Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

"I've been underground before, aye. Cleared out some undead from a cave, worked a few jobs that ended in caves too, the usual sort of fare for hired muscle." Tesni shrugged. "I lived in a cave atop a mountain most of my life though. I am better used to above than under the mountain." She grinned.

  • Replies 900
  • Created
  • Last Reply

Top Posters In This Topic

Posted

16471665464_3c9e6bbb25_t.jpg

"You sure he's under control?" The sailor points at the golem, "You know they had an issue with a mob of his sorts in Brumpknob not long back. Can't imagine you won't have any trouble with him there. We're a hardy race and we don't easily forget the wrongs done us. Though, I'd imagine if you lot are just expanding into the Dwarven market you don't know much about that do you? Ever had any dealings with Dwarves before?"

"I am sorry to say I am not very familiar with your culture, either. I do know you worship the god Orrik the Earth Father and her daughter, Mythra. Are there more?"

Posted

"I've been underground before, aye. Cleared out some undead from a cave, worked a few jobs that ended in caves too, the usual sort of fare for hired muscle." Tesni shrugged. "I lived in a cave atop a mountain most of my life though. I am better used to above than under the mountain." She grinned.

17093425671_56b1d3f851_t.jpg

"Just as many dangers down here as there are up there I'd imagine. When you aren't worried about getting lost in an unending network of tunnels, you've got to worry about great worms, golems, tunnel striders, black oozes, and bulettes. Thankfully we don't get much undead, necromancy's been banned by the high priest of Orrik."

"I am sorry to say I am not very familiar with your culture, either. I do know you worship the god Orrik the Earth Father and her daughter, Mythra. Are there more?"

16471665464_3c9e6bbb25_t.jpg

"Indeed, though Orrik and his child are the most revered by the clans under the mountain. Kennos, Orrik's brother rules over the passage of time, twas he who taught our forefathers the art of mechanization, of clockworks, and fine coggary. At the start of the year he is clean shaven and by winter his beard is long and white and he wraps himself in it like a cloak, he has many followers among the thinkers and inventors of our culture. Tor is the lover of Mythra, he is our deity of honor, steadfastness, and protection, it is says he wields a sword made of thunderbolts. Twas by his good fortune that our fathers came unharmed to this land and established the three cities under the mountain."

Posted

"Twas by his good fortune that our fathers came unharmed to this land and established the three cities under the mountain."

"Hmm, interesting... Care to tell more about the origins of your cities? I'm guessing your forebearers found loads of mythril beneath the mountain... So it is like Tor lead your people to his lover, wouldn't you say?" Ellaria kept her voice dreamy and wondering, to keep the dwarf unconspicuous.

Posted

The sailor uncovers a bomb from his belongings and hands it to Nur.

"Ah, my thanks. This one seems very potent." The mage paused a moment before continuing diplomatically. "Sailor, if it's not too painful to relive, could you tell me more about the golem incident in Brumpknob? I do admit that my experience with these creations is new and fairly recent but I can't imagine golems being so troublesome unless they were in such large numbers...or made of mythril? I am merely concerned with the the good Doctor's safety as it seems my squire and I could be a liability."

Posted

"Hmm, interesting... Care to tell more about the origins of your cities? I'm guessing your forebearers found loads of mythril beneath the mountain... So it is like Tor lead your people to his lover, wouldn't you say?" Ellaria kept her voice dreamy and wondering, to keep the dwarf unconspicuous.

16471665464_3c9e6bbb25_t.jpg

"Yes you could say He did." The Dwarf smiles. "Let's see, well I was born about 100 years ago, 150 years before that, just around the outbreak of the Orcish Wars there was a dispute amongst the dwarf clans of Titaan, one of the 5 clan chiefs was ceremoniously exiled. His three sons Brumpkin, Krumpkin, and Grumpkin stole the sacred Anvil of Oleg and fled. At this time a horde of orcs and a legion of Paladins converged on the area the brothers had fled from, their pursuers were lost and the brothers sailed across the Crystal Sea for Uland. Landing on the shores of Mt. Ulysses, the brothers began to setup a new life for themselves, inviting dwarves to join their colony, they soon built the three cities under the mountain: Krumpknob, Brumpknob, and Frumpknob. Krumpknob, where we're rowing to now, is a major trade hub everything that comes and goes under the mountain goes through it. It's the established home of Clan Krumpkin and it's where the three Dwarven brothers first established their foothold on Uland, most of us take up the life of the waterways, either fishing or serving on the trade expeditions, we take pleasure in the feel of the spray in our face and the wind in our beards. Further in and further down, you'll find Brumpknob, the largest of the three cities. Brumpknob is where Brumpkin, the eldest brother, made his stake and it serves as our largest defensive position as well as a cultural hub filled with craftsman and artisans as well as many of the other races that live under the mountain. Brumpkin's people were always one to prize beauty, honor, and tradition.The great city also is also where you'll find the shrine of Orrik and The Glittering. Finally further down in the mountain, miles from the surface you'll arrive at Frumpknob. Frumpkin's folk have always been diggers and it was they that discovered the veins of Mythril that ran under this mountain, Frumpknob's a mining and forging town plain and simple. You'll find some of the best smiths and engineers there. They take pride in their hard work and enjoy sweating and toiling. I wouldn't suggest going there it if you're not one for walking about caked in dirt."

"Ah, my thanks. This one seems very potent." The mage paused a moment before continuing diplomatically. "Sailor, if it's not too painful to relive, could you tell me more about the golem incident in Brumpknob? I do admit that my experience with these creations is new and fairly recent but I can't imagine golems being so troublesome unless they were in such large numbers...or made of mythril? I am merely concerned with the the good Doctor's safety as it seems my squire and I could be a liability."

16471665464_3c9e6bbb25_t.jpg

"Numbers is right, there were hundreds of 'em. Most of the populace retreated into The Glittering at the center of Brumpknob as a last place of refuge and much of the cities needed to be rebuilt afterwards. The clans had sent for aid from some organization called, Heroica from Eubric Freeport, without them don't know how we would have survived. Turns out the son of our current high chief was in cahoots with the Dark Dwarves who had hired some sort of summoner who specialized in golem creation. Upon the heroes arrival the evil was soon repelled and the chief's son banished."

Posted (edited)

With the ex-pirate manning the helm, Atramor guides the skiffs skillfully through the raging waters. The drafter glows in the pride of his accomplishment feeling more experienced from the endeavor. As the sound of the rapids grows fainter the Party enters a narrower tunnel, though off in the distance a faint blue light can be seen perhaps a mile or two off. The commander of the trade expedition turned to Atramor who sat beside Tesni.

17093425671_56b1d3f851_t.jpg

"Masterfully done laddy. Seems you've done that before, you sure you wouldn't prefer sailing to bodyguarding?"

16925485519_122dc1c754_t.jpg

"Dressed in those duds, you probably couldn't afford him!"

17093425671_56b1d3f851_t.jpg

"Eh, maybe he'll fall in love with a lovely Krumpkin lassy and want to stay for awhile, I'm sure those "duds" will attract quite a following once we make land. Either of you ever been underground before?"

Atramor chuckled as he sat back down on his seat, taking up the oar again.

"Believe me, I've done plenty of sailin' in my life. There's nothin' like it. These skiffs remind me of the little gunboats I used to help out on on smaller jobs," described Atramor, hesitating only slightly before the vaguely-worded end of his explanation. "I've been underground a lot more than I'd've thought a few years ago. Sewers, an old temple, an old temple inside a waterfall, an old temple buried in sand, more sewers...I think...and, erm, here I am. I have met some surface dwarves, from the Nathuz Mountains clans, but that was a long time ago. You're some of the few that have a stomach for boatin', but this is pretty different from sea travel, I s'pose."

Edited by CallMePie
Posted (edited)

"It will be fascinating to see the cities with my own eyes", Ellaria muses. "So... are we there yet?"

16471665464_3c9e6bbb25_t.jpg

"I'm sure it will be. Now just about there, maybe another mile or..." Neddy is suddenly pulled overboard as gigantic horrifying maws break the surface of the water surrounding the boats. The Dwarf's screams echo in the low ceiling tunnel as he is pulled underwater.

8025137561_1025c286a2_c.jpg

The head dwarf glances behind for only a minute before shouting out to the heroes with a look of terror on his face.

17093425671_56b1d3f851_t.jpg

"Row! If you value your lives row!"

PREPARE FOR BATTLE!

Paddle Battle Rules:

At the start of a player's turn they may designate to spend their turn rowing (unaffected by the Hastened, Slowed effects, or Job Class abilities). For every rower the Distance from Shore will decrease by 1 at the end of each round. Upon reaching zero the Party will have reached Krumpknob and the battle will end if the Party is still alive. Summons may be used independently of a player's action. Rowers will be affected by free-hits and will be treated as standing in the front row. Two new enemies will be added at the end of every round.

Distance from Shore: 16

Enemies:

16906554120_b01c86fecb_t.jpgBlack Leech A

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech B

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 15 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech A

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech B

*Immune to Sleep & Fast Asleep*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 39

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 58/58

Gold: 1847

GP: 69

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril.

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 *Immune to all elements, poisoned, and doomed* *Negative effects last one round*

Power: 70

Defense: 14

Health: 68/68

Ether: 47/47

Gold: 20

Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 42

Defense: 5

Health: 53/53

Gold: 20

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 51 (71 vs. Humanoids)

Defense: 6

Health: 52/52

Ether: 42/42

Gold: 151

Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.), Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Party Leader please assign a battle order. Party members please designate a target and row from which you are attacking. Also designate if you will spend your turn rowing.

Edited by Waterbrick Down
Posted

"I can fight 'em or take hits while rowing." Tesni looked to the party. Hopefully there wouldn't be suspicions over her giving orders in battle ahead of their 'employer'

Posted

"Tesni! Who is the lead bodyguard. Do you think this Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used) will stop these things?!"

Posted

OoC: Will the dwarves be rowing as well? If so, does that mean the boat will advance towards the shore by 3 each round no matter what we do?

"I would rather fend off the creepy crawlies with my bombs than row. I'm not the most durable one out of us, after all... Tesni, you are the head of my bodyguards, you call the shots." Ellaria prepared to throw her Air Bomb at the enemies from the back row, depending on the choice whether to use the sleeping bomb or not.

Posted (edited)

QM Note: The Dwarves will not be rowing. Please see the PM concerning adjustments.

17093425671_56b1d3f851_t.jpg

"Now isn't the time to be talking about preferences Doctor Arbour."

Edited by Waterbrick Down
Posted

Nur recalls perusing a tome that mentioned the sleeping habits of leeches. Some subterranean species require little to no sleep at all. He couldn't risk it...He yells over to his party leader's skiff. "Tesni! Forget the sleep bomb! I am going to row while their numbers are relatively low! I do have another explosive option in the form of an Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used) for when things get really tough!" En Sabah Nur rows towards Krumpknob.

Posted

"Al right then. Atramor, what do you have in mind, got any fancy beasties to send out in our aid?" Tesni took Mellt and made aim for Black Leech A

Battle Order

Tesni

Atramor

Ellaria

Nur

Posted (edited)

You forgot to bump up my stats after my level up.

"Read my mind, Tesni. Let's see how they like this big bastard..."

Atramor gets to his feet, shuffling though his cards and attempting to summon the mighty Cloud Gigas (Electric 9) from the back row, with the Pheles Kris equipped.

Edited by CallMePie
Posted

OoC: I also have a Blind Bomb in my inventory. :tongue:

Upon examining the enemies closer, Ellaria pockets her bomb and tries to whack Black Leech B with her hammer, from the front row.

Posted (edited)

With dedication Nur stations himself at the oars and begins to ply mightily as his fellow Heroes fend off the monstrous blood suckers from the waters below. Tesni and Ellaria both nearly destroy their targets as Atramor fails to summon aid from his deck. More leeches begin to swarm around the boat, but the Party is a tad closer to shore and final relief.

Round 1 of the Paddle Battle:

Tesni vs. Black Leech A - Furious Hit (150 HP - 108 Ice & Lightning elemental Damage = 42 HP remaining)

>Atramor summons Cloud Gigas - No Summon (Aura Activates)

Ellaria vs. Black Leech B - Critical Hit (150 HP - 104 Wood elemental Damage = 46 HP remaining)

Nur rows - (Distance from shore -1)

Tesni - Free Hits (Blood Leech A) (58 HP - 23 Damage = 35 HP remaining)

Atramor - Free Hits (Blood Leach B) (136 HP - 6 Damage = 130 HP remaining)

Black Leech C & Blood Leech C join the battle

Distance from Shore: 15

Enemies:

16906554120_b01c86fecb_t.jpgBlack Leech A

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 42/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech B

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 46/150

Special: Blood Letting – Causes the Bleeding 15 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech C

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 15 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech A

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech B

*Immune to Sleep & Fast Asleep*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech C

*Immune to Sleep & Fast Asleep*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid*

Level: 39

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 35/58

Gold: 1847

GP: 69

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril.

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Aura*

Power: 70

Defense: 14

Health: 130/136

Ether: 47/47

Gold: 20

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds*

Power: 42

Defense: 5

Health: 53/53

Gold: 20

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks*

Power: 51 (71 vs. Humanoids)

Defense: 6

Health: 52/52

Ether: 42/42

Gold: 151

Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.), Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Party Leader please assign a battle order. Party members please designate a target and row from which you are attacking. Also designate if you will spend your turn rowing.

Edited by Waterbrick Down
Posted

"I guess I should use this now", Ellaria said and dug out her Blind Bomb from her bag-of-holding and thanks to her instant items -trait she tossed it at the enemies before smacking Blood Leech A from the front row.

Posted (edited)

The water now swarming with leeches, Tensi lets out a blood-curdling battle cry revitalizing her companions. Ellaria lets off blinding bomb that disorients the creatures though one manages to deliver a nasty bite Atramor In the midst of the chaos, the Decamon Drafter manages to summon his might Cloud Gigas who's form nearly fills the entire passage way, dwarfing the boats. Nur continues to paddle on as the water thrashes with more blood-thirsty creatures.

Round 2 of the Paddle Battle:

Tesni vs. Black Leech A - War Cry (All allies Encouraged)

Ellaria uses Blind Bomb - All enemies Blinded

Ellaria vs. Black Leech B - Special Damage (Atramor Bleeding 10)

>Atramor summons Cloud Gigas - Greater Card Summon (Cloud Gigas summoned, -9 Ether, Aura Activated)

Nur rows - (Distance from shore -1)

Atramor - Bleeding 10 (136 HP - 10 Damage = 126 HP)

Black Leech D & Blood Leech D join the battle

Distance from Shore: 14

Enemies:

16906554120_b01c86fecb_t.jpgBlack Leech A

Type: Aquatic

*Immune to Sleep & Fast Asleep* *Blind 3 Rounds Remaining*

Level: 40

Health: 42/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech B

Type: Aquatic

*Immune to Sleep & Fast Asleep* *Blind 3 Rounds Remaining*

Level: 40

Health: 46/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech C

Type: Aquatic

*Immune to Sleep & Fast Asleep* *Blind 3 Rounds Remaining*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech D

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech A

Type: Aquatic

*Immune to Sleep & Fast Asleep* *Blind 3 Rounds Remaining*

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech B

*Immune to Sleep & Fast Asleep* *Blind 3 Rounds Remaining*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech C

*Immune to Sleep & Fast Asleep* *Blind 3 Rounds Remaining*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech D

*Immune to Sleep & Fast Asleep*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *Encouraged*

Level: 39

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 35/58

Gold: 1847

GP: 69

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril.

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Aura* *Encouraged* *Bleeding 10*

Power: 70

Defense: 14

Health: 126/136

Ether: 36/47

Gold: 20

Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

heroicaquest120-cloudgigas.jpgCloud Gigas (Controlled by Atramor)

Power: 90 Electric

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged*

Power: 42

Defense: 5

Health: 53/53

Gold: 20

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged*

Power: 51 (71 vs. Humanoids)

Defense: 6

Health: 52/52

Ether: 42/42

Gold: 151

Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.), Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Party Leader please assign a battle order. Party members please designate a target and row from which you are attacking. Also designate if you will spend your turn rowing.

Edited by Waterbrick Down
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...