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Posted (edited)

Where are the screenshots from Andrex post? I don´t see something.

@ News: A whole bunch of videos are on http://www.gametrailers.com/game/5282.html .

Just one week until I get the game!!!

Edit: Now I see the screenshots. Oh god, this pc sucks...

@ More News: Somebody made a "video" on Youtube where are all things to know for complete the game.

http://de.youtube.com/watch?v=QKdg6tTjcqo

Edited by Navy Trooper Fenson
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Posted (edited)

It seems the full game is already available to some! IGN.com have reviewed the Wii edition, and it got 8.0 out of 10. I think the gripes are silly to be honest :tongue: but I'm still immensely hyped for this game! Besides..

Traveller's Tales has once again delivered an experience that boils down to smashing stuff over and over again while searching for secrets, while also managing to make that formula fun and addictive. It's certainly not a huge leap over the LEGO Star Wars titles, and in fact still has some of that series' issues, but it's no less enthralling and certainly a fun adventure worth taking on.

That's certainly not a bad conclusion. Now then~

Thanks for all the vids =D. If you want a video review, do head over to IGN.

I'm off to check the above ones out!

-- Andrex

Edited by Andrex
Posted

Here is something that I didn´t except to see in my live: An advertisement for a Lego videogame in a Simpsons Comic!

indygame005.jpg

There are not so many new things (nothing, except the picture from the Shanghai level), but this is too special for me.

Posted

Alrighty then! So I got the Official Nintendo Magazine UK this morning with the Lego Indiana Jones review for Wii~ Naturally I scanned it in for y'all :classic:.

Apologies for the third page, it cut off the middle, but you should be able to pick up most the points. Also, the reason why page 75 is missing is because it was just a giant cover art with some quotes you can read in the article anyway :tongue:.

Enjoy!

img040-1.jpg

img041-1.jpg

img043-1.jpg

I think the point a lot of reviewers are making is that the game rules, but after Lego Star Wars it's just same old same old =/. I honestly would have to disagree, considering some of the differences made, but ah well. The game alone is fantastic, and I think is worthy of being a stand alone classic. No matter what though, we'll find out for ourselves next week! =D

-- Andrex

Posted

Oh my apologies for the size O_O. They were proper scans, but.. for some reason Photobucket shrunk them down. Ah well, I hope those are alright =).

Not long :tongue:.

-- Andrex

Posted
Alrighty then! So I got the Official Nintendo Magazine UK this morning with the Lego Indiana Jones review for Wii~ Naturally I scanned it in for y'all :classic:.

-- Andrex

Out of interest, has the mag reformatted? I'm not a regular reader, as I think that NOM was way better, but I get it occasionally.

Posted

Haha, this month they have had a slight retake. Still, I adored NOM, but to be honest I love ONM also. Yea it was a bit too different to begin with, but it works now. Either I've adapted or they've made it better for the readers. Whatever the case, it's not a bad magazine :classic:.

-- Andrex

Posted (edited)

Wow I'm loving this site redesign! Very apt <3.

About the imageshack uploads, sure thing!

img040ab1.jpg

img041sm6.jpg

img044wk5.jpg

I hope those are okay. Not the best of quality, but ah well. My magazine deserves a rest from the scanner O_O. I had to force it in, due to the solid margin :tongue:. Again, the last one insisted on resizing, but ah well. It's a better job than last time, non?

Enjoy! :classic:

Also, what a fantastic video! I'm loving the transitions from film to game. Not long now!

So to pass the time, I got you lot another interview. It's a fun read, so do have a browse!

Game Chronicles took a break from watching the new recently released special edition Indiana Jones DVD's to talk with LucasArts Associate Producers, Kellam Eanes and Kevin Clement.

GCM: Thank you for your time! Please get us started by introducing yourself and telling us about the creative team that is reconstructing one of the great action trilogies out of bricks.

Kellam Eanes – Associate Producer – LucasArts

Kevin Clement – Assistant Producer – LucasArts

The majority of the development team at Traveller’s Tales are veterans of previous LEGO titles and bring a collectively high level of experience and enthusiasm to LEGO Indy.

GCM: With the undeniable success of LEGO Star Wars and now the impending release of LEGO Indy, and even a LEGO Batman, what are your personal thoughts on why making and playing these pop-culture icons in LEGO form is so appealing?

KC: These games appeal to a wide age range because of the inherent humor, ease of use and the great stories that they allow players to experience.

GCM: We know you guys are acting all this stuff out by hand before it goes in the computer. So how many thousands of LEGO blocks are lying around the design studio at this time?

KC: There is no denying that there is quite an abundance of LEGO around the studio, but the majority of the building for the game takes place on the designers, artists and programmers computers.

GCM: One of the fundamental gameplay elements of LEGO Star Wars was disassembling existing LEGO objects and reassembling them into new and often useful objects using Jedi powers. Will Dr. Jones be able to reconstruct the world around him, and if so, how?

KC: LEGO Indy allows players to physically interact with the game environment in a much more in-depth manner than previous games. Indy can use his whip to accomplish a variety of tasks, a few of the actions players will be able to perform include; activating switches, grabbing objects, stunning enemies and swinging across gaps. All characters can pick up and drop objects, including weapons and tools, as well as swim, climb and shimmy across ledges. Just like in the films, players will experience a seat of their pants adventure as Indy uses his wits and daring to battle bad guys across the tops of speeding vehicles.

GCM: The Indiana Jones movies are known for a lot of humorous elements and tongue-in-cheek dialogue. What were some challenges in bringing this style of humor over into the Mime-like world of LEGO acting?

KC: That indeed was the biggest challenge to fit all of the iconic movie scenes from the three classic Indiana Jones films into LEGO world. TT Games does a fantastic job of adding their unique brand of humor to those classic movie moments. You’ll see, remember, and laugh; I guarantee it.

KE: Traveller’s Tales did a great job identifying key iconic moments from the original Indiana Jones films. Some of my personal favorites are the scenes with Mola Ram in Kali’s Temple, the motorcycle scene with Jones Sr., and Willie Scott’s theatrical entrance in Shanghai. It’s the non-stop adventure you expect from Indiana Jones mixed with a healthy dose of LEGO humor.

GCM: With so many major set pieces spread across all three Indy films, did you have to make any hard decisions on which ones to include, or can we expect to play them all?

KE: We fully appreciate that playing LEGO Indiana Jones: The Original Adventures will be many young players’ first introduction to Indiana Jones. Parents will be introducing their favorite iconic moments to their kids and also reliving Indy’s classic adventures with a new twist. We included just about every memorable scene you can think of, from the idol swap in Raiders of the Lost Ark to selecting the correct LEGO grail in The Last Crusade.

GCM: Often, video games inspired by films visit new locations or cover material that we didn’t see on screen. Will LEGO Indy show us anything we haven’t seen before?

KE: The original films are the inspiration for everything players will be experiencing in game. However there were areas in which the team did have to take some artistic license in order to fully deliver on the game experience. As always, we have looked for ways to integrate some fun surprises throughout the game, so players will have to keep their eyes open as they explore and discover Lego Indy’s world.

GCM: LEGO Star Wars used the cantina as the hub for accessing all three films. What will Indy’s base of operations be?

KC: Indy’s base of operations will be Barnett College. Here, players will be able to access game levels, inspect their collected treasures and artifacts, customize characters and much more!

GCM: The first two Indy movies pushed the limits of the PG rating with the level of violence (melting and exploding heads, guy chopped up in airplane propeller, chilled monkey brains, unsanitary heart transplants). What were some challenges in walking the thin line between maintaining an “E” rating and remaining true to the original content of the films?

KE: Everything is handled with the appropriate amount of humor so that the whole family can enjoy. As in Lego Star Wars, characters never actually “die,” but break apart and reassemble after taking full damage. The unfortunate boxer that loses his head in the airplane propeller is pretty funny. After the chop, he chases his bouncing head around the tarmac. Indy and friends’ attack moves are comical, like Short Round’s karate kicks or Willie Scott’s flailing arms and signature scream that can incidentally shatter glass. You won’t see Mola Ram ripping out any LEGO hearts, but you will see the re-telling of Indy’s classic adventures in the same tongue-in-cheek style that made you chuckle in LEGO Star Wars.

GCM: What kind of Achievements can we look forward to on the Xbox 360 version? Any personal favorites?

KE: Movie buffs will really enjoy our achievements, as their names are all from classic Indiana Jones movie quotes. One of the most challenging for me is “Indy! Cover your heart!” which requires completing a level without losing any studs.

GCM: What motion-inspired extras will Nintendo gamers get? Will Wii gamers get to “crack” Indy’s famous whip using the Wii remote?

KE: The whip will definitely be an integral part of the LEGO Indy Wii experience. Players will be able to whip objects and enemies towards them and whip swing. Fast build, digging, turning cranks, and building with wrenches will also be enhanced with the Wii remote.

On the DS, players will be able to control the whip, shovel, and cranks with the touch screen, as well as enjoy a selection of exclusive mini-games.

GCM: Let’s talk multiplayer. Indy always seemed to have at least one sidekick tagging along on his adventures. Will this translate into cooperative multiplayer gameplay?

KE: In LEGO Indiana Jones: The Original Adventures, players will be able to enjoy the same style of drop-in/drop-out co-op that proved to be so popular in LEGO Star Wars.

GCM: Thanks for your time. Is there some special element or favorite part of LEGO Indy, or perhaps some previously unknown secret you’d like to share with our readers before they get their hands on the final game next month?

KE: Just like you see in the films, it pays to be curious, explore the levels fully; you’ll never know what you will find! ;)

-- Andrex

FIVE DAYS!

Edited by Andrex
Posted

captaintau, I'll list the specs below:

Operating Systems: To be able to play the LEGO® INDIANA JONES, you must have Windows XP or Windows Vista installed and configured correctly, and your computer hardware must be DirectX 9.0c compatible.

Computer

100% DirectX 9.0c compatible computer

Graphics Card

128 MB Graphics card with Shader Model 2.0 Capability

CPU

Intel P3 1.0 GHz or AMD Athlon XP

Sound Card

100% DirectX 9.0c compatible Audio Device

Memory

256 MB RAM. 512 MB RAM required for Windows Vista

Input Device

Keyboard and mouse. Gamepad supported.

Now then, we've had a review for the Nintendo DS version! As expected, it's turned out quite well =). Here's the article below, taken from http://www.gamertell.com:

There’s something remarkably fun about Lego’s newly embraced Russian doll approach to game making: Take a movie, wrap it in a Lego shell and turn it into a videogame. They did it damn well with the Star Wars film franchise, and will soon stock shelves with a colored peg version of Batman.

One Peg at a Time

The story in Lego Indiana Jones: The Original Adventures follows a silly interpretation of the first three Indiana Jones movies with Lego style humor. Objects burst into Lego pegs, gun turrets are built by piecing together Lego blocks and even the cutscenes keep the theme alive. For example, the big dude who gets diced by the airplane propeller in the first film is cutely portrayed as a stumbling Lego character with his single-peg head on the ground.

Playing through the Story Mode unlocks bonuses and the Free Play mode for each level, were you can go through any level as any unlocked character. You can even build your own character using parts from characters you’ve accumulated throughout the game. Yeah, you can put Indy’s head and hat on Marion’s body and arm him/her with a gun.

Characters have attributes and accouterments similar to their on-screen counterparts and offer varied abilities. Indy often carries a whip for distance physical attacks and swinging, while other characters carry a shovel for digging (and hitting), a gun or other useful items. A few even carry - and transform into - a tiny monkey who can climb vines and slip into smaller areas.

In the story mode, you play as Indy and at least one other character in each level, swapping with a single button press when in proximity. At times you will need one to partially progress through an area and then unlock a ladder, rope or bridge for the other to join you. It adds a fairly simply puzzle element to this stuff-grabbing, action platformer game.

Picking Apart the Pegs

Similar to the Lego Star Wars games, you collect Lego pegs as you play, which can be cashed in for additional playable characters, hints and other extras (a mode they wisely included). Each level also has hidden objects that can either be found by certain characters or by performing secret tasks (blowing out all the torches or something similar).

And, just like Lego Star Wars, this game is pretty damn fun. It’s not to quite the same high level of excitement and explosive action as the Star Wars games, but has enough action, humor and easy-to-use elements to make it thoroughly enjoyable.

Also like the Lego Star Wars games, there are a few areas with wonky camera angles, awkwardly positioned platforms or areas where you seem to be stuck without an obvious path. Once you fully embrace the Way of the Peg, however, these small interruptions are hardly remembered.

While the touchscreen is often useless in the main game (save the microphone where you actually blow out candles and a few cranks), it’s brought back into utility by several unlockable, worthwhile touchscreen minigames. You can use the touchscreen for characters’ special moves when available, but the developers wisely made those awkward pace-changing swipes redundant with a simple button press.

The game also includes a two-player co-op mode, which is one of the main reasons to get any movie-based Lego game. Co-ordinating efforts - assuming your co-gamers is not a buffoon - adds to the games craziness and means you get to share the peg-collecting fun with someone else. Unfortunately, it also means that the other gamer must owns the game, too.

Embrace the Peg

Lego Indy offers the same great goodness we’ve come to love and expect from a game based on a toy based on a movie.

There’s plenty of hidden stuff and lots of unlockables, both feeding the addictive nature of completionist gamers and giving everyone else a reason to go back and replay levels as incongruous characters. It’s silly, it’s fun and it’s not going to be banned by anyone. Get it, play it and share it with your family and friends.

The real bummer of the game is that you just know that LucasArts will re-release an improved version of the game with the current movie (and maybe Young Indiana Chronicles?), much like they did with Lego Star Wars.

Pros: Good sense of humor, decent action, fairly easy to pick up and play, cute graphics and fun-to-play characters. Nice unlockables including touchscreen minigames.

Cons: Jumping can be a bit inaccurate and camera is sometimes wonky or puts playable character out of view.

Overall Score: One thumb up, one thumb sideways; 87/100; B+; * * * 1/2 out of 5

Also, something I want to mention is that we've had quite a bit of new info on the Lego Batman games lately. In fact, my Nintendo magazine had a feature article on it. If you want, I'll post up updates on a separate thread for you. I just need to know where. Is there an official one as such yet?

-- Andrex

Posted

Aaand today's review is from ComputerAndVideoGames.com:

Bricks + Nazis = The best Lego game yet

While die-hard fans of the classic Indiana Jones films will find the Original Trilogy much more rewarding than ignorant players, drop the license from the product and Lego Indy would still be a bit of a hoot. In Lego Indiana Jones Traveller's Tales have crafted a game so well designed that its appeal stretches far beyond the boundaries of its subject matter.

Level best

Most of its success is down to incredible level design. Just like the forthcoming Batman game, Lego Indiana Jones places huge emphasis on co-op puzzles. You can't just bomb through sections blasting away at the bad guys any more. Use your whip to cross a cavern and you'll have to build hanging bars for your partner to follow suit. Stumble upon spike traps and the other character must find an alternate route and clear the path.

The new ability to hot-swap between characters at any time - not just when they're stood side-by-side - means that Traveller's Tales has been able to craft some really interesting puzzles. It's not just a one-trick pony though.

Co-op hi-jinks aside, Lego Indiana Jones is an exemplary use of a license. How we laughed as Indy quivered in the Well of Souls - only braving up once Marion had scared the snakes off with a torch. How we chortled when Dr Jones tried to fob Belloq off with a C3P0 head instead of the real golden idol. How we giggled when... Come to think of it, we laughed, chuckled and giggled a lot. Admittedly the cut-scenes aren't as funny as in Lego Star Wars, but then Lucas' trilogy never featured Willie Scott's glass-shattering scream...

At the risk of upsetting Star Wars fans, Lego Indy's locations are much, much more interesting. Most of the action takes place in recognisable areas (rather than genero spaceship/planet #54), but when the team have had to be creative - such as fleshing out the Nepalese level by including a mountainside temple after the bar fight - it's been done with such care and attention that the switch between movie sets and creative licence is seamless. And thanks to the improved lighting tech it all looks beautiful too.

As most of the action takes place underground you'll often stumble upon ruins where light filters through gaps in the wall and torches illuminate the surroundings with a reddish glow. All in all: absolutely gorgeous. Er, so where's the awesome score?

Oh, rats!

Unfortunately for Lego Indiana Jones, the challenges turn out to be just too clever for the game's own good. While we absolutely love the focus on co-op puzzles, when tackled alone the partnering AI simply isn't up to scratch. Infinite lives means excessive use of one-hit-kill traps isn't as frustrating as it should be, but the ineptitude of the computer-controlled partner often hinders progress regardless. Put simply, in some levels the single player experience feels butchered. So much so, we occasionally found ourselves switching on a second pad, moving the other character into position and then dropping out afterwards.

It's such a shame a problem this basic mars the experience. In terms of design and use of a licence, Indy is the best Lego game so far, but the reliance on clever puzzles really highlights the incompetent AI. If you're buying it with co-op play in mind (and thanks to Xbox Live it's a strong possibility) then dive right in. Otherwise, it gets a hearty thumbs up, albeit with one very sour-faced caveat.

Verdict

Lego Indy is impossible not to love, despite its best efforts to put you off.

Uppers

  • *Inspired level design
    *Best Lego game yet

Downers

  • *Partner AI borked

7.7

Not bad at all. These numbers always seem low to me, but the comments are fantastic! 4 Days To Go~

-- Andrex

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