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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

OoC: You forgot to substract the bomb's damage from the latter two enemies.

Both Dumora and Ellaria repeat their actions, with the same battle order.

Posted

18886515778_326721edb3_t.jpg

"They do indeed, though the soddin' delivery boy nearly dropped it, he was so sopping drunk. Samwerk's cakes are the best, have you tried their caraway seed muffins?"

"Not as of yet. But I am sure I will stop by once more on my way out of town." Nur sipped his drink. "I see a hammer in your hand. Working on anything special? May I see the shop's wares?"

Posted

Ellaria lets another lightning bomb loose as one of the dwarfs flees.

Round 3 of the Blundering Battle:

Dumora vs. Mystery Assailant A - Special Damage (Assailant A, steals 25 Gold and flees)

Ellaria uses Lightning Bomb - Success (5 Damage to all enemies)

>Ellaria vs. Mystery Assailant B - Critical Hit (26 Damage)

Dumora - Free Hits (Mystery Assailant C) (12 Damage)

Ellaria - Free Hits (Mystery Assailant D) (0 Damage, No Free Hit)

Current Weather is: Dim - Doubles Darkness-elemental damage, halves Light-elemental damage.

The Enemy:

heroicaquest124-darkdwarfsneaky.jpgMystery Assailant B - "Hey, wait for us."

*Immune to Blind*

Type: Dark

Level: 30

Health: 53/120

Defense: 0

Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle

Drop: 35 Gold

18615289644_d07330a330_t.jpgMystery Assailant C - "Quick, we should follow suit."

*Immunities Unknown*

Type: Unknown

Level: 30

Health: 110/120

Defense: 0

Special: Unknown

Drop: Unknown

18615289644_d07330a330_t.jpgMystery Assailant D - "Cowards."

*Immunities Unknown*

Type: Unknown

Level: 30

Health: 110/120

Defense: 0

Special: Unknown

Drop: Unknown

The Party:

ava-ellaria5.jpgEllaria Arbour (Sandy) *Temporary Party Leader*

24 years old female human Alchemist

Level 33 1/2 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 43

Defense: 5

Health: 52/52

Gold: 10

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 2 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 1 Lightning Bombs, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

17398261021_45a59416fc_t.jpgDumora Copperstrike (Currently takes suggestions from Ellaria)

Dwarven Female Vindicator *Immune to Cursed*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 18

Health: 25/49

Gold: 0

Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy

Party Leader, please give the battle order.

Posted (edited)

"Not as of yet. But I am sure I will stop by once more on my way out of town." Nur sipped his drink. "I see a hammer in your hand. Working on anything special? May I see the shop's wares?"

18886515778_326721edb3_t.jpg

"Gladly, here you go."

Odmin's Armory Wares:

heroica-tinhelmet.jpgTin Helmet (Protects from confused- and hexed-effects; headwear.) Costs 80 gold.

19156977950_99fafc7849_t.jpgSlit Helm (SP 2, Protects from Blinded; headwear.) Costs 100 gold.

19158455209_8a1d51beea_t.jpgHorned Helm (SP 2, Power +2; headwear.) Costs 90 gold.

19156997848_0f8a53cf8f_t.jpgHelm of Horror (Successful hits impart the Afraid effect to the target; headwear) Costs 75 gold.

light_armor.jpgLight Armor (SP:3, suitable for knights and clerics; bodywear.) Costs 100 gold.

heroica-heavyarmor.jpgHeavy Armor (SP:5, protects from fragile-effect, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Costs 230 gold.

19338535042_a649a87f55_t.jpgRibbed Armor (SP 3, protects from Bleeding effect, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Costs 200 gold.

19158452009_0f1b8ea530_t.jpgSpiked Armor (SP 1, rolls of damage, special damage, and free hits impart the Bleeding 1 to the target, suitable for knights, dragoons, skirmishers, regulators, and vindicators; bodywear) Costs 100 gold

19338533282_d45ce9bfcc_t.jpgArmor of Horror (Rolls of damage, special damage, and free hits, decrease the target's level by 2 multiplied by the number of "Horror" artifacts equipped, suitable for knights, barbarians, dragoons, skirmishers, regulators, and vindicators; bodywear). Costs 250 Gold

19158450629_81c84d6860_t.jpgGreaves of Horror (Health +2, multiplied by the number of "Horror" artifacts equipped, suitable for knights, barbarians, dragoons, skirmishers, regulators, and vindicators; Footwear). Costs 80 gold

18723971673_2defa71656_t.jpgFlexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear). Costs 50 gold

SERVICES AVAILABLE:

Upgrade equipment (+1 point):

Any weapon can be upgraded with this service, adding one point to its power per upgrade. Each upgrade costs the amount of WP the weapon has after the upgrade times ten. For example, when a Sword (WP: 3) is upgraded to a Sword (WP: 4), it costs 40 gold. When an Axe (WP: 6) is upgraded to an Axe (WP: 7), it costs 70 gold. You can also upgrade the SP of shields this way.

You can order several upgrades for your weapon or shield, but the costs will stack. For example, upgrading a Mace (WP: 3) to a Mace (WP: 5) will cost {40 + 50 =} 90 gold.

Merge equipment with an elemental gem:

You need a weapon and an elemental gem for this service. Merging the gem will give the weapon the elemental attribute of the used gem, but the gem itself will not be available to use anymore. A shield can be equipped with a gem as well, granting immunity to the respective element. This service costs 50 gold.

The merging can be undone to get the gem back, but it will cost another 50 gold. Multiple gems can be imbued into one weapon or shield, but they all need to be merged separately.

Mythrilize equipment (+10 points):

You need a weapon or a shield and some Mythril Ore, which is a very rare item, for this service. Forging the equipment with Mythril Ore will increase its power by ten points, but the ore will be expended. This can only be done once to any piece of equipment, and it will be renamed with the "Mythril"-prefix. An adamantine weapon or shield cannot be mythrilized. This service costs 100 gold.

Adamantize equipment (+25 points):

You need a weapon or a shield and some Adamatite Ore, which is an incredibly rare ancient item, for this service. Forging the equipment with Adamatite Ore will increase its power by twenty-five points, but the ore will be expended. This can only be done once to any piece of equipment, and it will be renamed with the "Adamantine"-prefix. A mythril weapon or shield cannot be adamantized. This service costs 250 gold.

Merge an artefact with a gem or a scroll for added protection:

Any artefact can be imbued at this store with elemental gems or effect scrolls. Merging will give the artefact an added power to protect the wearer from the element of the gem or the effect of the scroll during battles. The gem or scroll will not be available for use after being merged. This service costs 50 gold.

The merging of gems can be undone at the price of another 50 gold, but scrolls cannot be recovered.

Custom Fitting:

Any Bodywear can be customized such as to ignore it's class requirements and be suitable to only the user. This service costs 150 gold.

Sell Equipment:

Any weapon or shield can be sold for a price equal to their power times five.

Edited by Waterbrick Down
Posted

"Oh...my! Custom fitting is quite the service. I wiiiillhmm...take a pair of Flexible Greaves for 50 gold please. I believe I have enough after purchasing those pastries. Oh and if ye noticed, can you tell me which direction the drunken delivery boy ventured? They promised me a few free pastries over at Samwerk's if I managed to recover the boy while conducting my business in town."

Posted

QM Note: Peppermint M, please divide the loot from the last battle.

Atramor heads toward the Rusty Minecart. A tavern's name if he'd ever heard one.

Atramor makes his way over to the tavern and as he approaches the front door he is bowled over by a metasimian being thrown out of the tavern.

"And don't let us see your mangy hide in here again, Shrooft."

The metasimian cleans himself off.

17127875602_a8565e4c21_t.jpg

"Oh dear, I'm so sorry."

"Oh...my! Custom fitting is quite the service. I wiiiillhmm...take a pair of Flexible Greaves for 50 gold please. I believe I have enough after purchasing those pastries. Oh and if ye noticed, can you tell me which direction the drunken delivery boy ventured? They promised me a few free pastries over at Samwerk's if I managed to recover the boy while conducting my business in town."

18886515778_326721edb3_t.jpg

"He's actually right over there, Odmin let him partake in the celebration and I think the extra drinks might have done him in."

Nur and Tesni glance over in the corner at a sleeping dwarf.

18453508243_46303f3eae_z.jpg

The Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 39 1/2

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 58/58

Gold: 1782

GP: 69

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown)

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 51 (71 vs. Humanoids)

Defense: 7

Health: 2/54

Ether: 30/43

Gold: 31

Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Pantanan Pie (Grants the Entire Party the Companionship Effect.), 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Posted (edited)

I knew I recognized that freaking monkey but I could not place him for my life. :laugh:

Atramor does a double take as he passes the Metasimian. He glances down at the book in his arms, and narrows his eyes slightly. He's met an annoying number of Metasimians in his heroing career. Most actively trying to kill him. But this one looked familiar.

"Do I know ya', mate?" the drafter crossed his arms as he wracked his brain.

Edited by CallMePie
Posted

Nur and Tesni glance over in the corner at a sleeping dwarf.

Nur had consumed 3 potions before spotting the sleeping dwarf. He nodded to the were-raven. "Take yer time here, Tesni. There are some interesting choices especially for one as well off as you are." Nur chuckled to himself as he'd let the raven know that Tesni was a big spender before walking over to the dwarf in the corner. "Figgle! Wake up lad! Fun's over. They're expecting you back at work! Don't cause your poor brother further embarrassment. Get yer butt up!"

Posted

I knew I recognized that freaking monkey but I could not place him for my life. :laugh:

Atramor does a double take as he passes the Metasimian. He glances down at the book in his arms, and narrows his eyes slightly. He's met an annoying number of Metasimians in his heroing career. Most actively trying to kill him. But this one looked familiar.

"Do I know ya', mate?" the drafter crossed his arms as he wracked his brain.

The Metasimian's eyes bulge as he recognizes Atramor.

17127875602_a8565e4c21_t.jpg

"Orang Pendek protect me, please don't kill me."

Nur had consumed 3 potions before spotting the sleeping dwarf. He nodded to the were-raven. "Take yer time here, Tesni. There are some interesting choices especially for one as well off as you are." Nur chuckled to himself as he'd let the raven know that Tesni was a big spender before walking over to the dwarf in the corner. "Figgle! Wake up lad! Fun's over. They're expecting you back at work! Don't cause your poor brother further embarrassment. Get yer butt up!"

Figgle remains fast asleep.

Posted

OoC: You forgot to subtract the bomb damage from the latter two enemies again, WBD. They should be down to 105 health.

Dumora turns to attack Assailant B from the front row. Ellaria uses a Grand Potion on Dumora and then attacks Assailant C from the front row. The battle order is the same.

Posted

The Metasimian's eyes bulge as he recognizes Atramor.

17127875602_a8565e4c21_t.jpg

"Orang Pendek protect me, please don't kill me."

"Skrooft....Skrooft.....hang on, you worked with those Crimson...guys back in Eubric." Atramor frowned and glared at the Metasimian as he stepped forward. "Aye, I remember now - you almost killed that kid and unleasdhed a plague on Uland. What the hell are you doing down here, ya' bastard?"

Posted

Ellaria quickly heals Dumora as the vindicator starts to pound away at her foe.

Round 4 of the Blundering Battle:

Dumora vs. Mystery Assailant B - Critical Hit (70 Damage, Oath of Retribution)

Ellaria uses Grand Potion - Success (24 HP restored to Dumora)

Ellaria vs. Mystery Assailant C - Critical Hit (52 Damage)

Dumora - Free Hits (Mystery Assailant D) (12 Damage)

Current Weather is: Dim - Doubles Darkness-elemental damage, halves Light-elemental damage.

The Enemy:

heroicaquest124-darkdwarfsneaky.jpgMystery Assailant B - "Hey, wait for us." *Oath of Retribution*

*Immune to Blind*

Type: Dark

Level: 30

Health: 53/120

Defense: 0

Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle

Drop: 35 Gold

heroicaquest124-darkdwarfsneaky.jpgMystery Assailant C - "Quick, we should follow suit."

*Immune to Blind*

Type: Dark

Level: 30

Health: 53/120

Defense: 0

Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle

Drop: 35 Gold, Alchemist's Acid

18615289644_d07330a330_t.jpgMystery Assailant D - "Cowards."

*Immunities Unknown*

Type: Unknown

Level: 30

Health: 105/120

Defense: 0

Special: Unknown

Drop: Unknown

The Party:

ava-ellaria5.jpgEllaria Arbour (Sandy) *Temporary Party Leader*

24 years old female human Alchemist

Level 33 1/2 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 43

Defense: 5

Health: 52/52

Gold: 10

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 1 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

17398261021_45a59416fc_t.jpgDumora Copperstrike (Currently takes suggestions from Ellaria)

Dwarven Female Vindicator *Immune to Cursed*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 18

Health: 37/49

Gold: 0

Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy

Party Leader, please give the battle order.

"Skrooft....Skrooft.....hang on, you worked with those Crimson...guys back in Eubric." Atramor frowned and glared at the Metasimian as he stepped forward. "Aye, I remember now - you almost killed that kid and unleasdhed a plague on Uland. What the hell are you doing down here, ya' bastard?"

Skrooft tries to scramble out of Atramor's reach.

17127875602_a8565e4c21_t.jpg

"Please, I did my time three years hard labor on a Bonaparte's ship, I came down here to start over. And I didn't want the boy to get hurt, I just didn't have any choice."

Posted

OoC: Forgot about the Oath already, so thanks for applying it anyway... :blush:I hope I've understood how it works, though.

Ellaria throws a Fire Bomb and keeps attacking Assailant C from the back row while Dumora switches to attacking Assailant D from the front row.

Battle order:

Ellaria

Ellaria

Dumora

Posted

Skrooft tries to scramble out of Atramor's reach.

17127875602_a8565e4c21_t.jpg

"Please, I did my time three years hard labor on a Bonaparte's ship, I came down here to start over. And I didn't want the boy to get hurt, I just didn't have any choice."

"And just what does your 'starting over' entail, huh?"

Posted

Dumora trades blows with the last dwarf as Ellaria drops another bomb and swiftly mixes some of her chemicals to create a Fortune Flush. As the alchemist works one of dark dwarves lunges at her, but instantly regrets it as Dumora hounds him nearly ending his life.

Round 5 of the Blundering Battle:

>Ellaria uses Fire Bomb - Success (5 Damage to all enemies)

>Ellaria vs. Mystery Assailant C - Mixture (5, 4, 2, Fortune Flush)

Dumora vs. Mystery Assailant D - Hit (55 Damage, change target of oath?)

Ellaria - Free Hits (Mystery Assailant B) (10 Damage)

Mystery Assailant B - Oath of Retribution (35 Damage)

Current Weather is: Dim - Doubles Darkness-elemental damage, halves Light-elemental damage.

The Enemy:

heroicaquest124-darkdwarfsneaky.jpgMystery Assailant B - "Youch!" *Oath of Retribution*

*Immune to Blind*

Type: Dark

Level: 30

Health: 13/120

Defense: 0

Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle

Drop: 35 Gold

heroicaquest124-darkdwarfsneaky.jpgMystery Assailant C - "I don't think this was a good idea."

*Immune to Blind*

Type: Dark

Level: 30

Health: 48/120

Defense: 0

Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle

Drop: 35 Gold, Alchemist's Acid

heroicaquest124-darkdwarfsneaky.jpgMystery Assailant D - "Take that."

*Immune to Blind*

Type: Dark

Level: 30

Health: 45/120

Defense: 0

Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle

Drop: 35 Gold, Pick-axe

The Party:

ava-ellaria5.jpgEllaria Arbour (Sandy) *Temporary Party Leader*

24 years old female human Alchemist

Level 33 1/2 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 43

Defense: 5

Health: 42/52

Gold: 10

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 1 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 2 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies)

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

17398261021_45a59416fc_t.jpgDumora Copperstrike (Currently takes suggestions from Ellaria)

Dwarven Female Vindicator *Immune to Cursed*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 18

Health: 37/49

Gold: 0

Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy

Party Leader, please give the battle order.

"And just what does your 'starting over' entail, huh?"

17127875602_a8565e4c21_t.jpg

"I got a job working at The Glittering in the archives. The crimson crown hasn't contacted me... hopefully they don't know I'm still alive. Please, I don't want any trouble."

Posted

17127875602_a8565e4c21_t.jpg

"I got a job working at The Glittering in the archives. The crimson crown hasn't contacted me... hopefully they don't know I'm still alive. Please, I don't want any trouble."

"The Glitterin', eh? Then perhaps ya' can try and make up for what ya' did. Not completely, of course. But it might help. Maybe."

"I've got a friend needs ashes put down there or somethin'. Maybe we head down there, have a word with your boss, make sure it gets done quick so we can focus on our current job."

"Oh, and don't mention I'm from Heroica and I won't mention you used to work with alchemical terrorists, ya' got it?"

Posted

"Oh my. Such skill to upgrade equipment. Would you be able to upgrade my Qilin blade to level 16 and my shield to 12?" (160+120=280gold total)

Sorry for not activity yesterday. I got heatstroke, blech.

Posted

Both Ellaria and Dumora repeat their actions, and Dumora does not change the target of the oath. The battle order remains the same, too.

Posted

"The Glitterin', eh? Then perhaps ya' can try and make up for what ya' did. Not completely, of course. But it might help. Maybe."

"I've got a friend needs ashes put down there or somethin'. Maybe we head down there, have a word with your boss, make sure it gets done quick so we can focus on our current job."

"Oh, and don't mention I'm from Heroica and I won't mention you used to work with alchemical terrorists, ya' got it?"

17127875602_a8565e4c21_t.jpg

"Sure thing, no trouble. Especially if this friend of yours has a lot of paperwork to fill out."

The duo moves towards The Glittering, Shrooft leading the way. To his surprise Atramor finds his commrades locked in a battle with a Dark Dwarf.

Ellaria and Dumora finish nearly all of their foes off as Atramor joins the fray.

Round 6 of the Blundering Battle:

>Ellaria uses Fire Bomb - Success (5 Damage to all enemies)

>Ellaria vs. Mystery Assailant C - Hit (21 Damage)

Dumora vs. Mystery Assailant D - Critical Hit (70 Damage, KO'd)

Ellaria - Free Hits (Mystery Assailant B) (10 Damage)

Mystery Assailant B - Oath of Retribution (35 Damage, KO'd)

Current Weather is: Dim - Doubles Darkness-elemental damage, halves Light-elemental damage.

The Enemy:

heroicaquest124-darkdwarfsneaky.jpgMystery Assailant C - "Time for me to get out of here."

*Immune to Blind*

Type: Dark

Level: 30

Health: 22/120

Defense: 0

Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle

Drop: 35 Gold, Alchemist's Acid

The Party:

ava-ellaria5.jpgEllaria Arbour (Sandy) *Temporary Party Leader*

24 years old female human Alchemist

Level 33 1/2 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 43

Defense: 5

Health: 32/52

Gold: 10

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 1 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies)

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

17398261021_45a59416fc_t.jpgDumora Copperstrike (Currently takes suggestions from Ellaria)

Dwarven Female Vindicator *Immune to Cursed*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 18

Health: 37/49

Gold: 0

Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 3/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 70

Defense: 14

Health: 31/68

Ether: 27/47

Gold: 20

Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

Party Leader, please give the battle order.

"Oh my. Such skill to upgrade equipment. Would you be able to upgrade my Qilin blade to level 16 and my shield to 12?" (160+120=280gold total)

Sorry for not activity yesterday. I got heatstroke, blech.

QM Note: Still need you to divide the loot from the last battle.

The were-raven looks with disgust at the weapons and shield but shrugs his shoulders before moving the weapons over to the forge.

18886515778_326721edb3_t.jpg

"Sure, even though this isn't really our specialty."

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 39 1/2

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 58/58

Gold: 1502

GP: 69

Equipment: Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown)

Posted (edited)

"Whoa there!" remarks Atramor, ducking and narrowly missing getting his head blown off by the fire bomb as he and Schrooft leads the way into the Glittering. He looks around at the fallen dwarves in the dim light, impressed. "Damn. Ya've been busy, Ellaria." The drafter whips out the Pheles Kris and slashes at the Dark Dwarf in the front row.

Edited by CallMePie
Posted

Figgle remains fast asleep.

Another drink in hand somehow, Nur placed his goblet on the ground. I cannot risk a social embarrassment by spilling my drink! The mage reached in his bag for a random vial. He used a Remedy on Figgle "They need you back at work. Wake up!"

Posted
"Damn. Ya've been busy, Ellaria." The drafter whips out the Pheles Kris and slashes at the Dark Dwarf in the front row.

Ellaria heard someone new enter the room, and raised her hammer to strike them, only to see a familiar face.

"Atramor! How did you know we were here? Oh, nevermind that now, we have just one of these buggers to deal with. Unfortunately one got away..."

Ellaria and Dumora both hit the remaining dark dwarf from the front row.

Battle Order:

Ellaria

Atramor

Dumora

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