The Legonater Posted June 22, 2015 Posted June 22, 2015 Not dead, but he's in very poor condition. I wince slightly, clutching invisible wounds. He'll need some very intensive care. If Helvetia is 'helping' then Nephilim is looking all the more likely. I swear fluently in some Duplovian dialect. I've never seen something go downhill this fast. Let's finish this, quickly.
Emjajoas Posted June 22, 2015 Posted June 22, 2015 Mortimer shuts up, clenching his weapon and shield in-hand. Things were getting shaky. At least none of the party had died. Yet.
Myrddyn Posted June 23, 2015 Posted June 23, 2015 Erik slides his wand out of, and back into, it's place on his belt, checking it isn't likely to get caught on anything when he draws it, sets his cup down next to the doorway, ready for him to grab if he needs it, and grips his axe in both hands. "We runnin' in yellin', screamin' and hackin' at things like whatsies this time?" He mutters.
UsernameMDM Posted June 23, 2015 Posted June 23, 2015 Hoke should be level 52.2 I believe, if he started the last fight at 51.6. Does that factor in the XP from the kitchen puzzle?
UsernameMDM Posted June 24, 2015 Posted June 24, 2015 "What else did you see in your vision Dyric?" Hoke asks as he works the lock.
The Legonater Posted June 24, 2015 Posted June 24, 2015 I ponder upon the details of the vision, stumbling back in pain. I stay concentrated, ignoring the sensation of metal clamping around my hands. Melville's tortured Jules something fierce. He's been adamant on keeping Jules alive, for whatever comfort that is. All Melville's gotten is a name. He survived on the tenants of the Cold Circle - er, anguish, despair, agony - and though Melville had taken the name from him, Jules was, Jules was brilliant. He scattered the key, the key to the name, slowly spreading it one at a time. Jules couldn't access the name directly, but his fragments of memory - his memory was the key. I come back to my senses, clearing my head of the horrors I had seen. I don't know if that helps at all, but it's what I witnessed.
CMP Posted June 24, 2015 Author Posted June 24, 2015 :laugh: I'm sitting here building the next set I need before realizing I don't even need it yet. Sorry. Hoke races the letters through his head quickly, and is struck by a possible solution. NEPHALIM (NEPHILAM) The lock doesn't appear to be budging. <'I imagine the order is important. Minus mine. That probably should've come a bit earlier. Melville has a knack for foreboding passwords. I don't think you know her quite yet. Jules...does.>' Omen didn't look particularly snarky for once as Hoke fiddled with the lock. Melville's tortured Jules something fierce. He's been adamant on keeping Jules alive, for whatever comfort that is. All Melville's gotten is a name. He survived on the tenants of the Cold Circle - er, anguish, despair, agony - and though Melville had taken the name from him, Jules was, Jules was brilliant. He scattered the key, the key to the name, slowly spreading it one at a time. Jules couldn't access the name directly, but his fragments of memory - his memory was the key. I come back to my senses, clearing my head of the horrors I had seen. I don't know if that helps at all, but it's what I witnessed. "The key to this room." Illdria sighed. "I don't have the slightest clue who Jules is talking about. I've shipped things to hundreds of clients over the years."
The Legonater Posted June 24, 2015 Posted June 24, 2015 (edited) EDIT: Nevermind, for the moment. Edited June 24, 2015 by The Legonater
UsernameMDM Posted June 24, 2015 Posted June 24, 2015 (edited) Hoke tries again: MALPHIEN Edited June 25, 2015 by UsernameMDM
UsernameMDM Posted June 24, 2015 Posted June 24, 2015 Hoke nods at the assassin's suggestion. "Anyone else?"
JimBee Posted June 25, 2015 Posted June 25, 2015 OOC: Pie, you forgot a few things with stats. Guts used some consumables I think and gave Hybros 3 Grand Tonics, Thalion used a Nostrum and Em used an Earthwyrm Fang. Also there are two spots in my inventory for Feathers of White. I think I should have four total. Hoke nods at the assassin's suggestion. "Anyone else?" Hybros shakes his head, and continues to glance between the combination lock and the door. He was anticipating to see what was inside with a worried look on his face. He had faced many trials in this fortress. "The last time that I was here, and we entered the final door, the course of history was changed. We let Reno Bonaparte go that day." He cast a sideways glance at Guts, but quickly returned his gaze to the door. He knew that he and Eric had slain Reno some time ago, but wondered if Guts knew the truth about the late renegade admiral. "I believe I made the right decision that day, and I plan on doing the same thing today. Melville is going to die and we are going to save Jules, no matter what it takes." He paused to look at Illdria. "When we leave this place I am never looking back."
Emjajoas Posted June 25, 2015 Posted June 25, 2015 "Looking back is a mistake," Mortimer mutters. "Keep moving forward. Leave regrets in your wake." The words sounded like an echo, as if the Warden repeated them often-- probably to himself.
Myrddyn Posted June 25, 2015 Posted June 25, 2015 "Maybe 'Imalphen'?" Erik says, lowering his axe disappointedly. "I've never heard of anyone with that name, but then I've never heard of anyone named Maliphen or Malphien either."
CMP Posted June 25, 2015 Author Posted June 25, 2015 Hoke should be level 52.2 I believe, if he started the last fight at 51.6. Does that factor in the XP from the kitchen puzzle? No, the Medal only works in battles. OOC: Pie, you forgot a few things with stats. Guts used some consumables I think and gave Hybros 3 Grand Tonics, Thalion used a Nostrum and Em used an Earthwyrm Fang. Also there are two spots in my inventory for Feathers of White. I think I should have four total. Hybros shakes his head, and continues to glance between the combination lock and the door. He was anticipating to see what was inside with a worried look on his face. He had faced many trials in this fortress. "The last time that I was here, and we entered the final door, the course of history was changed. We let Reno Bonaparte go that day." He cast a sideways glance at Guts, but quickly returned his gaze to the door. He knew that he and Eric had slain Reno some time ago, but wondered if Guts knew the truth about the late renegade admiral. "I believe I made the right decision that day, and I plan on doing the same thing today. Melville is going to die and we are going to save Jules, no matter what it takes." He paused to look at Illdria. "When we leave this place I am never looking back." I think I accounted for all of that...are you looking at older stats? I fixed the Feathers thing. "That's the plan." Hoke tries again: MALPHIEN Hoke shifts the last letter into place, and the door clicks unlocked. Omen's hair is standing up on end as he rubs up against the door, and Illdria moves past Hoke and grabs the handle. Instantly, the world blackens and the warps in the eyes of the heroes, a disturbingly familiar sensation. But their perspective is...different. Once bound to the table, experiencing the memories of another, this time they felt as though their minds were dragged into place by some other power, to observe something...else. The voice that echoes in their minds is much like Omen's - but colder, quieter, yet overwhelming many thoughts with his message. '<It appears warnings are lost on you, heroes. This was not unanticipated. But know even as your crass leaders toy with the bounds of mortality, your every action is a disgrace to the natural forces that have shaped this world. You claim heroism and the enforcement of what you perceive as 'right' even as you twist and warp the only true laws of this world: the forces that shape us. Life...and death. We let these forces permeate us. We are their agents. You have drawn the gaze of gods and demon lords, those that aspire to the titles, those would slay them all and proclaim mortal dominance over all the world. Know that you have also drawn our attention. Know that it is a mistake. You will follow us. You will attempt to destroy us. Know that when you do, you destroy the natural bounds of our world, and threaten the frailty of laws on which this plane was founded upon. I have given you these memories that you might know the name of the one who enforces these laws, who embodies their worship. And that you might see what happens when one betrays this natural order. Melville hoped for an unwilling servant...to control this one when his machinations became dire. But we do not tolerate traitors. Follow us. Do as will. Kaldr Hringr will persist. You will cease.>' The heroes are returned to reality just in time to see Illdria throws open the door to Melville's laboratory. It smells strongly of death, and the blood for the most part has been dry for hours. Jules' eyes have been quite violently removed. It appears he bled out some time ago. Illdria exhales in shock, her face completely slack in horror. If he's surprised at all, Omen doesn't show it, sharp eyes staring up at Jules briefly before averting them.
UsernameMDM Posted June 25, 2015 Posted June 25, 2015 (edited) Hoke checks the barrel/crate with the sword and the nearby bench. "I guess we have different definitions on 'Natural Order'," Hoke mutters to himself as he takes in the scene. Hoke looks at the body and the damage done to it. "Who exactly was he captain?" Hoke asks, hoping to get more insight on what was transpiring,"And who is MALPHIEN?" he asks to no one in particular. Edited June 25, 2015 by UsernameMDM
Emjajoas Posted June 25, 2015 Posted June 25, 2015 The Warden's gaze is instantly drawn to Jules' face. However, Mortimer looks away quickly, his visage paling visibly, his left hand cupping his eyepatch, fingernails digging into his forehead. "By the Gods," he mutters, his voice thick. "I'm sorry, Captain." He breathes deeply for a few moments before turning his attention to the scene again. He quickly walks up to the torture table and cuts Jules' loose, searching on and under the table for anything important.
The Legonater Posted June 25, 2015 Posted June 25, 2015 This was Jules. Morosely, I trace the familiar lines of his wounds. I had barely met him, yet feel strangely connected to the bled-out man. After a moment, I stand. That seagull. That was Soonavask, er, Melville's familiar. I suppose it was less allied than Melville thought. What about you, Omen? What's your role in all this?
JimBee Posted June 25, 2015 Posted June 25, 2015 I think I accounted for all of that...are you looking at older stats? I fixed the Feathers thing. I think Guts' stats are the only one not updated, then. The Grand Tonics are still in his inventory and he should be Lucky/Hastened/Encouraged. Hybros looks away from the sight, cringing in disgust. He had dealt with death and killed others before, but no one deserved this kind of torture. He furrowed his eyebrows in anger. "I will kill that bird too. It is the one who led us here, and the one who... ehehm, pecked the wizard's eyes out." He couldn't even bear to say his name. "Agents of life and death... I will show him. He sounds like Wren, an agent of chaos. If these forces are so natural, then why do they need agents?" He shook his head and stared at the ground some more, rubbing his head and still in shock. "And who is MALPHIEN?" he asks to no one in particular. "I am assuming it is the one that the bird spoke of, the one who keeps the order of life and death. A made up deity for made up beliefs." He turned to Illdria, and tried comforting her by laying on hand on her forearm. "Captain. We must go. There is nothing we can do for him now. We will return to the Magpie and figure out a way to get Zaises back."
-obelix- Posted June 25, 2015 Posted June 25, 2015 He turned to Illdria, and tried comforting her by laying on hand on her forearm. "Captain. We must go. There is nothing we can do for him now. We will return to the Magpie and figure out a way to get Zaises back." Thalion stood silently over the Jules' body with a sad look on his face. He didn't like Jules, but nobody deserved to die like that. Maybe there was still something Guts or Hybros could do... After a few moments, he remembered something and looked at Omen, without saying a word, his face returned to normal. Than he turned to Hybros, "I agree. We should focus on what we can do and look for a way to save Zaises as fast as possible."
CMP Posted June 25, 2015 Author Posted June 25, 2015 Guts quickly checks the body and the syringe. Jules is completely dead. Guts begins an alchemical analysis on the syringe. It appears to be some sort of concentrated sedative - one to impair thoughts and judgment, but not to dull pain. Hoke checks the barrel/crate with the sword and the nearby bench. "I guess we have different definitions on 'Natural Order'," Hoke mutters to himself as he takes in the scene. Hoke looks at the body and the damage done to it. "Who exactly was he captain?" Hoke asks, hoping to get more insight on what was transpiring,"And who is MALPHIEN?" he asks to no one in particular. The barrel has a short sword stuck into it, and it appears to be full of nearly-dead embers. Judging by a series of burns on Jules' side, it was another torture implement used by Melville, along with several others on the bench. '<The Circle necromancers insist prolonging their own lives is justified because of what they do for the Lady Frostheart. When it comes to others...they see it as an insult. That includes your Norn relic. Malphien is a..important figure in the Circle.>' "He was...he told me about the necromancy up-front. Didn't hide anything, but...spared the details of all this. I know a lot of good people whose past chased them for the rest of their lives. I didn't want to see someone who just wanted some peace fall prey to that. I let him on the crew. Did what he thought was right...even if he was wrong." She closes her eyes and shakes her head. "I don't give a damn what he did before he joined the crew. He didn't deserve this." The Warden's gaze is instantly drawn to Jules' face. However, Mortimer looks away quickly, his visage paling visibly, his left hand cupping his eyepatch, fingernails digging into his forehead. "By the Gods," he mutters, his voice thick. "I'm sorry, Captain." He breathes deeply for a few moments before turning his attention to the scene again. He quickly walks up to the torture table and cuts Jules' loose, searching on and under the table for anything important. "I was probably too optimistic in thinking we'd...get him out of here." There's nothing but dried blood both on and under the table. This was Jules. Morosely, I trace the familiar lines of his wounds. I had barely met him, yet feel strangely connected to the bled-out man. After a moment, I stand. That seagull. That was Soonavask, er, Melville's familiar. I suppose it was less allied than Melville thought. What about you, Omen? What's your role in all this? Omen stared at the body once more before blinking up at Dyric and idly curling up by Jules' feet one last time. '<I see a lot of birds in my future.>' He turned to Illdria, and tried comforting her by laying on hand on her forearm. "Captain. We must go. There is nothing we can do for him now. We will return to the Magpie and figure out a way to get Zaises back." Thalion stood silently over the Jules' body with a sad look on his face. He didn't like Jules, but nobody deserved to die like that. Maybe there was still something Guts or Hybros could do... After a few moments, he remembered something and looked at Omen, without saying a word, his face returned to normal. Than he turned to Hybros, "I agree. We should focus on what we can do and look for a way to save Zaises as fast as possible." "...Yeah. There's nothing we can do here. We need to just-...." Illdria shook her head, looking determined once more. "We need to get the rest of my crew back together, blow the armored-up piece of shit out of the water, and make damn sure its captain goes down with it.." The party turned to leave - but Omen suddenly unfurled from his place and skittered over to Jules' hand, the typically bemusement back in his 'voice'. '<Heh, wait just a moment, heroes. My master gave us the key, but I think I've found the name the Circle is looking for.>' The old cat pawed at Jule's hand, hanging from over the edge of the table loosely, his clenched fingers unfurling. It seems Jules had carved something into his hand with one broken fingernail: a short code: EB08. "..I think I-...wasn't this...'soul person' supposed to be a client of mine? I keep records of all our contracts, this looks like the reference code for one of them. Assuming the Bonies haven't entirely trashed my cabin, we'll know exactly who the Circle needed. Who they killed Jules over..." Illdria frowned intently. "I'll have to have a look. Right after the Apocalypse is in pieces." The party heads back downstairs for the last time. The Magpie has been cleaned of all debris and corpses, and it looks like Melvin and Knife-Tongue have hoisted up some new sails. "Cap'n! She's in the best shape she can be...at the moment. Considerin' what the Bonies did to her." The dwarf pauses. "Cap'n, I think yer missing one...where's that ninja lady?" '<Gone, I thinks. Lost her spine somewhere along the way? Heheh, can't blame her!>' "Figures. Well, she handled herself against that...Kjorfalneire, and there's nobody left in this fort who's a threat. She and the Bonies'll leave eventually, I can't imagine this is the only boat out of here. We need to go. Melvin, was the cache undisturbed?" The dwarf hands over a sleek wooden case. Illdria pops it open and pulls out a pair of weapons, sheathing both. Balanced Rapier (WP: 20, ignores defense, secondary weapons also ignore defense, longsword, suitable only for marauders) Balanced Main-gauche (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders) She then consumes a Nostrum, Mead, and Smelling Salts, and takes the helm. The Apocalypse is gone - likely already in flight. Their exit is clear. "If you've got any preparations to make, do it now. I've got an idea in mind, but it involves a lot of relying on luck, and there's a solid chance that ship is crawling with Bonapartes, the undead, and who the hell knows what else. And we're going to be in the thick of it all." Party Hybros (JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* *Party Leader* *Lucky* Level 36.25 Power Bonus: 3 Defense: 0 Health: 57/57 Gold: 1884 Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros)) Inventory: • Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (lent to Dyric)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (lent to Dyric)), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (lent to Dyric)), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists) • Garnet, Ruby, Sapphire (loaned to Erik), Opal, Slightly Less Lucky Die (Randomly causes the lucky or jinxed effect when used, costs 3 ether) • (66 loaned from Guts), 13 Grand Potions, 16 Health Cores, 17 Remedies, 3 Neutralizers, 3 Elixirs, Diluted Arc Tonic, Soma, Phoenix Essence, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 50 Venoms, 2 Deadly Venoms, Wyvern's Breath, 3 Nostrums, Minimizing Dust, 4 Smoke Bombs, 3 Holy Bombs, Baldur Bomb (100 light-elemental damage), Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, x2 Tiger Balms, x2 Last Resort, Fog Bomb, Baffle Bomb, x2 Cloud of Celerity, x2 Purging Water, x4 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mystic Bomb, x2 Bravado Brew, Bad Breath, Hyper Arc Tonic, Arc Elixir, Baffle Bomb, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Smile of the Gods • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone, Gold Bar x5, Crystal Ball (Worth 800 gold, 1600 in magic shops), 2 Silver Ore (Worth 60 gold, loaned from Em) LOOT: Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Sigil of the Cold Circle (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), 2 Grand Potions, 2 Elixirs, 200 gold, Skeleton Decoy (Can be set up to absorb enemy Free Hits for up to 20 points of damage before it breaks.), 3 Bones, Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear.), Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Dyric Rone (The Legonater) Human male, Assassin *1/3 chance to Instant Kill* *Immune to All Elements and Blinded* *Lucky* Level 30.5 Power Bonus: 0 Defense: 6 Health: 42/42 Gold: 80 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (loaned from Hybros)) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) , Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (loaned from Hybros)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (loaned from Hybros)), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, handcannon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), , Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Thalion Dwinlas (-obelix-) 213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile* *Reinforced* *Blessed* *Lucky* *Permanently Afraid* Level 32.25 Power Bonus: 0 Defense: 10 20 Health: 61/61 Gold: 1147 Equipment: Nightfall (WP:11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), , Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Carpenter's Gloves (Enhancement is automatically successful, traps deal double damage, handwear, suitable for artisans) Inventory: - Sleeper (WP:4, deals Asleep to enemies it hits, Hollow Upgrade, melee/throwing weapon), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [nothing stored], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded), Despair (WP: 20, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff) - Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned to Hoke), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Emerald Hood (SP:4, Immunity to Fragile, headwear) - Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Loaned to Erik), Aquamarine (loaned to Erik), Opal (loaned to Erik) Garnet (loaned to Erik), 3 Silver Ore (Worth 60 gold) - Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, - Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope - Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (5), Mead (5), Smelling Salts (6), Nostrum (5), Mulled Wine (2), Elixir (2), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Flight (Allows the user to flee from the battle when used.), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Mortimer "Em" Mahzan (emjajoas) Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Encouraged* *Lucky* *Reinforced* *Blinded* *Half damage from elemental attacks* Level 23 Power Bonus: 5 Defense: 28 Health: 43/43 Gold: 208 Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: - Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) - Health Core, x5, Potion, Phoenix Essence, Remedy, Mead, Venom, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (2), Mulled Wine (2)Feather of Flight (Allows the user to flee from the battle when used.) - Bedroll (2), Shovel, Pickaxe, Telescope - Reaper's Heart, Silver Ore(2), Mythril Shard (1), Amethyst, 5 Silver Ore (Worth 60 gold, 2 loaned to Hybros) Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded water and first negative effect* *Party Second in Command* *Lucky* *Hastened* *Encouraged* Level 38.75 Power Bonus: 2 Defense: 4 Health: 57/57 Gold: 8311 Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect inflicted on the wearer each battle. Headwear), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile,Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear) Inventory): • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 1035x Potion (100 loaned to Hybros), 17x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 13x Phoenix Essence, 29x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), Ambrosia, 18x Mead, 14x Smelling Salts, 10xNostrum, x3 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 4x Mystic Bomb, Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), 4x Gold Bar Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage *Restoration* *Lucky* *Immune to fragile, fire, and water* *Commands dogs* Level 24 Power Bonus: 0 Defense: 11 Health: 44/44 Ether: 24/25 Gold: 20 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), ), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned from Mizuki)), Brightly Polished Heavy Armour (SP: 6, immune toFragile, fire, water,bodywear) Inventory: - Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword (loaned to Mizuki)). - Barbarian's Boots (Natural Respite>Restoration; footwear, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory, loaned to Melvin), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear), Helmet (Health +1), , Tricorne (SP: 3),Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.), - Amethyst, Ruby, Topaz, Sapphire (loaned from Hybros), Diamond (loaned from Thalion), Aquamarine (loaned from Thalion), Opal (loaned from Thalion) Garnet (loaned from Thalion) - Feather of Flight (Allows the user to flee from the battle when used.) - Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) Hoke Ablesword (UsernameMDM) Male human Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP* Level 52 Power Bonus: 4 Defense: 40 +3 Health: 90/90 Gold: 1087 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance), Steel Buckler (SP:31, darnkess-elemental), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Cultist Hat (damage vs undead) Inventory: - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger) - Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), , Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned from Thalion), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors) - Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet ( Earth), Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold) - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep -Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb - 4x Phoenix Essence, Potion, 10x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, Ambrosia, Soma, 3x Mead, 3x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Feather of Flight (Allows the user to flee from the battle when used), Mythril, Feather of Flight (Allows the user to flee from the battle when used.), - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc (UsernameMDM) Female dragon Adult Level 52 Health: 82/82 Element: Fire Captain Illdria (NPC, controlled by QM, takes suggestions) 28 years old female human Marauder *Immune to weakened, fragile, enamored, confused, and doomed* *Reinforced* *Deals enamored* *Command* *Lucky* *Encouraged* *Hastened* Level 31.75 Power Bonus: 0 Defense: 10 20 Health: 52/52 Gold: 8 Equipment: Balanced Rapier (WP: 20, ignores defense, secondary weapons also ignore defense, longsword, suitable only for marauders), Balanced Main-gauche (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Corset of Kickass (SP: 3, wearer deals the enamored-effect, bodywear, suitable for Illdria), Cap'n’s Sash (Immune to weakened, fragile, enamored, and confused, grants Command, accessory, suitable for Illdria), Marauder's Mantle (Permanent reinforced-effect, backwear, suitable for marauders), Grip of Death (SP: 7, wearer immune to doomed, handwear, suitable for Illdria) Inventory: 3 Phoenix Essences, 5 Grand Potions, 3 Remedies, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Rapier (WP: 20, light-elemental longsword), Flayer (WP: 20, darkness-elemental whip)
Myrddyn Posted June 26, 2015 Posted June 26, 2015 Erik raised his weapon as he entered the laboratory, and emerged in silence, his shoulders slumped but his axe still held ready to swing. "If you've got any preparations to make, do it now. I've got an idea in mind, but it involves a lot of relying on luck, and there's a solid chance that ship is crawling with Bonapartes, the undead, and who the hell knows what else. And we're going to be in the thick of it all." "I'm ready. If your plan needs a distraction, Hoke could fly out on his dragon, and I could try magically flying someone over."
UsernameMDM Posted June 26, 2015 Posted June 26, 2015 (edited) As the party lays out plans for attack, Hoke gazes upon the eyeless corpse. He looks over the cuts, burns, gouges, and finally, the blank, empty sockets where Jules's eyes once were. "Natural order," he again mutters to himself. As he continues to take in the scene, the same whispering voice creeps into his ear and snakes its way into his mind. This was the first time Hoke let it in. And that's all it needed. Hoke reaches for the small pouch tied around his neck. He empties the contents, a small orb colored with swirly black ink, Zoot's Plaything. Clenching the small orb in is his left hand, he removes his right glove and places the orb in his naked hand. He lets down the mental barrier he has held so long against the orb and lets it into his mind. He is suddenly overtaken with visions and he cannot control. Fear Pain Anger Chaos Death He comes to himself, barely able to keep his footing as his knees buckle under a sudden overwhelming dizziness as a malevolent cackle echos distantly in his ear. He looks down at this palm and sees the orb sitting there, a bit of its inkiness bleeding out onto his hand. "Use me," he hears. He closes his eyes and concentrates on the orb, feeling a quick sharp stab of pain that fades almost as quickly as he feels it. He opens his eyes to see a wickedly tipped spear, gleaming black like a starlit midnight sky. Almost on instinct, he reaches into his pouch and produces something wrapped in a dingy cloth. He unwraps the fleshly piece of meat, and Torc hisses. He then lowers the spear and skewers the Hyrda's Tongue down the length of the spear. The tongue gives up its gift as greenish acidic poison bleeds all over the spear which it greedily drinks in. He tosses the spent tongue on the floor with Torc promptly devours with a glob of molten fire. "Natural order," Hoke says again. He silently prepares for the coming battle. Hoke uses: Zoot's Plaything - Zoot's Order (WP: 39, 3 Poison, -1 SP to enemies) Hydra Tongue Mead Nostrum Smelling Salt Hoke's inventory has 2 Feathers of Flight listed separately. Should he only have 1 or 2? Edited June 27, 2015 by UsernameMDM
UsernameMDM Posted June 26, 2015 Posted June 26, 2015 Also, was the white round 1x1 on the bench by the sword anything?
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