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Posted

"Thanks for that. I owe some essence to you!" Tesni shouted over, attacking once more. "You guards! Can you handle the Body A"

Tesni

Atramor

Nur

Ellaria

Dumora

Dwarven City Guard

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Posted (edited)

QM Note: I didn't specifically mention this with Dwarven City Guard, but starting next round the Dwarven City Guard do not prevent free hits.

The party continues to finally beat the beasts back with all members pounding down upon the creatures. The tide begins to turn, though the humongous monsters still retain a good deal of vitality.

Round 4:

Tesni vs. Head B - Extra Critical Hit (190 Damage)

Atramor - Stunned

Nur uses Croise Croissant on Head A - Success (Head A Doomed and Reinforced)

>Ellaria vs. Head A - Chrysopeia (1 Gold Bar)

Dumora vs. Body B - Critical Hit (160 Damage, Oath?)

Dwarven City Guard vs. Body A - (50 Damage)

Tail B - Burning (10 Damage)

The Enemy

19975832959_ce8ce2252a_t.jpg

Scarlet Worm Head A *Immune to Blind* *Doomed 3 Rounds remaining* *Reinforced*

Level 30 Dark Vermin

Health: 500/500

Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

19539827384_a3c3b1e4b7_t.jpg

Scarlet Worm Body A *Immune to Blind*

Level 40 Dark Vermin

Health: 550/600

Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon.

Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

20188417161_9694ab4bb4_t.jpg

Scarlet Worm Head B *Immune to Blind*

Level 30 Dark Vermin

Health: 151/500

Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

19996237889_d84fc13830_t.jpg

Scarlet Worm Body B *Immune to Blind*

Level 40 Dark Vermin

Health: 280/600

Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon.

Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

19560169044_8c4118fde6_t.jpg

Scarlet Worm Tail B *Immune to Blind* *Burning 10*

Level 50 Dark Vermin

Health: 230/300

Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round.

Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target.

Drops: Wormtail Whip (WP: 15, earth elemental, whip)

The Party:

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Companionship*

Power: 43

Defense: 5 10

Health: 45/52

Gold: 113

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 3 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable)

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Fire Armor* *Ice Armor* *Companionship*

Power: 70

Defense: 14 19

Health: 11/68

Ether: 37/47

Gold: 122

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ico_evoker.jpgEn Sabah Nur (Jebediahs) *Companionship*

31 year old male human, Mystic Knight

Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 51 (71 vs. Humanoids)

Defense: 7 12

Health: 31/54

Ether: 43/43

Gold: 31

Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *Companionship*

Level: 39 1/2

Power Bonus: 5 (+3 WP)

Defense: 17 22

Health: 37/58

Gold: 1402

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword),

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald

17398261021_45a59416fc_t.jpgDumora Copperstrike (Awaiting orders)

Dwarven Female Vindicator *Immune to Cursed and Fragile* *Companionship*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 20 25

Health: 44/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Mythril Shield (SP:15), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword)

17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg

Dwarven City Guard Battalion (Awaiting orders) *Do not prevent free hits*

Power: 50

Party Leader, please give a battle order. The rest of the Party, please state your actions and the row from which you will be performing them.

Edited by Waterbrick Down
Posted

"Dumora, I know you currently do not trust my party or me mostly not me but everyone here is needed if we are to prevent these things from destroying the city. Please, swear to protect us from that massive Scarlet Worm Body A as you attack it from the front row. Now, City Guard assist me by attacking Scarlet Worm Body B. Give me the time to prepare a devastating spell!" En Sabah Nur had no devastating spells available so he cast a fire spell at Scarlet Worm Body B from the back row. Feeling particularly strong at the moment, Nur thought to enchant his quarterstaff if given the opportunity.

Posted

"Yes, Dumora. Use your oaths to aid us. Someone is controlling these worms, and that someone will rob your cities of all their riches unless we act now." Ellaria tried to encourage the suspicious dwarf as she repeated her attack.

Posted

QM Note: I forgot to add the damage done by Atramor's Special Damage a few rounds back.

The Party continues to successfully ward back the worms with both Nur and Dumora landing powerful hits as Ellaria and Atramor recoup.

Round 5:

Tesni vs. Head B - Deflected Counter (0 Damage taken, 53 Damage given, Deflected)

Atramor uses Grand Potion - Success (25 HP restored)

>Nur vs. Body B - Great Spell (74 Damage, -1 ether)

>Ellaria vs. Head A - Mixture (1, 1, 5) (Bad Breath)

Dumora vs. Body A - Critical Hit (160 Damage, Oath?)

Dwarven City Guard vs. Body A - (50 Damage)

Tail B - Burning (10 Damage)

The Enemy

19975832959_ce8ce2252a_t.jpg

Scarlet Worm Head A *Immune to Blind* *Doomed 2 Rounds remaining* *Reinforced*

Level 30 Dark Vermin

Health: 500/500

Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

19539827384_a3c3b1e4b7_t.jpg

Scarlet Worm Body A *Immune to Blind*

Level 40 Dark Vermin

Health: 340/600

Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon.

Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

20188417161_9694ab4bb4_t.jpg

Scarlet Worm Head B *Immune to Blind*

Level 30 Dark Vermin

Health: 98/500

Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

19996237889_d84fc13830_t.jpg

Scarlet Worm Body B *Immune to Blind* *Oath of Protection*

Level 40 Dark Vermin

Health: 206/600

Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon.

Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

19560169044_8c4118fde6_t.jpg

Scarlet Worm Tail B *Immune to Blind* *Burning 10*

Level 50 Dark Vermin

Health: 220/300

Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round.

Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target.

Drops: Wormtail Whip (WP: 15, earth elemental, whip)

The Party:

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Companionship*

Power: 43

Defense: 5 10

Health: 45/52

Gold: 113

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 3 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies)

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Fire Armor* *Ice Armor* *Companionship*

Power: 70

Defense: 14 19

Health: 36/68

Ether: 37/47

Gold: 122

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ico_evoker.jpgEn Sabah Nur (Jebediahs) *Companionship*

31 year old male human, Mystic Knight

Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 51 (71 vs. Humanoids)

Defense: 7 12

Health: 31/54

Ether: 42/43

Gold: 31

Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *Companionship*

Level: 39 1/2

Power Bonus: 5 (+3 WP)

Defense: 17 22

Health: 37/58

Gold: 1402

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword),

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald

17398261021_45a59416fc_t.jpgDumora Copperstrike (Awaiting orders)

Dwarven Female Vindicator *Immune to Cursed and Fragile* *Companionship*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 20 25

Health: 44/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Mythril Shield (SP:15), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword)

17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg

Dwarven City Guard Battalion (Awaiting orders) *Do not prevent free hits*

Power: 50

Party Leader, please give a battle order. The rest of the Party, please state your actions and the row from which you will be performing them.

Posted

Nur releases a terrific ball of flames at the worms as Tesni and Atramor tear into the creatures. Ellaria manages to scrape together more gold as the battle mage briefly pauses to empower his quarter staff.

Round 6:

Tesni vs. Head B - Deflected Counter (8 Damage taken, 53 Damage given, No Deflection)

>Atramor vs. Tail B - Meditate (+1 Ether)

>Nur vs. Body B - Great Spell (74 Damage, -1 ether)

>Ellaria vs. Head A - Chrysopeia

Dumora vs. Body A - Shield Bash (15 Damage and Stunned, Oath?)

Dwarven City Guard vs. Body A - (50 Damage)

Tail B - Burning (10 Damage)

Round 7:

Tesni vs. Head B - Battle Cry (Party Encouraged)

>Atramor vs. Tail B - Critical Wagered Hit (Tail B KO'd)

>Nur vs. Body B - Enchant (Quarterstaff to WP 22, -22 ether)

>Ellaria vs. Head A - Hit (0 Damage)

Dumora vs. Body A - Special Damage (Ellaria takes 2 Damage, Tesni takes 3 Damage, Dumora Stunned)

Dwarven City Guard vs. Body A - (50 Damage)

Head A - Doomed (KO'd)

The Enemy

19539827384_a3c3b1e4b7_t.jpg

Scarlet Worm Body A *Immune to Blind*

Level 40 Dark Vermin

Health: 225/600

Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon.

Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

20188417161_9694ab4bb4_t.jpg

Scarlet Worm Head B *Immune to Blind*

Level 30 Dark Vermin

Health: 45/500

Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

19996237889_d84fc13830_t.jpg

Scarlet Worm Body B *Immune to Blind* *Oath of Protection*

Level 40 Dark Vermin

Health: 132/600

Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon.

Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target.

Drops: Elixer

The Party:

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Companionship* *Encouraged*

Power: 43

Defense: 5 10

Health: 43/52

Gold: 113

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 4 Gold Bars, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies)

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Fire Armor* *Ice Armor* *Companionship* *Encouraged*

Power: 70

Defense: 14 19

Health: 36/68

Ether: 37/47

Gold: 122

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ico_evoker.jpgEn Sabah Nur (Jebediahs) *Companionship*

31 year old male human, Mystic Knight

Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged*

Power: 51 (71 vs. Humanoids)

Defense: 7 12

Health: 31/54

Ether: 19/43

Gold: 31

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *Companionship* *Encouraged*

Level: 39 1/2

Power Bonus: 5 (+3 WP)

Defense: 17 22

Health: 26/58

Gold: 1402

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword),

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald

17398261021_45a59416fc_t.jpgDumora Copperstrike (Awaiting orders)

Dwarven Female Vindicator *Immune to Cursed and Fragile* *Companionship* *Stunned 1 Round Remaining* *Encouraged*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 20 25

Health: 44/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Mythril Shield (SP:15), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword)

17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg17661007675_aef214d3e9_t.jpg

Dwarven City Guard Battalion (Awaiting orders) *Do not prevent free hits*

Power: 50

Party Leader, please give a battle order. The rest of the Party, please state your actions and the row from which you will be performing them.

Posted

With the head of the other worm destroyed, Ellaria changes focus to Scarlet Worm Body B, still attacking from the back row.

Posted

The Guard finishes off Head B

Nur casts fire at Body B from the back row. He'd upgrade his shield if he could.

Dumora attacks Body A from the front row and utters an Oath of Protection.

Posted

With an air of finality Tesni and Atramor work with the Dwarves to dismember the remaining monsters. Slime and hacked pieces of flesh litter the cavern floor but everyone seems to have survived.

Round 8:

Tesni vs. Body A - Hit (244 Damage, KO'd)

>Atramor vs. Tail B - Meditate (+1 Ether)

>Nur vs. Body B - Enchant (Wooden Shield SP 6, -6 Ether)

>Ellaria vs. Body B - Special Damage (200 HP restored to Body B, Ellaria Bound)

Dumora vs. Body A B - Shield Bash (15 Damage and Stunned, Oath?)

Dwarven City Guard vs. Head B - (50 Damage)

Round 9:

Tesni vs. Body B - Hit (244 Damage)

>Atramor vs. Body B - Wagered Hit (KO'd)

The Party:

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44

Defense: 5

Health: 44/53

Gold: 113

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 4 Gold Bars, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies)

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 71

Defense: 14

Health: 37/69

Ether: 39/48

Gold: 122

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 51 (71 vs. Humanoids)

Defense: 8

Health: 31/54

Ether: 13/43

Gold: 31

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 39 3/4

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 58/58

Gold: 1402

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword),

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald

Party Leader, please distribute the loot:

heroica-krakenfang.jpgheroica-krakenfang.jpgheroica-krakenfang.jpgheroica-krakenfang.jpgEarthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

heroica-elixir.jpgheroica-elixir.jpg Elixir (Restores 50 health and 10 ether to the target and removes all negative effects from the target.)

19560169044_8c4118fde6_t.jpg19560169044_8c4118fde6_t.jpgWormtail Whip (WP: 15, earth elemental, whip)

The Dwarves begin to tend to their wounds as Dumora approaches the Party.

17398261021_45a59416fc_t.jpg

"What was that all about? Why did you stick around?"

Posted

En Sabah Nur drank from the carton of Milk he'd received in a trade long ago. It had to be sustained by magically means as it was devoid of chunks. "Like I said when you found me on the road Dumora, I had nothing to do with the murder. These tremors are serving as excellent distractions should a group of mythril thieves seek to take advantage..."

Posted (edited)

Dumora looks through the Party's inventories.

17398261021_45a59416fc_t.jpg

"Not an axe among you, well except for the Barbarian, but I've already got a witness that accounts for your actions last night...and you did stick around as opposed to high tailing it out of here when the worms hit... It's simply things have been getting more chaotic and dangerous ever since you heroes showed up down here."

Edited by Waterbrick Down
Posted

"We, uh... Sometimes have that effect." Tesni said, shuffling the loot amongst her allies. A fang apiece, elixers for the ether users and a whip to Ellaria. "Either we become targets, or accidentally tread on enough toes to get plotters riled up, or we stumble into massive underground chaos factories and cause a ruckus..."

(Anyone else want a whip?)

Posted

"The Naga woman told me she was investigating the practical application of dwarven technologies in her homeland. Perhaps...perhaps she discovered something she was not meant to see. Comrades, you may not be aware but a shop in town had a mythril drill prototype stolen recently. It could be connected with the ore shortage. Dumora, I suggest you and the able guardsmen accompany us to the Eastern Depot. It is the one location our own investigation has led us to."

Posted (edited)

17398261021_45a59416fc_t.jpg

"There's been talk about that drill, was supposed to be an answer to the mythril shortage." The vindicator pauses for a brief moment in thought. "You've got me convinced for now. We'll accompany you to the Eastern Depot if you're ready."

Edited by Waterbrick Down
Posted

The Party heads east to the nearby depot. Arriving on the mounted platform the Party surveys the busy work going on around them.

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"Let's get this shipment moving, it's expected in town by tomorrow morning."

19619779273_85bd17a152_t.jpg

"Yes sir, can do."

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