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Posted

Generally would your enemy not flee away from you if you are inept enough to allow them the opportunity? We are taught that a true warrior does not let his enemy flee, that he is destroyed and trampled beneath our feet. We call it Sending them to ground.

keliim agrees "A real warriors spirt! "Sending them to the ground", ecual sending them down, South."

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Posted

"I'm not sure about that connection, leader, but... Maybe the solution to this does lurk later in here. Let's move South. How d'you think that relates to the handles, though...?"

Posted (edited)

OoC: Actually don´t have a clue on this one, I don´t like riddles, especially if they don´t have or have little to anything to do with the challange.

"I don´t, just trying out something. Was thinking if we move the handles to point down to the ground!

Alright, whatshall we do, should we move on and think of this later?"

Edited by Mencot
Posted

"I say that we try keliim's idea first then move on."

"Thou mean rotating all the handles, directing to the ground? Yea, that be my only idea and option. What do thou others think, Terry, Muradin?"

Posted (edited)

OoC: Scuba said he was gonna be gone for a few days, dunno if he has returned yet but he hasn´t comment on any topics in Heroica. So i will play his part.

Calamity agrees to do as the others.

EDIT: I can see Scuba being Online right now, so if he wants to give an opinion to what we should do, u r welcome. If not we go with what I said. :sweet:

Edited by Mencot
Posted (edited)

QM NOTE: I will take your command for him since we have been here a while already.

The four party members on the Handles look from one another, Keliim carefully counts down 3, 2, 1, and each of them pushes DOWN on their plunger with all of their strength. The handle posts slam downward shattering the crystal embedded in their base. There is a great flash of light as all four posts ignite. When the party opens their eyes the chains have been shattered and the key lies unmarred among shards.

Party leader please divide the loot.

LOOT

topaz_10.jpg Topaz Key (WP 1, Electricity Elemental Staff)

Crystal Shard X6 (Treasure item, worth 20 Gold)

With the Third Key in hand the party must decide where their journey will take them next.

Edited by Asphalt
Posted (edited)

Keliim protects his face with his raised hand when the device goes off. He can see that the keystaff is released, he takes it from its holder.

And gives it to Rethinal.

"That was actually moo easy than expect'd." He picks up some of the shards that had fallen on the floor, "Hmm, these look as they couldst be of some value."

There is 6 shardpieces so Keliim gives 1 shard to Everybody in the current party.

"Terry, thou said we should head South, thou have some specific room?"

Keliim goes to the door heading south.

Edited by Mencot
Posted

The heroes find themselves in the emptyroom, Keliim searches the room and especially the spiderwebs if there would been something left there but dust.

He tells the others about the map visualization he has made so far.

17910524213_ecd1709a0a_z.jpg

Posted (edited)

Keliim looks about the room. Hidden among the dust and debri is an old weapon. It is rusty and caked with age. It must have been here for quite some time.

crossb10.jpgCrossbow(WP3, ranged)

Aside from that he finds nothing of note or value.

Edited by Asphalt
Posted

Keliim looks at the old corssbow, whips off some of the dust and checks the mechanism. "Seems still to work like a charm." He shows it to Aristune and hands it over, "This could be useful, right!"

Posted

Aristune Equips the Crossbow

aristu11.jpg

It's old, but still seems serviceable. Better than throwing punches at the beasts. I mean no disrespect, but we will never complete this trial if all we do is double back where we have already been.

Posted

I mean no disrespect, but we will never complete this trial if all we do is double back where we have already been.

"Aye, totally true. Terry had some idea going south but don´t wot what he meant. Lets test going East here. Keliim goes to the door headin east. "Letssee what is inside hither."

Posted

The Party goes East into a room, noticeably warmer than the other. Not Uncomfortable, but the sweat begins to flow immediately. As they look around they see why. The room swarms with reptiles.

reptil10.jpg

The Creatures all raise their heads, dark eyes gleam in the light of the globes. Fangs are bared and hisses emanate from the mouths of each animal. How will the party react?

Posted

aristu11.jpg

These are typical desert dwellers my friend. It would seem the Parlor has been stocked with locals. Sand Dragons, Golden Vipers, Oasis Vipers, and a Queen Cobra. Nothing you would want to find in your bedroll, deadly all. Quite the challenge.

Posted (edited)

OoC: Can you put up our current stats, what is my health situation before we attack? If I need to take a potion.

"That Queen cobra is gonna give a nice snakeskin! Lets get ride of these?"

Edited by Mencot
Posted (edited)

The Party

15525882464_c28b5cf268_t.jpg

Kelim the Cruel (played by Mencot)

Age 35, male human

Level 8 Barbarian

Power: 13 (8+5)

Power Bonus: 0

Health: 9/15 (8+7)

SP: 2 (4 against Free Hits)

Gold: 19

Equipment: Dwarven Orichalcum one handed battleaxe (WP: 5), wolf fur coat(Prop) Heroic Helm (Headwear, SP:2, Helm's SP doubles on free hits)

Inventory:

Consumables: x4 Potion, Grand Potion, Smoke Bomb, Poison

Artefacts: Order Imperial Longsword (WP: 5),Really Hard Helmet (SP: 2, Immunity to Rock)

Misc: Shovel, Crystal Shard (Treasure item, worth 20 Gold)

16895570282_2f08bd649b_t.jpg

Calamity (played by Scubacarrot)

24 year old human Mage

Level 4

Power: 7 (4+ 3) (Spells X2 against Humanoid/Luminous)

Health: 8/8 (5+3)

Ether: 1/8 (5+3)

Gold: 17

Equipment: Skull-Topped Staff (WP: 3, staff),

Inventory: X2 Potion, Tonic, Amethyst, Remedy

Sapphire Portal Key (SP1, wind Elemental, Staff)

Gloves of the Falcon Brotherhood (worth 15 gold to the right fashion forward collector.) Crystal Shard (Treasure item, worth 20 Gold)

16967108475_092a320e79_m.jpg

Rethinal (played by Rconn0)

58 year old Were-Eagle cleric

Level 4

Power: 7 (4+3)

Health: 11/12 (9+3)

Ether: 3/8 (5+3)

Gold: 17

Equipment: Small hammer

Inventory: 4X Remedy, 2X Tonic, Topaz Portal Key (SP1, Lightning Elemental, Staff)

Tools: Chiton Pickaxe (Allows the user to dig through a breakable wall or obstacle.)Crystal Shard (Treasure item, worth 20 Gold)

m0BoJW5.png

Terry Yelnats (played by Endgame)

Level 4 Mage

HP: 8/8 (5+2)

Ether: 8/8 (5+3)

Power: 7 (4 +3) (Spells X2 against Flying and Vermin)

Gold: 17

Equipment: Cattle Prod Staff (WP: 3)

Inventory: X2 Potion, Remedy, Sapphire, 2X Bat Guano (can be thrown at an enemy to cause the Blind Effect)

Misc: Bedroll, Crystal Shard (Treasure item, worth 20 Gold)

rsz_haggard.png

Muradin Falstad (played by Cryos)

47 year old male dwarf

Level 4 Barbarian

Health: 9/11

Power: 7 (4+3)

SP:1

Gold: 7

Equipment: Granite Hammer (WP:3),Chiton Breastplate (SP:1, suitable for barbarians, knights, rogues, rangers, beast warriors, cannoneers, dragoons, harlots, inflitrators, marauders, minstrels, regulators, skirmishers, vindicators and winged warriors; bodywear.)

Artefacts:

Inventory: X3 Potion, Mead, Shovel, Crystal Shard (Treasure item, worth 20 Gold)

aristu11.jpg

Aristune (NPC)

26 year old Human

Level 6 Ranger

Health 10/11

Power 9 (6+3)

SP 3

Gold 0

Equipment: Initiates Brigandine (SP 3 Bodywear, usable only by Aristune) Crossbow (WP 3, ranged)

Inventory: Bone, Crystal Shard (Treasure item, worth 20 Gold)

Emerald Portal Key (SP1, Wood Elemental, Staff)

OoC: Can you put up our current stats, what is my health situation before we attack? If I need to take a potion.

"That Queen cobra is gonna give a nice snakeskin! Lets get ride of these?"

aristu11.jpg

Such Haste. Remember how rushing in ended at our last encounter.

Edited by Asphalt
Posted (edited)

Such Haste. Remember how rushing in ended at our last encounter.

"Aristune, thou know these kind of animals. Thou got any snakecharm?"

Edited by Mencot
Posted (edited)

As Keliim's aggressive words the animals turn their gaze upon him. Several of the creatures hiss aggressively.

Aristune cocks his head and listens. Then lets out a small chuckle.

sand_d10.jpgHe quakesssss with feeeaaarrrr,

golden10.jpgThe dessert is not his hooooommmmmeeeee.

sand_v10.jpgHe smells of cold, but his bloddd will fill usssssss.

aristu11.jpg

These creatures find it amusing that you feel no fear of their bite.

Edited by Asphalt
Posted (edited)

"I have no fear for any of the things from the animalkingdom. Back home we lived in symbios with the animals and nature around us but we had little of snakes and reptiles there, too cold I guess. Can thou speak with these?"

keliim looks at the snakes hissin and lets out a smirk.

Edited by Mencot

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