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Posted (edited)

Earlier was to scary reading whole 16 pages ;) I stopped at like 3rd. Now I found discussion you talking about. Everything is clear now, thx :)

:laugh: No problem :thumbup:

Edited by bublible
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Posted (edited)

New - way better (metallic is now metallic and not mirror etc.) - materials for BlueRender:

ORIGINAL BR v0.004 materials:

20150805_brspecialmaterials-originals.jpg

...and finally here are my own materials I was mentioning above (compare yourselves!)

20150805_brspecialmaterials.jpg

Edited by bublible
Posted

I'm trying to play with the background color to render a model on a transparent (PNG transparency) background, but it doesn't seem possible, is it?

Hi, no there's actually no way to render with transparent background. I need this too for some experiments, i'll see if i can add it.

New - way better (metallic is now metallic and not mirror etc.) - materials for BlueRender:

ORIGINAL BR v0.004 materials:

20150805_brspecialmaterials-originals.jpg

...and finally here are my own materials I was mentioning above (compare yourselves!)

20150805_brspecialmaterials.jpg

Looks great! i'll answer in the issue tracker later, i'm in vacation so i won't be very present :)

Posted

Looks great!

Thanx :classic:

i'll answer in the issue tracker later, i'm in vacation so i won't be very present :)hing

Ha, and I was wondering "Why he does not replay at all to anything lately?" - so now I know why... :laugh:

Have a good vacation, Nicola! :wink:

Posted

I love this software. Would it be possible to add a Render Queue? I have an older machine so renders can take up to 5 minutes for simple models and so I would like to set it to render a few at a time whilst I do other things around the house.

And I have read forwards and back, does this work on mac at all? I have a mac that I use as a media server so having it render in the back ground would be easy to do.

Posted

And I have read forwards and back, does this work on mac at all? I have a mac that I use as a media server so having it render in the back ground would be easy to do.

It should as it's a JAVA program.

Posted

I got it working! I didnt see that you had updated the first post since I last checked.

Another question, how do I make the renders less shinny/reflective?

In this example I know the road plates are not this reflective in real life and the side of the truck shouldn't have a reflection of the road plate.

UluoCOg.png

Posted (edited)

I got it working! I didnt see that you had updated the first post since I last checked.

Another question, how do I make the renders less shinny/reflective?

In this example I know the road plates are not this reflective in real life and the side of the truck shouldn't have a reflection of the road plate.

It's known problem wirh BR default material refl setting too high, so you can do this: find all occurances of "refl 0.2" and change it to like "refl 0.05" (this is exactly the setting I personaly am using and I am more than happy with it)

Quick question on positioning lighting or direction of lighting, is there somewhere to reference this, also nice material render's.

Thanx :wink:

And as for the lights: you can use let's say Spherical light type and place it in 3D space using "center" attribute which simply tells the light where it should be placed (there are 3 floats representing X, Y and Z axes)

BTW:

Here is the latest improvement I made for BR regarding our old very well known problem of too dark glasses: as you may seen with my code glasses are now much more clear (so the object behind it is visible) and also they are not that dimm when somewhere further from light or in a half-shadow - they actually almost "shine" there, see those 2 round 2x2 trans-dark blue bricks on the reactor compared to original BR materials render (you all just need to wait for @msx80 to implement it into next BR official update), see this preview image (better click on the image to see it in full resolution as it is too shrinked in this overview):

20150811_brnomoretoodarkglasses.jpg

Edited by bublible
Posted

Any plans on making a renderer for LDraw? I'm sick of waiting hours for POV-Ray to finish for worse looking results! Thanks.

Actually it already is WIP, so just wait a bit more (@msx80 is currently on vacation)... :wink:

Posted

I didn’t see any reference to Linux in the thread but if someone got this problem, you need a version from Oracle, not the totally open source version (openjdk / openjre):

Error: Could not find or load main class bluerender.BlueRender

The problem is loading the class, not finding it.

Probably a missing cryptography algorithm in the open source version.

Posted

I dont know how to start it

Download the file, extract it and inside that extracted folder run file named "bluerender.bat" - that's it + you should also definitely read @msx80's initial message of this post as for the dependencies... :wink:

Posted (edited)

Download the file, extract it and inside that extracted folder run file named "bluerender.bat" - that's it + you should also definitely read @msx80's initial message of this post as for the dependencies... :wink:

When I do it says this

Exception in thread "main" java.lang.UnsupportedClassVersionerror: bluerender/Bl

ueRender : Unsupported major.minor version 52.0

at java.lang.ClassLoader.defineClass1(Native Method)

at java.lang.ClassLoader.defineClass(Unknown Source)

at java.security.SecureClassLoader.defineClass(Unknown Source)

at java.net.URLClassLoader.defineClass(Unknown Source)

at java.net.URLClassLoader.access$100(Unknown Source)

at java.net.URLClassLoader$1.run(Unknown Source)

at java.net.URLClassLoader$1.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)

Press any key to continue . . .

I press any key and it closes

EDIT: Aha! Installed java 8! :purrr:

Edited by Block_Smarts Lego Technic
Posted (edited)

When I do it says this

Exception in thread "main" java.lang.UnsupportedClassVersionerror: bluerender/Bl

ueRender : Unsupported major.minor version 52.0

at java.lang.ClassLoader.defineClass1(Native Method)

at java.lang.ClassLoader.defineClass(Unknown Source)

at java.security.SecureClassLoader.defineClass(Unknown Source)

at java.net.URLClassLoader.defineClass(Unknown Source)

at java.net.URLClassLoader.access$100(Unknown Source)

at java.net.URLClassLoader$1.run(Unknown Source)

at java.net.URLClassLoader$1.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)

Press any key to continue . . .

I press any key and it closes

EDIT: Aha! Installed java 8! :purrr:

So do I understand it right that after installing JAVA it runs OK now = problem solved? :look::classic:

Edited by bublible
Posted

Cheers, my good sir--this has, so far, been perfect for my smaller rendering needs (though of course I'll need to experiment a bit more to see how it handles larger builds and other tomfoolery). :thumbup:

Any word on Bublible's materials for metallic parts being added to the base software? I'd love to get a nice rendering of this dragon using those materials:

20053137233_8203836daa.jpg

Even if it's not in the pipeline, could someone possibly link me to a tutorial on how to implement it myself? (I'll also search through the topic myself, but I do tend to get lost in the jargon, so there's a good chance I'll miss it. :blush: )

Posted (edited)

How do I insert a .obj into the scene?

Like this (example):

object
{
 noinstance
 type file-mesh
 name "endlessbg"
 filename Z:/_LEGO_/__MOC__/_OBJ_/endlessbg.obj
 smooth_normals true
}
instance
{
 name instance_endlessbg
 geometry endlessbg
 transform
 {
 	 scale 100 10 40 1
     rotatey -155.4
     translate -150 0 -500
 }
 shader plocha
}

Cheers, my good sir--this has, so far, been perfect for my smaller rendering needs (though of course I'll need to experiment a bit more to see how it handles larger builds and other tomfoolery). :thumbup:

Any word on Bublible's materials for metallic parts being added to the base software? I'd love to get a nice rendering of this dragon using those materials:

Even if it's not in the pipeline, could someone possibly link me to a tutorial on how to implement it myself? (I'll also search through the topic myself, but I do tend to get lost in the jargon, so there's a good chance I'll miss it. :blush: )

Here is link to my materials:

http://lego.queryen....als_bublible.sc

1. download my .sc file

2. open your .sc file and implement all my modified materials - save your now modified .sc file

3. render your model

Some stunning results produced, will have to dust off LDD and try it out.

Glad you like it... :wink:

Edited by bublible
Posted

I love this software. Would it be possible to add a Render Queue? I have an older machine so renders can take up to 5 minutes for simple models and so I would like to set it to render a few at a time whilst I do other things around the house.

And I have read forwards and back, does this work on mac at all? I have a mac that I use as a media server so having it render in the back ground would be easy to do.

Yes it does work on mac, info on the first page (i think you already saw that :))

About render queue, there is no way actually, but you could start more instances of the program and have them all work at the same time.

Any plans on making a renderer for LDraw? I'm sick of waiting hours for POV-Ray to finish for worse looking results! Thanks.

Not in any near future, sorry :)

I didn’t see any reference to Linux in the thread but if someone got this problem, you need a version from Oracle, not the totally open source version (openjdk / openjre):

Error: Could not find or load main class bluerender.BlueRender

The problem is loading the class, not finding it.

Probably a missing cryptography algorithm in the open source version.

Looks like your java command was wrong, it couldn't find the main class. Check your classpath parameter on the java command

Cheers, my good sir--this has, so far, been perfect for my smaller rendering needs (though of course I'll need to experiment a bit more to see how it handles larger builds and other tomfoolery). :thumbup:

Any word on Bublible's materials for metallic parts being added to the base software? I'd love to get a nice rendering of this dragon using those materials:

20053137233_8203836daa.jpg

Even if it's not in the pipeline, could someone possibly link me to a tutorial on how to implement it myself? (I'll also search through the topic myself, but I do tend to get lost in the jargon, so there's a good chance I'll miss it. :blush: )

They'll very probably be in the next release.

Posted

Not in any near future, sorry :)

Yea, but at least it is in a future abilities list for sure as of Bitbucket tracking web...so all of you who would like to have this (including myself) can cherish yourself with the idea for that time. :grin:

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