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Posted

That's a ticket for bug reports, not suggestions. :hmpf:

Exactly we're going to bug them until they cave into our demands :grin:

Now off to request the dark lord Sauron!

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Posted

It may not be broken, but it is getting boring. I don't like what LEGO is doing. When it starts to get old, they make one or two fresh ideas, and it goes on. Aren't you tired of it?

Again, it may not be broken, but does that matter? If it makes the game more unique, while retaining at least the same amount of fun it had, then why not?

If it ain't broke, don't fix it. TT Games are putting their harts and souls in their games. The only thing they have to change IMO is the character customizer. I'm not tired of it. And I never will be. That's my opinion.

Posted

I agree that gameplay is repetitive, but I always find the real fun to come from hunting and messing around in the open worlds. A whole game of that would please me (minus the racing).

Posted (edited)

No. I like the LEGO games.

If it ain't broke, don't fix it. TT Games are putting their harts and souls in their games. The only thing they have to change IMO is the character customizer. I'm not tired of it. And I never will be. That's my opinion.

I guess that Lego games are still... Fun... To play.

LEGO puts their heart and soul in their games. But only in cerain places. Like cutscene recreation and quotes. Gameplay? I doubt it.

From the angle i'm looking at, it kinda looks like LEGO doesn't want to get out of their shells and make new gameplay mechanics. Each Lego game is basically the same. And that wouldn't be a problem if the gameplay was different. But that's the thing; It's not.

I mean, look at The Hobbit... Playing as different dwarves didn't feel different and it thought it could be cinematic by having you button mash. That's uncreative and kinda lazy.

Edited by gamejutzu
Posted (edited)

I guess that Lego games are still... Fun... To play.

LEGO puts their heart and soul in their games. But only in cerain places. Like cutscene recreation and quotes. Gameplay? I doubt it.

From the angle i'm looking at, it kinda looks like LEGO doesn't want to get out of their shells and make new gameplay mechanics. Each Lego game is basically the same. And that wouldn't be a problem if the gameplay was different. But that's the thing; It's not.

I mean, look at The Hobbit... Playing as different dwarves didn't feel different and it thought it could be cinematic by having you button mash. That's uncreative and kinda lazy.

The last two major TT Games Lego Games I've played were Lego City Undercover and Lego Dimensions, and both of those games feel VERY different. LCU has a huge open world broken up by smaller missions, with a ridiculous number of objectives and side-missions. It also has features designed specifically for the Wii U Gamepad and, in my opinion, the best vehicle-based gameplay of any Lego game, probably in part due to the game's single-player nature allowing for a more traditional driving perspective. Lego Dimensions is much different, with a wide-angle view meant to show a large number of characters on screen at once, more "arcade-y" and linear level design, and vehicles that handle more like ordinary characters.

The idea that the games themselves aren't any different is a fairly superficial view. Yes, the fundamentals of each game are the same—simple attacks and platforming, building Lego objects to advance, etc.—but that's because that's a formula that works, just like how Mario games feature jump-based platforming or how Zelda games revolve around puzzle solving and swordplay. Beyond that, a lot of things are changed between games based on the needs of that particular franchise and new ideas the team wants to experiment with.

Edited by Lyichir
Posted (edited)

The last two major TT Games Lego Games I've played were Lego City Undercover and Lego Dimensions, and both of those games feel VERY different. LCU has a huge open world broken up by smaller missions, with a ridiculous number of objectives and side-missions. It also has features designed specifically for the Wii U Gamepad and, in my opinion, the best vehicle-based gameplay of any Lego game, probably in part due to the game's single-player nature allowing for a more traditional driving perspective. Lego Dimensions is much different, with a wide-angle view meant to show a large number of characters on screen at once, more "arcade-y" and linear level design, and vehicles that handle more like ordinary characters.

The idea that the games themselves aren't any different is a fairly superficial view. Yes, the fundamentals of each game are the same—simple attacks and platforming, building Lego objects to advance, etc.—but that's because that's a formula that works, just like how Mario games feature jump-based platforming or how Zelda games revolve around puzzle solving and swordplay. Beyond that, a lot of things are changed between games based on the needs of that particular franchise and new ideas the team wants to experiment with.

Another difference is that LD came out years later... Look, i'm not saying Lego games have no variation at all, just that the changes they make from one game to another, aren't exactly revolutionary.

Lego Marvel's Avengers? Nothing there that's really interesting or different. That's why i'm not getting it, since I already have LMS. I watched gameplay of levels, and really, nothing there is different besides little things.

Aesthetic looks don't matter, i'm talking about gameplay itself. Lego Batman 3 didn't really set itself apart gameplay-wise either.

The Legend of Zelda games all have noticeable gameplay changes. One game utilizes more gadgets and forms, another has a sailing aspect that wasn't seen before. Another has an (or so I've heard) innovative and unique combat system.

Super Mario does the same thing. One game uses a super water pump, another features small hubs to do levels in (like LD), and another is a prefected 2.5D platformer. However, some of their games do actually have nothing new to add.

This can be LEGO if they added more significant gameplay changes to their games. I dunno, but I think they may even be afraid to try in fear of it not selling well. I dunno.

I like the direction they're going with the new Star Wars game though. Multiple ways to solve a situation and blaster combat seem interesting.

Edited by gamejutzu
Posted

I want a Lego to make a Aragorn pack from the lord of the rings, and a Lego batman v superman pack Aswel as Star Wars and marvel stuff!

Posted

The last two major TT Games Lego Games I've played were Lego City Undercover and Lego Dimensions, and both of those games feel VERY different. LCU has a huge open world broken up by smaller missions, with a ridiculous number of objectives and side-missions. It also has features designed specifically for the Wii U Gamepad and, in my opinion, the best vehicle-based gameplay of any Lego game, probably in part due to the game's single-player nature allowing for a more traditional driving perspective. Lego Dimensions is much different, with a wide-angle view meant to show a large number of characters on screen at once, more "arcade-y" and linear level design, and vehicles that handle more like ordinary characters.

The idea that the games themselves aren't any different is a fairly superficial view. Yes, the fundamentals of each game are the same—simple attacks and platforming, building Lego objects to advance, etc.—but that's because that's a formula that works, just like how Mario games feature jump-based platforming or how Zelda games revolve around puzzle solving and swordplay. Beyond that, a lot of things are changed between games based on the needs of that particular franchise and new ideas the team wants to experiment with.

I agree, LEGO City has good levels and quests you can complete with the Wii U. And indeed every LEGO game is different. They always put new things in their games!

Another difference is that LD came out years later... Look, i'm not saying Lego games have no variation at all, just that the changes they make from one game to another, aren't exactly revolutionary.

Lego Marvel's Avengers? Nothing there that's really interesting or different. That's why i'm not getting it, since I already have LMS. I watched gameplay of levels, and really, nothing there is different besides little things.

Aesthetic looks don't matter, i'm talking about gameplay itself. Lego Batman 3 didn't really set itself apart gameplay-wise either.

The Legend of Zelda games all have noticeable gameplay changes. One game utilizes more gadgets and forms, another has a sailing aspect that wasn't seen before. Another has an (or so I've heard) innovative and unique combat system.

Super Mario does the same thing. One game uses a super water pump, another features small hubs to do levels in (like LD), and another is a prefected 2.5D platformer. However, some of their games do actually have nothing new to add.

This can be LEGO if they added more significant gameplay changes to their games. I dunno, but I think they may even be afraid to try in fear of it not selling well. I dunno.

I like the direction they're going with the new Star Wars game though. Multiple ways to solve a situation and blaster combat seem interesting.

Well this can't be LEGO because LEGO doesn't even makes the LEGO games. It's TT Games. LEGO Marvel's Avengers is really different than LEGO Marvel Super Heroes. I dunno how to explain it, but there are several games who have the same looks but after a year or two they changes the graphics and looks and makes them better. Here's an example:

Classic LEGO games (LEGO games with the first old graphics): LEGO Star Wars, LEGO Star Wars II, LEGO Star Wars The Complete Saga, LEGO Indiana Jones, LEGO Batman: The Video Game, LEGO Rock Band

Level Builder LEGO Games (LEGO games with newer graphics and new gameplay): LEGO Indiana Jones 2, LEGO Harry Potter Years 1-4

Modern LEGO Games (Newer graphics): LEGO Star Wars III, LEGO Pirates of the Caribbean, LEGO Harry Potter Years 5-7

Open World LEGO Games (LEGO Games with voice acting and open world): LEGO Batman 2, LEGO Lord of the Rings, LEGO City, LEGO Marvel

The Newer LEGO Games (LEGO Games now have blue circles under the characters, something that wasn't in their games before): LEGO Movie, LEGO Hobbit, LEGO Batman 3, LEGO Dimensions

The LEGO Games with extreme good graphics (the name already says it, better graphics, good quality): LEGO Jurassic World, LEGO Marvel's Avengers, LEGO Star Wars; The Force Awakens

This is how I see the LEGO Games different. In each category they add something good. They make the games better. LEGO The Force Awakens isn't the first game in which they add something new. In LEGO SW 2 they added building and custom characters. In LEGO Batman 2 they added voice acting and open world. In LEGO Batman 3 they added suit wheels. Those are just examples of the many changes in LEGO games.

I want a Lego to make a Aragorn pack from the lord of the rings, and a Lego batman v superman pack Aswel as Star Wars and marvel stuff!

Aragorn is likely. But I don't think they will add a BvS pack because we already have Batman and Superman. Hopefully in the future they make suits for characters so that we can change suits.

Posted

I feel like Lego games have gotten a lot more hand-holdy than they used to be. Making objects you have to break for parts glow, going from puzzles to essentially character-specific switches, it just takes a lot of the fun out of it. I'd like to get stuck on a level for a minute or two again, and not because of a bug. They put a lot of effort into new characters and writing and all of the really nerdy stuff, and I love them for it, but they really need to pick up the slack on the rest of it. Especially the bugs, though. No other game has ever glitched out on me so consistently than Lego games. Lego Marvel had one that really killed me: it didn't add the last Gold Brick to the counter, but I technically got it, so I could never get the full 100% from it.

Posted (edited)

Lego Marvel had one that really killed me: it didn't add the last Gold Brick to the counter, but I technically got it, so I could never get the full 100% from it.

It's because of Hulkbuster, isn't it?

But basically yeah, ^ this ^ is what i'm also trying to say. With all this "innovation", i'd also like them to stop flashing hints every three seconds and actually let people figure out what to do.

What killed me was either Nindroids or Shadow of Ronin. I was legitimately expecting some new combat or techno blade mechanics, but we had nothing but a handheld Lego game. Same thing with SoR, but that was a bit better, but overall the same.

Well this can't be LEGO because LEGO doesn't even makes the LEGO games. It's TT Games. LEGO Marvel's Avengers is really different than LEGO Marvel Super Heroes. I dunno how to explain it, but there are several games who have the same looks but after a year or two they changes the graphics and looks and makes them better. Here's an example:

Classic LEGO games (LEGO games with the first old graphics)-Can't really say anything here, it was the first Lego game after all.

Level Builder LEGO Games (LEGO games with newer graphics and new gameplay)-Same here. You can't really have a Lego game without building.

Modern LEGO Games (Newer graphics)-I'll admit here that there were new and useful gameplay changes in these games. These were actually the more unique games.

Open World LEGO Games (LEGO Games with voice acting and open world) Open world is a useful addition. But the thing is, that's all there is. It's just an open world. The gold bricks to obtain in it are surprisingly easy besides a handful which are challenging (baecause hand holding)

The Newer LEGO Games (LEGO Games now have blue circles under the characters, something that wasn't in their games before)-This... Does not contribute to the overall gameplay and ultimately doesn't effect it. It's only for aesthetic.

The LEGO Games with extreme good graphics (the name already says it, better graphics, good quality)-Same here. I will admit, the graphics are starting to get somewhere. But that's really the only noticeable change here.

Lego games may have something new in it each game, but that new addition may not be very useful. Take for instance the infamous Lego Batman 3. There's really nothing here to set it apart in a meaningful gameplay-wise way, besides small touches like a suit hotbar.

Or Lego Marvel's Avengers. Besides pressing circle for a team move, no new gameplay here. You can compare this game to Lego Marvel Superheroes and there's almost no gameplay differences that aren't for aesthetic (*ahem* Hulk jump)

In fact, some changes made gameplay worse (you can't fly straight up or down anymore).

It doesn't have to completely transform the game (but I will admit, that would indeed be unique). But I honestly believe Lego games can have changes that can make the current gameplay more than just pressing, mashing, or holding a button.

I feel like Lego Dimensions is the perfect place to test these ideas, as it's always having updates. It can be anything, like character upgrades, or an inventory. Just anything to make it feel like a different Lego game.

Edited by gamejutzu
Posted

It's because of Hulkbuster, isn't it?

But basically yeah, ^ this ^ is what i'm also trying to say. With all this "innovation", i'd also like them to stop flashing hints every three seconds and actually let people figure out what to do.

What killed me was either Nindroids or Shadow of Ronin. I was legitimately expecting some new combat or techno blade mechanics, but we had nothing but a handheld Lego game. Same thing with SoR, but that was a bit better, but overall the same.

Lego games may have something new in it each game, but that new addition may not be very useful. Take for instance the infamous Lego Batman 3. There's really nothing here to set it apart in a meaningful gameplay-wise way, besides small touches like a suit hotbar.

Or Lego Marvel's Avengers. Besides pressing circle for a team move, no new gameplay here. You can compare this game to Lego Marvel Superheroes and there's almost no gameplay differences that aren't for aesthetic (*ahem* Hulk jump)

In fact, some changes made gameplay worse (you can't fly straight up or down anymore).

It doesn't have to completely transform the game (but I will admit, that would indeed be unique). But I honestly believe Lego games can have changes that can make the current gameplay more than just pressing, mashing, or holding a button.

I feel like Lego Dimensions is the perfect place to test these ideas, as it's always having updates. It can be anything, like character upgrades, or an inventory. Just anything to make it feel like a different Lego game.

LEGO Marvel Super Heroes is not the same as LEGO Marvel Avengers. LEGO Marvel Avengers has newer graphics and more difference between each character. Something LMSP didn't had.

That's why I had put them into categories. LMA is similar to LJW in terms of graphics, but in terms of gameplay no. And if a LEGO game gets really different it wouldn't be a LEGO game anymore. TT Games has the ultimate formula for their games.

Oh and what I ment with ''Level Builder LEGO Games'' is not LEGO games with building. I'm talking about creating your own levels. Sadly that feature was only in LEGO Indiana Jones 2 and LEGO Harry Potter.

Posted (edited)

LEGO Marvel Super Heroes is not the same as LEGO Marvel Avengers. LEGO Marvel Avengers has newer graphics and more difference between each character. Something LMSP didn't had.

That's why I had put them into categories. LMA is similar to LJW in terms of graphics, but in terms of gameplay no. And if a LEGO game gets really different it wouldn't be a LEGO game anymore. TT Games has the ultimate formula for their games.

Correct, however improved graphics and minor animations will not have a major effect on the gameplay itself. So what if there's a new attack animation? This will not change the overall gameplay. However, mechanics that are more than just simple button pressing would be better.

Again, i'm not saying to make the next Lego game completely different. I'm just saying that LEGO should get out of their shells and try out gameplay mechanics that will still make it look like a Lego game. The next LD patch may work for this purpose, because it can't have the same gameplay over and over, it will get repetitive.

Edited by gamejutzu
Posted

I don't think this discussion is going anywhere. You guys obviously disagree on this topic. For the record, I lean towards agreeing with gamejutzu. They get stale fast. IMO of course, so let the argument continue :laugh:

Posted

I feel like Lego games have gotten a lot more hand-holdy than they used to be. Making objects you have to break for parts glow, going from puzzles to essentially character-specific switches, it just takes a lot of the fun out of it. I'd like to get stuck on a level for a minute or two again, and not because of a bug. They put a lot of effort into new characters and writing and all of the really nerdy stuff, and I love them for it, but they really need to pick up the slack on the rest of it. Especially the bugs, though. No other game has ever glitched out on me so consistently than Lego games. Lego Marvel had one that really killed me: it didn't add the last Gold Brick to the counter, but I technically got it, so I could never get the full 100% from it.

You guys have to remember that these games are aimed at kids from 4-10, not adults. If they make it too hard the kid will complain and then sales won't happen. The majority of sales for these games go towards kids, with the minority being AFOLS like ourselves purchasing them. If kids don't like it, sales stop happening and games stop being made. You can't make games too hard for little ones at that age, because, having a little brother I know exactly how quick he gets sick of looking for something and wants to go back to the open world

Posted (edited)

You guys have to remember that these games are aimed at kids from 4-10, not adults. If they make it too hard the kid will complain and then sales won't happen. The majority of sales for these games go towards kids, with the minority being AFOLS like ourselves purchasing them. If kids don't like it, sales stop happening and games stop being made. You can't make games too hard for little ones at that age, because, having a little brother I know exactly how quick he gets sick of looking for something and wants to go back to the open world

Do you remember the retro games? Yeah.

They shouldn't be too hard, I just dislike how hand-holdy games are these days. Besides, I've got no issue with the open world being accessible at any time. That's what I liked about LMSH, how slick the transitions were compared to other games.

I think that the hand-held (puns for days) games do the trick. Those are significantly more challenging than console games for some odd reason (however, there are exceptions, like Nindroids).

Edited by gamejutzu
Posted

So after the dust has settled now... what is the actual consensus on the Midway Arcade level pack? Yay or Nay if i don't have a lot of interest in the actual retro games themselves? How is the hubworld?

Posted

So after the dust has settled now... what is the actual consensus on the Midway Arcade level pack? Yay or Nay if i don't have a lot of interest in the actual retro games themselves? How is the hubworld?

Is donkey kong, pac-man, mario or even spac invaders included?

Posted

Is donkey kong, pac-man, mario or even spac invaders included?

No. Those are not Midway Arcade properties. Nintendo owns Mario and Donkey Kong, Namco has Pac-Man, and Space Invaders is none of them.

Posted

So after the dust has settled now... what is the actual consensus on the Midway Arcade level pack? Yay or Nay if i don't have a lot of interest in the actual retro games themselves? How is the hubworld?

I give it a solid "meh" rating. Depends on if you can find it for less than $20. The hubworld is the same-old-same-old, gold bricks, races, etc. The retro games are the biggest draw, so if you don't care about those, or about completing the game, I'd pass.

Posted

I give it a solid "meh" rating. Depends on if you can find it for less than $20. The hubworld is the same-old-same-old, gold bricks, races, etc. The retro games are the biggest draw, so if you don't care about those, or about completing the game, I'd pass.

Yeah, from what I've read about it it only sounds worth about £14.99.

Posted

Do you remember the retro games? Yeah.

They shouldn't be too hard, I just dislike how hand-holdy games are these days. Besides, I've got no issue with the open world being accessible at any time. That's what I liked about LMSH, how slick the transitions were compared to other games.

I think that the hand-held (puns for days) games do the trick. Those are significantly more challenging than console games for some odd reason (however, there are exceptions, like Nindroids).

Actually IMO that's what I disliked about LMSH and why it's my least-favourite LEGO game. That one has a lot of glitches. Speaking about transitions, I feel that in every game, but in 2 or 3 years they really make a upgrade (with graphics, etc) that's what I made a few days ago (the list).

Posted (edited)

Actually IMO that's what I disliked about LMSH and why it's my least-favourite LEGO game. That one has a lot of glitches. Speaking about transitions, I feel that in every game, but in 2 or 3 years they really make a upgrade (with graphics, etc) that's what I made a few days ago (the list).

Yeah I guess, but I meant that you actually had the option to go straight to the open world. I myself have only ran into a few glitches in my game, don't know why everyone says there's a lot... And I only found a few and not like two because I 100%ed it twice.

Well yeah, i'm looking forward to the game when Lego games will have CGI-level graphics in their cutscenes and maybe even in-game. However, I only see graphic improvements, etc. (by etc, I mean a neat gimmick that makes the game more slick or something).

What i'm really wondering, is when will it change? Only two things can happen from here: One, more and more people will complain, and two, LEGO will actually make innovative mechanics. I wonder which will come first.

-_

-

I wonder, does fan-demand have an effect on what figs are added into LD? For example, if people request General Cryptor nonstop, will he be added into the game?

Edited by gamejutzu
Posted

Yeah I guess, but I meant that you actually had the option to go straight to the open world. I myself have only ran into a few glitches in my game, don't know why everyone says there's a lot... And I only found a few and not like two because I 100%ed it twice.

Well yeah, i'm looking forward to the game when Lego games will have CGI-level graphics in their cutscenes and maybe even in-game. However, I only see graphic improvements, etc. (by etc, I mean a neat gimmick that makes the game more slick or something).

What i'm really wondering, is when will it change? Only two things can happen from here: One, more and more people will complain, and two, LEGO will actually make innovative mechanics. I wonder which will come first.

-_

-

I wonder, does fan-demand have an effect on what figs are added into LD? For example, if people request General Cryptor nonstop, will he be added into the game?

The second option can not happen. As LEGO does not make the LEGO games. I think you mean ''TT Games will actually make innovative mechanics''

Posted

The second option can not happen. As LEGO does not make the LEGO games. I think you mean ''TT Games will actually make innovative mechanics''

Correct. However, I think that the former will likely occur, as places like IGN are starting to get on their case more often. LD and Lego Batman 3 received 7s, and The Hobbit obviously received a 7 as well. Lego Marvel's Avengers got almost a 7 too.

While many people disliked these reviews, they can't support this kind of gameplay forever. We've been seeing almost no innovative gameplay changes for over a decade. I personally think the people will speak first.

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