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Posted

Has anyone figured out how to make Bluerender and Blueprint work once you've expanded the db.lif file?

I did that and re-named the .lif file in order to use newer bricks in LDD. However, Bluerender and Blueprint want that file. Any ideas?

  • 2 months later...
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Posted

Hi everybody, I just downloaded Bluerender and it works like a charm. Except on one particular model. When I attempt to render the design (be wireframe preview or proper) it runs the code like normal but then says exception found on thread ... OutOfMemory. The thread number gets one bigger every time I try to render unless I close the software, try again and it starts back at 5. I was wondering if anyone knows how to help. I’ve tried removing the brick on that line but to no avail. If you know what to do I’d really appreciate the help.

  • 2 weeks later...
Posted

It may help if you upload your model for checking, even so it is a problem with bluerender. 
 

what also may help is to delete parts of the model and then safe it as a new file to find out which particular part is the one making trouble. 

Posted
On 8/17/2020 at 9:51 AM, BrickHeadBoy said:

Hi everybody, I just downloaded Bluerender and it works like a charm. Except on one particular model. When I attempt to render the design (be wireframe preview or proper) it runs the code like normal but then says exception found on thread ... OutOfMemory. The thread number gets one bigger every time I try to render unless I close the software, try again and it starts back at 5. I was wondering if anyone knows how to help. I’ve tried removing the brick on that line but to no avail. If you know what to do I’d really appreciate the help.

There is an upper limit in Java especially the older Java that this requires. You likely have too large of a model for the renderer to handle. The only solution to not use another render is to add more ram to your computer. 

Posted

Buying more RAM may not be enough.

The maximum size a Java program can use is limited by four paramaters:

  1. the physical size of your RAM (itself limited by your machine),
  2. the available memory on your system (IOW, what the other applications leave),
  3. your OS:
    — Windows 10 Home can’t use more than 256GiB of physical RAM (but it’s generally not used on machines that can accept more),
    — Windows 32bits limits the RAM to 2GiB per process, max 3GiB if the system and application are set for large addresses,
    — and for Win 64bits the limit per process is also 2GiB, but with a max of 8TiB for large addresses,
  4. Java’s own limit (“chosen at runtime”).

The 4th limit can be checked with the command “java -XX:+PrintFlagsFinal -version | findstr MaxHeapSize” on Windows (replace “findstr” with “grep” on unix or Mac).  Divide the value by 1,073,741,824 to get GiB (that’s 1024x1024x1024).  You can set that value higher (or lower) with the option “-Xmx#” (e.g. edit bluerender.bat and add “ -Xmx8G ” after “java” (with spaces around!) to set it to 8GiB).  (If you type “java -Xmx4G -XX:+PrintFlagsFinal -version | findstr MaxHeapSize”, it should show “4294967296”.)

But again, that won’t change anything if the three other limits are lower.

 

  • 3 months later...
Posted

Does anyone know where I can download the latest Bluerender? Im still using the 0.005 beta version and someone here mentioned a 0.006. Normally it works fine but this time I have a 5000+ piece model (Im actually only rendering two minfigs for the purposes of a Lego World Builder project) and it doesnt render, says something along the lines of java out of data. I did read above where some of you have rendered BIG projects with no problems so any ideas how to fix this? It appears to work for a smaller model, at least on the wireframe preview which I couldnt even get to work on this 5000 piece LDD project.

Posted
56 minutes ago, Brickchap said:

Does anyone know where I can download the latest Bluerender? Im still using the 0.005 beta version and someone here mentioned a 0.006. Normally it works fine but this time I have a 5000+ piece model (Im actually only rendering two minfigs for the purposes of a Lego World Builder project) and it doesnt render, says something along the lines of java out of data. I did read above where some of you have rendered BIG projects with no problems so any ideas how to fix this? It appears to work for a smaller model, at least on the wireframe preview which I couldnt even get to work on this 5000 piece LDD project.

Bluerender0006 is unofficial - but you can can get it here: https://yadi.sk/d/mqMt2o9238H8QY

Posted (edited)

How about you send me your model and I’ll try ? 

I also downloaded the zip from the link and did a shasum (SHA checksum) of all files and they are similar to the files I have already on my computer.

Also I ran it through Virustotal and it didn't detect any Malware / Virus: https://www.virustotal.com/gui/file/7bb39a49129b7aa5761802798bdcb32cda84a2dd68724b8d1af69d82924aa8e6/detection

Edited by M2m
  • 3 months later...
Posted (edited)

I just downloaded Bluerender, but whenever I try to open it but it appears, the program cannot be started because VCRUNTIME140.dll is missing from your computer. How do I solve this problem?

Edited by Calabar
Posted (edited)
18 hours ago, NextLevel5523 said:

I just downloaded Bluerender, but whenever I try to open it but it appears, the program cannot be started because VCRUNTIME140.dll is missing from your computer. How do I solve this problem?

Where did you download Bluerender from  ? I don't think it needs this dll

Edited by Calabar
Posted
20 hours ago, M2m said:

De onde você baixou o Bluerender? Eu não acho que precisa dessa dll

never mind! already solved the problem! just download C ++ from the official microsoft website!

I know it is not part of this topic but I wanted a help, when I try to put a photo on the website it says "maximum total size 20.61KB" and the photo does not upload, how do I make it not happen?:sceptic:

Posted
On 4/10/2021 at 10:42 PM, NextLevel5523 said:

I know it is not part of this topic but I wanted a help, when I try to put a photo on the website it says "maximum total size 20.61KB" and the photo does not upload, how do I make it not happen?:sceptic:

You need to upload your image on an external site and then add the URL, it will be automatically embedded.

  • 1 year later...
Posted (edited)

Hi'all,

Hope you can help me, i've added the new parts to LDD using the LIFExtractor, then created a new db.lif file with LIFCreator. However, still get an error when starting BlueRender v0.0.0.6beta...

» https://imgur.com/a/VMkLraK

Any thought?

Thanks in advance

 

Edited by RaceJay
Re-upload
  • 3 weeks later...
Posted
On 11/12/2022 at 9:56 AM, RaceJay said:

Hi'all,

Hope you can help me, i've added the new parts to LDD using the LIFExtractor, then created a new db.lif file with LIFCreator. However, still get an error when starting BlueRender v0.0.0.6beta...

» https://imgur.com/a/VMkLraK

Any thought?

Thanks in advance

 

Oh good, then maybe you can help me. I tried using LIFCreator to make a LIF that can be used by Bluerender just now, but for some reason when I tried to do the render, there were still parts missing.

Textures and lighting are fantastic, though. I can't wait to see how good it looks when I get it working properly.

  • 2 months later...
Posted
On 7/25/2015 at 1:58 PM, ___ said:

UPDATE:

@msx80

I just have successfully implemented transform{} block for Point, Directional and Spherical lights (actually had to make new Matrix4 to Point3 method in Matrix4.java which is invoked in case the call comes from Light object during SCParse period...ehm, except IBL and Sunsky, of course) yet leaving all as it was originaly before so one can have either "p" (original option) or newly "transorm{}" (assuming ONLY "translate" and "lddbrick" attributes are used - didn't test what would happen if also "scale" and "rotation" would be in place, beware guys! :grin: ) by which we can now easily PLACE ANY LIGHT EXACTLY TO A BRICK POSITION + ADDITIONAL MANUAL FINETUNING enabling us to do things like lights inside cockpit/room or night lamps lighting in the dark at the exact position as our "lamp" brick without long head aching process of trying to figure out the placement of the respective light(s) manually in a "try/error" manner. :wink:

EDIT:

Here is a quick sample render showing "transform{}" for several Point light objects in use...(4435 bricks, 1920x1080, rendering: cca. 3 minutes)

20150725_brlightstransform.jpg

Hi there! I'm new to this forum so hope I don't make any errors in asking this, but I was wondering if this is still possible in Bluerender?

I have a large MOC and was interested in adding lighting in certain areas and hoped that replacing certain bricks with lights might have been a solution, but I can't for the life of me figure out how to use the 'transform{}' thing, any help would be greatly appreciated, thanks!

Posted

UPDATE on above post of mine.

Turns out I had completely mis-read the quoted post and didn't understand the scene file syntax. I've been playing with the lights and placements and just wanted to say that Bluerender is freaking AWESOME! I know I'm late to the party here, but thanks for taking the time to make this!

  • 4 months later...
Posted

Hi guys, I'm using BlueRender for quite a while, few years tbh, but I keep thinking is there any way to place custom background? I know how to change background to different colors, including custom ones, but I was wondering is there a way to place any picture as the background. You guys know anything by the chance? 

  • 10 months later...
Posted

so I downloaded the .zip file and extracted it and after trying to launch the .bat I got this error from the command window.
Error: could not find or load main class bluerender.BlueRender
Caused by: java.lang.NoClassDefFoundError: javafx/application/Application

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