hjmediastudios Posted March 27, 2015 Posted March 27, 2015 (edited) I had these bad boys floating around since early March but never got around to posting them up. I have some time, so here they are! Believe it or not, the ideas all came from my idle thought "What would a llama mech tank look like?" and everything flowed. The first one I designed is a main battle tank tachikoma, the M8Puller "Guanaco." All these designs are based off this, and it's got a detailed interior with room for 2 crew, 4 opening hatches, a removable roof, poseable legs, and swiveling .50-cal machine gun up top. Plus, for added Think Tanky-ness, I stuck two Phalanx II CIWS's on the back, ostensibly as anti-aircraft gunnery controlled by an onboard AI. Named after Lewis "Chesty" Puller, the most decorated Marine of all time and a figure of legend in the Corps. Next ups is a more llamaoid command variant, with extra space for a platoon commander's cupola. A little bit less firepower, more C&C capability. Aptly named after Archibald Henderson, longest-serving Commandant and the man who defined the Marines as an amphibious force. Finally, the transport variant. Fewer guns, more cargo space! Comments and criticism are more than welcome- I'd love to hear what you think! Edited March 27, 2015 by hjmediastudios Quote
Balthazar Posted March 27, 2015 Posted March 27, 2015 Pretty unusual but cool tank! Love the weapons. Quote
Umbra-Manis Posted March 27, 2015 Posted March 27, 2015 Nice! Will you be updating Brownout anytime soon on Ideas? Quote
hjmediastudios Posted March 27, 2015 Author Posted March 27, 2015 Yep; I'll have some time after commissioned work settles down early next month, hopefully. Quote
Kodan Black Posted March 27, 2015 Posted March 27, 2015 Those are definitely cool. The CIWS scale seems off, but it is Lego after all. Clever creations. Quote
hjmediastudios Posted March 27, 2015 Author Posted March 27, 2015 Those are definitely cool. The CIWS scale seems off, but it is Lego after all. Clever creations. Ah, but it's a fictional Phalanx II. Why let real-world scaling get in the way of a fun design? Quote
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