Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

16906552240_3f2913b0ca_t.jpg

"Thhould be a crew of three or four of them. Mainly thupplieth that the clanth can't produce on their own. You know, thugar, freth vegitables, textileth, that kind of thuff. The clanth are pretty thelf thufficient, but they can't make everything on their own."

  • Replies 900
  • Created
  • Last Reply

Top Posters In This Topic

Posted

The bowl before him now empty, Nur wiped his mouth with a corner of his cloak. "Thank you for the meal, sir. I am ready to get going."

Posted (edited)

With Frumptious leading the way, the Party makes its way to the docks. Glimmering under eerie blue torch light a group of Dwarves look to be loading up two skiffs full of supplies. A stout Dwarf with a green bandanna, seems to be shouting orders to his companions.

16886714107_67542c035c_c.jpg

17093425671_56b1d3f851_t.jpg

"Hurry up with those aft ropes Nelly, we've got little time left if'n we want to be catching the tide and making it back to Krumpknob in a reasonable time. Careful with those crates Neddy, you don't want Mrs. Finstaff complaining about her ruined lace do ya?"

The Dwarves hadn't seemed to have taken notice of the Party yet.

16906552240_3f2913b0ca_t.jpg

"Well folkth thith ith where I leave you. I've got a room at the Thelbric Inn & Thuiteth, you can look me up when you get back. Good luck"

What will the Party do?

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 39

Power Bonus: 5 (+3 WP)

Defense: 14 +3

Health: 58/58

Gold: 1847

GP: 69

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril.

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 40 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 70

Defense: 14

Health: 67/67

Ether: 46/46

Gold: 20

Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 42

Defense: 5

Health: 53/53

Gold: 20

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 51 (71 vs. Humanoids)

Defense: 6

Health: 52/52

Ether: 42/42

Gold: 151

Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.), Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Edited by Waterbrick Down
Posted

"So, do we go with needing passage to somewhere in their direction or suggest we're protection from bandit problems. That's the best I've got." Tesni whispered to the party, not so loud as to be noticeable to the crew, she hoped.

Posted

"What if we posed as a merchants? Like the bunny said, the dwarves are willing to buy anything they can't make themselves, and I'm pretty sure alchemical products are one of those things. How would you feel if I pretended to be an envoy of the Guild of Invision, interested in establishing a trading deal with the dwarven communities. You three could be my bodyguards. That's the most plausible background story I can come up with, at least."

Posted

"That'll work. Shame I don't really look the part anymore." Atramor attempts to shuffle his cards.....intimidatingly. "...Well, that'll have to do. Wonder if this'll go better or worse without Boomin'ham around to do the talkin'."

Posted

"Here we go, then..." Ellaria said, swallowing the stage fright that started to creep in on her.

Ellaria walked to the dwarves, trying to get confidence and poise in her stride. "Excuse me, gentle dwarves. Is your vessel headed to the dwarven cities under Mount Ulysses, by chance? If so, me and my entourage would like to ask a passage with you. I am Doctor Arbour from the Guild of Invision in Eubric, and these people are my guardians. We at the guild are interested in selling our newest products at your cities, but we of course have to familiarize ourselves with the demographic first. What do you say?"

Posted

"Sounds good. Are you two happy to play bodyguard too?"

"Of course! This ruse will serve as the perfect starter mission for my grey skinned squire. We do not share the look of conventional knights and knights-in-training but who is to say that our current look is not the norm from where we hail?"

Posted

"Excellent. Let's approach the dwarves. Remember we're working for Ellaria so she'll need to do the introducing." It was a good thing the alchemist was well spoken, Tesni knew she was a little better at intimidating than diplomacy...

Posted

"Here we go, then..." Ellaria said, swallowing the stage fright that started to creep in on her.

Ellaria walked to the dwarves, trying to get confidence and poise in her stride. "Excuse me, gentle dwarves. Is your vessel headed to the dwarven cities under Mount Ulysses, by chance? If so, me and my entourage would like to ask a passage with you. I am Doctor Arbour from the Guild of Invision in Eubric, and these people are my guardians. We at the guild are interested in selling our newest products at your cities, but we of course have to familiarize ourselves with the demographic first. What do you say?"

The Dwarf commander looks up as the heroes draw near.

17093425671_56b1d3f851_t.jpg

"Aye, indeed lassy, we're bound this very night for Krumpknob. Guild of Invision you say? Can't say I ain't never heard any demand for some of their wares. Just so happens some of my crew ain't returned from their night on the town. If'n you're any good with an oar, I think we could manage a spot of space for you and your companions Doctor Arbor."

16925485519_122dc1c754_t.jpg

"But what about the bloody rock, won't he sink us right off?"

The female dwarf indicates Nur's servant.

17093425671_56b1d3f851_t.jpg

"Oh hush Nelly, we've carried loads upon loads of Mythril heavier than he. What do you say Doctor?"

Posted

17093425671_56b1d3f851_t.jpg

"Oh hush Nelly, we've carried loads upon loads of Mythril heavier than he. What do you say Doctor?"

Ellaria paused.

"You need... rowers? Well, my doctor's hands are much too delicate for such labor, but I've got four musclebound workhorses for you right here!" Ellaria motioned towards the others. She then whispered over her shoulder. "Sorry, guys..."

Posted

"Rowers...aye, yeah. I love all the rowin'." Atramor frowns and scratches his chin. "Ya' know, I figured anythin' that ever carries loads and loads of Mythril would have either a lot more guards or a lot more guns. I s'pose Krumpknob is one of your underground cities?"

Posted

"Rowers...aye, yeah. I love all the rowin'." Atramor frowns and scratches his chin. "Ya' know, I figured anythin' that ever carries loads and loads of Mythril would have either a lot more guards or a lot more guns. I s'pose Krumpknob is one of your underground cities?"

17093425671_56b1d3f851_t.jpg

"Aye, Krumpknob, Brumpknob, and Frumpknob, the three cities under the Mountain. And regarding defense," the Dwarf pats a row of handcannon mounted to the sides of the skiffs. "We don't fare too badly, but it's a hel of a load to row."

The party take their place in the two skiffs, Ellaria sitting in the bow of one while her companions seat themselves at the oars. As the tide recedes the dwarven vessels are carried out to sea. Keeping close to shore the boats head south west along the coast until a giant maw in the cliff side presents itself. The blue torches illuminate the tunnel walls as the party begins it's decent under the mountain.

7941404280_281b7fd1d3_c.jpg

As the party rows forward, the sound of rushing water is heard ahead. Before long the group of skiffs find themselves in a web of dangerous rapids. Salty spray assaults the heroes' senses and they are nearly overturned.

17093425671_56b1d3f851_t.jpg

"Take care, these rapids are tricky but helpful at keeping out unwanted guests. The white swirling foam will bear you East, the black rapids West, the deeper blue currents will tow you South, while the lighter blue eddies will carry you North, there's some shallow tan sand banks that will stop your flow out of a rapid and allow you to navigate into better waters. We're heading for the exit just to the North of us."

17093424061_6d0ccc0ca7_z.jpg

How will the Party navigate the rough waters?

QM Note: If it's not clear, the party is marked by the brown/green boat at the bottom right of the photo, they need to exit 5 studs higher. The white circles will move the party continuously to the right until they hit a wall or sand bank, the black circles will move the party to the left, the dark blue downwards, and the light blue upwards. Let me know if anything isn't clear.

Posted

Atramor paused his ceaseless rowing for a moment to stretch his arm and attempt to map out a route for the skiff.

"Used to take little boats like this in all the time, dunno if I'm used to such rapids, though. This gonna get us there in one piece?"

16516463263_d27c986686.jpg

Let me know if I've missed something, the dark blue studs are kind of hard to see.

Or do you just keep going in one direction in regular blue tiles?

Posted

I knew that was too easy for a WBD puzzle. :tongue: This should work, then. The colors are just so overlapping lines don't get jumbled.

17136742635_1b0c45e04a.jpg

Posted (edited)

With the ex-pirate manning the helm, Atramor guides the skiffs skillfully through the raging waters. The drafter glows in the pride of his accomplishment feeling more experienced from the endeavor. As the sound of the rapids grows fainter the Party enters a narrower tunnel, though off in the distance a faint blue light can be seen perhaps a mile or two off. The commander of the trade expedition turned to Atramor who sat beside Tesni.

17093425671_56b1d3f851_t.jpg

"Masterfully done laddy. Seems you've done that before, you sure you wouldn't prefer sailing to bodyguarding?"

16925485519_122dc1c754_t.jpg

"Dressed in those duds, you probably couldn't afford him!"

17093425671_56b1d3f851_t.jpg

"Eh, maybe he'll fall in love with a lovely Krumpkin lassy and want to stay for awhile, I'm sure those "duds" will attract quite a following once we make land. Either of you ever been underground before?"

The burly dwarf Neddy sits in the skiff with Ellaria, Nur and his butler plying the oars.

16471665464_3c9e6bbb25_t.jpg

"You sure he's under control?" The sailor points at the golem, "You know they had an issue with a mob of his sorts in Brumpknob not long back. Can't imagine you won't have any trouble with him there. We're a hardy race and we don't easily forget the wrongs done us. Though, I'd imagine if you lot are just expanding into the Dwarven market you don't know much about that do you? Ever had any dealings with Dwarves before?"

Edited by Waterbrick Down
Posted

The burly dwarf Neddy sits in the skiff with Ellaria, Nur and his butler plying the oars.

16471665464_3c9e6bbb25_t.jpg

"You sure he's under control?" The sailor points at the golem, "You know they had an issue with a mob of his sorts in Brumpknob not long back. Can't imagine you won't have any trouble with him there. We're a hardy race and we don't easily forget the wrongs done us. Though, I'd imagine if you lot are just expanding into the Dwarven market you don't know much about that do you? Ever had any dealings with Dwarves before?"

"This one? He does as he is instructed by me alone. I do not know the problems the mob caused you but they must have be commanded to do so by the true source of your trouble. As far as my experience with dwarves is concerned, I have had minimal contact with your race. I do know your lot are responsible for the creation of wonderful explosives-" En Sabah Nur uses Diplomacy. "-for clearing debris and tunnels." Nur smiled. He liked to see things go BOOM! whether they were inanimate or living...

Posted (edited)

The burly Dwarf's eyes twinkled at Nur's mention of explosives.

16471665464_3c9e6bbb25_t.jpg

"We know a fair bit about that. I was born the year they blew the great cavern open under Frumpknob, required many a load of bombs that one did. If you're a fan of the art of incendiary devices you might enjoy this one." The sailor uncovers a bomb from his belongings and hands it to Nur.

heroica-gaiabomb.jpgGaia Bomb (Deals 100 earth-elemental damage to all opponents when used.)

Edited by Waterbrick Down
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...