LordoftheNoobs Posted March 3, 2015 Posted March 3, 2015 Grimwald says nothing, but squints and darts his eyes around, trying to adjust them to the darkness and get a better look at his immediate surroundings. Quote
Zepher Posted March 3, 2015 Author Posted March 3, 2015 "We should have NEVER teamed up with these WEAK-WILLED PANSIES!" gulps Blueblast. He turns to Bernard, who walks beside him. "You'll be DEAD by the TIME I AM." Bernard head butts the prisoner, and then chortles in his deep armor as Blueblast covers the blood that seeps down his forehead. "I'd enjoy a good fight. The villagers around here just roll over and die when I come to town. I'll see if Bella won't release you into the ring with me." He looks Blueblast over. "Can't imagine you've got much technique, though. You look like a good old fashion hack and slash. I should be able to finish you within a minute. What the Hel are you, anyway?" "SCREW OFF!" Quote
Palathadric Posted March 3, 2015 Posted March 3, 2015 I feel like urging Bernard to finish off the sickly creature at once, but then think better of it and remain silent. Quote
Chromeknight Posted March 3, 2015 Posted March 3, 2015 Your palace is impressive, a grand seat for such a ruler. And a future without war, all men united under one banner is a ambitious plan. Quote
LordoftheNoobs Posted March 3, 2015 Posted March 3, 2015 "And an impossible one" Grimwald grumbles his breath. Quote
KotZ Posted March 3, 2015 Posted March 3, 2015 Your palace is impressive, a grand seat for such a ruler. And a future without war, all men united under one banner is a ambitious plan. "Which will make it much more satisfying to dismantle." Kiray mutters under her breath. Quote
Zepher Posted March 4, 2015 Author Posted March 4, 2015 Your palace is impressive, a grand seat for such a ruler. And a future without war, all men united under one banner is a ambitious plan. "Don't call me a ruler. There are others who will lead. I am a conquerer." The heroes are marched through a series of passageways, and they begin to get a feel for the fortress. The architecture is build directly into the cave - sometimes the walls simply end and the cave walls take over. There are a series of places where multiple rooms with high ceilings, and from second and third floor windows the heroes can tell they are being watched by archers and warriors. Sometimes there are small slits in the roof to allow in moonlight, and the occasional torch or candle is scattered throughout. The entire place is a labyrinth, and a dangerous one. Eventually the heroes come to a sort of interior courtyard, the ceiling so high that it is lost in darkness - only a small slit to allow in the moonlight is visible above. Their procession comes to a halt. "We'll be dealing with you now," announces Bella with a sly smile. Out of the opposite corridor marches a Warrior Priest that Nerwen recognizes: Samuel the Doubly Blessed, followed by a number of guards. "Hello everyone. Lady Nerwen. Commander Yu Shu," says Samuel with a confident smile. A deep rolling growl arises from Yu Shu. "I thought I'd leave you in familiar hands. Everyone, this is Samuel the Doubly Blessed. Once he was a Warrior Priest under Yu Shu until he saw the darkness that grew within her and the weakness he bred. He has since come to serve the true Light." The guards swarm around the heroes, stripping them of their items, their back-up weapons, and armors. "You bastard!" Yu Shu spits at Samuel finally, unable to control herself. "You coward!" "I am a little disappointed, Samuel. You told me Yu Shu would be difficult to topple, yet here she is, presenting herself to me on a silver platter. And I thought I'd have to go all the way to Eubric to take care of her." Bella shakes her head. "The greenskins, kobold and undead may be exterminated." "I wanted a crack at this greenskin," complains Bernard, jerking his hand towards Mitchell. "You'll be DEAD before you even RAISE YOUR sword!!" smacks out Mitchell. "Leave that creature alive for Bernard. Yu Shu may be taken to a private holding cell. Bernard and I will deal with her shortly. The other five should be put in a cell. We will allow them the choice to join our empire of Light, or not. My brother is a better speaker than me. They should wait to speak with him." She turns to the heroes and their companions. "This has been brief and disappointingly boring." She, Bernard, Oko, Abel and their soldiers stride off the way they came. Samuel and his guards surround the heroes. "If you'd follow me." Quote
Chromeknight Posted March 4, 2015 Posted March 4, 2015 Samuel. It is good to see you well. You changed sides? Why? Quote
Zepher Posted March 4, 2015 Author Posted March 4, 2015 "My master Raguel was a good warrior of the Light, and he was struck down by darkness. When I approached Yu Shu, she wouldn't allow me go extinguish that same darkness. Tra-Serral. Oko saw my frustration, and offered me a better path. When the Order Imperial conquers the world, demons like her will not longer be allowed to exist." Quote
KotZ Posted March 4, 2015 Posted March 4, 2015 "I find it funny how you claim to bring people to the light, yet here you are, working in the dark, the shadows," Kiray replied. "Shadow cannot exist without light, and light is only understood with shadows, yet you all seek to bring a darkness to Olegia. No wonder Heroica has to fix everyone's messes. Quote
Zepher Posted March 4, 2015 Author Posted March 4, 2015 "I've heard that rhetoric before," says Samuel. "And it has always failed to impress me. Yes, there are shadows, but only because the light is not everywhere yet." The heroes turn down a particularly tight corridor. Yu Shu growls at Samuel. "You are a fool. I should have never accepted you into my order." She glances around for a means of escape. "This is a particularly narrow hallway. I guess now is as good a time as any. Samuel! Avery!" Samuel turns to the soldier he is walking behind, the one carrying Yu Shu's weapon. "I am very sorry. I hope you find a just reward in Ennoc's land." And he slams his staff into the man's face. Blood gushes forward as Samuel deftly tosses Yu Shu's weapon to her. Meanwhile, Avery flicks a dagger out of seemingly nowhere and stabs it into the throat of the guard next to her. As he falls she deftly yanks her cloak from his belongings and tosses it on her back. "Marcellus, block the passageway! Avery on the other side." She turns to the heroes. "None of them can leave this passageway." The Enemies Order Imperial Lieutenant *Immune to Sudden Death* Level 25 Humanoid HP: 220/220 SP: 7 Special 1: Military Tactics- The Lieutenant uses his training in the art of combat, and becomes hastened for the next three rounds. Special 2: Tactical Strike- The Lieutenant uses his training in the art of cobat and stuns the opponent for a round, as well as deal 25 damage. Drops: Grand Potion, 20 gold NOTE: Carries Nerwen's things Order Imperial Guard (Sword) A Level 18 Humanoid HP: 150/150 SP: 5 Special: Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied. Drops: Potion NOTE: Carries Mitchell's Things Order Imperial Guard (Sword) B Level 18 Humanoid HP: 150/150 SP: 5 Special: Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied. Drops: Nothing NOTE: Carries Gocklo's Things Order Imperial Guard (Sword) C Level 18 Humanoid HP: 150/150 SP: 5 Special: Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied. Drops: 10 Gold NOTE: Carries Kiray's Things Order Imperial Guard (Crossbowman) A Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing NOTE: Carries Grimwald's Things Order Imperial Guard (Crossbowman) B Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing NOTE: Carries Deborah's Things Order Imperial Guard (Crossbowman) C Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing NOTE: Carries Pretzel's Things Order Imperial Guard (Crossbowman) D Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing NOTE: Carries Marcellus' Things The Party Nerwen Calmcacil (played by Chromeknight) *Party Leader* 264 year old female Elven Minstrel Level 35 *2x XP**Counterstriking**immune to sealed* Power bonus:,+8 (quest #102) Defence: 7 (Darksteel armor 6 +lesser etherial cloak 1) Health: 50/50 (Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour) Ether: 45/45 (Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 399 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear), Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), •Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Leather armour (SP:1; Bodywear), •Opal (2), Topaz (2), Diamond, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Phoenix Essence (2), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (4), Sushi (restores 5 health and ether) •Shovel, Bedroll, Magnifying Glass, Telescope Gocklo, The Witch Hunter *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 53/53 Ether: 53/53 Gold: 0 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14), Barbed Chain (WP: 10) Avery the Red Assassin Level 38 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36 1/4 Paladin *Hastened* Health: 56/56 SP: 16 Ether: 35/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence x2, Mead x2, Mulled Wine, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6 Mitchell Blueblast, The Golden-Eyed Enforcer Level 34 Beserker Health: 51/51 Gold: 240 Special: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell) Inventory: x3 Meads Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan *reinforced* Level: 32 2/4 Power: 39 32 + 7 Defense: 36 Health: 57/57 9 + 15 + 31 + 2* Gold: 1460 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Deborah, The Golden Warden Level 26.33 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Health: 48/48 SP: 20 Gold: 15 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead x2, Grand Potion, Soma x2, Ambrosia Marcellus Level 25 1/3 Black Knight *Immune to Stunned and Blinded* Health: 43/43 SP: 8 Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to Blind) Inventory: Mead, Grand Potion x3 Grimwald Gjinko 69 year old male gnome Sage Level: 20 Power Bonus: +1 permanent, +5 spells SP: 0 Health: 28/28 Ether: 24/24 Gold: 435 (Owed 38 by Benji) Glory Points: 8 Equipment: Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz, Garnet, Sapphire, Emerald,Aquamarine, Ruby • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb, Samuel the Doubly Blessed Level 19 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 26/26 Ether: 20/20 SP: 1 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed) Inventory: Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13 Knight Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 3x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Orcish Barbed Shield (SP:11; shield), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword) NOTE: To retrieve your weapons and inventories you must first kill the enemy carrying it, and then spend another turn retrieving all the items. Current Dropped "Things": Yu Shu's Quote
Palathadric Posted March 4, 2015 Posted March 4, 2015 "Ah, I seem recall your face," I say to Sir Abel. "We fought before, didn't we? I have to say that I admired the Order Imperial then for being honest and noble fighters, good with the sword, but I'm not sure if I'd say the same about those who try to use treachery though. I guess there's no place in the world where the darkness hasn't penetrated." As the Paladins turn and begin to fight, I grin. "Well, well, betrayal meets betrayal. Interesting!" Spying immediately the man carrying my equipment, I rush at him and tackle him from the Front Row. Crossbowman C Front Row. Quote
KotZ Posted March 4, 2015 Posted March 4, 2015 Kiray didn't even know what happened as Samuel turned to their side. Yet as soon as she heard the battle begin, she attacks the Guard (sword) C from the front, hoping to retrieve her things quickly. Quote
LordoftheNoobs Posted March 4, 2015 Posted March 4, 2015 "You and me, sonny." Grimwald attacks Crossbowman A from the front. Quote
Chromeknight Posted March 5, 2015 Posted March 5, 2015 Nerwen nods in satisfaction as Yu Shu's plan is revealed. I am glad you are not as stupid as Bella thinks you are, Quote
Chromeknight Posted March 5, 2015 Posted March 5, 2015 (edited) Can I be trained in the art of cobat like the lieutenant? Nerwen draws breath. Fetch your things Yu-Shu, we will give you space. Everyone else. No need to attack until you have your weapons and armour back, they're not going anywhere. Battle Order Yu Shu v. Things -re-equips Avery v. Guard (sword) A -Red Assassins Dagger Samuel v. Guard (sword) A -Sword of the Warrior Priest Kiray v. Guard (sword) C -unarmed Grimwald v. Guard (crossbowman) A -unarmed Pretzel v. Guard (crossbowman) C -unarmed Gocklo grins wickedly Mitchell froths Marcellus blocks the other end of the passage Nerwen v. All - Nanny's Lullaby Free hits None Edited March 5, 2015 by Chromeknight Quote
Zepher Posted March 5, 2015 Author Posted March 5, 2015 Hallway Scuffle Round One Yu Shu picks up her things and re-equips them Avery v. Guard (sword) A - Damage (18 Damage) Samuel v. Guard (sword) A - Hit (24-5=19 Damage) Kiray v. Guard (sword) C - Damage (18 Damage) Grimwald v. Guard (crossbowman) A - Meditate Pretzel v. Guard (crossbowman) C - Special Damage (18 Damage Pretzel, Gocklo, Mitchell) Gocklo grins wickedly Mitchell froths Marcellus blocks the other end of the passage Nerwen sings Nanny's Lullaby (All Asleep, -1 ether) The Enemies Order Imperial Lieutenant *Immune to Sudden Death* Level 25 Humanoid HP: 220/220 SP: 7 Special 1: Military Tactics- The Lieutenant uses his training in the art of combat, and becomes hastened for the next three rounds. Special 2: Tactical Strike- The Lieutenant uses his training in the art of cobat and stuns the opponent for a round, as well as deal 25 damage. Drops: Grand Potion, 20 gold NOTE: Carries Nerwen's things Order Imperial Guard (Sword) A Level 18 Humanoid HP: 131/150 SP: 5 Special: Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied. Drops: Potion NOTE: Carries Mitchell's Things Order Imperial Guard (Sword) B Level 18 Humanoid HP: 150/150 SP: 5 Special: Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied. Drops: Nothing NOTE: Carries Gocklo's Things Order Imperial Guard (Sword) C Level 18 Humanoid HP: 150/150 SP: 5 Special: Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied. Drops: 10 Gold NOTE: Carries Kiray's Things Order Imperial Guard (Crossbowman) A Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing NOTE: Carries Grimwald's Things Order Imperial Guard (Crossbowman) B Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing NOTE: Carries Deborah's Things Order Imperial Guard (Crossbowman) C Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing NOTE: Carries Pretzel's Things Order Imperial Guard (Crossbowman) D Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing NOTE: Carries Marcellus' Things The Party Nerwen Calmcacil (played by Chromeknight) *Party Leader* 264 year old female Elven Minstrel Level 35 *2x XP**Counterstriking**immune to sealed* Power bonus:,+8 (quest #102) Defence: 7 (Darksteel armor 6 +lesser etherial cloak 1) Health: 50/50 (Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour) Ether: 44/45 (Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 399 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear), Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), •Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Leather armour (SP:1; Bodywear), •Opal (2), Topaz (2), Diamond, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Phoenix Essence (2), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (4), Sushi (restores 5 health and ether) •Shovel, Bedroll, Magnifying Glass, Telescope Gocklo, The Witch Hunter *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 35/53 Ether: 53/53 Gold: 0 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14), Barbed Chain (WP: 10) Avery the Red Assassin Level 38 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36 1/4 Paladin Health: 56/56 SP: 16 Ether: 35/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence x2, Mead x2, Mulled Wine, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6 Mitchell Blueblast, The Golden-Eyed Enforcer Level 34 Beserker Health: 33/51 Gold: 240 Special: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell) Inventory: x3 Meads Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan *reinforced* Level: 32 2/4 Power: 39 32 + 7 Defense: 36 Health: 39/57 9 + 15 + 31 + 2* Gold: 1460 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Deborah, The Golden Warden Level 26.33 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Health: 48/48 SP: 20 Gold: 15 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead x2, Grand Potion, Soma x2, Ambrosia Marcellus Level 25 1/3 Black Knight *Immune to Stunned and Blinded* Health: 43/43 SP: 8 Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to Blind) Inventory: Mead, Grand Potion x3 Grimwald Gjinko 69 year old male gnome Sage Level: 20 Power Bonus: +1 permanent, +5 spells SP: 0 Health: 28/28 Ether: 24/24 Gold: 435 (Owed 38 by Benji) Glory Points: 8 Equipment: Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz, Garnet, Sapphire, Emerald,Aquamarine, Ruby • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb, Samuel the Doubly Blessed Level 19 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 26/26 Ether: 20/20 SP: 1 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed) Inventory: Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13 Knight Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 3x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Orcish Barbed Shield (SP:11; shield), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword) NOTE: To retrieve your weapons and inventories you must first kill the enemy carrying it, and then spend another turn retrieving all the items. Current Dropped "Things": Quote
Chromeknight Posted March 5, 2015 Posted March 5, 2015 (edited) Now they have no advantage, we can go safely. Let us get Pretzel's things back first. If you can be restrained in targeting, I can make people lucky rather than waiting until the end to sleep people. Battle Order Nerwen v. Party -Lucky Chant Avery v. Guard (Crossbowman) C -dagger Samuel v. If Guard (Crossbowman) C alive, else heal Gocklo -Sword-otWP Yu Shu v. f Guard (Crossbowman) C alive, else heal if Gocklo requires else heal Mitchell -DFStaff Grimwald Kiray Deborah -Attacks crossbow C or lieutenant if Guardian angel in place, picks up things if Avery has assassinated correct guard, else nothing Mitchell -Attacks crossbow C or lieutenant if Guardian angel in place, picks up things if Avery has assassinated correct guard, else nothing Gocklo -Attacks crossbow C or lieutenant if Guardian angel in place, picks up things if Avery has assassinated correct guard, else nothing Marcellus -Attacks crossbow C or lieutenant if Guardian angel in place, picks up things if Avery has assassinated correct guard, else nothing Pretzel -picks up things? Edited March 5, 2015 by Chromeknight Quote
Palathadric Posted March 6, 2015 Posted March 6, 2015 I pick up my things if Crossbowman C is dead, otherwise, I follow the others' actions. Quote
Zepher Posted March 7, 2015 Author Posted March 7, 2015 Hallway Scuffle Round Two Nerwen sings Lucky Chant - Party Lucky (-3 ether) Avery v. Guard (Crossbowman) C - Hit/Miss (Assassination Successful!) Samuel heals Gocklo - Failure/Failure Yu Shu heals Gocklo - Meditate/Heal More (Gocklo Restored to Full Health, -1 ether) Grimwald does nothing Kiray does nothing >Deborah does nothing Mitchell v. Lieutenant - Special Damage/Damage (Wakes Up?) Gocklo does nothing Marcellus does nothing Pretzel picks up things Free Hits 6,5,3,4,1,3 - Imperial Guard (Sword) D wakes up, All Crossbow Guards wake up Avery flips over a few of the groggy guards and quietly lands next to one of the men wielding crossbows. She sinks the dagger into his heart and gives a precise twist, and he crumbles to the floor. The rest of the heroes stand on either side of the hallway, just sort of waiting. Gocklo picks at his teeth. Finally Mitchell lets out a fearsome yell. "THIS IS BORING!" He charges at the lieutenant, who snaps to just in time to dodge the attack. The Enemies Order Imperial Lieutenant *Immune to Sudden Death* Level 25 Humanoid HP: 220/220 SP: 7 Special 1: Military Tactics- The Lieutenant uses his training in the art of combat, and becomes hastened for the next three rounds. Special 2: Tactical Strike- The Lieutenant uses his training in the art of cobat and stuns the opponent for a round, as well as deal 25 damage. Drops: Grand Potion, 20 gold NOTE: Carries Nerwen's things Order Imperial Guard (Sword) A Level 18 Humanoid *Asleep (2 Rounds)* HP: 131/150 SP: 5 Special: Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied. Drops: Potion NOTE: Carries Mitchell's Things Order Imperial Guard (Sword) B Level 18 Humanoid *Asleep (2 Rounds)* HP: 150/150 SP: 5 Special: Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied. Drops: Nothing NOTE: Carries Gocklo's Things Order Imperial Guard (Sword) C Level 18 Humanoid HP: 150/150 SP: 5 Special: Low Blow- The Order Imperial Guard wounds the hero in the stomach, causing them to bleed out. The hero loses five health at the end of each round until remedied. Drops: 10 Gold NOTE: Carries Kiray's Things Order Imperial Guard (Crossbowman) A Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing NOTE: Carries Grimwald's Things Order Imperial Guard (Crossbowman) B Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing NOTE: Carries Deborah's Things Order Imperial Guard (Crossbowman) D Level 18 Humanoid HP: 150/150 SP: 5 Special: Triple Shot- The Order Imperial hits the Hero, as well as the hero above and below them in the battle order for 18 damage. Passive Special: Trained in Marksmanship- The Hinckwell Guard (Crossbowman) attacks from the back row, recieving halved damage from melee weapons from the front row Drops: Nothing NOTE: Carries Marcellus' Things The Party Nerwen Calmcacil (played by Chromeknight) *Party Leader* 264 year old female Elven Minstrel Level 35 *2x XP**Counterstriking**immune to sealed* Power bonus:,+8 (quest #102) Defence: 7 (Darksteel armor 6 +lesser etherial cloak 1) Health: 50/50 (Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour) Ether: 41/45 (Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 399 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear), Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), •Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Leather armour (SP:1; Bodywear), •Opal (2), Topaz (2), Diamond, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Phoenix Essence (2), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (4), Sushi (restores 5 health and ether) •Shovel, Bedroll, Magnifying Glass, Telescope Gocklo, The Witch Hunter *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 35/53 Ether: 53/53 Gold: 0 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14), Barbed Chain (WP: 10) Avery the Red Assassin Level 38 Assassin Health: 49/49 Equipment: Red Assassin’s Dagger (WP: 10, Deals Cursed), Cape of the Red Assassin (Chance of Assassination 1/3) Inventory: Light Throwing Knife (WP: 8, Light-Elemental, 1/3 to Deal Doomed), Dark Throwing Knife (WP: 8, Darkness-Elemental, 1/3 Chance to Deal Doomed), Smelling Salts, Hidden Red Assassin Dagger (WP:2, Suitable to Avery, Impossible to Steal/Disarm) Yu Shu Enzima Level 36 1/4 Paladin Health: 56/56 SP: 16 Ether: 35/35 Equipment: Double Fanged Stave (WP: 12, Duel-Strike, Hero Hastened if not holding shield), Pegesus Shield (SP: 14, Immune to Slowed and Light Damage), Golden Helm (SP: 2, Immune to Afraid), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins) Inventory: Phoenix Essence x2, Mead x2, Mulled Wine, Potion x2, Tonic, Military Grade Light Bomb x6, Military Grade Darkness Bomb x6 Mitchell Blueblast, The Golden-Eyed Enforcer Level 34 Beserker Health: 33/51 Gold: 240 Special: Big-megablocks Friggin’ Sword (WP: 18, Deals Bleeding -10, Suitable for Mitchell) Inventory: x3 Meads Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan *reinforced* Level: 32 2/4 Power: 39 32 + 7 Defense: 36 Health: 39/57 9 + 15 + 31 + 2* Gold: 1460 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory), Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 3 Phoenix Essences, 3 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom, Strong Wasabi (-2 poisoned permanently) Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Deborah, The Golden Warden Level 26.33 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Health: 48/48 SP: 20 Gold: 15 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead x2, Grand Potion, Soma x2, Ambrosia Marcellus Level 25 1/3 Black Knight *Immune to Stunned and Blinded* Health: 43/43 SP: 8 Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to Blind) Inventory: Mead, Grand Potion x3 Grimwald Gjinko 69 year old male gnome Sage Level: 20 Power Bonus: +1 permanent, +5 spells SP: 0 Health: 28/28 Ether: 24/24 Gold: 435 (Owed 38 by Benji) Glory Points: 8 Equipment: Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; back wear) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz, Garnet, Sapphire, Emerald,Aquamarine, Ruby • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb, Samuel the Doubly Blessed Level 19 Paladin *Immune to Light, Darkness, Blinded, Asleep, Confused, and Jinxed* Power Bonus: 0 Health: 26/26 Ether: 20/20 SP: 1 Gold: 0 Equipment: Sword of the Warrior Priest (WP: 5, Meditates become hits), Armor of the Warrior Priest (SP: 1, Immune to Light and Darkness Elementals, Immune to Blinded, Asleep, Confused, Jinxed) Inventory: Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 13 Knight Power Bonus: 6 Defense: 29 Health: 21/21 Gold: 167 Equipment: Smith’s Katana (WP:10, Darkness elemental), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Mythril Shield (SP: 20), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; back wear) Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 3x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5) , Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Orcish Barbed Shield (SP:11; shield), Crescent Shield (SP: 5, halved damage from elemental attacks), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; great sword) NOTE: To retrieve your weapons and inventories you must first kill the enemy carrying it, and then spend another turn retrieving all the items. Current Dropped "Things": Quote
Palathadric Posted March 7, 2015 Posted March 7, 2015 I attack Crossbowman A from the Back Row with the Flying Cross. "I'll get your things back to you momentarily, gnome." Quote
Chromeknight Posted March 8, 2015 Posted March 8, 2015 Nerwen watches Mitchell carefully. Kiray's sword will also be useful. Quote
Palathadric Posted March 8, 2015 Posted March 8, 2015 "If you want me to change targets, I'll do so, but for hitting those Crossbowmen it's better to strike from range." Quote
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