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Posted

Did you roll for the Pheles Kris' Aura chance? It activates when equipped, not used.

Atramor smirks as the Cloud Gigas appears in the water, sending near-waves crashing through the river as the enormous lightning monster moves forward to swat away Blood Leech D. The drafter stows the kris, pulling out the Mythril Claws and slashing at Black Leech D (and Blood Leech A) from the front row.

"Ellaria, maybe ya' should help out Nur rowin' for now, between me, Tesni, and Gigas, we should be able to thin 'em out as they come."

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Posted

Concentrating on keeping the boat steady for his comrades, En Sabah Nur didn't have much time to admire the imposing Gigas but all one needed was a moment to be impressed by its greatness. He might need to revisit summoning magic. The mage continued to row.

Posted

OoC: Shouldn't it be Ellaria who is bleeding? She lost the health, but the effect is listed on Atramor for some reason...

"Very well", Ellaria said haughtily to keep up her act, grabbing one of the oars. "Although I have to say this is unbecoming for a woman of my stature. But I shall make an exception in this dire situation..." She then began rowing arduously, with all the countless times she had rowed a boat at Tumpkin Pond still in her muscle memory.

Posted

"Sorry the situation means you'll be rowing m'lady" Tesni winked. "A fine beastie to fight alongside us is a good thing though!"

Tesni

Cloud Gigas

Atramor

Ellaria

Nur

Posted (edited)

Tesni splits her enemy in twain as the Cloud Gigas fries a leech with an electrify fist. Atramor dodges right into the gaping maw of a leech but manages to extricate himself as his friends continue to row the boats to safety.

Round 3 of the Paddle Battle:

Tesni vs. Black Leech A - Extra Critical Hit (KO'd)

Could Gigas vs. Blood Leech D - (180 Damage, KO'd)

>Atramor vs. Black Leach D - Damage (126 - 26 Damage = 100 HP Remaining)

Ellaria rows - (Distance from shore -1)

Nur rows - (Distance from shore -1)

Atramor - Bleeding 10 (100 HP - 10 Damage = 90 HP)

Black Leech E & Blood Leech E join the battle

Distance from Shore: 12

Enemies:

16906554120_b01c86fecb_t.jpgBlack Leech B

Type: Aquatic

*Immune to Sleep & Fast Asleep* *Blind 2 Rounds Remaining*

Level: 40

Health: 46/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech C

Type: Aquatic

*Immune to Sleep & Fast Asleep* *Blind 2 Rounds Remaining*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech D

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech E

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech A

Type: Aquatic

*Immune to Sleep & Fast Asleep* *Blind 2 Rounds Remaining*

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech B

*Immune to Sleep & Fast Asleep* *Blind 2 Rounds Remaining*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech C

*Immune to Sleep & Fast Asleep* *Blind 2 Rounds Remaining*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech E

*Immune to Sleep & Fast Asleep*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *Encouraged*

Level: 39

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 35/58

Gold: 1847

GP: 69

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril.

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged*

Power: 70

Defense: 14

Health: 68/68

Ether: 36/47

Gold: 20

Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

heroicaquest120-cloudgigas.jpgCloud Gigas (Controlled by Atramor)

Power: 90 Electric

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged*

Power: 42

Defense: 5

Health: 53/53

Gold: 20

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged*

Power: 51 (71 vs. Humanoids)

Defense: 6

Health: 52/52

Ether: 42/42

Gold: 151

Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.), Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Party Leader please assign a battle order. Party members please designate a target and row from which you are attacking. Also designate if you will spend your turn rowing.

Edited by Waterbrick Down
Posted

OoC: Ellaria's health is still incorrect...

Ellaria keeps on rowing, keeping an eye on the leeches swarming beside the boat.

Posted

heroicaquest100-alfred2.jpg - "Sir, are you certain you wouldn't like me to assist? I am significantly stronger than the average hum-"

ico_evoker.jpg - "No! Keep our belongings secure! The lady and I will get us there!... eventually ." Nur rows.

Posted

Atramor repeats his attack while the Gigas stomps forward onto Blood Leech E.

"Hope this damn kris can do its job, those things ain't gonna be blind forever."

Posted

Tesni, Mellt in hand, splatters the cave walls with the innards of another monster as the Gigas sparks of electricity illuminating the tunnel continues to hold back the wave of squelching and wriggling coils. Atramor takes another nasty bite, though his amulet quickly sears the wound effectively stopping the bleeding. Nur and Ellaria's strokes become more difficult as the water coagulates with blood and corpses of the creatures, but they continue to row with all their might. Glimmers of torches can just be made out ahead in the distance.

Round 4 of the Paddle Battle:

Tesni vs. Black Leech B - Deflected Counter (0 Damage, blinded, 46 HP - 256 Damage = 0 HP, KO'd, No deflection)

Could Gigas vs. Blood Leech E - (180 Damage, KO'd)

>Atramor vs. Black Leach D - Special Damage (Atramor Bleeding 10)

Ellaria rows - (Distance from shore -1)

Nur rows - (Distance from shore -1)

Tesni - Free Hits (Black Leach E)(35 HP - 23 Damage = 12 HP Remaining)

Atramor - Bleeding 10 (68 HP - 10 Damage = 58 HP)

Black Leech F & Blood Leech F join the battle

Distance from Shore: 10

Enemies:

16906554120_b01c86fecb_t.jpgBlack Leech C

Type: Aquatic

*Immune to Sleep & Fast Asleep* *Blind 1 Rounds Remaining*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech D

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech E

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech F

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech A

Type: Aquatic

*Immune to Sleep & Fast Asleep* *Blind 1 Rounds Remaining*

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech B

*Immune to Sleep & Fast Asleep* *Blind 1 Rounds Remaining*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech C

*Immune to Sleep & Fast Asleep* *Blind 1 Rounds Remaining*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech F

*Immune to Sleep & Fast Asleep*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *Encouraged*

Level: 39

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 35/58

Gold: 1847

GP: 69

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril.

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged*

Power: 70

Defense: 14

Health: 58/68

Ether: 36/47

Gold: 20

Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

heroicaquest120-cloudgigas.jpgCloud Gigas (Controlled by Atramor)

Power: 90 Electric

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged*

Power: 42

Defense: 5

Health: 53/53

Gold: 20

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged*

Power: 51 (71 vs. Humanoids)

Defense: 6

Health: 52/52

Ether: 42/42

Gold: 151

Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.), Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Party Leader please assign a battle order. Party members please designate a target and row from which you are attacking. Also designate if you will spend your turn rowing.

Posted

Despite the encouraging shout from the party's true leader, Nur's movements became labored as fatigue crept in. However, the lights of their destination gave him the push he needed to keep rowing.

Posted

OoC: I'm not sure how you'd rule this, WDB but if it is alright with you, I'm using Ellaria's "Instant Items" trait in conjunction with rowing.

Ellaria pours a potion on Tesni's mouth but keeps on rowing as well.

Posted (edited)

OoC: I'm not sure how you'd rule this, WDB but if it is alright with you, I'm using Ellaria's "Instant Items" trait in conjunction with rowing.

Ellaria pours a potion on Tesni's mouth but keeps on rowing as well.

]Paddle Battle Rules:[/b]

At the start of a player's turn they may designate to spend their turn rowing (unaffected by the Hastened, Slowed effects, or Job Class abilities). For every rower the Distance from Shore will decrease by 1 at the end of each round. Upon reaching zero the Party will have reached Krumpknob and the battle will end if the Party is still alive. Summons may be used independently of a player's action. Rowers will be affected by free-hits and will be treated as standing in the front row. Two new enemies will be added at the end of every round.

QM Note: Unfortunately not.

Edited by Waterbrick Down
Posted

[/background][/size][/font][/color]

QM Note: Unfortunately not.

OoC: Oh, I missed that. Sorry. :blush: Ignore the potion usage, then.

Posted

Atramor continues attempting to slash at his target as the Cloud Gigas crushes Blood Leech F under its fist.

Posted

Tesni and Atramor are overwhelmed by the sheer number of the leeches at this point and the berserker goes down. The drafter's summon continues to reek havoc among the creatures but things are beginning to look a little more grim as Nur and Ellaria continue to ply the oars.

Round 5 of the Paddle Battle:

Tesni vs. Black Leech D - Special Damage (Tesni Bleeding 10)

Could Gigas vs. Blood Leech F - (180 Damage, KO'd)

>Atramor vs. Black Leach D - Special Damage (Atramor Bleeding 10)

Ellaria rows - (Distance from shore -1)

Nur rows - (Distance from shore -1)

Tesni - Free Hits (Black Leach E)(12 HP - 23 Damage = 0 HP Remaining, KO'd)

Atramor - Free Hits (Black Leech F)(58 - 26 Damage = 32 HP Remaining)

Atramor - Bleeding 10 (32 HP - 10 Damage = 22 HP)

Black Leech G & Blood Leech G join the battle

Distance from Shore: 8

Enemies:

16906554120_b01c86fecb_t.jpgBlack Leech C

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech D

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech E

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech F

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16906554120_b01c86fecb_t.jpgBlack Leech G

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech A

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech B

*Immune to Sleep & Fast Asleep*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech C

*Immune to Sleep & Fast Asleep*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech G

*Immune to Sleep & Fast Asleep*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *KO'd*

Level: 39

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 0/58

Gold: 1847

GP: 69

Equipment: Mellt (WP:10,ice- and lightning-elemental; hammer), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril.

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged*

Power: 70

Defense: 14

Health: 22/68

Ether: 36/47

Gold: 20

Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

heroicaquest120-cloudgigas.jpgCloud Gigas (Controlled by Atramor)

Power: 90 Electric

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged*

Power: 42

Defense: 5

Health: 53/53

Gold: 20

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged*

Power: 51 (71 vs. Humanoids)

Defense: 6

Health: 52/52

Ether: 42/42

Gold: 151

Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.), Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Party Leader please assign a battle order. Party members please designate a target and row from which you are attacking. Also designate if you will spend your turn rowing.

Posted

heroicaquest100-alfred2.jpg - "

"

Nur halts his rowing as the strongwoman falls. "We're so close...Someone grab her before she falls over the edge! I can provide us a brief respite! " En Sabah Nur throws an electrocution bomb. "Hey Burly Beard, here's some of that dwarf ingenuity being put to work. Magic...in a bottle! Astounding!"

Posted

Atramor stumbles as he and Tesni are nearly overwhelmed by the leeches throwing themselves at the party, fumbling for his cards as he attempts to summon his Storm Elemental (Electric 8).

"Aye, if we have a moment of respite maybe ya' could heal up me and Tesni, Ellaria. If there's ever a time for these damn cards to work..."

Posted

"Sorry, Atramor, but I can only use items once per turn, but I can also make an additional attack. Alchemy is strange, that way..."

Ellaria used Phoenix Essence on Tesni, and then made a daring attack against Blood Leech A from the back row.

Posted

(Ugh, how to run this round eh?) The essence did it's job and Tesni stood, striking with her hammer at Black Leech C

Cloud Gigas

Atramor

Ellaria

Tesni

Nur

(If this is a poor looking round, someone can recommend a change?)

Posted

The Party scrambles to get back on track but has little success. Nur lets off his Electrocution Bomb that fries all of the surrounding leeches buying the party some much needed breathing room.

Round 6 of the Paddle Battle:

Could Gigas does Nothing

>Atramor vs. Black Leach D - No Summon

>Ellaria uses Phoenix Essence on Tesni - Success (Tesni Revived)

>Ellaria vs. Blood Leech A - Damage (52 - 15 Damage = 37 HP Remaining)

Tesni vs. Black Leech C - Special Damage (Tesni Bleeding 10)

>Nur uses Electrocution Bomb - Success (All current enemies KO'd)

Tesni - Bleeding 10 (58 HP - 10 Damage = 48 HP)

Black Leech H & Blood Leech H join the battle

Distance from Shore: 8

Enemies:

16906554120_b01c86fecb_t.jpgBlack Leech H

Type: Aquatic

*Immune to Sleep & Fast Asleep*

Level: 40

Health: 150/150

Special: Blood Letting – Causes the Bleeding 10 effect

Drops (varies by roll):

1-3: Remedy

4-6: nothing

16886717247_b9ebf27836_t.jpgBlood Leech H

*Immune to Sleep & Fast Asleep*

Type: Aquatic

Level: 40

Health: 150/150

Special: Transfusion - Drains the target of half their remaining HP and Ether, any HP being restored to the Blood Leach.

Drops (varies by roll):

1-3: Elixer

4-6: nothing

Party:

tesnisreturn-sigimgsized.jpgTesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader*

Human Female Beserker *Restoration* *Immune to Afraid* *Bleeding 10*

Level: 39

Power Bonus: 5 (+3 WP)

Defense: 17

Health: 48/58

Gold: 1847

GP: 69

Equipment: Mellt (WP:10,ice- and lightning-elemental; hammer), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory:

- Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cryfder (WP:6), Rebel's Dagger (WP: 5)

- 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes)

- Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril.

16259917906_71ef91daca_t.jpgAtramor Gibbin, the Fiery Champion (CallMePie)

32 year old male human Decamon Drafter

Level 41 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Encouraged*

Power: 70

Defense: 14

Health: 22/68

Ether: 36/47

Gold: 20

Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone)

Inventory

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword)

Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear)

Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether)

Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb

Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope

Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9)

heroicaquest120-cloudgigas.jpgCloud Gigas (Controlled by Atramor)

Power: 90 Electric

ava-ellaria5.jpgEllaria Arbour (Sandy)

24 years old female human Alchemist

Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged*

Power: 42

Defense: 5

Health: 37/53

Gold: 20

Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear)

Inventory:

Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),

Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear)

Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness)

Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White

Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass

ico_evoker.jpgEn Sabah Nur (Jebediahs)

31 year old male human, Mystic Knight

Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged*

Power: 51 (71 vs. Humanoids)

Defense: 6

Health: 52/52

Ether: 42/42

Gold: 151

Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory )

Inventory:

Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff)

Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory )

Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion

Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.) Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.)

Tools: Bedroll, Pickaxe, Magnifying Glass

Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

Party Leader please assign a battle order. Party members please designate a target and row from which you are attacking. Also designate if you will spend your turn rowing.

Posted

Atramor should have the Amulet of the Court equipped, I think you may have accidentally removed it when swapping his weapons.

"Come on, damn it..." Atramor grumbles and again attempts to summon. The Cloud Gigas smashes Blood Leech H into the murk.

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