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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

QM Note: Yes, apologies if it wasn't clear earlier, you can use a smoke bomb to move without taking free hits.

OoC: Sorry about my lack of attention, I now see it was talked about earlier. Of course I could have used one on the earlier moves as well, had I known about it. :laugh: Water under the bridge now...

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Posted

\QM Note: There are four locations where-in the heroes can fight. It takes one turn to transfer to a new location if the current location is not clear yet and the move occurs after Free Hits.

Locations:

Cavern Entrance:

Mythril Drill:

Nautili Production:

Nautili Loading: Drill area enemies will arrive in 1 turn. Dumora, Tensi, Atramor, Ellaria, Nur

Tesni and Dumora do their best to buy their team mates some time, but the odds are against them and Tesni goes down.

Round 0 of the Battle of Under-mountain:

Tesni vs. Honor Guard - Deflected Counter (124 Damage to Honor Guard, 23 Damage to Tesni ,No deflection)

>Dumora vs. Uthrin - Hit (55 Damage)

Ellaria uses Smoke Bomb - Success

Tesni - Free Hits (High Priest, Dwarf Guard Mob)(75 Damage, KO'd)

Dumora - Free Hits (Scarlet Worm, Dwarf Guard Mob)(13 Damage)

Ellaria moves to Nautili Loading Area

Nur moves to Nautili Loading Area

Atramor moves to Nautili Loading Area

Nautili Loading Enemies:

20034827195_cc8a9b2869_t.jpgHigh Priest of Orrik "I will deal with you all now."

*Immune Sealed, and Doomed*

Type: Humanoid

Level: 50

Health: 1200/1200

Defense: 0

Special: Ramming Speed - The High Priest rams his Nautilus forward to break through the remaining barrier and escape. Must use Special 3 times before escaping.

Passive Special: Orrik's Blessing - Negative Effects only last 1 turn.

Drops: Scroll of the Chasm (When cast, has a 50/50 chance to tame a Dark monster for the next six rounds at the cost of 10 ether), Mythril Shard

21892503752_de20567435_t.jpgBrumpknob Honor Guard

*Immune to Blind and Stunned*

Type: Humanoid

Level: 40

Health: 476/600

Defense: 0

Special: For the Glory - The Brumpknob Honor Guard spends a turn encouraging themselves.

Drops: Honor Guard Helmet (SP: 3, +SP to Party Members), Honor Guard Axe (WP: 10, SP Piercing, Axe)

19975832959_ce8ce2252a_t.jpg

Scarlet Worm *Immune to Blind*

Level 30 Dark Vermin

Health: 500/500

Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg Dark Dwarf Guard Mob (6)

*Immune to Blind*

Type: Dark

Level: 42 (6*7)

Health: 600/600 (6*100)

Defense: 0

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

21892504032_df87815ce8_t.jpgUthrin Sootbeard "How it should be!"

*Immune to Blind, Poisoned, Bleeding, Stunned, Doomed*

Type: Dark

Level: 50

Health: 296/1000

Defense: 0

Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random.

Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold

Nautili Loading Party:

17398261021_45a59416fc_t.jpgDumora Copperstrike "Wondering what took you so long."

Dwarven Female Vindicator *Immune to Cursed and Fragile*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 20

Health: 33/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Mythril Shield (SP:15)

Inventory: Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Living Mythril Longsword (WP 20 21, WP increases with each successful hit)

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *KO'D*

Level: 40

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 0/59

Gold: 1502

Equipment: Cysgodion (WP:14, darkness-elemental; greatsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer),Sharp Axe (WP: 14, fire- and ice- Elemental), Dryw ar Zoot (WP:14, light-elemental; longsword), , Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 71

Defense: 14

Health: 47/69

Ether: 28/48

Gold: 162

Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger),

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44

Defense: 6

Health: 30/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 2 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Greater Potions, 2 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Gold Bar

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 53 (73 vs. Humanoids)

Defense: 8

Health: 31/54

Ether: 29/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.), 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Drill Enemies:

21878328046_a7c9e7c968_t.jpgLoad Worker

Type: Mechanic

Level: 50

Health: 100/300

Defense: 0

Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target.

Drops: Ether Core

21892502152_284c0f92e8_t.jpgDark Dwarf Miner A

Type: Dark

Level: 36

Health: 200/400

Defense: 0

Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines.

Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health.

1-3: 100 Gold

4-6: Shovel

21892502152_284c0f92e8_t.jpgDark Dwarf Miner B

Type: Dark

Level: 36

Health: 200/400

Defense: 0

Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines.

Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health.

Drops:

1-3: 100 Gold

4-6: Shovel

21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpgDark Dwarf Spear Mob A (3)

*Immune to Blind*

Type: Dark

Level: 21 (3*7)

Health: 240/400 (3*100)

Defense: 0

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

Party Leader, please give a battle order. Players, state your actions.

Posted

"Guys, I can revive Tesni now and use the Arc Elixir next round to get us back up and running. Does that sound good?"

Ellaria uses a Phoenix Essence to revive Tesni and attacks Uthrin Sootbeard from the back row.

Posted

Atramor shuffles through his deck briefly and attempts to summon his Pegasus (Luminous 8) from the back row, eyeing Ellaria with a nod.

"Sounds good to me."

Posted (edited)

"Dumora! Do something about that mob before the rest make it through the smoke!" Dumora strikes Dark Dwarf Guard Mob (6) with Foe Smiter using the Zweihander grip from the back row swearing an oath of retribution against it.

En Sabah Nur threw a Croise Croissant into the maw of the eyeless Scarlet Worm.

OoC: back row, still zweihander grip

Edited by Jebediahs
Posted (edited)

Locations:

Cavern Entrance:

Mythril Drill:

Nautili Production:

Nautili Loading: Dumora, Tensi, Atramor, Ellaria, Nur

Dumora slices through the Dwarf Guard Mob like butter as Atramor mystically summons a fantastical Pegasus to the Party's aid. Ellaria works on reviving Tesni, who rises with an encouraging shout. Nur chucks his last croissant into the maw of the giant worm which seems to bolster its defenses, though the mage knows of the pastry's potent after-taste. As the Party closes ranks more dwarves from the mining operation show up to aid their allies.

Round 10 of the Battle of Under-mountain:

>Dumora vs. Dwarf Guard Mob - Critical Hit (135 Damage)

>Atramor summons Pegasus - Summon (Level 40 Pegasus joins Party)

>Ellaria uses Phoenix Essence on Tesni - Success (Tesni revived)

>Ellaria vs. Uthrin - Hit (22 Damage)

Tesni vs. Honor Guard - War Cry (All Party Encourgaged)

>Nur uses Croise Croissant on Scarlet Worm - Success (Scarlet Worm Doomed and Inspired)

Dumora - Free Hits (High Priest)(20 Damage)

Atramor - Free Hits (Scarlet Worm(1 Damage)

Drill Enemies move to Nautili Loading Area

Nautili Loading Enemies:

20034827195_cc8a9b2869_t.jpgHigh Priest of Orrik "I will deal with you all now."

*Immune Sealed, and Doomed*

Type: Humanoid

Level: 50

Health: 1200/1200

Defense: 0

Special: Ramming Speed - The High Priest rams his Nautilus forward to break through the remaining barrier and escape. Must use Special 3 times before escaping.

Passive Special: Orrik's Blessing - Negative Effects only last 1 turn.

Drops: Scroll of the Chasm (When cast, has a 50/50 chance to tame a Dark monster for the next six rounds at the cost of 10 ether), Mythril Shard

21892503752_de20567435_t.jpgBrumpknob Honor Guard

*Immune to Blind and Stunned*

Type: Humanoid

Level: 40

Health: 476/600

Defense: 0

Special: For the Glory - The Brumpknob Honor Guard spends a turn encouraging themselves.

Drops: Honor Guard Helmet (SP: 3, +SP to Party Members), Honor Guard Axe (WP: 10, SP Piercing, Axe)

19975832959_ce8ce2252a_t.jpg

Scarlet Worm *Immune to Blind* *Inspired* *Doomed (3 rounds remaining)

Level 30 Dark Vermin

Health: 500/500 1000/1000

Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg Dark Dwarf Guard Mob (5) *Oath of Retribution*

*Immune to Blind*

Type: Dark

Level: 25 (5*7)

Health: 485/500 (5*100)

Defense: 0

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

21892504032_df87815ce8_t.jpgUthrin Sootbeard "How it should be!"

*Immune to Blind, Poisoned, Bleeding, Stunned, Doomed*

Type: Dark

Level: 50

Health: 274/1000

Defense: 0

Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random.

Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold

21878328046_a7c9e7c968_t.jpgLoad Worker

Type: Mechanic

Level: 50

Health: 100/300

Defense: 0

Special: Rumble Ready - The Dark Dwarf deals a tremendous hit doing 50 damage and stunning the target.

Drops: Ether Core

21892502152_284c0f92e8_t.jpgDark Dwarf Miner A

Type: Dark

Level: 36

Health: 200/400

Defense: 0

Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines.

Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health.

1-3: 100 Gold

4-6: Shovel

21892502152_284c0f92e8_t.jpgDark Dwarf Miner B

Type: Dark

Level: 36

Health: 200/400

Defense: 0

Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines.

Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health.

Drops:

1-3: 100 Gold

4-6: Shovel

21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpgDark Dwarf Spear Mob A (3)

*Immune to Blind*

Type: Dark

Level: 21 (3*7)

Health: 240/400 (3*100)

Defense: 0

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

Nautili Loading Party:

17398261021_45a59416fc_t.jpgDumora Copperstrike "Wondering what took you so long."

Dwarven Female Vindicator *Immune to Cursed and Fragile* *Encouraged*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 5

Health: 13/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Living Mythril Longsword (WP 20 21, WP increases with each successful hit), Mythril Shield (SP:15)

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid**Encouraged*

Level: 40

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 59/59

Gold: 1502

Equipment: Cysgodion (WP:14, darkness-elemental; greatsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer),Sharp Axe (WP: 14, fire- and ice- Elemental), Dryw ar Zoot (WP:14, light-elemental; longsword), , Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged*

Power: 71

Defense: 14

Health: 46/69

Ether: 20/48

Gold: 162

Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger),

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

heroicafog-monster-pegasus.jpg

Pegasus

Power: 40 Light Elemental

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged*

Power: 44

Defense: 6

Health: 30/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 2 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Greater Potions, 1 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), Gold Bar

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged*

Power: 53 (73 vs. Humanoids)

Defense: 8

Health: 31/54

Ether: 29/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Party Leader, please give a battle order. Players, state your actions.

Edited by Waterbrick Down
Posted

Guard Mob should've gotten a free hit on Ellaria and then been hit by Dumora because of her oath.

Atramor attempts to cast his Scroll of Arc Frailty from the back row. The Pegasus tramples Miner A.

Posted

"Looks like everybody's here", Ellaria remarked as she saw the dark dwarves from the drill site running to the battle. "I don't think it's Arc Elixir time just yet, but I will keep it at hand."

Ellaria used her last Greater Potion on Dumora before attacking Uthrin again from the back row.

Posted (edited)

En Sabah Nur casts a lightning spell at Load Worker from the back row, enchanting his staff if he received the inspiration.

EDIT: Now enchanting staff.

Edited by Jebediahs
Posted

OoC: Suggestions...

Dumora takes a defensive posture and equips her shield. She cautiously engages Dark Dwarf Miner B with Foe Smiter from the back row. Though careful, Dumora is confident no damage will breach her defense. Her oath against the mob remains. Tesni continues with Cysgodion against the Brumpknob Honor Guard from the front row.

Order of Actions:

Pegasus

>Dumora

>Atramor

Tesni

>Nur

>Ellaria

Posted (edited)

Locations:

Cavern Entrance:

Mythril Drill:

Nautili Production:

Nautili Loading: Dumora, Tensi, Atramor, Ellaria, Nur

The Party starts to decimate the remaining dwarven forces with Nur and Tesni destroying their enemies outright. Ellaria bolster's Dumora's defenses and makes a little gold on the side.

Round 11 of the Battle of Under-mountain:

Pegasus vs. Miner A - Hit (80 Damage)

>Dumora vs. Miner B - Special Damage (No Effect)

>Atramor uses Scroll of Arc Frailty - Summon (All Enemies made Fragile, -9 Ether)

Tesni vs. Honor Guard - Extra Critical Hit (768 Damage, KO'd)

>Nur vs. Load Worker - Spell (432 Damage, KO'd)

>Ellaria uses Greater Potion on Dumora - Success (50 HP restored)

>Ellaria vs. Uthrin - Chrysopoeia (1 Gold Bar created)

Dumora - Free Hits (High Priest)(5 Damage)

Atramor - Free Hits (Scarlet Worm)(1 Damage)

Tesni - Free Hits (Dark Dwarf Guard Mob)(18 Damage)

Nur - Free Hits (Dark Dwarf Spear Mob)(2 Damage)

Dwarf Guard Mob - Oath of Retribution (70 Damage)

Nautili Loading Enemies:

20034827195_cc8a9b2869_t.jpgHigh Priest of Orrik "I will deal with you all now."

*Immune Sealed, and Doomed* *Fragile (1 Rounds Remaining)*

Type: Humanoid

Level: 50

Health: 1200/1200

Defense: 0

Special: Ramming Speed - The High Priest rams his Nautilus forward to break through the remaining barrier and escape. Must use Special 3 times before escaping.

Passive Special: Orrik's Blessing - Negative Effects only last 1 turn.

Drops: Scroll of the Chasm (When cast, has a 50/50 chance to tame a Dark monster for the next six rounds at the cost of 10 ether), Mythril Shard

19975832959_ce8ce2252a_t.jpg

Scarlet Worm *Immune to Blind* *Inspired* *Doomed (2 rounds remaining)* *Fragile (3 Rounds Remaining)*

Level 30 Dark Vermin

Health: 500/500 1000/1000

Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg Dark Dwarf Guard Mob (5) *Oath of Retribution* *Fragile (3 Rounds Remaining)*

*Immune to Blind*

Type: Dark

Level: 35 (5*7)

Health: 415/500 (5*100)

Defense: 0

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

21892504032_df87815ce8_t.jpgUthrin Sootbeard "How it should be!"

*Immune to Blind, Poisoned, Bleeding, Stunned, Doomed* *Fragile (3 Rounds Remaining)*

Type: Dark

Level: 50

Health: 274/1000

Defense: 0

Special: Berserking Onslaught - Goes into a berserk rage, reducing the target to 1 HP and killing off one mob member at random.

Drops: Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle), Mythril Axe (WP: 15, Axe), 100 Gold

21892502152_284c0f92e8_t.jpgDark Dwarf Miner A *Fragile (3 Rounds Remaining)*

Type: Dark

Level: 36

Health: 160/400

Defense: 0

Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines.

Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health.

1-3: 100 Gold

4-6: Shovel

21892502152_284c0f92e8_t.jpgDark Dwarf Miner B *Fragile (3 Rounds Remaining)*

Type: Dark

Level: 36

Health: 200/400

Defense: 0

Special: Fix on the fly - The Dark Dwarf Miner restores 100 Health to each of the Drill Engines.

Passive Special: Focused - Uses Special for Free Hits when a Drill Engine is below 1/2 its health.

Drops:

1-3: 100 Gold

4-6: Shovel

21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpgDark Dwarf Spear Mob A (3) *Fragile (3 Rounds Remaining)*

*Immune to Blind*

Type: Dark

Level: 21 (3*7)

Health: 240/400 (3*100)

Defense: 0

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

Nautili Loading Party:

17398261021_45a59416fc_t.jpgDumora Copperstrike "Wondering what took you so long."

Dwarven Female Vindicator *Immune to Cursed and Fragile* *Encouraged*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 20

Health: 49/49

Gold: 0

Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear), Mythril Shield (SP:15)

Inventory: Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Living Mythril Longsword (WP 20 21, WP increases with each successful hit)

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid**Encouraged*

Level: 40

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 41/59

Gold: 1502

Equipment: Cysgodion (WP:14, darkness-elemental; greatsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer),Sharp Axe (WP: 14, fire- and ice- Elemental), Dryw ar Zoot (WP:14, light-elemental; longsword), , Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged*

Power: 71

Defense: 14

Health: 45/69

Ether: 11/48

Gold: 162

Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger),

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

heroicafog-monster-pegasus.jpg

Pegasus

Power: 40 Light Elemental

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged*

Power: 44

Defense: 6

Health: 30/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 2 Smoke Bombs, Flash Bomb, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), 2 Gold Bars

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged*

Power: 53 (73 vs. Humanoids)

Defense: 8

Health: 29/54

Ether: 28/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Party Leader, please give a battle order. Players, state your actions.

Edited by Waterbrick Down
Posted

"Remember that the High Priest is resistant to bad effects, so we should hit him now that he's vulnerable."

Ellaria uses Flash Bomb (makes one target confused) on the High Priest and then attacks Uthrin again from the back row.

Posted

OoC: Oops, I forgot to list Pegasus after the Fragilization hehe

Nur looked to the warrior women then back to the enemies ahead. It might hurt but there was a good chance everyone would come out of the assault still conscious...En Sabah Nur cast a lightning spell at the High Priest of Orrik from the back row. Dumora attacked the High Priest of Orrik with her Living Mythril Longsword using the Zweihander grip from the front row swearing an oath of retribution against the traitorous leader.

SuggestedOrder of Actions:

Pegasus

>Atramor

>Ellaria

>Nur

Tesni - High Priest of Orrik

Dumora

Posted

Atramor and Ellaria unleash negative effects on the high priest as Nur, Tesni, and Dumora cut the dwarf down where he stands. Few enemies remain and the dwarven troops are beginning to retreat.

Round 12 of the Battle of Under-mountain:

Pegasus vs. Miner A - Hit (160 Damage, KO'd)

>Atramor uses Jinxy Juice on High Priest - Success (High Priest Jinxed)

>Ellaria uses Flash Bomb on High Priest - Success (High Priest Confused)

>Ellaria vs. Uthrin - Hit (88 Damage)

>Nur vs. High Priest - Spell Spin Spell Spin (5 Hits)(216 Damage to High Priest, Scarlet Worm, Guard Mob, Uthrin KO'd, Miner B KO'd)

Tesni vs. High Priest - Extra Critical Hit Deflected Counter (768 Damage)

Dumora vs. High Priest - Hit Damage (328 Damage, KO'd)

Atramor- Free Hits (Scarlet Worm)(1 Damage)

Ellaria - Free Hits (Guard Mob )(1 Damage)

Nur - Free Hits (Spear Mob)(2 Damage)

Dwarf Guard Mob - Oath of Retribution (70 Damage)

Nautili Loading Enemies:

19975832959_ce8ce2252a_t.jpg

Scarlet Worm *Immune to Blind* *Inspired* *Doomed (1 rounds remaining)* *Fragile (2 Rounds Remaining)*

Level 30 Dark Vermin

Health: 500/500 784/1000

Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health

Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target.

Drops: Nothing

17387713071_73903900a0_t.jpg17387713071_73903900a0_t.jpg Dark Dwarf Guard Mob (2) *Fragile (2 Rounds Remaining)* *Oath of Retribution*

*Immune to Blind*

Type: Dark

Level: 14 (2*7)

Health: 129/200 (2*100)

Defense: 0

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Default Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpg21914166941_c1e945b3f9_t.jpgDark Dwarf Spear Mob A (3) *Fragile (2 Rounds Remaining)*

*Immune to Blind*

Type: Dark

Level: 21 (3*7)

Health: 240/400 (3*100)

Defense: 0

Special: Call for Reinforcements - Another Dark Dwarf Guard will join the mob at the end of the round.

Passive Special: Overwhelm - Will deal a free hit, if there are more mob members than standing Party members.

Drops:

1: 1 Mythril Shard

2-5: 100 Gold

6: Nothing

Nautili Loading Party:

17398261021_45a59416fc_t.jpgDumora Copperstrike "Stay down."

Dwarven Female Vindicator *Immune to Cursed and Fragile* *Encouraged*

Level: 35

Power Bonus: (+5 from front Row)

Defense: 20

Health: 49/49

Gold: 0

Equipment: Living Mythril Longsword (WP 20 22, WP increases with each successful hit), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear)

Inventory: Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword), Mythril Shield (SP:15), Foe Smiter (WP 20, Light Elemental, Axe)

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid**Encouraged*

Level: 40

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 41/59

Gold: 1502

Equipment: Cysgodion (WP:14, darkness-elemental; greatsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer),Sharp Axe (WP: 14, fire- and ice- Elemental), Dryw ar Zoot (WP:14, light-elemental; longsword), , Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 2 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged*

Power: 71

Defense: 14

Health: 44/69

Ether: 11/48

Gold: 162

Equipment:Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers)Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger),

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

heroicafog-monster-pegasus.jpg

Pegasus

Power: 40 Light Elemental

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 1/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged*

Power: 44

Defense: 6

Health: 29/53

Gold: 0

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 1 Potion, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 2 Smoke Bombs, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 1 Mythril Shard, 1 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), 2 Gold Bars

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Quest Items: Chief Kulbin's Letter, Letter from High Priest

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged*

Power: 53 (73 vs. Humanoids)

Defense: 8

Health: 27/54

Ether: 27/43

Gold: 16

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

Spell Items: Garnet (Earth), Aquamarine (Water), 2 Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Mythril Shard, Henrys Award (+1 to Power or HP, or can be sold for 200 Gold, consumable)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Party Leader, please give a battle order. Players, state your actions.

Posted

The Pegasus gives an angelic whinny as it stomps Guard Mob B into oblivion. Atramor slashes at Spear Mob B from the back row.

Posted

With the enemy numbers dwindled and in the capable hands of his comrades, Nur focused on enchanting his staff. He retreated to the back row, ready to swing his staff at Dark Dwarf Spear Mob A should they get too close. Dumora gripped Foe Smiter with two hands and charged Dark Dwarf Spear Mob A from the front row.

Order of Actions:

Pegasus

>En Sabah Nur

Ellaria

Dumora

>Atramor

Tesni

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