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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

Atramor nods at Nur, stowing his failing deck of cards and instead slashing at Load Worker B from the front row with his glimmering Mythril Claws (twice).

Posted

Nur goes flying as one of the Load Workers knocks him into the other front. Atramor pauses a moment to regain his composure before facing off against the two hulking mechanical suited dwarves.

Front A Round 3 of Mix-up in the Mines

>En Sabah Nur vs. Dark Dwarf Load Worker A - Special Damage (9 Damage and pushed onto Front B)

Atramor vs. Dark Dwarf Load Worker B - Meditate (+1 Ether)

Atramor - Free Hits (Dark Dwarf Miner Mob A, Dark Dwarf Demolition Experts Mob)(0 Damage)

Front A Enemies:

heroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgDark Dwarf Miner Mob A (6)

*Immune to Blind**Ignores SP* *Asleep (2 Rounds Remaining)*

Type: Dark

Level: 36 (6*6)

Health: 420/420 (6*70)

Defense: 0

Special: Fool's Gold - The Dark Dwarf steals 25 Gold and then Stuns the target.

Drops:

1-3: 100 Gold

4-6: Pick Axe

heroicaquest124-darkdwarfshifty.jpgheroicaquest124-darkdwarfshifty.jpgheroicaquest124-darkdwarfshifty.jpgheroicaquest124-darkdwarfshifty.jpgDark Dwarf Demolitions Expert Mob (4)

*Immune to Blind* *Immune to Stun* *Asleep (2 Rounds Remaining)*

Type: Dark

Level: 40 (4*10)

Health: 500/500 (4*125)

Defense: 0

Special: Fire in the hole - Does 50 random elemental damage to all Party Members on the corresponding front.

Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: Mythril Shard

2-3: 4 Random Elemental Bombs

4-6: 50 Gold

20706350349_e44236a68b_t.jpgDark Dwarf Load Worker A

*Immune to Sleep & Stunned*

Type: Mechanic

Level: 40

Health: 300/300

Defense: 0

Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front.

Drops: Topaz

20706350349_e44236a68b_t.jpgDark Dwarf Load Worker B

*Immune to Sleep & Stunned*

Type: Mechanic

Level: 40

Health: 300/300

Defense: 0

Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front.

Drops: Topaz

Front A Party:

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 71

Defense: 14

Health: 31/69

Ether: 38/48

Gold: 62

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

Things don't fair too well for the other group as Dumora gets slammed hard by the miner mob and the guard takes a quick moment to call in reinforcements. Ellaria rights herself as she narrowly dodging a flying Nur who crashes onto the ground beside her.

Front B Round 3 of Mix-up in the Mines

Dumora vs. Dark Dwarf Miner Mob B - Special Damage (Dumora Stunned)

Tesni vs. Dark Dwarf Guard Mob A - Special Damage (190 Damage)

Ellaria Recovers from Stun

Front B Enemies:

heroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgDark Dwarf Miner Mob B (3)

*Immune to Blind**Ignores SP*

Type: Dark

Level: 15 (5*3)

Health: 155/210 (3*70)

Defense: 0

Special: Fool's Gold - The Dark Dwarf steals 25 Gold and then Stuns the target.

Drops:

1-3: 100 Gold

4-6: Pick Axe

17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpgDark Dwarf Guard Mob (2)

*Immune to Blind* *Oath of Retribution*

Type: Dark

Level: 14 (2*7)

Health: 190/100 (2*100)

Defense: 0

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

Front B Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 39 3/4

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 58/58

Gold: 1402

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44

Defense: 6

Health: 44/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 5 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies)

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

17398261021_45a59416fc_t.jpgDumora Copperstrike (Awaiting orders)

Dwarven Female Vindicator *Immune to Cursed and Fragile* *Stunned (1 Round Remaining)*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 5

Health: 43/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15)

ico_evoker.jpgEn Sabah Nur (Jebediahs) (Temporary Party Leader)

31 year old male human, Mystic Knight

Level 32 1/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*, Encouraged, Lucky, Reinforced

Power: 51 (71 vs. Humanoids)

Defense: 8 16

Health: 33/54

Ether: 28/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

QM Note: It takes a turn if Party Members would like to switch fronts.

Posted (edited)

Front A Order of Actions:

Atramor

--

"My greetings to you, ladies. I came as quickly as I could. Do you require my assistance?" Nur grinned as Alfred rushed to pick his master up. "Dumora, do not look so surprised by my arrival. Every thing is going according to plan." En Sabah Nur casts a water spell at Dark Dwarf Miner Mob B from the back row. He would enchant his staff the first opportunity he got.

Front B Order of Actions:

Ellaria

En Sabah Nur

Tesni repeats. suggested action

Dumora stunned

Edit: Updated Front B Order of Actions

Edited by Jebediahs
Posted

Seeing that Nur crashlands next to her, Ellaria decided that the party needed a bit more luck, so she tossed up the Fortune Flush before attacking the Guard Mob from the front row.

Posted

Atramor goes flying to the other side of the cart, pummeled into the ground by the mechanical contraption. Luckily Ellaria pops open her fortune flush and the Party is better prepared to stand their ground together as the dwarves from Atramor's side push forward. Nur and Tesni fend off the Dwarven Horde as Ellaria mixes up a Hyper Arc Tonic from the remainders of the flush. Dumora regains her feet as the Party stands together against their foes.

Front A Round 4 of Mix-up in the Mines

>Atramor vs. Dark Dwarf Load Worker B - Special Damage (Atramor 11 Damage)

Front A Enemies move into Front B

Front B Round 4 of Mix-up in the Mines

Ellaria uses Fortune Flush - Success

Ellaria vs. Dark Dwarf Guard Mob A - Special Damage Mixture (6,3,2)(Hyper Arc Tonic)

>En Sabah Nur vs. Dark Dwarf Miner Mob B - Spell Damage (108 Damage)

Tesni vs. Dark Dwarf Guard Mob A - Extra Critical Hit Reflected Damage (190 Damage, KO'd)

Dumora Recovers from Stun

Front B Enemies:

heroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgDark Dwarf Miner Mob A (6)

*Immune to Blind**Ignores SP* *Asleep (1 Rounds Remaining)*

Type: Dark

Level: 36 (6*6)

Health: 420/420 (6*70)

Defense: 0

Special: Fool's Gold - The Dark Dwarf steals 25 Gold and then Stuns the target.

Drops:

1-3: 100 Gold

4-6: Pick Axe

heroicaquest124-darkdwarfshifty.jpgheroicaquest124-darkdwarfshifty.jpgheroicaquest124-darkdwarfshifty.jpgheroicaquest124-darkdwarfshifty.jpgDark Dwarf Demolitions Expert Mob (4)

*Immune to Blind* *Immune to Stun* *Asleep (1 Rounds Remaining)*

Type: Dark

Level: 40 (4*10)

Health: 500/500 (4*125)

Defense: 0

Special: Fire in the hole - Does 50 random elemental damage to all Party Members on the corresponding front.

Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: Mythril Shard

2-3: 4 Random Elemental Bombs

4-6: 50 Gold

20706350349_e44236a68b_t.jpgDark Dwarf Load Worker A

*Immune to Sleep & Stunned*

Type: Mechanic

Level: 40

Health: 300/300

Defense: 0

Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front.

Drops: Topaz

20706350349_e44236a68b_t.jpgDark Dwarf Load Worker B

*Immune to Sleep & Stunned*

Type: Mechanic

Level: 40

Health: 300/300

Defense: 0

Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front.

Drops: Topaz

heroicaquest124-darkdwarfsneaky.jpgDark Dwarf Miner Mob B (1)

*Immune to Blind**Ignores SP*

Type: Dark

Level: 5 (1*5)

Health: 47/70 (1*70)

Defense: 0

Special: Fool's Gold - The Dark Dwarf steals 25 Gold and then Stuns the target.

Drops:

1-3: 100 Gold

4-6: Pick Axe

Front B Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *Lucky*

Level: 39 3/4

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 58/58

Gold: 1402

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds**Lucky*

Power: 44

Defense: 6

Health: 44/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 5 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies)

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

17398261021_45a59416fc_t.jpgDumora Copperstrike (Awaiting orders)

Dwarven Female Vindicator *Immune to Cursed and Fragile**Lucky*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 5

Health: 43/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15)

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*, Encouraged, Lucky, Reinforced,

Power: 51 (71 vs. Humanoids)

Defense: 8 16

Health: 33/54

Ether: 27/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 *Immune to all elements, poisoned, and doomed* *Negative effects last one round**Lucky*

Power: 71

Defense: 14

Health: 20/69

Ether: 38/48

Gold: 62

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

Posted

"Thank you Dryw. Now Mellt, let us fell Dark Dwarf Load Worker A from the front row of course!" Tesni swapped to her axe. "Nur, your fine battle tactics have served us well here so far!"

Posted (edited)

Each of Nur's eyes momentarily took a shape similar to an upside down 'V' as he grinned nervously. He rubbed the back of his head while he chuckled and a rather large sweatdrop seemed to hang from his head. "Well thank you Tesni! Although I thought everyone was basically doing whatever they wanted and our Party is so amazing that we can get by without incorporating a strategy. Now we are reunited and it feels so good! Let our powers combine: Eart-er I will assist you with Dark Dwarf Load Worker A. A lightning spell should do it." Nur remained in the back row still favoring his staff for enhancing.

Dumora sought to clean up the remaining mob member and attacked Dark Dwarf Miner Mob B from the front row. She would swear an oath of retribution against her target should it survive her assault.

(preliminary)Order of Actions:

Tesni

En Sabah Nur

Ellaria

Atramor

Dumora

Edited by Jebediahs
Posted

"Good to have everyone together again. Let's show these pesky black dwarves what we're made of!" Ellaria used a Health Core on Atramor before attacking Load Worker B from the front row.

Posted

Atramor tilts his hat to Ellaria in thanks and attempts to summon his Pegasus (Luminous 8) from the back row.

Posted

Tesni lets loose a fear inspiring battle cry as En Sabah Nur unleashes channels of lightning throughout the cavern severely damaging one of the Load Workers. Ellaria bolsters Atramor as the drafter finally summons a celestial stead to the Party's help. The alchemist suffers a tremendous hit from one of the machines though as Dumora cleanly dispatches one of the miners.

Front B Round 4 of Mix-up in the Mines

Tesni vs. Load Worker A - War Cry Hit (All allies Encouraged)

>En Sabah Nur vs. Load Worker A - Spell Special Damage (212 Damage)

Ellaria uses Health Core on Atramor - Success

Ellaria vs. Load Worker B - Damage Damage (34 Damage)

>Atramor summons Pegasus - Greater Card Summon Lesser Card Summon (Level 80 Pegasus Summoned)

Dumora vs. Dark Dwarf Miner Mob B - Critical Hit Hit (480 Damage, KO'd)

Front B Enemies:

heroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgheroicaquest124-darkdwarfsneaky.jpgDark Dwarf Miner Mob A (6)

*Immune to Blind**Ignores SP*

Type: Dark

Level: 36 (6*6)

Health: 420/420 (6*70)

Defense: 0

Special: Fool's Gold - The Dark Dwarf steals 25 Gold and then Stuns the target.

Drops:

1-3: 100 Gold

4-6: Pick Axe

heroicaquest124-darkdwarfshifty.jpgheroicaquest124-darkdwarfshifty.jpgheroicaquest124-darkdwarfshifty.jpgheroicaquest124-darkdwarfshifty.jpgDark Dwarf Demolitions Expert Mob (4)

*Immune to Blind* *Immune to Stun*

Type: Dark

Level: 40 (4*10)

Health: 500/500 (4*125)

Defense: 0

Special: Fire in the hole - Does 50 random elemental damage to all Party Members on the corresponding front.

Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: Mythril Shard

2-3: 4 Random Elemental Bombs

4-6: 50 Gold

20706350349_e44236a68b_t.jpgDark Dwarf Load Worker A

*Immune to Sleep & Stunned*

Type: Mechanic

Level: 40

Health: 88/300

Defense: 0

Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front.

Drops: Topaz

20706350349_e44236a68b_t.jpgDark Dwarf Load Worker B

*Immune to Sleep & Stunned*

Type: Mechanic

Level: 40

Health: 300/300

Defense: 0

Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and pushing the target into the other front.

Drops: Topaz

Front B Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *Lucky* *Encouraged*

Level: 39 3/4

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 58/58

Gold: 1402

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds**Lucky**Encouraged*

Power: 44

Defense: 6

Health: 10/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 5 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies)

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

17398261021_45a59416fc_t.jpgDumora Copperstrike (Awaiting orders)

Dwarven Female Vindicator *Immune to Cursed and Fragile**Lucky**Encouraged*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 5

Health: 43/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15)

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*, Encouraged, Lucky, Reinforced,

Power: 53 (73 vs. Humanoids)

Defense: 8 16

Health: 33/54

Ether: 26/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 *Immune to all elements, poisoned, and doomed* *Negative effects last one round**Lucky**Encouraged*

Power: 71

Defense: 14

Health: 69/69

Ether: 37/48

Gold: 62

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

heroicafog-monster-pegasus.jpg

Pegasus

Power: 80 Light Elemental

Posted (edited)

Nur's eyes widened at the warrior women's lust for combat. He thought it best to let these dangerous women act first. "Dumora, could...you direct your attack towards that Dark Dwarf Demolitions Expert Mob?" She does so still using the zweihander grip from the front row, swearing an oath of retribution against her foe should it survive. En Sabah Nur attempted to cast a lightning spell against Dark Dwarf Load Worker A from the back row. He felt his ether supply was high enough to enchant his staff while his companions took care of business.

Front B Order of Actions:

Pegasus

Ellaria

Dumora

Tesni

Atramor

En Sabah Nur

EDIT: OoC: When will this quest get a proper Quest Banner?

The weight of the Henry Award was quite noticeable in Nur's pocket as Alfred was carrying the rest of his gear. He smiled as he looked over his prize. This item is definitely worth enough for me to take advantage of Odmin's services. And I mustn't forget to help out Fodmin with his list placement. If things go well I will come out with some great gold gains. En Sabah Nur grinned.

Edited by Jebediahs
Posted

Ellaria used a Greater Potion on herself before repeating her attack. Rummaging through her sack, she noticed that two gilded statues had magically appeared there. Determining them useful, she decided to save them for later.

20204467914_452380921a_t.jpg20204467914_452380921a_t.jpgHenry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound)

Posted

(suggested actions) En Sabah Nur paused briefly as he watched Tesni's bosom heave while she repeated her attack. The Pegasus charged the Dark Dwarf Demolitions Expert Mob and I guess Atramor claws at Load Worker B from the front row twice with his Mythril Claws.

Posted (edited)

Atramor's Pegasus charges headlong into the group of demolition experts with Dumora following the beast with a tremendous display of celestial might reducing the smitten dwarves to nothing but a pile of ash. Ellaria heals herself up with the quick sip from a potion before bringing her hammer down on the second load worker with a resounding crash. Tesni swiftly dispatches the remaining Load Worker as Nur goes into a furious spin of death decimating the remainder of the dwarves with his lightning imbued staff. In an instant, the battle is over and the cavern momentarily silent.

Front B Round 5 of Mix-up in the Mines

Pegasus vs. Dark Dwarf Demolitions Expert Mob - Hit (160 Damage)

Ellaria uses Greater Potion on herself - Success

Ellaria vs. Load Worker B - Critical Hit Critical Hit (108 Damage)

Dumora vs. Dark Dwarf Demolition Expert Mob - Supernal Smite Special Damage (800 Damage, KO'd)

Tesni vs. Load Worker A - War Cry Special Damage (384 Damage, KO'd)

>Atramor vs. Load Worker B - Meditate Damage (+1 Ether)

>En Sabah Nur vs. Load Worker A - Spellblade Spin Deflected Damage (7 Hits)(Load Worker 216 Damage KO'd, Miner Mob A 648 Damage KO'd, -1 Ether)

THE BATTLE IS VICTORIOUS!

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 40

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 59/59

Gold: 1402

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44

Defense: 6

Health: 53/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 4 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable)

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

17398261021_45a59416fc_t.jpgDumora Copperstrike

Dwarven Female Vindicator *Immune to Cursed and Fragile*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 5

Health: 43/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15)

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 53 (73 vs. Humanoids)

Defense: 8

Health: 33/54

Ether: 25/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 71

Defense: 14

Health: 69/69

Ether: 38/48

Gold: 62

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle)

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

Party Leader, please divide the loot

heroica-pickaxe.jpg Pickaxe (Allows the user to dig through a breakable wall or obstacle.)

heroica-topaz.jpgheroica-topaz.jpgTopaz

heroica-gold.jpg200 Gold

21826384522_9509b7c3ff_t.jpg21826384522_9509b7c3ff_t.jpgRust Hopper Carapace (SP: 3, Immune to SP reduction, torsowear)

heroica-skadibomb.jpgheroica-skadibomb.jpg Skadi Bomb (Deals 100 ice-elemental damage to all opponents when used.)

heroica-agnibomb.jpg Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.)

heroica-gaiabomb.jpg Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.)

Edited by Waterbrick Down
Posted

"Are any left alive?" Nur looked for Figgle. "They'd almost finish digging. I want to see what's through this hole..."

Nur notes a far larger tunnel ahead of them, it would seem the carts were unloaded here and the mythril moved further inwards. The sounds of hammer on anvil and cogswork can be heard ahead of them.

Posted

OoC: Could you please add two Henry Awards to Ellaria's inventory, WBD? Thanksies! :grin:

"Tesni, I could put those bombs to good use, if you'd be kind enough to give me them as my share of the loot."

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