Calabar Posted December 9, 2016 Posted December 9, 2016 (edited) In the top bar of the editor you use to write messages. It is the button represented by two angle brackets: <> Edited December 9, 2016 by Calabar Quote
Malou Posted December 9, 2016 Posted December 9, 2016 17 hours ago, cameronmiller1988 said: This works great! any chance you could wrap blue render as well? Already done! It's buried deep in the forum : Quote
msx80 Posted December 12, 2016 Author Posted December 12, 2016 On 7/12/2016 at 11:41 PM, cameronmiller1988 said: This did not work for me on Win7 64 bit. Version 21 does. Im not sure how to post any kind of reports but If you have a guide i'd be happy to give it a shot to get you any info you need. Can you copy/paste the output in the console window (the black window) On 7/12/2016 at 7:00 PM, tanakkas said: Win10 Pro, JavaSetup8u111 ok Glad to hear! On 8/12/2016 at 2:14 AM, Malou said: For MacOS, you can use this .command file. It should do the same thing as the windows .bat file. You still need Java JDK installed for it to work : http://dl.bbqsoftwares.com/LDD/blueprint_MacOS.command.zip Or you can use this nice (but heavy) MacOS App Bundle that contain the Java JRE : http://dl.bbqsoftwares.com/LDD/Blueprint0022.dmg Thanks Malou, i'll package the .command files in Blueprint (i hope i can do it on windows) Quote
supertruper1988 Posted December 13, 2016 Posted December 13, 2016 Hello, Here is the info from the command prompt when running the blueprint.bat file. Initializing database.. Database is located in: C:\Users\cmiller\AppData\Roaming\Blueprint\database\brickcache.db Cache is up to date (1x2075) Exception in Application start method java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javafx.application.LauncherImpl.launchApplicationWithArgs(Unknown Source) at com.sun.javafx.application.LauncherImpl.launchApplication(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.launcher.LauncherHelper$FXHelper.main(Unknown Source) Caused by: java.lang.RuntimeException: Exception in Application start method at com.sun.javafx.application.LauncherImpl.launchApplication1(Unknown Source) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication$155(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at org.lwjgl.system.Library.loadSystem(Unknown Source) at org.lwjgl.system.Library.<clinit>(Unknown Source) at org.lwjgl.system.MemoryAccess.<clinit>(Unknown Source) at org.lwjgl.system.Pointer.<clinit>(Unknown Source) at org.lwjgl.system.Platform.mapLibraryNameBundled(Unknown Source) at org.lwjgl.glfw.GLFW.<clinit>(Unknown Source) at blueprint.opengl.a.<init>(Unknown Source) at blueprint.opengl.d.<init>(Unknown Source) at blueprint.opengl.b.<init>(Unknown Source) at blueprint.b.b.a.a(Unknown Source) at blueprint.Blueprint.b(Unknown Source) at blueprint.Blueprint.initApp(Unknown Source) at a.a.start(Unknown Source) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$162(Unknown Source) at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$175(Unknown Source) at com.sun.javafx.application.PlatformImpl.lambda$null$173(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$174(Unknown Source) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$148(Unknown Source) ... 1 more Exception running application blueprint.Blueprint Quote
supertruper1988 Posted December 13, 2016 Posted December 13, 2016 (edited) Additionally when I run 0.0.21 and try to generate instructions for the attached files, I get some errors. I have placed all the files in a zip archive here:https://dl.dropboxusercontent.com/u/14398544/BluePrint 0021 Error.zip This is the only file I have that is doing this. Edited December 13, 2016 by cameronmiller1988 Quote
msx80 Posted December 13, 2016 Author Posted December 13, 2016 5 hours ago, cameronmiller1988 said: Hello, Here is the info from the command prompt when running the blueprint.bat file. Initializing database.. Database is located in: C:\Users\cmiller\AppData\Roaming\Blueprint\database\brickcache.db Cache is up to date (1x2075) Exception in Application start method java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javafx.application.LauncherImpl.launchApplicationWithArgs(Unknown Source) at com.sun.javafx.application.LauncherImpl.launchApplication(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.launcher.LauncherHelper$FXHelper.main(Unknown Source) Caused by: java.lang.RuntimeException: Exception in Application start method at com.sun.javafx.application.LauncherImpl.launchApplication1(Unknown Source) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication$155(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at org.lwjgl.system.Library.loadSystem(Unknown Source) at org.lwjgl.system.Library.<clinit>(Unknown Source) at org.lwjgl.system.MemoryAccess.<clinit>(Unknown Source) at org.lwjgl.system.Pointer.<clinit>(Unknown Source) at org.lwjgl.system.Platform.mapLibraryNameBundled(Unknown Source) at org.lwjgl.glfw.GLFW.<clinit>(Unknown Source) at blueprint.opengl.a.<init>(Unknown Source) at blueprint.opengl.d.<init>(Unknown Source) at blueprint.opengl.b.<init>(Unknown Source) at blueprint.b.b.a.a(Unknown Source) at blueprint.Blueprint.b(Unknown Source) at blueprint.Blueprint.initApp(Unknown Source) at a.a.start(Unknown Source) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$162(Unknown Source) at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$175(Unknown Source) at com.sun.javafx.application.PlatformImpl.lambda$null$173(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$174(Unknown Source) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$148(Unknown Source) ... 1 more Exception running application blueprint.Blueprint This error looks like you havent unzipped all the files and subfolders of the installation zip. 4 hours ago, cameronmiller1988 said: Additionally when I run 0.0.21 and try to generate instructions for the attached files, I get some errors. I have placed all the files in a zip archive here:https://dl.dropboxusercontent.com/u/14398544/BluePrint 0021 Error.zip This is the only file I have that is doing this. This is actually some broken data in the blueprint model. You have some "ghost" submodels with no steps in it: they're a bug and will break the generation of instructions. To remove them, move away the valid submodel and remove the step completely. Quote
supertruper1988 Posted December 13, 2016 Posted December 13, 2016 Its funny I just re downloaded the zip and it works great. I did not have all the info and I thought it was quite strange. I also fixed my layout to get rid of the ghost steps. Thank you! for your help! If I could submit a couple feature requests: - When inserting a new step, it should retain the rotation data from the step previous. - Allow sub sub models to be shown when you have the "treat as a callout" checked on the sub model - In the layout page, have an option to move the step to the previous/next page so it can be arranged as needed if there is space but the layout algorithm sees it as an issue. Quote
dam yax v Posted December 17, 2016 Posted December 17, 2016 I get an error when I try to run the .bat file. here is the output from the command window: Exception in thread "main" java.lang.UnsupportedClassVersionError: blueprint/Blueprint : Unsupported major.minor version 52.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source) Quote
SylvainLS Posted December 17, 2016 Posted December 17, 2016 Wrong Java version. 52.0 means Java 8. Quote
dam yax v Posted December 17, 2016 Posted December 17, 2016 31 minutes ago, SylvainLS said: Wrong Java version. 52.0 means Java 8. Installed latest version of Java and tried to run Blueprint. The command window gave an error (which, unfortunately, I did not copy) which said that the Java version was it needed Java 7. Installed Java 7 and Blueprint worked fine, which is weird because On 4/17/2015 at 8:05 AM, msx80 said: Requirements: Java8 (revision 8u40 or better) Opengl capabilities, version 3.2 or better (if you have a semi-recent graphic card, you should be ok) Lego Digital Designer Anyway, thanks for the help. Quote
BennyT19 Posted December 21, 2016 Posted December 21, 2016 Wow I can't believe you guys sorting out the MAC thing after SOOOOOOO long, have got it running now. I downloaded the package to the desktop, jumped in terminal and did the - cd desktop/Blueprint0022 and the cut and pasted the command from the last page java -Djava.library.path=native -jar ./bin/blueprint.jar Quote
fastbjorn Posted December 24, 2016 Posted December 24, 2016 I'm trying to get the instructions for a model with about 4200 pieces. But the program is very slow. Can I do anything about that, or is the program not build for such big files? Quote
alf Posted December 29, 2016 Posted December 29, 2016 I tried Blueprint 0019 and 0020 on one of my ongoing LDD projects. They both crashed with a "null!!!" message out of nowhere, but loading and saving again in LDD misteriously solved the issue on the 0020: Rendering assembly x10 Centering viewport 1.0443491,0.30602288 Rendering assembly x20 null!!! Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java .lang.RuntimeException: java.lang.RuntimeException: java.lang.NullPointerException at blueprint.Blueprint.h(Unknown Source) at com.sun.javafx.application.PlatformImpl.lambda$null$173(PlatformImpl.java:295) [...] I also got lots of "Bounding box overflow" when (re)generating: Rendering assembly x180 Centering viewport 0.32566673,-0.5251057 Bounding box overflow Rendering assembly x190 Centering viewport 0.32566673,-0.5251057 Bounding box overflow [...] Here are a few quick suggestions for possible future releases. Pieces should not be placed in mid-air. Some parts should be grouped by default (torso assemblies, train motors... once loaded and parsed the LXF file if you scan the parts list for a "torso" probably there are "hands" parts as well, within reasonable radius). Doors and windows including a glass should be in the same step of the glass (it was funny having those door glasses stuck in mid-air for a number of pages because I forgot to manually move them before regenerating). It would be nice to have an option to add below the left pane a text list of the same pieces (something like: "1x ROOF TILE 1X2X3/74° INV, Bright Yellow"). It is difficult to spot parts less than some 30-40% visible; it would be nice to have some option to require the user to rotate the view or modify the step if visibility is below some threshold (maybe some thin guidelines on the x and y axes could be easier to implement). I had a hard time figuring where the heck that black 2x6 plate was intended for... and it was on the train wheels bearing element, hidden by the chassis. Quote
fastbjorn Posted December 29, 2016 Posted December 29, 2016 I solved my problem by cutting my LDD file in two. The biggest file was about 3800 pieces and it worked fine. By making groups in LDD I managed to get instructions for an model over 12000 pieces. Thanks for this great program. Quote
Bob De Quatre Posted January 5, 2017 Posted January 5, 2017 Yesterday I used Blueprint to start the building instructions for my new project, and everything went well. I used an old version (19), so I may need to get a newer. Things I missed are: Being able to change the background color of submodels (I'll do it in photoshop...), Adding text and common symbols, like "x2" or rotation arrows, A cup of tea. Quote
supertruper1988 Posted January 6, 2017 Posted January 6, 2017 I have used version 22 for a little bit and if you create a sub model and then place the second, third, etc set of parts on the step after the sub model then it will auto add the x2, x3, etc. You can also add arrows but it seems to be a little tough to do. You can see that here: Quote
Bob De Quatre Posted January 6, 2017 Posted January 6, 2017 @supertruper1988 Thanks for the tip. I'll try it tonight, but the submodels I'm talking about have hundreds of parts... Quote
supertruper1988 Posted January 6, 2017 Posted January 6, 2017 Hmm Id be interested to see how it works out Quote
jameseilers Posted January 6, 2017 Posted January 6, 2017 I'm having some issues with generating high resolution instructions for print, there seems to be a max size on the bounding box for displaying the model. Anyone else run into this or found a work around? I'm creating 8.5 x 11 at 300dpi which comes out to 3300 x 2550 px. Model and part zoom is only 200... Screen Shot 2017-01-06 at 10.28.36 by James Eilers, on Flickr Quote
Malou Posted January 6, 2017 Posted January 6, 2017 2 hours ago, supertruper1988 said: I have used version 22 for a little bit and if you create a sub model and then place the second, third, etc set of parts on the step after the sub model then it will auto add the x2, x3, etc. You can also add arrows but it seems to be a little tough to do. You can see that here: Awesome find! FYI, the submodel needs to be marked as a callout for it to work. Quote
supertruper1988 Posted January 6, 2017 Posted January 6, 2017 3 hours ago, jameseilers said: I'm having some issues with generating high resolution instructions for print, there seems to be a max size on the bounding box for displaying the model. Anyone else run into this or found a work around? I'm creating 8.5 x 11 at 300dpi which comes out to 3300 x 2550 px. Model and part zoom is only 200... Screen Shot 2017-01-06 at 10.28.36 by James Eilers, on Flickr I too am having this issue at a similar resolution. I have been doing all my instructions at 300 dpi and I use 250% assembly zoom and 150% text zoom. I have not found a work around. Quote
jameseilers Posted January 6, 2017 Posted January 6, 2017 Having some options between 1 step per page and cram as many steps as possible would be nice as well. Quote
ThinkCleverAndSmart Posted January 9, 2017 Posted January 9, 2017 Hi msx80, I just installed the program on my Mac, and it works very nicely. But I did think about the logo as it's in a very low resolution, and it has that big blue box around it. So, I thought about making a new one for you, if you want to use it. I based it on the same blue 1x1 plate as you are currently using. I did however change the angle a bit to make it fit in with peoples programs in the Dock (mac) or in the TaskBar (windows). Are you interested in using it in your program? If so, can I post a link directly here so you can see it? //ThinkClever Quote
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