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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

Atramor shuffles the Pegasus back into his deck as the glimmering steed vanishes in a flash of light. He looks around for a bit before realizing Twitzle had burrowed into his hat during the fight. Some things never appear to change.

"Aye. It looks like we'll find whatever they're usin' the Mythril for up ahead."

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Posted

"No problem. You;d best have them now before we face more foes." Tesni handed them over. "Onwards through the tunnle then?"

QM Note: You're still party leader, so you can still hand out the loot. :tongue::laugh:

Posted

"No problem. You;d best have them now before we face more foes." Tesni handed them over. "Onwards through the tunnle then?"

ico_evoker.jpg - "Aye, let us proceed."

heroicaquest100-alfred2.jpg

"By my calculations sir, that is the equivalent of 400 gold for Ms. Arbour leaving an estimated 700 gold worth of treasure left to be divided. I would suggest the remaining be distributed as follows:"

Rust Hopper Carapace + Topaz - En Sabah Nur

Rust Hopper Carapace + 100 gold + pick axe - Tesni

Topaz + 100 gold - Atramor

En Sabah Nur shrugged.

Posted

The Party quietly heads further into the tunnels and as the noises draws nearer the group sees a large cavern ahead filled with dark dwarves. At one end stands a gigantic dual-headed drilling machine and a vessel of some sort submerged in an underground lake. More vessels appear to be being assembled by other dwarves within the cavern.

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"By Orrik's gonads, is that the High Priest?!?"

What will the Party do?

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 40

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 59/59

Gold: 1502

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44

Defense: 6

Health: 53/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 4 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Agni Bomb, 2 Skadi Bombs, Gaia Bomb

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 53 (73 vs. Humanoids)

Defense: 8

Health: 33/54

Ether: 25/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 71

Defense: 14

Health: 69/69

Ether: 38/48

Gold: 162

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Mythril Shard, Topaz

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

17398261021_45a59416fc_t.jpgDumora Copperstrike

Dwarven Female Vindicator *Immune to Cursed and Fragile*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 5

Health: 43/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15)

Posted

"It figures!" Ellaria muttered, shocked to see the High Chief with the dark dwarves. "One should never trust a man wearing a skull emblem..."

Ellaria then walked forward, trying to retain her confident posture. "Let me ask you one thing, High Chief: why did you help us in our investigation if you were the culprit all along? Did you want to get caught?"

Posted

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"You're just going to barge in there?"

"Well, yes. After everyone have made their preparations, of course. We can't let them get away on those drills, can we?"

Posted

En Sabah Nur consumed 2 Potions and his remaining Tonic. "It appears they're in the beginning stages of building a fleet to rival the Bonapartes. Those cannons look formidable... and would most definitely join in on this fight. Ugh. A diversion is almost a requirement for us to survive...Perhaps something with the drilling machine. But... how? "

Posted

"Far be it for me to suggest caution, but I doubt diplomacy or intimidation will help here." Tesni said. "Though," she shrugged "If in doubt kill everything? or at least knock it down hard"

Posted (edited)

"It figures!" Ellaria muttered, shocked to see the High Chief with the dark dwarves. "One should never trust a man wearing a skull emblem..."

Ellaria then walked forward, trying to retain her confident posture. "Let me ask you one thing, High Chief: why did you help us in our investigation if you were the culprit all along? Did you want to get caught?"

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"It's easier to comply to avoid suspicion than to out one's self through objection. It matters little now though, the drill has nearly broken through and all of this will soon be at an end. Uthrin, send some of the troops."

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"Certainly, clan master."

A dozen or so dark dwarves in armor start approaching the Party, weapons drawn.

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 40

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 59/59

Gold: 1502

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44

Defense: 6

Health: 53/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 4 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Agni Bomb, 2 Skadi Bombs, Gaia Bomb

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 53 (73 vs. Humanoids)

Defense: 8

Health: 53/54

Ether: 30/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 71

Defense: 14

Health: 69/69

Ether: 38/48

Gold: 162

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Mythril Shard, Topaz

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

17398261021_45a59416fc_t.jpgDumora Copperstrike

Dwarven Female Vindicator *Immune to Cursed and Fragile*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 5

Health: 43/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15)

Edited by Waterbrick Down
Posted

"Dumora, where did the city guard go? Can you fetch them while we keep these dark dwarves busy? Oh, and every other citizen you can find as well. They will be very interested to see what their High Chief is scheming behind their backs..."

Posted

En Sabah Nur moved closer to the dwarves, leaving himself equidistant from each group. The curious mage attempted to rely on his diplomatic tongue to delay battle long enough for him to get some information. "Everyone, please! High Chief, I am En Sabah Nur, distinguished mage of Heroica. I know nothing of how your interaction with my comrades fared but we were contracted to discover why the supply of mythril has diminished. We have done that so our mission is completed. Know that I know that we are strangers to your land. We have no jurisdiction here nor a full understanding of your ways. To what end are you drilling toward? Perhaps...we can assist."

Posted (edited)

Atramor attempts to cast his Scroll of Ice Armor on himself.

20034827195_cc8a9b2869_t.jpg

"It's easier to comply to avoid suspicion than to out one's self through objection."

"It's easier to beat the hell outta ya' than it is to...not beat the hell outta ya'. What did ya' expect to accomplish with this?"

Edited by CallMePie
Posted

"Dumora, where did the city guard go? Can you fetch them while we keep these dark dwarves busy? Oh, and every other citizen you can find as well. They will be very interested to see what their High Chief is scheming behind their backs..."

17398261021_45a59416fc_t.jpg

"They're probably in the city. Besides," Dumora glances at the soldiers surrounding them, "I don't think going back is much of an option right now."

En Sabah Nur moved closer to the dwarves, leaving himself equidistant from each group. The curious mage attempted to rely on his diplomatic tongue to delay battle long enough for him to get some information. "Everyone, please! High Chief, I am En Sabah Nur, distinguished mage of Heroica. I know nothing of how your interaction with my comrades fared but we were contracted to discover why the supply of mythril has diminished. We have done that so our mission is completed. Know that I know that we are strangers to your land. We have no jurisdiction here nor a full understanding of your ways. To what end are you drilling toward? Perhaps...we can assist."

20034827195_cc8a9b2869_t.jpg

"Interested in turning coats? We've just about breached the Crystalline Sea, should be easy to get the nautili out then into the open water. The three clans have been constrained down here for far too long, it's time to expand our borders outwards, upwards, Orrik will be with us. The dark dwarves know this, they know that there is no sustainable future below, isn't that right my children?"

21892504032_df87815ce8_t.jpg

"Yes, father."

QM Note: Battle should be up in about 24hrs.

Posted

20034827195_cc8a9b2869_t.jpg

"Interested in turning coats? We've just about breached the Crystalline Sea, should be easy to get the nautili out then into the open water. The three clans have been constrained down here for far too long, it's time to expand our borders outwards, upwards, Orrik will be with us. The dark dwarves know this, they know that there is no sustainable future below, isn't that right my children?"

"That's great for ya'. Really. I can appreciate expandin' your enterprise. There some reason ya' can't've done it in, hmm, less of an asshoIe manner? Without stealin' from your people and causin' this whole damn mess we've been tryin' to clean up?"

Posted

"That's great for ya'. Really. I can appreciate expandin' your enterprise. There some reason ya' can't've done it in, hmm, less of an asshoIe manner? Without stealin' from your people and causin' this whole damn mess we've been tryin' to clean up?"

20034827195_cc8a9b2869_t.jpg

"The other clan leaders were too short-sighted, they did not see the encroaching danger and would rather us continue our pitiful existence below the feet of the real world. The people will soon see the good in all of this, their suffering shall have been short compared to the glory to come."

Posted

The party is converged upon by the Dark Dwarf soldiers as the High Priest continues making preparations for the soon to launch nautili. A slight tremor shakes the cavern and the Party notices a familiar crimson serpentine shape making it's way around the cavern near the production area.

QM Note: There are four locations where-in the heroes can fight. It takes one turn to transfer to a new location if the current location is not clear yet and the move occurs after Free Hits.

22018834562_703023fe80_z.jpg

Locations:

Cavern Entrance: Party's current location

Mythril Drill: Drill will breach Crystalline Sea in 8 Rounds

Nautili Production: Cannons will be operational and begin firing on the Party in 6 Rounds

Nautili Loading: Nautili will submerge in 10 Rounds

Enemy:

21892504032_df87815ce8_t.jpgUthrin Sootbeard "For the all-father!"

*Immune to Blind, Poisoned, Bleeding, Stunned, Doomed*

Type: Dark

Level: 50

Health: 1000

Defense: 25

Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random.

Passive Special: Tactical Positioning - Will retreat to the high priest if the last enemy in the area.

Drops: Living Mythril Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold

21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpgDark Dwarf Spear Mob A (6)

*Immune to Blind*

Type: Dark

Level: 42 (6*7)

Health: 600 (6*100)

Defense: 25

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpgDark Dwarf Spear Mob B (6)

*Immune to Blind

Type: Dark

Level: 42 (6*7)

Health: 600 (6*100)

Defense: 25

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

21281736764_a34a51bed5_t.jpg21281736764_a34a51bed5_t.jpg21281736764_a34a51bed5_t.jpg21281736764_a34a51bed5_t.jpg21281736764_a34a51bed5_t.jpgDark Dwarf Sword Mob (5)

*Immune to Blind and Stunned*

Type: Dark

Level: 50 (5*10)

Health: 500 (5*100)

Defense: 25 (5*25)

Special: Sentinel - Protects the Enemy Party from Damage during the next round.

Passive Special: Defensive - Each member of the mob provides 5 SP to the Enemy Party.

Drops:

1: Dark Dwarf Helm (Provides + SP: 2 to the entire Party, Headwear)

2-5: 100 Gold

6: Nothing

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 40

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 59/59

Gold: 1502

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44

Defense: 6

Health: 53/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 4 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Agni Bomb, 2 Skadi Bombs, Gaia Bomb

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 53 (73 vs. Humanoids)

Defense: 8

Health: 53/54

Ether: 30/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Ice Armor*

Power: 71

Defense: 14

Health: 69/69

Ether: 33/48

Gold: 162

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Mythril Shard, Topaz

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

17398261021_45a59416fc_t.jpgDumora Copperstrike "Let us make him rue the day he ever decided to align himself with these heathens."

Dwarven Female Vindicator *Immune to Cursed and Fragile*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 5

Health: 43/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15)

Party Leader, please give a battle order. Players, state your actions.

Posted

Atramor inhales his Smelling Salts and after a moment of hesitation gnaws on the Earthwyrm Fang from the back row.

If we move into a location, do we have to kill every enemy in order to disable these timers?

"If ya' have some bombs, now'd be the time mates, these mobs are just gonna keep buildin' up."

Posted

OoC: Haha, epic battle is epic. Could use a little less epicness for a party of five... :laugh:

Also, I used the Aeolus Bomb in the last battle, you just forgot to remove it from Ellaria's inventory.

"Here we go!" Ellaria tossed a Skadi Bomb at the dark dwarves before attacking the Dark Dwarf Spear Mob A from the front row.

Posted

heroicaquest100-alfred2.jpg - "Sir, the Pirate is not wrong. I estimate the use of two high powered bombs will hinder the mobs enough to keep them from overwhelming the Party."

ico_evoker.jpg - "Dumora, can you provide us some cover while we thin the herds?"

If she complies, Dumora hoists her shield, as she attacks Dark Dwarf Sword Mob with Foe Smiter from the back row. She swears an oath of retribution to further punish her despicable cousins.

En Sabah Nur throws an Agni Bomb.

Posted (edited)

QM Note: There are four locations where-in the heroes can fight. It takes one turn to transfer to a new location if the current location is not clear yet and the move occurs after Free Hits.

22018834562_703023fe80_z.jpg

Locations:

Cavern Entrance: Party's current location

Mythril Drill: Drill will breach Crystalline Sea in 7 Rounds

Nautili Production: Cannons will be operational and begin firing on the Party in 5 Rounds

Nautili Loading: Nautili will submerge in 9 Rounds

The Party engages with the enemy, Dumora attempting to hold back the swordsman as Nur and Ellaria let loose a pair of bombs. Tesni succesfully parries the advances of one spear mob as Atramor hops himself up on a mixture of alchemical concoctions.

Round 1 of the Battle of Under-mountain:

>Dumora vs. Dwarf Sword Mob - Damage (5 Damage)

Nur uses Agni Bomb - Success (75 Damage to all enemies)

Tesni vs. Dwarf Spear Mob B - Deflected Counter (101 Damage, Deflected)

Ellaria uses Skadi Bomb - Success (75 Damage to all enemies)

Ellaria vs. Dwarf Spear Mob A - Chrysopoeia (1 Gold Bar created)

>Atramor uses Smelling Salts - Success (Atramor Hastened)

>Atramor uses Earthwyrm Fang - Success (Atramor Encouraged, Reinforced, and Blinded)

Enemy:

21892504032_df87815ce8_t.jpgUthrin Sootbeard "Do you think a few fireworks will stop us? Ha!"

*Immune to Blind, Poisoned, Bleeding, Stunned, Doomed*

Type: Dark

Level: 50

Health: 850/1000

Defense: 20

Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random.

Passive Special: Tactical Positioning - Will retreat to the high priest if the last enemy in the area.

Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold

21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpgDark Dwarf Spear Mob A (5)

*Immune to Blind*

Type: Dark

Level: 35 (5*7)

Health: 450/500 (5*100)

Defense: 20

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpgDark Dwarf Spear Mob B (4)

*Immune to Blind

Type: Dark

Level: 28 (4*7)

Health: 349/400 (4*100)

Defense: 20

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

21281736764_a34a51bed5_t.jpg21281736764_a34a51bed5_t.jpg21281736764_a34a51bed5_t.jpg21281736764_a34a51bed5_t.jpgDark Dwarf Sword Mob (4)

*Immune to Blind and Stunned*

Type: Dark

Level: 40 (4*10)

Health: 350/400 (4*100)

Defense: 20 (4*5)

Special: Sentinel - Protects the Enemy Party from Damage during the next round.

Passive Special: Defensive - Each member of the mob provides 5 SP to the Enemy Party.

Drops:

1: Dark Dwarf Helm (Provides + SP: 2 to the entire Party, Headwear)

2-5: 100 Gold

6: Nothing

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 40

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 59/59

Gold: 1502

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44

Defense: 6

Health: 53/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 4 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Agni Bomb, Skadi Bombs, Gaia Bomb, Gold Bar

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 53 (73 vs. Humanoids)

Defense: 8

Health: 53/54

Ether: 30/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Ice Armor* *Reinforced* *Encouraged* *Hastened* *Lucky* *Blinded (1 round remaining)

Power: 71

Defense: 14 28

Health: 69/69

Ether: 33/48

Gold: 162

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

17398261021_45a59416fc_t.jpgDumora Copperstrike "We need to press forward, now!"

Dwarven Female Vindicator *Immune to Cursed and Fragile*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 20

Health: 38/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Mythril Shield (SP:15)

Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword),

Party Leader, please give a battle order. Players, state your actions.

Edited by Waterbrick Down
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