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Posted (edited)

This battle was over but the journey here was just begining. Keliim holds on to the loot for now. "Yes good Calamity, check the dead falcon brother and also check if it has any other wounds that are not made By the beetles. At the same time, take and hold on to that key. We will be gettin back to the saferoom next."

Edited by Mencot
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Posted

"Now, who do we have here?"

Calamity checks the corpse.

dead_b10.jpg

Calamity moves up an examines the body. It is obviously a Falcon Brother, perhaps one of the men sent into the Parlor to investigate the loss of the initiates. In addition to marks caused by the pinchers of the Carrion Beetles as they attempted to clear him from the room Calamity can see evidence that he was attacked by multiple assailants using a variety of weapons. She cannot tell what exactly what was used, but there are bruises and gashes obviously caused by man-made instruments. This man was killed by other men.

Clasped within his hand is one of the objects of the parties search. The Indigo Portal Key. The Party has claimed their first of the five tickets out of the Parlor.

blue_s10.jpgSaphire Portal Key (SP1, wind Elemental, Staff)

Posted (edited)

After the examine of the body and finding out he was wounded or slain by human made weapons, Keliim says: "As I guessed and feared, the Caliphs problem with this place seems to walk on two feet but who or what and why!. The mystery thickens."

The big man walks over to the dead beetles, grabs them by the horn, pulls the head of and after that removes their horns. He puts the horns in his bag.

"Then he says:Lets search the room."

Edited by Mencot
Posted

Other than various corpses, Keliim finds nothing of note in the room.

NOTE: Keliim needs to distribute the loot before you can move on.

Posted

"Lets return to The saferoom, shall we!"

As they walk back, Keliim gives the​​ Armor to Rethinal and the Pickaxe to Muradin.

Posted

"Lets return to The saferoom, shall we!"

"Yerright... an' thanks for the assist back there." The dwarf said grudgingly as he took the pickax. He clutched the hole in his chest plate where the carrion's horn had bored itself into, trailing behind the group it was apparent the dwarf was having difficulty keeping up with the party, more than his pride would reveal.

Posted

"Lets return to The saferoom, shall we!"

As they walk back, Keliim gives the​​ Armor to Rethinal and the Pickaxe to Muradin.

QM NOTE: Rethinal is unable to wear that armor as it is not usable by Clerics.

Posted (edited)

QM NOTE: Rethinal is unable to wear that armor as it is not usable by Clerics.

OoC: Ah, sorry. Somehow got those mixed up when I wrote the comment.

OoC: Ah, sorry. Somehow got those mixed up when I wrote the comment.

"Yerright... an' thanks for the assist back there." The dwarf said grudgingly as he took the pickax. He clutched the hole in his chest plate where the carrion's horn had bored itself into, trailing behind the group it was apparent the dwarf was having difficulty keeping up with the party, more than his pride would reveal.

"Thy be welcome" Keliim looks at the hole in the dwarves armor "thou would be in ne'd of a new arm'r?, just wondering because the birdman ov'r thither can´t lay-to that new arm'r of his after all!"

Edited by Mencot
Posted

QM NOTE: Just checking for stats. So now Muradin gets the armor and Rethinal the Pickaxe. Cryos make sure you post that you are equipping it.

The Party returns to the FOUNTAIN ROOM. It is as they left it. The most bizarre thing though, is that even though they entered through a different door, the statue of the Caliph is again facing them as they enter.

healin10.jpg

What will the party do?

Posted (edited)

"Look at the things on the wall. The room has rotated."

Calamity searches for a pivot point on the statue.

"Nevermind, carry on, doing hero things."

Edited by Scubacarrot
Posted

As far as she can tell everything is firmly rooted in place. But this room certainly feels different than the others they were in.

Posted (edited)

QM NOTE: Just checking for stats. So now Muradin gets the armor and Rethinal the Pickaxe. Cryos make sure you post that you are equipping it.

OoC: If Cryos is okay with changing the stuff the other way, sorry for the mess up :sceptic:

As the party walks into the saferoom, the statue of the Caliph is looking down on them. As if he was watching them. Keliim says: "That statue is so wierd."

He walks up to it and looks it in the eyes, turns around and says: "Some of ye are hurt and tir'd, we will rest hither f'r a while!"

Keliim sits down on his knees, puts the axe in front of him and closes his eyes.

Edited by Mencot
Posted

QM NOTE: Barbarians and characters with a BEDROLL will be fully restored by resting. All other will need to be healed by magical or medicinal means.

Posted (edited)

QM NOTE: Barbarians and characters with a BEDROLL will be fully restored by resting. All other will need to be healed by magical or medicinal means.

OoC: Yes, i know. Terry and Rethinal are wounded so those should heal, Terry use bedroll and Rethinal use his healing ability. And rest to regain ether, also Calamity should rest to regain some ether.

This was my intention, when I said "we rest here" and also to do some RP, I think it seems a bit strange that there has been little or almost any talk between the characters. But it is up to everybody to decided if they wanna do some talk or be quiet.

OOC: Can I use my healing abilities outside of combat?

RETHINAL DRINKS A POTION.

OoC: Now when we are resting here Rethinal should use his ability to heal and not use a potion. We may need those later. :wink:

Keliim opens his eyes and looks at the others, Rethinal is closest to the barbarian so he asks him and trying to get to know the people he is working with: "what brings thou to Eubric and Heroica?"

Edited by Mencot
Posted

Ooc: Can I change that action? If so then RETHINAL USES HEAL.

"Well I came from far to the South all the way to here in search of the bards tales of a wonderful land called Eubric, so I came here and decided to stop at the hall."

Posted (edited)

Rethinal Uses his faith to heal his wounds and Terry is able to make use of his bedroll to replenish himself.

The Party

15525882464_c28b5cf268_t.jpg

Kelim the Cruel (played by Mencot)

Age 35, male human

Level 7 Barbarian

Power: 12 (7+5)

Power Bonus: 0

Health: 14/14 (8+6)

SP: 2 (4 against Free Hits)

Gold: 15

Equipment: Dwarven Orichalcum one handed battleaxe (WP: 5), wolf fur coat(Prop) Heroic Helm (Headwear, SP:2, Helm's SP doubles on free hits)

Inventory:

Consumables: x4 Potion, Grand Potion, Smoke Bomb, Poison

Artefacts: Order Imperial Longsword (WP: 5),Really Hard Helmet (SP: 2, Immunity to Rock)

Misc: Shovel

16895570282_2f08bd649b_t.jpg

Calamity (played by Scubacarrot)

24 year old human Mage

Level 3

Power: 6 (3+ 3) (Spells X2 against Humanoid/Luminous)

Health: 7/7 (5+2)

Ether: 4/7 (5+2)

Gold: 13

Equipment: Skull-Topped Staff (WP: 3, staff),

Inventory: X2 Potion, Tonic, Amethyst, Remedy

Sapphire Portal Key (SP1, wind Elemental, Staff)

16967108475_092a320e79_m.jpg

Rethinal (played by Rconn0)

58 year old Were-Eagle cleric

Level 3

Power: 6 (3+3)

Health: 11/11 (9+2)

Ether: 3/7 (5+2)

Gold: 13

Equipment: Small hammer

Inventory: Potion, X4 Remedy, Tonic

Tools: Chiton Pickaxe (Allows the user to dig through a breakable wall or obstacle.)

m0BoJW5.png

Terry Yelnats (played by Endgame)

Level 3 Mage

HP: 7/7 (5+2)

Ether: 7/7 (5+2)

Power: 6 (3 +3) (Spells X2 against Flying and Vermin)

Gold: 13

Equipment: Cattle Prod Staff (WP: 3)

Inventory: X2 Potion, Remedy, Sapphire,

Misc: Bedroll

rsz_haggard.png

Muradin Falstad (played by Cryos)

47 year old male dwarf

Level 3 Barbarian

Health: 10/10

Power: 6 (3+3)

Gold: 3

Equipment: Granite Hammer (WP:3),

Artefacts:Chiton Breastplate (SP:1, suitable for barbarians, knights, rogues, rangers, beast warriors, cannoneers, dragoons, harlots, inflitrators, marauders, minstrels, regulators, skirmishers, vindicators and winged warriors; bodywear.)

Inventory: X3 Potion, Mead, Shovel

Edited by Asphalt
Posted

"Alright, tales of a wonderful land, land of dream perhaps. How hast the place fulfill'd the tales so far?"

It's alright I guess lots of opportunities to make a name for myself but it's very loud.

Posted

Terry rolls out of his bedroll, feeling better... despite his wounds still being there.

"Where do you think we should go next? I've lost track of this place, admittedly..."

Terry shifts uncomfortably...

Posted

OoC: Don´t know but the lack of bedrolls will give us some problems.

Questions to the QM: Is it possible to borrow Bedroll from player to player or is that forbidden?

The portal keys as magical weapon power, right?

It's alright I guess lots of opportunities to make a name for myself but it's very loud.

"Loud the Heroica Hall, thou be probably very true about that."

"Where do you think we should go next? I've lost track of this place, admittedly..."

Keliim gets up and says "I think 'tis time to keep on moving" Looks at Terry and answers "I think we will take the west do'r from this room."

The big man goes over to the west door in this room and pushes it open.

Posted

QM NOTE: I am going to rule against the ability to swap a bedroll between players while in the safe room. If it changes hands after you leave and then you return that is different.

The Barbarian opens the door onto another nearly identical room. A plethora of small furry shapes sit nestled into carved platforms on the walls. On the far side of the room is the body of another dead man leaning against a chest.

bat_ro10.jpg

Posted

"Calamity, any chance that key you picked up could unlock that door? Looks fortified..."

Terry goes over and sees if the steel door could be opened, but doesn't dare open it, lest giant land sharks came out or something.

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