Jebediahs Posted October 9, 2015 Posted October 9, 2015 OOC: If hastened, does that mean you can act then move to another location before free hits? En Sabah Nur grinned. "The light show was merely the diversionary opening act to give our companion time to...hydrate. Now Dumora, finish off that mob!" Dumora grips Foe Smiter in the Zweihander style and charges to the front row determined to destroy the Dark Dwarf Sword Mob in one attack. But should it survive she'd curse it in retribution. Nur casts a lightning spell at Dark Dwarf Sword Mob from the back row just in case Dumora can't finish the job. He decided his shield could use some enchantment when possible.
CMP Posted October 9, 2015 Posted October 9, 2015 (edited) I should be lucky as well. Atramor, without the use of his eyes but with nearly every other reflex honed to a point thanks to the consumables, blindly shuffled through his deck, feeling the ethereal eneergies in each card to identify and try and summon the Pegasus (Luminous 8) and Cloud Gigas (Electric 9) from the back row. "Me and whatever creatures I can conjure up are gonna go hit that drill." Edited October 9, 2015 by CallMePie
Waterbrick Down Posted October 9, 2015 Author Posted October 9, 2015 OOC: If hastened, does that mean you can act then move to another location before free hits? QM Note: No you cannot, you can act and move in the same turn, but the move will come after the free hits. I should be lucky as well. QM Note: Fixed.
Peppermint_M Posted October 9, 2015 Posted October 9, 2015 "Fireworks? I was planning on hitting you with a whacking great sword." Tesni yelled and hit again. Tesni Nur Dumora Atramor Ellaria
Sandy Posted October 10, 2015 Posted October 10, 2015 Ellaria tosses an Agni Bomb and repeats her attack.
Waterbrick Down Posted October 10, 2015 Author Posted October 10, 2015 (edited) QM Note: There are four locations where-in the heroes can fight. It takes one turn to transfer to a new location if the current location is not clear yet and the move occurs after Free Hits. Locations: Cavern Entrance: Party's current location Mythril Drill: Drill will breach Crystalline Sea in 6 Rounds Nautili Production: Cannons will be operational and begin firing on the Party in 4 Rounds Nautili Loading: Nautili will submerge in 8 Rounds Tesni and Nur ward off the encroaching mobs as Dumora slices through the sword and board dwarves. Atramor seems at a loss as to exactly which cards to summons and with a flourish ends up summoning a host of creatures to aid the party. Ellari lets another bomb fly but misses one of the guards as he calls for help and another spearman comes running. Round 2 of the Battle of Under-mountain: Tesni vs. Dwarf Spear Mob B - Deflected Counter (11 Damage received, 106 Damage given, No Deflection) >Nur vs. Dwarf Sword Mob - Deflected Damage (12 Damage, No Deflection) Dumora vs. Dwarf Sword Mob - Hit (140 Damage, Oath of Vengence) >Atramor summons Pegasus - No Summon All In >Atramor summons Cloud Gigas - Greater Summon All In Ellaria uses Agni Bomb - Success (85 Damage to all enemies) Ellaria vs. Dwarf Spear Mob A - Special Damage (1 Spear Mob Dwarf Added) Tesni - Free Hit (Uthrin)(33 Damage) Enemy: Uthrin Sootbeard "Squirm you miserable human!" *Immune to Blind, Poisoned, Bleeding, Stunned, Doomed* Type: Dark Level: 50 Health: 765/1000 Defense: 10 Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random. Passive Special: Tactical Positioning - Will retreat to the high priest if the last enemy in the area. Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold Dark Dwarf Spear Mob A (5) *Immune to Blind* Type: Dark Level: 35 (5*7) Health: 465/500 (5*100) Defense: 10 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Dark Dwarf Spear Mob B (2) *Immune to Blind Type: Dark Level: 14 (2*7) Health: 158/200 (2*100) Defense: 10 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Dark Dwarf Sword Mob (2) *Oath of Retribution* *Immune to Blind and Stunned* Type: Dark Level: 20 (2*10) Health: 125/300 (2*100) Defense: 10 (2*5) Special: Sentinel - Protects the Enemy Party from Damage during the next round. Passive Special: Defensive - Each member of the mob provides 5 SP to the Enemy Party. Drops: 1: Dark Dwarf Helm (Provides + SP: 2 to the entire Party, Headwear) 2-5: 100 Gold 6: Nothing Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 40 Power Bonus: 5 (+3 WP) Defense: 17 Health: 15/59 Gold: 1502 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 Defense: 6 Health: 53/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 4 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Skadi Bombs, Gaia Bomb, Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 53 (73 vs. Humanoids) Defense: 8 Health: 41/54 Ether: 30/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Ice Armor* *Reinforced* *Encouraged* *Hastened* *Lucky* Power: 71 Defense: 14 28 Health: 69/69 Ether: 33/48 Gold: 162 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Dryad Power: 30 Wood Sandman Power: 30 Woodwose Power: 35 Wood Carcinos Power: 40 Water Stone Golem Power: 40 Earth Storm Elemental Power: 40 Lightning Pegasus Power: 40 Light Cloud Gigas Power: 45 Lightning Phoenix Power: 45 Fire Treant Power: 45 Wood Dumora Copperstrike "Getting a bit crowded in here." Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 5 Health: 38/49 Gold: 0 Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15) Party Leader, please give a battle order. Players, state your actions. Edited October 10, 2015 by Waterbrick Down
Sandy Posted October 10, 2015 Posted October 10, 2015 "We should probably split up soon. Any ideas?" Ellaria uses a Greater Potion on Tesni before repeating her attack.
Jebediahs Posted October 10, 2015 Posted October 10, 2015 "I really should have participated in that card playing tournament. Atramor, how many of these dwarves do you think you can take out with that army of yours?" Nur surveys the cavern. "We're all going to be underwater if that drill breaks through. Maybe we can use those cannons they're working on to help us out. I don't know where to move to first."
CMP Posted October 11, 2015 Posted October 11, 2015 (edited) What happens if we all just leave the enemies in this area, WBD? Edited October 11, 2015 by CallMePie
Waterbrick Down Posted October 11, 2015 Author Posted October 11, 2015 What happens if we all just leave the enemies in this area, WBD? QM Note: A new counter will be created for when units will follow you to the new location (1-2 rounds later). Some units, like the drillm won't follow you because they are focused on other tasks.
CMP Posted October 11, 2015 Posted October 11, 2015 Atramor held his hand out, nearly a dozen Decamon cards hovering and spinning around his fingers as a small army spawned out of them, proceeding to wreak havoc on the enemies. The Pegasus, Dryad, and Woodwose all grouped up on the Sword Mob, trampling the two dwarves and tearing them apart with plant-y limbs. The Phoenix, Treant, Storm Elemental, and Sandman all took turns pounding on Spear Mob B until its forces were destroyed, too. The Carcinos, Stone Golem, and Cloud Gigas all then turned, piling onto Spear Mob A. All the creatures then dissipated, their cards all flying neatly back into Atramor's deck. The drafter ignored the destruction his creations had wrought, stuck the Feather of Lithe into the band of his hat in the back row, and then strode towards the Mythril Drill, cloak flapping behind him. Dramatically. "I've got the drill. Can ya'll kill those cannons?"
Jebediahs Posted October 11, 2015 Posted October 11, 2015 " Wow...! We'll stop those cannons!" Nur shouted after the badass. "It seems the decision has been made. If anyone could spare a whiff from smelling salts, I'd appreciate it." Nur and Alfred headed to the Nautili Production site. The mage nodded to Dumora, hoping she would follow.
Jebediahs Posted October 12, 2015 Posted October 12, 2015 With the original source of her rage defeated, the berserker is more than eager and willing to repay the taunting dwarf leader. Tesni strikes Uthrin Sootbeard with Dryw ar Zoot from the front row. Suggested Order of Current and Suggested Actions: Pegasus - Dark Dwarf Sword Mob (2) Dryad - Dark Dwarf Sword Mob (1) Woodrose - Dark Dwarf Sword Mob (1) Phoenix - Dark Dwarf Spear Mob B (2) Treant - Dark Dwarf Spear Mob B (2) Storm Elemental - Dark Dwarf Spear Mob B (1) Sandman - Dark Dwarf Spear Mob B (1) Carcinos - Dark Dwarf Spear Mob A (5) Stone Golem - Dark Dwarf Spear Mob A (5) Cloud Gigas - Dark Dwarf Spear Mob A (4) Atramor - Feather of Lithe then moves to Drill location Ellaria - Greater Potion Tesni + attacks Dark Dwarf Spear Mob A (4) Tesni - Smelling salts on Nur (hehe)Dryw ar Zoot vs. Uthrin Nur - Moves to Cannons Dumora - Moves to Cannons
Waterbrick Down Posted October 13, 2015 Author Posted October 13, 2015 (edited) QM Note: There are four locations where-in the heroes can fight. It takes one turn to transfer to a new location if the current location is not clear yet and the move occurs after Free Hits. Locations: Cavern Entrance: Ellaria & Tesni Mythril Drill: Drill will breach Crystalline Sea in 5 Rounds, Atramor Nautili Production: Cannons will be operational and begin firing on the Party in 3 Rounds, Nur & Dumora Nautili Loading: Nautili will submerge in 7 Rounds The party begins to split up as Atramor's summons swiftly deal with most of the remaining threats. The drafter rushes over to the double headed drill only to be impeded by a Load Worker and a few miners. Nur and Dumora find themselves facing a group of Dwarven engineers hastily putting the finishing touches on some cannons. Round 3 of the Battle of Under-mountain: Pegasus vs. Dark Dwarf Sword Mob - Hit (70 Damage) Dryad vs. Dark Dwarf Sword Mob - Hit (25 Damage) Woodrose vs. Dark Dwarf Sword Mob - Hit (30 Damage, KO'd) Phoenix vs. Dark Dwarf Spear Mob B - Hit (45 Damage) Treant vs. Dark Dwarf Spear Mob B - Hit (45 Damage) Storm Elemental vs. Dark Dwarf Spear Mob B - Hit (40 Damage) Sandman vs. Dark Dwarf Spear Mob B - Hit (30 Damage, KO'd) Carcinos vs. Dark Dwarf Spear Mob A - Hit (40 Damage) Stone Golem vs. Dark Dwarf Spear Mob A - Hit (40 Damage) Cloud Gigas vs. Dark Dwarf Spear Mob A - Hit (45 Damage) Atramor uses Feather of Lithe - Success (Atramor Nimble) Ellaria uses Greater Potion on Tesni - Success (50 HP restored) Ellaria vs. Dark Dwarf Spear Mob A - Damage (22 Damage) Tesni vs. Uthrin - Extra Critical Hit (192 Damage) Atramor - Moves to Drill Nur - Moves to Cannons Dumora - Moves to Cannons Cavern Entrance Enemies: Uthrin Sootbeard "Ah a challenge at last!" *Immune to Blind, Poisoned, Bleeding, Stunned, Doomed* Type: Dark Level: 50 Health: 573/1000 Defense: 0 Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random. Passive Special: Tactical Positioning - Will retreat to the high priest if the last enemy in the area. Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold Dark Dwarf Spear Mob A (4) *Immune to Blind* Type: Dark Level: 28 (4*7) Health: 340/300 (3*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Cavern Entrance Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 40 Power Bonus: 5 (+3 WP) Defense: 17 Health: 59/59 Gold: 1502 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 Defense: 6 Health: 31/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 3 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Skadi Bombs, Gaia Bomb, Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest Nautili Assembly Enemies: Load Worker Type: Mechanic Level: 50 Health: 300/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target. Drops: Ether Core Dark Dwarf Engineer A Type: Dark Level: 30 Health: 250/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Dark Dwarf Engineer B Type: Dark Level: 30 Health: 250/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Dark Dwarf Engineer C Type: Dark Level: 30 Health: 250/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Dark Dwarf Engineer D Type: Dark Level: 30 Health: 250/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Cannon A *Attacks Ignore SP* *Permanently Slowed* *Immune to Blinded, Sealed, Asleep, Fast Asleep, Stunned, Doomed, Bleeding, Poisoned, and Enamored* Type: Mechanical Level: 20 Health: 200/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb Cannon B *Attacks Ignore SP* *Permanently Slowed* *Immune to Blinded, Sealed, Asleep, Fast Asleep, Stunned, Doomed, Bleeding, Poisoned, and Enamored* Type: Mechanical Level: 20 Health: 200/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb Cannon C *Attacks Ignore SP* *Permanently Slowed* *Immune to Blinded, Sealed, Asleep, Fast Asleep, Stunned, Doomed, Bleeding, Poisoned, and Enamored* Type: Mechanical Level: 20 Health: 200/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb Cannon D *Attacks Ignore SP* *Permanently Slowed* *Immune to Blinded, Sealed, Asleep, Fast Asleep, Stunned, Doomed, Bleeding, Poisoned, and Enamored* Type: Mechanical Level: 20 Health: 200/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb QM Note: In order to stop the Cannon timer, all Dark Dwarf Engineer's must be defeated and all cannon's must be destroyed or neutralized, otherwise all Party members will take 10 Damage that ignores SP & Row every turn regardless of location. Barrage in: 3 Rounds Nautili Assembly Party: En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 53 (73 vs. Humanoids) Defense: 8 Health: 41/54 Ether: 30/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Dumora Copperstrike "This ought to be interesting." Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 5 Health: 38/49 Gold: 0 Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15) Drill Enemies: Mythril Drill Engine A *Immune to Blind, Sleep, Fast Asleep, Doomed, Blinded, Sealed, Enamored, Poisoned, Bleeding, Earth* Type: Mechanical Level: 0 Health: 1000/1000 Defense: 0 Special: Short Circuit - Halves the target and the Drill Engine's current Health. Passive Special: Finicky - Uses Special Damage for rolls of Damage. Drops: 1: 1 Mythril Shard 2-6: Nothing Mythril Drill Engine A *Immune to Blind, Sleep, Fast Asleep, Doomed, Blinded, Sealed, Enamored, Poisoned, Bleeding, Earth* Type: Mechanical Level: 0 Health: 1000/1000 Defense: 0 Special: Short Circuit - Halves the target and the Drill Engine's current Health. Passive Special: Finicky - Uses Special Damage for rolls of Damage. Drops: 1: 1 Mythril Shard 2-6: Nothing Load Worker Type: Mechanic Level: 50 Health: 300/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target. Drops: Ether Core Dark Dwarf Miner A Type: Dark Level: 36 Health: 400/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. 1-3: 100 Gold 4-6: Shovel Dark Dwarf Miner B Type: Dark Level: 36 Health: 400/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. Drops: 1-3: 100 Gold 4-6: Shovel QM Note: In order to stop the Drill Timer, both Drill Engines must be destroyed. After the drills break through the cavern will start to Flood. Drill Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Ice Armor* *Reinforced* *Encouraged* *Hastened* *Lucky* *Nimble (3 Rounds Remaining)* Power: 71 Defense: 14 28 Health: 69/69 Ether: 33/48 Gold: 162 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Party Leader, please give a battle order. Players, state your actions. Edited October 13, 2015 by Waterbrick Down
CMP Posted October 13, 2015 Posted October 13, 2015 I should be nimble. Atramor attempts to summon the Cloud Gigas (Electric 9) and Storm Elemental (Electric 8) from the back row. Battle Order Atramor Also, take note for this round Atramor's got his Pheles Kris equipped.
Jebediahs Posted October 13, 2015 Posted October 13, 2015 - "Sir, it appears those cannons are not yet fully functional and currently require some time to reload." - "Well alright then. Dumora, faith is your shield. I will prepare my spell and unleash it while they're reloading the cannons." Dumora understood. She gripped the Living Mythril Longsword with two hands and attacked Cannon A from the front row. She would offer an oath of protection from the overwhelming enemies. Alfred took position to protect Nur and Dumora as the mage mouthed the words for his spell. Nur eyed his remaining gaia bomb, an insurance policy should the remaining ladies not make it to his location in time. Order of Actions: Nur uses Alfred Dumora
Sandy Posted October 13, 2015 Posted October 13, 2015 "Tesni, we should move over to the cannons with Nur and Dumora. As much as I loathe to leave things unfinished, these dwarves will surely follow us sooner or later." Ellaria moved to the Nautili Production with Tesni (unless otherwise stated).
Peppermint_M Posted October 13, 2015 Posted October 13, 2015 "Alrighty. Mechanicals don't like thunder do they? Mellt, your power will be needed good friend." Tesni moved along to fight also. (Keep it up guys, sorry I am a bad leader!)
Waterbrick Down Posted October 14, 2015 Author Posted October 14, 2015 (edited) QM Note: There are four locations where-in the heroes can fight. It takes one turn to transfer to a new location if the current location is not clear yet and the move occurs after Free Hits. Locations: Cavern Entrance: Mythril Drill: Drill will breach Crystalline Sea in 4 Rounds, Dark Dwarf Spear Mob A arrives in 1 Round, Atramor Nautili Production: Cannons will be operational and begin firing on the Party in 2 Rounds, Uthrin arrives in 1 Round, Nur, Dumora, Tesni, Ellaria Nautili Loading: Nautili will submerge in 6 Rounds Tesni and Ellaria join Nur and Dumora at the production site as the mystic night's bodyguard bravely absorbs the blows of their enemies. Atramor all the while, badass as ever, summons his dependable host of summons and makes ready for a full frontal assault on the drilling crew. Round 4 of the Battle of Under-mountain: >Atramor summons Cloud Gigas - No Summon All In (Treant, Phoenix, Cloud Gigas, Pegasus, Storm Elemental summoned) >Atramor summons Storm Elemental - Lesser Summon All In (Stone Golem, Carcinos, Woodwose, Sandman, Dryad summoned) >Ellaria - Moves to Nautili Production Area >Tesni - Moves to Nautili Production Area Nur uses Alfred - Success (Dumora and Nur shielded from Damage) Dumora vs. Cannon A - Supernal Smite (195 Damage) Atramor - Free Hits (Load Worker, Miner A, Miner B Nimble)((No Aura from Pheles Kris)(15 Damage) Ellaria - Free Hits (Ulthrin)(19 Damage) Tesni - Free Hits (Dark Dwarf Spear Mob A)(0 Damage) Nur - Free Hits (Load Worker, Engineer B, Engineer D)(0 Damage) Dumora - Free Hits (Engineer A, Engineer C)(0 Damage) Cavern Entrance Enemies: Uthrin Sootbeard "Ha, you think you can escape!" *Immune to Blind, Poisoned, Bleeding, Stunned, Doomed* Type: Dark Level: 50 Health: 573/1000 Defense: 0 Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random. Passive Special: Tactical Positioning - Will retreat to the high priest if the last enemy in the area. Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold Dark Dwarf Spear Mob A (4) *Immune to Blind* Type: Dark Level: 28 (4*7) Health: 340/300 (3*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Nautili Assembly Enemies: Load Worker Type: Mechanic Level: 50 Health: 300/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target. Drops: Ether Core Dark Dwarf Engineer A Type: Dark Level: 30 Health: 250/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Dark Dwarf Engineer B Type: Dark Level: 30 Health: 250/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Dark Dwarf Engineer C Type: Dark Level: 30 Health: 250/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Dark Dwarf Engineer D Type: Dark Level: 30 Health: 250/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Cannon A *Attacks Ignore SP* *Permanently Slowed* *Neutralized, joins Party after location enemies defeated* *Oath of Protection* Type: Mechanical Level: 20 Health: 5/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb Cannon B *Attacks Ignore SP* *Permanently Slowed* *Immune to Blinded, Sealed, Asleep, Fast Asleep, Stunned, Doomed, Bleeding, Poisoned, and Enamored* Type: Mechanical Level: 20 Health: 200/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb Cannon C *Attacks Ignore SP* *Permanently Slowed* *Immune to Blinded, Sealed, Asleep, Fast Asleep, Stunned, Doomed, Bleeding, Poisoned, and Enamored* Type: Mechanical Level: 20 Health: 200/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb Cannon D *Attacks Ignore SP* *Permanently Slowed* *Immune to Blinded, Sealed, Asleep, Fast Asleep, Stunned, Doomed, Bleeding, Poisoned, and Enamored* Type: Mechanical Level: 20 Health: 200/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb QM Note: In order to stop the Cannon timer, all Dark Dwarf Engineer's must be defeated and all cannon's must be destroyed or neutralized, otherwise all Party members will take 10 Damage that ignores SP & Row every turn regardless of location. Barrage in: 2 Rounds Nautili Assembly Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 40 Power Bonus: 5 (+3 WP) Defense: 17 Health: 59/59 Gold: 1502 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 Defense: 6 Health: 12/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 3 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Skadi Bombs, Gaia Bomb, Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 53 (73 vs. Humanoids) Defense: 8 Health: 41/54 Ether: 30/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Dumora Copperstrike "This ought to be interesting." Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 5 Health: 38/49 Gold: 0 Equipment: Living Mythril Longsword (WP 20 21, WP increases with each successful hit), , Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Inventory: , Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15), Foe Smiter (WP 20, Light Elemental, Axe) Drill Enemies: Mythril Drill Engine A *Immune to Blind, Sleep, Fast Asleep, Doomed, Blinded, Sealed, Enamored, Poisoned, Bleeding, Earth* Type: Mechanical Level: 0 Health: 1000/1000 Defense: 0 Special: Short Circuit - Halves the target and the Drill Engine's current Health. Passive Special: Finicky - Uses Special Damage for rolls of Damage. Drops: 1: 1 Mythril Shard 2-6: Nothing Mythril Drill Engine A *Immune to Blind, Sleep, Fast Asleep, Doomed, Blinded, Sealed, Enamored, Poisoned, Bleeding, Earth* Type: Mechanical Level: 0 Health: 1000/1000 Defense: 0 Special: Short Circuit - Halves the target and the Drill Engine's current Health. Passive Special: Finicky - Uses Special Damage for rolls of Damage. Drops: 1: 1 Mythril Shard 2-6: Nothing Load Worker Type: Mechanic Level: 50 Health: 300/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target. Drops: Ether Core Dark Dwarf Miner A Type: Dark Level: 36 Health: 400/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. 1-3: 100 Gold 4-6: Shovel Dark Dwarf Miner B Type: Dark Level: 36 Health: 400/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. Drops: 1-3: 100 Gold 4-6: Shovel QM Note: In order to stop the Drill Timer, both Drill Engines must be destroyed. After the drills break through the cavern will start to Flood. Drill Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Ice Armor* *Reinforced* *Encouraged* *Hastened* *Lucky* *Nimble (2 Rounds Remaining)* Power: 71 Defense: 14 28 Health: 51/69 Ether: 33/48 Gold: 162 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Dryad Power: 30 Wood Sandman Power: 30 Woodwose Power: 35 Wood Carcinos Power: 40 Water Stone Golem Power: 40 Earth Storm Elemental Power: 40 Lightning Pegasus Power: 40 Light Cloud Gigas Power: 45 Lightning Phoenix Power: 45 Fire Treant Power: 45 Wood Party Leader, please give a battle order. Players, state your actions. Edited October 14, 2015 by Waterbrick Down
Jebediahs Posted October 15, 2015 Posted October 15, 2015 "Dumora, I see the others are incoming. Judging from that light show, Atramor is puttin' in some serious work. Go back him up." Dumora moves to the Mythril Drill location. "Tesni, Ellaria. I see you pushed through the dwarves just in time. Those cannons are being reloadedslowed so we don't have to worry about them for awhile. In fact, if you would care to join me in a bomb barrage of our own, I don't think we'd have to worry about those cannons any longer. Three high powered100dmg bombs should do it. I got one!" En Sabah Nur hastily threw a Gaia Bomb.
Sandy Posted October 15, 2015 Posted October 15, 2015 "I'm a little worse for wear, but I'll try." Ellaria throws her Gaia Bomb and attacks Engineer A from the back row.
CMP Posted October 15, 2015 Posted October 15, 2015 Did you roll for Stunned for my ice armor? Atramor's cards fly about the area in a frenzy as his Decamon army returns to turn the tide. He attempts to use his Scroll of Arc Frailty from the back row. If he fails, he tries again. If he succeeds, then he slashes at Drill Engine A from the back row with his Mythril Claws (twice). The entire Decamon horde piled on Drill Engine A, each semi-ethereal being tearing into the machine relentlessly. Battle Order Atramor Atramor Decamon
Waterbrick Down Posted October 15, 2015 Author Posted October 15, 2015 Did you roll for Stunned for my ice armor? QM Note: Ice Armor and Fire Armor are only rolled on rolls of Damage and Special Damage.
Jebediahs Posted October 16, 2015 Posted October 16, 2015 (edited) Unwilling to abandon her current enemies, Dumora ignores Nur's request to help the pirate. She turns back to attack Dark Dwarf Engineer D with her Foe Smiter axe using the Zweihander grip from the front row swearing an oath of retribution against the tinkerer. From the corner of his eye, Nur sees that Ellaria can barely hold her vial steady so he halts his throw. "We'll get 'em next timeround." En Sabah Nur casts a lightning spell at Load Worker from the back row. SuggestedOrder of Actions: Tesni vs. Dark Dwarf Engineer B Dumora En Sabah Nur Ellaria EDIT: Enhance shield. Edited October 16, 2015 by Jebediahs
Sandy Posted October 16, 2015 Posted October 16, 2015 "Thank you, Nur..." Instead of throwing the bomb, Ellaria gulps down a Greater Potion (which she should have 2 left) and then goes on attacking Engineer A from the back row.
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