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Posted

"We heroes tend to show up when we're not expected," Mortimer replies, glancing around. "But so do our enemies. It's good to have you with us, Melvin."

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Posted (edited)

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"Good, you're back," greeted Illdria immediately. "I even won't bother asking if you're alright. The Bonies couldn't train their men to hit the broadside of a ship with a blade, much less a handcannon. Numbers is their only advantage. How many of them did you get?"

"No Bonapartes, but a vampire. He seemed to have mental control of the Bonaparte soldiers. Some of them in the barracks were deceased and fed upon by the vampire. The survivors elected to stay in the barracks. According to the soldiers, Melville brought a few odd characters with him when he landed and things went bad."

Edited by UsernameMDM
Posted

"Prudish hens!" Erik pats himself down for his lump of charcoal as he walks to the dock overlook, but doesn't find it. "Nevermind, I'm sure I'll never forget these zingers."

"Good, you're back," greeted Illdria immediately. "I even won't bother asking if you're alright. The Bonies couldn't train their men to hit the broadside of a ship with a blade, much less a handcannon. Numbers is their only advantage. How many of them did you get?"

"Oh." His face falls as he remembers they were supposed to ensure the Bonapartes were incapacitated. And I could easily have restrained them with magic, too. Illdria is not going to be impressed. "Yeah, like sergeant shiny-pants said, we showed up, half the Bonies had already been killed by the other half, who'd been hexed by some bloodsucker."

His smile almost returns as he realises he can both impress the captain and annoy the dragoon by taking the credit for the initial discovery of the vampire. "I drew him out, then we all fought the lot of them until Guts stabbed the vampire into dust. The soldiers were all panicky afterwards though, and I calmed 'em down and completely forgot we were meant to stop them comin' after us. Er, sorry boss. I think they're all too busy crapping themselves worryin' about their Admiral teamin' up with vampires to leave their barracks, though."

Throughout the exchange, the barbarian heroically resists the temptation to use his elevated position to look down the front of Illdria's corset.

He gestures at the drop with his Amethyst.

"Er, we comin' down here or should we meet at the stairs?"

Posted

"Those soldiers are not an issue. We've accounted for about a dozen or so, dead or otherwise, and we know another group lead by one called Morgan is guarding prisoners." Guts tells the party about the password-door. "That room was marked as a laboratory on the map. If there's anything they put in the food or water to control the Bonapartes, it would be best to destroy or take it."

Posted

"We heroes tend to show up when we're not expected," Mortimer replies, glancing around. "But so do our enemies. It's good to have you with us, Melvin."

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"Glad to be helpin' ye."

"No Bonapartes, but a vampire. He seemed to have mental control of the Bonaparte soldiers. Some of them in the barracks were deceased and fed upon by the vampire. The survivors elected to stay in the barracks. According to the soldiers, Melville brought a few odd characters with him when he landed and things went bad."

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"So....he's mind-controlling his own people?" Illdria shook her head. "Well...shit. That implies he's doing something corrupt enough even they'd be able to figure it out. I imagine bringing in a trio of vampires, as Melvin tells me, didn't help matters."

His smile almost returns as he realises he can both impress the captain and annoy the dragoon by taking the credit for the initial discovery of the vampire. "I drew him out, then we all fought the lot of them until Guts stabbed the vampire into dust. The soldiers were all panicky afterwards though, and I calmed 'em down and completely forgot we were meant to stop them comin' after us. Er, sorry boss. I think they're all too busy crapping themselves worryin' about their Admiral teamin' up with vampires to leave their barracks, though."

Throughout the exchange, the barbarian heroically resists the temptation to use his elevated position to look down the front of Illdria's corset.

He gestures at the drop with his Amethyst.

"Er, we comin' down here or should we meet at the stairs?"

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"If you say so. I'm not here for the lackeys. I want the head of the man in charge after we round up the rest of my crew. If he's head his lieutenants devouring their allies I bet they're not on good terms anymore anyway."

"Those soldiers are not an issue. We've accounted for about a dozen or so, dead or otherwise, and we know another group lead by one called Morgan is guarding prisoners." Guts tells the party about the password-door. "That room was marked as a laboratory on the map. If there's anything they put in the food or water to control the Bonapartes, it would be best to destroy or take it."

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"If that's true, then finding this 'Morgan' should be a priority. We'll have to figure out this door along the way." The captain unfolds the maps again.

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"We're at Cell 2 at the moment. We can only reach the Magpie from the opposite dock, Dock 1. We can sweep the entire floor on our way over there. What do you all think? Do we stick together or split up again?"

Posted

If anything seems out of place, just let me know.

Party

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Hybros (JimButcher)

54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* *Party Leader*

Level 35.75

Power Bonus: 3

Defense: 0

Health: 54/54

Gold: 1884

Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros))

Inventory:

Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (lent to Dyric)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (lent to Dyric)), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield),

• Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (lent to Dyric)), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists)

• Garnet, Ruby, Sapphire (loaned to Erik), Opal

• 32 Potions (100 loaned from Guts), 13 Grand Potions, 16 Health Cores, Diluted Arc Potion, 17 Remedies, 3 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, 2 Feathers of White, Phoenix Essence, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 50 Venoms, 2 Deadly Venoms, Wyvern's Breath, 5 Nostrums, Minimizing Dust, 4 Smoke Bombs, 3 Holy Bombs, Baldur Bomb (100 light-elemental damage), Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 2 Tiger Balms, Last Resort, Fog Bomb, Baffle Bomb, Cloud of Celerity, x2 Purging Water, x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mystic Bomb, Bravado Brew, Bad Breath, Hyper Arc Tonic, Arc Elixir, Baffle Bomb, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

• Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone, Crystal Ball (Worth 800 gold, 1600 in magic shops)

- Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core,

Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 100 gold, except in magic shops where it is worth 200 gold.), all loaned from Erik

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Dyric Rone (The Legonater)

Human male, Assassin *1/3 chance to Instant Kill* *Immune to All Elements and Blinded* *Lucky*

Level 30

Power Bonus: 0

Defense: 6

Health: 42/42

Gold: 0

Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (loaned from Hybros))

Inventory:

• Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) , Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (loaned from Hybros)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (loaned from Hybros))

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), , Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Diamond, 3 Silver Ore (Worth 60 gold)

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

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Thalion Dwinlas (-obelix-)

213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile* *Reinforced* *Blessed* *Distance*

Level 31.75

Power Bonus: 0

Defense: 14 28

Health: 60/60

Gold: 547

Equipment: Nightfall (WP:11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), Emerald Hood (SP:4, Immunity to Fragile, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion)

Inventory:

- Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [nothing stored], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded)

- Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned to Hoke), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear)

- Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Loaned to Erik), Aquamarine (loaned to Erik), Opal (loaned to Erik) Garnet (loaned to Erik), 3 Silver Ore (Worth 60 gold)

- Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,

- Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope

- Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (5), Mead (5), Smelling Salts (6), Nostrum (6), Mulled Wine (2), Elixir (2), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Flight (Allows the user to flee from the battle when used.), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

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Mortimer "Em" Mahzan (emjajoas)

Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Half damage from elemental attacks*

Level 22.33

Power Bonus: 5

Defense: 28

Health: 41/41

Gold: 208

Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear)

Inventory:

- Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield)

- Health Core, Grand Potion x5, Potion, Phoenix Essence, Remedy, Mead, Venom, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (2), Mulled Wine (2)Feather of Flight (Allows the user to flee from the battle when used.), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

- Bedroll (2), Shovel, Pickaxe, Telescope

- Reaper's Heart, Silver Ore(2), Mythril Shard (1), Amethyst, 5 Silver Ore (Worth 60 gold)

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Guts Holla (Scubacarrot)

45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded and first negative effect* *Party Second in Command*

Level 38.25

Power Bonus: 2

Defense: 4

Health: 53/56

Gold: 8311

Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect inflicted on the wearer each battle. Headwear)

Inventory):

• Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier

• 1038x Potion (100 loaned to Hybros), 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 13x Phoenix Essence, 29x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 16x Smelling Salts, 12xNostrum, x2 Bad Breath, 2x Wyvern's Breath, 2x Tonic, 4x Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort

• 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 3x Mystic Bomb, Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies)

• 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle),

Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops)

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Mizuki Kimura (zakura)

Assassin *50% More Gold Stolen* *Death Mask* *Ignores Positive Effects*

Level 26

Power Bonus: 0

Defense: 0

Health: 36/36

Gold: 100

Equipment: Dual Gladii (WP:12, Darkness and Light elemental, dual-strike), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3, headwear, suitable for assassin), Fox Tail (user not affected by opponent's positive effects, backwear)

Inventory:

- Gladiator Trident (WP:11, causes bleeding effect; spear), Fleuret (WP:9, longsword), Sylph Shuriken (WP:12, wind elemental, retrievable), Top Hat (WP: 14, 50/50 chance of dealing the stunned-effect, retrievable), Orcish Shield (SP: 4, double if user is a greenskin), Voltedge (WP: 13, greatsword/longsword (loaned from Erik))

- Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned to Erik)), Quickdraw Quiver (Gives wearer the Hastened-effect, backwear, suitable for rangers, loaned to Dyric), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros))

- 20 Venoms, 5 Nostrums, , 1 Think Jeeax Scales, , Tonic, Potion, Weak Potion, 2 Deadly Venoms, Weak Regeneration Potion, Grand Potion, 2 Ambrosias, Smelling Salts,Feather of Flight (Allows the user to flee from the battle when used.), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Frost Bomb (Deals 30 ice-elemental damage and the slowed-effect to all enemies), Toxin Bomb (Deals 30 wood-elemental damage and the poisoned by 10-effect to all enemies)

- Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Amethyst

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Erik Tyrvarr (Myrddyn)

19 years old male human Battle Mage *Restoration* *Lucky* *Immune to fragile, fire, and water* *Commands dogs*

Level 23.33

Power Bonus: 0

Defense: 11

Health: 43/43

Ether: 14/24

Gold: 20

Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned from Mizuki))

Inventory:

- Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword (loaned to Mizuki)).

- Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear), Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Tricorne (SP: 3),Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.)

- Amethyst, Ruby, Topaz, Sapphire (loaned from Hybros), Diamond (loaned from Thalion), Aquamarine (loaned from Thalion), Opal (loaned from Thalion) Garnet (loaned from Thalion)

- Feather of Flight (Allows the user to flee from the battle when used.)

- Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core,

Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.), all loaned to Hybros

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Hoke Ablesword (UsernameMDM)

Male human Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP*

Level 51

Power Bonus: 4 (+4 WP)

Defense: 40 +3

Health: 81/89

Gold: 1087

Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance), Steel Buckler (SP:31, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1)

Inventory:

- Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger)

- Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned from Thalion)

- Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet ( Earth), Crystal Ball (Worth 50 gold, 100 in magic shops)

- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

-Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb

- 3x Phoenix Essence, Potion, 7x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, Ambrosia, Soma, 3x Mead, 3x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Bone, Feather of Flight (Allows the user to flee from the battle when used), Mythril, Feather of Flight (Allows the user to flee from the battle when used.)

- Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

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Torc (UsernameMDM)

Female dragon Adult

Level 51

Health: 61/81

Element: Fire

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Captain Illdria (NPC, controlled by QM, takes suggestions)

28 years old female human Marauder *Immune to weakened, fragile, enamored, confused, and doomed* *Reinforced* *Deals enamored* *Command*

Level 31.33

Power Bonus: 0

Defense: 10 20

Health: 52/52

Gold: 8

Equipment: Rapier (WP: 20, light-elemental longsword), Flayer (WP: 20, darkness-elemental whip), Corset of Kickass (SP: 3, wearer deals the enamored-effect, bodywear, suitable for Illdria), Cap'n’s Sash (Immune to weakened, fragile, enamored, and confused, grants Command, accessory, suitable for Illdria), Marauder's Mantle (Permanent reinforced-effect, backwear, suitable for marauders), Grip of Death (SP: 7, wearer immune to doomed, handwear, suitable for Illdria)

Inventory: 3 Phoenix Essences, 5 Grand Potions, Nostrum, Smelling Salts, Mead, 3 Remedies, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

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Melvin (NPC, controlled by QM, takes suggestions)

83 years old male dwarf Minstrel *Immune to poisoned and bleeding*

Level 20

Power Bonus: 0

Defense: 5

Health: 35/35

Ether: 28/28

Equipment: Tuned-Up Slidewhistle (WP: 10, instrument), Melvin's Cap (SP: 5, headwear, suitable for Melvin), Chef's Apron (Immune to poisoned and bleeding, bodywear)

Inventory: Shanty of the Forest (Causes wood-elemental damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 2 ether per damage enemy. Minstrel Song)

Posted

Stats look good. :thumbup:

"If I were them, I'd've locked up Zasies in one of the cells. She'd just kick her way out of anywhere else. Might kick her way out of a cell, too. So I reckon we should go over the stairs to Cell 1 first, then we can take out the guns and sweep the rest of the place. I'm happy for us to stick together, 'specially if we wanna clear the office while we're nearby."

Posted

Thalion stands stunned for a few moments after dismantling the bars on Melvin's cell. After the initial shock has passed he turns around and looks at the dwarf, "Melvin, it is so good to see you alive and well! But... your cell..." He pauses and looks at the rest of heroes - none of them seemed to be aware, then turns back to Melvin, as he is unsure how to properly phrase the next question,"What happened in there?"

Posted

15752057766_89b7d48c3d_t.jpg

"Hah, always knew ye'd be 'round to help us. First with that robot, then the...then the same robot disguised as a man! Erm, not the robot Hybros, Em and I fought alongside...not even sure I would believe some of these tales anymore." Melvin eyed the party that approached. "More?! Well, we need as many as we can I suppose!" The dwarven cook looked sideways at Hybros and Em. "Never doubted the cap'n would show up, but I'll admit I wasn't expecting an army of heroes! That said, I've been practicing that tune ye gave me back in Zylstra - bit more musically-inclined these days, and I'd be happy to help out yer group 'til we're out of here, if you'll have me." Melvin put his gloved hand forward.

"Hm, it is good to hear that the song has been of use to you." Hybros shook the dwarf's hand, and nodded.

"It seems that this fort is not what it seems then. If the rest of you took out one vampire, then there are two left. We must be on guard though. I agree that we should go to the other cell, and stick together. Hopefully we will find another crew member there..."

Hybros thought about his vision, and addressed Illdria and Melvin. "Ehehm... I think your wizard is in danger. A vision, I am not sure what caused it, but I have learned to trust such things in my time, eheh... It appeared to me after we defeated those Earthwyrms. He was... being tortured by the Bonaparte admiral. And there was another there, I am not sure who. But I may have a clue to this password door... I was given the letter 'A'."

Posted

"So do you know if that's the first letter, boss, 'cos there's plenty of words with 'A's in 'em."

"Oh, Melvin, do you want to borrow this Talisman of Enlightenment?"

Posted (edited)

Hybros thought about his vision, and addressed Illdria and Melvin. "Ehehm... I think your wizard is in danger. A vision, I am not sure what caused it, but I have learned to trust such things in my time, eheh... It appeared to me after we defeated those Earthwyrms. He was... being tortured by the Bonaparte admiral. And there was another there, I am not sure who. But I may have a clue to this password door... I was given the letter 'A'."

"M," Hoke says with a blank and slightly confused look on his face,"My letter is M."

Edited by UsernameMDM
Posted

"I wasn't given anything." Guts says blankly. "There were eight numbers... Eight of us... Ennoc's balls, I hate it when it feels like the gods are playing games with us."

Posted

"So do you know if that's the first letter, boss, 'cos there's plenty of words with 'A's in 'em."

Hybros shrugged. "These visions are never so clear. Yet we are expected to trust them, heh! Such things are how I found my people, after all..."

"M," Hoke says with a blank and slightly confused look on his face,"My letter is M."

"Hm, so I am not the only one. But not all of us received a letter... perhaps in due time, then... Hoke, what did you see?"

Posted

"Torture," Hoke plainly stated as he tried to decipher the vision in his mind.

"Who?" It seemed Hybros was better, or perhaps just more experienced, than the Dragoon in reading visions.

Posted (edited)

"Who?" It seemed Hybros was better, or perhaps just more experienced, than the Dragoon in reading visions.

"Me," Hoke says, foggy, trying to remember,"Melville. He wants to become part of the Cold Circle, and, somehow, he needs my help in doing it."

Edited by UsernameMDM
Posted

"If I were them, I'd've locked up Zasies in one of the cells. She'd just kick her way out of anywhere else. Might kick her way out of a cell, too. "

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"Sounds about right."

Thalion stands stunned for a few moments after dismantling the bars on Melvin's cell. After the initial shock has passed he turns around and looks at the dwarf, "Melvin, it is so good to see you alive and well! But... your cell..." He pauses and looks at the rest of heroes - none of them seemed to be aware, then turns back to Melvin, as he is unsure how to properly phrase the next question,"What happened in there?"

15752057766_89b7d48c3d_t.jpg

"Got thrown in here almost as soon as I got here. Kept me fed...at first. No questions or anythin'. Not sure what they even wanted!"

Hybros thought about his vision, and addressed Illdria and Melvin. "Ehehm... I think your wizard is in danger. A vision, I am not sure what caused it, but I have learned to trust such things in my time, eheh... It appeared to me after we defeated those Earthwyrms. He was... being tortured by the Bonaparte admiral. And there was another there, I am not sure who. But I may have a clue to this password door... I was given the letter 'A'."

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"A...vision? That sounds like something Jules would be involved in." Illdria sighed. "But...he's tough. I'm sure he can hold up to whatever that bastard is trying. Let's not make him wait, though."

"So do you know if that's the first letter, boss, 'cos there's plenty of words with 'A's in 'em."

"Oh, Melvin, do you want to borrow this Talisman of Enlightenment?"

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"Sure, if ye like."

"I agree that we should go to the other cell, and stick together. Hopefully we will find another crew member there..."

The party moves to the stairs just to the side of the cells, but they, too, were collapsed. This one, however, appeared different, a cannonball lodged in the rubble that appeared oddly smooth, as if cement had been poured down onto them.

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"Strange. They blew up their own stairwell and then dumped concrete into it?"

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"Seems like they didn't care for Jolly Roger's renovations, hehah!"

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"Or like we're being deliberately funneled somewhere." The captain frowns and rubs her chin in thought.

Posted

Guts begins the arduous task of unearthing an entire stairwell with a pickaxe.

Posted

With audible disappointment, Guts once again shoulders his pickaxe.

"Whatever, let's walk right into the ambush." The alchemist drinks a Mead, Smelling salts and Nostrum.

Posted

"My last quest was a trap, too. And we forced our way through that." Mortimer clutches Erdy's handcannon tighter. "Be cautious, and we'll be alright."

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