventory: x3 Meads

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 25 2/3 Black Knight *Immune to Light, Stunned, Jinxed and Blinded*

Health: 0/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
20.33

Power Bonus:
+1 permanent, +5 spells

SP:
0

Health:
2/28

Ether:
24/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

OOC: I was gonna wait for Chromeknight, but...

Grimwald heals himself (not a lot else he can do at this point anyway).

Smashed by life. Read the update and saw lots of stuff needed thinking through to avoid party wipe but didn't have time to answer properly.

LotN, I think Grimwald is KOd. I'll revive him, but you'll need to change your action to an attack to block a free hit.

Leave that crossbowman untargetted, I'll counterstrike him. Mitchell, you wanted him, he's all yours.

Battle Order

Nerwen revives Grimwald

Nerwen sleeps swordsman with nanny lullaby

Mitchell v. Bernard

Grimwald v. Mage

OoC: Yup, apologies LotN, I thought you had survived the round until I took bleeding into effect (and remembered that Mitchell dealt it). You need to specify row in the future, though. I was generous this time, but next time I will assume you are in the front. CK, you'll have to help me with how hastened effects battle songs. I know it "makes them last for two rounds"... what do you think that means in the case of Nanny's Lullaby? He's asleep for 3 rounds here, and then again next round he's put to sleep for 3 rounds?

I also had you use a phoenix essence, but I'm aware theres a battle song that can revive fallen allies. Tell me if you intended to use that.

Finally (sorry for so much OoC!!) how do you normally play hastened with free hits? I usually have them hit the first two heroes listed, even if its the same hero twice, but I've been told that's incorrect. You can tell me what you intended, and then we can proceed with whichever way you prefer. :thumbup: I'm more than willing to play with the "correct" way free hits work with hastened (in fact I believe that is how we should proceed if that's the real ruling), but don't know what you expected me to do since I've not followed it in the past and don't want to surprise you unfairly.

IMG_2320_zpsnqgzlc7i.jpg

"I'll TEAR HIM APART," gurgles Mitchell merrily. "Attend to your WEAKLINGS! I've GOT YOU COVERED!"

Round Three Golden Enforcer Enforces Battle

Nerwen uses Phoenix Essence on Grimwald

Nerwen sings Nanny's Lullaby (-1 ether, Swordsman Asleep)

Mitchell v. Bernard - Shield (War Cry - Whole Party Encouraged)

>Grimwald v. Mage - Shield ([20+6+15]*2*2=164 damage to foes [-SP], 82 health to party, -2 ether)

Mitchell and Grimwald both prove their worth. Mitchell gives a bellowing cry that gushes forth from his bubbling stomach, both sickening and encouraging the party. Grimwalf meanwhile summons an enormous burst of darkness, and he finds Mitchell beside him as the spell dissipates, a sloppy grin on his face.

IMG_2320_zpsnqgzlc7i.jpg

"Not so much a HEALER or WEAKLING after all!"

The Enemies

IMG_2319_zpsdnir2xv0.jpg

Bernard the Never Blessed

Level 60 Humanoid *Immune to Light, Darkness, Blessed, Negative Effects and Instant Kill*

Health: 410/410

SP: 30

Special:
Never Blessed - Bernard calls upon the strength within himself. He is protected from damage the following round, and at the end of the round deals 60 damage to the hero who rolled special damage, as well as making them weakened, fragile, slowed, and jinxed.

Drops: Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers) Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

16813970765_d115fb6f20_t.jpg

Order Imperial Mage

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 153/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Staff of the Order Imperial (WP: 10, Light Elemental)

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.5 *2x XP**Counterstriking* *Immune to sealed* *Hastened* *Encouraged*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
42/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
30/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonics (3), Potions (8), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2320_zpsnqgzlc7i.jpg

Mitchell Blueblast, The Golden-Eyed Enforcer

Level 34.25 Beserker *Encouraged*

Health: 36/51

SP: 3

Gold: 240

Equipment: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Inventory: x3 Meads

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 25 2/3 Black Knight *Immune to Light, Stunned, Jinxed and Blinded*

Health: 0/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *Encouraged*

Level:
20.33

Power Bonus:
+1 permanent, +5 spells

SP:
0

Health:
19/28

Ether:
22/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

Yes, I had forgotten about Dirge of the Pheonix! So much less stress!! So used to counting and hoarding PEs in Zepher quests and making hard calls about being able to afford rezing NPCs.

I expected Free Hits to go as you have done (the correct way!) Also, the counterstrike damage hasn't come off the crossbow's HP.

Hastened and minstrels. Long answer. See other thread.

Mitchell is a bezerker. His shield is war cry which encourages party (or deals damage if party encouraged). Shield does not lock on. Not that the lock matters since he's RP-locked on anyway.

Bernard is immune to darkness, hence Grimwalds attack.

Nerwen sings Dirge of the Pheonix to get Marcellus back on his feet.

She then drinks a potion.

Battle Order

Nerwen -Dirge of the Pheonix

Mitchell v. Bernard

Marcellus v. Swordsman

Grimwald v. Mage

Nerwen -potion (unless Grimwald shield, then mutts flute v mage)

Free hits

Crossbowman v Nerwen

Grimwald casts darkness at the Mage from the back row.

Hey, you're the one running two battles concurrently while also playing two player characters!

But sure, would happily cohost!

And I just realised, if Mitchell encourages Grimwald, crossbow and swordman take an extra 82 damage and are KO'd, which means no free hits from them either.

Battle Order

Nerwen -Dirge of the Pheonix

Nerwen -Lucky Chant

Mitchell v. Bernard

>Grimwald v. Mage

>Marcellus v. Mage

Let's finish this interruption.

Enemies like Bernard make me wish for a 'causes enemies SP in damage to enemy' skill/effect

Round Four Golden Enforcer Enforces Battle

Nerwen sings Dirge of the Pheonix (Marcellus Raised, -10 ether)

Nerwen sings Lucky Chant (Party Lucky, -3 ether)

Mitchell v. Bernard - Shield/Critical Hit (War Cry - Marcellus Encouraged)

>Grimwald v. Mage - Hit/Damage (KO, -1 ether)

>Marcellus v. Mage Bernard - Hit/Special Damage (([25+15+42]*2)-30=134 Damage)

The heroes pummel their foes - Grimwald continues his hot streak as he blows a massive bolt of darkness into the mages face, turning the mage's skin into black goo that spills forward before the rest of the body follows (such is the power of darkness!). Mitchell yells at Marcellus as he helps him to his feet and pats him on the back, sending the gremlin flying at the Never Blessed. The Never Blessed takes a swing at the gremlin, but he's too quick, and his whip lashes across both the foe's legs. Bernard's armor rumbles as the man inside growls deeply.

The Enemies

IMG_2319_zpsdnir2xv0.jpg

Bernard the Never Blessed

Level 60 Humanoid *Immune to Light, Darkness, Blessed, Negative Effects and Instant Kill*

Health: 276/410

SP: 30

Special:
Never Blessed - Bernard calls upon the strength within himself. He is protected from damage the following round, and at the end of the round deals 60 damage to the hero who rolled special damage, as well as making them weakened, fragile, slowed, and jinxed.

Drops: Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers) Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.5 *2x XP**Counterstriking* *Immune to sealed* *Hastened* *Encouraged*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
42/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
20/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonics (3), Potions (8), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2320_zpsnqgzlc7i.jpg

Mitchell Blueblast, The Golden-Eyed Enforcer

Level 34.25 Beserker *Encouraged*

Health: 36/51

SP: 3

Gold: 240

Equipment: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Inventory: x3 Meads

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 25 2/3 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 1/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *Encouraged*

Level:
20.33

Power Bonus:
+1 permanent, +5 spells

SP:
0

Health:
19/28

Ether:
21/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

That's a nice combo, black knight on one health...

Did anyone bring a can opener?

Grimwald, try a different element, the armour blocks darkness.

Battle Order

Nerwen -lucky chant

Mitchell v. Bernard

Marcellus v. Bernard

>Grimwald v. Bernard

Nerwen -grand tonic

"'Never Blessed', eh? We don't seem to be having much trouble with that, why are you?"

Grimwald fires a bolt of lightning at Bernard from the back row.

Round Five Golden Enforcer Enforces Battle

Nerwen sings Lucky Chant - Party Lucky (-3 ether)

Mitchell v. Bernard - Hit/Special Damage ([34+18]*2)-30=74 Damage)

Marcellus v. Bernard - Special Damage/Special Damage

>Grimwald v. Bernard - Special Damage/Shield (([6+20+15]*2)-30=82 Health Party, 52 Damage Bernard, -2 ether)

Nerwen drinks Grand Tonic

Mitchell is able to rack his sword against Bernard finally, and Grimwald continues his streak of good luck by electrocuting their foe. Bernard coughs and his armor shivers. From its depths he speaks:

IMG_2319_zpsdnir2xv0.jpg

"I was never blessed, which means my luck is worse than yours. But I don't need luck." He stares down Grimwald. "Once the green skins are dead I'm coming for you."

The Enemies

IMG_2319_zpsdnir2xv0.jpg

Bernard the Never Blessed

Level 60 Humanoid *Immune to Light, Darkness, Blessed, Negative Effects and Instant Kill* *Protected from damage*

Health: 202/410

SP: 30

Special:
Never Blessed - Bernard calls upon the strength within himself. He is protected from damage the following round, and at the end of the round deals 60 damage to the hero who rolled special damage, as well as making them weakened, fragile, slowed, and jinxed.

Drops: Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers) Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.5 *2x XP**Counterstriking* *Immune to sealed* *Hastened* *Encouraged*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
53/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
32/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonics (2), Potions (8), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2320_zpsnqgzlc7i.jpg

Mitchell Blueblast, The Golden-Eyed Enforcer

Level 34.25 Beserker *Encouraged*

Health: 51/51

SP: 3

Gold: 240

Equipment: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Inventory: x3 Meads

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 25 2/3 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 43/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *Encouraged*

Level:
20.33

Power Bonus:
+1 permanent, +5 spells

SP:
0

Health:
28/28

Ether:
19/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

"Good luck with that, chappy."

Grimwald repeats.

Marcellus is marked by Bernard for an attack that will KO him and apply a suite of debuffs. But effects can't be applied to KOd characters? So we shouldn't sweat that part of the special?

So glad Nerwen isn't fighting Bernard alone, attacking him would be suicide and she has no songs that'd affect him. Good thing minstrels have flee!

Battle order

Nerwen -Hundred hero hymn

Nerwen -Lucky chant

Mitchell

Marcellus

Grimwald

Gah! How have I not used hundred hero hymn before! Bam, double health! No KO for Marcellus even if Bernard survives this round.

Any action for the others, or are you leaving it up to me? :sweet:

Bah. Bernard can't take damage this round. Mitchell is locked on anyway.

Grimwald, do something else, you can't hurt Bernard.

Marcellus, see if you can hide.

Battle order

Nerwen - hundred hero hymn

Marcellus v Bernard

Nerwen - lucky chant

Mitchell v Bernard

Grimwald

OOC: Sorry, I really need to read specials and stuff better.

Grimwald takes a Potion instead.

Round Six Golden Enforcer Enforces Battle

Nerwen sings the Hundred Hero Hymn - Party Inspired, -10 ether

>Marcellus v. Bernard - Hit (No Effect)

Nerwen sings Lucky Chant - Party Lucky, -3 ether

Mitchell v Bernard - Critical Hit/Shield (No Effect)

Grimwald drinks a potion (Already at full health?)

Bernard v. Marcellus ([60/2]-8=22 Damage)

The heroes buckle down as Bernard charges forward, barreling into Marcellus. Nerwen's jaunty tune inspires the gremlin to stay on his feet, though he's a little rattled.

The Enemies

IMG_2319_zpsdnir2xv0.jpg

Bernard the Never Blessed

Level 60 Humanoid *Immune to Light, Darkness, Blessed, Negative Effects and Instant Kill* *Protected from damage*

Health: 202/410

SP: 30

Special:
Never Blessed - Bernard calls upon the strength within himself. He is protected from damage the following round, and at the end of the round deals 60 damage to the hero who rolled special damage, as well as making them weakened, fragile, slowed, and jinxed.

Drops: Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers) Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.5 *2x XP**Counterstriking* *Immune to sealed* *Hastened* *Encouraged*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
53/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
32/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonics (2), Potions (8), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2320_zpsnqgzlc7i.jpg

Mitchell Blueblast, The Golden-Eyed Enforcer

Level 34.25 Beserker *Encouraged*

Health: 51/51

SP: 3

Gold: 240

Equipment: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Inventory: x3 Meads

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 25 2/3 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged* *Weakened* *Fragile* *Slowed*

Health: 43/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *Encouraged*

Level:
20.33

Power Bonus:
+1 permanent, +5 spells

SP:
0

Health:
28/28

Ether:
19/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

Battle Order

Nerwen remedies Marcellus

Nerwen -Lucky Chant

Mitchell v. Bernard

Marcellus v. Bernard

> Grimwald

If you gentlemen woudn't mind finishing him now?

IMG_2320_zpsnqgzlc7i.jpg

"It'd be a PLEASURE."

Round Seven Golden Enforcer Enforces Battle

Nerwen remedies Marcellus

Nerwen sings Lucky Chant - Party Lucky (-3 ether)

Mitchell v. Bernard - Hit/Hit ([[18+34]*2]-30=74)

Marcellus v. Bernard - Damage/Hit (([16+25]*2)-30=52 Damage)

>Grimwald v. Bernard - Special Damage/Special Damage (Grimwald targetted, Bernard safe harm,

The two green skins advance on Bernard and, attacking him from both sides, are able to score some successful hits. The Never Blessed thrusts them both back with an enormous growl and his armor begins to vibrate as darkness seems to ascend on him. The candle on the table is blown over by a breeze, and the room gets darker.

IMG_2319_zpsdnir2xv0.jpg

"You're next, gnome."

The Enemies

IMG_2319_zpsdnir2xv0.jpg

Bernard the Never Blessed

Level 60 Humanoid *Immune to Light, Darkness, Blessed, Negative Effects and Instant Kill* *Protected from damage*

Health: 76/410

SP: 30

Special:
Never Blessed - Bernard calls upon the strength within himself. He is protected from damage the following round, and at the end of the round deals 60 damage to the hero who rolled special damage, as well as making them weakened, fragile, slowed, and jinxed.

Drops: Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers) Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.5 *2x XP**Counterstriking* *Immune to sealed* *Hastened* *Encouraged*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
53/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
29/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonics (2), Potions (8), Elixirs (2), Remedies (6), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2320_zpsnqgzlc7i.jpg

Mitchell Blueblast, The Golden-Eyed Enforcer

Level 34.25 Beserker *Encouraged*

Health: 51/51

SP: 3

Gold: 240

Equipment: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Inventory: x3 Meads

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 25 2/3 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 43/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *Encouraged*

Level:
20.33

Power Bonus:
+1 permanent, +5 spells

SP:
0

Health:
28/28

Ether:
19/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

Grimwald scoffs heartily, nearly falling over.

"Oh I'm next, am I? Says the tin-man beaten half-to-death!"

Orrible weekend including smashed ipad (my usual device). Sorry.

Can you check with pie whether hundred hero hym applies the inspired effect or makes allies inspired for the duration of the song.

I'll assume the latter for now

Battle order

Nerwen -grand tonic

Nerwen -Hundred Hero Hymn

Mitchell v Bernard

Marcellus -pull faces at Bernard

Grimwald -polish staff

OoC: I'll ask him, but I can't imagine it grants it permanently - I assume it's modeled after all the other "effect songs". Also, sorry to hear about your iPad. That's never any fun.

Round Eight Golden Enforcer Enforces Battle

Nerwen drinks a Grand Tonic

Nerwen sings Hundred Hero Hymn (-10 ether, party inspired)

Mitchell v. Bernard - Special Damage (Bernard Protected from Damage, Mitchell Targetted next round)

Marcellus does nothing

>Grimwald does nothing

Bernard hits Grimwald (60/2=30 Damage, Fragile Weakened, Slowed, Jinxed)

The Never Blessed continues his dying streak of luck. He rams his whole body into Grimwald before pointing his sword ominously at Mitchell, saying nothing..

The Enemies

IMG_2319_zpsdnir2xv0.jpg

Bernard the Never Blessed

Level 60 Humanoid *Immune to Light, Darkness, Blessed, Negative Effects and Instant Kill* *Protected from damage*

Health: 76/410

SP: 30

Special:
Never Blessed - Bernard calls upon the strength within himself. He is protected from damage the following round, and at the end of the round deals 60 damage to the hero who rolled special damage, as well as making them weakened, fragile, slowed, and jinxed.

Drops: Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers) Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.5 *2x XP**Counterstriking* *Immune to sealed* *Hastened* *Encouraged*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
53/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
34/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedies (6), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2320_zpsnqgzlc7i.jpg

Mitchell Blueblast, The Golden-Eyed Enforcer

Level 34.25 Beserker *Encouraged*

Health: 51/51

SP: 3

Gold: 240

Equipment: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Inventory: x3 Meads

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 25 2/3 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 43/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *Encouraged* *Fragile* *Weakened* *Slowed* *Jinxed*

Level:
20.33

Power Bonus:
+1 permanent, +5 spells

SP:
0

Health:
26/28

Ether:
19/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

OOC: Bloody dice. :tongue:

"Well, at least this'll give me a chance to patch myself up a bit..."

Grimwald heals himself from the back row.

Battle Order

Nerwen v. Grimwald -remedy

Nerwen -Lucky Chant

Grimwald v self -Heal (magical staff)

Mitchell v. Bernard

Marcellus -does nothing

Round Nine Golden Enforcer Enforces Battle

Nerwen uses a Remedy on Grimwald

Nerwen sings Lucky Chant - Party Lucky (-3 ether)

Grimwald heals self - Shield/Shield (-2 ether, party restored to full health)

>Mitchell v. Bernard - Special Damage/Special Damage ( :look: )

Marcellus does nothing

Bernard hits Mitchell ([60/2]-3=27 Damage Damage, Fragile Weakened, Slowed, Jinxed)

Even Bernard has to chuckle when the darkness that surrounds him continues to accumulate. The room seems colder now. The shadows seem longer.

IMG_2319_zpsdnir2xv0.jpg

"Maybe I have been blessed against heathens such as you," he rumbles.

The Enemies

IMG_2319_zpsdnir2xv0.jpg

Bernard the Never Blessed

Level 60 Humanoid *Immune to Light, Darkness, Blessed, Negative Effects and Instant Kill* *Protected from damage*

Health: 76/410

SP: 30

Special:
Never Blessed - Bernard calls upon the strength within himself. He is protected from damage the following round, and at the end of the round deals 60 damage to the hero who rolled special damage, as well as making them weakened, fragile, slowed, and jinxed.

Drops: Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers) Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.5 *2x XP**Counterstriking* *Immune to sealed* *Hastened* *Encouraged*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
53/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
31/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedies (5), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2320_zpsnqgzlc7i.jpg

Mitchell Blueblast, The Golden-Eyed Enforcer

Level 34.25 Beserker *Encouraged*

Health: 28/51

SP: 3

Gold: 240

Equipment: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Inventory: x3 Meads

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 25 2/3 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 43/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *Encouraged*

Level:
20.33

Power Bonus:
+1 permanent, +5 spells

SP:
0

Health:
28/28

Ether:
17/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

Your dice are broken. Either that or you want Mitchell dead.

Battle Order

Nerwen v. Mitchell -remedy

Nerwen -Lucky Chant

Grimwald -equip shako

Mitchell v. Bernard

Marcellus -does nothing

OoC: Hey you rolled two shields as well! They just didn't distribute well. :laugh: And you could have had Marcellus attack last round - Mitchell was already getting pounded. And I'm very sorry about that, LotN. If we were on round 2 or 3 I'd go back and fix it.

Round Ten Golden Enforcer Enforces Battle

Nerwen uses a Remedy on Mitchell

Nerwen sings Lucky Chant

Grimwald equips Shako

Mitchell v. Bernard - Miss/Critical Hit (No Effect)

Marcellus does nothing

Bernard hits Mitchell ([60/2]-3=27 Damage Damage, Fragile Weakened, Slowed, Jinxed)

Bernard rams his sword through Mitchell, and the shadows seep forward into the wound. Mitchell clutches his side as a little bit of the light returns to the room.

IMG_2312_zpssvbvzicl.jpg

"Now we finish this."

The Enemies

IMG_2319_zpsdnir2xv0.jpg

Bernard the Never Blessed

Level 60 Humanoid *Immune to Light, Darkness, Blessed, Negative Effects and Instant Kill*

Health: 76/410

SP: 30

Special:
Never Blessed - Bernard calls upon the strength within himself. He is protected from damage the following round, and at the end of the round deals 60 damage to the hero who rolled special damage, as well as making them weakened, fragile, slowed, and jinxed.

Drops: Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers) Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 35.5 *2x XP**Counterstriking* *Immune to sealed* *Hastened* *Encouraged*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
53/53
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
31/48
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedies (4), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2320_zpsnqgzlc7i.jpg

Mitchell Blueblast, The Golden-Eyed Enforcer

Level 34.25 Beserker *Encouraged* *Fragile* *Weakened* *Slowed* *Jinxed*

Health: 1/51

SP: 3

Gold: 240

Equipment: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Inventory: x3 Meads

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 25 2/3 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 43/43

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *Encouraged*

Level:
20.33

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
28/28

Ether:
17/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

OOC: That's alright, never mind.

Grimwald sighs with relief as he casts another Lightning spell at Bernard from the back row.

Yes I could've had Marcellus attack, but it wouldn't have done anything. Mitchell was already going to attack for RP reasons (i figured even if untold him to lay off he'd attack anyway) and Bernard's been protected from damage for three consecutive rounds. All we needed to do was block the free hit, and Mitchell had that covered. Marcellus attacking too wouldn't have any effect

You are no servant of the light.

battle order

Nerwen -lucky chant

>Grimwald v Bernard -lightning(magical staff)

Marcellus v Bernard -whip

Nerwen - remedy Mitchell

Mitchell v Bernard -BAFSword

Round Eleven Golden Enforcer Enforces Battle

Nerwen sings Lucky chant (Party Lucky, -3 Ether)

>Grimwald v. Bernard - Miss/Critical Hit (([15*2]+20+5+5)*2=KO, -1 ether)

Grimwald electrocutes Bernard one last time. The mighty warrior takes one step forward, electricity writhing over his armor. Shadows grow long, and then he falls face down with a thundering thud, and that's all. The heroes have won.

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
54/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
29/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
429

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5),

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear),

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedies (4), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2320_zpsnqgzlc7i.jpg

Mitchell Blueblast, The Golden-Eyed Enforcer

Level 34.5 Beserker

Health: 1/51

SP: 3

Gold: 240

Equipment: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Inventory: x3 Meads

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead, Grand Potion x3,

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Grimwald Gjinko

69 year old male gnome Sage

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
28/28

Ether:
16/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

Loot

x1 Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers)

x1 Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

x1 Staff of the Order Imperial (WP: 10, Light Elemental)

x1 Potion

75 Gold

Mitchell heaves a deep sigh and stumbles backwards against one of the open cell's walls.

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"That BASTARD got me GOOD," he gurgles, clutching his side. Red blood covers his white cloths. "I'm DONE. COULDN'T HACK IT! Tell Deborah I'm SORRY about THAT." He rasps. "Finish me here, please."

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"I think we will leave you here. You'll either bleed out, or maybe more Order Imperial will find you. Where's the kobold?"

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"You'll not catch him."

Morta steps forward, her eyes glistening even in the darkness.

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"He won't be able to fight, but I can carry him." She laughs explosively. "I'm stronger than I look. I am magical, after all."

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"He helped the Witch Hunter get Deci!"

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"Shush, Marcellus. What do you know? Deci can handle herself." She turns to Mitchell. "You fought valiantly, and your little friend got away. You shouldn't feel like a failure, and you definitely shouldn't feel weak!" She turns to the heroes. "It's your call. I think it'd be fun to bring him along."

Will the heroes bring Mitchell, leave him to bleed out, or kill him?

Grimwald sighs with relief as Bernard's crackling body falls. "What a shocking development", he remarks.

"I don't care what happens to him, to be honest. Your call, Nerwen."

Nerwen nods in satisfaction at Grimwald's quip over Bernard's corpse.

Turning to Mitchell she sees the weakness and fragility drain away as the battle ends and his rugged constitution grant him a natural respite from his injuries.

Stop being a sook. You're not done. Get up. If you want to die in battle you'll do it by my side or the hel away from me. Though why you care how you die is beyond me, the only thing that counts is how you live.

She tosses the potion from Bernard's corpse into his lap

Bleed out if you like, though you'd be a coward to do it, since you're not nearly dead and have to hand the means to fight on. You have a crusade to pursue here, an order to wipe out. Forget Gocklo, he betrayed you as much as he did us.

And Gocklo's betrayal is on me, I should have expected as much but thought that bonds of friendship might have stayed his hand until we were clear of this viper's nest. It sounds like that was your plan until the boy showed up and poured twisted words in his ear.

As for you Marcellus, you've been wetting your pants to make sure these keepers of yours were safe and free. Yet she negligently indicating the passive witch, has never betrayed a jot of concern about her own, or the others, safety or liberty. As it is, this side jaunt seems stupendously unecessary and has left my friends and my employer in danger. Even now I doubt we could get to them without running into complications.

She shrugs

That's beside the point. The deal was to save a witch. You only ever said the order had one witch. So I'll be escorting you two out and hold our deal fulfilled.

Grimwald nods in agreement.

"In any case, please, let us just get the holy Hel out of here."

OoC: Sorry, there's like 3 bolded things in there, I can't tell what option you want to go with. :blush: And as with all choices, it will have an effect on the rest of this quest and my upcoming quests - all three options.

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"I'm not going to BURDEN YOU! I'm telling YOU, I know MYSELF! He got me good." Mitchell gurgles pathetically. "And Gocklo does what Gocklo does. That BASTARD." He chuckles and growls all at once. "I know it doesn't matter how you die. But if I've met my match in that IDIOT-" he tries to kick Bernard's body, but can't quite reach- "then my time is up. It IS how you LIVE that MATTERS. I LIVE TO FIGHT AND SURVIVE. And if I CAN'T DO THAT SUCCESSFULLY, then I CAN'T LIVE. Either I DIE NOW, or I DIE SOON ANOTHER DAY."

Morta chuckles at Nerwen.

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"Don't worry, Marcellus. I am glad you came to save me." She looks at Nerwen with a raised eyebrow and a perky smile. "Don't get all pouty just because you're not the smartest one in the room anymore. It's a bad look on you, little one."

Grimwald winces at Mitchell's gurgling voice.

"Well, if that's how you feel..."

Grimwald looks away from Mitchell as the gnome launches a blob of dark energy at the mutant's chest area.

"With that unpleasantness out of the way, let's go."

Nerwen makes no move to intervene in Grimwald's action.

She merely stoops to recover the Nordic belt she'd loaned him once he stops moving.

Speaking over the shoulder to Marcellus' companion she says

I was raised by the mithrandim. I'm well used to not being the smartest one in the room.

The 'story playing out' comment wasn't meant to be a complaint in anyway, and I realise it's the same choice we'd've had if Bernard hadn't shown up, except with the complication of his having just 'helped' us (if you call three rounds of special damage helping! :devil: ).

And you're right to point out that inaction is just as much a choice as action, it too has consequences.

Mitchell refuses to break eye contact with Grimwald as the life drains out of him. He dies with them still open.

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"Ah, you two are no fun what-so-ever."

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"Thank you," says Marcellus as he steps close to Grimwald and Mitchell's body. "The man had three meads on him. Let's take them and move." He looks at Nerwen. "You said Gocklo's betrayal was your fault. Then you owe it to us. Let's get him. Mitchell thought we wouldn't catch him, I say otherwise."

Posted

"I... Uh, y-you're welcome....." Grimwald stutters, unsure if his actions were justified.

He whispered to Nerwen: "I apologise if my actions seemed... impulsive to you; I simply felt that he would've been dead weight if we had've dragged him along..... Besides, a man should be able to choose the conditions of his own demise, I feel."

Nerwen shrugs at Marcellus.

If you want the meads, take them. Though even mercenaries do not stoop so low as to loot the bodies of their companions. Why not take his sword too? I'm sure you could sell it.

As for Gocklo, I was speaking to Mitchell about his needing to turn and fight us, letting him know I held no grudge about that. That I was frustrated my words could not dissuade Gocklo from his path.

But do not confuse that for owing you anything. You failed to inform us there were two witches captured. You failed to inform us that they do not need rescuing anyway, that they were in no danger. We owe you nothing, except passage out of here.

If you feel Yu-Shu owes you something, something for sending Gocklo along here or that she owes you two witches when you asked for one, then, by all means, let's go and take the issue up with her.

Or as I said right at the beginning, if you want to hire us to your service for a task, make an offer.

Speaking to Grimwald she says

Uuma dela, he chose death, you gave it to him cleanly.

Nerwen tosses him the staff from the order imperial mage.

Its not as good as your current one, but I'm sure you can find a use for it.

"I'm sure I will, thank you."

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"I travelled with Morta. I did not know that Deci had also been captured, but I didn't intend to leave her behind simply because that wasn't in our earlier bargain." He looks down the corridor that Gocklo fled down, and then at Morta. "But I cannot take Morta into danger. We will go find Yu Shu." He scoops up the meads. "Waste not, want not. I'm sure Blueblast would have understood that."

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"I'm sorry that he's so terribly inconvenienced you," chuckles Morta.

The heroes take off down the corridor that they came from. Echoing around corners are the cries of soldiers, fighting or just marching or perhaps even training, it's hard to tell - and even harder yet to tell which direction they're coming from.

They round a corner, and bump straight into a man that only Grimwald recognizes.

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"Who are you... what are you doing here?" He peers past them. "You've freed the witch, huh?"

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"Hello, Gustav." Morta waves. "Heroes, Marcellus, this is Gustav. He was one of the men who tried to ply information out of me and my sister."

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"Succeeded in it." He glares at the heroes. "What are you doing with the witch? A bit of a jail break?"

Although nothing is said, Nerwen can tell by Grimwald's reaction that he knows the dark figure before them. She inclines her head in invitation to begin the conversation.

Speaking to Morta she said

So, was he the good one, plying you with alcohol and other relaxants or was he the bad one using bits of metal to pry information out?

OoC: You two never met face to face, but you did spy on him.

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"Bella and Bernard tried to torture us at the beginning, but their attempts came up flat. We Witches are more resilient than that. It's so funny that mortals always assume everyone else is just like them. Eventually Simon and Gustav stepped in. Get me drunk enough and I'll tell you anything." Morta smiles cheerily.

OOC: Right; I figured he must've been from that quest, but I'd been too busy today to check through it. Thanks.

"Jail break?" Grimwald says to the somewhat familiar man. "I suppose you could put it that way..."

Sounds like quite a party. Did you want to bring him along?

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"Well well well. A jail break?" He sneers at Grimwald. "We've already got what we need out of the witches, but don't you think I should stop you on principle?"

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"Him? I don't much care where he goes. Gustav has his own role to play. I don't think today is his day to get involved." She turns to Gustav. "These heroes are here to slaughter everyone in this compound. I'd advise you try to take on the role of 'messenger' to your higher ups - you know, the survivor who tells him how brutal the heroes are?" She turns to the heroes. "What do you say? This mission is supposed to be a message, right?" And to Gustav: "They've already killed the Never Blessed."

Gustav stares at the heroes, a frown sinking into his face.

Nerwen shrugs.

It doesn't seem as if we have much of a choice if this one isn't going to get in our way.

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"I don't often handle the fighting. But I know where we keep the boys who do. And you are in for a treat. Ever fought an Iron Knuckle before?" sneers Gustav. Before the party can act, he reaches behind his back and yanks a smoke bomb off his belt, tossing it on the ground. The heroes cough and hack as they hear his fading footsteps and his loud cries:

"Intruders in the compound! Intruders! All troops converge on the prison hallways."

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"Damn." Marcellus cracks his whip as heavy footsteps race towards the heroes from both sides of the hall. "Do we chase him?"

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"Hardly a point. Sounds like their coming from both sides." The ground begins to shudder in the direction that Gustav ran off in. BOOM, CLANK, BOOM, CLANK. "And sounds like we're about to be in a bit of trouble of our own."

"Iron Knuckle?! By Orrik's soil-filled beard, this is not good..."

Grimwald quickly takes a Mead and a Smelling Salts in preparation for the inevitable fight.

Nerwen blinks. She feels like she's suddenly forgotten something and, more than that, the thought of playing music suddenly feels more draining.

She shakes her head to clear it.

What's an iron knuckle?

"Basically a hulking mass of metal, with some poor, unwilling soul trapped inside..."

Grimwald bulks up a bit as Marcellus shoves Morta to the center of the group and drinks a mead. Troops pour down either side of the corridor - some coming from the direction of the prison, and some from the direction Gustav disappeared to.

As the enemies march out of the darkness, it's clear that the heroes are surrounded. Fighting from one side will put them directly in the path of the other side. (For this battle, fighting from the back row against one side will put you on the front row for the other side - please ask for clarification if it's not clear. For example: fighting the prison side rom the back row will put you in the front row against the Gustav side, should someone on the side roll AoE or a free hit).

And then also from the shadows emerges that thing that Grimwald so fears. A hulking monster of metal... only this time, the armor glistens iron hot and steam rises from it. This is not some tortured soul locked in normal armor. This armor is alive in it's own right. It glistens. It burns.

The Enemies (Gustav Side)

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Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 520/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone

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Order Imperial Spearman

Level 18 Humanoid

HP: 180/180

SP: 2

Special:
Repel- The Order Imperial Guard goes into a defensive position, pointing his spear outwards towards the party. Anyone attacking the guards for the next turns has a 1/6 chance of missing any of the guards.

Drops:
Nothing

The Enemies (Prison Side)

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Order Imperial Swordman

Level 18 Humanoid
*Immune to Stunned, Fragile and Weakened*

HP: 150/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to
bleed out
. The hero loses five health at the end of each round until remedied.

Drops:
Potion

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Order Imperial Mage

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 230/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

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Order Imperial Mage

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 230/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Tonic

The Party

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Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
54/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
29/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedies (4), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

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Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x3, Potion

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Grimwald Gjinko

69 year old male gnome Sage *Hastened* *Encouraged*

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
28/28

Ether:
16/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

"That Iron Knuckle does not look as alive as... Ugh, what was her name again?" Grimwald mutters, casting Water at the Burning Knuckle and then Darkness at The Spearman from the Back Row (Gustav's side).

Nice battle design Zeph. But the only AoE effects are from the mages and they ignore row anyway.

To clarify, our AoE effects only affect one side? Eg. If Grimwald rolls a shield, it'll only affect burning knuckle and the spearman? Same with enemy targeting songs?

Also, burning knuckle passive specials are currently redundant. No one owns an SP-penetrating weapons and an item can't be stolen if it isn't going to be dropped in the first place.

Nerwen backs up against Grimwald.

I see what you mean.

The comment about passive specials was just me having a little dig. Though I am disappointed that iron knuckle armour won't drop.

Marcellus, with me.

Battle Order

> Nerwen v. Mage -party maracas

> Nerwen v. Swordsman -nocturne flute

Marcellus v. Mage (other one) -whip

< Grimwald v. Burning knuckle -Water(magical staff)

< Grimwald v. Spearman -Darkness(magical staff)

OoC: I can't tell you how often I take a dig at someone and they actually end up explaining themselves. :laugh: Ya got me!

Round One Burning Knuckle Battle

> Nerwen v. Mage A - Cheer Up (You've never rolled that before the whole quest, had to look it up!, +5 ether)

> Nerwen v. Swordsman - Cheer Up ( :laugh: , +5 ether)

Marcellus v. Mage B - Shield (Arrogant Prick: ([([16*4]+26)*2/2]-5=85)

< Grimwald v. Burning Knuckle - Special Damage (Unforgiving: All burned by 5 and halved SP)

< Grimwald v. Spearman - Shield ([35*2*2]-SP= 130 Damage Knuckle, 138 Damage Spearman, -2 ether)

All heroes burned by 5

The heroes start off a little slow, trying to figure out how to fight around each other in such close corridors, and a blast of fire from the Knuckle's helmet sears them all. Grimwald volleys back with a level of strength his allies are beginning to become accustomed to, buying them some time to regroup.

The Enemies (Gustav Side)

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Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 390/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone

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Order Imperial Spearman

Level 18 Humanoid

HP: 42/180

SP: 2

Special:
Repel- The Order Imperial Guard goes into a defensive position, pointing his spear outwards towards the party. Anyone attacking the guards for the next turns has a 1/6 chance of missing any of the guards.

Drops:
Nothing

The Enemies (Prison Side)

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Order Imperial Swordman

Level 18 Humanoid
*Immune to Stunned, Fragile and Weakened*

HP: 150/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to
bleed out
. The hero loses five health at the end of each round until remedied.

Drops:
Potion

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Order Imperial Mage A

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 145/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

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Order Imperial Mage B

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 230/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Tonic

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *SP Halved (3 Rounds)* *Burning -5*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
4
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
49/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
39/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedies (4), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged* *SP Halved (3 Rounds)* *Burning -5*

Health: 39/44

SP:
8
4

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x3, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *Hastened* *Encouraged* *SP Halved (3 Rounds)* *Burning -5*

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
23/28

Ether:
14/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

Nerwen feels much more cheerful, despite the burning. She hums snatches of song under her breath.

Again? she asks Grimwald.

If Grimwald agrees, repeat all.

Grimwald nods, grinning. "Let's extinguish these fools!"

Round Two Burning Knuckle Battle

> Nerwen v. Mage A - Critical Hit ([8+36]/2=22 Damage, 454: No Stuns)

> Nerwen v. Swordsman - Cheer Up! (+5 ether!!! Who needs tonics!)

Marcellus v. Mage B - Shield (Arrogant Prick: ([([16*4]+26)*2/2]-5=85)

< Grimwald v. Burning Knuckle - Special Damage (Unstoppable: Grimwald Stunned, Sealed, and Burned by 10)

< Grimwald v. Spearman - Hit (No Effect, Sealed)

All heroes burned by 5 (Grimwalf by 15)

The heroes continue to put on a good show until the Burning Knuckle grabs hold of Grimwald and hurls him into a wall.

The Enemies (Gustav Side)

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 390/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone

9354932282_7f5a7724f0_o.jpg

Order Imperial Spearman

Level 18 Humanoid

HP: 42/180

SP: 2

Special:
Repel- The Order Imperial Guard goes into a defensive position, pointing his spear outwards towards the party. Anyone attacking the guards for the next turns has a 1/6 chance of missing any of the guards.

Drops:
Nothing

The Enemies (Prison Side)

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman

Level 18 Humanoid
*Immune to Stunned, Fragile and Weakened*

HP: 150/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to
bleed out
. The hero loses five health at the end of each round until remedied.

Drops:
Potion

16813970765_d115fb6f20_t.jpg

Order Imperial Mage A

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 230/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

16813970765_d115fb6f20_t.jpg

Order Imperial Mage B

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 60/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Tonic

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *SP Halved (3 Rounds)* *Burning -5*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
4
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
44/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
44/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedies (4), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged* *SP Halved (3 Rounds)* *Burning -5*

Health: 34/44

SP:
8
4

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x3, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *Hastened* *Encouraged* *SP Halved (3 Rounds)* *Burning -15* *Stunned* *Sealed (3 Rounds)*

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
8/28

Ether:
14/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

Sorry Zeph, LotN. Unexpected family dramas!

Nerwen pulls a remedy from her bag.

This should quench you Grimwald.

Battle Order

Gustav - Heroes - Prison

> Nerwen v. Grimwald - Remedy

> Nerwen v. Mage Alphus - Mutt's Flute

< Marcellus v. Mage Betar - Whip

< Grimwald v. Spearman - Darkness(magical staff)

< Grimwald v. Burning knuckle - Water(magical staff)

Free hits

Swordsman v. Nerwen - (18/2)-4=5 damage

Nerwen counterstrike - (36/2)-5=13 damage

Round Three Burning Knuckle Battle

> Nerven remedies Grimwald

> Nerwen v. Mage Alphus - Shield (Tango de Resistancia Sung [Really lucky, actually, considering the rest of the round])

< Marcellus v. Mage Betar - Special Damage (No Effect)

< Grimwald v. Spearman - Critical Hit (KO, -1 ether)

< Grimwald v. Burning knuckle - Special Damage :wacko: (Unstoppable, Burning -10, Stunned, Sealed)

Swordsman v. Nerwen - (18/2)-4=5 damage

Nerwen counterstrike - (36/2)-5=13 damage

All heroes burned by 5 (Grimwalf by 10, KO)

Grimwald is able to kill the spearman... but the Bruning Knuckle looms over him and with a swift punch to the gut causes all the air to escape out of the little gnome. He collapses, his cloths steaming.

IMG_2312_zpssvbvzicl.jpg

"I'll hold them off until death," Marcellus says to Nerwen over his shoulder, Morta wedged between them.

The Enemies (Gustav Side)

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 390/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone

The Enemies (Prison Side)

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman

Level 18 Humanoid
*Immune to Stunned, Fragile and Weakened*

HP: 137/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to
bleed out
. The hero loses five health at the end of each round until remedied.

Drops:
Potion

16813970765_d115fb6f20_t.jpg

Order Imperial Mage A

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 230/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

16813970765_d115fb6f20_t.jpg

Order Imperial Mage B

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 60/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Tonic

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *SP Halved (1 Rounds)* *Burning -5*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
4
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
35/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
44/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedies (3), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged* *SP Halved (1 Rounds)* *Burning -5*

Health: 29/44

SP:
8
4

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x3, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *KO'd*

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
0/28

Ether:
13/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

Nerwen turns to face Gustav's side and sings Nanny's lullaby.

Yes, I know Sandy is going to remove it from minstrel, but the shield is going to update with Hit+stunned, so until the rule page changes, it's a valid move.

I also said I wouldn't (over) use it, but I wouldn't be a good team player if I led a party wipe just because. And it will be a party wipe if we don't get the effects under control, which we can't do until we're not out numbered.

Battle Order

> Nerwen v. Mage Alphus - Party Maracas

Nerwen - Nanny's lullaby (Gustav's side)

> Marcellus v. Mage Betar - Whip

Grimwald - KOd.

Free hits

Swordsman v. Nerwen (18/2)-4=5

Nerwen counterstrikes (36/2)-5=13

Effects

Nerwen burning -5

Marcellus burning -5

OoC: No complaints from me!

Round Three Burning Knuckle Battle

>Nerwen v. Mage Alphus - Shield (Rapid March)

Nerwen - Nanny's Lullaby

>Marcellus v. Mage Betar - Shield (Arrogant Prick: ([16*4]+24+20)*2=KO)

>Marcellus v. Swordsman - Special Damage

Free hits

Swordsman v. Nerwen (18/2)-4=5

Nerwen counterstrikes (36/2)-5=13

Nerwen burning -5

Marcellus burning -5

Swordsman v. Nerwen - (18/2)-4=5 damage

Nerwen counterstrike - (36/2)-5=13 damage

All heroes burned by 5, Marcellus bleeds by 5

The heroes hold off their foes.

The Enemies (Gustav Side)

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death *Asleep (3 Rounds)*

Level 42 Fiery Humanoid

Health: 390/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone

The Enemies (Prison Side)

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman

Level 18 Humanoid
*Immune to Stunned, Fragile and Weakened*

HP: 124/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to
bleed out
. The hero loses five health at the end of each round until remedied.

Drops:
Potion

16813970765_d115fb6f20_t.jpg

Order Imperial Mage A

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 230/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *Burning -5*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
25/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
44/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedies (3), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged* *Burning -5* *Bleeding -5*

Health: 19/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x3, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *KO'd*

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
0/28

Ether:
13/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

"Not... good... enough..." Grimwald struggles out, inbetween coughs. "Must... be... better..."

Nerwen sings dirge of the pheonix reviving Grimwald.

Can you take the swordsman?

Battle order

Nerwen v. Grimwald - Dirge of the Pheonix

Grimwald v. Swordsman - Darkness(Magical staff)

Marcellus v. Mage - whip

Grimwald gets up and casts Darkness from the Back Row at the Swordsman.

OoC: Fixed the free hits, and yes bleed out is the same.

Round Four Burning Knuckle Battle

Nerwen sings Dirge of the Pheonix (Revives Grimwald w/ 1 health)

Grimwald v. Swordsman - Hit ([11+15+20]*2-5=87)

Marcellus v. Mage - Hide

Nerwen burning -5

Marcellus burning -5

All heroes burned by 5, Marcellus bleeds by 5

With Grimwald back on his feet, the heroes make a small amount of progress, though Marcellus and Nerwen remain in peril.

The Enemies (Gustav Side)

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death *Asleep (2 Rounds)*

Level 42 Fiery Humanoid

Health: 390/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone

The Enemies (Prison Side)

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman

Level 18 Humanoid
*Immune to Stunned, Fragile and Weakened*

HP: 50/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to
bleed out
. The hero loses five health at the end of each round until remedied.

Drops:
Potion

16813970765_d115fb6f20_t.jpg

Order Imperial Mage A

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 230/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *Burning -5*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
25/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
44/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedies (3), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged* *Burning -5* *Bleeding -5*

Health: 9/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x3, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
1/28

Ether:
13/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb

Nerwen splashes a remedy on Marcellus.

I'll take the hit from the swordsman if you want to drink a potion, Grimwald.

Battle Order

> Nerwen v. Marcellus - Remedy

Grimwald v. Self - Grand Potion

Marcellus v. Mage - Whip

Grimwald consumes his Health Core.

OOC: They heal more than potions so I figured now is as good a time as any to use it.

Round Five Burning Knuckle Battle

>Nerven remedies Marcellus

Grimwald uses a health core

Marcellus v. Mage - Hit ([16+26+35]*2/2=77 Damage)

Swordsman v. Nerwen - (18/2)-7=2 damage

Nerwen counterstrike - (36/2)-5=13 damage

Nerwen burning -5

Grimwald gets himself into fighting shape as his two allies hold off their foes.

The Enemies (Gustav Side)

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death *Asleep (1 Rounds)*

Level 42 Fiery Humanoid

Health: 390/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone

The Enemies (Prison Side)

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman

Level 18 Humanoid
*Immune to Stunned, Fragile and Weakened*

HP: 50/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to
bleed out
. The hero loses five health at the end of each round until remedied.

Drops:
Potion

16813970765_d115fb6f20_t.jpg

Order Imperial Mage A

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 153/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *Burning -5*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
18/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
44/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedies (2), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 9/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x3, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
28/28

Ether:
13/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Neptune Bomb

Marcellus, drink a potion, Grimwald, can you keep that mage busy please?

Battle order

Nerwen v. self - Remedy

Marcellus v. self - Grand potion

Grimwald v. Mage

"Of course, Nerwen".

Grimwald targets the Mage with a Darkness spell from the back row.

Round Six Burning Knuckle Battle

Nerven remedies herself

Marcellus uses a grand potion on himself

>Grimwald v. Mage - Hit ([11+20+15]*2=92 Damage)

Swordsman v. Nerwen - (18/2)-7=2 damage

Nerwen counterstrike - (36/2)-5=13 damage

Grimwald takes a turn holding off some foes as Marcellus and Nerwen patch themselves up. The Burning Knuckle wakes back up with a unnerving roar.

The Enemies (Gustav Side)

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 390/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone

The Enemies (Prison Side)

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman

Level 18 Humanoid
*Immune to Stunned, Fragile and Weakened*

HP: 37/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to
bleed out
. The hero loses five health at the end of each round until remedied.

Drops:
Potion

16813970765_d115fb6f20_t.jpg

Order Imperial Mage A

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 61/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *Burning -5*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
16/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
44/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (8), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 34/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
28/28

Ether:
13/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Neptune Bomb

Grimwald remains in the back and casts Water at the Knuckle.

Thanks Grimwald, that should dampen his enthusiasm.

Battle Order

Nerwen v. Self - potion

Marcellus v. Mage - whip

Grimwald v. Knuckle - water(magical staff)

If neither Marcellus or Grimwald take damage, repeat all

Round Seven Burning Knuckle Battle

Nerwen drinks a potion

Marcellus v. Mage - Hide

Grimwald v. Knuckle - Shield (20+11+15=46 Damage (82 Knuckle) Swordsman KO'd, 46 Health gained by party -2 ether)

Grimwald takes the battle onto himself, healing the entire party and wiping out the swordsman.

The Enemies (Gustav Side)

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 308/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone

The Enemies (Prison Side)

16813970765_d115fb6f20_t.jpg

Order Imperial Mage A

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 20/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *Burning -5*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
54/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
44/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
28/28

Ether:
13/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Neptune Bomb

Swordsman is not dead (yet). Grimwald targeted knuckle. His AOE affects only those on Gustav's side, not those on the prison side

Nerwen draws her flute out with a happy smile.

Swap sides Marcellus, it'll give Grimwald more targets

Battle Order

Nerwen v. Party. - Lucky Chant

Grimwald v. Mage - Darkness (Magical Staff)

Marcellus v. Knuckle - Whip

Grimwald nods in agreement and attacks the Mage from the back row with Darkness.

Round Seven Burning Knuckle Battle

Nerwen drinks a potion

Marcellus v. Mage - Hide

Grimwald v. Knuckle - Shield (20+11+15=46 Damage (82 Knuckle) Swordsman KO'd, 46 Health gained by party -2 ether)

Grimwald takes the battle onto himself, healing the entire party and wiping out the swordsman.

The Enemies (Gustav Side)

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 308/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone

The Enemies (Prison Side)

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman

Level 18 Humanoid
*Immune to Stunned, Fragile and Weakened*

HP: 24/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to
bleed out
. The hero loses five health at the end of each round until remedied.

Drops:
Potion

16813970765_d115fb6f20_t.jpg

Order Imperial Mage A

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 61/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *Burning -5*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
52/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
44/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
28/28

Ether:
13/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Neptune Bomb

Round Eight Burning Knuckle Battle

Nerwen sings Lucky Chant

Grimwald v. Mage - Special Damage/Hit (46*2=KO, -1 ether)

Marcellus v. Knuckle - Special Damage/Critical Hit ([[16*2]+26]*2)-10=106)

Free Hits

Nerwen 2 damage, Swordsman 13 Damage

The party officially turns things around.

The Enemies (Gustav Side)

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 202/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone

The Enemies (Prison Side)

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman

Level 18 Humanoid
*Immune to Stunned, Fragile and Weakened*

HP: 11/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to
bleed out
. The hero loses five health at the end of each round until remedied.

Drops:
Potion

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *Burning -5*

264 year old female Elven Minstrel

Level 36 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
50/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
44/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
20.66

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
28/28

Ether:
13/24

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Neptune Bomb

Now that I'm on a screen bigger than a phone, I can see that. Ta.

Nerwen continues with her chant.

Leave the swordman for me to finish.

Grimwald, if you wanted, you could probably use that Neptune bomb I saw you have.

Battle Order

Nerwen v. Party - Lucky Chant

Marcellus v. Knuckle - Whip

Grimwald

Grimwald hesitates for a moment, but then eventually throws his Neptune Bomb.

Round Eight Burning Knuckle Battle

Nerwen sings Lucky Chant (-3 ether)

Marcellus v. Knuckle - Hit/Damage (32 Damage)

Grimwald throws bomb (Knuckle KO'd)

Free Hits

Nerwen 2 damage, Swordsman 13 Damage (KO'd)

The party finishes off their foes.

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *Burning -5*

264 year old female Elven Minstrel

Level 36.5 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
50/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
38/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
21

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
29/29

Ether:
14/25

Gold:
435 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x6, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom

Loot

Grating Stone

Potion

Tonic

50 Gold

The corridor is deathly quiet.

Nerwen hands Grimwald the gold, potion and tonic.

That's for the bomb, we'll split the grating stone later.

Let's keep moving.

IMG_2312_zpssvbvzicl.jpg

"Moving to where? There are soldiers storming these halls."

IMG_2321_zpscol5nhyy.jpg

"My little Marcellus is right. For example, there are soldiers coming this way right now from..." she points towards where Gustav fled. "That way. They should arrive here within a minute or two. It doesn't much matter to me if you fight them now or not... there are quite a few more than there just were, however. So flee, if you want. Should be exciting either way."

Before we were interrupted, we were finding Yu Shu and the others.

If the way is through the soldiers, so be it.

Replenish your ether Grimwald, there is more to do.

Grimwald nods and takes a Tonic.

The soldiers grow closer and closer as the heroes steel themselves, and they can even hear the voice of Gustav urging them on... until suddenly there are a series of cries of shock, then anger, then fear, and then nothing. Swords clatter to the ground. Morta smiles simply.

IMG_2321_zpscol5nhyy.jpg

"I guess there are some things even witches don't know. Let's go see what's happened."

Nerwen leads the others on.

The heroes walk forward cautiously, and coming to a cross-roads find a scene of carnage. Sven or eight Order Imperial soldiers are strewn in the shadows, all with cut necks or severe burns. Gustav is nowhere to be seen.

Right in the center of the corridor is a little rag.

Grimwald attempts to examine the rag without getting too close.

Nerwen checks to see if the bodies have been looted.

Grimwald examines the rag gingerly, inching forward to it until he is absolutely certain it won't bite. Poking at it with his staff it becomes unraveled, and an amethyst and phoenix essence tumble out.

Nerwen, meanwhile, searches the bodies and finds that none of them have been raided, collecting 112 gold in the process.

IMG_2321_zpscol5nhyy.jpg

"Oh my, don't we have a lot of moving parts," chortles Morta. "Tell me, heroes, with so many mortals all after different things, how can you always be so sure that you're right?"

The heroes can go any of the three directions: forward, right, or left. In all directions they can hear the sound of enemies though is difficult to tell what is echoes and what isn't.

Posted

Grimwald shoots a puzzled look at the witch. "Who said anything about being sure we're right? About anything? Not a day goes by where I don't wonder if a decision I've made, whether it be big or small, was the right one."

He then tosses the Amethyst to Nerwen. "I've already got one anyhow."

It may be the amethyst I lent to Gocklo.

Since there doesn't seem to be a clear direction we should head, let's keep on.

Nerwen leads the party straight.

Nerwen leads the party straight. They come to another crossroads, this time with a path leading forward, and one leading to the right. Up ahead, they can hear the bellowing of a monstrous creature... one that they recognize easily as a Burning Knuckle or two. To the right, they hear the sound of receding footsteps. Which way will they go?

IMG_2321_zpscol5nhyy.jpg

"Your friends are on the move too. That little one, and the woman, and your fellow heroes as well. All lost somewhere in this maze." Morta smiles. "Didn't your mother teach you that if you ever get lost you should sit down and wait for someone to find you?"

"And tell me, gnome, if you are not sure you are not the villain and the Order Imperial are the heroes, than what are you doing here? Do you really have so much darkness in your heart."

Marcellus eyes Morta with eyes ablaze, though neither hero can tell if it is awe or fear (or perhaps both).

Given that she now has something to work with, Nerwen turns right.

All that is gold does not glitter, not all those who wander are lost; the old that is strong does not wither, deep roots are not reached by the frost.

"Well I'm hardly going to find out who the real villains are by sitting on my behind and doing nothing, am I?"

IMG_2321_zpscol5nhyy.jpg

"She's sure full of it, huh," Morta says to Grimwald as she jerks her thumb at Nerwen. "Blah blah blah, philosophical excuses. You sound just like Deci only you're not my sister so I don't have to like you. What a snooze fest. At least you're a little straight forward, gnome, if not real fun." She shrugs. "I'm sorry for bothering your friends, Marcellus. You know I get bored."

IMG_2312_zpssvbvzicl.jpg

"As long as we keep walking forward I don't care how much you chat."

The heroes take a right. They walk along a dark corridor until they come to another cross-roads... this time with four choices: forwards, where boots clatter, right, where some hushed voices talk, left into silence, and back into silence. Which direction will they go in?

Hush.

Let's see if we can hear what they're saying.

Nerwen leads the party right.

The party heads right slowly, and begins to overhear two people in conversation:

"I can't see a bloody thing."

"Well, we can always make some light."

"No way. There are enemies and friends crawling these halls. I want to find some reinforcements before we draw any attention to ourselves. You hear they got Bella? And they keep finding armor thats just filled with ashes. And no one knows where in Hel Gustav got off to."

"Well Simon will kill them dead anyway if one of the Iron Knuckles doesn't get them first."

"Let's keep moving."

The two voices recede, and the heroes continue forward. They can either take another right and follow the voices, or turn back. Some echoing sounds in the distance let the heroes know that an Iron Knuckle is on the move.

OoC: Just in case it hasn't become clear yet, you've got to navigate out of the area. There are multiple exits, and multiple dead ends, and I'm not drawing you a map. :wink:

Lets see where they're going.

Nerwen leads right.

The heroes follow the voices. Up ahead, they hear them stop in their trail.

"Holy Hels, I just tripped over something. What the... give me a light."

"No, I said no lights."

"I'm serious. This..."

A light flares to life and the heroes see two mages standing over the corpses they left behind not so long ago, burnt flesh and scorched faces.

IMG_2321_zpscol5nhyy.jpg

"What's the saying? Three rights make a wrong? No... three rights face you left, yes, that's it. Thanks for the full circle trek, Lady Nerwen." Morta turns to Grimwald. "How did she become the leader here? Did you put it to a vote... or?"

One of the mages gags upon seeing the bodies. The other spies the heroes.

"Enemies. Get a hold of yourself, Klaus."

But the heroes have still not run out of bad luck. Just as they prepare for combat, a Burning Knuckle enters the room. He roars.

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 520/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect)

16813970765_d115fb6f20_t.jpg

Order Imperial Mage

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 230/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

16813970765_d115fb6f20_t.jpg

Order Imperial Mage

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 230/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Tonic

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *Burning -5*

264 year old female Elven Minstrel

Level 36.5 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
50/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
38/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

Grating Stone

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *Encouraged*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
21

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
29/29

Ether:
14/25

Gold:
485 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x8, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom

Echoes reverberate around the corridors, signaling another Burning Knuckle on the move. The corridor the heroes came from is still open... though it seems certain that they will now be pursued.

IMG_2312_zpssvbvzicl.jpg

"Elf, if we want to live we need a way out, not more foes."

If either of you want to choose directions rather than cruising along being enpeasy feel free, otherwise, shut it.

Same plan as last time. Isolate the knob, deal with the mooks, then finish.

Marcellus. Your way out is through the mage. Go.

Battle Order

> Grimwald

Marcellus v. Mage (the one that's not Klaus) - whip

> Nerwen v. Burning knuckle - party maracas

> Nerwen v. Burning knuckle - scroll of sleep

glad we're back where we were. Odds are the maze is regular (intersections at right angles, corridors of equal length.

Grimwald casts Darkness at the other Mage.

glad we're back where we were. Odds are the maze is regular (intersections at right angles, corridors of equal length.

OoC: I'm not that mean. :blush:

IMG_2312_zpssvbvzicl.jpg

"If you'd allow me to lead, I'd take charge."

IMG_2321_zpscol5nhyy.jpg

"And I've already told you. It doesn't matter to me if I get out or not. Though of course I would like to see my little Marcellus end up successful. Tell you what - give the gnome a chance to pick a few directions, and maybe I'll help him out. He's a bit more fun than you."

Round One Maze Brawl

>Grimwald v. Klaus - Critical Hit (([30+21+11]*2)-5=119)

Marcellus v. Not-Klaus - Hit ([26+16]-5=27)

>Nerwen v. Burning Knuckle - Hit (40-10=30)

>Nerwen uses Scroll of Sleep on Burning Knuckle - Success (-1 ether)

Right off their previous successful fight, the heroes come out of the gates running. Down a corridor, it's impossible to tell where, other soldiers cry out in fear "where'd he come from?!" before being swiftly silenced.

16813970765_d115fb6f20_t.jpg

"Ennoc be blessed, this place is going to Hel."

The Enemies

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid *Asleep (3 Rounds)*

Health: 490/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect)

16813970765_d115fb6f20_t.jpg

Order Imperial Mage Klaus

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 111/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
50 Gold

16813970765_d115fb6f20_t.jpg

Order Imperial Mage Not-Klaus

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 203/230

SP: 5

Ether: 6/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Tonic

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *Burning -5*

264 year old female Elven Minstrel

Level 36.5 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
50/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
38/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

Grating Stone

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
21

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
29/29

Ether:
14/25

Gold:
485 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x8, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom

glad we're back where we were. Odds are the maze is regular (intersections at right angles, corridors of equal length.

IMG_2321_zpscol5nhyy.jpg

"And I've already told you. It doesn't matter to me if I get out or not. Though of course I would like to see my little Marcellus end up successful. Tell you what - give the gnome a chance to pick a few directions, and maybe I'll help him out. He's a bit more fun than you."

"Er... thanks, I suppose..... But this isn't really the time nor the place for fun, is it?"

Grimwald repeats his attack.

IMG_2321_zpscol5nhyy.jpg

"We can have fun anywhere, Grimwald. Don't let Nerwen get you down with her grumpiness. Life isn't half as serious as she pretends, I thought you'd know that."

Nerwen begins a quick beat with feat and hands, moving her companions faster.

Battle Order

Nerwen v. Party - Rapid March

>Grimwald v. Klaus - Darkness (Magical Staff)

>Grimwald v. Klaus - Darkness (Magical Staff)

Marcellus v. Klaus - Whip

Marcellus v. Not-Klaus - Whip

Round Two Maze Brawl

>Nerwen sings Rapid March (-4 ether)

>Grimwald v. Klaus - Hit ([6+21+15]*2-5=81)

>Grimwald v. Klaus - Shield (86 Base Damage all foes -SP, -3 ether, Burning Knuckle Wakes Up, Nerwen healed, -1 ether)

Marcellus v. Not-Klaus - Damage (-1 ether, Marcellus Immune to Light)

Marcellus v. Not-Klaus - Special Damage (15 Damage Nerwen/Grimwald, No Blinded)

Burning Knuckle v. Nerwen - [42/2]-7=14 Damage, [36/2]-10=8 Damage Knuckle

The heroes knock hard, but get knocked back just as hard.

The Enemies

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 482/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect)

16813970765_d115fb6f20_t.jpg

Order Imperial Mage Not-Klaus

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 122/230

SP: 5

Ether: 5/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Tonic

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 36.5 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
25/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
38/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

Grating Stone

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
21

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
29/29

Ether:
8/25

Gold:
485 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x8, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom

May I have a counterstrike please?

Take the spare Marcellus.

Battle Order

> Nerwen v. Party -Lucky Chant

> Grimwald

Marcellus v. Not-Klaus -Whip

Grimwald attacks the Knuckle with Darkness from the back row.

OoC: Your so demanding. :tongue: Counterstrike fixed, thank you!

Round Three Maze Brawl

>Nerwen sings Lucky Chant - 4 Ether

>Grimwald v. Iron Knuckle - Meditate/Meditate (+1 ether)

Marcellus v. Not-Klaus - Hit/Hit (26+16=42-5=37)

The heroes whittle away their foes, though more sound like they may be rapidly approaching... unless they too get lost in the maze.

The Enemies

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 482/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect)

16813970765_d115fb6f20_t.jpg

Order Imperial Mage Not-Klaus

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 85/230

SP: 5

Ether: 5/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Tonic

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 36.5 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
25/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
34/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

Grating Stone

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
21

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
29/29

Ether:
9/25

Gold:
485 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x8, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom

Grimwald repeats, growing weary of the seemingly never-ending mooks.

Repeat all.

Round Four Maze Brawl

>Nerwen sings Lucky Chant - 4 Ether

>Grimwald v. Iron Knuckle - Special Damage/Meditate (+1 ether)

Marcellus v. Not-Klaus - Hit/Miss (37 Damage)

The heroes stand their own... but they perhaps forgot that they were in a compound where they are massively outmanned. The stealth of Yu Shu's original plan makes sense suddenly as two swordsman join the fight, and there is the sound of more troops near-by.

"Still think the way out is forward?"

IMG_2321_zpscol5nhyy.jpg

"What would you give me, Lady Nerwen, if I were to give you a little tip as to how to navigate out of here?"

As the swordsman join the battle, one of them cries out in pain and yanks an arrow out of his back.

9354932644_a2af13d9ae_o.jpg

"I told you, Jonas. This place is crawling with them. Bet that's the wolf-shielded bitch."

16813970765_d115fb6f20_t.jpg

"Should we track her down?"

9354932644_a2af13d9ae_o.jpg

"No need. Let's kill these fools. The warden is marked. Simon's man has vowed to have her blood."

The Enemies

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 482/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect)

16813970765_d115fb6f20_t.jpg

Order Imperial Mage Not-Klaus

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 85/230

SP: 5

Ether: 5/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Tonic

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman Jonas

Level 18 Humanoid *Immune to Stunned, Fragile and Weakened*

HP: 75/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied.

Drops:
Potion

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman Not-Jonas

Level 18 Humanoid *Immune to Stunned, Fragile and Weakened*

HP: 150/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied.

Drops:
Potion

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 36.5 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
25/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
30/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

Grating Stone

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
21

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
29/29

Ether:
9/25

Gold:
485 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x8, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom

Grimwald! Stop thinking about it and do it!

Battle Order

> Nerwen v. Knuckle - Nocturne flute

>Grimwald v. Not-Klaus - Darkness (magical staff)

Marcellus v. Not-Jonas - Whip

What will I give you? Lady, I got nothing you want, I got nothing you need.

Grimwald rolls his eyes and repeats again.

IMG_2321_zpscol5nhyy.jpg

"That's the trouble with you know-it-alls. You think you know it all." She giggles. "What do you know of me, Nerwen? How can you possibly know what I want, or what I need?"

IMG_2312_zpssvbvzicl.jpg

"Morta. Bad time."

IMG_2321_zpscol5nhyy.jpg

"Don't be such a spoil sport, boo. You know that I won't let any real harm come to you."

IMG_2312_zpssvbvzicl.jpg

"Nor I you."

Round Five Maze Brawl

>Nerwen v. Knuckle - Cheer Up! (+5 ether)

>Grimwald v. Not-Klaus - Damage (24 Damage, -1 ether)

Marcellus v. Not-Jonas - Shield (85 Damage, Potion Stolen)

Jonas v. Nerwen - 2 Damage Nerwen, 13 Damage Jonas

The heroes are able to continue to hold on, but further troops rush into the room. Down the corridor behind them, they hear the shocked cries of more troops, again ending in sudden silence, and echoing footsteps and growls tell them that a Burning Knuckle is on the move once more, though once again it is nearly impossible to tell where it is.

The Enemies

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 482/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect)

16813970765_d115fb6f20_t.jpg

Order Imperial Mage Not-Klaus

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 85/230

SP: 5

Ether: 4/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Tonic

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman Jonas

Level 18 Humanoid *Immune to Stunned, Fragile and Weakened*

HP: 62/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied.

Drops:
Potion

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman Not-Jonas

Level 18 Humanoid *Immune to Stunned, Fragile and Weakened*

HP: 65/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied.

Drops:
Nothing

9354931630_6719e907f7_o.jpg

Order Imperial Crossbowman Dumont

Level 18 Humanoid *Immune to Sleep, Blinded, and Sealed*

HP: 150/150

SP: 5

Special:
Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage.

Passive Special: Trained in Marksmanship- The Crossbowman attacks from the back row, recieving halved damage from melee weapons from the front row

Drops:
75 Gold

9354931630_6719e907f7_o.jpg

Order Imperial Crossbowman "Fancy-Foot"

Level 18 Humanoid *Immune to Sleep, Blinded, and Sealed*

HP: 150/150

SP: 5

Special:
Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage.

Passive Special: Trained in Marksmanship- The Crossbowman attacks from the back row, recieving halved damage from melee weapons from the front row

Drops:
75 Gold

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader*

264 year old female Elven Minstrel

Level 36.5 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
23/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
35/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

Grating Stone

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded*

Health: 44/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion x2

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage

Level:
21

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
5/29

Ether:
9/25

Gold:
485 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x8, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom

OoC: Just a reminder, the corridor behind you is still open and you may flee down it. This will not count as leaving combat, as the foes will chase you. If you run into a foe who blocks your path, you will be fighting a battle on two fronts once more, which will result in the lose of your back row. So it's a gamble, just letting you know the option exists. :thumbup:

fleeing sounds more dangerous than staying...

A single shield from Grimwald would sort this battle out right quick, but your dice are broken. Seriously, four meditates in a row? :grin:

You're right. I don't know what you want or need. So far though you've been doing a great job of expressing neither. You don't seem to want or need rescuing, you don't seem to want or need to help removing these guards, you don't seem to want or need to leave this maze. My needs and want have been amply expressed.

Feel free to chime in with a request if you want to make a deal, otherwise, until you say so, I got nuthin you want.

Grimwald, do you want to step back from this or stick it out?

OoC: Actually, I forgot to put in the end of the round, I ended up getting ahead of myself rolling for new foes - so I should put in your damage/counter-strike and also Marcellus' shield - let's see how things look after that. :blush:

IMG_2321_zpscol5nhyy.jpg

"Just tell you? You don't want to show off your massive intellect and correctness by figuring it out. Elves are such snooze-fests. You'd think they'd be more exciting because they've lived so long, but they still never figure out that life is just for fun. So silly. At least the short lived species have the fire of passion."

"Fine. You're right, I don't need to be rescued. I could live in here until the Order Imperial died entirely. But that wouldn't be fun. Simon and Gustav, they were fun. Even Bella was a bit of a fun. I'm not interested in Orders or any of that junk. Just individuals."

"We can do this, Nerwen. Let's not back out now."

OOC: Can you do that song where the party gets Lucky, or is that not possible at the moment? I haven't read anything about Minstrel for ages.

Nerwen nods.

[/u]Battle Order[/u]

Nerwen v. Party - Lucky Chant

> Grimwald v. Dumont - Darkness (Magical Staff)

Marcellus v. Knuckle - Whip

You want people to play with. There. Was that so hard to say?

You want to get a reaction out of me also. How's that working out for you so far?

IMG_2321_zpscol5nhyy.jpg

"It's been kind of boring."

Round Six Maze Brawl

Nerwen sings Lucky Chant (-4 ether)

>Grimwald v. Dumont - Hit/Damage (([6+15+21]*2)-5=79)

Marcellus v. Knuckle - Damage/Damage (42-8=34 Damage)

Not-Klaus + Fancy Foot v. Nerwen - [18+24]-7=35, KO

Jonas v. Grimwald - 18/2=9, KO

Not-Jonas v. Marcellus - 18-8=10, KO

The party is unable to hold off the enemies, and finally fall.

IMG_2321_zpscol5nhyy.jpg

"Now this could be interesting," says Morta as the heroes begin to black out. She turns the Order Imperial and starts to chat with them casually, but the heroes can see that she is walking between them and their foes.

The Enemies

9354929282_c18483661e_o.jpg

Burning Knuckle

Immune to Fragile, Stunned, Sealed and Sudden Death

Level 42 Fiery Humanoid

Health: 482/520

SP: 10

Special 1:
Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive
burning
, dealing 5 damage, and halving the hero's SP for three rounds.

Special 2:
Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect.

Special 3:
Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects.

Specials decided by die roll

Passive Special 1:
Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage

Passive Special 2:
Heavy Armor- The
Iron Knuckle Armour
cannot be stolen from the Iron Knuckle.

Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect)

16813970765_d115fb6f20_t.jpg

Order Imperial Mage Not-Klaus

Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental*

HP: 85/230

SP: 5

Ether: 4/6

Special:
Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether.

Passive Special:
Spell Slinger - Attacks ignore row and are light elemental while ether remains.

Drops:
Tonic

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman Jonas

Level 18 Humanoid *Immune to Stunned, Fragile and Weakened*

HP: 62/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied.

Drops:
Potion

9354932644_a2af13d9ae_o.jpg

Order Imperial Swordman Not-Jonas

Level 18 Humanoid *Immune to Stunned, Fragile and Weakened*

HP: 65/150

SP: 5

Special:
Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied.

Drops:
Nothing

9354931630_6719e907f7_o.jpg

Order Imperial Crossbowman Dumont

Level 18 Humanoid *Immune to Sleep, Blinded, and Sealed*

HP: 71/150

SP: 5

Special:
Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage.

Passive Special: Trained in Marksmanship- The Crossbowman attacks from the back row, recieving halved damage from melee weapons from the front row

Drops:
75 Gold

9354931630_6719e907f7_o.jpg

Order Imperial Crossbowman "Fancy-Foot"

Level 18 Humanoid *Immune to Sleep, Blinded, and Sealed*

HP: 150/150

SP: 5

Special:
Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage.

Passive Special: Trained in Marksmanship- The Crossbowman attacks from the back row, recieving halved damage from melee weapons from the front row

Drops:
75 Gold

The Party

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)
*Party Leader* *KO'd*

264 year old female Elven Minstrel

Level 36.5 *2x XP**Counterstriking* *Immune to sealed*

Power bonus:
,+8
(quest #102)

Defence:
7
(Darksteel armor 6 +lesser etherial cloak 1)

Health:
0/54
(Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour)

Ether:
31/49
(Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold:
504

Equipment:
Nocturne Flute (WP:6, causes
asleep
-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to
sealed
; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear),

Inventory:
Mutt's Flute (WP:10, inflicts
Weakened
-effect, instrument), Party Maracas (WP:4, user is
hastened
, instrument), Battered wooden flute (WP:6,
Darkness
-elemental), Sword of the Warrior of the Light (WP: 14,
Light
-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10;
Fire
-elemental; inflicts
Fragile
-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is
Slowed
and Immune to
Hastened
; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to
Ice
and
Water
, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

Helm of the Lord of Light (Headwear, Immunity to
Light
and
Jinxed
, Suitable for Knights)
, Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers)

Opal
(2),
Topaz
(2),
Diamond
,
Amethyst

Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion,
(
Inspired
-effect to all allies for 10 ether, song),

Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether)

Shovel, Bedroll, Magnifying Glass, Telescope

Grating Stone

IMG_2312_zpssvbvzicl.jpg

Marcellus

Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* *KO'd*

Health: 0/44

SP: 8

Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to
Blind
), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights)

Inventory: Mead x3, Grand Potion x2, Potion x2

8605602704_4e09abb709_t.jpg

Grimwald Gjinko

69 year old male gnome Sage *KO'd*

Level:
21

Power Bonus:
+1 permanent, +5 spells, +5 front row

SP:
0 (+5 back row)

Health:
0/29

Ether:
8/25

Gold:
485 (Owed 38 by Benji)

Glory Points:
8

Equipment:
Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear)

Inventory:

• Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental)

• Shovel, Pickaxe, Bedroll

• Opal, Amethyst, Diamond, Topaz,
Garnet
,
Sapphire
,
Emerald
,
Aquamarine
,
Ruby

• Scroll of Frailty, Scroll of Sleep

• Potion x7, Tonic x8, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom

Side Quest: A Prophet of Light

As the rest of the party walks out of the fortress, Pretzel stays behind to dig a grave in a patch of soft rock and dirt. The work is quick. Soon he has a shallow hole for the young boy. Leaning down to pick him up, he notices that Simon is still breathing, if barely. What will he do?

I look slightly horrified at the still breathing figure before me. What had happened in those moments when I was unconscious? Had Nerwen knowingly called off the fight at the dying moments. I sit back and think. Keeping the boy alive could only spell trouble in the end. He seemed set in his ways with little chance of changing.

Probably will grow up to be just like his sister. I muse. But then again, not necessarily so. People can change, but he would need an instructor and there is no one around, but me and I cannot bring him back to the hall.

I raise my Flying Cross to finish the boy silently, but something holds me back.

Is he, in truth, a servant of the light, just deceived? There must be hope for him. He is still so small...so young...

I fidget it with the Cross uncomfortably.

In any case, leaving him here is not an option. There are too many dangers. Surely that is more brutal than just ending him. After all, he is probably dying anyway and keeping him alive would only increase his suffering.

For the third time, I raise my Cross.

"But I could heal him. Surely, I could heal him!" I say aloud, but my voice sounds hollow.

"No," I sigh. "I have given up that path. I sacrificed the ability to heal for the ability to strengthen my attacks. And there is no turning back now."

"But wait!" reaching into my Bag of Holding I pull out a Phoenix Essence and a few Potions.

Surely these will do the trick.

Just as I am about to pour out the Essence on the boy's face though, I am reminded of the boy's words from the battle before. Surely not words from the Father of Light, but empty, meaningless words, spoken from a heart full of deceit and wrongdoing.

My mind clouds and my heart fills with fury.

How could this wretch be a servant of God! I demand of myself in indignation.

No. He is the shade of his sister, but blessed with a Heavenly face. Inside, he is a demon just like her.

My angry bursting out in a moment of outrageous fury, I hammer the Cross down on the boy's head with all its weight.

But even as the skull cracks, a wave of inexpressible guilt washes over me.

I quickly roll him into the shallow I had dug and cover it with earth, always looking around me and even at the sky.

"God I acted in your name for you," I say more for myself than anyone else.

There is no reply.

Pretzel rolls the body into the shallow grave and steps outside to join the others. He finds an old Paladin Sword (WP: 2, Light Elemental Longsword) in the dirt he dug up, but it is a paltry offering. He feels the weight of his decision on his shoulders, and though his arms are tired he feels at least the satisfaction of an end. (+2 power)

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