Posted April 9, 20159 yr Template Lxf: http://www.brickshelf.com/gallery/nachapon/94UCSSSD/16_decal_template.lxf Decal template Quick demo build Delete template by color and export to 1st lxfml then undo undelete , but place one template outside the scene. (for make sure both lxfml to include needed bricks and decals) Delete all brick but template by color invert Move all templates in place Delete all template guide bricks _change color _export to 2nd lxfml Use ldd2povray to convert (do not render yet) 1st.lxfml and 2nd.lxfml (do NOT use part position variances) Then open 1st.ini 1st.pov 2nd.pov in POv-ray. Drag select and copy 2nd.pov's bricks part: bricks part sample: ldd_3039(array[2]{23,0},array[1]{86666},array[1][12]{{0,0,-1,-0.31106442213058472,0.95038872957229614,0,0.95038890838623047,0.31106436252593994,0,1.8326966762542725,0.73403692245483398,-1.2000001668930054}}) ldd_3039(array[2]{23,0},array[1]{86666},array[1][12]{{0,-0.99999988079071045,0,0.31106433272361755,0,0.95038890838623047,-0.95038878917694092,0,0.31106439232826233,2.9673032760620117,1.2000994682312012,1.5340409278869629}}) ldd_3039(array[2]{23,0},array[1]{86666},array[1][12]{{1,0,0,0,0.95038890838623047,-0.31106442213058472,0,0.31106442213058472,0.95038890838623047,-0.39999976754188538,0.73404121398925781,0.23269671201705933}}) ldd_3039(array[2]{23,0},array[1]{86666},array[1][12]{{0,0,1,0.31106439232826233,0.95038884878158569,0,-0.95038878917694092,0.31106439232826233,0,-1.8326966762542725,0.73404121398925781,-1.9999997615814209}}) ldd_3039(array[2]{23,0},array[1]{86666},array[1][12]{{0,1,0,-0.95038890838623047,0,-0.31106439232826233,-0.31106442213058472,0,0.95038884878158569,-2.334040641784668,0.40020030736923218,-4.5673031806945801}}) ldd_3039(array[2]{23,0},array[1]{86666},array[1][12]{{-1,0,0,0,0.95038878917694092,0.31106442213058472,0,0.31106439232826233,-0.95038890838623047,0.39999973773956299,0.73403787612915039,-3.4326968193054199}}) ldd_3039(array[2]{23,0},array[1]{86666},array[1][12]{{0,-0.99999994039535522,0,0.31106436252593994,0,0.95038890838623047,-0.95038884878158569,0,0.31106439232826233,-3.432697057723999,1.1999962329864502,4.8940415382385254}}) Then paste it into end of 1st.pov Then render the 1st.ini Copy 2nd lxfml 's brick to 1st and render Using same method can make these: HAN by Nachapon S., on Flickr Darth by Nachapon S., on Flickr sw gold by Nachapon S., on Flickr Edited April 9, 20159 yr by bbqqq
April 9, 20159 yr Well, sorry to inform you but to my practical knowledge as I said earlier elsewhere: this simply won't work as you intend to with "normal" model that has some "complicated" rotation (for example I rotate the model tiself in LDD not the LDD view) angles all around + you do not mention anywhere how did you get the right angle and position of the second brick cos if you simply place them side by side and then change its angle with help of, for example, brick 3937+3938 to simulate 3298's angle the brick will move up a bit that is not in any standard LDD value, like 1u, or 1/3u so how do you get it right then...? And there are other problems also I will mention later...but first: can you answer my question above? + also you links require having Yahoo account so no go with that for me, ah. UPDATE: Maybe because you did not say how to apply the rotation (maybe you did in those Yahoo links that are unreachable for me, I don't know), I was rotating the second brick from back underneath pins, but when I rotate it from front underneath pins the position is OK now...I rather go and play with it and reply later to avoid any misunderstanding + meantime you could actually update/change those Yahoo links in case there is everything explained cos this way one without Yahoo account have to simply try with erors
April 9, 20159 yr do NOT use part position variances) Also where in LDD2POVRAY is this one? Cos there is nothing like that there...the only thing that is somehow close to that term is "Use custom materials" or "Use part materials"...hm??? Anyway still doesn't work as it should, this is what I am getting permanently ...and yet: although if I would manage to make it somehow according to your rendered images there is still clearly visible stripe from the 3039 slope holding that decoration, so that said I am affraid this cannot be taken as a solution for me cos it doesn't look good at this point...so we have to most probably wait for the LDD brick 3298 update so it becomes decorable But meanwhile there is another thought that striked me while ago: what about using transparent box with applied texture on its one side (.png picture = our decor) and have it transformed (position and angles) by the 3298? I guess just as a principle it could work...
April 9, 20159 yr But meanwhile there is another thought that striked me while ago: what about using transparent box with applied texture on its one side (.png picture = our decor) and have it transformed (position and angles) by the 3298? I guess just as a principle it could work... Well, guys, just a few minutes later I have made it, so here is a quick simple render as a "proof of the concept" (that is: transparent box with decoration transformed by brick matrix) - I used wrong decor here (actually for a 1x2 brick) so its deformed and upside down but it doesn't matter as it is only a question of right decor there with this solution we can from now on DECORATE ANY BRICK AT ALL INCLUDING THOSE WITHOUT EXISTING DECORS P.S.: tomorrow I will post the srcipt and "How to" Edited April 9, 20159 yr by bublible
April 10, 20159 yr OK, so before I go to sleep (I almost do now, it's 04:00 morning here, gee!) I made a quick teaser-like pseudoposter for tomorrow (ehm, for today), here it is just to show you a few examles I made now, hope you will like it, so see you + thanx a lot for inspiration, bbqqq
April 10, 20159 yr Author Great work! can't wait to see your scripts. Edited April 10, 20159 yr by bbqqq
April 10, 20159 yr Great work! can't wait to see your scripts. Thanx, from you it means a lot for me as I think you are one of the most inovative members here! And yes, I am actually building mymtutorial, concept is ready,,now I have to give it a "shape", so later today I will make new separate post...
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