Waterbrick Down Posted April 28, 2015 Author Posted April 28, 2015 Straining at the oars, the party at last makes it a few yards from the docks. The leeches get in one more round of attacks before they turn tail and run as Dwarves with crossbows begin to pelt the water with arrows. The party is at last safe. "That was a nightmare." "Neddy, Neddy, Neddy...." Round 10 of the Paddle Battle: Tesni Rows - (Distance from Shore -1) Atramor Rows - (Distance from Shore -1) Nur Rows - (Distance from Shore -1) Ellaria Rows - (Distance from Shore -1) Tesni - Free Hits (23 Damage) Atramor - Free Hits (26 Damage) Nur - Free Hits (33 Damage) Distance from Shore: 0 THE PARTY REACHES SHORE! VICTORY! Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 1/4 Power Bonus: 5 (+3 WP) Defense: 17 Health: 35/58 Gold: 1847 GP: 69 Equipment: Mellt (WP:10,ice- and lightning-elemental; hammer), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril. Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 70 Defense: 14 Health: 42/68 Ether: 36/47 Gold: 20 Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 33 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 38/52 Gold: 20 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 3 Potions, , 2 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 31 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 7 Health: 19/52 Ether: 21/42 Gold: 151 Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.) Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Party Leader please divide the loot. Remedy (Removes all negative effects from the target.) Elixir (Restores 50 health and 10 ether to the target and removes all negative effects from the target.)
Peppermint_M Posted April 28, 2015 Posted April 28, 2015 "Blargh." Tesni slumped back. "M'lady, again I apologise for the need to row. Shall I pass around these gleanings now or save them for trip's end?" For now battle was over the story was back in play, it would not do to make orders over their employer's head.
Sandy Posted April 29, 2015 Posted April 29, 2015 "Potions is my game nowadays, Tesni, so I could use some more arsenal to use. So please, deal them out." Ellaria turned to the dwarves. "So this is Krumpknob, then?"
Waterbrick Down Posted April 29, 2015 Author Posted April 29, 2015 The Dwarven captain hangs his head a single tear rolling into his beard. "It is indeed Miss, it is indeed." The heroes make the docks and dwarves help to moor the boats. The city stretches along the waterfront, homes hewed right into the cliff face with a boardwalk connecting all of the homesteads. Interspersed among the houses, docks with fishing boats are tied securely with Dwarves mending nets and poles in them. Blue torchlight covers the water giving the entire atmosphere an otherworldly feel. As the Party disembark, a couple dwarves garbed in red fish a bloody figure out of the water. *Cough* "Thought you had gotten rid of me did you?" "Neddy!" "By Orrik below, it's a miracle." The Dwarf captain smiles. "Well looks like ya got all of us through that mess of a tangle including my crew, I'm in your debt. If you'll ever be needin' anything you can look me up, I only live five houses down the boardwalk." The dwarf indicates a small home to the est with purple mushrooms growing in the front. "If you do open up shop down here, you can count on me to be the first in line. Now if you'll excuse me I'm going to work on getting my boats unloaded." The Party finds themselves free to move about the city of Krumpknob, they could either explore the immanent area or move east or west along the boardwalk. A sign reading Meladonna's Surplus hangs from the shop in front of them.
Jebediahs Posted April 29, 2015 Posted April 29, 2015 OoC: Nur's shield needs to be put back to SP 5 :( "Squire, what did you do to my shield? How did you have time to polis-" Nur squints a moment then rubs his eyes to clear his vision. "Nevermind. Hand me my pouch." En Sabah Nur consumes a Grand Potion, and chases it with a Potion and a Grand Tonic. He takes a moment to measure the mood of the place, watching the faces currently too engrossed in their own tasks to fully notice the visitors and...the golem.
Sandy Posted April 29, 2015 Posted April 29, 2015 "Ooh, a shop! Can we take a peek inside, Tesni?" Ellaria said, pointing at Meladonna's Surplus.
CMP Posted April 29, 2015 Posted April 29, 2015 Atramor downed his Milk and crumpled the carton into a tiny sphere as the party unloaded onto the dock, nodding to the skiff's captain as he went off, leaving the party alone. He looked left and right down the boardwalk, seeming impressed. "Reminds me a bit of Dreida....with rock instead of sand. And dwarves instead of humans. And an underground lake insteada the sea. And probably ale instead of rum," added Atramor a tad regretfully. "Damn. Well, I s'pose we oughta take a look 'round, shop sounds as good a place as any."
Peppermint_M Posted April 29, 2015 Posted April 29, 2015 "Wait wait! Potions and things right? An elixir and remedy each. Who would make best use of the two spare remedies? Once we have sorted this out I would love some retail therapy m'lady." Tesni looked around the amazing place, on top of the mountains was her true place but this was fascinating and beautiful in its own way. (I can keep the surplus until the end for fair divvies or pass them out now on consensus. Then Shopping!)
Waterbrick Down Posted May 1, 2015 Author Posted May 1, 2015 The Party heads into Meladonna's Surplus. Inside, warm orange light washes over the crowded shop. A short humanoid with a mushroom for a head, sits behind the counter. "..." As the Party wanders around the shop they note a good deal of spores accumulating in the air. Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 1/4 Power Bonus: 5 (+3 WP) Defense: 17 Health: 35/58 Gold: 1847 GP: 69 Equipment: Mellt (WP:10,ice- and lightning-elemental; hammer), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 1/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 70 Defense: 14 Health: 57/68 Ether: 47/47 Gold: 20 Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 33 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 38/52 Gold: 20 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 3 Potions, , 2 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 31 1/2 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 7 Health: 52/52 Ether: 36/42 Gold: 151 Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.) Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)
Sandy Posted May 1, 2015 Posted May 1, 2015 Ellaria nodded at the mushroomheaded woman. "Greetings, shopkeeper! My name is Doctor Arbour, representative of the Guild of Invision of Eubric. Umm, what exactly it is you are selling here?"
Waterbrick Down Posted May 1, 2015 Author Posted May 1, 2015 The mushroom woman, waves her arms in front of her indicating the entire shop. "..." Blue spores start populating the interior of the shop.
Jebediahs Posted May 1, 2015 Posted May 1, 2015 Nur reached in his satchel for the muffler to cover his face. He was unfamiliar with the customs of this race and did not wish to cause offence so released his hold on the scarf in his bag and diplomatically inhaled deeply.
CMP Posted May 2, 2015 Posted May 2, 2015 (edited) Atramor sneezed loudly. "Uhg, damn. Reminds me of spring in the Low Kingdoms. I'm gonna take a shot in the dark and say Nur's got the right idea, this is probably just how mushroom folk have a chat." He wiped his nose and took a closer look at the metals on the counter. Edited May 2, 2015 by CallMePie
Sandy Posted May 2, 2015 Posted May 2, 2015 "Uhg, damn. Reminds me of spring in the Low Kingdoms. I'm gonna take a shot in the dark and say Nur's got the right idea, this is probably just how mushroom folk have a chat." "You might be right, Atters. It is worth a shot." Ellaria inhaled the blue spores as well.
Waterbrick Down Posted May 2, 2015 Author Posted May 2, 2015 (edited) Nur reached in his satchel for the muffler to cover his face. He was unfamiliar with the customs of this race and did not wish to cause offence so released his hold on the scarf in his bag and diplomatically inhaled deeply. "You might be right, Atters. It is worth a shot." Ellaria inhaled the blue spores as well. As Nur and Ellaria breath in the spores they feel their senses overwhelmed by a feeling of comfort. The scent is one of good company, fine times, and fond memories. In an instant the two are relieved of their earlier stresses and feel quite relaxed. After a few moments of adjustment the two find they are able to get a sense of the mushroom lady's intentions. "Welcome travelers, here in my shop you have no need to fear. Allow your cares to be lifted from your weary shoulders for but a moment in my humble shop. I have many wares, some common, others not so, feel free to look around or simply rest." Meladonna's Surplus Potion (Restores 10 health to the target.) Costs 5 gold. (Buy 5 get 1 Free). Tonic (Restores 5 ether to the target.) Costs 15 gold. (Buy 5, get 1 Free) Blind Bomb (Deals 5 damage and the blinded-effect to all opponents when used.) Costs 50 gold. (Buy 5, get 1 Free) Shovel (Allows the user to dig the ground in search of a treasure.) Costs 10 gold. (Buy 5, get 1 Free) Pickaxe (Allows the user to dig through a breakable wall or obstacle.) Costs 20 gold. (Buy 5, get 1 Free) Magnifying Glass (Allows the user to see trap triggers.) Costs 30 gold. (Buy 5, get 1 Free) Goggles (Protects from blind-effect; accessory.) Costs 40 gold. (Buy 5, get 1 Free) Miner's Gloves (WP vs. Rock Enemies is doubled; accessory.) Costs 50 gold. (Buy 5, get 1 Free) Scroll of Tongues - Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Costs 50 gold. *1 Available* Mythril - A very rare metal that can be smithed into weapons, adding 10 WP. Costs 1000 Gold. *0 Available* Atramor sneezed loudly. "Uhg, damn. Reminds me of spring in the Low Kingdoms. I'm gonna take a shot in the dark and say Nur's got the right idea, this is probably just how mushroom folk have a chat." He wiped his nose and took a closer look at the metals on the counter. Atramor finds that the metal is genuine Mythril, though slightly unpolished. Edited May 2, 2015 by Waterbrick Down
CMP Posted May 2, 2015 Posted May 2, 2015 Atramor inhales the spores (coughing slightly in the process) but is taken by surprise at the strange, comfortable atmosphere that results. "Oh...huh. That....ain't so bad." Nice to meet ya'. I assume you're Meladonna. Lovely little shop ya' have here. Don't s'pose ya'd be interested in any surface wares of ours? That's quite a scroll ya've got there." Atramor finds that the metal is genuine Mythril, though slightly unpolished. Mythril found! THE QUEST IS SUCCESSFUL!!! Atramor frowns very slightly despite the spores, holding up the small chunk of metal. "I don't seem to see this listed in your wares...how much for this little ore sample?" he questioned, curious as to the owner's reaction.
Peppermint_M Posted May 2, 2015 Posted May 2, 2015 Tesni blinked a few times and noticed the wares. "Oooh, goggles. Those look useful."
Sandy Posted May 2, 2015 Posted May 2, 2015 "I would like to buy one shovel, please" Ellaria said, offering 10 gold. "I really don't like being underground, so at least I can try to dig my way out with one."
Waterbrick Down Posted May 2, 2015 Author Posted May 2, 2015 (edited) Atramor inhales the spores (coughing slightly in the process) but is taken by surprise at the strange, comfortable atmosphere that results. "Oh...huh. That....ain't so bad." Nice to meet ya'. I assume you're Meladonna. Lovely little shop ya' have here. Don't s'pose ya'd be interested in any surface wares of ours? That's quite a scroll ya've got there." Mythril found! THE QUEST IS SUCCESSFUL!!! Atramor frowns very slightly despite the spores, holding up the small chunk of metal. "I don't seem to see this listed in your wares...how much for this little ore sample?" he questioned, curious as to the owner's reaction. "1000 Gold, unfortunately that has already been purchased by another buyer here in the city. Are you merchants? What wares do you bring to the under ground?" "I would like to buy one shovel, please" Ellaria said, offering 10 gold. "I really don't like being underground, so at least I can try to dig my way out with one." The mushroom woman takes Ellaria's gold and hands her the shovel. "The underground is actually more comforting than the expansive void of the surface realm." Edited May 2, 2015 by Waterbrick Down
Peppermint_M Posted May 2, 2015 Posted May 2, 2015 "I would like some Goggles please." Tesni handed over the gold. "We are not merchant's ma'am, bodyguarding is our job and nice shiny stuff like that always helps in those sticky situations we face."
Waterbrick Down Posted May 3, 2015 Author Posted May 3, 2015 (edited) "I would like some Goggles please." Tesni handed over the gold. "We are not merchant's ma'am, bodyguarding is our job and nice shiny stuff like that always helps in those sticky situations we face." Tensi is handed a pair of Goggles, the Fungoid's pollen turning a violet. "Oh, I thought your friend mentioned something about surface wares?" Edited May 3, 2015 by Waterbrick Down
Jebediahs Posted May 3, 2015 Posted May 3, 2015 As Nur and Ellaria breath in the spores they feel their senses overwhelmed by a feeling of comfort. The scent is one of good company, fine times, and fond memories. In an instant the two are relieved of their earlier stresses and feel quite relaxed. After a few moments of adjustment the two find they are able to get a sense of the mushroom lady's intentions. "Welcome travelers, here in my shop you have no need to fear. Allow your cares to be lifted from your weary shoulders for but a moment in my humble shop. I have many wares, some common, others not so, feel free to look around or simply rest." Nur attempts to take advantage of the spores while they're blue and rest but becomes uneasy when the spore color changes. In this foreign setting, he recognizes the need for diplomacy. "Oh, I thought your friend mentioned something about surface wares?" "Oh he did, Miss. The good Doctor is a mistress of potion making and these traveling companions, including myself are indeed her protectors as well."
Sandy Posted May 3, 2015 Posted May 3, 2015 Tensi is handed a pair of Goggles, the Fungoid's pollen turning a violet. "Oh, I thought your friend mentioned something about surface wares?" Ellaria nudged Tesni, who inadvertedly had steered away from their back-up story. "She only meant that she is not a merchant, but my bodyguard. Strictly speaking, I am not here to sell anything, either, but to establish a new trade route for the latest products of the alchemist's guild. Surely you would be interested in adding new wares to your stock, Madame Meladonna?"
CMP Posted May 3, 2015 Posted May 3, 2015 "1000 Gold, unfortunately that has already been purchased by another buyer here in the city. Are you merchants? What wares do you bring to the under ground?" "Er, milady...professor....doctor Arbor is the certified merchant here. Another buyer? Ah...got it." Atramor set the Mythril down, scratching his head.
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