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At this time, I would like to Vote: Walter Kovacs (Walter Kovacs)

Hey Blackbeard, I think you formatted that vote wrong. He's called the Flash now, remember.

I'm pretty sure we can PM each other, we just can't quote the PMs we receive from the host.

The real disadvantage for town is that the scum have an estimated 5 players, and therefore figure out what 5 costumes do every night. So we should expect that by day 3, the scum team will be zeroing in on certain costumes. Whoever gets the investigator role had better start building a town block pronto, were gonna need it.

We need to counter that advantage by revealing the kill costume.

The first point isn't really a danger if we affectively vote off two people (aka lynch someone and pick someone else for the night kill). Even if the scum get the costume, they'd still have to follow through with the plan or everyone would know the next morning. The second point is worth considering. We can absolutely protect it for a long time...

It really boils down to this: the scum will know where it is in a few days if it's still in play at that time. I think that it would be best if we put it out in the open so that they can't possibly mis-use it in that time.

Seconded.

At the time I made my large post, the only talk going on was fluffy or about the costumes. I posted a theory, which I admit is likely flimsy, in order to get some real discussion going.

Getting the scum to talk is the only way we'll find them this early. And talking about costumes isn't trying to find scum.

But is PMing people and asking them directly if they're scum really such a better method? :laugh:

I am town. More important, I think Brickelodeon is Town as well. If I had to place my trust in anyone this early, I'd put it in him. This is likely a situation where both Brick and I are both Town.
I'm also getting a Town vibe off of Brickelodeon. I'm not quite getting one off of you, but that could be holdover from earlier.

We need to counter that advantage by revealing the kill costume.

Why, so the scum

Could take it?

One day one we should not do any such thing.

When every town player is vanilla, we will have a hard time to find eachother.

The only one that should reveal is the One getting lynched.

Other option is the opposite, every player reveals now what their powercostume does!

But The problem with that is the fact that the scum will make up their and we don't really know who is town but the costumes from the truthspeakers will be out.

Seconded.

But is PMing people and asking them directly if they're scum really such a better method? :laugh:

I'm also getting a Town vibe off of Brickelodeon. I'm not quite getting one off of you, but that could be holdover from earlier.

Why does people get a big town read on Brick?

Not I feel he would be scum or something but I haven't gotten really any reads.

I love the idea of keeping the vig action out in the open. That was our downfall in Bloodbrick II - scum kept getting it.

I got the War Machine's Similar Helmet, so I'm the vigilante for tonight. :sweet:

Re-reading the rules I think it's pretty clear that there is in fact a kill costume and it appears as though the kill ability will be mandatory which means we really need to be looking at 2 suspects everyday; one for the lynch and one for the Vig.

Mine isn't mandatory, I don't think. :look: I'll ask.

I don't think revealing the kill costume is a good idea seeing that once this is revealed, that person will most likely systematically be targeted by the scum for a kill. I was thinking that to circumvent this we could potentially cast another non-official vote for a secondary target for the vig to kill; thoughts?

Bad idea. Now that the action is out in the open, if we decide on a scum, they'll use any actions they get to stop the vig (blocker, protecting the target, killing, etc.) I think it's best for the vig to make his/her own decision - or just not kill at all.

Here's another idea - we vote instead each day not only for who we want to lynch, but who we want to take the vig action the next day. This means it will most likely stay in town hands, and if anyone but the decided person takes it, we know they're scum.

Absolutely agreed that the kill costume, if there is one, should be revealed. Maybe we could always just have whoever has it kill the person who gets the second most votes? The only danger would be the scum trying to knock it out during the night, but we could potentially safe guard against that - the scum will learn what the pills are faster, but we have more people to lock them down with.

I don't think the scum will try to take it out yet. If so, I'm open to dying tonight for a good cause - if we lose the vig action, so do they. :thumbup: your call, scummos. :sweet:

Hey Blackbeard, I think you formatted that vote wrong. He's called the Flash now, remember.

Remember this is a Cosplay party, I'm not really Blackbeard and Walter isn't really the Flash. At least, that's what I think.

It's not that I don't want to defend myself, it's RL interfering. Easter is important to a fair amount of the world population.

At the time I made my large post, the only talk going on was fluffy or about the costumes. I posted a theory, which I admit is likely flimsy, in order to get some real discussion going.

Getting the scum to talk is the only way we'll find them this early. And talking about costumes isn't trying to find scum.

I am town. More important, I think Brickelodeon is Town as well. If I had to place my trust in anyone this early, I'd put it in him. This is likely a situation where both Brick and I are both Town.

I'm not ready to vote for anyone just yet. I haven't noticed anything scummy yet.

You seem to try to sweet talk me (the only person accusing you) by saying that you think I'm town. If you truly are town, then thank you for your confidence. But as it is, it seems like you are potentially "verbally bribing" me into letting up on my accusations.

The second thing that pinged me about this post is how you say "I haven't noticed anything scummy yet". What happened to "Let's lynch JJS because he suggested we don't lynch anyone"? It seems like you are backing down.

I love the idea of keeping the vig action out in the open. That was our downfall in Bloodbrick II - scum kept getting it.

I got the War Machine's Similar Helmet, so I'm the vigilante for tonight. :sweet:

Mine isn't mandatory, I don't think. :look: I'll ask.

Bad idea. Now that the action is out in the open, if we decide on a scum, they'll use any actions they get to stop the vig (blocker, protecting the target, killing, etc.) I think it's best for the vig to make his/her own decision - or just not kill at all.

Here's another idea - we vote instead each day not only for who we want to lynch, but who we want to take the vig action the next day. This means it will most likely stay in town hands, and if anyone but the decided person takes it, we know they're scum.

I don't think the scum will try to take it out yet. If so, I'm open to dying tonight for a good cause - if we lose the vig action, so do they. :thumbup: your call, scummos. :sweet:

Wow, so to clarify, you've just claimed vig, just like that? I was all for those who were lynched to reveal their role, but this is unprecedented. Oh well, the die has been cast, this could really change the game.

Well, I'm only the vig for as long as I have this helmet, but yeah, it was suggested and seems like a good idea. We need to make it impossible for scum to use it to their own ends. :thumbup:

I love the idea of keeping the vig action out in the open. That was our downfall in Bloodbrick II - scum kept getting it.

I got the War Machine's Similar Helmet, so I'm the vigilante for tonight. :sweet:

Mine isn't mandatory, I don't think. :look: I'll ask.

Bad idea. Now that the action is out in the open, if we decide on a scum, they'll use any actions they get to stop the vig (blocker, protecting the target, killing, etc.) I think it's best for the vig to make his/her own decision - or just not kill at all.

Here's another idea - we vote instead each day not only for who we want to lynch, but who we want to take the vig action the next day. This means it will most likely stay in town hands, and if anyone but the decided person takes it, we know they're scum.

Great idea

I got the War Machine's Similar Helmet, so I'm the vigilante for tonight. :sweet:

Well, that certainly simplifies things. Now let's just hope you're not scum, eh?

Reading through the thread, the only thing that really stuck out in my mind is that there might be more than one vig costume, right? This really puts us at a troubling point, at least, to me. Those who have a vig costume could claim, but we would reveal the costume's role to the scum. But, as someone (I can't remember who, Walter, maybe?) said earlier, whoever chose one of the vig costumes immediately would possibly say a lot about the allegiance. Thoughts?

I'd type more, but Easter calls.

Other optionarrow-10x10.png is the opposite, every player reveals now what their powercostume does!

But The problem with that is the fact that the scum will make up their and we don't really know who is town but the costumes from the truthspeakers will be out.

No, the scum will tell the truth since they all got costumes as well, and then we'll have gotten nowhere, and the scum will know everything!

Great idea :wacko:

I love the idea of keeping the vig actionarrow-10x10.png out in the openarrow-10x10.png. That was our downfall in Bloodbrick II - scum kept getting it.

I got the War Machine's Similar Helmet, so I'm the vigilante for tonight. :sweet:

Good call. This doesn't necessarily clear you as town, but it is a towny move to come forward like that.

Bad idea. Now that the action is out in the open, if we decide on a scum, they'll use any actions they get to stop the vig (blocker, protecting the target, killing, etc.) I think it's best for the vig to make his/her own decision - or just not kill at all.

I agree. It really doesn't matter - if anything, town benefits from letting you make your own decision. Now that you've revealed yourself as owning the vigilante costume, we can read into whoever you kill, knowing that it was you who killed them. You picking someone gives us more information / leads than us simply dictating the kill to you.

Here's another idea - we vote instead each day not only for who we want to lynch, but who we want to take the vig action the next day. This means it will most likely stay in town hands, and if anyone but the decided person takes it, we know they're scum.

Hey, there's an idea. We choose the towniest person by a general consensus to pick War Machine's Similar Helmet tomorrow, to prevent scum from getting it.

Reading through the thread, the only thing that really stuck out in my mind is that there might be more than one vig costume, right? This really puts us at a troubling point, at least, to me. Those who have a vig costume could claim, but we would reveal the costume's role to the scum. But, as someone (I can't remember who, Walter, maybe?) said earlier, whoever chose one of the vig costumes immediately would possibly say a lot about the allegiance. Thoughts?

There'll only be one. Two vigilantes in any game are too skewed towards town; and two vigilante costumes are too skewed towards scum. I'd be very surprised if there was more than one (remember, we might have a Serial Killer too).

Dang, it's getting interesting quick.

I agree that we shouldn't reveal all the costumes. This early, that's too much info given to the scum and we have no way to verify anything.

I gotta assume for now that Tamo is town. If he was scum, they'd have a huge break getting the vig costume (still surprised that there is one, but whatever) since they could just try to make sure they take it each day and be able to kill us off faster. So right now he's by far my biggest town-read. (and I'm still bumming that I went for hair over my own awesome helmet. Shoulda known that my helmet would be crazy awesome!)

Don't have any strong scum-reads yet, but it's early.

I love the idea of keeping the vig action out in the open. That was our downfall in Bloodbrick II - scum kept getting it.

I got the War Machine's Similar Helmet, so I'm the vigilante for tonight. :sweet:

Mine isn't mandatory, I don't think. :look: I'll ask.

Bad idea. Now that the action is out in the open, if we decide on a scum, they'll use any actions they get to stop the vig (blocker, protecting the target, killing, etc.) I think it's best for the vig to make his/her own decision - or just not kill at all.

Here's another idea - we vote instead each day not only for who we want to lynch, but who we want to take the vig action the next day. This means it will most likely stay in town hands, and if anyone but the decided person takes it, we know they're scum.

I don't think the scum will try to take it out yet. If so, I'm open to dying tonight for a good cause - if we lose the vig action, so do they. :thumbup: your call, scummos. :sweet:

I like the idea of voting for the next person to grab the helmet; I would push this further and say that it'd be best for the investigated person (providing they are town) to come forward starting day 2 (result of night 1) and announce their result and as such we could guarantee that the helmet would go to them on day 3 and so forth. We could then a)build a town block and b) ensure the vig headgear stays in our hands as long as possible.

I was sure I had read that actions brought on by the helmets/headgear were mandatory ... Must have misread ...

I would also like to point out that we need either the watcher or the doctor to use their action on Tammo tonight. Possibly both, because the scum will most likely try to block the vig if they can.

I gotta assume for now that Tamo is town. If he was scum, they'd have a huge break getting the vig costume (still surprised that there is one, but whatever) since they could just try to make sure they take it each day and be able to kill us off faster. So right now he's by far my biggest town-read. (and I'm still bumming that I went for hair over my own awesome helmet. Shoulda known that my helmet would be crazy awesome!)

Yeah, I hate to be that guy who professes that he's the towniest of townies, but well... I am. :sweet: I plan to lynch scum today so I can be a beacon of hope for good townies everywhere. :tongue:

I like the idea of voting for the next person to grab the helmet; I would push this further and say that it'd be best for the investigated person (providing they are town) to come forward starting day 2 (result of night 1) and announce their result and as such we could guarantee that the helmet would go to them on day 3 and so forth. We could then a)build a town block and b) ensure the vig headgear stays in our hands as long as possible.

What about the godfather, though?

I would also like to point out that we need either the watcher or the doctor to use their action on Tammo tonight. Possibly both, because the scum will most likely try to block the vig if they can.

Yeah, it's possible that the scum will try to cut their losses and kill me and not run the risk that a united town kills them at night. Protection would be awesome. :thumbup:

Who do we think for tomorrow's vig? Let's discuss this as well as lynch targets.

Yeah, I hate to be that guy who professes that he's the towniest of townies, but well... I am. :sweet: I plan to lynch scum today so I can be a beacon of hope for good townies everywhere. :tongue:

What about the godfather, though?

Well, there is nearly always a godfather, so on one hand we have to account for that. But we also can't let that fear totally destroy the chance of a town block. It's unlikely the godfather is investigated on night one, but I'll leave those choices to the discretion of the investigator.

Yeah, it's possible that the scum will try to cut their losses and kill me and not run the risk that a united town kills them at night. Protection would be awesome. :thumbup:

Who do we think for tomorrow's vig? Let's discuss this as well as lynch targets.

We can either play the vig a few different ways.

1) lynch the first person who goes for vig-im against this. In the end it'll be assigned to someone anyway.

2) someone claim vig and use it at their own discretion.

3) the vig kills whoever the town votes for them to kill-I rather like this one.

Number 3 seems the best.

1) lynch the first person who goes for vig-im against this. In the end it'll be assigned to someone anyway.

If we do that, no one will choose vig.

2) someone claim vig and use it at their own discretion.

Again - people are going to be afraid to claim it. If they aren't able to correctly pin-point scum, they are seriously risking being lynched.

3) the vig kills whoever the town votes for them to kill-I rather like this one.
I vote for this one. There are ways it could go poorly, but it's the best choice for scum-hunting objectivity. :thumbup:

Yeah, I hate to be that guy who professes that he's the towniest of townies, but well... I am. :sweet: I plan to lynch scum today so I can be a beacon of hope for good townies everywhere. :tongue:

What about the godfather, though?

Yeah, it's possible that the scum will try to cut their losses and kill me and not run the risk that a united town kills them at night. Protection would be awesome. :thumbup:

Who do we think for tomorrow's vig? Let's discuss this as well as lynch targets.

There are kinks to work out but I think it's worth out while to try this at least for day 2 as we have little to go on for now.

In terms of whom to vote for as tomorrow's vig I'm going to vote for myself; I don't really trust anyone else at this point.

Well, there is nearly always a godfather, so on one hand we have to account for that. But we also can't let that fear totally destroy the chance of a town block. It's unlikely the godfather is investigated on night one, but I'll leave those choices to the discretion of the investigator.

We can either play the vig a few different ways.

1) lynch the first person who goes for vig-im against this. In the end it'll be assigned to someone anyway.

2) someone claim vig and use it at their own discretion.

3) the vig kills whoever the town votes for them to kill-I rather like this one.

I concur with the first part of this post and as for the vig kill I had advocated for option 3 earlier so that's also the one I prefer.

3) the vig kills whoever the town votes for them to kill-I rather like this one.

I'm not so sure if I like number three. Perhaps we could all make suggestions as to who the vigilante should kill, but I don't think it's the wisest idea to broadcast who the vigilante should target that night. I suppose it depends on the vigilante as to whether or not they listen to who the town votes for, but I'd still advise against it.

As for the vigilante tomorrow, I'd say that if the investigator finds a townie, they should get the costume. If the investigator finds a scum tonight, then we'll of course have to alter that plan, but to me this seems like the logical course of action. This would give away which costume is the investigator one, though. To get around that, I'd suggest that the investigator contact the person they investigated, and let them know so this person can announce it to the rest of us without jeopardizing the costume. It also goes without saying that anybody who rushes for the costume tomorrow is almost certainly scum and should be voted off the next day.

Who do we think for tomorrow's vig? Let's discuss this as well as lynch targets.

I say we should just hang back for today as far as choosing a vig - there's a lot of distrust still; in the morning we might get a clearer perspective.

I'm not so sure if I like number three. Perhaps we could all make suggestions as to who the vigilante should kill, but I don't think it's the wisest idea to broadcast who the vigilante should target that night. I suppose it depends on the vigilante as to whether or not they listen to who the town votes for, but I'd still advise against it.

I only just thought of this - but there are probably bombs among these costumes. If the vig attacks one, we lose the helmet, and then we're screwed. I think it might be better left up to the vig to privately choose, or discuss it with someone they trust.

Yes.

Vote: (Mary Jane) Jack Jonespaw

...is that it, mate? Nothing else? Just yes? I'll say this again, all I was presenting was a hypothetical scenario, I never was pushing for a no-lynch.

Hum ... Yeah in retrospect publicizing the vig target could lead to their protection.

What if we left the vig make his own choice today and tomorrow we all send in our preferred target to the, hopefully, confirmed townie that will have been investigated?

I think we will need to make extensive use of the investigated/confirmed individuals in this game.

How will we know who's been investigated and proven to be town?

How will we know who's been investigated and proven to be town?

They'll tell us, and if they weren't actually investigated then they're scum. Either the investigator can counterclaim or the person that the investigator actually targeted will counterclaim.

Publicizing the vig target could get the target protected, but we would know that they are most likely scum the next day. Even if the scum protect the a townie vig kill, they are really doing nothing but keeping a townie alive for an extra day. The issue would be if the scum had a deflector.

Listen up all townies! If you truly want to win this game, do not grab any items tomorrow (the day after this one) until you have heard who was investigated and cleared. ONLY CLEARED TOWNIES SHOULD PICK WAR MACHINE'S HELMET!

If you pick War Machines helmet and you are not a cleared townie, I will be voting to lynch you.

I'm not sure about publicizing my target. The problem we find is not just protection but also blocking and killing (although the latter only comes in on nights when the War Machine isn't protected) - they'll be able to block to either frame the target or protect a scum - it'll be WIFOM city. We need to keep them in the dark and keep them guessing.

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