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Posted
I saw on a new preview for the game that there will be no Nazi's. I wonder what we will be fighting?

"anonymous genocidal, occultist, trenchcoat-wearing master-race",

From this article.

@ Shoc: I saw an interview on youtube with somebody from the developerteam and he said something about "Indy finds postcards in the levels and ist sending them home to his college, when you get all six postcards of a movie, you get a bonus" or something like that. I hope that the treasures are for bonus things like invicibility or strong guns and that the postcards do something veeeery special like... ähem... something veeeery special.

Like Unaided Flight? Or Teleport? New Levels? Portal? Lego Halo Demo - Only For PS3? Telekinesis? Reality-bending? Voodoo? Kinetic Pulse Generation? Doctor Who Characters? Lasers? 5 Secret Star Wars Characters? 5 Secret Cylons? Parkour? Assassination? Multi-Abilities? More Character Customization? Pie Doors? 3.14 Doors? Pi Doors? Apocalypse?

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Posted
Like Unaided Flight? Or Teleport? New Levels? Portal? Lego Halo Demo - Only For PS3? Telekinesis? Reality-bending? Voodoo? Kinetic Pulse Generation? Doctor Who Characters? Lasers? 5 Secret Star Wars Characters? 5 Secret Cylons? Parkour? Assassination? Multi-Abilities? More Character Customization? Pie Doors? 3.14 Doors? Pi Doors? Apocalypse?

Some of it isn´t that what I expected but this could be possible IMO.

Unaided Flight? Or Teleport? New Levels? Telekinesis? Voodoo? Lasers? Multi-Abilities? More Character Customization?

Doctor Who Characters would be cool *imagine that I play the dessert race Level with a Dalek who EXTERMINATES all Notzis, who he was inspired from*

Posted
Like Unaided Flight? Or Teleport? New Levels? Portal? Lego Halo Demo - Only For PS3? Telekinesis? Reality-bending? Voodoo? Kinetic Pulse Generation? Doctor Who Characters? Lasers? 5 Secret Star Wars Characters? 5 Secret Cylons? Parkour? Assassination? Multi-Abilities? More Character Customization? Pie Doors? 3.14 Doors? Pi Doors? Apocalypse?

You forgot one - the ultra secret code that turns all the "generic soldiers" into real Nazis! :tongue:

Funny though, I don't know what you mean by "unaided flight" as a cheat code. :look:

Posted

By the second time it does show to the end. Weird...

To the video: Looooooooooooooooooool!!! The Notzis do have blond hair and blue eyes! It´s a bit strange that the Enemy officer (dessert) don´t have a avatar in the section on the Lucasarts-Website. And why do the guy say there are now 80 playable Charas? Weren´t it 60 Charas? I wonder who the other twenty will be...

Posted

I think it will be donovan, and maby from the begin of TLC, that man who gave the hat to indy.

EDIT: a list showed up on the forum from lucas arts:

Army Intel man A

Army Intel man B

Barranca

Belloq (Desert)

Belloq (Jungle)

Priest Belloq

British Officer

Marcus Brody

Cairo Digger

Cairo Masked

Cairo Monkey Man

Captain Katanga

Chatter Lal

Colonel Deitrich

Colonel Vogel

Elsa (Desert)

Elsa (Venice)

Enemy butler

Enemy guard

Enemy pilot

Cairo enemy

Desert enemy

Nepal enemy

Evil sherpa

Fat Boy Scout

German Mechanic

Ghost

Grail Knight

Hovitos Tribesman

Indiana Jones (Cairo)

Indiana Jones (Desert)

Indiana Jones (Tuxedo)

Indiana Jones (Fedora)

Indiana Jones (Professor)

Indiana Jones (Soldier)

Jock

Kao Kan

Lao Che

Maharaja

Thugee Maharaja

Marion (Night Gown)

Marion (Evening dress)

Marion (Nepal)

Mola Ram

Pankot Assassin

Pankot Guard

Professor Henry Jones Sr.

Female Punjabi

Sallah

Satipo

Shanghai thug A

Shanghai thug B

Short Round

Slave child

Thugee

Thugee Priest

Slave Driver Chief

Slave Driver

Toht

Willie Scott

Willie scott (evening dress)

Willie scott (pajamas)

Willie scott (singer)

Sacrificial Willie

Wu Han

Zeppelin Mechanic

Cairo Swordsman

Chen

Punjabi village Chief

Cairo Sallah

Young Indy

Walter Donavon

Posted

And now for a fantastic "Hands-on verdict of near-finished game" ^^. For the Nintendo Wii version, at least, but the article itself is not too specific about consoles, more about the content itself.

There are few things as grand as an Indiana Jones night. Six hours to spare, a load of friends, the DVD boxset and enough fizzy drinks to turn your liver into a bouncy castle.

Pop in Raiders and you're off. Likewise, a finished version of Lego Indiana Jones and one chum well-versed in Wii controllers and you're equally away - as a tired but happy NGamer with all three Lego episodes under their belts will testify.

First things first, Lego Indy is a co-op game, pure and simple. Sure, the films focus mainly on the solo efforts of the man himself, but then he wasn't paired with actors with dubious AI credentials.

Four years in Lego RADA may have trained these plastic replicas of Marion, Short Round, Willie Scott and Henry Jones to gurn their way through the hilarious cutscenes, but when it comes to watching out for their Lego behinds these guys brick it too easily.

Whether creeping through Peruvian ruins or daringly traversing the inner sanctum of the Thuggee temple - now with handy rotating platforms to cross the lava pits - you can be sure to have John Williams's iconic score drowned out by your plastic pals' death wails and the all-too-well-known noise of Lego studs spilling from a now-destroyed body.

Yes, the AI knows when to stand on a pressure pad, but the headless chicken routine for 99% of the time is a little off-putting.

You go first...

Stab the minus button on the second controller and the game proper reveals itself. In co-op those true Indy moments come flooding back. Accidentally clocking your partner in a heated battle is so slapstick Jones, and is that Andy and Kittsy trapped under a slowly descending roof bickering over who pulls what lever, or Indy and Willie Scott?

"Throw the banana to the monkey - throw it or the Nazis will kill us," could have been a line straight from Raiders; it was in fact coined by Kim.

Free from worrying about a dimwit partner you can better appreciate the formula tweaks made by Traveller's Tales since Lego Star Wars. No longer boiling down to 'bring X character to perform Y at Z location', puzzles now focus on the items used to perform these tasks.

Spanners fix broken lifts, the academic tome lets you translate hieroglyphics in a brief memory minigame, monkeys need a banana bribe to help you out. And it doesn't matter who lobs said spanner/book/banana - it's the carrying that counts.

Combat maintains the button-smashing simplicity, but allows for experimentation to keep it fresh. Grab scenery - bottles, chairs, swords, spears - and a flick of the remote will lob the item at any Nazi - sorry, generic Nazi-like villain - silly enough to get in your way.

The fight at Club Obi Wan turns into a mad coconut shy, as a poisoned Jones chucks martini glasses at heckling Chinese villains in an attempt to dislodge the antidote.

In the mines under Pankot Palace you have to throw TNT at one formidable foe - not brain teasing, but brain pleasing.

Holy trilogy

Of the three episodes, it's the foray into the Temple of Doom that shows most fidelity to the film.

The escape from Shanghai (complete with the ridable gong - just you wait and see), the trek through the jungle, descending into the temple itself - there's not a scene out of place.

Surprisingly, it's Raiders that sports the oddest scene extension - a brief one-minute fight inside Marion's Nepalese tavern opening out into a half-hour mountain trek we certainly don't remember from the film.

Highlights? We're particularly enamoured with the mine cart ride - a simple task that sees you batting out levers to open up new areas of the track.

Capturing the look and design of the sequence perfectly, it offers that classic Lego Star Wars conundrum - how to find the bevy of collectables in such a short stretch of level.

Not only chasing the 100% 'true hero' stud count, there are ten hidden pieces of an artefact in each level - an OCD dream.

Playing the trilogy and watching the trilogy have a similar effect in that you tend to take minor moments and stitch them into general satisfaction.

Just as some people obsess over certain lines - if Matthew says "No ticket!" one more time, he's going out the window - it's the little moments that you'll take away from Lego Jones.

The idea of a monkey carrying a machine gun. The random appearance of C-3PO's noggin in a cutscene. The way Indy raises his arms in fright when faced with snakes.

How pressing the C button makes Jones wrap his whip around enemies before spinning them like a whirligig. Working out how a horse, a torch and a spade can unlock that final artefact piece. Discovering a ludicrous boss inside the Well of Souls.

The fact Willie Scott has an irritating wail that has no use whatsoever. Riding a Lego elephant. The rafting animation. Constructing a Lego bike and bombing around a Nazi base. Chilled Lego monkey brains...

Scattershot and silly, it's Indy through and through. Yes, the plentiful lives are there for the kids, but with nostalgia and hidden depths aplenty, just don't call it junior.

NGamer Staff

Taken from: http://www.computerandvideogames.com/article.php?id=189415

A very promising read indeed =).

16 Days To Go in Europe!

-- Andrex

Posted

Is there any information if a LSW1 or 2 save unlocks something? I don't know for what system it to get.. PS2 gives me 2 player combo action and psp lets me play it everywhere.... difficult. anyone of you with similiar issues?

It is difficult to compare screens or youtube videos from LSW2 between PSP and PS2 - can someone tell me if the PSP version has good graphics? Or can't it keep up with the PS2 at all....? (all the reviews I found don't mention the differences between the versions...)

:classic:

Posted

Well since this place seems pretty dead =/ haha.. here are three rather delicious looking screenshots:

6006620080529_101903_2_big.jpg

6006620080529_101903_3_big.jpg

6006620080529_101904_4_big.jpg

I'm especially loving that first one :tongue: gotta love those statues!

-- Andrex

Posted

Oh, I love the elephant picture! I just hope they make this scene in real and give the old elephants a new nose piece! (the old one was a bit strange and too long) I ordered the PSP version now but I guess I will also buy the PS2 version later, to have 2 player action! Can't wait for it!

Posted

Thanks for the tip, those are brilliant! I'm so glad that every area of the film has a great wealth of opportunity attached :sweet:. It's good to see that library is explorable too haha. Fantastic! :thumbup:8 Days To Go!

-- Andrex

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