Waterbrick Down Posted October 17, 2015 Author Posted October 17, 2015 (edited) QM Note: There are four locations where-in the heroes can fight. It takes one turn to transfer to a new location if the current location is not clear yet and the move occurs after Free Hits. Locations: Cavern Entrance: Mythril Drill: Drill will breach Crystalline Sea in 3 Rounds, Atramor Nautili Production: Cannons will be operational and begin firing on the Party in 1 Rounds, Nur, Dumora, Tesni, Ellaria Nautili Loading: Nautili will submerge in 5 Rounds In tremendous fashion, Atramor dismantles one of the drills and nearly destroys the other before he is finally overwhelmed by the crowd of enemies. The Party at the assembly line do their best to hold back the foes, Tesni and Dumora are hard pressed dueling back to back as Nur unleashes a whirlwind of staff and lightning around the enemies. The cannons begin to train their sights on the Party and they were sure they would be bombarded by the end of the next round. Round 5 of the Battle of Under-mountain: >Atramor uses Scroll of Arc Frailty - Success (-5 Ether) >Atramor vs. Drill Engine A (Mythril Claws) - Special Damage Damage (Atramor and Drill Engine A HP cut in half) Treant, Phoenix, Cloud Gigas, Pegasus, Storm Elemental vs. Drill Engine A - Hit (KO'd) Rest of Summons vs. Drill Engine B - Hit (360 Damage) Tesni vs. Dark Dwarf Engineer B - Deflected Damage (13 Damage, No deflection) Dumora vs. Dark Dwarf Engineer D - Special Damage (Cannon E constructed) >Nur vs. Load Worker - Spell Spin (8 Hits)(108 Damage to Load Worker and Cannons A, B, C, 54 Damage to Dark Dwarf Engineers A, B, C, D) >Ellaria uses Greater Potion - (41 HP restored) >Ellaria vs. Engineer A - Critical Hit (27 Damage) Atramor - Free Hits (Load Worker, Miner A, Miner B)(33 Damage, Atramor KO'd) Tesni - Free Hits (Dark Dwarf Engineer C)(13 Damage) Uthrin arrives at Nautili Assembly Area Dark Dwarf Spearman Mob A arrives at Drill Area Cavern Entrance Enemies: Nautili Assembly Enemies: Uthrin Sootbeard "Thought ya could get rid of me, eh?" *Immune to Blind, Poisoned, Bleeding, Stunned, Doomed* Type: Dark Level: 50 Health: 573/1000 Defense: 0 Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random. Passive Special: Tactical Positioning - Will retreat to the high priest if the last enemy in the area. Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold Load Worker Type: Mechanic Level: 50 Health: 192/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target. Drops: Ether Core Dark Dwarf Engineer A Type: Dark Level: 30 Health: 169/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Dark Dwarf Engineer B Type: Dark Level: 30 Health: 196/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Dark Dwarf Engineer C Type: Dark Level: 30 Health: 196/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Dark Dwarf Engineer D Type: Dark Level: 30 Health: 196/250 Defense: 0 Special I: Ready the Cannon - The Dark Dwarf will construct a new Cannon Drops: 25 Gold Cannon B *Attacks Ignore SP* *Permanently Slowed* *Immune to Blinded, Sealed, Asleep, Fast Asleep, Stunned, Doomed, Bleeding, Poisoned, and Enamored* Type: Mechanical Level: 20 Health: 92/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb Cannon C *Attacks Ignore SP* *Permanently Slowed* *Immune to Blinded, Sealed, Asleep, Fast Asleep, Stunned, Doomed, Bleeding, Poisoned, and Enamored* Type: Mechanical Level: 20 Health: 92/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb Cannon D *Attacks Ignore SP* *Permanently Slowed* *Immune to Blinded, Sealed, Asleep, Fast Asleep, Stunned, Doomed, Bleeding, Poisoned, and Enamored* Type: Mechanical Level: 20 Health: 200/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb Cannon E *Attacks Ignore SP* *Permanently Slowed* *Immune to Blinded, Sealed, Asleep, Fast Asleep, Stunned, Doomed, Bleeding, Poisoned, and Enamored* Type: Mechanical Level: 20 Health: 200/200 (neutralized at <20 HP) Defense: 0 Special I: Barrage - The Cannon unleashes a volley of scrap shot doing 10 Damage that ignores SP & Row to all targets. Drops: Fire Bomb QM Note: In order to stop the Cannon timer, all Dark Dwarf Engineer's must be defeated and all cannon's must be destroyed or neutralized, otherwise all Party members will take 10 Damage that ignores SP & Row every turn regardless of location. Barrage in: 1 Rounds Nautili Assembly Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 40 Power Bonus: 5 (+3 WP) Defense: 17 Health: 33/59 Gold: 1502 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 Defense: 6 Health: 53/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Skadi Bombs, Gaia Bomb, Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 53 (73 vs. Humanoids) Defense: 8 Health: 41/54 Ether: 29/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Dumora Copperstrike "Pirate's down." Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 5 Health: 38/49 Gold: 0 Equipment: Living Mythril Longsword (WP 20 21, WP increases with each successful hit), , Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Inventory: , Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15), Foe Smiter (WP 20, Light Elemental, Axe) Drill Enemies: Mythril Drill Engine B *Immune to Blind, Sleep, Fast Asleep, Doomed, Blinded, Sealed, Enamored, Poisoned, Bleeding, Earth* *Fragile (3 Rounds Remaining)* Type: Mechanical Level: 0 Health: 640/1000 Defense: 0 Special: Short Circuit - Halves the target and the Drill Engine's current Health. Passive Special: Finicky - Uses Special Damage for rolls of Damage. Drops: 1: 1 Mythril Shard 2-6: Nothing Load Worker *Fragile (3 Rounds Remaining)* Type: Mechanic Level: 50 Health: 300/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target. Drops: Ether Core Dark Dwarf Miner A *Fragile (3 Rounds Remaining)* Type: Dark Level: 36 Health: 400/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. 1-3: 100 Gold 4-6: Shovel Dark Dwarf Miner B *Fragile (3 Rounds Remaining)* Type: Dark Level: 36 Health: 400/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. Drops: 1-3: 100 Gold 4-6: Shovel Dark Dwarf Spear Mob A (4) *Immune to Blind* Type: Dark Level: 28 (4*7) Health: 340/300 (3*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing QM Note: In order to stop the Drill Timer, both Drill Engines must be destroyed. After the drills break through the cavern will start to Flood. Drill Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *KO'd* Power: 71 Defense: 14 Health: 0/69 Ether: 28/48 Gold: 162 Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Party Leader, please give a battle order. Players, state your actions. Edited October 17, 2015 by Waterbrick Down
Jebediahs Posted October 17, 2015 Posted October 17, 2015 Nur's lips tightened as the light show ended at the drill location. "When I was an extremely inexperienced spellslinger of our esteemed guild, a voice called out to me advising me to use these things. I ignored it completely at the time and thinking back now, I really have no idea as to my what my thoughts were exactly during that skirmish. But ever since then, I've come to rely on these pretty heavily. Are ye ready now Ellaria?" En Sabah Nur throws a Gaia Bomb. Dumora attacks Uthrin Sootbeard using Foe Smiter with the Zweihander grip from the front row swearing an oath of retribution. SuggestedOrder of Actions: Nur Ellaria Dumora Tesni
Sandy Posted October 17, 2015 Posted October 17, 2015 Ellaria nods, throws her Gaia Bomb and then attacks Uhthrin from the back row.
CMP Posted October 17, 2015 Posted October 17, 2015 Nimble didn't activate on any of those?? Damn you RNGesus.
Jebediahs Posted October 17, 2015 Posted October 17, 2015 As she raises her axe, Dumora sees the dwarf leader back pedaling. Dumora takes the opportunity to move to the Drill Location hoping Tesni would follow. Nur would head to the drilling site as soon as he was able. SuggestedOrder of Actions: Nur - Gaia Bomb Ellaria - Gaia Bomb Dumora - moves to Mythril drill Tesni - moves to Mythril drill
Peppermint_M Posted October 17, 2015 Posted October 17, 2015 "Got yer back. No worries." Tesni hauled over to attack with Dumora, her axe in hand.
Waterbrick Down Posted October 18, 2015 Author Posted October 18, 2015 (edited) QM Note: There are four locations where-in the heroes can fight. It takes one turn to transfer to a new location if the current location is not clear yet and the move occurs after Free Hits. Locations: Cavern Entrance: Mythril Drill: Drill will breach Crystalline Sea in 2 Rounds, Atramor, Dumora, Tesni, Nautili Production: Nur, Ellaria Nautili Loading: Nautili will submerge in 4 Rounds Nur and Ellaria loose more bombs as Tesni and Dumora book it over to an unconscious Atramor, the drill still continuing to claw away at the remaining barrier between the sea and the cavern. Uthrin, seeing the assembly area completely destroyed decides it's best to make for the loading area. Round 6 of the Battle of Under-mountain: >Nur uses Gaia Bomb - Success (100 Damage to all enemies) >Ellaria uses Gaia Bomb - Success (100 Damage to all enemies) >Ellaria vs. Uthrin - Hit (22 Damage) Dumora moves to Drill Area Tesni moves to Drill Area Uthrin moves to Nautili Loading Area Nautili Assembly Party: Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 Defense: 6 Health: 53/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Skadi Bombs, Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 53 (73 vs. Humanoids) Defense: 8 Health: 41/54 Ether: 29/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Drill Enemies: Mythril Drill Engine B *Immune to Blind, Sleep, Fast Asleep, Doomed, Blinded, Sealed, Enamored, Poisoned, Bleeding, Earth* *Fragile (2 Rounds Remaining)* Type: Mechanical Level: 0 Health: 640/1000 Defense: 0 Special: Short Circuit - Halves the target and the Drill Engine's current Health. Passive Special: Finicky - Uses Special Damage for rolls of Damage. Drops: 1: 1 Mythril Shard 2-6: Nothing Load Worker *Fragile (2 Rounds Remaining)* Type: Mechanic Level: 50 Health: 300/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target. Drops: Ether Core Dark Dwarf Miner A *Fragile (2 Rounds Remaining)* Type: Dark Level: 36 Health: 400/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. 1-3: 100 Gold 4-6: Shovel Dark Dwarf Miner B *Fragile (2 Rounds Remaining)* Type: Dark Level: 36 Health: 400/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. Drops: 1-3: 100 Gold 4-6: Shovel Dark Dwarf Spear Mob A (4) *Immune to Blind* Type: Dark Level: 28 (4*7) Health: 340/300 (3*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing QM Note: In order to stop the Drill Timer, both Drill Engines must be destroyed. After the drills break through the cavern will start to Flood. Drill Party: Dumora Copperstrike "Pirate's down." Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 5 Health: 38/49 Gold: 0 Equipment: Living Mythril Longsword (WP 20 21, WP increases with each successful hit), , Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Inventory: , Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15), Foe Smiter (WP 20, Light Elemental, Axe) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 40 Power Bonus: 5 (+3 WP) Defense: 17 Health: 33/59 Gold: 1502 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *KO'd* Power: 71 Defense: 14 Health: 0/69 Ether: 28/48 Gold: 162 Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Party Leader, please give a battle order. Players, state your actions. Edited October 18, 2015 by Waterbrick Down
Sandy Posted October 18, 2015 Posted October 18, 2015 OoC: Why didn't we even get to hit Uthrin on our turn before he switched places? It doesn't make sense... Ellaria moves to the Drill Area with Nur.
Waterbrick Down Posted October 18, 2015 Author Posted October 18, 2015 OoC: Why didn't we even get to hit Uthrin on our turn before he switched places? It doesn't make sense... Ellaria moves to the Drill Area with Nur. QM Note: Fixed, somehow I missed your line about attacking him.
Jebediahs Posted October 18, 2015 Posted October 18, 2015 En Sabah Nur moves to the Mythril Drill site.
Peppermint_M Posted October 19, 2015 Posted October 19, 2015 "Attack the drill then felllows?" Tesni raised her axe ready to fight. (If it ain't broke, don't fix it, same battle order?)
Jebediahs Posted October 20, 2015 Posted October 20, 2015 OoC: I guess so. No guts no glory; Go big or go home; Rock out with your ---- out; Balls to the wall! etc. Dumora attacked Mythril Drill Engine B using the Living Mythril Longsword with the Zweihander grip from the front row swearing an oath of retribution. SuggestedOrder of Actions: Tesni Dumora Ellaria Nur
Waterbrick Down Posted October 20, 2015 Author Posted October 20, 2015 QM Note: There are four locations where-in the heroes can fight. It takes one turn to transfer to a new location if the current location is not clear yet and the move occurs after Free Hits. Locations: Cavern Entrance: Mythril Drill: Drill will breach Crystalline Sea in 1 Rounds, Atramor, Dumora, Tesni, Ellaria, Nur Nautili Production: Nautili Loading: Nautili will submerge in 3 Rounds Nur and Ellaria arrive at the Drill too late as Dumora and Tensi are overwhelmed as well though not before they can do serious damage to the remaining drill. Round 7 of the Battle of Under-mountain: Tesni vs. Drill Engine B - Hit (124 Damage) Dumora vs. Drill Engine B - Short Circuit (Dumora and Drill health cut in half) Tesni - Free Hits (Drill Engine B, Dark Dwarf Spear Mob A, Dark Dwarf Spear Mob A)(39 Damage, KO'd) Dumora - Free Hits (Load Worker)(45 Damage, KO'd) Dark Dwarf Miners - Fix on the Fly (Restores 200 Health to Drill) Ellaria moves to Drill Area Nur moves to Drill Area Nautili Assembly Party: Drill Enemies: Mythril Drill Engine B *Immune to Blind, Sleep, Fast Asleep, Doomed, Blinded, Sealed, Enamored, Poisoned, Bleeding, Earth* *Fragile (1 Rounds Remaining)* Type: Mechanical Level: 0 Health: 458/1000 Defense: 0 Special: Short Circuit - Halves the target and the Drill Engine's current Health. Passive Special: Finicky - Uses Special Damage for rolls of Damage. Drops: 1: 1 Mythril Shard 2-6: Nothing Load Worker *Fragile (1 Rounds Remaining)* Type: Mechanic Level: 50 Health: 300/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target. Drops: Ether Core Dark Dwarf Miner A *Fragile (1 Rounds Remaining)* Type: Dark Level: 36 Health: 400/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. 1-3: 100 Gold 4-6: Shovel Dark Dwarf Miner B *Fragile (1 Rounds Remaining)* Type: Dark Level: 36 Health: 400/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. Drops: 1-3: 100 Gold 4-6: Shovel Dark Dwarf Spear Mob A (4) *Immune to Blind* Type: Dark Level: 28 (4*7) Health: 340/400 (4*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing QM Note: In order to stop the Drill Timer, both Drill Engines must be destroyed. After the drills break through the cavern will start to Flood. Drill Party: Dumora Copperstrike Dwarven Female Vindicator *Immune to Cursed and Fragile* *KO'd* Level: 35 Power Bonus: (+5 from front Row) Defense: 5 Health: 0/49 Gold: 0 Equipment: Living Mythril Longsword (WP 20 21, WP increases with each successful hit), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Inventory: , Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15), Foe Smiter (WP 20, Light Elemental, Axe) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* *KO'd* Level: 40 Power Bonus: 5 (+3 WP) Defense: 17 Health: 0/59 Gold: 1502 Equipment: Sharp Axe (WP: 14, fire- and ice- Elemental)Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), , Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *KO'd* Power: 71 Defense: 14 Health: 0/69 Ether: 28/48 Gold: 162 Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 Defense: 6 Health: 53/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Skadi Bombs, Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 53 (73 vs. Humanoids) Defense: 8 Health: 41/54 Ether: 29/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Party Leader, please give a battle order. Players, state your actions.
Jebediahs Posted October 20, 2015 Posted October 20, 2015 "Get up. Quickly! We haven't much time!" En Sabah Nur uses a phoenix incense from the back row.
CMP Posted October 20, 2015 Posted October 20, 2015 Everyone needs to set up conditionals. Atramor can maybe one hit the drill and if it's down at any point we need to be moving on to the next area immediately, we're super low on time now. Atramor coughs as he gets up, brushing a lot of dirt and ash off his coat as he tries to figure out what's going on. "Well, damn. 'Least I got one of 'em." He slashes the Mythril Drill from the front row twice.
Sandy Posted October 20, 2015 Posted October 20, 2015 OoC: I can shave 200 health from the Drill at the very least, hopefully the dice are on our side for the rest. Ellaria tosses her Skadi Bomb at the enemies, and attacks the Mythril Drill from the back row.
Waterbrick Down Posted October 21, 2015 Author Posted October 21, 2015 QM Note: As soon as I get an action for Dumora, Tesni, and a battle order I'll run the round.
CMP Posted October 21, 2015 Posted October 21, 2015 Battle Order Nur Atramor Ellaria Tesni Dumora Tesni attacks the Mythril Drill from the front row with Mellt, and Dumora does the same. If it is already defeated they move to the Nautilus.
Waterbrick Down Posted October 22, 2015 Author Posted October 22, 2015 (edited) QM Note: There are four locations where-in the heroes can fight. It takes one turn to transfer to a new location if the current location is not clear yet and the move occurs after Free Hits. Locations: Cavern Entrance: Mythril Drill: Atramor, Ellaria, Nur Nautili Production: Nautili Loading: Dumora, Tensi Nur quickly revives the Party as Atramor and Ellaria finish off the drill just before it breaches the surface. Tesni and Dumora hustle over to the Nautili loading area as the high priest makes ready to depart. Round 8 of the Battle of Under-mountain: >Nur uses Phoenix Incense - Success (Dumora, Tesni, and Atramor revived) Atramor vs. Drill Engine B - Hit (432 Damage) >Ellaria uses Skaldi Bomb - Success (200 Damage to all enemies, 100 Damage to Dwarf Spear Mob A) >Ellaria vs. Drill Engine B Work Loader - Damage (19 Damage) Nur - Free Hits (Dwarf Miner A)(10 Damage) Atramor - Free Hits (Dwarf Miner B)(19 Damage) Ellaria - Free Hits (Dwarf Spear Mob A)(4 Damage) Tesni moves to Nautili Loading Area Dumora moves to Nautili Loading Area Nautili Loading Enemies: High Priest of Orrik "This will not be the end." *Immune Sealed, and Doomed* Type: Humanoid Level: 50 Health: 1200/1200 Defense: 0 Special: Ramming Speed - The High Priest rams his Nautilus forward to break through the remaining barrier and escape. Must use Special 3 times before escaping. Passive Special: Orrik's Blessing - Negative Effects only last 1 turn. Drops: Scroll of the Chasm (When cast, has a 50/50 chance to tame a Dark monster for the next six rounds at the cost of 10 ether), Mythril Shard Brumpknob Honor Guard *Immune to Blind and Stunned* Type: Humanoid Level: 40 Health: 600/600 Defense: 0 Special: For the Glory - The Brumpknob Honor Guard spends a turn encouraging themselves. Drops: Honor Guard Helmet (SP: 3, +SP to Party Members), Honor Guard Axe (WP: 10, SP Piercing, Axe) Scarlet Worm *Immune to Blind* Level 30 Dark Vermin Health: 500/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Dark Dwarf Guard Mob (6) *Immune to Blind* Type: Dark Level: 42 (6*7) Health: 600/600 (6*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Uthrin Sootbeard "Let's finish this!" *Immune to Blind, Poisoned, Bleeding, Stunned, Doomed* Type: Dark Level: 50 Health: 351/1000 Defense: 0 Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random. Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold Nautili Loading Party: Dumora Copperstrike "This isn't going to be easy." Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 5 Health: 49/49 Gold: 0 Equipment: Living Mythril Longsword (WP 20 21, WP increases with each successful hit), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Inventory: , Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15), Foe Smiter (WP 20, Light Elemental, Axe) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 40 Power Bonus: 5 (+3 WP) Defense: 17 Health: 59/59 Gold: 1502 Equipment: Sharp Axe (WP: 14, fire- and ice- Elemental)Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), , Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Drill Enemies: Load Worker Type: Mechanic Level: 50 Health: 100/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target. Drops: Ether Core Dark Dwarf Miner A Type: Dark Level: 36 Health: 200/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. 1-3: 100 Gold 4-6: Shovel Dark Dwarf Miner B Type: Dark Level: 36 Health: 200/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. Drops: 1-3: 100 Gold 4-6: Shovel Dark Dwarf Spear Mob A (3) *Immune to Blind* Type: Dark Level: 21 (3*7) Health: 240/400 (3*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing QM Note: In order to stop the Drill Timer, both Drill Engines must be destroyed. After the drills break through the cavern will start to Flood. Drill Party: Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 71 Defense: 14 Health: 47/69 Ether: 28/48 Gold: 162 Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 Defense: 6 Health: 30/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 53 (73 vs. Humanoids) Defense: 8 Health: 31/54 Ether: 29/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Party Leader, please give a battle order. Players, state your actions. Edited October 22, 2015 by Waterbrick Down
Sandy Posted October 22, 2015 Posted October 22, 2015 "Lets head out to help Tesni and Dumora. These dark dwarves are insignificant." Ellaria moves to the Loading Area.
Jebediahs Posted October 22, 2015 Posted October 22, 2015 "Alright. Do ye have a smoke bomb to cover us?" En Sabah Nur pushes forward through the dwarves as he moves to the Nautili Loading location.
Peppermint_M Posted October 23, 2015 Posted October 23, 2015 "Cysgodion. Bring me Darkness. Bring me Strength." Tesni drew the dark blade "An Honour Guard without honour will face my steel, my darkness..." The dark blade glowed, it alsmost seemed pleased to be used in battle once more. Repeat Battle order?
CMP Posted October 23, 2015 Posted October 23, 2015 Atramor moves to the Nautili Loading area. Dumora attacks Uthrin, and uses both Foe Smiter and her shield from the back row. We are going to get free hit to death if Ellaria doesn't drop a smoke bomb, so...can you not run the round until she does so?
Sandy Posted October 23, 2015 Posted October 23, 2015 OoC: Sorry, I'm confused about the battle mechanics... So I can drop a Smoke Bomb and move on the same round after all? Ellaria tossed a Smoke Bomb at the enemies before moving to the Loading Area.
Waterbrick Down Posted October 23, 2015 Author Posted October 23, 2015 QM Note: Yes, apologies if it wasn't clear earlier, you can use a smoke bomb to move without taking free hits.
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