Sandy Posted July 31, 2015 Posted July 31, 2015 "Let us cut down these oversized worms, gentlemen. It just might be enough to convince Dumora that we are on her side."
Peppermint_M Posted July 31, 2015 Posted July 31, 2015 "A Worm a worm! I get to fight a worm!" Tesni wasn't sure what the seven hells was going on, but she was ready to battle a worm. After all, if it was already agitated then she would have to quiet it down.
Waterbrick Down Posted July 31, 2015 Author Posted July 31, 2015 The heroes decide to stay and make ready to face off against the worms. Alfred collects most of Nur's equipment that has fallen on the ground during the shake. Atramor quickly puts up a few wards around himself as the skirmish begins. The Dwarves being separated from the Party, the heroes would need to defeat one of the thrashing tails of the beasts in order to gain their aid. PREPARE FOR BATTLE! The Enemy Scarlet Worm Head A *Immune to Blind* Level 30 Dark Vermin Health: 500/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Tail A *Immune to Blind* Level 50 Dark Vermin Health: 300/300 Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Wormtail Whip (WP: 15, earth elemental) Scarlet Worm Head B *Immune to Blind* Level 30 Dark Vermin Health: 500/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body B *Immune to Blind* Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Tail B *Immune to Blind* Level 50 Dark Vermin*Immune to Blind* Health: 300/300 Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Wormtail Whip (WP: 15, earth elemental, whip) The Party Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 52/52 Gold: 113 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 1 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Fire Armor* *Ice Armor* Power: 70 Defense: 14 Health: 68/68 Ether: 37/47 Gold: 122 Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 7 Health: 54/54 Ether: 43/43 Gold: 31 Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Pantanan Pie (Grants the Entire Party the Companionship Effect.), 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 1/2 Power Bonus: 5 (+3 WP) Defense: 17 Health: 58/58 Gold: 1402 Equipment: Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald Party Leader, please give a battle order. The rest of the Party, please state your actions and the row from which you will be performing them.
CMP Posted July 31, 2015 Posted July 31, 2015 Atramor, with a smirk, charges the Scarlet Worm Tail A from the front row using the Pheles Kris. These things were just oversized rats.
Jebediahs Posted August 1, 2015 Posted August 1, 2015 Sensing combat, Nur's Garnet activated. The wooden shield took on a greenish hue as it lept from Alfred's hands. The Garnet continued to glow, sending bits of the surrounding stone and earth to envelop the mage's shield. The Earthy Wooden Shield floated forward ready to protect its master as he cast a Water spell at Scarlet Worm Body A from the back row, enchanting his shield should the opportunity present itself.
Sandy Posted August 1, 2015 Posted August 1, 2015 "Great, more vermin that my hammer is useless against!" Ellaria cursed her bad choice of weaponry. "Tesni, it's great to see you again! You do battles so much better than I." Ellaria tossed her Aeolus Bomb at the enemies, and then uselessly swung at Scarlet Worm Head A from the back row, hoping to get some inspiration for mixtures.
Peppermint_M Posted August 1, 2015 Posted August 1, 2015 "It is no problem my friend! Might I be carrying anything of use to you in battle?" Tesni shouted, grinning from ear to ear. "Dryw my sword of light! Cut through this darkness!" She headed for the Head B Tesni Nur Atramor Ellaria
Waterbrick Down Posted August 1, 2015 Author Posted August 1, 2015 "Great, more vermin that my hammer is useless against!" Ellaria cursed her bad choice of weaponry. "Tesni, it's great to see you again! You do battles so much better than I." Ellaria tossed her Aeolus Bomb at the enemies, and then uselessly swung at Scarlet Worm Head A from the back row, hoping to get some inspiration for mixtures. QM Note: You'll need to specify which enemy you're throwing the bombs at due to their Passive Special
Sandy Posted August 2, 2015 Posted August 2, 2015 QM Note: You'll need to specify which enemy you're throwing the bombs at due to their Passive Special Ellaria re-assessed the situation, and then decided not to use her bomb, since it would go to waste on the huge monsters.
Waterbrick Down Posted August 2, 2015 Author Posted August 2, 2015 (edited) The Party charges the worms and are beaten thoroughly back. Tesni manages to stab one of the gigantic beasts in the maw but at the expense of a serious bite to the arm as Nur is bludgeoned by the convulsing body of the other worm. Ellaria bring her hammer down on the head of the first creature but to no avail as it shrugs off the elemental strike. Atramor pauses for a brief moment to access the situation at hand before jumping back into the fray. Both Nur and Tesni take more hits from the unoccupied limbs of the beasts. Round 1: Tesni vs. Head B - Deflected Counter (13 Damage taken, 53 Damage given, No Deflection) >Nur vs. Body A - Deflected Damage (13 Damage, No Deflection) Atramor vs. Tail A - Meditate (+1 Ether, No Aura) >Ellaria vs. Head A - Critical Hit (0 Damage) Tesni - Free Hits (Body B) (23 Damage) Nur - Free Hits (Tail B) (18 Damage) The Enemy Scarlet Worm Head A *Immune to Blind* Level 30 Dark Vermin Health: 500/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body A *Immune to Blind* Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Tail A *Immune to Blind* Level 50 Dark Vermin Health: 300/300 Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Wormtail Whip (WP: 15, earth elemental, whip) Scarlet Worm Head B *Immune to Blind* Level 30 Dark Vermin Health: 447/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body B *Immune to Blind* Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Tail B *Immune to Blind* Level 50 Dark Vermin Health: 300/300 Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Wormtail Whip (WP: 15, earth elemental, whip) The Party: Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 52/52 Gold: 113 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 1 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Fire Armor* *Ice Armor* Power: 70 Defense: 14 Health: 68/68 Ether: 37/47 Gold: 122 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 7 Health: 19/54 Ether: 43/43 Gold: 31 Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Pantanan Pie (Grants the Entire Party the Companionship Effect.), 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 1/2 Power Bonus: 5 (+3 WP) Defense: 17 Health: 22/58 Gold: 1402 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald Party Leader, please give a battle order. The rest of the Party, please state your actions and the row from which you will be performing them. Edited August 3, 2015 by Waterbrick Down
Peppermint_M Posted August 2, 2015 Posted August 2, 2015 Tesni winced at the bite, they were fierce teeth and were followed up with more hits. Focused on the head she fought, Tesni struck again. Tesni Atramor Ellaria Nur
Jebediahs Posted August 2, 2015 Posted August 2, 2015 The wind knocked from his lungs, Nur bent over and rested his hands on his knees. With face contorted by exhaustion he looked to his shield. "Try...try to deflect the damage next time, yeah?" En Sabah Nur repeated his action.
Sandy Posted August 3, 2015 Posted August 3, 2015 Ellaria uses a Grand Potion on Nur and repeats her attack.
Waterbrick Down Posted August 3, 2015 Author Posted August 3, 2015 (edited) Tesni trades blows once again with the maw of one of the beasts as Atramor fatally wounds one of the tails. Ellaria quickly heals Nur and manages to convert the scraps of her spent components into gold. Nur takes another strike as Tesni goes down. The worms seem to be gaining ground, however now free to maneuver, the Dwarves join the battle! Round 2: Tesni vs. Head B - Deflected Counter (13 Damage taken, 53 Damage given, No Deflection) Atramor vs. Tail A - Hit (388 Damage, KO'd, No Aura) >Ellaria uses Grand Potion - Success (Nur restored 25 HP) >Ellaria vs. Head A - Crysopoeia (1 Gold Bar) >Nur vs. Body A - Deflected Damage (13 Damage, No Deflection) Tesni - Free Hits (Body B) (23 Damage, Tesni KO'd) Atramor - Free Hits (Tail B) (36 Damage) The Enemy Scarlet Worm Head A *Immune to Blind* Level 30 Dark Vermin Health: 500/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body A *Immune to Blind* Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Head B *Immune to Blind* Level 30 Dark Vermin Health: 394/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body B *Immune to Blind* Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Tail B *Immune to Blind* Level 50 Dark Vermin Health: 300/300 Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Wormtail Whip (WP: 15, earth elemental, whip) The Party: Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 52/52 Gold: 113 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 2 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Fire Armor* *Ice Armor* Power: 70 Defense: 14 Health: 32/68 Ether: 37/47 Gold: 122 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 7 Health: 31/54 Ether: 43/43 Gold: 31 Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Pantanan Pie (Grants the Entire Party the Companionship Effect.), 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* *KO'd* Level: 39 1/2 Power Bonus: 5 (+3 WP) Defense: 17 Health: 0/58 Gold: 1402 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald Dumora Copperstrike (Awaiting orders) Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 20 Health: 49/49 Gold: 0 Equipment: Living Mythril Longsword (WP 20, WP increases with each successful hit), Mythril Shield (SP:15), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Foe Smiter (WP 20, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword) Dwarven City Guard Battalion (Awaiting orders) Power: 50 Party Leader, please give a battle order. The rest of the Party, please state your actions and the row from which you will be performing them. Edited August 3, 2015 by Waterbrick Down
Sandy Posted August 3, 2015 Posted August 3, 2015 "I desperately have to go shopping after this battle..." Ellaria winces as she uncorks her last Phoenix Essence and pours it on Tesni. She then keeps on attacking the head of the first worm.
CMP Posted August 3, 2015 Posted August 3, 2015 Did you account for the Ice and Fire Armor in the free hit? And Atramor should've done 388 damage and KO'd Tail A. 20 + 41 + 36 = 97 x 2 (ice) x 2 (wind) x 2 (light) /2 (darkness).
Waterbrick Down Posted August 3, 2015 Author Posted August 3, 2015 Did you account for the Ice and Fire Armor in the free hit? And Atramor should've done 388 damage and KO'd Tail A. 20 + 41 + 36 = 97 x 2 (ice) x 2 (wind) x 2 (light) /2 (darkness). QM Note: Fixed, forgot that you had Wagered Hit. Dumora's group has also joined the party.
CMP Posted August 3, 2015 Posted August 3, 2015 Atramor attacks Tail B from the back row, having slashed the other right off the enormous scarlet worm's rear end.
Jebediahs Posted August 3, 2015 Posted August 3, 2015 Nur took a step back from the worm, joining Alfred. Keeping his eyes straight ahead on the thrashing worms, Nur sat down and held out a hand towards the golem to which Alfred placed something into it. Nur ate the Pantanan Pie. "I should...probably offer some to the entire team."
Waterbrick Down Posted August 5, 2015 Author Posted August 5, 2015 QM Note: Someone feel free to dictate an action for Tesni and the Dwarves.
CMP Posted August 5, 2015 Posted August 5, 2015 Tesni repeats her attack. Dumora slashes Body B with her Foe Smiter from the front row. The dwarves attack the enemy with the least health. Battle Order Atramor Ellaria Tesni Dumora Nur Dwarves
Waterbrick Down Posted August 5, 2015 Author Posted August 5, 2015 (edited) With the help of the Dwarves the Party begins to fight the worms back. Atramor takes a good deal of damage but keeps his head up as Nur shares his Pantanan pie and the party rallies. Round 3: Atramor vs. Tail B - Special Dodge (0 Damage, Atramor Stunned, No Aura, No Dodge, Tail B Burned 10 and Stunned) >Ellaria uses Phoenix Essence on Tesni - Success >Ellaria vs. Head A - Hit (0 Damage) Tesni vs. Head B - Deflected Counter (13 Damage taken, 53 Damage given, No Deflection) Dumora vs. Body B - Critical Hit (160 Damage) >Nur eats Pantanan Pie - Companionship granted to Party Dwarven City Guard vs. Tail B - (50 Damage) Atramor - Free Hits (Body A) (21 Damage) Tail B - Burning (10 Damage) The Enemy Scarlet Worm Head A *Immune to Blind* Level 30 Dark Vermin Health: 500/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body A *Immune to Blind* Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Head B *Immune to Blind* Level 30 Dark Vermin Health: 341/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body B *Immune to Blind* Level 40 Dark Vermin Health: 440/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Tail B *Immune to Blind* *Stunned 1 Round remaining* *Burning 10* Level 50 Dark Vermin Health: 240/300 Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Wormtail Whip (WP: 15, earth elemental, whip) The Party: Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Companionship* Power: 43 Defense: 5 10 Health: 45/52 Gold: 113 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 2 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Fire Armor* *Ice Armor* *Stunned 1 Round Remaining* *Companionship* Power: 70 Defense: 14 19 Health: 11/68 Ether: 37/47 Gold: 122 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) *Companionship* 31 year old male human, Mystic Knight Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 7 12 Health: 31/54 Ether: 43/43 Gold: 31 Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* *Companionship* Level: 39 1/2 Power Bonus: 5 (+3 WP) Defense: 17 22 Health: 37/58 Gold: 1402 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald Dumora Copperstrike (Awaiting orders) Dwarven Female Vindicator *Immune to Cursed and Fragile* *Companionship* Level: 35 Power Bonus: (+5 from front Row) Defense: 20 25 Health: 44/49 Gold: 0 Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Mythril Shield (SP:15), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword) Dwarven City Guard Battalion (Awaiting orders) Power: 50 Party Leader, please give a battle order. The rest of the Party, please state your actions and the row from which you will be performing them. Edited August 8, 2015 by Waterbrick Down
Jebediahs Posted August 5, 2015 Posted August 5, 2015 Nur uses both hands to wipe the corners of his mouth before brushing his hands against his leggings. Cleaning his teeth with his tongue, he eyes another snack. Didn't the gent at the shop say it was 'to die for'? En Sabah Nur threw a Croise Croissant into the maw of Scarlet Worm Head A.
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