Sandy Posted October 23, 2015 Posted October 23, 2015 QM Note: Yes, apologies if it wasn't clear earlier, you can use a smoke bomb to move without taking free hits. OoC: Sorry about my lack of attention, I now see it was talked about earlier. Of course I could have used one on the earlier moves as well, had I known about it. Water under the bridge now...
Waterbrick Down Posted October 23, 2015 Author Posted October 23, 2015 Repeat Battle order? QM Note: Not unless you want Atramor and Nur taking free hits before they move.
CMP Posted October 23, 2015 Posted October 23, 2015 But the move only happens after the round anyway...right?
Waterbrick Down Posted October 24, 2015 Author Posted October 24, 2015 \QM Note: There are four locations where-in the heroes can fight. It takes one turn to transfer to a new location if the current location is not clear yet and the move occurs after Free Hits. Locations: Cavern Entrance: Mythril Drill: Nautili Production: Nautili Loading: Drill area enemies will arrive in 1 turn. Dumora, Tensi, Atramor, Ellaria, Nur Tesni and Dumora do their best to buy their team mates some time, but the odds are against them and Tesni goes down. Round 0 of the Battle of Under-mountain: Tesni vs. Honor Guard - Deflected Counter (124 Damage to Honor Guard, 23 Damage to Tesni ,No deflection) >Dumora vs. Uthrin - Hit (55 Damage) Ellaria uses Smoke Bomb - Success Tesni - Free Hits (High Priest, Dwarf Guard Mob)(75 Damage, KO'd) Dumora - Free Hits (Scarlet Worm, Dwarf Guard Mob)(13 Damage) Ellaria moves to Nautili Loading Area Nur moves to Nautili Loading Area Atramor moves to Nautili Loading Area Nautili Loading Enemies: High Priest of Orrik "I will deal with you all now." *Immune Sealed, and Doomed* Type: Humanoid Level: 50 Health: 1200/1200 Defense: 0 Special: Ramming Speed - The High Priest rams his Nautilus forward to break through the remaining barrier and escape. Must use Special 3 times before escaping. Passive Special: Orrik's Blessing - Negative Effects only last 1 turn. Drops: Scroll of the Chasm (When cast, has a 50/50 chance to tame a Dark monster for the next six rounds at the cost of 10 ether), Mythril Shard Brumpknob Honor Guard *Immune to Blind and Stunned* Type: Humanoid Level: 40 Health: 476/600 Defense: 0 Special: For the Glory - The Brumpknob Honor Guard spends a turn encouraging themselves. Drops: Honor Guard Helmet (SP: 3, +SP to Party Members), Honor Guard Axe (WP: 10, SP Piercing, Axe) Scarlet Worm *Immune to Blind* Level 30 Dark Vermin Health: 500/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Dark Dwarf Guard Mob (6) *Immune to Blind* Type: Dark Level: 42 (6*7) Health: 600/600 (6*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Uthrin Sootbeard "How it should be!" *Immune to Blind, Poisoned, Bleeding, Stunned, Doomed* Type: Dark Level: 50 Health: 296/1000 Defense: 0 Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random. Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold Nautili Loading Party: Dumora Copperstrike "Wondering what took you so long." Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 20 Health: 33/49 Gold: 0 Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Mythril Shield (SP:15) Inventory: Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Living Mythril Longsword (WP 20 21, WP increases with each successful hit) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* *KO'D* Level: 40 Power Bonus: 5 (+3 WP) Defense: 17 Health: 0/59 Gold: 1502 Equipment: Cysgodion (WP:14, darkness-elemental; greatsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer),Sharp Axe (WP: 14, fire- and ice- Elemental), Dryw ar Zoot (WP:14, light-elemental; longsword), , Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 71 Defense: 14 Health: 47/69 Ether: 28/48 Gold: 162 Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 Defense: 6 Health: 30/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 2 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 53 (73 vs. Humanoids) Defense: 8 Health: 31/54 Ether: 29/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Drill Enemies: Load Worker Type: Mechanic Level: 50 Health: 100/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target. Drops: Ether Core Dark Dwarf Miner A Type: Dark Level: 36 Health: 200/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. 1-3: 100 Gold 4-6: Shovel Dark Dwarf Miner B Type: Dark Level: 36 Health: 200/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. Drops: 1-3: 100 Gold 4-6: Shovel Dark Dwarf Spear Mob A (3) *Immune to Blind* Type: Dark Level: 21 (3*7) Health: 240/400 (3*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Party Leader, please give a battle order. Players, state your actions.
Sandy Posted October 24, 2015 Posted October 24, 2015 "Guys, I can revive Tesni now and use the Arc Elixir next round to get us back up and running. Does that sound good?" Ellaria uses a Phoenix Essence to revive Tesni and attacks Uthrin Sootbeard from the back row.
CMP Posted October 24, 2015 Posted October 24, 2015 Atramor shuffles through his deck briefly and attempts to summon his Pegasus (Luminous 8) from the back row, eyeing Ellaria with a nod. "Sounds good to me."
Jebediahs Posted October 25, 2015 Posted October 25, 2015 (edited) "Dumora! Do something about that mob before the rest make it through the smoke!" Dumora strikes Dark Dwarf Guard Mob (6) with Foe Smiter using the Zweihander grip from the back row swearing an oath of retribution against it. En Sabah Nur threw a Croise Croissant into the maw of the eyeless Scarlet Worm. OoC: back row, still zweihander grip Edited October 25, 2015 by Jebediahs
Sandy Posted October 25, 2015 Posted October 25, 2015 Suggested Battle Order: Dumora Atramor Ellaria Tesni Nur
Peppermint_M Posted October 25, 2015 Posted October 25, 2015 "Cheers! That fellow packs a little more of a punch than expected!" Tesni stood ground again. "Let's try that again eh?"
Waterbrick Down Posted October 25, 2015 Author Posted October 25, 2015 (edited) Locations: Cavern Entrance: Mythril Drill: Nautili Production: Nautili Loading: Dumora, Tensi, Atramor, Ellaria, Nur Dumora slices through the Dwarf Guard Mob like butter as Atramor mystically summons a fantastical Pegasus to the Party's aid. Ellaria works on reviving Tesni, who rises with an encouraging shout. Nur chucks his last croissant into the maw of the giant worm which seems to bolster its defenses, though the mage knows of the pastry's potent after-taste. As the Party closes ranks more dwarves from the mining operation show up to aid their allies. Round 10 of the Battle of Under-mountain: >Dumora vs. Dwarf Guard Mob - Critical Hit (135 Damage) >Atramor summons Pegasus - Summon (Level 40 Pegasus joins Party) >Ellaria uses Phoenix Essence on Tesni - Success (Tesni revived) >Ellaria vs. Uthrin - Hit (22 Damage) Tesni vs. Honor Guard - War Cry (All Party Encourgaged) >Nur uses Croise Croissant on Scarlet Worm - Success (Scarlet Worm Doomed and Inspired) Dumora - Free Hits (High Priest)(20 Damage) Atramor - Free Hits (Scarlet Worm(1 Damage) Drill Enemies move to Nautili Loading Area Nautili Loading Enemies: High Priest of Orrik "I will deal with you all now." *Immune Sealed, and Doomed* Type: Humanoid Level: 50 Health: 1200/1200 Defense: 0 Special: Ramming Speed - The High Priest rams his Nautilus forward to break through the remaining barrier and escape. Must use Special 3 times before escaping. Passive Special: Orrik's Blessing - Negative Effects only last 1 turn. Drops: Scroll of the Chasm (When cast, has a 50/50 chance to tame a Dark monster for the next six rounds at the cost of 10 ether), Mythril Shard Brumpknob Honor Guard *Immune to Blind and Stunned* Type: Humanoid Level: 40 Health: 476/600 Defense: 0 Special: For the Glory - The Brumpknob Honor Guard spends a turn encouraging themselves. Drops: Honor Guard Helmet (SP: 3, +SP to Party Members), Honor Guard Axe (WP: 10, SP Piercing, Axe) Scarlet Worm *Immune to Blind* *Inspired* *Doomed (3 rounds remaining) Level 30 Dark Vermin Health: 500/500 1000/1000 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Dark Dwarf Guard Mob (5) *Oath of Retribution* *Immune to Blind* Type: Dark Level: 25 (5*7) Health: 485/500 (5*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Uthrin Sootbeard "How it should be!" *Immune to Blind, Poisoned, Bleeding, Stunned, Doomed* Type: Dark Level: 50 Health: 274/1000 Defense: 0 Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random. Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold Load Worker Type: Mechanic Level: 50 Health: 100/300 Defense: 0 Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target. Drops: Ether Core Dark Dwarf Miner A Type: Dark Level: 36 Health: 200/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. 1-3: 100 Gold 4-6: Shovel Dark Dwarf Miner B Type: Dark Level: 36 Health: 200/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. Drops: 1-3: 100 Gold 4-6: Shovel Dark Dwarf Spear Mob A (3) *Immune to Blind* Type: Dark Level: 21 (3*7) Health: 240/400 (3*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Nautili Loading Party: Dumora Copperstrike "Wondering what took you so long." Dwarven Female Vindicator *Immune to Cursed and Fragile* *Encouraged* Level: 35 Power Bonus: (+5 from front Row) Defense: 5 Health: 13/49 Gold: 0 Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Living Mythril Longsword (WP 20 21, WP increases with each successful hit), Mythril Shield (SP:15) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid**Encouraged* Level: 40 Power Bonus: 5 (+3 WP) Defense: 17 Health: 59/59 Gold: 1502 Equipment: Cysgodion (WP:14, darkness-elemental; greatsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer),Sharp Axe (WP: 14, fire- and ice- Elemental), Dryw ar Zoot (WP:14, light-elemental; longsword), , Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged* Power: 71 Defense: 14 Health: 46/69 Ether: 20/48 Gold: 162 Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Pegasus Power: 40 Light Elemental Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged* Power: 44 Defense: 6 Health: 30/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 2 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Greater Potions, 1 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged* Power: 53 (73 vs. Humanoids) Defense: 8 Health: 31/54 Ether: 29/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Party Leader, please give a battle order. Players, state your actions. Edited October 25, 2015 by Waterbrick Down
CMP Posted October 25, 2015 Posted October 25, 2015 Guard Mob should've gotten a free hit on Ellaria and then been hit by Dumora because of her oath. Atramor attempts to cast his Scroll of Arc Frailty from the back row. The Pegasus tramples Miner A.
Waterbrick Down Posted October 25, 2015 Author Posted October 25, 2015 QM Note: There are equal number of Guard Mob and Party members standing, so no free-hit.
Sandy Posted October 26, 2015 Posted October 26, 2015 "Looks like everybody's here", Ellaria remarked as she saw the dark dwarves from the drill site running to the battle. "I don't think it's Arc Elixir time just yet, but I will keep it at hand." Ellaria used her last Greater Potion on Dumora before attacking Uthrin again from the back row.
Jebediahs Posted October 26, 2015 Posted October 26, 2015 (edited) En Sabah Nur casts a lightning spell at Load Worker from the back row, enchanting his staff if he received the inspiration. EDIT: Now enchanting staff. Edited October 27, 2015 by Jebediahs
Jebediahs Posted October 27, 2015 Posted October 27, 2015 OoC: Suggestions... Dumora takes a defensive posture and equips her shield. She cautiously engages Dark Dwarf Miner B with Foe Smiter from the back row. Though careful, Dumora is confident no damage will breach her defense. Her oath against the mob remains. Tesni continues with Cysgodion against the Brumpknob Honor Guard from the front row. Order of Actions: Pegasus >Dumora >Atramor Tesni >Nur >Ellaria
Waterbrick Down Posted October 27, 2015 Author Posted October 27, 2015 (edited) Locations: Cavern Entrance: Mythril Drill: Nautili Production: Nautili Loading: Dumora, Tensi, Atramor, Ellaria, Nur The Party starts to decimate the remaining dwarven forces with Nur and Tesni destroying their enemies outright. Ellaria bolster's Dumora's defenses and makes a little gold on the side. Round 11 of the Battle of Under-mountain: Pegasus vs. Miner A - Hit (80 Damage) >Dumora vs. Miner B - Special Damage (No Effect) >Atramor uses Scroll of Arc Frailty - Summon (All Enemies made Fragile, -9 Ether) Tesni vs. Honor Guard - Extra Critical Hit (768 Damage, KO'd) >Nur vs. Load Worker - Spell (432 Damage, KO'd) >Ellaria uses Greater Potion on Dumora - Success (50 HP restored) >Ellaria vs. Uthrin - Chrysopoeia (1 Gold Bar created) Dumora - Free Hits (High Priest)(5 Damage) Atramor - Free Hits (Scarlet Worm)(1 Damage) Tesni - Free Hits (Dark Dwarf Guard Mob)(18 Damage) Nur - Free Hits (Dark Dwarf Spear Mob)(2 Damage) Dwarf Guard Mob - Oath of Retribution (70 Damage) Nautili Loading Enemies: High Priest of Orrik "I will deal with you all now." *Immune Sealed, and Doomed* *Fragile (1 Rounds Remaining)* Type: Humanoid Level: 50 Health: 1200/1200 Defense: 0 Special: Ramming Speed - The High Priest rams his Nautilus forward to break through the remaining barrier and escape. Must use Special 3 times before escaping. Passive Special: Orrik's Blessing - Negative Effects only last 1 turn. Drops: Scroll of the Chasm (When cast, has a 50/50 chance to tame a Dark monster for the next six rounds at the cost of 10 ether), Mythril Shard Scarlet Worm *Immune to Blind* *Inspired* *Doomed (2 rounds remaining)* *Fragile (3 Rounds Remaining)* Level 30 Dark Vermin Health: 500/500 1000/1000 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Dark Dwarf Guard Mob (5) *Oath of Retribution* *Fragile (3 Rounds Remaining)* *Immune to Blind* Type: Dark Level: 35 (5*7) Health: 415/500 (5*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Uthrin Sootbeard "How it should be!" *Immune to Blind, Poisoned, Bleeding, Stunned, Doomed* *Fragile (3 Rounds Remaining)* Type: Dark Level: 50 Health: 274/1000 Defense: 0 Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random. Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold Dark Dwarf Miner A *Fragile (3 Rounds Remaining)* Type: Dark Level: 36 Health: 160/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. 1-3: 100 Gold 4-6: Shovel Dark Dwarf Miner B *Fragile (3 Rounds Remaining)* Type: Dark Level: 36 Health: 200/400 Defense: 0 Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines. Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health. Drops: 1-3: 100 Gold 4-6: Shovel Dark Dwarf Spear Mob A (3) *Fragile (3 Rounds Remaining)* *Immune to Blind* Type: Dark Level: 21 (3*7) Health: 240/400 (3*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Nautili Loading Party: Dumora Copperstrike "Wondering what took you so long." Dwarven Female Vindicator *Immune to Cursed and Fragile* *Encouraged* Level: 35 Power Bonus: (+5 from front Row) Defense: 20 Health: 49/49 Gold: 0 Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Mythril Shield (SP:15) Inventory: Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Living Mythril Longsword (WP 20 21, WP increases with each successful hit) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid**Encouraged* Level: 40 Power Bonus: 5 (+3 WP) Defense: 17 Health: 41/59 Gold: 1502 Equipment: Cysgodion (WP:14, darkness-elemental; greatsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer),Sharp Axe (WP: 14, fire- and ice- Elemental), Dryw ar Zoot (WP:14, light-elemental; longsword), , Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged* Power: 71 Defense: 14 Health: 45/69 Ether: 11/48 Gold: 162 Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Pegasus Power: 40 Light Elemental Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged* Power: 44 Defense: 6 Health: 30/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 2 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), 2 Gold Bars Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged* Power: 53 (73 vs. Humanoids) Defense: 8 Health: 29/54 Ether: 28/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Party Leader, please give a battle order. Players, state your actions. Edited October 27, 2015 by Waterbrick Down
CMP Posted October 27, 2015 Posted October 27, 2015 Pegasus repeats. Atramor splashes some Jinxy Juice on the High Priest from the back row.
Sandy Posted October 27, 2015 Posted October 27, 2015 "Remember that the High Priest is resistant to bad effects, so we should hit him now that he's vulnerable." Ellaria uses Flash Bomb (makes one target confused) on the High Priest and then attacks Uthrin again from the back row.
Jebediahs Posted October 27, 2015 Posted October 27, 2015 OoC: Oops, I forgot to list Pegasus after the Fragilization hehe Nur looked to the warrior women then back to the enemies ahead. It might hurt but there was a good chance everyone would come out of the assault still conscious...En Sabah Nur cast a lightning spell at the High Priest of Orrik from the back row. Dumora attacked the High Priest of Orrik with her Living Mythril Longsword using the Zweihander grip from the front row swearing an oath of retribution against the traitorous leader. SuggestedOrder of Actions: Pegasus >Atramor >Ellaria >Nur Tesni - High Priest of Orrik Dumora
Peppermint_M Posted October 27, 2015 Posted October 27, 2015 "Will you too fall like the honourless Honour Guard?" Tesni said, a purple gleam lighting her eyes.
Waterbrick Down Posted October 28, 2015 Author Posted October 28, 2015 Atramor and Ellaria unleash negative effects on the high priest as Nur, Tesni, and Dumora cut the dwarf down where he stands. Few enemies remain and the dwarven troops are beginning to retreat. Round 12 of the Battle of Under-mountain: Pegasus vs. Miner A - Hit (160 Damage, KO'd) >Atramor uses Jinxy Juice on High Priest - Success (High Priest Jinxed) >Ellaria uses Flash Bomb on High Priest - Success (High Priest Confused) >Ellaria vs. Uthrin - Hit (88 Damage) >Nur vs. High Priest - Spell Spin Spell Spin (5 Hits)(216 Damage to High Priest, Scarlet Worm, Guard Mob, Uthrin KO'd, Miner B KO'd) Tesni vs. High Priest - Extra Critical Hit Deflected Counter (768 Damage) Dumora vs. High Priest - Hit Damage (328 Damage, KO'd) Atramor- Free Hits (Scarlet Worm)(1 Damage) Ellaria - Free Hits (Guard Mob )(1 Damage) Nur - Free Hits (Spear Mob)(2 Damage) Dwarf Guard Mob - Oath of Retribution (70 Damage) Nautili Loading Enemies: Scarlet Worm *Immune to Blind* *Inspired* *Doomed (1 rounds remaining)* *Fragile (2 Rounds Remaining)* Level 30 Dark Vermin Health: 500/500 784/1000 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Dark Dwarf Guard Mob (2) *Fragile (2 Rounds Remaining)* *Oath of Retribution* *Immune to Blind* Type: Dark Level: 14 (2*7) Health: 129/200 (2*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Dark Dwarf Spear Mob A (3) *Fragile (2 Rounds Remaining)* *Immune to Blind* Type: Dark Level: 21 (3*7) Health: 240/400 (3*100) Defense: 0 Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round. Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members. Drops: 1: 1 Mythril Shard 2-5: 100 Gold 6: Nothing Nautili Loading Party: Dumora Copperstrike "Stay down." Dwarven Female Vindicator *Immune to Cursed and Fragile* *Encouraged* Level: 35 Power Bonus: (+5 from front Row) Defense: 20 Health: 49/49 Gold: 0 Equipment: Living Mythril Longsword (WP 20 22, WP increases with each successful hit), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15), Foe Smiter (WP 20, Light Elemental, Axe) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid**Encouraged* Level: 40 Power Bonus: 5 (+3 WP) Defense: 17 Health: 41/59 Gold: 1502 Equipment: Cysgodion (WP:14, darkness-elemental; greatsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer),Sharp Axe (WP: 14, fire- and ice- Elemental), Dryw ar Zoot (WP:14, light-elemental; longsword), , Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged* Power: 71 Defense: 14 Health: 44/69 Ether: 11/48 Gold: 162 Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Pegasus Power: 40 Light Elemental Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged* Power: 44 Defense: 6 Health: 29/53 Gold: 0 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 2 Smoke Bombs, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), 2 Gold Bars Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Letter from High Priest En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged* Power: 53 (73 vs. Humanoids) Defense: 8 Health: 27/54 Ether: 27/43 Gold: 16 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear) Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Party Leader, please give a battle order. Players, state your actions.
Sandy Posted October 28, 2015 Posted October 28, 2015 "You're not going anywhere!" Ellaria consumes her last potion and attacks the Spear Mob from the front row.
CMP Posted October 28, 2015 Posted October 28, 2015 The Pegasus gives an angelic whinny as it stomps Guard Mob B into oblivion. Atramor slashes at Spear Mob B from the back row.
Jebediahs Posted October 28, 2015 Posted October 28, 2015 With the enemy numbers dwindled and in the capable hands of his comrades, Nur focused on enchanting his staff. He retreated to the back row, ready to swing his staff at Dark Dwarf Spear Mob A should they get too close. Dumora gripped Foe Smiter with two hands and charged Dark Dwarf Spear Mob A from the front row. Order of Actions: Pegasus >En Sabah Nur Ellaria Dumora >Atramor Tesni
Peppermint_M Posted October 28, 2015 Posted October 28, 2015 "Dryw, bring me light through this darkness. Let us cut this wyrm down!"
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