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Posted

Nur lets out a long whistle. "She is a beaut' she is! Thing's shinier than me pal Alfred!" He nodded to Atramor. "Yes, well me friend and I defeated and dispersed a large mythril stealing organization. This one here took on 'alf an army by 'imself 'e did." The mage didn't even notice himself slipping into the accent. "He deserves a discount, 'e does! With the thieves out of action the actual true mythril distribution rate should return to normal. Alright sir, I am off to Samwerk's Bakery to grab a few treats for the long trip home. Thanks again." En Sabah Nur headed to Odmin's Armory.

"Ok Alfred, hold me belongings and wait out here again. I'm sure Odmin can smell Fodmin's craftmanship 48 studs away!" He entered the shop. "Greetings, I would like to purchase the Helm of Horror and put this Topaz in my heavy armour? Can you custom fit it as well?"

Nur's Purchases:

  • Helm of Horror: 300-75 gold = 225 gold
    Topaz (-50) + Custom Fitting (-150) to Heavy Armour = 25 gold + Custom Fitted Sealed and Insolated Heavy Armour of Brilliance

Somewhere along the way Nur runs into Ellaria... "Use this to serve as the compensation you were promised by the Bonapartes." En Sabah Nur gives Ellaria his Mythril Shard. "My golem's coated in the stuff!"

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Posted

As they neared the smithy, Tesni could hear the dark blade plead for more strength. She ignored it and held back for a moment, the sword and its shadows did not control her...

Posted

Atramor follows the party's mystic knight over to Fodmin's, and hands over a quartet of trophies that are somehow identical to Nur's that he stumbled across. How curious. All melted down, the gold is worth 800 gold total.

He has both his Mythril Claws and Silver Katana imbued with Living Steel Alloy. Additionally, he has the Silver Katana reforged into a greatsword, for a total cost of 650 gold.

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"Quite a bit of gold there young fellow, hope you came about it honorably." The smith completes Atramor's order coating the vindicators weapons in an ultra-thin layer of molten steel, the edges becoming keen as razor blades.

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 2/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 71

Defense: 14

Health: 42/69

Ether: 11/48

Gold: 545

Equipment: Living Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, +1 WP after every successful hit, resets at end of current quest, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Living Silver Katana (WP: 15, +1 WP after every successful hit, resets at end of current quest, Greatsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger),

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.), Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Scroll of the Chasm (When cast, has a 50/50 chance to tame a Dark monster for the next six rounds at the cost of 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, Mythril Shard, Topaz, 2 Ether Cores

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

Nur lets out a long whistle. "She is a beaut' she is! Thing's shinier than me pal Alfred!" He nodded to Atramor. "Yes, well me friend and I defeated and dispersed a large mythril stealing organization. This one here took on 'alf an army by 'imself 'e did." The mage didn't even notice himself slipping into the accent. "He deserves a discount, 'e does! With the thieves out of action the actual true mythril distribution rate should return to normal. Alright sir, I am off to Samwerk's Bakery to grab a few treats for the long trip home. Thanks again." En Sabah Nur headed to Odmin's Armory.

"Ok Alfred, hold me belongings and wait out here again. I'm sure Odmin can smell Fodmin's craftmanship 48 studs away!" He entered the shop. "Greetings, I would like to purchase the Helm of Horror and put this Topaz in my heavy armour? Can you custom fit it as well?"

Nur's Purchases:

Helm of Horror: 300-75 gold = 225 gold

Topaz (-50) + Custom Fitting (-150) to Heavy Armour = 25 gold + Custom Fitted Sealed and Insolated Heavy Armour of Brilliance


Somewhere along the way Nur runs into Ellaria... "Use this to serve as the compensation you were promised by the Bonapartes." En Sabah Nur gives Ellaria his Mythril Shard. "My golem's coated in the stuff!"

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"Custom fit it? Of course I can, where do you think you are, Fodmin's?" The dwarf smiles taking Nur's armor in exchange for the helmet. The dwarf toddles over to the mage to take his measurements and a few minutes later hands over the fitted armor with a polished topaz adorning the breastplate.

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 3/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 53 (73 vs. Humanoids)

Defense: 8

Health: 25/54

Ether: 27/43

Gold: 25

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Crossbow (WP:13, causes jinxed-effect; crossbow), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Mythril Axe (WP: 15, Axe)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Custom Fitted Sealed Heavy Armour of Brilliance(SP:5,Immune: Lightning Elemental damage, fragile, blinded, sealed effects, suitable for suitable for Nur, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 2/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44

Defense: 6

Health: 39/53

Gold: 233

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 2 Smoke Bombs, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, 5 Fire Bombs, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies), 3 Mythril Shards, 1 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), 2 Gold Bars

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel

Posted (edited)

"Oops, I'd almost forgotten. Ellaria, I mentioned it in passing but have since forgotten what you'd said about the matter. I met a squid-headed being named Boogie Brains at Kog's & Company here in Brumpknob who had his Alchemist's Acid stolen. Most likely the one you're still holding. If you're keen on keeping it though, it's of no consequence to me but there might be a reward for its return. Otherwise, I am ready to return to Krumpknob and find that dwarf captain who said he owes us one. I still don't know how that Neddy fellow managed to survive..." Nur's thoughts drifted towards Figgle as he waited at the city's entrance for his comrades.

Edited by Jebediahs
Posted

" I met a squid-headed being named Boogie Brains at Kog's & Company here in Brumpknob who had his Alchemist's Acid stolen. Most likely the one you're still holding. If you're keen on keeping it though, it's of no consequence to me but there might be a reward for its return."

"Thank you for the mythril shard, Nur, and for the tip. I think I will follow it."

Ellaria headed to the Kogs & Company to meet with Boogie Brains, the mindflayer, and presented him with the Alchemist's Adic.

"I heard this might belong to you, sir, and I came to return it. I am Ellaria Arbour, friends with the Heroica mage that visited you earlier."

Posted (edited)

"Thank you for the mythril shard, Nur, and for the tip. I think I will follow it."

Ellaria headed to the Kogs & Company to meet with Boogie Brains, the mindflayer, and presented him with the Alchemist's Adic.

"I heard this might belong to you, sir, and I came to return it. I am Ellaria Arbour, friends with the Heroica mage that visited you earlier."

The Mindflayer pauses a moment as the alchemist approaches. A voice echos in the Ellaria's head.

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"I know, the tactless fellow was positively dull. I'm Hava and I'm pleased to see my acid is fully accounted for and in a set of capable hands." The Mindflayer sets the acid within a storage cabinet. "Hmm... well I can see you're not an imbecile, here take this, you might find it somewhat useful throughout your career."

22419651108_d07e89b593_t.jpg Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for Alchemists, Tool)

Edited by Waterbrick Down
Posted

The Mindflayer pauses a moment as the alchemist approaches. A voice echos in the Ellaria's head.

18950122371_4406a075d4_t.jpg

"I know, the tactless fellow was positively dull. I'm Hava and I'm pleased to see my acid is fully accounted for and in a set of capable hands." The Mindflayer sets the acid within a storage cabinet. "Hmm... well I can see you're not an imbecile, here take this, you might find it somewhat useful throughout your career."

Ellaria was astounded by the mindflayer's gift, but gladly accepted it.

"This is amazing, thank you Hava! Can I ask you, as a fellow alchemist, are you a member of the Guild of Invision or a freelancer? I know the Guild does not accept anyone practicing alchemy outside their membership in Eubric, but I would like for that to change. Maybe we could become pen pals to sort out the situation?"

Ellaria suddenly remembered that she had unfinished business with Miss Thisbeen back in the first city, so after concluding the discussion with the mindflayer, she headed there.

Posted

Ellaria was astounded by the mindflayer's gift, but gladly accepted it.

"This is amazing, thank you Hava! Can I ask you, as a fellow alchemist, are you a member of the Guild of Invision or a freelancer? I know the Guild does not accept anyone practicing alchemy outside their membership in Eubric, but I would like for that to change. Maybe we could become pen pals to sort out the situation?"

Ellaria suddenly remembered that she had unfinished business with Miss Thisbeen back in the first city, so after concluding the discussion with the mindflayer, she headed there.

18950122371_4406a075d4_t.jpg

"Past member actually, I resigned my membership a few years back regarding that exact policy of theirs. Alchemy is about the freedom to push the boarders of our understanding of the natural realm. We shouldn't be stifling exploration such as the practitioners of magic do. I would be most delighted to continue this conversation with you via correspondence, perhaps the art can be saved after all."

With that, the Mindflayer sees Ellaria on her way. The journey back to Krumpknob is an easy one and Ellaria joins in with a group of merchants heading to the city. The alchemist finds Ms. Thisbeen at her residence.

17212413799_6b5a9a96ee_t.jpg

"Well then, isn't this a pleasant surprise. I received a note from the overseer at The Glittering that my brother's ashes were delivered safely and securely, no thanks I'm sure to your party, correct?"

Posted

17212413799_6b5a9a96ee_t.jpg

"Well then, isn't this a pleasant surprise. I received a note from the overseer at The Glittering that my brother's ashes were delivered safely and securely, no thanks I'm sure to your party, correct?"

"Actually, it was I and Dumora that personally delivered your brother's ashes to The Glittering, and even filled out the numerous papers you never mentioned about. I just came to check that the news had reached you. Your brother can now rest in piece among his ancestry."

Posted

17212413799_6b5a9a96ee_t.jpg

"Well thank you, I take it you're still interested in my piece of Mythril?"

Ellaria faked a smile. She really did not like the old dwarven lady. This whole journey underground had left a sour taste in her mouth. Very few individuals she had met down there had been something other than arrogant, greedy and proud.

"Naturally. It is the least you can do for all the trouble I had to go through." Accepting the reward, Ellaria hoped this was the last time she had to don her haughty doctor's role. Ellaria then sought out the others.

OoC: I think that's everything I personally need to do in this quest. :classic:

Posted (edited)

Ellaria faked a smile. She really did not like the old dwarven lady. This whole journey underground had left a sour taste in her mouth. Very few individuals she had met down there had been something other than arrogant, greedy and proud.

"Naturally. It is the least you can do for all the trouble I had to go through." Accepting the reward, Ellaria hoped this was the last time she had to don her haughty doctor's role. Ellaria then sought out the others.

OoC: I think that's everything I personally need to do in this quest. :classic:

17212413799_6b5a9a96ee_t.jpg

"Young lady, I believe the agreed upon deal was 500 Gold for my piece of Mythril if you fulfilled the delivery. Seeing as how you went through a little more trouble than I would have expected we'll say 450 is still an honest deal. If you or your friends don't want it, fine by me."

QM Note: Unless anyone wants to get anything else done, we'll move this along in another 6 hrs or so.

Edited by Waterbrick Down
Posted

17212413799_6b5a9a96ee_t.jpg

"Young lady, I believe the agreed upon deal was 500 Gold for my piece of Mythril if you fulfilled the delivery. Seeing as how you went through a little more trouble than I would have expected we'll say 450 is still an honest deal. If you or your friends don't want it, fine by me."

Ellaria, exhausted and overstressed, finally snapped.

"Oh, the long and arduous trip there and back made me forget such details. Not only did I deliver your brother's ashes, I also uncovered a conspiracy that threatened the whole existence of your three cities. On the way I have had to spend my precious few gold on your ridiculously overpriced wares just to survive the countless dangers I've encountered, Scarlet Worms and Dark Dwarves among them, so I do not have the gold you ask for. But if you still insist in clinging to your greedy ways, then I will do without your precious ore. It has not brought you happiness, you petty, ungrateful woman, nor will it do so for me. Good riddance, Mrs. Thisbeen."

Posted

The old lady was fuming as Ellaria exited the residence.

17212413799_6b5a9a96ee_t.jpg

"Well I never... conspiracy?"

Outside Ellaria found Dumora.

17398261021_45a59416fc_t.jpg

"Well that went well. My godmother always was a little bit of a prude."

Posted (edited)

The Party finishes their shopping and heads for the docks at Krumpknob. After meeting with the chief they are sent off with the newest shipment of mythril for trading at Shelbric. The journey is fairly uneventful and the party soon find themselves back where their adventure began. Dumora, having accompanied them, bids them adieu on the docks.

17398261021_45a59416fc_t.jpg

"Well heroes, I can't say we had the most pleasant experience down there, but hopefully we'll all be better off for your service to the three cities. Without you, things would have gotten a whole lot uglier." The vindicator shifts her equipment, "Just found out I'll be serving as the new ambassador of the clans to the rest of Uland, so I imagine we'll see each other in Eubric now and again. I'll let you tend to your business with the Bonapartes, just remember Volaf's request if ya please. Farewell."

The heroes took their leave for the common house and soon had little issue in finding their Bonaparte contact.

8061745814_622f44750f_z.jpg

16906552240_3f2913b0ca_t.jpg

"My, my, my. Back tho thoon? Glad to thee you're all in one piethe." The Lapid orders a round of drinks for the heroes. "Well, what did you find outh?

Edited by Waterbrick Down
Posted

"We found out what was wrong and we fixed it. Mythril flow should be fine."

16906552240_3f2913b0ca_t.jpg

"And what wath wrong exthactly? The boat in the harbor filled with mythril ith a good thign, but some more confidenthe in the return of the market would be nithe."

Posted

"Wrong? I'll tell you what's wrong..." En Sabah Nur slammed his fist hard on the table. He remembered the Lapid's incredible hearing and hoped the noise would distract him long enough for his comrades to come up with a good excuse. Something the Party should probably have worked out before returning. "...RACISM! As soon as I stepped foot in Krumpknob it started just because they don't like men made of stone. Which seems a bit odd for Orrik worshippers if ya ask me. It was a mission just trying to get some food down there."

Posted

"Wrong? I'll tell you what's wrong..." En Sabah Nur slammed his fist hard on the table. He remembered the Lapid's incredible hearing and hoped the noise would distract him long enough for his comrades to come up with a good excuse. Something the Party should probably have worked out before returning. "...RACISM! As soon as I stepped foot in Krumpknob it started just because they don't like men made of stone. Which seems a bit odd for Orrik worshippers if ya ask me. It was a mission just trying to get some food down there."

The Lapid winces.

16906552240_3f2913b0ca_t.jpg

"Rathithm? That ith thrange. I didn't think thingth were that bad, down there."

Nur's outburst looks like it might have bought the party a little time to come up with a more suitable answer.

Posted

16906552240_3f2913b0ca_t.jpg

"Wyrmth? What do wyrmth have to do with the mythril?"

Knowing herself a bad liar, Ellaria had stayed silent until now.

"The mythril mines were attacked by Scarlet Worms, which disrupted the flow of mythril. We cleared them out, and everything is peachy again. My, Mr. Fromptious, I have to say you look extra fluffy today!" Ellaria donned her sweetest smile.

Posted

16906552240_3f2913b0ca_t.jpg

"Why, thank you for notithing. Thothe wyrmth theem like nathty thingth, ethpethially judging by the thize of that tooth you're carrying, Barbarian. The Bonaparteth will be motht pleathed, with your information. I believe we owe you these."

The Lapid hands out 4 shards of Mythril.

16906552240_3f2913b0ca_t.jpg

"Ith there anything elthe you wanted to report?"

The Party was free to add any additional comments to the somewhat fictitious report or head on their way home. Either way, they knew that their long and arduous journey under the mountain would certainly not be without its consequences, but whether those be for good or ill, only time would tell.

The Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M)

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 40 1/5

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 59/59

Gold: 1502

Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword),Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer),Sharp Axe (WP: 14, fire- and ice- Elemental), Cysgodion (WP:14, darkness-elemental; greatsword), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Wormtail Whip (WP: 15, earth elemental, whip), Honor Guard Axe (WP: 10, SP Piercing, Axe)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.), Honor Guard Helmet (SP: 3, +SP to Party Members)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), 4 Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Pick Axe, Rust Hopper Carapace (SP: 3, Immunity to SP Reduction, Torsowear)

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 42 2/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 71

Defense: 14

Health: 69/69

Ether: 48/48

Gold: 545

Equipment: Living Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, +1 WP after every successful hit, resets at end of current quest, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Robust Shield (SP: 12, shield), Living Silver Katana (WP: 15, +1 WP after every successful hit, resets at end of current quest, Greatsword), Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger),

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Canary (Remedies Poisoned when used on target, Bird familiar.), Living Shield (SP: 5, SP increases by 1 every time the user takes damage from an enemy. Resets after every battle)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Scroll of the Chasm (When cast, has a 50/50 chance to tame a Dark monster for the next six rounds at the cost of 10 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smoke Bomb, 4 Venoms, Water Bomb, 2 Elixer, 1 Remedy, 2 Mythril Shards, Topaz, 2 Ether Cores

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope, Magic Shovel, Nautilus Schematics

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 32 3/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 53 (73 vs. Humanoids)

Defense: 8

Health: 54/54

Ether: 43/43

Gold: 25

Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Crossbow (WP:13, causes jinxed-effect; crossbow), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Mythril Axe (WP: 15, Axe)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Custom Fitted Sealed Heavy Armour of Brilliance(SP:5,Immune: Lightning Elemental damage, fragile, blinded, sealed effects, suitable for suitable for Nur, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ), Carapace (SP: 3, Immunity to SP Reduction, Torsowear), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 3 Potions, 1 Grand Potions, 3 Ether Cores, 6 Remedies, Phoenix Essence, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixer, 1 Mythril Shard

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 34 2/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 44

Defense: 6

Health: 53/53

Gold: 233

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP: 15, earth elemental, whip)

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 2 Smoke Bombs, 1 Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, 5 Fire Bombs, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.), Bad Breath (Caused the Poisoned 1 effect to all enemies), 4 Mythril Shards, 1 Phoenix Essences, Wyvern's Breath (Causes Poisoned 10 to all enemies); Hyper Arc Tonic (Restores Full Ether to all allies), 2 Henrys Awards (+1 to Power or HP, or can be sold for 200 Gold, consumable), 2 Gold Bars

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for Alchemists, Tool)

QM Note: That's it, folks feel free to add any last words or corrections for you final stats. Thanks for sticking it out through this super long quest, you've been a great Party. A lot of energy was spent on both sides and I could see the fatigue setting in, so thank you for all of your patience. I'll have more to say in the QM Lounge over the next couple of days as I collect my thoughts.

Posted

"Why thank you. A handy bit of metal to have." Tesni grinned and pocketed the shard. She looked to the others, maybe soon it would be time to head back to the hall and whatever there was happening and Eubric.

Posted

"Yes, thank you kindly, Mr. Fromptious", Ellaria said, stroking the werehare's soft cheek as she took the mythril shard. "That's the fourth, all I needed..."

If there was one thing Ellaria had learned from the dwarves, it was that a bit of greed took you further. Ellaria said goodbye to her companions and headed back to Eubric to contemplate on her next move.

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